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  1. - Top - End - #1
    Troll in the Playground
     
    Doxkid's Avatar

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    You can't catch me anyhow

    Default Dragons of Alnia (OoC)

    Hey, Hey people.

    We thank you for your patience while we spent our time counting cents and forcing all of this madness to make sense. Most of the issues on our side have been dealt with in one way or another, so now it's time to make them your issues whilst we watch our precious project burn to the ground. If I had a nickel for every bug found in the last 24 hours alone we would be able to double the size of our current team and fund this project for another year..or we could at least make up for my patreon being closed to avoid that 'Conflict of Interests' shi
    Scrubbed. Come on Jacob, get it together. Profanity only makes you seem more immature.

    Some users may experience issues when using Wands of 'Inflict Light Wounds' created by level 2 Blighters. We've temporarily hotpatched all 'Inflight Moderate Wounds' Wands of this type while we figure out what is causing the issue. Those who make use sensory integrating 'Deep Dive' technology may experience stuttering due to bandwidth choke; this is especially prevalent if your service provider is Comcast in North America and CenturyLink in Eastern Europe. We've adjusted sensory information update rates by a small degree to limit the bandwidth our services require and we're currently in negotiations with several service providers to create a more permanent solution. If you are still experiencing stuttering or lag we recommend you adjust your Sensory Frequency to a higher rate, and then lower it until you no longer experience the issue.

    With a bit more time...

    Well, that's not really important. It's time. Or, it's almost time.This needs to happen sooner or later and, in all honesty, there is no time like the palpably near future.

    Get ready folks.


    Spoiler: Original Patch Notes
    Show
    [table="class:outer_border, align:center"]
    [tr]
    [td="bgcolor:#cccccc, width:800"]

    DRAGONS OF ALNIA
    Patch Features 0.35.P

    ď Greetings adventurers! Welcome to the first patch of Dragons of Alnia's second Closed Beta Test!

    We've had a long journey to get to this point and I am consistently amazed by the attention that this game has gotten over the course of its life. From the musings of a few girls in our college dorm to the colossal team that we've gathered now, I never would have guessed how much popularity and support we would have gotten from our player base. Before I go in detail on this patch, I'd like to take a moment and thank everyone who's helped us make our game, everyone who supported us financially through Patreon and Kickstarter, and everyone who's played our game and made the community what it is today.

    Now, we've got some massive changes for this first patch. We're consolidating everything that we've tested bit by bit over the course of the first Closed Beta and have revamped a great many things. While most of the core systems and subsystems are staying the same, we are greatly increasing the amount of customization that players have access to via race and class additions. There's a ton of these changes, so we won't go much into detail about them up here. And of course, we're finally including some of the quality-of-life updates that were requested on the forums (yes, this does mean that multiclass base bonuses will no longer be (as much of) a meme).

    As with our first Closed Beta, we will be releasing a character creation tool prior to the main release, which will be in a few weeks. As the complexity of our character creation system far outstrips many other games, we feel having this time to test out ideas and tweak your characters will be very valuable for those wishing to be the best they can. Existing characters from the first Closed Beta may be transferred in using the same tool, but due to the multitude of changes featured in this patch, we will allow for a full rebuild using each character's existing resources (so a level 20 character with maximum gold will have access to the same level and gold, but now with new options available).

    And without further ado, the Patch Notes!
    Ē
    Aster "Morcleon" Islington

    Mid-Patch Updates

    Changes
    • The feat Lost Traditions now functions for any class with a primary ability score. As we release more and more classes, we have realized the need for such a generalized feat.

    Approved Homebrew Content

    General Updates

    Level Cap Raised
    As the first patch in this closed beta, we are raising the maximum player level from 20 to 30. This is in preparation for a future release that will be showcasing some new epic content. Note that existing characters will still remain at level 20.

    Class Tracks Increased
    In addition to the level cap increase, we are adding another track to the Parallel Class System, from 2 to 3. This should allow for a greater degree of customization and alleviate a few of the concerns that some players were having about characters feeling too similar.

    Gold Cap Removed
    Previously, each character could have a total of 880,000 gp in gold and equipment value. As we were still in the process of balancing some items, this limitation allowed us to play around with cost-effectiveness as balancing tool. However, with the level cap increase and the increasing complexity of both premade and player-made items, we have decided to remove the gold cap altogether.

    Ability Score and Hit Point Generation Normalized
    We have decided to remove the random nature of ability score and hit point generation. Instead, ability scores will use a point buy system, while hit points will be at the maximum amount that could be randomly obtained. These changes are due to some of the imbalances that can happen early on through either exceptional or abysmal luck, which is not something we wish to encourage. All existing characters will also be changed to fit these standards, though all other bonuses will still apply. If, like us, you want to start theorycrafting immediately and play around with potential point buy arrays, HawthorneCircle has created a basic calculator here (Hint: characters will start with 25 points).

    Homebrew System Released
    For the first time, players will be able to create their own content in-game! Despite the already massive content base this game has, there is always room for more and the developers only have so much time. Therefore, we will be taking player-submitted content and implementing the best ones. For the purposes of this selection process, "best" means that it is balanced to the existing content, fits the genre (sorry, no lightsabers or starships), and is well-made in general.

    Races

    Race Selection Limitation Removed
    Rejoice, children! We are lifting the restrictions on races set in previous patches. While in previous patches we were testing specific parts of our game, we now feel confident to allow full access to all races. Note that this still does not allow for playing monsters as characters. For a list of all of these previously restricted races, check out the wiki, maintained by players like you!

    Level Adjustment System Update
    Level adjustments now only take one track of a Parallel Class, down from two. Due to our increase of Parallel Classes to three, continuing with this would unfairly punish those who have selected less-humanoid races.

    Classes

    Class Selection Limitation Removed
    Rejoice (again), children! We are lifting the restrictions on classes set in previous patches. This is for the same reason as the races. For a list of all of these previously restricted classes, check out the wiki.

    Caster Class Limitation
    Due to the sheer power of casters, we are now limiting all characters to a single flexible casting class. These are classes like the [Wizard] and [Sorcerer] who have full choice over their spells prepared or spell lists. This change does not affect classes like the [Incanter] and [Beguiler], who use a different casting system or a fixed spell list, respectively.

    Fractional Base Attack Bonus and Save Bonus
    As we see more and more characters multiclassing, we have realized that the current BAB and save system is outdated. Therefore, we have implemented a fractional version, where each level gives a fraction of one of these stats rather than +1 every few levels. Note that the initial +2 at the start of each class no longer applies for each class. For a more detailed explanation of how this system work, check out the wiki.

    Archetype Unlocks
    Players may now select any feature from any archetype within each class, so long as all other conditions are satisfied (prerequisites met, feature being replaced hasn't already been replaced, etc). This changes comes as part our attempt to increase diversity and customization within the class system.

    Feats and Skills

    Skill Point Increase
    All classes with a Base Skill Point value of 2+Int now have 4+Int instead.

    Retroactive Skill Points
    As a quality of life change, we are standardizing skill points so that increasing your Intelligence modifier increases your skill points for previous levels.

    Feat Gain Increased
    As the size of our game grows, the number of feats grows as well. At the start, we had no idea that we would end up with the number of feats that we have today. However, we also realize that the feat system in place often requires a significant chunk of a character's allotted feats. Instead of reworking the entire feat system and forcing everyone to rebuild their characters, we're simply increasing the number of feats you get to one per level.

    New Flaws Released
    In order to account for disadvantages that a character may have, we have released a large number of new flaws for character to take, now featuring more varied and diverse ones than the initial batch. Check out the wiki page for more details on these flaws.

    Extra Flaws and Traits
    Players may now select 2 each of flaws and traits, up from 1 each. The release of so many new flaws means that characters may have several flaws that may fit and even synergize (un-synergize?) with each other.

    Items

    Item Stacking Tax Removed
    Enchanting a magic item with another enchantment no longer costs an additional 50%. This was done to promote creativity in item builds, as we have found that having more gold encourages players to use utility and non-stat boosting items more.

    Character Creation Crafting Removed
    Taking crafting feats during character creation no longer allows you to craft items during character creation. This feature was giving casters and crafters an unfair advantage over their less artisanally talented counterparts.

    Magic

    Teleportation and Force Effects
    Due to the unforeseen strength of teleporting, all [Force] effects now block [Teleportation] effects. To prevent unrelated [Force] effects from affecting long-range teleports, there is a backend coverage-to-distance calculation that determines if a specific [Force] effect would affect a specific [Teleportation] effect.

    Gate Limitations Changed
    [Gate]'s Planar Travel function now allows for transportation on the same plane. We realized that this limitation was overly restrictive and prevented a number of interesting uses with the spell.

    Bugfixes and Minor Changes

    • Sarrukh's Manipulate Form Ability has been removed pending balance changes.
    • Throwing an object now resets its velocity rather than adding to it.
    • [Szaronik the Despoiler] now devours players who attempt to cheat his riddles.
    • Crafting objects with no market value is no longer instantaneous.
    • Removed legacy alignment tags on most base classes and spells.
    • Fast Healing no longer prevents drowning.
    • Bard's Fascinate no longer increases targets' affection levels to maximum.
    • Casting Charm Person while standing in the center of Lantai's East Tower no longer teleports you underneath the world.
    • Reduced half-dragon spawn rate
    • Apples no longer smell and taste like sawdust.
    • Grass textures no longer clip into each other at a distance.

    [table="align:center, class:outer_border, width:90%"][tr][td="bgcolor:#eeeeee"]New Cosmetic Items

    To celebrate the progress we've made so far, we've released a number of new cosmetic items in our store. These include a variety of glamours for armor, weapons, and magic items, as well as new spell, power, and maneuver effect skins!

    As a thank you, all players in our original closed beta have a one-time opportunity to fit out one character with as many cosmetic items as they want for free. New players, and players wanting to outfit a second character, can find them in our in-game store.


    Spoiler: Original Dox Integration
    Show
    Hey, Hey people. Doxkid here. You might know me as the the Data-Mining Lich, Dox the solo specialist, High Clan-Lord of both SPR clan and MNL clan, Elite elder of the Lotus Guild on the Korean Server, the handsome devil who typically ends up banned within hours of having reached (practical) 100% completion on an account (for more information on why true 100% completion isn't possible in this current patch please proceed to my Youtube channel. If you like my content and want to see more, please head on over to my patreon here!Link removed. It is exceptionally inappropriate for you to advertise your Patreon here, Jacob. and send a bit of money my way), or as Somnagreddoe: my first account which was eventually immortalized as a powerful NPC in the Desolate North Realm territories. Well I'm happy to proclaim that development of Dragons of Alnia has persisted through the radio-silence and that we are now nearing completion of internal testing!

    Most of you probably have a few question like "How did a handsome devil like you end up on what has been reported as a woman-only development team?" or "Where did everyone go for the last few months? The Developers all went silent on Twitter and in the forums." or even "How did you glitch all of the water out of the game for that one week?". These are all good question that I will immediately disregard while announcing the Dragons of Alnia team will soon be recruiting Beta Testers for the new content!

    I'm not allowed to spoil the surprises just yet (and my posts on this forum seem to be filtered, scrutinized, and moderated before you guys get to see them, so the powers that be would definitely catch me if I try) but I was specifically allowed to post a little sample of what I personally contributed. Loyal fans of our project...I now present to you The Penitent One. I was only allowed to fiddle with a few things for this, but you might notice that it is significantly more powerful than most Pit Fiends you can find in endgame content...and this is only a Two-Advancement track version of the little beastie! Let me tell ya, the Three-Track Advancement version would give even the best of the best a hard time!

    The exact context of how you will encounter The Penitent One in the game isn't something I am free to disclose here, but I can let you guys know that a special instance will be opened in a few days to let you test yourself against The Penitent One on the Live Server.

    Anticipate it.
    Dox out.

    ---
    Recruitment Thread
    ---
    List of Dev posts *Does not include Discord chat. A transcript of the Discord server will be made available shortly.*
    --
    Discord server (where 99% of communication takes place but cause the forums are slow and clunky.
    ---
    Please go ahead and introduce yourselves everyone! Link your character, give us a sample of your writing style (preferably with a color and font selection) and get friendly!

    If you need me I'll be doing last minute adjustments to the spider physics.

    *(Please note that the System, Palatino Linotype, and Georgia fonts may result in strange glitches. We're currently trying to determine why.)
    Last edited by Doxkid; 2019-11-13 at 10:19 AM.
    My attempt to reciprocate is cut brutally short as my body experiences a sudden lack of electrons.

    Across a variety of hidden dimensions you are dismayed.

  2. - Top - End - #2
    Orc in the Playground
     
    Lizardfolk

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    Default Re: Dragons of Alnia OoC

    Myrsirim, the Eldest Reborn
    Level 20 Arcanist/Stalker/Draconic Exemplar | AC:41, Touch 31, FF 23, SR31 | HP: 440/440 | Senses: Darkvision 240, Blindsense 120, Tremorsense 30

    What's up my dudes? I'm Quantumphear, and my character I'm bringing to the Beta test is Myrsirim; I'm sure you've already heard of me, so I'll skip my usual bragging.

    I'm here to participate in the Beta launch because I've run out of content to discover in the Alpha! I've spend most of my days logging the hidden questlines, items and character classes introduced in the Alpha launch, and the devs have been hinting that the Beta is gonna be jam-packed with more secrets to go after!

    Not to mention the revamped crafting and alignment systems, the graphics upgrades, and the new fragments of lore... Well, let's just say that if this beta launch is as good as it's been hyped up to be, I'll be a very happy chappie.

    Anyway, I'll see you all when the Beta launches for real! Peace out!

    Oh geez, this should probably be meaningful or something.

  3. - Top - End - #3
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    PirateWench

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    Default Re: Dragons of Alnia OoC

    edited I will be dropping out of this
    Last edited by samduke; 2019-11-10 at 08:07 PM.

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    Jack_Simth's Avatar

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    May 2006

    Default Re: Dragons of Alnia OoC


    Masaaki Yasuhiro
    "Hello all, it's great to be invited to the beta. I'm looking forward to working with all'y'all and finding the cracks in the system so the devs can fill 'em in before the official release. And you know, having some fun in the meanwhile. Hopefully my wife won't get too upset for the time I'm spending, and my bosses won't get too annoyed that I'm giving away what they pay me for. But eh. I've got the vacation time coming up. Bills will all be paid whether I'm at work or at home or in this new world all the devs are making."
    Of course, by the time I finish this post, it will already be obsolete. C'est la vie.

  5. - Top - End - #5
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    Ahus's Avatar

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    Default Re: Dragons of Alnia OoC



    Johnny Bowman

    I have to get to a hockey game shortly and a birthday party immediately afterward, its gonna be a kinda smelly party... I will add to this discussion when I return but wanted to thank the Devs for inviting me to further mature my gameplay during the beta.
    Sticks and stones may break my bones but words will never... Ouch, Hey oh nevermind...

  6. - Top - End - #6
    Bugbear in the Playground
     
    Anti-Eagle's Avatar

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    Default Re: Dragons of Alnia OoC - Armand, the Eight Blades of the Glorious Jade Pyre

    Spoiler: Senses
    Show
    Perception: +39 ;|;
    Senses: Blindsense (30 feet), Darkvision (120 feet), Low-Light Vision (quadruple distance) ;|;
    All Around Vision, Deathwatch
    Spoiler: Defences
    Show
    Armour Class: 53, Touch 45, FF 42 ;|;
    Damage Reduction: 6/-, 10/Cold Iron, 10/Adamantine, 5/Magic ;|;
    Energy Resistance: 10/- (except fire, positive, and negative), 25 (Fire), 5 (Negative) ;|;
    Spell Resistance: 31 ;|;
    Regeneration: 5/minute
    Armand, the Eight Blades of the Glorious Jade Pyre
    Level 20 Uncarnate Monk (Psion, Aegis, Soulknife ; Psion Uncarnate, Elocator, Monk) | Hit Points: 394/394 | Power Points: 435/435 | Ki: 5/20

    "Hello everyone, glad to be back at this after the long server shutdowns. I've taken the next couple of days off of work to best take advantage of the opening days, if anyone needs to get in contact with me my PMs are open and to those who knew my comm number it is the same.

    If anyone wants to party up to tackle the new content I'm available and happy to do so, I don't think anyone else from my guild is in yet..."
    Last edited by Anti-Eagle; 2019-11-11 at 09:15 PM.

  7. - Top - End - #7
    Troll in the Playground
     
    Triskavanski's Avatar

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    Default Re: Dragons of Alnia OoC

    Smoke
    Level 20 Gunslinger | Scholar | Technician | AC:46, Touch 34, FF 28, | HP: 220/220 | Senses: Darkvision 60, Tremorsense 30


    Heeey ya'll. Didja miss me? I certainly didn't miss you. Especially now that I think found a few more tricks... Everyone's most hated kobold is back again, sneaking through your bases, and stealing your foods and gold. Looks like the infinity damage loop abilities have been fixed too, after all this is a beta, and I'm going to ring it through the rungs.



    Animated Spellcards from the Deck of Many Things
    A game I found interesting Aegis: Innocence

  8. - Top - End - #8
    Pixie in the Playground
     
    ElfPirate

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    Default Re: Dragons of Alnia OoC

    Spoiler: Portrait
    Show


    Spoiler: Character Sheet
    Show
    myth-weavers /sheet.html#id=2017990


    "Hi guys, Sadao199X is Ready for Battle! I hope I'm not too late for the reunion... Getting the setup running again took me more time than expected. Too many updates! In the meantime I was toying with the idea of some new loadouts and moveset. They surely need retweaking for PvP, so if someone wants to dungeoncrawl I'm happy to tag along and see how the critters react to those. And some cash to upgrade Jotaro it's always appreciated ;)"
    Last edited by DarthFenix; 2019-11-11 at 04:06 AM.

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    Ogre in the Playground
     
    Nightraiderx's Avatar

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    Default Re: Dragons of Alnia OoC

    Rolland Hollander
    Level 20 Marksman | Mystic | Psychic Warrior/Awakened Blade | AC:57, Touch 48, FF 32, | HP: 440/440 | Senses: Blind Sight 30ft, Blind Sense 60ft


    "Alright, while you may be veterans of this server, be ready for the glory that is me! Rolland Hollander expert FPS e-sport player is going to grace you with his elite gamer skills. Rules changes mean little in the way of raw talent. Let's get this hunt going, my guns, Ebony and Ivory thirst for more prey!"
    Last edited by Nightraiderx; 2019-11-17 at 08:27 AM.

  10. - Top - End - #10
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    Denomar's Avatar

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    Calgary

    Default Re: Dragons of Alnia OoC

    Spoiler: actual ooc.
    Show
    I'm not going to lie. I'm mildly surprised this got out of recruitment.


    ....I'm not posting my sheet Again. I think at this point if I post it again that it'd be like standing in front of a mirror yelling "Bloody Mary Bring Me Candy From the Candyman, Hastur" three times.


    Hi folks! I've got a big load of "AngelJuice" that'll be ready at the Port Harmony guild hall. I know there's a lot of you who will want to get straight to the grind and...well...you know me. I always like to be prepared!

    Anyways. Just look out for Lothwen if you want a boost. She'll be the pretty girl with the massive lightwhip wings floating above the fountain in the main square. You know the one!


    Lothwen the Luminator. Exalted Loremaster
    Last edited by Denomar; 2019-11-10 at 07:29 PM.
    All Hail Fun!
    Quote Originally Posted by Cardea View Post
    No... no... its... its supposed to be 'then'... NO. DENOMAR OUT. YOU HAVE RUINED EVERYTHING.
    New Sexy Mordrent Avatar via Tiffany Lirle! I bow down to her sense of fun.

  11. - Top - End - #11
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    FearlessGnome's Avatar

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    Default Re: Dragons of Alnia OoC

    Spoiler: Actual OOC
    Show
    Team 1. My character is designed to A) Be excellent support, both with bard stuff, strong healing and some fun buff spells, and B) to be able to fill basically any other role as necessary, although I can only swap roles once per day. I can be a frontliner and tank, I can grow big and grapple stuff, I can stay back and fling magical attacks... By default I'm good at buffing and debuffing. If the enemy doesn't have Stalwart/Mettle, I can cripple one target with a touch attack, then tank a bit while I buff. Also, 1/week I can cast a standard action True Resurrection without paying for it.


    Spoiler: Portrait
    Show


    My dear fellow testers! A pleasure to be here with you. I can't wait for this world to really fill up with players. NPC reactions to our hijinks are pretty well crafted and the maps are great, but if you go off script the NPC reactions do get a bit predictable. "We deserve to be free," "We have feelings too!" "I have a name"... Ah, good old gobbo 236. But yes, it's a lot of fun taking part in the beta. When there aren't any bigger events taking place or new areas to be crawled through for bugs, I like to hang out in one of the low level caves with some minions and push the limits of grafting and such. If you ever need a new spine, hit me up.

    You can find my character specs here on my profile: https://www.myth-weavers.com/sheet.html#id=2021099

    "I'm a big fan of this voice pack for Remiel. Just the right mix of enthusiastic scientist and thrown out of the academy for crimes against nature."
    Throw the dice high.

  12. - Top - End - #12
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    Zarthrax's Avatar

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    Default Re: Dragons of Alnia OoC

    Spoiler: Actual OOC
    Show
    Team 2 checking in.


    Spoiler: Picture
    Show


    Zarthrax reporting in. Luckily, finding all the lore markers in the Alpha was my goal, and I just managed to squeek through, even with work standing in the way. Thanks to those lore markers, finding out about the fallen dragon god Ashardalon spurred my character decisions from that point forward, including the channeling of his essence into my character's soul.

    Honestly, I may not have raided much, but I don't feel like I wasted my time in the Alpha at all for taking a non-standard play approach to my character, Zindrellar the Draconic.

    Plus, being empowered by a fallen dragon god? Really cool.
    Last edited by Zarthrax; 2019-11-10 at 11:27 PM.
    Avatar by niezck1! Thanks!

  13. - Top - End - #13
    Ettin in the Playground
     
    Gunhaven's Avatar

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    Default Re: Dragons of Alnia OoC

    Brottor Burrowfound here! My start up looks a bit weird, what with the black square that I can tell others donít have, but Iím sure itís no big deal. Iím just excited to get back to my tavern I had finally made last patch and cook up some grub! I just wish I had gotten back before the shut down but the ingredients wonít pick themselves!

    Oh, and for color Iíll claim Navy Blue again. Canít grow plants without water after all!

    Good luck everyone and remember to swing by The Laborious Lesovik when you log back in!
    Back on my normal work schedule. Updates will happen when I can finangle them at work or on my nights off on Monday and Friday (unless I get caught up doing something else).

    Your understanding is appreciated.

  14. - Top - End - #14
    Bugbear in the Playground
     
    RedKnightGirl

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    Apr 2010

    Default Re: Dragons of Alnia OoC

    Oh hey. We're finally online. That took long enough. I suppose that's what you get when you're hosting a public showcase. Oh well.

    Download Complete
    Spoiler: Sporting a lovely ruby red today.
    Show


    Hm. Violet tinted, not ruby tinted. This'll do. Kinda figures everyone'd pick red, but nobody takes my trademark pink.

    In any case, y'all know my build by now, and if you don't you're about to find out. ... actually, maybe you don't, cause the Incantrix nerfs... yeah. We've doubled down on the thematics, and are gonna march out to wreck this demon. If a team of adorers forms around me, great. If not, I guess I'll just solo this b**t**d.

    wait what. that's censored? Man they've went overboard with it this time. Also no guys I don't know if I can actually solo the Pentient One, this is called showboating, and it's kind of my brand.

    Though, as stated yesterday on stream, I will try to solo the thing if the Donation Marker is hit.
    Last edited by Epinephrine_Syn; 2019-11-11 at 02:57 AM.

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    Barbarian in the Playground
     
    Chimera

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    Mar 2019

    Default Re: Dragons of Alnia OoC

    Iron Sparrow, the Mystery Man
    Level 20 Conscript//Vector//Sage/Incanter | AC: 39, Touch 25, FF 36 | HP: 260/260 | Senses: Darkvision 60, Low-Light Vision, Tremorsense 30, True Seeing 120

    So, since my first review a few months ago, the game has gone through a rough time, but it's back on schedule and I found a couple of other games to keep my viewers busy until I could start streaming DoA.
    Oh, right, sorry for the lack of intro! I'm Jasper, and my stream previously involved me creepily watching other player characters for the entertainment of my viewers, though it started out as a social experiment.
    For this new iteration of the game, I'll be playing with a different style. I am still going to be sneaking and spying around, but now I'm going to be a scout on your team instead of sneaking around on my own. I'm looking forward to working with you all.

    Last edited by MinotaurWarblad; 2019-11-16 at 11:32 PM.

  16. - Top - End - #16
    Troll in the Playground
     
    Doxkid's Avatar

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    You can't catch me anyhow

    Default Re: Dragons of Alnia OoC

    It's time folks! Please make sure to use your special access privileges when logging in before you select the to Beta Test server. Make sure you do NOT select "test server" or you will get redirected to bug hell. I actually don't have the administrative power to take that down at the moment since another team is using it, so don't make that mistake or you'll be glitched out for hours.

    Also, we're having problems when people try to log in with the more mundane methods so please, please, please use your own deep dive console or the Ascended Sleeperô model Deep Dive console that was shipped to all Beta testers. I know, I know. We promised that this would work on all version of the game. Don't worry, it definitely will! Just give us a bit more time to fix a few issues, alright? Until them please put up with using the Deep Dive modules.
    Last edited by Doxkid; 2019-11-11 at 08:17 PM.
    My attempt to reciprocate is cut brutally short as my body experiences a sudden lack of electrons.

    Across a variety of hidden dimensions you are dismayed.

  17. - Top - End - #17
    Titan in the Playground
     
    Jack_Simth's Avatar

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    May 2006

    Default Re: Dragons of Alnia (OoC)

    Just rolling init for when the encounter begins, with Nerveskitter: (1d20+21)[22] (which means no swift for me on my first turn, but oh well).

    Nat-1. Yay!
    Last edited by Jack_Simth; 2019-11-15 at 11:19 PM.
    Of course, by the time I finish this post, it will already be obsolete. C'est la vie.

  18. - Top - End - #18
    Orc in the Playground
     
    Lizardfolk

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    Mar 2013
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    Hamilton, NZ
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    Default Re: Dragons of Alnia (OoC)

    Rolling for initiative, modifier of +20. Ring of Anticipation rolls twice and takes best result.

    (1d20+20)[26]

    (1d20+20)[22]

    EDIT: Initiative result of 26.
    Last edited by Quantumphear; 2019-11-16 at 02:09 AM.
    Oh geez, this should probably be meaningful or something.

  19. - Top - End - #19
    Barbarian in the Playground
     
    Ahus's Avatar

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    Oct 2007
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    Default Re: Dragons of Alnia (OoC)

    I suppose I'll get on this preemptive Initiative train as well.
    Spoiler: Roll
    Show
    Oh wait...Forewarned capstone, means I rolled a 20 +39

    Initiative - 59
    Sticks and stones may break my bones but words will never... Ouch, Hey oh nevermind...

  20. - Top - End - #20
    Ogre in the Playground
     
    Nightraiderx's Avatar

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    Nov 2011

    Default Re: Dragons of Alnia (OoC)

    Initiative (1d20+17)[22]

  21. - Top - End - #21
    Troll in the Playground
     
    Triskavanski's Avatar

    Join Date
    Jan 2011

    Default Re: Dragons of Alnia (OoC)

    (1d20+23)[41] init roll
    Animated Spellcards from the Deck of Many Things
    A game I found interesting Aegis: Innocence

  22. - Top - End - #22
    Barbarian in the Playground
     
    Chimera

    Join Date
    Mar 2019

    Default Re: Dragons of Alnia (OoC)

    Preemptive initiative roll:
    (1d20+13)[30]

  23. - Top - End - #23
    Bugbear in the Playground
     
    Zarthrax's Avatar

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    May 2005
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    Elizabethtown, Kentucky

    Default Re: Dragons of Alnia (OoC)

    Also initiative roll-
    (1d20+12)[15]


    Roll for random morale bonus to physical score, since I flubbed the roll IC-
    (1d3)[3]
    Avatar by niezck1! Thanks!

  24. - Top - End - #24
    Pixie in the Playground
     
    ElfPirate

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    Sep 2019
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    Sardinia, Italy
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    Default Re: Dragons of Alnia (OoC)

    Roll for preemptive initiative:
    (1d20+25)[27]

  25. - Top - End - #25
    Bugbear in the Playground
     
    RedKnightGirl

    Join Date
    Apr 2010

    Default Re: Dragons of Alnia (OoC)

    (1d20+33)

    "Hey, isn't it a little early to be rolling initiative? Not that I'm complaining, I actually get to use my bonuses on this one. I usually don't have those up until round 1 of combat."

  26. - Top - End - #26
    Bugbear in the Playground
     
    RedKnightGirl

    Join Date
    Apr 2010

    Default Re: Dragons of Alnia (OoC)

    (1d20+33)[36]

    Okay this time we'll get it right.

  27. - Top - End - #27
    Bugbear in the Playground
     
    Denomar's Avatar

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    Nov 2010
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    Calgary

    Default Re: Dragons of Alnia (OoC)

    (1d20+5)[16]

    Lothwen is more of a waddling type anyway.
    All Hail Fun!
    Quote Originally Posted by Cardea View Post
    No... no... its... its supposed to be 'then'... NO. DENOMAR OUT. YOU HAVE RUINED EVERYTHING.
    New Sexy Mordrent Avatar via Tiffany Lirle! I bow down to her sense of fun.

  28. - Top - End - #28
    Pixie in the Playground
     
    ElfPirate

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    Sep 2019
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    Sardinia, Italy
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    Default Re: Dragons of Alnia (OoC)

    Perception Check
    (1d20+27)[41]

    Stealth Check
    (1d20+31)[32]

    "Guys, I think brightness and contrast are way off on my device..."

  29. - Top - End - #29
    Bugbear in the Playground
     
    Anti-Eagle's Avatar

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    Feb 2015
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    Default Re: Dragons of Alnia (OoC)

    Spoiler: OOC
    Show
    Botched my stealth roll in the main thread.

    Stealth: (1d20+43)[48]
    Last edited by Anti-Eagle; 2019-11-17 at 11:36 PM.

  30. - Top - End - #30
    Barbarian in the Playground
     
    Chimera

    Join Date
    Mar 2019

    Default Re: Dragons of Alnia (OoC)

    Quote Originally Posted by Anti-Eagle View Post
    Spoiler: OOC
    Show
    Botched my perception roll in the main thread.

    Perception: [roll0]
    I think you mean Stealth.

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