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  1. - Top - End - #31
    Titan in the Playground
     
    AssassinGuy

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    Default Re: Only War - Newbie Friendly

    Quote Originally Posted by Stormwolf69 View Post
    Well I have more experience with Dark Heresy mostly as a tech priest lets hope I don't start talking like a member of the Machine Cult.
    Any objections from the DM for a tech Priest to join the squad?
    I mean, SOMEONE needs to bless those gravchutes, and in the guard, sure it's another cogboy that is a weirdo... but he's THEIR weirdo cogboy.
    So sure, I do not mind.
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    Awesome dark heresy inquisitor avatar by Emperor Ing

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    Youtube Account:Here.

  2. - Top - End - #32
    Barbarian in the Playground
     
    WolfInSheepsClothing

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    Mar 2018

    Default Re: Only War - Newbie Friendly

    ok Roll for stats lets see what we get. Omnissiah wills


    WS (2d10)[9]
    BS (2d10)[12]
    Str (2d10)[11]
    T (2d10)[11]
    AG (2d10)[14]
    INT (2d10)[14]
    PER (2d10)[8]
    WP (2d10)[11]
    FEL (2d10)[17]

  3. - Top - End - #33
    Ogre in the Playground
     
    PaladinGuy

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    Default Re: Only War - Newbie Friendly

    I for one, would love if someone is around that a) can bless the Valkyrie machine spirit so it doesn’t get grumpy and randomly crash, and b) can keep the Grav chutes happy as well

  4. - Top - End - #34
    Barbarian in the Playground
     
    WolfInSheepsClothing

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    Default Re: Only War - Newbie Friendly

    well with any luck will have the rest of the character sheet done by SAT.

  5. - Top - End - #35
    Ogre in the Playground
     
    PaladinGuy

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    Default Re: Only War - Newbie Friendly

    My stats:
    Spoiler: Rolls
    Show
    WS: (2d10)[16]
    BS: (2d10)[13]
    STR: (2d10)[12]
    T: (2d10)[9]
    AG: (2d10)[11]
    INT: (2d10)[12]
    PER: (2d10)[6]
    WP: (2d10)[13]
    FEL: (2d10)[4]


    And we can reroll one of these, right? And each stat is 2d10 + 20, correct?
    Found the rules, still reading through them

  6. - Top - End - #36
    Titan in the Playground
     
    AssassinGuy

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    Default Re: Only War - Newbie Friendly

    That sounds about right Etherion.

    Also, everyone, I did mention you can choose what roll goes to what stat.
    But if course if you use the re-roll to re-roll a stat, you keep the re-rolled stat, for better or for worse.
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  7. - Top - End - #37
    Titan in the Playground
     
    AssassinGuy

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    Default Re: Only War - Newbie Friendly

    Quote Originally Posted by Etherion View Post
    I for one, would love if someone is around that a) can bless the Valkyrie machine spirit so it doesn’t get grumpy and randomly crash, and b) can keep the Grav chutes happy as well
    Imperial Guard Techpriests also tends to be more pragmatic over theologically-minded. It's sort of a functional way to exile the lackluster elements without it being actual exile. Kinda like how the Inquisition paws off the failed Storm Trooper Recruits to the Imperial Guard. It's like, what... only a low percentage of 'successful stormtroopers' that ends up part of the Tempestus Scion. any below margin results are dumped on the Imperial Guard.... Still elite soldiers with superior skills and training, but they are not Inquisition Army worthy.
    PS: that is highly secretive information that can get you shot/turned into a servitor to even speculate out lo-*blam!*
    Last edited by Hemnon; 2019-11-07 at 02:37 AM.
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  8. - Top - End - #38
    Ogre in the Playground
     
    PaladinGuy

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    Default Re: Only War - Newbie Friendly

    Quote Originally Posted by Hemnon View Post
    That sounds about right Etherion.

    Also, everyone, I did mention you can choose what roll goes to what stat.
    But if course if you use the re-roll to re-roll a stat, you keep the re-rolled stat, for better or for worse.
    Ya, but I wasn’t sure what to specialize in, so this helps me decide, lol
    Anyways, rerolling fellowship: (2d10)[14]

  9. - Top - End - #39
    Bugbear in the Playground
     
    RangerGuy

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    Default Re: Only War - Newbie Friendly

    The Emperor Protects!

    Spoiler: Stats
    Show
    WS: (2d10)[18]
    BS: (2d10)[15]
    S: (2d10)[8]
    T: (2d10)[12]
    Ag: (2d10)[8]
    Int: (2d10)[7]
    Per: (2d10)[10]
    WP: (2d10)[7]
    Fel: (2d10)[5]

    Re-roll, if needed: (2d10)[11]

    Wounds: (1d5)[2]
    Fate: (1d10)[3]


    Oh, neat. So you choose what goes to what instead of the usual. That changes things around. Reroll will just apply to the lowest roll, then, since you can still apply as desired.
    Last edited by Janwin; 2019-11-07 at 10:54 AM.

  10. - Top - End - #40
    Dwarf in the Playground
     
    SolithKnightGuy

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    Oct 2019

    Default Re: Only War - Newbie Friendly

    For the Emperor of Man!
    Spoiler: Stat Dice
    Show


    (2d10)[12]
    (2d10)[10]
    (2d10)[11]

    (2d10)[15]
    (2d10)[4]
    (2d10)[6]

    (2d10)[9]
    (2d10)[19]
    (2d10)[12]

    Reroll
    (2d10)[12]
    Last edited by OnceUponAnAxe; 2019-11-07 at 12:05 PM.

  11. - Top - End - #41
    Barbarian in the Playground
     
    WolfInSheepsClothing

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    Default Re: Only War - Newbie Friendly

    Question the book Dark Heresy - The Lathe Worlds and The Book of Judgment are not allowed ?

  12. - Top - End - #42
    Bugbear in the Playground
     
    RangerGuy

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    Default Re: Only War - Newbie Friendly

    Curtis "Eyes" Lagwellian
    Spoiler
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    Bio
    Spoiler
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    Name: Curtis "Eyes" Lagwellian
    Gender: Male
    Age: 22
    Height: 1.8m
    Weight: 85kg
    Demeanor: Obsessive

    Regiment: Paradynian 3rd Drop Troopers
    Specialty: Weapon Specialist
    Aptitudes: Agility, Ballistic Skill, Fellowship, Fieldcraft, Finesse, Perception, Weapon Skill

    Description
    Spoiler
    Show



    Movement
    Half: 4
    Full: 8
    Charge: 12
    Run: 24

    Wounds: 10/10
    Fate Points: 1/1

    Corruption: 0/100
    Insanity: 3/100

    Characteristics
    Spoiler
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    WS: 31
    BS: 48
    S: 28
    T: 30
    Ag: 46
    Int: 27
    Per: 40
    WP: 28
    Fel: 24


    Skills
    Spoiler
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    Athletics: 28
    Awareness: 40
    Common Lore (Imperial Guard): 27
    Common Lore (War): 27
    Dodge: 46
    Linguistics (Low Gothic): 27
    Navigate (Surface) +10: 37
    Operate (Aeronautica): 46
    Stealth: 46
    Survival: 40

    Skill- & Characteristics-oriented Effects
    –20 penalty to Interaction Skill Tests made to interact with unfamiliar figures of authority (such as new Commissars, officers from other regiments, senior members of the Ecclesiarchy and Adeptus Mechanicus, and other such individuals) and impose the same penalty on Interaction Skill Tests made on them by those people.



    Talents
    Spoiler
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    Catfall - Reduce number of meters fallen by Agility Bonus. +20 to Acrobatics Skill Tests when using Jump to reduce Damage from falling.
    Deadeye Shot - When making a ranged Called Shot, reduce penalty by 10.
    Die Hard - When suffering from blood loss, roll twice to avoid death.
    Lasgun Barrage - When firing any Las weapon on full or semi-auto, score one additional Degree of Success (if test successful) if you do not take a Move Action during turn.
    Quick Draw - Draw and ready a weapon as a Free Action.

    Weapons training
    Las, Launcher, Low-Tech


    Abilities/Traits/Implants/Mutations & Malignancies
    Spoiler
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    Independent Operation: Frontier worlders are more accustomed to working far from others than many of their counterparts in other regiments. Their activities on their home planet often call for them to range far and wide, often alone, and as a result they develop a sense of confidence in this solace.On the battlefield, this frequently translates into a willingness to strike out beyond the sight of allies, confident that their compatriots will react swiftly to danger. The Comrades of a frontier world character count as being within Cohesion so long as they are within 15 metres of their Player Character.

    Distrustful of Authority: Though they are valued for their ability to act independently, frontier worlders can also be difficult to control thanks to this tendency. This can be particularly problematic for newly raised regiments placed under the command of officers from outside, or for regiments merged with others after suffering losses. However, with time and patience, this friction can be overcome by outsiders who prove that they can stand on their own and contribute to the regiment. Frontier world characters tend to distrust outsiders, especially those handing out orders. They suffer a –20 penalty to Interaction Skill Tests made to interact with unfamiliar figures of authority (such as new Commissars, officers from other regiments, senior members of the Ecclesiarchy and Adeptus Mechanicus, and other such individuals) and impose the same penalty on Interaction Skill Tests made on them by those people. These penalties can be waived at the GM’s discretion, if the frontier world characters are dealing with individuals who have earned their trust.

    Well-Provisioned: The regiment increases the number of clips for their main ranged weapon and the number of weeks’ rations they carry as standard by +2, and gain an additional grenade of each type in their standard kit (if applicable). If the regiment contains vehicles, this also grants a +10 bonus on all Logistics tests to obtain fuel and parts for repairing and maintaining those vehicles.

    Scarred by Loss: This regiment has suffered extreme casualty rates in recent memory, and a large portion of its active troopers are survivors of terrible battles that caused its numbers to dwindle dangerously low. Even if it has been reinforced by a new founding or by being combined with another understrength regiment, the physical and mental scars of the losses remain in its troopers. Soldiers from such regiments often find themselves irritable, distracted from sleep and war alike by memories unbidden.

    Mental Trauma: Members of this regiment begin play with 1d10 Insanity Points. Any time that a member of this regiment fails a Willpower-based Test by three or more Degrees of Failure, he becomes lost in traumatic recollection, and is Stunned until the end of his next Turn.



    Equipment
    Spoiler
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    Primary Ranged
    Weapon: Bullpup Lasgun, Class: Basic, Range: 90m, Damage: 1d10+3, Type: E, Pen: 0, RoF: S/2/-, Clip: 60/60, Rld: Full, Weight: 3.5kg
    Special Qualities
    Spoiler
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    Reliable, Lasgun Variable Setting: Overcharge Mode - +1 damage, 2 shots of ammunition per shot fired; Overload Mode - +2 Damage, +2 Pen, 4 shots of ammunition per shot fired, loses Reliable and gains Unreliable


    Secondary Ranged
    Weapon: Grenade Launcher, Class: Basic, Range: 60m, Damage: +, Type: +, Pen: +, RoF: S/-/-, Clip: 6/6, Rld: 2 Full, Weight: 12kg
    Special Qualities
    Spoiler
    Show

    None


    Tertiary Ranged
    Weapon: Frag Grenade, Class: Thrown, Range: 6m, Damage: 2d10, Type: X, Pen: 0, RoF: S/-/-, Clip: 1/1, Rld: -, Weight: 0.5kg
    Special Qualities
    Spoiler
    Show

    Blast (3), Ogryn-Proof


    Quaternary Ranged
    Weapon: Krak Grenade, Class: Thrown, Range: 6m, Damage: 2d10+4, Type: X, Pen: 6, RoF: S/-/-, Clip: 1/1, Rld: -, Weight: 0.5kg
    Special Qualities
    Spoiler
    Show

    Concussive (0)


    Quinary Ranged
    Weapon: Smoke Grenade, Class: Thrown, Range: 6m, Damage: -, Type: -, Pen: 0, RoF: S/-/-, Clip: 1/1, Rld: -, Weight: 0.5kg
    Special Qualities
    Spoiler
    Show

    Smoke (6)


    Primary Melee
    Weapon: Knife, Damage: 1d5+2, Type: R, Pen: 0, Weight: 1kg
    Special Qualities
    Spoiler
    Show

    None


    Worn Armour
    Name: Imperial Guard Flak Armour
    Armour Points: 4
    Locations: All
    Weight: 10kg
    Special
    Spoiler
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    Light Construction: Decrease the item's weight by 1kg.
    Forgotten Construction: Characters suffer a -30 on Tech-Use or other Skill Tests to repair this item should it be broken or damaged.


    Gear
    1 Uniform.
    1 Poor Weather Gear Set.
    1 Rucksack.
    1 Set Of Basic Tools.
    1 Mess Kit & Water Canteen.
    1 Blanket & Sleep Bag.
    1 Rechargeable Lamp Pack.
    1 Grooming Kit.
    1 Set Of Cognomen Tags.
    1 Imperial Infantryman's Uplifting Primer.
    2 Weeks of Combat Rations.
    1 Survival Suit.
    Spoiler: 1 Icarus Pattern Grav-chute
    Show
    Wide Distribution: Logistics Tests to acquire this item gain a +10 bonus in addition to any other modifiers.
    Durable: Whenever this item would be badly damaged or destroyed, roll 1d10. On a result of 6 or higher, it survives the event largely unscathed thanks to its rugged construction.
    Forgotten Construction: Characters suffer a -30 on Tech-Use or other Skill Tests to repair this item should it be broken or damaged.

    1 Photo-Visor.
    1 Respirator.
    1 Microbead.

    -------------------------

    Ammo
    6 Chargepacks (Basic)
    2 Frag Grenades
    1 Smoke Grenade
    1 Smoke Grenade (Launcher)
    4 Krak Grenades (Launcher)
    12 Frag Grenades (Launcher)


    Experience
    Spoiler
    Show

    Total Exp: 600
    Spendable Exp: 0

    BS +5 - 100
    Ag +5 - 100
    Per +5 - 100

    -------------------

    Stealth - 100
    Dodge - 200

    -------------------



    Background
    Spoiler
    Show

    Curtis "Eyes" Lagwellian was born to a common family of farmers on Paradyne, and as a young child he always enjoyed climbing the mountains and gliding from one to another. He and his older brother would regularly compete in races to see who could make it down the mountain (or even glide into the nearby town) fastest.

    As he came to age, and the dire prospect of being cut off from the Imperium if the planet could not make its tithe came to light, he signed up to join the 3rd Paradynian regiment. His older brother would inherit the farm and continue to strive toward making that part of the tithe, so it was the best he could do for his homeworld and his family's safety and continued protection by the Imperium.

    He got his nickname while on patrol, having spotted an ambush that his platoon was about to walk into and shouting the warning just in time for his comrades to defend against it. Unfortunately, due to improper maintenance his grenade launcher failed to fire and he was forced to rely on his lasgun for that engagement. Ever since (particularly after a strong cursing out by his sergeant) he has been obsessive about the upkeep of his equipment and can be found in most of his spare time performing maintenance rites as specified in the Infantryman's Handbook.

    Since the horrors of the regiment's unfortunate experience in space, his obsession as become even more pronounced. It seems that he takes comfort in the familiarity of maintaining his equipment.


    Comrade Sheet
    Spoiler
    Show

    Name: Lex Ventus
    Status: Unharmed

    Description
    A bit of a twitchy fellow, Lex seems always to be looking off in a different direction as though he's expecting there to be something (but there usually isn't). He's rarely seen without a lhostick stuck between his lips--except, of course, when near a commissar or an officer.

    Special Abilities


    Last edited by Janwin; 2019-11-25 at 11:17 AM.

  13. - Top - End - #43
    Ogre in the Playground
     
    PaladinGuy

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    Default Re: Only War - Newbie Friendly

    So, with my layout of stats (I know I could swap them around, but I don’t mind the layout), I’m thinking either sergeant or priest? Mostly cause chainswords sound fun. Thoughts?

  14. - Top - End - #44
    Titan in the Playground
     
    AssassinGuy

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    Default Re: Only War - Newbie Friendly

    Quote Originally Posted by Stormwolf69 View Post
    Question the book Dark Heresy - The Lathe Worlds and The Book of Judgment are not allowed ?
    what are you interested in specifically? I lost my whole bookcollection from a hardrive crash a while back and currently only got the Only War Books.

    My initial answer is no, they are not allowed.
    But I'd like to hear what it is you're specifically looking for and why. and are we talking Dark Heresy 1e? cuz that is something I can instantly say no way to. if we talk 2e Dark Heresy, then it's a possibly-maybe.
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  15. - Top - End - #45
    Bugbear in the Playground
     
    RangerGuy

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    Default Re: Only War - Newbie Friendly

    Ok, Curtis is done--except for his backstory.

    Figure I'll wait on other submissions to see if any of us want to craft a backstory where we've already been fighting together or not.

  16. - Top - End - #46
    Barbarian in the Playground
     
    WolfInSheepsClothing

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    Default Re: Only War - Newbie Friendly

    Quote Originally Posted by Hemnon View Post
    what are you interested in specifically? I lost my whole book collection from a hardrive crash a while back and currently only got the Only War Books.

    My initial answer is no, they are not allowed.
    But I'd like to hear what it is you're specifically looking for and why. and are we talking Dark Heresy 1e? cuz that is something I can instantly say no way to. if we talk 2e Dark Heresy, then it's a possibly-maybe.
    Both books are 1E and as to the reasion for the book of jugement was access to cyber constructs like for example Subrique pattern Grapplehawks and cyber mastiffs and the other has a lot of little goodies for the teckpriest. like this for the backgrounds
    The Divine Light of Sollex. and what it does

    Spoiler: what it does
    Show
    Home World: Forge World.
    Cost: 300 xp
    The weapon-mystics of the Cult of Sollex form a sect of the Adeptus Mechanicus based on the minor forge world of Haddrak in the Drusus Marches. The sect has expanded beyond its world of origin enjoying adherents among the Magos Militant of the Lathes and the tech-priests assigned to Battlefleet Calixis. The Sollex are a warlike sect who study the art of destruction and specialise in the occult mysteries of photon and laser, finding divine wisdom in a fractured spectrum of light. Aside from producing particularly powerful and advanced weapons and holo systems, the work of Sollex is reputed to have been put to more esoteric and hidden ends, and their secrets are well-guarded, even compared to the rest of the Cult Mechanicus. A Sollex tech-priest may have been selected for Inquisitorial service owing to an above average experience of warfare, arms and hostile contact with the alien. They often seem even more inhuman than their fellows, far more fanatical and militant in their adherence to the mystical dogma of the Cult Mechanicus, and utterly unforgiving of those who blaspheme
    against the Machine God.


    Effects
    Apply all of the following changes to your character:
    Characteristics: Reduce starting Fellowship by –5.

    Skills: You start the game with Ciphers (Secret Society—Sollex) (Int), Common Lore (Machine Cult) (Int), Demolition (Int), and Scholastic Lore (Tactica Imperialis) (Int). You also gain a +10 bonus on all Tech-Use Tests made when working on or with laser or holo devices.
    Talents: You gain Hatred (Tech-heretics) and Unshakable Faith.
    Insanity Points: You begin play with 1d5 Insanity Points.

  17. - Top - End - #47
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    DrK's Avatar

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    Default Re: Only War - Newbie Friendly

    I won't have time to build the PC till the weekend but rolling stats and the like now

    Stats [roll]2d10]/roll] [roll]2d10]/roll] [roll]2d10]/roll] [roll]2d10]/roll] [roll]2d10]/roll] [roll]2d10]/roll] [roll]2d10]/roll] [roll]2d10]/roll] [roll]2d10]/roll]
    Re-roll [roll]2d10]/roll]
    Wounds (1d10)[3] Fate (1d10)[3]

    Not sure what I fancy, but probably weapon specialist or maybe flying psyker as never tried one in ONly war
    Thanks to Emperor Ing for the nice Avatar

  18. - Top - End - #48
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    DrK's Avatar

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    Default Re: Only War - Newbie Friendly

    Grrr error with rolls
    (2d10)[6] (2d10)[8] (2d10)[14] (2d10)[6] (2d10)[15] (2d10)[8] (2d10)[20] (2d10)[10] (2d10)[19]
    Re-roll (2d10)[19]
    Thanks to Emperor Ing for the nice Avatar

  19. - Top - End - #49
    Bugbear in the Playground
     
    RangerGuy

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    Default Re: Only War - Newbie Friendly

    The God-Emperor has smiled upon your stat line, DrK.

  20. - Top - End - #50
    Titan in the Playground
     
    AssassinGuy

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    Default Re: Only War - Newbie Friendly

    Quote Originally Posted by Stormwolf69 View Post
    Both books are 1E and as to the reasion for the book of jugement was access to cyber constructs like for example Subrique pattern Grapplehawks and cyber mastiffs and the other has a lot of little goodies for the teckpriest. like this for the backgrounds
    The Divine Light of Sollex. and what it does

    Spoiler: what it does
    Show
    Home World: Forge World.
    Cost: 300 xp
    The weapon-mystics of the Cult of Sollex form a sect of the Adeptus Mechanicus based on the minor forge world of Haddrak in the Drusus Marches. The sect has expanded beyond its world of origin enjoying adherents among the Magos Militant of the Lathes and the tech-priests assigned to Battlefleet Calixis. The Sollex are a warlike sect who study the art of destruction and specialise in the occult mysteries of photon and laser, finding divine wisdom in a fractured spectrum of light. Aside from producing particularly powerful and advanced weapons and holo systems, the work of Sollex is reputed to have been put to more esoteric and hidden ends, and their secrets are well-guarded, even compared to the rest of the Cult Mechanicus. A Sollex tech-priest may have been selected for Inquisitorial service owing to an above average experience of warfare, arms and hostile contact with the alien. They often seem even more inhuman than their fellows, far more fanatical and militant in their adherence to the mystical dogma of the Cult Mechanicus, and utterly unforgiving of those who blaspheme
    against the Machine God.


    Effects
    Apply all of the following changes to your character:
    Characteristics: Reduce starting Fellowship by –5.

    Skills: You start the game with Ciphers (Secret Society—Sollex) (Int), Common Lore (Machine Cult) (Int), Demolition (Int), and Scholastic Lore (Tactica Imperialis) (Int). You also gain a +10 bonus on all Tech-Use Tests made when working on or with laser or holo devices.
    Talents: You gain Hatred (Tech-heretics) and Unshakable Faith.
    Insanity Points: You begin play with 1d5 Insanity Points.
    I'd have to say no to that. Grapplehawks and Cybermastiffs are more for, well Arbites-work and Inquisitorial Acolyte work. Only War you get a Servitor to start with as your companion.

    So yeah, No 1e Dark Heresy Stuff.
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    Youtube Account:Here.

  21. - Top - End - #51
    Titan in the Playground
     
    AssassinGuy

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    Default Re: Only War - Newbie Friendly

    Quote Originally Posted by DrK View Post
    I won't have time to build the PC till the weekend but rolling stats and the like now

    Stats [roll]2d10]/roll] [roll]2d10]/roll] [roll]2d10]/roll] [roll]2d10]/roll] [roll]2d10]/roll] [roll]2d10]/roll] [roll]2d10]/roll] [roll]2d10]/roll] [roll]2d10]/roll]
    Re-roll [roll]2d10]/roll]
    Wounds [roll0] Fate [roll1]

    Not sure what I fancy, but probably weapon specialist or maybe flying psyker as never tried one in ONly war
    Your 'companion' as a Psyker is more or less a Guardian meant to keep OTHERS safe. there's literally a Comrade Talent that allows you to take a diceroll of damage which will stop a perils of the warp roll for happening, if I recall correctly. Kinda like the commissar version of a Black Ship Guardian with a goading rod ready, if not even an actual boltpistol ready to blow them psyker-brains all over the carpet if **** gets out of control
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    Awesome dark heresy inquisitor avatar by Emperor Ing

    Gender bended avatar by Emperor Ing

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    Epic imperial Guardsman by The Architect


    Youtube Account:Here.

  22. - Top - End - #52
    Ogre in the Playground
     
    PaladinGuy

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    Default Re: Only War - Newbie Friendly

    Putting this here, will edit as I actually make character. Leaning towards sergeant.


    Spoiler
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    Bio
    Spoiler
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    Name: Grim
    Gender: Male
    Age: 22
    Height: 1.75m
    Weight: 70kg
    Demeanor: Joker

    Regiment: Paradynian 3rd Drop Troopers
    Specialty: Sergeant


    Description
    Spoiler
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    Movement
    Half: 3
    Full: 6
    Charge: 9
    Run: 18

    Wounds: 13/13
    Fate Points: 2/2

    Corruption: 0/100
    Insanity: 0/100

    Characteristics
    Spoiler
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    WS: 36
    BS: 36
    S: 32
    T: 34
    Ag: 37
    Int: 32
    Per: 26
    WP: 33
    Fel: 36






    Skills
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    Known:
    Awareness
    Linguistics (low gothic)
    Navigate (surface)
    Operate (aeronautica)
    Parry
    Scholastic lore (Tactica Imperialis)
    Survival

    Trained:
    Command



    Skill- & Characteristics-oriented Effects
    (this space is meant for specific bonuses/penalties gotten from specific effects, just so it's easier to keep an overlook of it all)
    +10 to parry while using chainsword
    +20 acrobatics when using jump to reduce falling damage
    -10 instead of -20 when using called shot
    -20 to interaction tests with unfamiliar authority figures



    Talents
    Spoiler
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    Weapons training
    Chain, las, low tech

    Ambidextrous:
    Spoiler
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    This Talent does not represent true ambidexterity so much as sufficient training with both hands to make the distinction moot. The character may use either hand equally well for any task, and does not suffer the –20 penalty for actions using their off hand.
    Special: When combined with Two-Weapon Wielder Talent, the penalty for making attacks with both weapons in the same Turn drops to –10.


    Catfall:
    Spoiler
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    Gymnastic ability and natural balance enables the character to fall great distances without harm. The character automatically reduces the distance of all falls by a number of metres equal to his Agility Bonus, ignoring this distance as if it did not exist. In addition, the character adds +20 to their Acrobatics Skill Tests when using the Jump Special Skill Use as it pertains to reducing Damage from falling.


    Deadeye shot:
    Spoiler
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    The character’s rock-steady hand and hawk-like eyesight make him a dreaded marksman. No target, however agile or small, can escape his crosshairs. When making a Called Shot (see page 244) ranged attack, the character reduces the penalty by 10 (so a –20 becomes a –10 instead).


    Die hard:
    Spoiler
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    Through either willpower or sheer stubbornness, the character refuses to die. When he suffers from blood loss, he may roll twice to avoid death.


    Iron Discipline:
    Spoiler
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    Iron sharpens iron. The character does not coddle his squadmates nor motivate them through kindness. The character’s stalwart example and stern leadership exhorts them with steel instead of praise. If the Player Character fails a Fear or Pinning Test, his Comrade only fails if the roll was a double


    Quick draw:
    Spoiler
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    The character has practised so frequently with his weapons that they practically leap into his hands in response to a simple thought. The character can draw and ready a weapon as a Free Action when the character is armed with a Pistol or Basic class ranged weapon, or a melee weapon that can be wielded in one hand.







    Abilities/Traits/Implants/Mutations & Malignancies
    Spoiler
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    ---------------------------------------------------------
    Life on the Verge: While frontier worlders are sometimes less refined that members of other regiments, their skills in the field are undeniably useful. Frontier world characters gain the Combat Sense or Quick Draw Talent (Included in Starting Talents).
    ---------------------------------------------------------
    Independent Operation: Frontier worlders are more accustomed to working far from others than many of their counterparts in other regiments. Their activities on their home planet often call for them to range far and wide, often alone, and as a result they develop a sense of confidence in this solace.On the battlefield, this frequently translates into a willingness to strike out beyond the sight of allies, confident that their compatriots will react swiftly to danger. The Comrades of a frontier world character count as being within Cohesion so long as they are within 15 metres of their Player Character.
    ---------------------------------------------------------
    Distrustful of Authority: Though they are valued for their ability to act independently, frontier worlders can also be difficult to control thanks to this tendency. This can be particularly problematic for newly raised regiments placed under the command of officers from outside, or for regiments merged with others after suffering losses. However, with time and patience, this friction can be overcome by outsiders who prove that they can stand on their own and contribute to the regiment. Frontier world characters tend to distrust outsiders, especially those handing out orders. They suffer a –20 penalty to Interaction Skill Tests made to interact with unfamiliar figures of authority (such as new Commissars, officers from other regiments. Senior members of the Ecclesiarchy and Adeptus Mechanicus, and other such individuals) and impose the same penalty on Interaction Skill Tests made on them by those people. These penalties can be waived at the GM’s discretion, if the frontier world characters are dealing with individuals who have earned their trust.
    ---------------------------------------------------------
    Well-Provisioned: The regiment increases the number of clips for their main ranged weapon and the number of weeks’ rations they carry as standard by +2, and gain an additional grenade of each type in their standard kit (if applicable). If the regiment contains vehicles, this also grants a +10 bonus on all Logistics tests to obtain fuel and parts for repairing and maintaining those vehicles.
    ---------------------------------------------------------








    Equipment
    Spoiler
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    Primary Ranged
    Weapon: Las Pistol, Class: Pistol, Range: 30m, Damage: 1d10+2, Type: E, Pen: 0, RoF: S/2/-, Clip: 30/30, Rld: Half, Weight: 1.5kg
    Special Qualities
    Spoiler
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    Reliable: Only jams on unmodified hit roll of 100
    Lasgun Variable Setting: Has variable setting option, allowing it to fire higher powered bursts. In overcharge mode, does +1 damage but uses 2 shots of ammunition per shot fire. Further, can be changed to overload mode, dealing +2 damage and gaining +2 penetration. In this case, uses 4 shots of ammunition per shot, loses reliable, gains unreliable (suffers jam on roll of 91+)



    Primary Melee
    Weapon: Chainsword, Damage: 1d10+2, Type: R, Pen: 2, Weight: 6kg
    Special Qualities
    Spoiler
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    Tearing: Rolls extra die for damage, drops lowest
    Balanced: +10 to parry


    Secondary Melee
    Weapon: Knife, Damage: 1d5, Type: R, Pen: 0, Weight: 1kg
    Special Qualities
    Spoiler
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    Thrown: range 5m



    Secondary Range
    Weapon: Bullpup Lasgun, Class: Basic, Range: 90m, Damage: 1d10+3, Type: E, Pen: 0, RoF: S/2/-, Clip: 60/60, Rld: Full, Weight: 3.5kg
    Special Qualities
    Spoiler
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    Reliable: Only jams on unmodified hit roll of 100
    Lasgun Variable Setting: Has variable setting option, allowing it to fire higher powered bursts. In overcharge mode, does +1 damage but uses 2 shots of ammunition per shot fire. Further, can be changed to overload mode, dealing +2 damage and gaining +2 penetration. In this case, uses 4 shots of ammunition per shot, loses reliable, gains unreliable (suffers jam on roll of 91+)


    Grenades
    Weapon: Frag Grenade, Class: Thrown, Range: SBx3, Damage: 2d10, Type: x, Pen: 0, RoF: S/-/-, Clip: 1, Rld: Half, Weight: 1.5kg
    Special Qualities
    Spoiler
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    Blast (3): Anyone within blast radius in metres of target takes damage. Damage rolled once, applied to all targets.

    Weapon: Smoke Grenade, Class: Thrown, Range: SBx3, Damage: -, Type: -, Pen: 0, RoF: S/-/-, Clip: 1, Rld: Half, Weight: 1.5kg
    Special Qualities
    Spoiler
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    Smoke (6): Creates smokescreen a number of metres in diameter from point of impact equal to number in brackets. Lasts for 1d10 +10 rounds, or less in adverse weather.



    Worn Armour
    Name:Scissix Pattern Imperial Guard Flak Armour
    Armour Points: 4
    Locations: All
    Weight: 10
    Special
    Spoiler
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    Light Construction
    Forgotten Construction


    Gear
    Other gear goes here


    1 Uniform.
    1 Poor Weather Gear Set.
    1 Rucksack.
    1 Set Of Basic Tools.
    1 Mess Kit & Water Canteen.
    1 Blanket & Sleep Bag.
    1 Rechargeable Lamp Pack.
    1 Grooming Kit.
    1 Set Of Cognomen Tags.
    1 Imperial Infantryman's Uplifting Primer.
    2 Weeks of Combat Rations.
    1 Survival Suit.
    1 Icarus Pattern Grav Chute (wise distribution, durable, forgotten construction)
    1 Photo-Visor.
    1 Respirator.
    1 Microbead.
    -------------------------

    Ammo
    Anything ammo related... or grenades, melta charges, whatever can be considered 'not gear' and can help things go boom goes here.

    4 basic Chargepacks, 4 pistol chargepacks, 2 frag grenades, 2 smoke grenades



    Experience
    Spoiler
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    Total Exp: 600
    Spendable Exp: 0


    Aptitudes: Ballistic Skill, Defense, Fellowship, Leadership, Perception, Strength, Toughness, Weapon Skill

    (add purchases here along with their cost Separated so you can keep characteristics, skills, and talent purchases apart for convenience)

    -------------------
    Ambidextrous
    200 xp
    -------------------

    -------------------
    Command - Trained
    200 xp
    -------------------

    -------------------
    Parry - Known
    100 xp
    -------------------

    -------------------
    Toughness - Simple
    100 xp
    -------------------



    Background
    Spoiler
    Show

    Grim, named such on account of the smile that never leaves his face, was a very enthusiastic member of the Paradyne Planetary Defense Force. One of the men responsible for training soldiers to use their parachutes and gliders, he was quite fond of saying he would never let his troops down. Only gravity would do that. Always one to try and make everyone laugh, when it was announced that there would be a founding his officers were very keen to be rid of his puns. And so, in light of his leadership experience, Grim was made a sergeant and shipped off to war.


    Comrade Sheet
    Spoiler
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    Name: Rook
    Status: Unharmed

    Description

    Gender: Male
    Age: 32
    Height: 1.9m
    Weight: 80kg
    Demeanor: Boisterous

    Special Abilities
    Add here

    Last edited by Etherion; 2019-11-22 at 04:25 AM.

  23. - Top - End - #53
    Barbarian in the Playground
     
    Beholder

    Join Date
    Dec 2012
    Gender
    Male

    Default Re: Only War - Newbie Friendly

    WS: (2d10+20)[37]
    BS: (2d10+20)[32]
    Str: (2d10+20)[32]
    T: (2d10+20)[28]
    AG: (2d10+20)[31]
    INT: (2d10+20)[30]
    PER: (2d10+20)[28]
    WP: (2d10+20)[31]
    Fel: (2d10+20)[32]

  24. - Top - End - #54
    Barbarian in the Playground
     
    Beholder

    Join Date
    Dec 2012
    Gender
    Male

    Default In process - Heinrich Mahler

    Spoiler
    Show

    Bio
    Spoiler
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    Name: Heinrich Mahler
    Gender: Male
    Age: 23
    Height: 5' 10"
    Weight: 175
    Demeanor: Strict

    Regiment: Paradynian 3rd Drop Troopers
    Specialty: Medic


    Description
    Spoiler
    Show

    A well-built young man with black hair. A bit plain in the face, but with an easy smile that never quite reaches his eyes.




    Movement
    Half: 3
    Full: 6
    Charge: 9
    Run: 18

    Wounds: 9/9
    Fate Points: 2/2

    Corruption:0/100
    Insanity: 7/100

    Characteristics
    Spoiler
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    WS: 37
    BS: 32 +3 =35
    S: 32
    T: 28
    Ag: 31 +3 +3 = 37
    Int: 30 +5 +5= 40
    Per: 28 +5
    WP: 31
    Fel: 32 -3 = 29






    Skills
    Spoiler
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    Awareness
    Linguistics (Low Gothic)
    Navigate (Surface)
    Operate (Aeronautica)
    Survival
    Medicae +10
    Sch. Lore (Chymistry)
    Trade (Chymist)

    Skill- & Characteristics-oriented Effects
    (this space is meant for specific bonuses/penalties gotten from specific effects, just so it's easier to keep an overlook of it all)




    Talents
    Spoiler
    Show

    Catfall
    Deadeye Shot
    Die Hard
    Quick Draw
    Jaded
    Weapons training
    Weapon Training (Las)
    Weapon Training (Low Tech)





    Abilities/Traits/Implants/Mutations & Malignancies
    Spoiler
    Show


    Life on the Verge: While frontier worlders are sometimes less refined that members of other regiments, their skills in the field are undeniably useful. Frontier world characters gain the Combat Sense or Quick Draw Talent (Included in Starting Talents).

    Independent Operation: Frontier worlders are more accustomed to working far from others than many of their counterparts in other regiments. Their activities on their home planet often call for them to range far and wide, often alone, and as a result they develop a sense of confidence in this solace.On the battlefield, this frequently translates into a willingness to strike out beyond the sight of allies, confident that their compatriots will react swiftly to danger. The Comrades of a frontier world character count as being within Cohesion so long as they are within 15 metres of their Player Character.

    Distrustful of Authority: Though they are valued for their ability to act independently, frontier worlders can also be difficult to control thanks to this tendency. This can be particularly problematic for newly raised regiments placed under the command of officers from outside, or for regiments merged with others after suffering losses. However, with time and patience, this friction can be overcome by outsiders who prove that they can stand on their own and contribute to the regiment. Frontier world characters tend to distrust outsiders, especially those handing out orders. They suffer a –20 penalty to Interaction Skill Tests made to interact with unfamiliar figures of authority (such as new Commissars, officers from other regiments. Senior members of the Ecclesiarchy and Adeptus Mechanicus, and other such individuals) and impose the same penalty on Interaction Skill Tests made on them by those people. These penalties can be waived at the GM’s discretion, if the frontier world characters are dealing with individuals who have earned their trust.

    Well-Provisioned: The regiment increases the number of clips for their main ranged weapon and the number of weeks’ rations they carry as standard by +2, and gain an additional grenade of each type in their standard kit (if applicable). If the regiment contains vehicles, this also grants a +10 bonus on all Logistics tests to obtain fuel and parts for repairing and maintaining those vehicles.

    Scarred by Loss
    This regiment has suffered extreme casualty rates in
    recent memory, and a large portion of its active troopers
    are survivors of terrible battles that caused its numbers to
    dwindle dangerously low. Even if it has been reinforced by
    a new founding or by being combined with another understrength
    regiment, the physical and mental scars of the
    losses remain in its troopers. Soldiers from such regiments
    often find themselves irritable, distracted from sleep and war
    alike by memories unbidden.

    Mental Trauma: Members of this regiment begin play with 1d10 Insanity Points. Any time that a member of this regiment fails a Willpower-based Test by three or more Degrees of Failure, he becomes lost in traumatic recollection, and is Stunned until the end of his next Turn.

    ---------------------------------------------------------
    Icarus Pattern Gravchute
    Wide Distribution: Logistics Tests to acquire this item gain a +10 bonus in addition to any
    other modifiers.

    Durable: Whenever this item would be badly damaged or destroyed, roll 1d10. On a result of 6 or
    higher, it survives the event largely unscathed thanks to its rugged construction.

    Forgotten Construction: Characters suffer a –30 on Tech-Use or other Skill Tests to repair this item
    should it be broken or damaged.

    This pattern of Gravchute belongs to a very old and sturdy pattern of Gravchutes that is relatively easy to manufacture due to the mostly-intact STC pattern used, however the intricate parts within the Gravchute is extreme hard to deal with since the knowledge of the inner workings for it has been lost. Luckily the rugged and durable design means that it is primarily easily-replacable outer-parts than can be swapped out without issue that gets damaged, even when hit with the explosive force of a frag missile.
    ---------------------------------------------------------





    ---------------------------------------------------------








    Equipment
    Spoiler
    Show




    Primary Ranged
    Weapon: Bullpup Lasgun, Class: Basic, Range: 90m, Damage: 1d10+3, Type: E, Pen: 0, RoF: S/2/-, Clip: 60/60, Rld: Full, Weight: 3.5kg
    Special Qualities:
    Spoiler
    Show

    Reliable: Based on tried and true technology, Reliable weapons seldom fail. Reliable weapons only jam on an unmodified roll of 00.




    Primary Melee
    Weapon: Knife, Damage: 1d5, Type: Melee/Thrown, Pen: 0, Weight: 1kg
    Special Qualities
    Spoiler
    Show

    Add them here for convenience




    Secondary Melee
    Weapon: , Damage: , Type: , Pen: , Weight: kg
    Special Qualities
    Spoiler
    Show

    Add them here for convenience





    Worn Armour
    Name: Imperial Guard Flak Armor
    Armour Points: 4
    Locations: All
    Weight: 10
    Special

    Spoiler
    Show

    Scissix Pattern Imperial Guard Flak Armor
    Light Construction: Decrease the item’s weight by 1 kg (to a minimum of 0.5 kg).

    Forgotten Construction: Characters suffer a –30 on Tech-Use or other Skill Tests to repair this item
    should it be broken or damaged.

    This pattern of Imperial Guard Flak Armor hails from a minor forgeworld called Scissix that was settled by the mechanicus after having found the fractured remains of an STC, and it's only recently (relatively speaking, think a few hundred years) that the STC has been re-assembled to a functional level. The surprising part is that the STC produces Flak Armor of the same model format as Imperial Guard Flak Armor, and due to the use of the production method that is wholey ill-understood even by the Forgeworld's Mechanicus leadership, it is very hard to deal with actual repairs of the Flak Armor itself outside the forges. The positive thing is however that the way the Flak Armor is created, ensures a more lightweight final product without any loss of protective capability.





    Gear
    1 Uniform.
    1 Poor Weather Gear Set.
    1 Rucksack.
    1 Set Of Basic Tools.
    1 Mess Kit & Water Canteen.
    1 Blanket & Sleep Bag.
    1 Rechargeable Lamp Pack.
    1 Grooming Kit.
    1 Set Of Cognomen Tags.
    1 Imperial Infantryman's Uplifting Primer.
    2 Weeks of Combat Rations.
    1 Survival Suit.
    1 Grav-chute.
    1 Photo-Visor.
    1 Respirator.
    1 Microbead.
    Diagnostor
    injector
    Medikit


    -------------------------

    Ammo
    Anything ammo related... or grenades, melta charges, whatever can be considered 'not gear' and can help things go boom goes here.
    6 Lasgun Charge packs (60/60)
    2 Frag Grenades.
    2 Smoke Grenades.




    Experience
    Spoiler
    Show


    Total Exp: 600
    Spendable Exp:0


    (add purchases here along with their cost Separated so you can keep characteristics, skills, and talent purchases apart for convenience)

    Intelligence -- Simple (100)
    Perception -- Simple (100)
    -------------------
    Medicae +10 (100)


    -------------------
    Field Treatment (300)







    Background
    Spoiler
    Show

    The son of a physician, Heinrich Mahler was trained by his mother to serve as medical assistant.
    He volunteered for Imperial service, much to his parent's dismay, mainly to get out from under his mother's thumb. His informal training, augmented by his service training and prior drops, have left him nearly unflappable. Ironically, he is a stickler for rules and regulations, found with his nose in his uplifting primer and the regulations.


    Comrade Sheet
    Spoiler
    Show

    Name: Roderick Horvath
    Status: Unharmed

    Description
    A skinny, bespectacled youth of 19 years, Roderick Horvath serves
    as Heinrich's extra hands while in the field.

    Special Abilities
    Field Treatment: The Comrade acts as a natural extension of the Medic on the Battlefield. The Medic relays him complex medical instructions and the Comrade obeys with precision. As long as his Comrade is within range of communication, the Medic may perform Medicae Tests on any other character next to the Comrade at a -10 penalty.

    Last edited by Wyndeward; 2019-11-25 at 07:21 PM.

  25. - Top - End - #55
    Ogre in the Playground
     
    PaladinGuy

    Join Date
    May 2013
    Location
    Canada
    Gender
    Male

    Default Re: Only War - Newbie Friendly

    Oh good, we have a medic! Was getting worried.

  26. - Top - End - #56
    Titan in the Playground
     
    AssassinGuy

    Join Date
    Nov 2009
    Location
    Old boring Denmark.....

    Default Re: Only War - Newbie Friendly

    Quote Originally Posted by Etherion View Post
    Oh good, we have a medic! Was getting worried.
    Now you will rank up from 'Very Much Gonna Die' to 'Death is highly likely'.
    Last edited by Hemnon; 2019-11-07 at 10:59 PM.
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    Awesome dark heresy inquisitor avatar by Emperor Ing

    Gender bended avatar by Emperor Ing

    .... in her party dress, also by Emperor Ing

    Epic imperial Guardsman by The Architect


    Youtube Account:Here.

  27. - Top - End - #57
    Barbarian in the Playground
     
    WolfInSheepsClothing

    Join Date
    Mar 2018

    Default Re: Only War - Newbie Friendly

    Sorry can't Help my self




    But on a more serious note as for the Servitor, there might be a chance to upgrade him to say having a heavy bolter or Muti Melta in the future with enought save requsishion and constent paperwork.
    Last edited by Stormwolf69; 2019-11-07 at 11:26 PM.

  28. - Top - End - #58
    Ogre in the Playground
     
    PaladinGuy

    Join Date
    May 2013
    Location
    Canada
    Gender
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    Default Re: Only War - Newbie Friendly

    Quote Originally Posted by Stormwolf69 View Post
    Sorry can't Help my self




    But on a more serious note as for the Servitor, there might be a chance to upgrade him to say having a heavy bolter or Muti Melta in the future with enought save requsishion and constent paperwork.
    I mean, if the weapons specialist dies, may as well do something with his weapon, right?

  29. - Top - End - #59
    Barbarian in the Playground
     
    WolfInSheepsClothing

    Join Date
    Mar 2018

    Default Re: Only War - Newbie Friendly

    well lets see note to self find heavier armour and I am shocked that I don't have the Omnissian Axe. I have never seen a tech Priest without one. It is almost his part of his bag of office alone with his Rust red robes.

  30. - Top - End - #60
    Titan in the Playground
     
    AssassinGuy

    Join Date
    Nov 2009
    Location
    Old boring Denmark.....

    Default Re: Only War - Newbie Friendly

    Quote Originally Posted by Stormwolf69 View Post
    well lets see note to self find heavier armour and I am shocked that I don't have the Omnissian Axe. I have never seen a tech Priest without one. It is almost his part of his bag of office alone with his Rust red robes.
    That's primarily an upper-ranking one. You're an Enginseer. It's like saying that a Church-running Priest would have a Cardinal's Staff.
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    Awesome dark heresy inquisitor avatar by Emperor Ing

    Gender bended avatar by Emperor Ing

    .... in her party dress, also by Emperor Ing

    Epic imperial Guardsman by The Architect


    Youtube Account:Here.

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