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Thread: Only War - Newbie Friendly
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2019-11-08, 01:40 AM (ISO 8601)
- Join Date
- Dec 2014
- Location
- Finland
- Gender
Re: Only War - Newbie Friendly
Been absorbing the rules and everything, been very busy. I'll roll stats and see what comes out
WS: (2d10)[6]
BS: (2d10)[12]
Str: (2d10)[14]
T: (2d10)[16]
AG: (2d10)[7]
INT: (2d10)[14]
PER: (2d10)[16]
WP: (2d10)[7]
Fel: (2d10)[6]
I'll save the re-roll for when I know what stats I'm going to want
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2019-11-08, 05:14 AM (ISO 8601)
- Join Date
- May 2013
- Location
- Canada
- Gender
Re: Only War - Newbie Friendly
Question: I’m looking at talents, and it seems I need to sink an incredible amount of xp into being able to dual wield effectively. Now, as a sergeant, I’d traditionally have chainsword and pistol. Question is, without the 5 talents I need to effectively use both at once, am I still able to have one in either hand, and use only one of the two per round effectively?
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2019-11-08, 05:54 AM (ISO 8601)
- Join Date
- Nov 2009
- Location
- Old boring Denmark.....
Re: Only War - Newbie Friendly
Dualwield is for attacking with both weapons at the same time, without penalties. Like dual-wielding chainswords or going double-boltpistols, etc. you can carry a chainsword in your offhand (unless ambidextrous, cuz then there's no off-hand penalty for anything) and a laspistol in the other.
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2019-11-08, 10:15 AM (ISO 8601)
- Join Date
- Nov 2010
- Gender
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2019-11-08, 04:10 PM (ISO 8601)
- Join Date
- Nov 2009
- Location
- Old boring Denmark.....
Awesome avatars:
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Awesome dark heresy inquisitor avatar by Emperor Ing
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Youtube Account:Here.
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2019-11-08, 05:30 PM (ISO 8601)
- Join Date
- May 2013
- Location
- Canada
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Re: Only War - Newbie Friendly
Rolling up more statistics:
Spoiler: RollsWounds: (1d5+10)[13]
Fate points: (1d10)[9]
Nature: (1d100)[36]
Also! Part of our regimental kit is the bullpup lasgun and 6 charge packs, but as a sergeant I also get a las pistol. Am I correct in thinking that the 6 charge packs are usable for both? And if so, if I put the charge pack in a las pistol, it lasts half as long? (clip size 30 vs 60)
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2019-11-08, 06:24 PM (ISO 8601)
- Join Date
- Nov 2009
- Location
- Old boring Denmark.....
Re: Only War - Newbie Friendly
No, sadly not. that ammo is for Basic-size Las Weaponry. the clips for the laspistol are pistol-sized charge packs.
However, any additional weapon you start with gets 2 additional clips of ammo.
Since the bullpup lasgun is a Primary Weapon, your las pistol is also to be considered primary, so you can choose to have 4 charge packs for each (cuz of well-provisioned). It's befitting that you have the option for a chainsword and laspistol, but also the Lasgun itself for longer ranges.
This also counts for any other sort of ammo. Grenades are designated if they are grenade launcher ammo or, well, handgrenades.Last edited by Hemnon; 2019-11-08 at 06:44 PM.
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2019-11-08, 06:54 PM (ISO 8601)
- Join Date
- Oct 2019
Re: Only War - Newbie Friendly
Work in Progress
Targe Umbo
Spoiler
Bio
Spoiler
Name: Targe Umbo
Gender:Male
Age:22
Height:6’1”
Weight:197lbs
Demeanor:
Regiment: Paradynian 3rd Drop Troopers
Specialty: Storm Trooper
Description
Spoiler
Movement
Half: 4
Full: 8
Charge: 12
Run: 24
Wounds: 13/13
Fate Points: 1/1
Corruption:0/100
Insanity:0/100
Characteristics
Spoiler
WS: 30
BS: 47
S: 32
T: 40
Ag: 40
Int: 31
Per: 35
WP: 29
Fel: 23
Skills
Awareness (+10) 45
Dodge 40
Linguistics (Low Gothic) 31
Medicae 31
Navigate (Surface) 31
Operate (Aero) 40
Security 31
Scholastic (Imperial Tactics) 31
Stealth 40
Survival 35
Spoiler
Skill- & Characteristics-oriented Effects
(this space is meant for specific bonuses/penalties gotten from specific effects, just so it's easier to keep an overlook of it all)
Talents
Catfall
Dead shot Eye
Die Hard
Quick Draw
Rapid Reload
Take Down
Spoiler
Weapons training
Las and Low tech
Abilities/Traits/Implants/Mutations & Malignancies
Independent Operation: Frontier worlders are more accustomed to working far from others than many of their counterparts in other regiments. Their activities on their home planet often call for them to range far and wide, often alone, and as a result they develop a sense of confidence in this solace.On the battlefield, this frequently translates into a willingness to strike out beyond the sight of allies, confident that their compatriots will react swiftly to danger. The Comrades of a frontier world character count as being within Cohesion so long as they are within 15 metres of their Player Character.
Distrustful of Authority: Though they are valued for their ability to act independently, frontier worlders can also be difficult to control thanks to this tendency. This can be particularly problematic for newly raised regiments placed under the command of officers from outside, or for regiments merged with others after suffering losses. However, with time and patience, this friction can be overcome by outsiders who prove that they can stand on their own and contribute to the regiment. Frontier world characters tend to distrust outsiders, especially those handing out orders. They suffer a –20 penalty to Interaction Skill Tests made to interact with unfamiliar figures of authority (such as new Commissars, officers from other regiments. Senior members of the Ecclesiarchy and Adeptus Mechanicus, and other such individuals) and impose the same penalty on Interaction Skill Tests made on them by those people. These penalties can be waived at the GM’s discretion, if the frontier world characters are dealing with individuals who have earned their trust.
Well-Provisioned: The regiment increases the number of clips for their main ranged weapon and the number of weeks’ rations they carry as standard by +2, and gain an additional grenade of each type in their standard kit (if applicable). If the regiment contains vehicles, this also grants a +10 bonus on all Logistics tests to obtain fuel and parts for repairing and maintaining those vehicles.
Spoiler
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Equipment
Spoiler
Weapon: Bullpup Lasgun, Class: Basic, Range: 90m, Damage: 1d10+3, Type: E, Pen: 0, RoF: S/2/-, Clip: 60/60, Rld: Full, Weight: 3.5kg
Special Qualities
Spoiler
None
Secondary Ranged
Weapon: Hell-Gun, Class: Basic, Range:60m, Damage: 1d10+4, Type: E, Pen: 7, RoF: S/3/-, Clip: 30/30, Rld: 2 Full, Weight: 6kg
Special Qualities
Spoiler
None
Tertiary Ranged
Weapon: Frag Grenade, Class: Thrown, Range: 6m, Damage: 2d10, Type: X, Pen: 0, RoF: S/-/-, Clip: 1/1, Rld: -, Weight: 0.5kg
Special Qualities
Spoiler
Blast (3), Ogryn-Proof
Cover Ranged
Weapon: Smoke Grenade, Class: Thrown, Range: 6m, Damage: -, Type: -, Pen: 0, RoF: S/-/-, Clip: 1/1, Rld: -, Weight: 0.5kg
Special Qualities
Spoiler
Smoke (6)
Primary Melee
Weapon: Knife, Damage: 1d5+2, Type: R, Pen: 0, Weight: 1kg
Special Qualities
Spoiler
None
Worn Armour
Name: Imperial Guard Flak Armour
Armour Points: 4
Locations: All
Weight: 11kg
Special
Spoiler
None
Gear
1 Uniform.
1 Poor Weather Gear Set.
1 Rucksack.
1 Set Of Basic Tools.
1 Mess Kit & Water Canteen.
1 Blanket & Sleep Bag.
1 Rechargeable Lamp Pack.
1 Grooming Kit.
1 Set Of Cognomen Tags.
1 Imperial Infantryman's Uplifting Primer.
2 Weeks of Combat Rations.
1 Survival Suit.
1 Grav-chute.
1 Photo-Visor.
1 Respirator.
1 Microbead.
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Ammo
1 Hell-Gun Backpack
6 Chargepacks
2 Frag Grenades
2 Smoke Grenades
Experience
Spoiler
Total Exp:300
Spendable Exp: 0
BS +5 100
AGI +5 100
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Medicae 100
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Background
Spoiler
Yes the backstory of your character can go here~
Comrade Sheet
Spoiler
Name: Gherhard Brentz
Status: Unharmed
Description
Add here
Special Abilities
Add here
Last edited by OnceUponAnAxe; 2019-11-12 at 05:40 PM.
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2019-11-08, 07:00 PM (ISO 8601)
- Join Date
- May 2013
- Location
- Canada
- Gender
Re: Only War - Newbie Friendly
Awesome, thanks!
Also, WOW does it take a lot of XP to properly build a sergeant. Which, like, I guess makes sense, because sergeants should be experienced, but still. Since I don't have finesse, it takes 900 xp to ACTUALLY be able to dual wield, which is the worst bit, but then to get rid of the penalties it's another 200 for ambidextrous, then another 400 for sidearm.
Also, it's quite sad: the only characteristic I have 2 aptitudes for is Toughness, which isn't even one of the recommended ones to boost for Sergeants.
For now though, I settled on ambidextrous, bringing command from known to trained, bringing parry to known and boosting toughness once. Dunno how optimised that is, but we'll see.
And, since I forgot to roll for comrade stuff, here we go:Spoiler: Comrade RollsGender: (1d2)[1]
Name: (1d100)[55]
Demeanor: (1d100)[11]
OK everybody, I've got some really bad news. My character has the Joker demeanour, and my comrade has Boisterous. May the emperor have mercy on our squad.Last edited by Etherion; 2019-11-08 at 07:02 PM.
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2019-11-08, 09:33 PM (ISO 8601)
- Join Date
- Nov 2009
- Location
- Old boring Denmark.....
Re: Only War - Newbie Friendly
Hey it's not like you get a penalty for attacking with the sword. Think more about it being trained for deeper skilled complicated capabilities with shooting and striking with the sword in a fluid combat-functional motion. Otherwise there's penalties for trying to do so. You should still remember you're just above Greenhorn Fresh-founded folk, with only one prior campaign under the belt.
Awesome avatars:
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Awesome dark heresy inquisitor avatar by Emperor Ing
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.... in her party dress, also by Emperor Ing
Epic imperial Guardsman by The Architect
Youtube Account:Here.
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2019-11-08, 09:34 PM (ISO 8601)
- Join Date
- May 2013
- Location
- Canada
- Gender
-
2019-11-08, 11:00 PM (ISO 8601)
- Join Date
- Nov 2009
- Location
- Old boring Denmark.....
Re: Only War - Newbie Friendly
Awesome avatars:
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Awesome dark heresy inquisitor avatar by Emperor Ing
Gender bended avatar by Emperor Ing
.... in her party dress, also by Emperor Ing
Epic imperial Guardsman by The Architect
Youtube Account:Here.
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2019-11-08, 11:13 PM (ISO 8601)
- Join Date
- Oct 2019
Re: Only War - Newbie Friendly
Would you accept two squad members of the same specialty? Like two weapons specialists?
Would you allow a Stormtrooper to be a veteran/highly skilled trooper of the regiment?
Can regular charge packs be used in a hot-shot las gun? How many shots would you get from an average pack?
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2019-11-08, 11:27 PM (ISO 8601)
- Join Date
- Mar 2018
Re: Only War - Newbie Friendly
You know with the tech-priest not coming out the way I like it I think I am going to scrap him and just a guardsmen and sniper or shapshooter (see Hammer of the Emperor (note to self steal a long las.)
Also, how would the GM feel about the possibility of a Blank in the unit ?
unsing the errata.
https://images-cdn.fantasyflightgame..._0%20WQFIN.pdfLast edited by Stormwolf69; 2019-11-08 at 11:28 PM.
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2019-11-08, 11:42 PM (ISO 8601)
- Join Date
- Nov 2009
- Location
- Old boring Denmark.....
Re: Only War - Newbie Friendly
Yeah sure, no troubles there. just not multiple Sargeants and such.
Stormtroopers are of course allowed. they are often the last survivor or one of the last survivors of a larger team, or spread out into the regiment. They are also allowed to be off another homeworld type if wished.
No, they simply do not hold enough charge to power a hellgun's output. It uses a 'small' 10kg power backpack. I guess a Techpriest might be able to... well, 'jury rig' a collection of chargepacks to allow a minor-level shooting with chargepacks. You just need to find a techpriest willing to do something so close to tech heresy.
Well you're more than welcome to make another concept than a tech priest. Do remember that a Sniper is a more advanced Specialty that can be taken upon having improved to a certain level with the right, needed skills, talents, etc.
Eh, Blanks.... I love them as a concept but... they'd not function well in a guard unit at all. Just take Jurgen as an example. Regimental Buttboy. Only cuz of Commissar Cain's hesitant acceptance of the situation, as well as the fact that Jurgen helps save him from an accidental front-smack into a horde of Tyranids. They tends to be killed before even reaching adulthood cuz of that aura of unnaturality and the fact that anyone with a minor level of psychic ability will have an instinctual HATE for that blank. I dun think the idea of one works well with an Imperial Guard game, compared to something like a Dark Heresy Game.
Also where in that errata is blanks mentioned? Cannot find it at all.Awesome avatars:
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Awesome dark heresy inquisitor avatar by Emperor Ing
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2019-11-08, 11:49 PM (ISO 8601)
- Join Date
- Mar 2018
Re: Only War - Newbie Friendly
that is my mistake I was thinking the one for Dark Heresy radicals handbook. (just got thought double checking my self.) Ya and I am shocked that the imperial guard does not try breeding blanks as a weapon against psychic targets as search and destroy missions. but I also see the knife eared bastards (Eldar) trying to blow up what ever world such a program is placed on.
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2019-11-09, 01:31 AM (ISO 8601)
- Join Date
- Nov 2009
- Location
- Old boring Denmark.....
Re: Only War - Newbie Friendly
1. Anyone that knows about Blanks are inquisitors and close trusted acolytes... anyone else ends up mindwiped.
2. They are about as rare among psykers, as psykers are amongst normal humans. It means a planet of a few billions, there might be 1-2 Blanks... if any at all to begin with. Also most of them tends to be dead before reaching adulthood.
3. The Culexus Assassins are all Blanks and they tend to ensure any wider-known blanks ends up in their service.
4. Blanks can't really be specifically bred. Kinda like you can't breed a psyker. It's a Gene yes, but it's one that comes as part of a micro mutation that allows the access to the warp (aka. a Psyker) where as a Blank does just the exact opposite.Awesome avatars:
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Awesome dark heresy inquisitor avatar by Emperor Ing
Gender bended avatar by Emperor Ing
.... in her party dress, also by Emperor Ing
Epic imperial Guardsman by The Architect
Youtube Account:Here.
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2019-11-09, 12:50 PM (ISO 8601)
- Join Date
- Apr 2007
- Location
- Madison, WI
- Gender
Re: Only War - Newbie Friendly
Rolling those bones:
(2d10)[2]
(2d10)[17]
(2d10)[9]
(2d10)[14]
(2d10)[3]
(2d10)[10]
(2d10)[12]
(2d10)[10]
(2d10)[14]Once you go blue, nothing else will do. Once you go Quarian...someone will die.
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2019-11-09, 12:52 PM (ISO 8601)
- Join Date
- Apr 2007
- Location
- Madison, WI
- Gender
Re: Only War - Newbie Friendly
Reroll the 2
(2d10)[19]Once you go blue, nothing else will do. Once you go Quarian...someone will die.
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2019-11-09, 03:36 PM (ISO 8601)
- Join Date
- Dec 2014
- Location
- Finland
- Gender
Re: Only War - Newbie Friendly
My rolled stats seem to fit a heavy weapons guy, and as a newbie, I think I'll roll with that. My other potential concept was a newbie commissar, but we have a sergeant for a leader, and as inexperienced player, I don't really want to be in a leading position anyway.
I'll make the final rolls for comrade, and my char's demeanour.
Char demeanour (1d100)[9] Bilious - I might reconsider into something less toxic, since I do have a choice here
Wounds: (1d5+10)[14]
Comrade demeanour (1d100)[70] Psycho - promising...
And re-rolling a 6 (2d10)[7]
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2019-11-09, 04:24 PM (ISO 8601)
- Join Date
- Mar 2018
Re: Only War - Newbie Friendly
Work in progress could someone pleas double-check.
Robertus, Edmund Blackadder
Spoiler
Bio
Spoiler
Name: Robertus, Edmund Blackadder
Gender: Male
Age: 26
Height: 6 feet 4 inches
Weight: 230 Lbs
Demeanor: Loyal
Regiment: Paradynian 3rd Drop Troopers
Specialty: Weapon Specialist
Description
Spoiler
Movement
Half: 3
Full: 6
Charge: 9
Run: 18
Wounds: 13/13
Fate Points: 5/5
Corruption: 0/100
Insanity: 3/100
Characteristics
Spoiler
WS: 14+20=34
BS: 17+20 +5+3 =45
S: 11 +20= 31
T: 11 +20 =31
Ag: 12+20+3=35
Int: 14+20 = 34
Per: 8+ 20 = 28
WP: 11+20= 31
Fel: 9+20-3= 26
Skills
Spoiler
Athletics ,
Common Lore (Imperial Guard, War).
Awareness,
Linguistics (Low Gothic),
Navigate (Surface),
Operate (Aeronautica),
Survival.
Skill- & Characteristics-oriented Effects
Talents
Spoiler
Catfall, = Reduce falling damage.
Deadeye Shot, = Reduce penalties for ranged called shots.
Die Hard. = Improves chances of surviving Blood Loss
QUICK DRAW = Draw weapon as Free Action.
rapid reload. = Reduce reload time
Weapons training
(basically write in here what weapons your character is trained with, like: Chain, Plasma, Las, Primary... etc. etc)
Weapion Training Las, Launcher, Melta, Use Weapon Group without penalty.
Abilities/Traits/Implants/Mutations & Malignancies
Spoiler
Independent Operation: Frontier worlders are more
accustomed to working far from others than many of their
counterparts in other regiments. Their activities on their home
planet often call for them to range far and wide, often alone,
and as a result they develop a sense of confidence in this solace.
On the battlefield, this frequently translates into a willingness
to strike out beyond the sight of allies, confident that their
compatriots will react swiftly to danger. The Comrades of a
frontier world character count as being within Cohesion so
long as they are within 15 metres of their Player Character.
Distrustful of Authority: Though they are valued for their
ability to act independently, frontier worlders can also be difficult
to control thanks to this tendency. This can be particularly
problematic for newly raised regiments placed under the
command of officers from outside, or for regiments merged with
others after suffering losses. However, with time and patience, this
friction can be overcome by outsiders who prove that they can
stand on their own and contribute to the regiment.
Frontier world characters tend to distrust outsiders,
especially those handing out orders. They suffer a –20 penalty
to Interaction Skill Tests made to interact with unfamiliar
figures of authority (such as new Commissars, officers from
other regiments. Senior members of the Ecclesiarchy and
Adeptus Mechanicus, and other such individuals) and impose
the same penalty on Interaction Skill Tests made on them
by those people. These penalties can be waived at the GM’s
discretion, if the frontier world characters are dealing with
individuals who have earned their trust.
Well-Provisioned.The regiment has been marked as a supply priority by the
Munitorum, keeping them well-supplied with ammunition,
food, medical equipment, and other consumables. Well provisioned
regiments tend to be those expected to face the
worst of the fighting, with regular resupply to allow them to
remain at fighting strength for far longer.
Standard Regimental Kit: The regiment increases the
number of clips for their main ranged weapon and the
number of weeks’ rations they carry as standard by +2, and
gain an additional grenade of each type in their standard kit
(if applicable). If the regiment contains vehicles, this also
grants a +10 bonus on all Logistics tests to obtain fuel and
parts for repairing and maintaining those vehicles.
Scarred by Loss
This regiment has suffered extreme casualty rates in
recent memory, and a large portion of its active troopers
are survivors of terrible battles that caused its numbers to
dwindle dangerously low. Even if it has been reinforced by
a new founding or by being combined with another understrength
regiment, the physical and mental scars of the
losses remain in its troopers. Soldiers from such regiments
often find themselves irritable, distracted from sleep and war
alike by memories unbidden.
Mental Trauma: Members of this regiment beging play with 1d10 Insanity Points. Any time that a member of this regiment fails a Willpower-based Test by three or more Degrees of Failure, he becomes lost in traumatic recollection and is Stunned until the end of his next Turn.
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Equipment
Spoiler
Primary Ranged
Weapon: Bullpup Lasgun, Class: Basic, Range: 90m, Damage: 1d10+3, Type: Las, Pen: 0, RoF: S/2/-, Clip: 60/60, Rld: Full, Weight: 3.5kg
Special Qualities
Spoiler
Lasgun Variable Setting: The M36 Lasgun has a variable setting option, allowing it to fire higher-powered bursts. It may be changed to overcharge mode, dealing +1 Damage, but using two shots worth of ammunition per shot fired. Further, the lasgun may be changed to overload mode, dealing +2 Damage and gaining +2 Penetration. In this case, the lasgun uses four shots of ammunition per shot fired, loses Reliable, and gains Unreliable.
RELIABLE
Based on tried and true technology, Reliable weapons seldom
fail. Reliable weapons only jam on an unmodified hit roll of
00. Reliable weapons with the Spray Quality, or which do
not make hit rolls, never jam
Secondary Ranged
Weapon: Grenade Launcher ,Range 60 Damage: See ammo, Type: Luncher , Pen:0 , Weight:12 kg
Special Qualities Reliable
RANGED WEAPON CRAFTSMANSHIP = Good
Spoiler
Add them here for convenience
Primary Melee
Weapon: Knife, Damage: 1d5+2, Type: R, Pen: 0, Weight: 1kg
Special Qualities
Spoiler
Add them here for convenience
Secondary Melee
Weapon: , Damage: , Type: , Pen: , Weight: kg
Special Qualities
Spoiler
Add them here for convenience
Worn Armour
Name: Scissix Pattern Imperial Guard Flak Armor
Armour Points: 4
Locations: All
Weight: 10
Special
Spoiler
Light Construction: Decrease the item’s weight by 1 kg (to a minimum of 0.5 kg).
Forgotten Construction: Characters suffer a –30 on Tech-Use or other Skill Tests to repair this item
should it be broken or damaged.
Gear
Other gear goes here
1 Uniform.
1 Poor Weather Gear Set.
1 Rucksack.
1 Set Of Basic Tools.
1 Mess Kit & Water Canteen.
1 Blanket & Sleep Bag.
1 Rechargeable Lamp Pack.
1 Grooming Kit.
1 Set Of Cognomen Tags.
1 Imperial Infantryman's Uplifting Primer.
2 Weeks of Combat Rations.
1 Bullpup Lasgun & 6 Chargepacks.
1 Knife.
1 Set of Scissix Pattern Imperial Guard Flak Armor
1 Survival Suit.
1 Icarus Pattern Gravchute. (see below)
1 Photo-Visor.
1 Respirator.
1 Microbead..
Icarus Pattern Gravchute
Wide Distribution: Logistics Tests to acquire this item gain a +10 bonus in addition to any
other modifiers.
Durable: Whenever this item would be badly damaged or destroyed, roll 1d10. On a result of 6 or
higher, it survives the event largely unscathed thanks to its rugged construction.
Forgotten Construction: Characters suffer a –30 on Tech-Use or other Skill Tests to repair this item
should it be broken or damaged.
This pattern of Gravchute belongs to a very old and sturdy pattern of Gravchutes that is relatively easy to manufacture due to the mostly-intact STC pattern used, however the intricate parts within the Gravchute is extreme hard to deal with since the knowledge of the inner workings for it has been lost. Luckily the rugged and durable design means that it is primarily easily-replacable outer-parts than can be swapped out without issue that gets damaged, even when hit with the explosive force of a frag missile.
Scissix Pattern Imperial Guard Flak Armor
Light Construction: Decrease the item’s weight by 1 kg (to a minimum of 0.5 kg).
Forgotten Construction: Characters suffer a –30 on Tech-Use or other Skill Tests to repair this item
should it be broken or damaged.
This pattern of Imperial Guard Flak Armor hails from a minor forgeworld called Scissix that was settled by the mechanicus after having found the fractured remains of an STC, and it's only recently (relatively speaking, think a few hundred years) that the STC has been re-assembled to a functional level. The surprising part is that the STC produces Flak Armor of the same model format as Imperial Guard Flak Armor, and due to the use of the production method that is wholey ill-understood even by the Forgeworld's Mechanicus leadership, it is very hard to deal with actual repairs of the Flak Armor itself outside the forges. The positive thing is however that the way the Flak Armor is created, ensures a more lightweight final product without any loss of protective capability.
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Ammo
Anything ammo related... or grenades, melta charges, whatever can be considered 'not gear' and can help things go boom goes here.
2 Frag Grenades (Hand).
4 Krak Grenades (Hand).
2 Smoke Grenades (Hand).
8 Chargepacks (Basic).
2 clips of Frag Grenades (Grenade Launcher).
Experience
Spoiler
Total Exp: 600 Exp
Spendable Exp: 550
(add purchases here along with their cost Separated so you can keep characteristics, skills, and talent purchases apart for convenience)
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ARMSMAN 250
HAIL OF FIRE 300
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Background
Spoiler
Robertus, Edmund Blackadder was born to a very rich merchant family, they are very close to nobility. Where he was Born as the second son trained as the second son for war. Where as the firstborn was the pampered Prince. With his younger brothers being treated worse.
In the PDF He was an officer. The main reason the is now a normal Grunt Guardsman was because of he name. and they are thinking that it was something that was something bought and paid for, by his merchant dynasty. He will have to earn his rank form the bottom like everyone else.
When a day later he was shown the report of his older brother’s and fathers’ death, and that his younger brother will become Lord Blackadder. There was no response other then a saying “Cleaver Basterd.”
When it came to one of the exercises, he did show some leadership under fire. When a heavily armoured servitor he quickly recognised it as hostile as the targeting light came on. He ordered everyone to find cover and take it down. little did he know that they could not with there weapons and the tough armour of the servitor.
The Regiment (along with 2 others) were on a transport ship, approaching a planet when under attack by some other space-vessels that is officially stated as 'unknown', at least for the menial guardsman. The campaign on the planet itself for harsh cuz harsh losses from a lot of people not reaching relief-escape pods or the transport carriers before the transport ship was cored out and more or less turned into a drifting, dead, hulk. With the regiment going form 750K in solders down to 600K.
Comrade Sheet
Spoiler
Name: Luna
Status: Unharmed
DescriptionSpoiler: Description
Special Abilities
ARMSMAN
Type: Passive
Cost: 250 xp
Effect: The Weapons Specialist is a master in the use of many weapons, and often needs different ones for different
situations. His Comrade carries all of the necessary weapons with him, keeping them ready for the Weapons Specialist
when the time comes. As long as his Comrade is in Cohesion, the Weapon Specialist may switch to any of his weapons
as a Free Action.
HAIL OF FIRE
Type: Order (Half Action)
Cost: 300 xp
Effect: With just a look, the Weapon Specialist signals his Comrade to lay down a coordinated hail of fire. If the
Weapon Specialist’s Comrade is in Cohesion, all of the targets of the Weapon Specialist’s attacks this Turn must take a
Challenging (+0) Pinning Test or become Pinned (see Pinning on page 254).
* post roll count doesn't match databaseLast edited by Stormwolf69; 2019-12-03 at 12:58 PM.
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2019-11-09, 07:05 PM (ISO 8601)
- Join Date
- Apr 2007
- Location
- Madison, WI
- Gender
Re: Only War - Newbie Friendly
How would people feel about a 4th weapon specialist? They are the most prevalent type of guardsmen
Otherwise I'm not sure what kind of character I want to makeOnce you go blue, nothing else will do. Once you go Quarian...someone will die.
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2019-11-09, 07:27 PM (ISO 8601)
- Join Date
- May 2013
- Location
- Canada
- Gender
Re: Only War - Newbie Friendly
I've got no problem with more weapon specialists. We have a medic, it's not like we need an operator (I don't think so at least), I'm a sergeant, and I think someone said they wanted to be a heavy? Basically, aside from the fancy specialities, we've got a decent spread.
Side note, while we wait for characters to be made and campaigns to be prepped, I'd like to pose a question: Which of the many enemies of the imperium are each of you most excited to face off against? Personally, I'd like to see how we'd fare against some nids, always found them to be interesting.
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2019-11-09, 07:40 PM (ISO 8601)
- Join Date
- Mar 2018
Re: Only War - Newbie Friendly
well if you guys want me could make convert him to a stormtrooper and say he is from a grenadier that got almost whiped out last mission. But also I wonder what heavy weapons your heavy will pick as I know the auto cannon is not the best all-rounder that being the missile launcher.
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2019-11-09, 07:52 PM (ISO 8601)
- Join Date
- Oct 2019
Re: Only War - Newbie Friendly
im stuck waffling between a weapon specialist and storm boy.
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2019-11-09, 09:13 PM (ISO 8601)
- Join Date
- Nov 2009
- Location
- Old boring Denmark.....
Re: Only War - Newbie Friendly
Awesome avatars:
Spoiler
Awesome dark heresy inquisitor avatar by Emperor Ing
Gender bended avatar by Emperor Ing
.... in her party dress, also by Emperor Ing
Epic imperial Guardsman by The Architect
Youtube Account:Here.
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2019-11-09, 09:33 PM (ISO 8601)
- Join Date
- Mar 2018
Re: Only War - Newbie Friendly
I think I will stay the way he is (Unless there is a mistake ) and consider getting spotter and keep en eye out for useful attachments or long las on the battlefield. and with a BS of 45, there are good odds of me hitting whatever I am at as is.
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2019-11-09, 11:17 PM (ISO 8601)
- Join Date
- Apr 2007
- Location
- Madison, WI
- Gender
Re: Only War - Newbie Friendly
Yeah, since drop troops don't fly themselves, operators aren't super necessary (unless you need their tools for breaching/hacking). It might be neat to play a game of guardsmen filled with regular guards, as opposed to 40k D&D that happens when you double down on specialists.
For interesting things to fight, I have yet to ever fight traitors or non-Chaos rebels; (also I want to take the shotgun with my specialist kit, and all those xenos are so dang tanky)Once you go blue, nothing else will do. Once you go Quarian...someone will die.
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2019-11-09, 11:44 PM (ISO 8601)
- Join Date
- Mar 2018
Re: Only War - Newbie Friendly
Given that we are drop troops we could be used like AIR CAV and find our selves in a mission smilier to the Battle of Ia Drang in the Vietnam war. Just pulling inspiration from History.
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2019-11-09, 11:45 PM (ISO 8601)
- Join Date
- May 2013
- Location
- Canada
- Gender