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2020-01-06, 12:11 PM (ISO 8601)
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Re: Age Of Sigmar II: I Can't Believe It's Not Magic!
The Hexgorger Skulls also cause the casting attempt to fail - does that kick in before the re-roll, so you don't get the re-roll, or does the re-roll happen before you have an "unmodified" result.
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2020-01-08, 07:08 AM (ISO 8601)
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- Aug 2017
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2020-01-09, 11:55 AM (ISO 8601)
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- Apr 2007
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- England
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Re: Age Of Sigmar II: I Can't Believe It's Not Magic!
It seems to have flown under the radar - I only know about it because a close friend specifically pointed it out to me - by GW are launching another subscription-only, build-your-own-army magazine called Age of Sigmar: Mortal Realms
Collect Stormcast Eternals and Nighthaunt a dozen models at a time (or rather, half-a-sprue of a large monster when appropriate) along with paints, brushes, model holder, paint pot, palette, clippers and other modelling accessories over the course of the next... year or so, I think? Going by the pictures it seems to be roughly 52 weeks, at 3 Stormcast/handful of 'Gaunts per issue.
Only available in the UK and Spain, for some reason, so I don't know how many people would be able to get hold of it if they wanted to... But it's interesting none-the-less.~ CAUTION: May Contain Weasels ~
RPG Characters What I Done Played As (Explained Badly)
17 Things I Learned About 40k By Playing Dark Heresy
Tales of a Role-Play Gamer - Horrible Optimisation
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2020-01-09, 01:48 PM (ISO 8601)
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- Oct 2012
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2020-01-09, 02:19 PM (ISO 8601)
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- Feb 2006
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- Das Kapital
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2020-01-09, 05:10 PM (ISO 8601)
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- Mar 2007
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- Durham, UK
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2020-01-12, 08:23 AM (ISO 8601)
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- Aug 2017
Re: Age Of Sigmar II: I Can't Believe It's Not Magic!
Conquest is definitly good value. Definitly a recommendation if you want the models included.
Played some warcry yesterday. I think I'm finally getting grips with the Unmade. Use the leader to steamroll things and the other fellas to support him and make sure he can't be attacked.
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2020-01-13, 09:29 AM (ISO 8601)
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- Oct 2012
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2020-01-13, 01:37 PM (ISO 8601)
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- Jun 2009
Re: Age Of Sigmar II: I Can't Believe It's Not Magic!
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2020-01-14, 02:53 AM (ISO 8601)
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- Aug 2017
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2020-01-20, 07:50 AM (ISO 8601)
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- Jul 2011
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- Oxford, UK
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Re: Age Of Sigmar II: I Can't Believe It's Not Magic!
Brotherhood battle report!
I was at Brotherhood in cardiff this weekend with a group of friends, and we were aware going into it that this was a big event in the UK AOS calendar - i'm not much of one for following "the scene" but my companions who were kept saying things like "I heard that Facehammer will be there", as if I should know who Facehammer were. We were a group of chumps in comparison, so we pretty much wanted to just not come last.
My List
SpoilerDaemon Prince of Khorne (Thronebreaker's Torc, General)
Skarbrand
Bloodsecrator (Thermalrider's Cloak)
Slaughterpriest (Resanguination)
Slaughterpriest (Bronzed Flesh)
Bloodstoker
15x Blood Warriors
10x Bloodreavers
10x Bloodreavers
5x Wrathmongers
6x Bloodcrushers
Hexgorger Skulls
Skull Altar
Skarbrand and the Bloodcrushers can do a truckload of mortal wounds in the right condition, The slaughterpriests, skulls, and altar shut down enemy wizards, and between the Goretide command ability and the Bloodstoker, I can charge the warriors or reavers 17+2d6 inches.
My preferred Hidden Agendas were Onslaught (make a 9" charge, which I was able to do pretty easily with the whip), and Sacrifice (get Skarbrand killed by a Hero or Monster) which I only got once since he kept dying to spells or non-hero units.
Practice Game - Shifting Objectives vs Skaven - 5 Stormfiends, HPA, 90 assorted rats
- I setup to go for all three objectives, while my opponent castled up to one side, ready to jump through a Gnawhole.
- My opponent gave me the first turn, which allowed me to rocket blood warriors across the board and into a screen of rats that they did very little to, although they did just clip the stormfiends.
- Bloodreivers took a break from "shielding objectives" to get on with "shielding gnawholes".
- I managed to take all three objectives on the first turn, and the stormfiends being in combat meant that Skarbrand made it into their lines to just erase twenty clanrats. This was the biggest kill he would make for quite a while. Off to the left, the Bloodcrushers do much the same thing with impact hits.
- The Daemon Prince was erased by a warp lightning vortex, and half the rest of my heroes took a few wounds.
- The stormfiends, having mulched the blood warriors, mulch Skarbrand.
- At the end of the game I hadn't really killed much except clanrats and been pretty decimated myself, but forcing the board control meant that I was racking up points fast enough to be well ahead.
Skarbrand Kill Running Total: 8 Gluttons, 2 Leadbelchers, Slaughtermaster, twenty clanrats.
Game One - Total Commitment vs Tzeentch Changehost (note that it was the old book, by TO's order)
- We're up against a team that looks rather stronger, but I get a good matchup.
- This game was so similar to the Skaven one - me vs a real big castle - that a few days after the fact I'm struggling to remember which moments were from which.
- Lots of magic coming in, far more than my antimagic could effectively stop. Having some nullifying terrain helped, but between all the various bonuses to cast, until my hexgorger skulls were in range, all I had was a "re-roll successes" and my attempts to unbind - and frustratingly what kept happening was that he would re-roll a successful six into a successful fourteen or whatever, meaning my unbinds were useless.
- The full Nonsense Cannon was only in action for one turn, though, meaning all my heavy hitters - Prince, Skarbrand, Skullcrushers - made it in reasonably healthily. Just about everything else died, though.
- The Hexgorger Skulls only exploded once, not killing anything - but my opponent then avoided them for the rest of the game, which cut down on the magic a lot. Still lots of summoning shenanigans though, lots of darting around and swapping and dropping horrors everywhere. While Khorne has a rule where you can't add models to the unit to take it into combat, Old!Tzeentch has nothing similar and he was able to deny me lots of useful movement and charge bonuses by clipping units.
- I get eight blood tithe points, enough for a Bloodthirster! I don't have a Bloodthirster! I drop down twenty bloodletters instead and draw a big ridiculous line to deny him summoning onto two objectives.
- I'm doing pretty badly at the end, but I have a big points lead. Victory to Khorne!
Game Two - Blood and Glory vs Hallowheart - Luminark, Hurricanum, wizards, crossbows, handgunners.
- As a team, we practically drew last round, so we go up to the mid-tables to face off against someone that my more community-minded companions are all terrified of. "It's Dice Studz!" they say. "The Facehammer people. Look, that's Tony!". None of these names mean anything to me at all.
- My opponent castles up big around a Soulscream Bridge so he can teleport around, and though I could make it in on the charge I decide not to, afraid of the overwatch they get to do. "They'll shoot anyway," I think. This is a mistake.
- Everything dies. My opponent was nice when chatting before the game but soon gained the dispassionate mien of a man clubbing yet another seal. The hexgorger skulls are out of range first turn - as always - and so all I can do is try to deny against over a dozen spells with +6 or more.
- Turn two, everything effective I have is dead except the Daemon Prince, who hops onto the other end of the Soulscream Bridge to block it, and summons a group of bloodletters. They charge, kill two crossbowmen, and die. Then the daemon prince dies.
- Turn three and four all I can do is back away out of range and try not to be killed too much - every two units of mine that die is another small group of Bloodletters to die.
- I don't quite get wiped. I had a big points advantage at the start, but my opponent effortlessly pushes it back to a 10-12 loss.
- He explains kindly that this is not bad, considering he and his team are ETC world champions. Knew I knew the name from somewhere.
I kind of want to play Hallowheart now? AOS has been Mathematically Solved. It was like being run over by a well-oiled machine and being congratulated for some of my blood having sprayed into the driver's eye.
Game Three - Places of Arcane Power vs Orruk Warclans - two Maw-krushas, two units of pigs, two Warchantas
- The Daemon Prince does basically nothing because they're all so fast.
- I park a small hero on each of the two flank objectives, and he squashes each of them with a Maw-krusha.
- If I can kill both the krushas, I can win this, I think - they're such a huge portion of his army. I spend blood tithe points to race my Bloodcrushers into one, and Skarbrand makes a long charge on some pigs in the hope of getting up close to the other.
- The Bloodcrushers get one down to four wounds with their impact hits. I choose to fight first with them, and they fail to kill it. The pigs then kill skarbrand dead from full wounds. Those are both moments of real bad luck, and while it's a poor workman who blames his dice, there really isn't any coming back after that.
When I started that tally I was really hoping for some more effective kills.
Game Four - Knife To The Heart vs Mawtribes - 3x Stonehorns, 3x 4 Mournfangs- My hope is to use my Daemon Prince to pick and choose fights and either punch through or do a sneaky summon onto the other objective late in the game. My Skull Altar is only 12" away, so if he leaves it undefended I can get a really easy win.
- Daemon Prince and Blood Warriors try and charge one of the units of mournfangs, and between the two of them kill zero models. The prince dies immediately. Great job, folks.
- The Hexgorger Skulls don't actually do anything this game, but I can use them to screen and manage to successfully freeze one of the stonehorns out of the fight.
- Skarbrand lines up for a 3" charge on some Mournfangs and rolls a double one, which i re-roll with my last command point. The bloodcrushers are setup for a 6" charge on a stonehorn, which they juuust make - only one of them gets in, so no 6d3 mortal wounds. While the Mournfangs die hard, the bloodcrushers are wiped out.
- I'm not doing great, especially since my opponent specifically asks me about summoning and I have to admit that the Skull Altar does it. He moves a Stonehorn back onto it. I use Blood Tithe points to charge it with Skarbrand, but Skarbrand is in perfect health so doesn't hit nearly as hard, whiffs entirely, and dies like a chump. Game over.
Game Five - Border War vs Mawtribes - 4x Stonehorns, 2x 2 Mournfangs, Slaughtermaster
- He gives me the first turn, and I screen pretty heavily, getting both border objectives with reavers at a distance - they all get charged and die, though. It definitely comes down to who gets turn two priority, and I roll a 2 - thankfully, he rolls a 1 and I'm laughing.
- Skarbrand kills two Stonehorns in one combat phase, which is more bloody like it - thanks to two sixes on his Slaughter dice, he in fact deals forty mortal wounds to one.
- The Bloodcrushers deal ten mortal wounds to another, but only two of them are alive to fight so can't quite finish it off. On the other side of the board, my blood warriors and a pair of mournfangs grind each other into oblivion.
- Two Stonehorns are still around, and after Skarbrand is killed I can't really do anything to stop them sitting on the objectives and scoring me into oblivion.
And that's it! One win, four losses, two of which were very close - I think for a non-meta list and a tournament novice, that's pretty respectable.
- I should have taken a proper bloodthirster - instead of the prince, instead of skarbrand, or as well as both. Skarbrand needs careful piloting to do his thing, the prince is dependent on enemies wanting to charge without bonuses... just a straightforward heavy hitter would have been better, and could have taken artefacts, general traits, and such.
- The bloodcrushers were a off-meta pic but honestly a pretty good one - they whiffed a few times due to bad luck, but scored me other objectives, cleared out plenty of chaff.
- I'm not nearly as anti-magic as other people can be magic. The hexgorger skulls have a 28" range, which isn't enough to get wizards who aren't pushing their deployment, which means I just have a forced re-roll and only two attempts to deny. They're great when in range, but I think probably only really work when my opponent wants to move forward with their magic.
- I think I'm done with Khorne. I'm not sure they're the style I really want to stick with, I'm looking into something with a bit more range - cities? Shooty stormcast?
Last edited by LeSwordfish; 2020-01-20 at 09:25 AM.
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2020-01-20, 10:57 AM (ISO 8601)
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- Jun 2009
Re: Age Of Sigmar II: I Can't Believe It's Not Magic!
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2020-01-20, 12:22 PM (ISO 8601)
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- Oct 2012
Re: Age Of Sigmar II: I Can't Believe It's Not Magic!
Nice report! Sounds like some harsh matchups and tough teams, but the games seemed close enough to not be complete shutouts.
Bloodcrushers are better, imo, when taken en masse. I have a friend who plays the battalion with them and it's hard to shut them down when he just runs the entire thing across the board. And I agree about magic - if you can't fully nullify Tzeentch or Hallowheart, it's almost not worth focusing on. The Skulls are still dope though.
If you're looking for shooting, 9mm is right about Cities and Tzeentch, those seem to be the top performers, though they're more "entirely ranged" than "balanced melee/ranged". There's still some bickering about KO though - some people seem to think they're very viable board control shooting, others think they're worthless, but I think if you're interested, wait a month or two for the book to get shaken out. Stormcast have some good shooting options, I have a lot of success with Longstrike Anvils and other people play Ballistas to good effect, and those lists still have some melee teeth. Skaven are another army that can go super powerful at ranged, as you've noticed.
Other armies with a mix of shooting, though still heavily with melee, would include Bonesplitterz, Ogors, certain Sylvaneth builds, Ossiarch Bonereapers (just the catapults but they're great), and Seraphon (Magic and Bastiladons). Even if you want to stay Khorne, splashing some Skull Cannons in can make a good difference in picking off enemy shooting, though they're not super efficient for the points.Last edited by Requizen; 2020-01-20 at 12:22 PM.
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2020-01-20, 01:38 PM (ISO 8601)
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Re: Age Of Sigmar II: I Can't Believe It's Not Magic!
I have a bunch of Ogors and the Stormcast Battlebox under my bed ready to be painted, and although I think I've turned on the Ogors enough to get rid of them, I'll probably keep the stormcast around for a little to see how their book turns out (There isn't one rumored, but I'd put money on one happening within six months or so), and it also seems likely Seraphon are soon so worth looking out for them, they have a lot of fun things.
Someone at the event was running about twenty Kurnoth Hunters with bows which is... certainly an option. I love the models, at least.- Avatar by LCP -
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2020-01-29, 02:51 AM (ISO 8601)
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- Jan 2008
Re: Age Of Sigmar II: I Can't Believe It's Not Magic!
Once again, bearing in mind that I have little knowledge of AoS outside Cities of Sigmar (I don't even know about Kharadons, and they're [allegedly] good now!), here's the results from CanCon, the one of the biggest AoS (singles) event in the world;
Chaos - 57 lists
Death - 46 lists
Destruction - 45 lists
Order - 76 lists
...With 26 dropouts. For a total of 280.
Largest showings are
Bonereapers (Petrifex) - 18
Skaventide - 13
Mawtribes (Bloodgullet) - 9
Seraphon - 8
Khorne (Reapers), Nurgle, Gloomspite Gitz and Cities (Hallowheart) - 7
For the 'Mode 5', that's surprisingly little - especially compared to the ****show that is Competitive 40K right now.
All Rounds take place in Ghyran.
Spoiler: 16. DaughtersDaughters, Khailebron (Ulgu)
Morathi; Shroad of Despair
(G) Bloodwrack Medusa; Mistress of Illusion, Shadowstone, Mindrazor
Hag Queen; Catechism of Murder
Hag Queen; Martyr's Sacrifice
Witch Aelves (x20); Pairs of Knives
Witch Aelves (x30); Knives and Bucklers
Sisters of Slaughter (x30); Whips and Bucklers
Khinerai Lifetakers (x10)
Khinerai Heartrenders (x5)
Shadow Warriors (x10) (Cities of Sigmar)
2000 Points
Only person playing Daughters of Khaine at the entire tournament (n=254).
Spoiler: 15. KhorneKhorne, Reapers of Vengeance (Ghur)
(G) Wrath of Khorne Bloodthirster; Mage Eater, Skullshard Mantle
Bloodthirster of Insensate Rage; Amberglaive
Bloodthirster of Unfettered Fury; The Crimson Crown
Bloodsecrator
Skulltaker
Slaughterpriest; Killing Frenzy
Flesh Hounds (x5)
Flesh Hounds (x5)
Flesh Hounds (x5)
Flesh Hounds (x5)
Flesh Hounds (x5)
Murderhost
Tyrants of Blood
1980 Points | +2 CPs
Spoiler: 14. DeepkinDeepkin, Dhom-Hain
Volturnos, High King of the Deep
Isharann Soulscryer; Cloud of Midnight
Isharann Soulscryer
Akhelian Ishlaen Guard (x3)
Akhelian Ishlaen Guard (x3)
Akhelian Morrsarr Guard (x6)
Akhelian Morrsarr Guard (x3)
Akhelian Morrsarr Guard (x3)
Akhelian Morrsarr Guard (x3)
Akhelian Morrsarr Guard (x3)
Shadow Warriors (x10) (Cities of Sigmar)
2000 Points | +1 CP
13. ???
'
Spoiler: 12. BonereapersBonereapers, Petrifex
(G) Liege-Kavalos; Mighty Archaeossian, Godbone Armour
Nagash, Supreme Lord of the Undead
Mortrek Guard (x30); Blades and Shields, Greatblades (x3)
Mortrek Guard (x20); Blades and Shields, Greatblades (x2)
Mortrek Guard (x10); Blades and Shields, Greatblade
Endless Spells
Bone-Tithe Shrieker
Purple Sun of Shyish
Nightmare Predator
1980 Points
Spoiler: 11. CitiesCities, Hammerhal
(G) Anointed of Asuryan on Frostheart Phoenix; Blood of the Twelve, The Twinstone
Celestial Hurricanum with Celestial Battlemage; Wings of Fire
Battlemage; Wings of Fire, [Ghur]
Celestant-Prime (Stormcast Eternals)
Freeguild Handgunners (x10); Honoured Retinue
Freeguild Handgunners (x10)
Phoenix Guard (x30)
Shadow Warriors (x10)
Shadow Warriors (x10)
Endless Spells
Soulscream Bridge
2000 Points | +1 CP
Remembering that Cities Battlemages can just pick which Realm they're from. Which is a decent buff when you go into the tournament knowing that every single game is in Ghur.
Spoiler: 10. FyreslayersFyreslayers, Hermdar (Shyish)
(G) Auric Runefather; Warrior Indominate, Tyrant Slayer
Auric Runemaster
Battlesmith; The Nulsidian Icon
Auric Runesmiter; Forge Key
Hearthguard Berzerkers (x20); Broadaxes
Hearthguard Berzerkers (x20); Poleaxes
Vulkite Berzerkers (x30); Picks & Shields
Auric Hearthguard (x5)
Lords of the Lodge
Endless Spells
Runic Fyrewall
2000 Points | +1 CP
Spoiler: 9. IronjawzIronjawz, Ironsunz (Hysh)
(G) Megaboss on Maw-Krusha; Boss Choppa and Rip-tooth Fist, Right Fist of Dakkbad, Sunblessed Armour, Mean 'Un
Warchanter; Killa Beat
Warchanter; Killa Beat
Weirdnob Shame; Aetherquartz Brooch, Da Great Big Green Hand of Gork ...Did GW honestly name a unit 'Weirdnob'? Surely that's taking the piss?
Orruk Ardboys (x15); Banner & Glyph
Orruk Brutes (x10); Gore-Hakkas, Gore Choppas (x2)
Orruk Gore-Gruntas (x6); Pig-Iron Choppas
Ironfist
1960 Points | +1 CP
Spoiler: 8. CitiesAnvilgard (Aqshy)
Black Market Bounty
(G) Dreadlord on Black Dragon; Exile Blade & Shield, Blackfang Crimelord (Sorcery), Venomfang Blade, Jutting Bones
Dreadlord on Black Dragon; Lance of Spite & Shield, Acidic Blood
Sorceress on Black Dragon; Witch Rod, Drakescale Cloak, Vitrolic Spray
Knight-Azyros (Stormcast Eternals)
Drakespawn Chariot
Drakespawn Chariot
Drakespawn Chariot
Drakespawn Knights (x15)
Scourgerunner Chariots (x3)
Scourgerunner Chariots (x3)
Endless Spells
Malevolent Maelstrom
2000 Points
It's disappointing (to me) to see a mono-Faction Cities list. But, if you are going to play mono-Faction, then Anvilgard Dark Elves is the way to do it, I guess. Only because Anvilgard literally asks you 'Yo, where's all your Dark Elves at?'.
Spoiler: 7. CitiesCites, Hallowheart (Aqshy)
(G) Anointed; Warden of the Flame, Thermalrider Cloak
Sorceress; Roaming Wildfire, Warding Brand, General's Adjutant
Luminark of Hysh with White Battlemage; Elemental Cyclone, Sear Wounds
Celestial Hurricanum with Celestial Battlemage; Crystal Aegis, Ignite Weapons
Phoenix Guard (x30)
Darkshards (x10); Honoured Retinue
Darkshards (x10)
Gyrocopters (x3)
Shadow Warriors (x10)
Shadow Warriors (x10)
Sisters of the Thorn (x5); Warding Brand, Roaming Wildfire
Endless Spells
Prismatic Palisade
Geminids of Uhl-Gysh
1980 Points
You don't play 'Elves'. You play Cities of Sigmar, now. Which means jamming in Wizard Wagons and Gyrocopters.
Spoiler: 6. TzeentchTzeentch, Host Duplicitous
Archaon the Everchosen; Infusion Arcanum ...**** yeah.
Chaos Sorcerer Lord; Brand of the Sprit Daemon, Bolt of Tzeentch
Gaunt Summoner of Tzeentch; Fold Reality
(G) Curseling, Eye of Tzeentch; Will of the Phantom Lord, Glimpse the Future
Chaos Marauders (x20); Axes & Shields
Pink Horrors of Tzeentch (x10)
Pink Horrors of Tzeentch (x10)
Endless Spells
Balewind Vortex
Darkfire Daemonrift
Purple Sun of Shyish
2000 Points
Spoiler: 5. TzeentchTzeentch, Guild of Summoners
Gaunt Summoner; Aspect of Tzeentch, Bolt of Tzeentch
(G) Magister on Disc of Tzeentch; Prophet of the Ostensible, Arcane Suggestion
Orgroid Thaumaturge; Infusion Arcanum
The Changeling; Unchecked Mutation
Tzaangor Shaman; Brimstone Familiar, Shield of Fate
Magister; Glimpse the Future
Kairic Acolytes (x10); Blades & Shields, Cursed Glaives (x3)
Kairic Acolytes (x10); Blades & Shields, Cursed Glaives (x3)
Tzaangors (x10); Blades (x5), Greatblades (x4), Blade and Shield
Tzaangor Englightened on Discs (x3)
Tzaangor Skyfires (x3)
Arcanite Cabal
Endless Spells
Balewind Vortex
Burning Sigil of Tzeentch
Tome of Eyes
Daemonic Simulacrum
1980 Points | +1 CP
Spoiler: 4. Big Waaagh!(G) Orruk Megaboss; Brutish Cunning
Maniak Weirdnob; Breath of Gorkamorka
Orruk Warchanter; Fixin' Beat
Wardokk; Kunnin' Beast Spirits
Wardokk; Kunnin' Beast Spirits, Mork's Boney Bitz
Savage Orruk Arrowboys (x30)
Savage Orruks (x30); Stikkas
Orkk Gore-Grunters (x6); Pig-Iron Choppas
Rogue Idol
2000 Points
Spoiler: 3. FyreslayersHermdar (Hysh)
(G) Auric Runemaster; Warrior Indominate, Prayer of Ash, Aetherquartz Brooch
Auric Runefather; Tyrant Slayer
Auric Runesmiter; Runic Iron, Ember Storm
Battlesmith; The Nulsidian Icon
Auric Hearthguard (x5)
Auric Hearthguard (x5)
Auric Hearthguard (x5)
Hearthguard Berzerkers (x20); Broadaxes
Hearthguard Berzerkers (x20); Poleaxes
Lords of the Lodge
Forge Brethren
Endless Spells
Runic Fyrewall
1980 Points | +2 CPs.
Spoiler: 2. BonereapersPetrifax
(G) Liege-Kavalos; Mighty Archaeossian, Godbone Armour
Nagash, Supreme Lord of the Undead
Kavalos Deathriders (x15); Blade & Shield
Kavalos Deathriders (x5); Blade & Shield
Kavalos Deathriders (x5); Blade & Shield
Endless Spells
Bone-Tithe Shrieker
Emerald Lifeswarm
2000 Points
I'm sure somebody's going to tell me that Deathriders are b0rked, and this list makes total sense?
Spoiler: 1. TzeentchEternal Conflagration
Lord of Change; Rod of Sorcery, Coruscating Flames, Shroud of Warpflame, Tzeentch's Firestorm
Fatemaster
Gaunt Summoner on Disc of Tzeentch; Arcane Suggestion, Aura of Mutability
The Blue Scribes; Fold Reality
Fatecaster, Herald of Tzeentch; Staff of Tzeentch, Bolt of Tzeentch
Changeling; Treason of Tzeentch
Pink Horrors (x10)
Brimstone Horrors (x10)
Brimstone Horrors (x10)
Flamers (x3)
Flamers (x3)
Changehost
Endless Spells
Emerald Lifeswarm
Aethervoid Pendulum
Darkfire Daemonrift
2000 Points | +1 CP
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2020-02-22, 09:56 AM (ISO 8601)
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- Aug 2006
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- sector ZZ9 plural-z alpha
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Re: Age Of Sigmar II: I Can't Believe It's Not Magic!
And since it's not 40k, here's the other thing I've been painting. It's an old model, for an army that technically no longer exists, but dammit I love my Egyptian skeletons and GW can't stop me.
SpoilerI used to do LP's. Currently archived here:
My Youtube Channel
The rest of my Sig:
SpoilerAvatar by Vael
My Games:
The Great Divide Dark Heresy - Finished
They All Uprose Dark Heresy - Finished
Dead in the Water Dark Heresy - Finished
House of Glass Dark Heresy - Deceased
We All Fall Down Dark Heresy - Finished
Sea of Stars Rogue Trader - Ongoing
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2020-02-22, 03:07 PM (ISO 8601)
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- Dec 2019
- Location
- San Diego
Re: Age Of Sigmar II: I Can't Believe It's Not Magic!
That looks fantastic, Destro! I agree that the Tomb Kings were one of the best-looking armies. The bronze and blue play off each other really well - there's a lapis lazuli look to the cloak that I think fits in very well. Is the staff going to stay black?
Also, for games that keep in the Egyptian aesthetic, I've been a fan of Wargods of Aegyptus for a long time. Despite not really having an active player-base in my area (or, looking online, really anywhere) the company is still putting out new stuff. It might be worth a look.
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I played my first few games of Warcry this week, using my Splintered Fang warband against Iron Golems. We were both playing for the first time and really loved it. It had some surprisingly interesting maneuvering challenges, and because SF have a lot of 2-inch and 3-inch weapons, there were a lot of fun moments of measuring distance from fighters to objectives to other fighters and similar. It gave us the kind of cinematic experience we got from playing Infinity, but the barrier to entry (in terms of rule density) was much lower. Plus, my warband is exactly 1000 points right out of the box - it's a pretty good deal for a starter set.
The first mission was giving one of my characters a bit of treasure and he had to grab it by the third battle round. Unfortunately for him, I was able to keep well out of range of his fairly slow-moving warriors. The second mission was more in his favor, objective-capturing. It was really touch-and-go, but I eked out a victory in the last round. We both had a lot of fun.
As a fan of reptiles, gladiators, and the color green, I think Splintered Fang will be my go-to warband. Their mobility matches my preferred play-style, and their native double ability (count the strength as higher than the opponents toughness until the end of the activation) came in useful against the Iron Golems on multiple occasions. That said, I'm interested in trying out my Corvus Cabal warband next time we play. On the whole they're a bit more fragile but a lot more maneuverable, so we'll see how it goes. His second warband is the Spire Tyrants, about which I know very little.
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2020-02-22, 05:46 PM (ISO 8601)
- Join Date
- Aug 2006
- Location
- sector ZZ9 plural-z alpha
- Gender
Re: Age Of Sigmar II: I Can't Believe It's Not Magic!
Main body of the staff is staying black, but the snake on top, and the two snakes on her arms, are getting painted bright green. I've noticed that a lot of people paint them as coral snakes, probably for the vibrant pattern, but those are native to North America and it bothers me. So, green it is. All the Egyptian snakes are mottled brown, which wouldn't show up well against the bandages.
I used to do LP's. Currently archived here:
My Youtube Channel
The rest of my Sig:
SpoilerAvatar by Vael
My Games:
The Great Divide Dark Heresy - Finished
They All Uprose Dark Heresy - Finished
Dead in the Water Dark Heresy - Finished
House of Glass Dark Heresy - Deceased
We All Fall Down Dark Heresy - Finished
Sea of Stars Rogue Trader - Ongoing
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2020-02-23, 08:03 AM (ISO 8601)
- Join Date
- Aug 2017
Re: Age Of Sigmar II: I Can't Believe It's Not Magic!
The borked thing here is Petrifex Elite, the subfaction which gives +1 to saves armywide, +2 wounds to the general, ingore the first wound each turn as an artefact, and a Command Ability that gives -1 rend because somebody thought this was balanced? And yes, this means you can get 2+ save Nagash. Don't expect to see anything except Petrifex anywhere for the reapers. Unless they go for the Crematorians meme list.
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2020-02-24, 09:53 AM (ISO 8601)
- Join Date
- Oct 2012
Re: Age Of Sigmar II: I Can't Believe It's Not Magic!
That's a pretty reasonable spread from CanCon. Petri-gash lists are good, but they do have their own set of issues (if you clear the units, Nagash can't out-score by himself, for example), so even that isn't completely borked. Petrifex giving +1 saves across the board is strong, but not unbeatable. It's strong because it's outside the main meta of the game, no one really list builds for 3+ chumps, but now everyone I talk to is discussing horde-killing spells or endless spells, or high amount of Rend-2 attacks to chew through them.
New Changehost is scary, but it's not unbeatable. Tzeentch units deal ok damage, but they're not tabling on turn 1 like other armies, and if you have good dispels their big abilities (Daemonfire Rift being the big one) can get shut down. Anything that can hunt down the Heroes should make pretty short work of the list, so #shootingmeta?
ION, 3 tournaments down with my Bonesplitterz after this weekend. 4-1, 4-1, 4-0-1 (technically 5-0, but counting one as a draw since it was a wacky narrative mission and not entirely indicative). Turns out, 90 bodies with 2 wounds and a shrug save will generally make anyone struggle to clear them off, and the Rogue Idol is just a punching powerhouse.
I talked with some people about using the Big Waaagh Allegiance instead of Bonesplitterz, though losing turn 1 Warpaint is pretty rough. I'm hoping to try it at a one-day before Adepticon to see if I want to swap it up, but it's a bit close at this point.
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2020-02-24, 05:03 PM (ISO 8601)
- Join Date
- Jun 2009
Re: Age Of Sigmar II: I Can't Believe It's Not Magic!
its funny because in between can con and now, Reapers, including petrifex, is now just a noobstomper gate keeper army. Petty much every meta army turns the +1 save into decrease rend by 1, and the trick behind Nagash+deathriders is out (protection of nagash is hilarious, ignore nagash); and since Bonereapers can do damn near nothing to Tzeench, you get to play dreamkiller and that is about it.
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2020-03-04, 01:30 PM (ISO 8601)
- Join Date
- Jul 2011
- Location
- Oxford, UK
- Gender
Re: Age Of Sigmar II: I Can't Believe It's Not Magic!
I'm currently deciding on my next army between Living City, Lumineth, and Seraphon, and although I obviously can't make too many guesses about the latter two, I'm drafting up some fun Living City lists. How does this look?
Allegiance: Cities of Sigmar
- City: Living City
Mortal Realm: Ghyran
Leaders
Spirit of Durthu (300)
- General
- Command Trait: Ironoak Artisan
- Artefact: Spear of the Hunt
Drycha Hamadreth (320)
Battlemage (90)
Battlemage (90)
Battleline
20 x Freeguild Handgunners (200)
20 x Freeguild Handgunners (200)
10 x Freeguild Guard (80)
- Halberds and Shields
Units
10 x Shadow Warriors (110)
10 x Shadow Warriors (110)
5 x Sisters of the Thorn (130)
Behemoths
Celestial Hurricanum (220)
Endless Spells / Terrain / CPs
Emerald Lifeswarm (50)
Extra Command Point (50)
Total: 1950 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 123
The basic mechanic is that Durthu and Drycha use the Hidden Paths ability to appear from a board edge, and can spend command points to shoot and charge. Durthu has +1 to wound, +1 save, and an extra -1 rend on his spear, meaning that his 3" charge allows him to go first and makes him an absolute combat monster. I can either castle the handgunners around the hurricanum for +1 to hit, or send them on the Hidden Paths - they can shoot to full effect after arriving, then move onto the newly vacated objective.
I've got 50 points left: I could swap a battlemage for more sisters of the thorn, or pick up some endless spells, or mount a wizard on the hurricanum and drop a battlemage for both a spell and some sisters.- Avatar by LCP -
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2020-03-05, 02:41 PM (ISO 8601)
- Join Date
- Dec 2019
- Location
- San Diego
Re: Age Of Sigmar II: I Can't Believe It's Not Magic!
Sorry I cannot comment on the list, LeSwordfish, I don't have the Cities book. I'll be picking up the new Seraphon battletome when it drops in stores, so perhaps it would be fun to workshop some lists together!
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Yesterday our gaming group met and played Triumph and Treachery (the four-player variant) match of Warcry. It was myself and Tau!Friend, with whom I share the wargaming hobby, and two friends with whom we play board games but haven't gotten into miniatures (yet!). Tau!Friend and I each have two gangs, and so the games was Corvus Cabal (me), Splintered Fang, Spire Tyrants (Tau!Friend) and Iron Golems.
The mission was Number 6, where you score a point at the end of the round for holding the treasure. My secret objective was to clear the center, Splintered Fang was to keep his bloodmarked unit (one of the Venombloods) alive, Spire Tyrants was to kill all other warbands, and Iron Golems to secure the southwest sector of the board. Our deployment map was the first of the three, with Shields starting on the board, Daggers coming in turn two, and hammers turn three.
I don't know Iron Golems or Spire Tyrants well enough to say, but Splintered Fang shield was mostly Clearbloods, Serpent Caller, and the snake base, whereas mine was the Shadow Piercer, two Cabalists with Spear, and a Spire Stalker. My Shrike Talon and another Spire Stalker dropped turn two, and the rest of my Cabalists (with Familiar) dropped Turn 3. They ended up coming in very useful by the end of the game.
First turn was just getting everyone into position. Splintered Fang won the roll to pick up the treasure, but had deployed just out of range for a single movement action. First round, initiative went to Iron Golems.
At the end of the first round, both my Shadow Piercer and Spire Stalker were within 1 inch of the treasure box, as were one of the Splintered Fang's Clearbloods. My cabalists were hugging the center and poked ineffectually at the IG. On one side of the board, Spire Tyrants and Splintered Fang were getting into a tussle.
Round 2, Splintered Fang won initiative and I thought for sure I was cooked - but instead of grabbing the treasure he decided to lay into the Spire Tyrant's leader, getting him down to only 2 wounds. Well done, but that lost him the game. Spire Tyrants were next, and rather than move his Beastman to the treasure and grab the artifact, he activated his leader to put out some hurt before he was killed. IG went next, and having had to deploy on the opposite corner from the Splintered Fang, were the furthest from the treasure. So, despite activating last, I was able to pick up the treasure with my Shadow Piercer and burned two doubles to give her an extra inch of movement and ignore vertical movement, which let her get safely behind cover to the board edge. From there she was safe. The rest of the round was consumed in petty combats.
Last Round was tense, but my last cabalists came in in a way that let me deploy them around the terrain so that no one could reach my leader without becoming engaged. The Raven Familiar came in super useful - the Ogor Breacher was stuck in combat with the Shrike Talon, a Spire Stalker, and my leader, so I used a triple to not allow it to disengage and that left it unable to chase after my leader.
Splintered Fang was able to score his secret objective, but IG and I had accidentally goofed up each others. Tau!Friend's leader died first round, so he was out of luck there. Final score, 2:1:0:0 to my favor.
Well, I had a lot of fun, and so did everyone else. Spire Tyrants and Iron Golems are both very slow, and it was unfortunate that the two fastest warbands happened to be the closest to the treasure. I liked the narrative of the Corvus Cabal stealthing into a three-way brawl, stealing the treasure from out of their noses, and running away like the cowards they are, leaving the three martial warbands to hack it out.
Tau!Friend was frustrated with the Spire Tyrants' performance. We speculated that because they came out after the Monsters and Mercenaries book, they were meant to be allied in. I think they could have had a lot more luck if they had run the roll to set up the treasure, and he also picked one of the more difficult secret objectives.
Here's some photos from the game:
http://imgur.com/a/6GdOwtB
How great to Tau!Friend's Iron Golems and Spire Tyrants look?
Still really loving Warcry. It's a fun, and importantly quick, game, and has the kind of positioning challenges on a scale that is very accessible for new players, one of which had never played a wargame before (other than a five-way game of X-Wing three or four years ago).
If anyone's into it, I've started a Warcry painting log on DakkaDakka: http://www.dakkadakka.com/dakkaforum...st/786090.page Having some fun with the starter kit for Splintered Fang.Last edited by Don Qui Ho Tep; 2020-03-05 at 08:17 PM.
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2020-03-06, 06:22 AM (ISO 8601)
- Join Date
- Jan 2008
Re: Age Of Sigmar II: I Can't Believe It's Not Magic!
Handgunners - or Crossbowmen - aren't really that good unless you've got the Freeguild General to go with them. Personally, I'd go with the ranged unit that doesn't need help; Darkshards.
10 x Freeguild Guard (80)
[I]- Halberds and Shields
10 x Shadow Warriors (110)
10 x Shadow Warriors (110)
5 x Sisters of the Thorn (130)
Celestial Hurricanum (220)
I've got 50 points left: I could swap a battlemage for more sisters of the thorn, or pick up some endless spells, or mount a wizard on the hurricanum and drop a battlemage for both a spell and some sisters.
EDIT: Speaking of, here's what I'm looking at.
Cities, Hallowheart, Aqshy
Battlemage on Griffon - 300 Points <WR>
Celestial Hurricanum with Celestial Battlemage - 280 Points <WR>
Luminark of Hysh with White Battlemage - 270 Points <WR>
Sorceress on Black Dragon - 300 Points <WR>
Darkshards (x10) - 100 Points
Darkshards (x10) - 100 Points
Darkshards (x10) - 100 Points
Sisters of the Thorn (x5) - 160 Points
Evocators on Celestial Dracolines (x3) - 360 Points (Stormcasts)
Whitefire Retinue - 140 Points
Emerald Lifeswarm - 50 Points
+1 CP - 50 Points
1940 Points
I'm sorely disappointed that I can't fit Shadow Warriors in the list.
I can't tell if this list will make me all the friends, or if I will hand out free wins.
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2020-03-06, 09:38 AM (ISO 8601)
- Join Date
- Oct 2012
Re: Age Of Sigmar II: I Can't Believe It's Not Magic!
This discussion on Cities makes me realize there are a bunch of units in the book and I have little to no idea what most of them do. No one book needs like 5 units that are "shooty horde, but slightly different" haha
I have spent some time with the allegiance abilities, and I think Hallowheart is like one of the most secret OP allegiances in the game. Insane casting in a book that has good troops and can ally with a bunch of good armies? Cheese, the only thing I'd change about your list is trying to get even more Endless Spells in, Purple Sun is solid now at 50 points and everyone taking hordes, for instance. Really buggers up OBR for one.
Glad you're liking Warcry! At our local, it's one of the more popular games - less time to play than AoS and less cutthroat than Underworlds, makes it great for game night. Personally I like the other two more (I enjoy the complexity of both), but I still love Warcry enough to own all warbands and faction cards.
In fact, given that we're expecting our first kid, Warcry might actually jump above AoS in my hobby focus. Smaller warbands to build and paint, shorter games so I'm not out as much, and easy to play at home on the table or floor makes it much more viable than full AoS. I'm planning on going full hog and making a warband for each faction that has cards, which will be a great hobby goal and also a pretty light one overall.
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2020-03-06, 10:19 AM (ISO 8601)
- Join Date
- Jan 2008
Re: Age Of Sigmar II: I Can't Believe It's Not Magic!
In the game? ...I wouldn't know. But it's definitely the best Allegiance in the book. And the great thing about Cities is how each Allegiance is pretty much an entirely new army. So you can run several competitive builds from the same book.
Cheese, the only thing I'd change about your list is trying to get even more Endless Spells in, Purple Sun is solid now at 50 points and everyone taking hordes
I'm real impressed with Celestial Dracolines. I wanted to pick up Astreia Solbright, too. Since she's Easy-to-Build and therefore cheap. But I went with the Sorceress on Dragon, instead. Especially since I'm running Darkshards and there's no reason not to run a Sorceress if you've got the Darkshards to fuel Endless Spells.
Sorceresses - on or off a Dragon - is one of the best units in the book. Rocking +3 to cast Endless Spells, that are always Empowered, very brutal.
Glad you're liking Warcry!
Kill Team and WarCry are massively picking up steam, whilst Age of Sigmar is really the only 'big' game that people play, now. Somehow, I don't think the nerf to Combat Doctrines was enough to dissuade people that Space Marines - any colour - aren't broken, like, in general.
In fact, given that we're expecting our first kid
I hope.
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2020-03-06, 10:51 AM (ISO 8601)
- Join Date
- Oct 2012
Re: Age Of Sigmar II: I Can't Believe It's Not Magic!
Hm yeah, having a Hero to go with the Evocators boosts their power quite a bit. They're a reasonable hunting unit by themselves, but if you really invest and go Dracoline Hero + 6 Dracovators, you're looking at a power unit that will mess up anyone's day. But that's a significant rewrite of the list, of course.
Endless Spells, and moreso when you can reliably cast them, have a very serious impact on the board, especially against opponents who are trying to push double turns. Throwing out a Purple Sun or Pendulum on bottom of 1, winning the roll off, and then choosing to not take the double in order to deal more damage is such a power move.
Kill Team kind of died out around this area, it's mostly used like "Oh you're looking to get into 40k models? Here's a small scale game to play with them". Few people are playing it "competitively" or anything like that. I've used both it and Warcry as intro games for pen and paper or board game friends who are interested in miniatures to good effect.
I've seen a good number of people making the 40k -> AoS transition as well. 40k's shooting insanity, Stratagem bloat, and crazy competitive meta has turned a lot of people off. AoS can get competitive, but there are few armies in the game (if any, right now at least) that you roll up to and just feel helpless against, even if you're not netlisting.
I also think the heavier focus on movement, positioning, and melee has a better feel overall than just squatting an objective and playing rocket tag while your one deathstar unit runs around killing things, but that's a bit more personal preference on my part.
Thanks! We're very excited, but my hobby time is crying in the corner. Hopefully I can at least get a couple hours per week to put down some paint or something.
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2020-03-06, 10:57 AM (ISO 8601)
- Join Date
- Jun 2009
Re: Age Of Sigmar II: I Can't Believe It's Not Magic!
[QUOTE=Requizen;24387522
I have spent some time with the allegiance abilities, and I think Hallowheart is like one of the most secret OP allegiances in the game.
[/QUOTE]
While its true most are focused on Tempest Eye, Hallowheart is damn good.
Good News: I finally beat a Tzeench list.
Bad News: dude wasn't playing the mission at all.
But I know when Petrifex inevitably gets nerfed I can switch to the Lords easily.
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2020-03-06, 11:17 AM (ISO 8601)
- Join Date
- Aug 2017
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2020-03-06, 11:44 AM (ISO 8601)
- Join Date
- Jul 2011
- Location
- Oxford, UK
- Gender
Re: Age Of Sigmar II: I Can't Believe It's Not Magic!
For what it's worth, I have a friend who regularly runs a block of six Evocators on Dracolines backed up by a Lord-Arcanum on Dracoline and does not rate them especially highly (though he uses them in an all-SCE list).
- Avatar by LCP -