Support the GITP forums on Patreon
Help support GITP's forums (and ongoing server maintenance) via Patreon
Results 1 to 23 of 23

Thread: i miss FFVII

  1. - Top - End - #1
    Pixie in the Playground
     
    AssassinGuy

    Join Date
    Nov 2019

    Default i miss FFVII

    i truly miss the old days where i played final fantasy 7. any one have any solutions?

  2. - Top - End - #2
    Titan in the Playground
     
    Red Fel's Avatar

    Join Date
    Aug 2013

    Default Re: i miss FFVII

    Quote Originally Posted by jaekaido View Post
    i truly miss the old days where i played final fantasy 7. any one have any solutions?
    Play the remake? The advertisement for it is apparently the longest ever to air on Japanese television.
    My headache medicine has a little "Ex" inscribed on the pill. It's not a brand name; it's an indicator that it works inside an Anti-Magic Field.

    Blue text means sarcasm. Purple text means evil. White text is invisible.

    My signature got too big for its britches. So now it's over here!

  3. - Top - End - #3
    Ogre in the Playground
     
    Narkis's Avatar

    Join Date
    May 2007
    Location
    Greece
    Gender
    Male

    Default Re: i miss FFVII

    Quote Originally Posted by Red Fel View Post
    Play the remake?
    But it's not out yet.

    Quote Originally Posted by jaekaido View Post
    i truly miss the old days where i played final fantasy 7. any one have any solutions?
    Freeze yourself until March 3rd?
    Many thanks to Assassin 89 for this avatar!

  4. - Top - End - #4
    Troll in the Playground
     
    Rynjin's Avatar

    Join Date
    Sep 2016

    Default Re: i miss FFVII

    What's stopping you from playing the original?

  5. - Top - End - #5
    Troll in the Playground
    Join Date
    Feb 2006
    Gender
    Male

    Default Re: i miss FFVII

    Quote Originally Posted by Rynjin View Post
    What's stopping you from playing the original?
    He evidently clarified that he misses the old days when he played FFVII, when he had a ton of free time that he could mismanage and still could be carefree and play FF7. Now, instead of buying the game on Steam, dusting off an old console or finding one of the other ways to acquire and play one of the most acclaimed games ever made, he made this thread.

    Making this thread took like 5 minutes during which you could have easily started a save file. Chop chop, get the game, manage your time better, life is short.
    Quote Originally Posted by Eldariel View Post
    Mordekaiser for president.

  6. - Top - End - #6
    Barbarian in the Playground
     
    Arutema's Avatar

    Join Date
    Nov 2007
    Location
    Houston
    Gender
    Male

    Default Re: i miss FFVII

    Quote Originally Posted by jaekaido View Post
    i truly miss the old days where i played final fantasy 7. any one have any solutions?
    Well, the PC port of the original is on Steam. There's also ports of it to PS4 and Switch.

    Or buy the PS1 classics version if you have a PS3, PSP, or Vita.

  7. - Top - End - #7
    Firbolg in the Playground
    Join Date
    Feb 2014
    Location
    Denmark
    Gender
    Male

    Default Re: i miss FFVII

    Speaking of ...

    I played the original, and I remember there was some sort of socket system, or .. I don't even remember .. that I never figured out. What was that all about?

    I played with a friend, and I remember feeling my party was now pretty powerful, and we went to fight some big boss because we really couldn't find anything more to do on the map .. and the boss one-shot the entire party, doing some sort of ... 400.000 AoE damage, killing everyone instantly.

    That's where the game ended, as far as I was concerned =D

  8. - Top - End - #8
    Titan in the Playground
     
    BlackDragon

    Join Date
    Feb 2007
    Location
    Manchester, UK
    Gender
    Male

    Default Re: i miss FFVII

    Quote Originally Posted by Kaptin Keen View Post
    Speaking of ...

    I played the original, and I remember there was some sort of socket system, or .. I don't even remember .. that I never figured out. What was that all about?
    I assume you mean materia? Essentially, all magic in FF7 came from materia socketed into items, which meant you could even give the beefy mercenary with a gun instead of a hand healing magic, if you so chose. I think it got a bit more complicated where you had double sockets and would get different effects depending which pair of materia you put in there, but that part I'm not so sure about.

  9. - Top - End - #9
    Barbarian in the Playground
     
    Daemon

    Join Date
    Jan 2009

    Default Re: i miss FFVII

    Quote Originally Posted by Kaptin Keen View Post
    Speaking of ...

    I played the original, and I remember there was some sort of socket system, or .. I don't even remember .. that I never figured out. What was that all about?

    I played with a friend, and I remember feeling my party was now pretty powerful, and we went to fight some big boss because we really couldn't find anything more to do on the map .. and the boss one-shot the entire party, doing some sort of ... 400.000 AoE damage, killing everyone instantly.

    That's where the game ended, as far as I was concerned =D
    The materia system was the entire gameplay for me. Weapons and armor had slots that could be single or paired. The maximum number of slots per item was 8. You put your materia in the slots and gained abilities based on the materia. Green materia was magic, purple materia was passive abilities, like increased stats or the ability to counter, red materia were the summon spells, yellow materia were all command abilities besides magic and summon (stuff like steal, throw, etc.) and blue materia were support materia that would only work when paired with others.

    There were obvious combinations, like the All blue materia, paired with most magic that allowed you to cast a spell on All targets, but there were also advanced stuff, like using the same type of magic materia with many support materia in different slots, combining the effects. For example, you could make it so that you started each combat by automatically casting Fire 3 on all enemies while stealing items, hp and mp from them by using 4 Fire materia, each one paired with All, Initiative (I think), Steal-as-well, Absorb-MP, Absorb-HP. Shenanigans that you, absolutely, didn't need to finish the game but were still available for your adolescent/pre-teen power trip.

  10. - Top - End - #10
    Firbolg in the Playground
     
    danzibr's Avatar

    Join Date
    Mar 2010
    Location
    Back forty.
    Gender
    Male

    Default Re: i miss FFVII

    I notice the op talks about missing the *old days* when they played ffvii.

    I too miss those days. I was 11, had no responsibilities. Spent all weekend and summer playing video games. Ahh, those were the days...

    As for ffvii itself, for many years it held the title of favorite game of all time for me. Looking at it objectively, Iíve played many games which are better, but itíll always hold a special place for me.
    My one and only handbook: My Totemist Handbook
    My one and only homebrew: Book of Flux
    Spoiler
    Show
    A comment on tiers, by Prime32
    Quote Originally Posted by KillianHawkeye View Post
    As a DM, I deal with character death by cheering and giving a fist pump, or maybe a V-for-victory sign. I would also pat myself on the back, but I can't really reach around like that.
      /l、
    ゙(゚、 。 7
     l、゙ ~ヽ
     じしf_, )ノ

  11. - Top - End - #11
    Titan in the Playground
     
    tyckspoon's Avatar

    Join Date
    Nov 2007
    Location
    Indianapolis
    Gender
    Male

    Default Re: i miss FFVII

    Quote Originally Posted by Kaptin Keen View Post
    Speaking of ...

    I played the original, and I remember there was some sort of socket system, or .. I don't even remember .. that I never figured out. What was that all about?

    I played with a friend, and I remember feeling my party was now pretty powerful, and we went to fight some big boss because we really couldn't find anything more to do on the map .. and the boss one-shot the entire party, doing some sort of ... 400.000 AoE damage, killing everyone instantly.

    That's where the game ended, as far as I was concerned =D
    Sounds like that might have been Emerald Weapon and it's Aire Tam Storm attack (somebody had to point out to me that this is 'Materia' written backwards), which does damage based on the number of materia you have socketed. Surviving it either requires having auto-cast reraise abilities or going minimalist on your materia loadout for at least one party member.

    Edit: The other optional superboss, Ruby Weapon, has a trick where he'll exterminate you unless you go into the fight with only 1 living member. You can raise them after his first move, IIRC, but you want to start it with 2 dead people and like one character with auto-Wall.
    Last edited by tyckspoon; 2019-11-08 at 02:21 PM.

  12. - Top - End - #12
    Firbolg in the Playground
    Join Date
    Feb 2014
    Location
    Denmark
    Gender
    Male

    Default Re: i miss FFVII

    Quote Originally Posted by D-naras View Post
    The materia system was the entire gameplay for me. Weapons and armor had slots that could be single or paired. The maximum number of slots per item was 8. You put your materia in the slots and gained abilities based on the materia. Green materia was magic, purple materia was passive abilities, like increased stats or the ability to counter, red materia were the summon spells, yellow materia were all command abilities besides magic and summon (stuff like steal, throw, etc.) and blue materia were support materia that would only work when paired with others.

    There were obvious combinations, like the All blue materia, paired with most magic that allowed you to cast a spell on All targets, but there were also advanced stuff, like using the same type of magic materia with many support materia in different slots, combining the effects. For example, you could make it so that you started each combat by automatically casting Fire 3 on all enemies while stealing items, hp and mp from them by using 4 Fire materia, each one paired with All, Initiative (I think), Steal-as-well, Absorb-MP, Absorb-HP. Shenanigans that you, absolutely, didn't need to finish the game but were still available for your adolescent/pre-teen power trip.
    Oh - delightful =) I never figured any of this out, and not through lack of trying.

    Sounds pretty useful. Now that we have the internet, if I ever play the remake, I'll make sure to look it up.

    Quote Originally Posted by tyckspoon View Post
    Sounds like that might have been Emerald Weapon and it's Aire Tam Storm attack (somebody had to point out to me that this is 'Materia' written backwards), which does damage based on the number of materia you have socketed. Surviving it either requires having auto-cast reraise abilities or going minimalist on your materia loadout for at least one party member.

    Edit: The other optional superboss, Ruby Weapon, has a trick where he'll exterminate you unless you go into the fight with only 1 living member. You can raise them after his first move, IIRC, but you want to start it with 2 dead people and like one character with auto-Wall.
    Yes! The Emerald Weapon. Man it beat us silly.

  13. - Top - End - #13
    Titan in the Playground
     
    ElfRangerGuy

    Join Date
    Aug 2007
    Location
    Imagination Land
    Gender
    Male

    Default Re: i miss FFVII

    The best combo I ever saw was giving Cloud like 7 Counter materia and the one where you step in front of your allies whenever they're attacked and take the hit yourself (was it called Cover, maybe?).
    "Nothing you can't spell will ever work." - Will Rogers

    "What you must learn is that these rules are no different than the rules of a computer system. Some of them can be bent. Others can be broken." - Morpheus, The Matrix

    Quote Originally Posted by Krellen View Post
    Remember, Evil isn't "selfish". It's Evil. "Look out for number one" is a Neutral attitude. Evil looks out for number one while crushing number two.

  14. - Top - End - #14
    Firbolg in the Playground
     
    danzibr's Avatar

    Join Date
    Mar 2010
    Location
    Back forty.
    Gender
    Male

    Default Re: i miss FFVII

    Quote Originally Posted by KillianHawkeye View Post
    The best combo I ever saw was giving Cloud like 7 Counter materia and the one where you step in front of your allies whenever they're attacked and take the hit yourself (was it called Cover, maybe?).
    Yeah, thatís a good one.

    Apparently most possible damage is Cloud doing Omnislash, then 8x Counter-Mime.
    My one and only handbook: My Totemist Handbook
    My one and only homebrew: Book of Flux
    Spoiler
    Show
    A comment on tiers, by Prime32
    Quote Originally Posted by KillianHawkeye View Post
    As a DM, I deal with character death by cheering and giving a fist pump, or maybe a V-for-victory sign. I would also pat myself on the back, but I can't really reach around like that.
      /l、
    ゙(゚、 。 7
     l、゙ ~ヽ
     じしf_, )ノ

  15. - Top - End - #15
    Ettin in the Playground
     
    BlueKnightGuy

    Join Date
    Aug 2018
    Location
    Between SEA and PDX.
    Gender
    Male

    Default Re: i miss FFVII

    I can hardly stand Turn-based JRPGs now.

    I used to be a JRPG junkie, but they're all just so...dull. The strategy in them is barebones and hardly existent, and it feels like they need to have something unrelated to the gameplay to get you to play it (in FFVII, this is probably the art, world and plot).

    That's actually one thing I really liked about FFXII (and which kinda ruined JRPGs for me), which is that it made me realize almost all of the JRPG strategies can be completely scripted:

    • If the enemy's estimated damage in one round would reduce you to 0 HP, heal.
      • When healing, if healing with an area spell would heal more overall damage and still provide enough HP to push you above the lethal threshhold, use an area heal instead.
    • If an enemy is a boss, cast a buff.
    • If the enemy is not trivial, use a limit break on the highest health target that your limit break would reduce to 0 HP.
    • If there are more than 2 enemies, cast an area spell.
    • If the enemy has a weakness, use that weakness.
    • Attack the enemy with the lowest HP.


    And you can repeat that script for almost every fight in every JRPG.

    Although I have found that Chrono Cross and Battle Chasers have highly interactive and strategic mechanics that a JRPG veteran can enjoy, although I don't think they have quite as good of a story/world as most FF games. At this point, though, I think I'd much rather watch a nephew or child play FFVII as their first JRPG than play it myself.
    Last edited by Man_Over_Game; 2019-12-10 at 01:50 PM.
    Quote Originally Posted by KOLE View Post
    MOG, design a darn RPG system. Seriously, the amount of ideas Iíve gleaned from your posts has been valuable. Youíre a gem of the community here.
    Quote Originally Posted by Man_Over_Game View Post

    5th Edition Homebrewery

    Prestige Options, changing primary attributes to open a world of new multiclassing.
    Adrenaline Surge, fitting Short Rests into combat to fix bosses/Short Rest Classes.
    Pain, using Exhaustion to make tactical martial combatants.
    Fate Sorcery, lucky winner of the 5e D&D Subclass Contest VII!

  16. - Top - End - #16
    Troll in the Playground
     
    Amechra's Avatar

    Join Date
    Dec 2010
    Location
    Where I live.

    Default Re: i miss FFVII

    Quote Originally Posted by Man_Over_Game View Post
    I can hardly stand Turn-based JRPGs now.

    I used to be a JRPG junkie, but they're all just so...dull. The strategy in them is barebones and hardly existent, and it feels like they need to have something unrelated to the gameplay to get you to play it (in FFVII, this is probably the art, world and plot).

    That's actually one thing I really liked about FFXII (and which kinda ruined JRPGs for me), which is that it made me realize almost all of the JRPG strategies can be completely scripted:

    • If the enemy's estimated damage in one round would reduce you to 0 HP, heal.
      • When healing, if healing with an area spell would heal more overall damage and still provide enough HP to push you above the lethal threshhold, use an area heal instead.
    • If an enemy is a boss, cast a buff.
    • If the enemy is not trivial, use a limit break on the highest health target that your limit break would reduce to 0 HP.
    • If there are more than 2 enemies, cast an area spell.
    • If the enemy has a weakness, use that weakness.
    • Attack the enemy with the lowest HP.


    And you can repeat that script for almost every fight in every JRPG.

    Although I have found that Chrono Cross and Battle Chasers have highly interactive and strategic mechanics that a JRPG veteran can enjoy, although I don't think they have quite as good of a story/world as most FF games. At this point, though, I think I'd much rather watch a nephew or child play FFVII as their first JRPG than play it myself.
    You'll maybe want to give Dubloon/Phantasmaburbia a shot. Phantasmaburbia is much more polished, but Dubloon is free and it has pirates.
    Quote Originally Posted by segtrfyhtfgj View Post
    door is a fake exterior wall
    I do Let's Plays now. Current Game: Huntress of the Hollow

  17. - Top - End - #17
    Ettin in the Playground
     
    BlueKnightGuy

    Join Date
    Aug 2018
    Location
    Between SEA and PDX.
    Gender
    Male

    Default Re: i miss FFVII

    Quote Originally Posted by Amechra View Post
    You'll maybe want to give Dubloon/Phantasmaburbia a shot. Phantasmaburbia is much more polished, but Dubloon is free and it has pirates.
    I vaguely remember playing that (Dubloon) a long time ago. Like 10 years or so? Although I barely remember much of it, other than it was a lot like Earthbound. I'll take a look at it, thanks!

    I'd recommend Exit Fate, which is also free. It's practically a direct rip off of Suikoden 2, but different enough that it feels like a sequel. It still has some of the weakness of the JRPG playstyle, but the 6-person party, the telegraphed enemy mechanics, and the fact that formation played an important part of the game, made it a lot more mechanically challenging than most.

    Still, make backup saves. I got stuck about 2/3 of the way through the game and saved after an unmentioned point-of-no-return . Encountered a really tough boss fight that I couldn't beat, and so I was stuck between not being able to go back or forwards.
    Quote Originally Posted by KOLE View Post
    MOG, design a darn RPG system. Seriously, the amount of ideas Iíve gleaned from your posts has been valuable. Youíre a gem of the community here.
    Quote Originally Posted by Man_Over_Game View Post

    5th Edition Homebrewery

    Prestige Options, changing primary attributes to open a world of new multiclassing.
    Adrenaline Surge, fitting Short Rests into combat to fix bosses/Short Rest Classes.
    Pain, using Exhaustion to make tactical martial combatants.
    Fate Sorcery, lucky winner of the 5e D&D Subclass Contest VII!

  18. - Top - End - #18
    Titan in the Playground
     
    ElfRangerGuy

    Join Date
    Aug 2007
    Location
    Imagination Land
    Gender
    Male

    Default Re: i miss FFVII

    Quote Originally Posted by Man_Over_Game View Post
    I used to be a JRPG junkie, but they're all just so...dull. The strategy in them is barebones and hardly existent, and it feels like they need to have something unrelated to the gameplay to get you to play it (in FFVII, this is probably the art, world and plot).

    That's actually one thing I really liked about FFXII (and which kinda ruined JRPGs for me), which is that it made me realize almost all of the JRPG strategies can be completely scripted:

    • If the enemy's estimated damage in one round would reduce you to 0 HP, heal.
      • When healing, if healing with an area spell would heal more overall damage and still provide enough HP to push you above the lethal threshhold, use an area heal instead.
    • If an enemy is a boss, cast a buff.
    • If the enemy is not trivial, use a limit break on the highest health target that your limit break would reduce to 0 HP.
    • If there are more than 2 enemies, cast an area spell.
    • If the enemy has a weakness, use that weakness.
    • Attack the enemy with the lowest HP.


    And you can repeat that script for almost every fight in every JRPG.
    I mean, that's basically the same script you use to win fights in D&D, too. If you replace "limit break" with "high level spell slots", that is. And that you have more options to limit and control the enemy's actions than your standard jRPG debuffs.
    "Nothing you can't spell will ever work." - Will Rogers

    "What you must learn is that these rules are no different than the rules of a computer system. Some of them can be bent. Others can be broken." - Morpheus, The Matrix

    Quote Originally Posted by Krellen View Post
    Remember, Evil isn't "selfish". It's Evil. "Look out for number one" is a Neutral attitude. Evil looks out for number one while crushing number two.

  19. - Top - End - #19
    Ettin in the Playground
     
    BlueKnightGuy

    Join Date
    Aug 2018
    Location
    Between SEA and PDX.
    Gender
    Male

    Default Re: i miss FFVII

    True, but outside of DnD 4e, the most memorable moments of Dungeons and Dragons gameplay didn't happen from tactics or combat. It was the story-telling, the plot twists, or the events leading up to the clutch criticals. That can also be said of most tabletop games.

    The thing that pretty much all JRPGs share is their turn-based combat formula. That itself isn't a bad thing, but the fact that most of them don't take that part seriously is.

    Or, from another angle, if a tabletop game neglects to flesh out its non-combat elements, it ends up being a "bad" game (as seen with DnD 4e). However, poorly implemented combat in tabletops isn't nearly as big of an issue (World of Darkness, Fate). I believe that's because people don't play tabletops for the combat, but I certainly play JRPGs for it.
    Last edited by Man_Over_Game; 2019-12-11 at 11:20 AM.
    Quote Originally Posted by KOLE View Post
    MOG, design a darn RPG system. Seriously, the amount of ideas Iíve gleaned from your posts has been valuable. Youíre a gem of the community here.
    Quote Originally Posted by Man_Over_Game View Post

    5th Edition Homebrewery

    Prestige Options, changing primary attributes to open a world of new multiclassing.
    Adrenaline Surge, fitting Short Rests into combat to fix bosses/Short Rest Classes.
    Pain, using Exhaustion to make tactical martial combatants.
    Fate Sorcery, lucky winner of the 5e D&D Subclass Contest VII!

  20. - Top - End - #20
    Titan in the Playground
     
    Aotrs Commander's Avatar

    Join Date
    Jan 2007
    Location
    Derby, UK and Bleak Despair battlestation. Species: Spirit-Bound Skeletal Lich (Lawful Evil)
    Gender
    Male

    Default Re: i miss FFVII

    Quote Originally Posted by Man_Over_Game View Post
    True, but outside of DnD 4e, the most memorable moments of Dungeons and Dragons gameplay didn't happen from tactics or combat. It was the story-telling, the plot twists, or the events leading up to the clutch criticals. That can also be said of most tabletop games.

    Or, from another angle, if a tabletop game neglects to flesh out its non-combat elements, it ends up being a "bad" game (as seen with DnD 4e). However, poorly implemented combat in tabletops isn't nearly as big of an issue (World of Darkness, Fate). I believe that's because people don't play tabletops for the combat, but I certainly play JRPGs for it.
    Have to disagree with you there (to a degree, anyway); the majority of my most memorable moments over the years have been combat-related, and while my group doesn't play tabletop solely for the combat, it is probably the single biggest contributor in time played.

    (Notably, though, we basically only play some various stripes of D20 (predominiantly 3.5/PF; though we play 4E because one of the chaps runs it, I'm not enamored with it for similar reasons as it seems you have, ironically) and Rolemaster, and with the odd dip into first edition Warhammer a while back.)

    I also tended to play JRPGs because of the story, not the combat (I say "tended," since I don't play them any more, simply sue to lack of inclination; in fact the grind therein (especially in tactical RPGs once the novelty wore off) was one of the reasons I have not made the effort to use my PS2 for years since the dining-room telly was nicked).

  21. - Top - End - #21
    Titan in the Playground
    Join Date
    Dec 2010
    Location
    right behind you

    Default Re: i miss FFVII

    FF7 was one of the top 3 ff games for me, 7,9,3/6 no particular order. I actually like the turn based combat. I stopped playing rpgs when they started swinging in the direction of enemies wandering the map and active battles as I grew up with random encounters and turn based and its what I liked.
    "Interdum feror cupidine partium magnarum Europae vincendarum"
    Translation: "Sometimes I get this urge to conquer large parts of Europe."

    Quote Originally Posted by Nerd-o-rama View Post
    Traab is yelling everything that I'm thinking already.
    "If you don't get those cameras out of my face, I'm gonna go 8.6 on the Richter scale with gastric emissions that'll clear this room."

  22. - Top - End - #22
    Troll in the Playground
     
    Rynjin's Avatar

    Join Date
    Sep 2016

    Default Re: i miss FFVII

    I really liked the wandering enemies and active combat of XII, though that seems to be an unpopular opinion on the net. I grew up with random encounters too, playing a lot of Gameboy RPGs (I actually liked the Final Fantasy Legend/SaGa series way more as a kid than actual Final Fantasy), but never liked them.

    For my money the best Final Fantasy games are 4, 10, and 12. Honorable mention to XIV for being a game I almost really liked for close to a year, despite the fact that I despise MMOs; the not-quite-endgame grinding, anyway.

  23. - Top - End - #23
    Firbolg in the Playground
     
    danzibr's Avatar

    Join Date
    Mar 2010
    Location
    Back forty.
    Gender
    Male

    Default Re: i miss FFVII

    Ahh favorite FFs? Iíd like to chime in.

    I actually like all of them (havenít played the MMOs though). I like all of them for different reasons. My least favorites are III because of its poor job execution (though at the time it was... revolutionary?), IX (I think Iíd like it more if I played it now though, only did once as a kid), and XIII (a few reasons).

    XIII: Lightning Returns was surprisingly good, especially given what it came after.
    My one and only handbook: My Totemist Handbook
    My one and only homebrew: Book of Flux
    Spoiler
    Show
    A comment on tiers, by Prime32
    Quote Originally Posted by KillianHawkeye View Post
    As a DM, I deal with character death by cheering and giving a fist pump, or maybe a V-for-victory sign. I would also pat myself on the back, but I can't really reach around like that.
      /l、
    ゙(゚、 。 7
     l、゙ ~ヽ
     じしf_, )ノ

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •