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  1. - Top - End - #331
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    Farmerbink's Avatar

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    Default Re: OoC Age of Worms (Take Three)

    Will save? (1d20+8)[19] (immune to charm and fear)

  2. - Top - End - #332
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    PaladinGuy

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    Default Re: OoC Age of Worms (Take Three)

    Jan's rolls:

    Spellcraft: (1d20+8)[27] vs DC 18
    Spellcraft: (1d20+8)[27] vs DC 19

    Per DM chat, rolling Will save with the inclusion of Gnomish Illusion Resistance for the interaction caused by Glitterdust: (1d20+8)[12]
    If the prior roll is a failure, reassess the illusion with +2 bonus: (1d20+10)[20]
    Lehasti Gesmeha and Azkin for Mummy's Mask
    Morevek for Wrath of the Righteous
    Janstina Silentall for Age of Worms

  3. - Top - End - #333
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    ElfRangerGuy

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    Default Re: OoC Age of Worms (Take Three)

    Lydia uses her bonus Haste action to try again to disbelieve the Major Illusion:
    (1d20+9)[20] vs DC ? (not including any +2 bonus from Marzena, if still applicable)
    Spoiler: Active characters
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    Waylan, Kestros and Auspice (Wrath of the Righteous)


    Lydia (Age of Worms - loot tracking)

  4. - Top - End - #334
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    NecromancerGuy

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    Default Re: OoC Age of Worms (Take Three)

    Still applicable, and pass.

  5. - Top - End - #335
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    PaladinGuy

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    Default Re: OoC Age of Worms (Take Three)

    Spellcraft check vs DC 18: (1d20+8)[21]
    Spellcraft check vs DC 18: (1d20+8)[10]
    Lehasti Gesmeha and Azkin for Mummy's Mask
    Morevek for Wrath of the Righteous
    Janstina Silentall for Age of Worms

  6. - Top - End - #336
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    PaladinGuy

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    Default Re: OoC Age of Worms (Take Three)

    Spellcraft vs DC 19: (1d20+8)[16]
    Lehasti Gesmeha and Azkin for Mummy's Mask
    Morevek for Wrath of the Righteous
    Janstina Silentall for Age of Worms

  7. - Top - End - #337
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    Gwynfrid's Avatar

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    Default Re: OoC Age of Worms (Take Three)

    Will vs Rainbow Pattern, with Fortune effect (1d20+10)[22] and (1d20+10)[30]
    Last edited by Gwynfrid; 2023-03-26 at 04:19 PM.

  8. - Top - End - #338
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    DwarfBarbarianGuy

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    Default Re: OoC Age of Worms (Take Three)

    Acrobatics to climb up to podium if needed (1d20+16)[24]

    Jumping down onto Allusten Acrobatics vs DC 15 to lessen falling damage (1d20+16)[26]. Jan's pit is 30ft deep so first d6 is ignored, 2nd (1d6)[2] is non-lethal damage, 3rd (1d6)[4] is lethal damage unless landing on Allusten counts as a "yielding surface" in which case it is also non lethal damage.

    Spoiler: Falling
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    Falling Rules Creatures that fall take 1d6 points of damage per 10 feet fallen, to a maximum of 20d6. Creatures that take lethal damage from a fall land in a prone position.

    If a character deliberately jumps instead of merely slipping or falling, the damage is the same but the first 1d6 is nonlethal damage. A DC 15 Acrobatics check allows the character to avoid any damage from the first 10 feet fallen and converts any damage from the second 10 feet to nonlethal damage. Thus, a character who slips from a ledge 30 feet up takes 3d6 damage. If the same character deliberately jumps, he takes 1d6 points of nonlethal damage and 2d6 points of lethal damage. And if the character leaps down with a successful Acrobatics check, he takes only 1d6 points of nonlethal damage and 1d6 points of lethal damage from the plunge.

    Falls onto yielding surfaces (soft ground, mud) also convert the first 1d6 of damage to nonlethal damage. This reduction is cumulative with reduced damage due to deliberate jumps and the Acrobatics skill.

    A character cannot cast a spell while falling, unless the fall is greater than 500 feet or the spell is an immediate action, such as feather fall. Casting a spell while falling requires a concentration check with a DC equal to 20 + the spell’s level. Casting teleport or a similar spell while falling does not end your momentum, it just changes your location, meaning that you still take falling damage, even if you arrive atop a solid surface.

    Falling into Water: Falls into water are handled somewhat differently. If the water is at least 10 feet deep, the first 20 feet of falling do no damage. The next 20 feet do nonlethal damage (1d3 per 10-foot increment). Beyond that, falling damage is lethal damage (1d6 per additional 10-foot increment).

    Characters who deliberately dive into water take no damage on a successful DC 15 Swim check or DC 15 Acrobatics check, so long as the water is at least 10 feet deep for every 30 feet fallen. The DC of the check, however, increases by 5 for every 50 feet of the dive.

  9. - Top - End - #339
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    PaladinGuy

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    Default Re: OoC Age of Worms (Take Three)

    Spellcraft vs DC 18: (1d20+8)[14]
    Lehasti Gesmeha and Azkin for Mummy's Mask
    Morevek for Wrath of the Righteous
    Janstina Silentall for Age of Worms

  10. - Top - End - #340
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    PaladinGuy

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    Default Re: OoC Age of Worms (Take Three)

    Also, Reflex vs DC 15 to see if the fire went out, else (1d6)[5] damage: (1d20+6)[24]
    Lehasti Gesmeha and Azkin for Mummy's Mask
    Morevek for Wrath of the Righteous
    Janstina Silentall for Age of Worms

  11. - Top - End - #341
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    PaladinGuy

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    Default Re: OoC Age of Worms (Take Three)

    Posting here to expedite:

    The giant frogs move from their current positions to I,J, and K11 (they have 30 ft movement so there shouldn't be a problem) and attempt to attack (unless barb dude AoOs them if/when they round the corner)

    If the first one to round the corner gets gibbed by an AoO, then I would like as many frogs as can soak up AoOs to try and round the corner so they can Bite. Any that live and get far enough around the corner to have LOS and range will attack.

    Attack 1: (1d20+3)[5], vs touch if not in melee
    CC: (1d20+3)[23]
    Grab: (1d20+7)[24]
    Damage: (1d6+2)[7]
    Crit damage: (1d6+2)[3]

    Attack 2: (1d20+3)[22], vs touch if not in melee
    CC: (1d20+3)[8]
    Grab: (1d20+7)[11]
    Damage: (1d6+2)[7]
    Crit damage: (1d6+2)[5]

    Attack 3: (1d20+3)[14], vs touch if not in melee
    CC: (1d20+3)[16]
    Grab: (1d20+7)[22]
    Damage: (1d6+2)[7]
    Crit damage: (1d6+2)[8]
    Lehasti Gesmeha and Azkin for Mummy's Mask
    Morevek for Wrath of the Righteous
    Janstina Silentall for Age of Worms

  12. - Top - End - #342
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    NecromancerGuy

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    Default Re: OoC Age of Worms (Take Three)

    Attack 1 will miss, attacks 2 and 3 will hit but won't result in a grapple.

    The first frog to get close enough get's sent back to its home plane with an AoO from "Allustan."

    The second frog finds a poisoned spear trap when it hops to K10, getting skewered and nearly killed (it has 1 HP and is poisoned - it will go home next round).

    Frog 3 cannot get to melee without risking falling into the pit. I'm going to rule it doesn't and tries to tongue "Allustan", hitting but not grappling.

  13. - Top - End - #343
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    DwarfBarbarianGuy

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    Default Re: OoC Age of Worms (Take Three)

    Knowledge Arcana DC 19 (1d20+7)[12] boo hiss
    Last edited by Albinobrow; 2023-04-23 at 05:58 PM.

  14. - Top - End - #344
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    DwarfBarbarianGuy

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    Default Re: OoC Age of Worms (Take Three)

    Olofire's Level 9 Upgrades
    - +7 HP (5 avg + 1 favored class + 1 CON) (Not sure how but I think I messed up math somewhere on HPs and had too much. I believe I got it straightened it out now, and subtracted 5 from the total HPs and from current HPs to reflect where it should be. I had it at 71 for last level but this level should be 64. Again I think, if someone wants to double check my maths. Full HP lvl 1 10hp, lvl 2 and 3 was rogue so no FCB, +6 +6. Lvl 4, 5, 6, 7, 8, 9 +7 hp each.)
    - +7 Skill points
    - BAB goes to +6/+1
    - Base Saves stay +5/+8/+2
    - sneak attack goes to +5d6
    - +1 3rd level Extract slot, +1 bonus for Int bonus
    - New Extract - Heroism
    - New Feat - Dodge

    The only things I haven't modified (that I can tell) are the countdowns on my active spells, how much time are we saying has passed?

    Otherwise, Dr. Olofire Lightouch is all good!
    Last edited by Albinobrow; 2023-04-23 at 09:20 PM.

  15. - Top - End - #345
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    Gwynfrid's Avatar

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    Default Re: OoC Age of Worms (Take Three)

    Knowledge(Arcana) (1d20+17)[23]

    Level 9 upgrades
    +6 hp (average dice rounded up 4 + Con 1 + fcb 1)
    +8 skills ranks (class 2 + Int 6)
    +1 Fort and Refl
    + spells per day: 1 level 2 and 2 level 5 (with Int bonus)
    + new known spells: Hungry Earth and Prying Eyes
    + feat: Extra Hex (Distraction)

  16. - Top - End - #346
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    Farmerbink's Avatar

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    Default Re: OoC Age of Worms (Take Three)

    Frederick level up

    Level 9
    +8 hp (6 + con 1 + FC 1)
    +1 BAB
    +1 Reflex saves
    +New mercy: injured (Fast Healing 3 for 1/2 level (4 rounds)) I'm also considering remove curse?
    +1 spell per day: 2nd level 1 spell slot
    +2 skills ranks
    New feat: Cornugon smash!

  17. - Top - End - #347
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    ElfRangerGuy

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    Default Re: OoC Age of Worms (Take Three)

    Lydia Level 9 level-up

    Feat: Augment Summoning
    +8 max HP (5 from d8 + 2 CON + 1 favored class)
    Saves improve to +6/+3/+6 (from 6/2/6)
    Channel Positive Energy improves to 5d6
    +5 skill ranks (2 cleric, 1 int, 2 background)
    Spell Slots: +1 2nd level, +1 5th level
    Spoiler: Active characters
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    Waylan, Kestros and Auspice (Wrath of the Righteous)


    Lydia (Age of Worms - loot tracking)

  18. - Top - End - #348
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    ElfRangerGuy

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    Default Re: OoC Age of Worms (Take Three)

    HEALING TIME!

    Let's start with Lydia's last Channel Positive Energy to heal everyone for (5d6)[19]

    Sound off here or in Discord if you're still low - she still has enough (otherwise useless) spell slots that she can convert to top everyone off without dipping into the wand.
    Spoiler: Active characters
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    Waylan, Kestros and Auspice (Wrath of the Righteous)


    Lydia (Age of Worms - loot tracking)

  19. - Top - End - #349
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    PaladinGuy

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    Default Re: OoC Age of Worms (Take Three)

    Jan's Knowledge (Arcana): (1d20+6)[10]
    Lehasti Gesmeha and Azkin for Mummy's Mask
    Morevek for Wrath of the Righteous
    Janstina Silentall for Age of Worms

  20. - Top - End - #350
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    PaladinGuy

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    Default Re: OoC Age of Worms (Take Three)

    Jan's level up:

    +1 Sorc
    +7HP (+4 avg +2 Con +1 Toughness)
    Skills: +1 SpellCraft, Know: Arcane, Perception (FCB)
    +1 Fort/Ref save
    Bloodline Power: Unusual Anatomy (25% ignore crit/snk atk)
    Bloodline Spell: Black Tentacles
    +1 3rd, 4th spell slots
    +1 2nd, 3rd, 4th spells known (Levitate, Vampiric Touch, Confusion)
    Feat: Spell Penetration
    Lehasti Gesmeha and Azkin for Mummy's Mask
    Morevek for Wrath of the Righteous
    Janstina Silentall for Age of Worms

  21. - Top - End - #351
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    NecromancerGuy

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    Default Re: OoC Age of Worms (Take Three)

    Quote Originally Posted by Albinobrow View Post
    Olofire's Level 9 Upgrades
    - +7 HP (5 avg + 1 favored class + 1 CON) (Not sure how but I think I messed up math somewhere on HPs and had too much. I believe I got it straightened it out now, and subtracted 5 from the total HPs and from current HPs to reflect where it should be. I had it at 71 for last level but this level should be 64. Again I think, if someone wants to double check my maths. Full HP lvl 1 10hp, lvl 2 and 3 was rogue so no FCB, +6 +6. Lvl 4, 5, 6, 7, 8, 9 +7 hp each.)
    - +7 Skill points
    - BAB goes to +6/+1
    - Base Saves stay +5/+8/+2
    - sneak attack goes to +5d6
    - +1 3rd level Extract slot, +1 bonus for Int bonus
    - New Extract - Heroism
    - New Feat - Dodge

    The only things I haven't modified (that I can tell) are the countdowns on my active spells, how much time are we saying has passed?

    Otherwise, Dr. Olofire Lightouch is all good!
    Leveling up looks largely good.

    Remember that with natural attacks you only exceptionally rarely get iteratives - one of the costs of a high-number-of-natural-attacks build.

    I don't really know yet - haven't gotten much in the way of IC posts. However, I'm imagining you will take at least a half hour, maybe more, to pour over the documents, investigate the machine, etc...

  22. - Top - End - #352
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    NecromancerGuy

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    Default Re: OoC Age of Worms (Take Three)

    Quote Originally Posted by Gwynfrid View Post
    Knowledge(Arcana) [roll0]

    Level 9 upgrades
    +6 hp (average dice rounded up 4 + Con 1 + fcb 1)
    +8 skills ranks (class 2 + Int 6)
    +1 Fort and Refl
    + spells per day: 1 level 2 and 2 level 5 (with Int bonus)
    + new known spells: Hungry Earth and Prying Eyes
    + feat: Extra Hex (Distraction)
    I don't see anything that needs my attention. I definitely see where you're going with the Hex choice - not a bad play.

  23. - Top - End - #353
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    NecromancerGuy

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    Default Re: OoC Age of Worms (Take Three)

    Quote Originally Posted by Farmerbink View Post
    Frederick level up

    Level 9
    +8 hp (6 + con 1 + FC 1)
    +1 BAB
    +1 Reflex saves
    +New mercy: injured (Fast Healing 3 for 1/2 level (4 rounds)) I'm also considering remove curse?
    +1 spell per day: 2nd level 1 spell slot
    +2 skills ranks
    New feat: Cornugon smash!
    I will need you to decide firmly on which Mercy you choose before we leave this room. You've got time, as I still don't have many IC posts.

    Cornugon Smash should be interesting when fighting enemies that are able to be frightened. I've been looking forward to seeing it in action.

  24. - Top - End - #354
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    NecromancerGuy

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    Default Re: OoC Age of Worms (Take Three)

    Quote Originally Posted by MuffinMan View Post
    Lydia Level 9 level-up

    Feat: Augment Summoning
    +8 max HP (5 from d8 + 2 CON + 1 favored class)
    Saves improve to +6/+3/+6 (from 6/2/6)
    Channel Positive Energy improves to 5d6
    +5 skill ranks (2 cleric, 1 int, 2 background)
    Spell Slots: +1 2nd level, +1 5th level
    Better summons incoming - a very good (and not surprising) choice. Thanks for remembering the Background Skills.

  25. - Top - End - #355
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    NecromancerGuy

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    Default Re: OoC Age of Worms (Take Three)

    Quote Originally Posted by JWallyR View Post
    Jan's level up:

    +1 Sorc
    +7HP (+4 avg +2 Con +1 Toughness)
    Skills: +1 Spellcraft, Know: Arcane, Perception (FCB)
    +1 Fort/Ref save
    Bloodline Power: Unusual Anatomy (25% ignore crit/snk atk)
    Bloodline Spell: Black Tentacles
    +1 3rd, 4th spell slots
    +1 2nd, 3rd, 4th spells known (Levitate, Vampiric Touch, Confusion)
    Feat: Spell Penetration
    I'm a hair surprised at the FCB selection, but it's your call. ("Spellcraft" only has the "s" capitalized. I fixed that for you. )

    Black Tentacles was created by a wizard named "Evard." He's a native of the Greyhawk campaign setting and worth reading about.

  26. - Top - End - #356
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    Gwynfrid's Avatar

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    Default Re: OoC Age of Worms (Take Three)

    I always forget background skills! I just added 18 ranks for Profession(soldier) and Knowledge (geography, history, and engineering) reflecting her life experiences.

  27. - Top - End - #357
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    PaladinGuy

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    Default Re: OoC Age of Worms (Take Three)

    Quote Originally Posted by DarkOne7141981 View Post
    Leveling up looks largely good.

    Remember that with natural attacks you only exceptionally rarely get iteratives - one of the costs of a high-number-of-natural-attacks build.

    I don't really know yet - haven't gotten much in the way of IC posts. However, I'm imagining you will take at least a half hour, maybe more, to pour over the documents, investigate the machine, etc...
    Wouldn't pouring over the documents... ruin them?

    I had been pretty much going level-by-level with Jan, Augment Summoning looks nice, but Spell Focus (conjuration) looks like a complete dud for her. Maybe I should look at that... but it's gonna be a long time until something like that would come online.
    Last edited by JWallyR; 2023-05-11 at 01:28 PM.
    Lehasti Gesmeha and Azkin for Mummy's Mask
    Morevek for Wrath of the Righteous
    Janstina Silentall for Age of Worms

  28. - Top - End - #358
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    NecromancerGuy

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    Default Re: OoC Age of Worms (Take Three)

    Lydia can also summon as a standard action, which Jan can't. I would consider diversifying more, personally, but summons remain a valuable option, even with full round castings, pretty much forever.

  29. - Top - End - #359
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    ElfRangerGuy

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    Default Re: OoC Age of Worms (Take Three)

    Lydia initiative vs darkness: (1d20+7)[11]

    Use seize the initiative to let Marzena roll 2d20 for initiative and take the better
    Spoiler: Active characters
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    Waylan, Kestros and Auspice (Wrath of the Righteous)


    Lydia (Age of Worms - loot tracking)

  30. - Top - End - #360
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    DwarfBarbarianGuy

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    Default Re: OoC Age of Worms (Take Three)

    Olofire's darkvision is a no go currently. But Heroism is active! Including the +2 from that.

    Perception vs DC 13 (1d20+16)[19] (additional +1 vs traps)
    Knowledge Arcana DC 22 (1d20+9)[14]

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