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  1. - Top - End - #211
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    Default Re: Age Of Sigmar II: I Can't Believe It's Not Magic!

    Quote Originally Posted by Requizen View Post
    You are correct, I completely read it wrong. Either way it's not great, though might be ok for Teclis autocasting on a 12.
    It would be incredible for wiping out skeleton blocks etc if it was per model - as is, I'm not sure it justifies it's high CV. I suspect it's most scary against well-protected low-save heroes.
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  2. - Top - End - #212
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    Default Re: Age Of Sigmar II: I Can't Believe It's Not Magic!

    So I swung by the warhammer shop this week end to resupply on paint, washes and glazes, and I saw the Kharadron Overlords models for the first time.

    THEY
    ARE
    SO
    ADORABLE


    In my current dnd game, I created the "dwarves who use an absurd amount of technomagi" as a generic antagonist, and oh my god the little bubble magical jetpack, the bubble sky cutters, they are so cuuuuute.

    So I bought the starter set just because I couldn't resist. I don't plan to actually play the game, I just wanted my crack miniatures.

    I wanted to check what was the tactical philopshy of the Kharadron? They seem to be airship and ranged weaponry, so.. Some sort of Imperial Guard equivalent?

  3. - Top - End - #213
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    Default Re: Age Of Sigmar II: I Can't Believe It's Not Magic!

    Quote Originally Posted by Cikomyr2 View Post
    So I swung by the warhammer shop this week end to resupply on paint, washes and glazes, and I saw the Kharadron Overlords models for the first time.

    THEY
    ARE
    SO
    ADORABLE


    In my current dnd game, I created the "dwarves who use an absurd amount of technomagi" as a generic antagonist, and oh my god the little bubble magical jetpack, the bubble sky cutters, they are so cuuuuute.

    So I bought the starter set just because I couldn't resist. I don't plan to actually play the game, I just wanted my crack miniatures.

    I wanted to check what was the tactical philopshy of the Kharadron? They seem to be airship and ranged weaponry, so.. Some sort of Imperial Guard equivalent?
    They are definitely more focused on ranged weaponry, though they're not afraid to brawl hand to hand when the situation calls for it (mostly balloon units and Heroes). The lore has them more focused on mid-ranged firepower - deck sweepers, semi-automatic rifles, and volleyguns all excel a bit closer on the field. To accomplish this, they practice rapid redeployment by dropping in and out of their Airships to where is needed on the battlefield, supported by fast-moving Endrinriggers (balloon boys).

    Even if you don't play, if you're interested in the lore, consider picking up the Battletome (army rulebook). It's a lot of background, lore, and excellent paint schemes to drool over

  4. - Top - End - #214
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    Default Re: Age Of Sigmar II: I Can't Believe It's Not Magic!

    https://www.warhammer-community.com/faqs/

    FAQs and point changes for armies not caught in GHB2020. There's quite a bit of small tweaks, but big ones to note:

    -Petrifex Elite changed from "+1 save" to "reroll save rolls of 1". Which is good, because 3+ save horde Battleline was awful. The other subfactions are still good though. Heck, even reroll 1s across the army is pretty solid still.
    -Pink Horrors got a double nerf: points went up, and the Gaunt Summoner can only summon 5 now instead of 10. Excellent change - keeps them viable but does hit them appropriately.
    -Kroak went completely unchanged. Seraphon will be top dogs for the next Tournament cycle (assuming there is one).
    -Salamanders totally went up in points though. As if people were actually paying for them instead of summoning.
    -Kharadron boats dropped across the board again, "Please buy Kharadron boats," says the GW team.
    -Steam Tanks (both basic and Hero) dropped a bit, not enough to make that army competitive, but if you were playing it for fun anyways, now you have more points. And it's a cool army.

    Overall slight changes, but good changes.

    Except Seraphon. I guess they really want to sell out of those Kroak models that are taking up space in the warehouse.

  5. - Top - End - #215
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    Default Re: Age Of Sigmar II: I Can't Believe It's Not Magic!

    Quote Originally Posted by Requizen View Post
    Which is good, because 3+ save horde Battleline was awful.
    So it went from Battletome: Petrifex Elite to Battletome: Katakros and Mortis Praetorians huh?

  6. - Top - End - #216
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    Default Re: Age Of Sigmar II: I Can't Believe It's Not Magic!

    Quote Originally Posted by Requizen View Post
    https://www.warhammer-community.com/faqs/

    FAQs and point changes for armies not caught in GHB2020. There's quite a bit of small tweaks, but big ones to note:

    -Petrifex Elite changed from "+1 save" to "reroll save rolls of 1 AGAINST MELEE". Which is good, because 3+ save horde Battleline was awful. The other subfactions are still good though. Heck, even reroll 1s across the army is pretty solid still.
    updated to what it actually says. Petrifex is dead, OBR will cut what they need to take Katakros and going back to being 3+ as Praetorians.

    Quote Originally Posted by LansXero View Post
    So it went from Battletome: Petrifex Elite to Battletome: Katakros and Mortis Praetorians huh?
    yes.
    Last edited by 9mm; 2020-07-20 at 01:15 PM.
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  7. - Top - End - #217
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    Default Re: Age Of Sigmar II: I Can't Believe It's Not Magic!

    Quote Originally Posted by 9mm View Post
    updated to what it actually says. Petrifex is dead, OBR will cut what they need to take Katakros and going back to being 3+ as Praetorians.
    Sure, not that it matters, since like you said people won't even use Petrifex anymore. Though they're still pretty good at combat.

    OBR are still a good faction. Good units, Relentless Discipline is excellent, and no Battleshock and giant bricks of hardy Battleline is, unsurprisingly, actually kinda stupid. If they do the midway points errata in Jan/Feb (and there are enough events to make changes from), I can see some further point adjustments there.

    Also, where the **** is my Lumineth second wave?

  8. - Top - End - #218
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    Default Re: Age Of Sigmar II: I Can't Believe It's Not Magic!

    Quote Originally Posted by Requizen View Post
    Sure, not that it matters, since like you said people won't even use Petrifex anymore. Though they're still pretty good at combat.

    OBR are still a good faction. Good units, Relentless Discipline is excellent, and no Battleshock and giant bricks of hardy Battleline is, unsurprisingly, actually kinda stupid. If they do the midway points errata in Jan/Feb (and there are enough events to make changes from), I can see some further point adjustments there.
    OBR are not a good faction, they are an easy to play noob stomper faction. Yes there is a difference. The top factions are still Seraphon, Cities, LoCA, and Tzeench. Solo Overlords might be top tier now after GW lost their damn minds with the points decreases, but for now its just more gravy for Tempest Eye.

    Data is still coming for Lumineth but it looks like they'll just be a Teclis delivery system.

    This GHB and FAQ may be worse overall for the game than GHB 2109 was when you consider whats actually happening at the top tables.
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  9. - Top - End - #219
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    Default Re: Age Of Sigmar II: I Can't Believe It's Not Magic!

    Quote Originally Posted by 9mm View Post
    OBR are not a good faction, they are an easy to play noob stomper faction. Yes there is a difference. The top factions are still Seraphon, Cities, LoCA, and Tzeench. Solo Overlords might be top tier now after GW lost their damn minds with the points decreases, but for now its just more gravy for Tempest Eye.

    Data is still coming for Lumineth but it looks like they'll just be a Teclis delivery system.

    This GHB and FAQ may be worse overall for the game than GHB 2109 was when you consider whats actually happening at the top tables.
    Cities (namely Hallowheart) got tempered a bit with the change to Hallowheart abilities and the limit on Endless Spells. Soul Bridge gunlines are pretty good still, however, but with the bridge going up to 100 points, it'll get reconfigured a bit. The Tzeentch changes weren't quite enough, but it does get dropped a small amount. I don't think the gulf between top tier and high competitive is that large, personally, though it's all very subjective.

    The more I read the LRL book, the more I think Teclis might be a meta-trap. In a hard shooting meta, he just dies quickly. 16 wounds 4+ seems good, but my Longstrikes can clear that in one turn of shooting, and the new Vanguard Auxiliary list can out-drop LRL and gimp Teclis before the game starts. However, against lists that are higher drop or without good ranged damage, he turns on all his defensive stuff basically for free and boosts the rest of the army quite a bit.

    Still, I think he might be more like Allarielle than Nagash - there will be lists that use him to good effect, but it's not the only build in the book. Vanari horde lists and Ymetrica double Spirit of the Mountain lists both look quite powerful in their own ways as well.

  10. - Top - End - #220
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    Default Re: Age Of Sigmar II: I Can't Believe It's Not Magic!

    Didn't expect those KO boat point decreases, but I don't mind them.

    Petrifex nerf was worse than I expected, but pretty much needed a nerf.
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    Default Re: Age Of Sigmar II: I Can't Believe It's Not Magic!

    OBR are not a good faction, they are an easy to play noob stomper faction. Yes there is a difference. The top factions are still Seraphon, Cities, LoCA, and Tzeench. Solo Overlords might be top tier now after GW lost their damn minds with the points decreases, but for now its just more gravy for Tempest Eye.
    Out of interest, where can I see these top-tier Seraphon lists?
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    Default Re: Age Of Sigmar II: I Can't Believe It's Not Magic!

    Quote Originally Posted by LeSwordfish View Post
    Out of interest, where can I see these top-tier Seraphon lists?
    Mostly on Discord right now: standard core has been Krocknado, skinks and Salamander spam.
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    Default Re: Age Of Sigmar II: I Can't Believe It's Not Magic!

    Quote Originally Posted by 9mm View Post
    The top factions are still Seraphon, Cities, LoCA, and Tzeench.
    Sorry, whats LoCA?

  14. - Top - End - #224
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    Default Re: Age Of Sigmar II: I Can't Believe It's Not Magic!

    Quote Originally Posted by LansXero View Post
    Sorry, whats LoCA?
    Legion of Chaos Ascendant. Effectively Be'lakor's legion, the whole army gets a 6+ shrug, chance to get a free summon once per turn (one Hero can summon if you roll a 10+ on 3d6), and some other bonuses to non-monster Daemon units (return models, fight before they die, etc). It's good.

  15. - Top - End - #225
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    Default Re: Age Of Sigmar II: I Can't Believe It's Not Magic!

    Honestly, I really like the Anvil of Apotheosis rules. And it's great they have points costs.
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    Quote Originally Posted by AvatarZero View Post
    I like the "hobo" in there.
    "Hey, you just got 10000gp! You going to buy a fully staffed mansion or something?"
    "Nah, I'll upgrade my +2 sword to a +3 sword and sleep in my cloak."

    Non est salvatori salvator, neque defensori dominus, nec pater nec mater, nihil supernum.

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  16. - Top - End - #226
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    Default Re: Age Of Sigmar II: I Can't Believe It's Not Magic!

    Quote Originally Posted by druid91 View Post
    Honestly, I really like the Anvil of Apotheosis rules. And it's great they have points costs.
    I really love it a lot, I'm sad it's come at a time where few events or pickup games are happening. I'd love to make a beatstick Boar rider Hero for my Bonesplitterz, or a mounted Priest for my Stormcast.

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    Default Re: Age Of Sigmar II: I Can't Believe It's Not Magic!

    I've had about 70 Skeletons languishing unbuilt because I couldn't muster enthusiasm for my legions of Nagash army. It was just something I was making in order to have an AoS army. Then Ossiarchs came out, I made those instead and never built the skeletons.....

    But now, I could try my hand at a fairly major kitbash and make a Necrofex Colossus, with a Vampire pirate captain atop it, to act as a centerpiece. Right now I'm imagining no small amount of Green-stuff, + bits of the Gloomtide shipwreck. Maybe some bits off of the Gothizzar Harvester.
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    Quote Originally Posted by AvatarZero View Post
    I like the "hobo" in there.
    "Hey, you just got 10000gp! You going to buy a fully staffed mansion or something?"
    "Nah, I'll upgrade my +2 sword to a +3 sword and sleep in my cloak."

    Non est salvatori salvator, neque defensori dominus, nec pater nec mater, nihil supernum.

    Torumekian knight Avatar by Licoot.

    Note to self: Never get involved in an ethics thread again...Especially if I'm defending the empire.

  18. - Top - End - #228
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    Default Re: Age Of Sigmar II: I Can't Believe It's Not Magic!

    Quote Originally Posted by druid91 View Post
    But now, I could try my hand at a fairly major kitbash and make a Necrofex Colossus, with a Vampire pirate captain atop it, to act as a centerpiece. Right now I'm imagining no small amount of Green-stuff, + bits of the Gloomtide shipwreck. Maybe some bits off of the Gothizzar Harvester.
    You may want to consider the Reaper Shipwreck Revenant as a starting point.
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    Default Re: Age Of Sigmar II: I Can't Believe It's Not Magic!

    Been trying to reconcile "what I like" and "what is good" in Seraphon lists. These two look much more my speed than the usual tourney winners:

    Spoiler
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    Allegiance: Seraphon
    - Constellation: Koatl's Claw

    Leaders
    Lord Kroak (320)
    - Spell: Stellar Tempest
    Saurus Astrolith Bearer (140)
    Saurus Scar-Veteran on Carnosaur (210)

    - General
    - War Spear
    - Command Trait: Dominant Predator
    - Artefact: Eviscerating Blade
    Skink Starpriest (120)
    - Spell: Celestial Harmony
    Skink Starseer (140)
    - Spell: Hand of Glory

    Battleline
    15 x Saurus Knights (300)
    - Blades
    10 x Saurus Knights (200)
    - Blades
    10 x Skinks (60)
    - Boltspitters Celestite Daggers & Star Bucklers
    10 x Skinks (60)
    - Boltspitters Celestite Daggers & Star Bucklers

    Units
    20 x Chameleon Skinks (360)

    Endless Spells / Terrain / CPs
    Bound Geminids of Uhl-Gysh (70)

    Total: 1980 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 124


    Spoiler
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    Allegiance: Seraphon
    - Constellation: Koatl's Claw

    Saurus Oldblood on Carnosaur (250)
    - Artefact: Blade of Realities
    Saurus Scar-Veteran on Carnosaur (210)
    - General
    - War Spear
    - Command Trait: Dominant Predator
    - Artefact: Eviscerating Blade
    Skink Starpriest (120)
    - Spell: Tide of Serpents
    Skink Starseer (140)
    - Spell: Bind Endless Spell
    Slann Starmaster (260)
    - Spell: Stellar Tempest
    10 x Saurus Knights (200)
    - Lances
    10 x Saurus Knights (200)
    - Lances
    10 x Saurus Knights (200)
    - Lances
    Firelance Temple-host (160)
    Bound Geminids of Uhl-Gysh (70)
    Bound Purple Sun of Shyish (60)
    Bound The Burning Head (40)
    Bound Ravenak's Gnashing Jaws (40)
    Bound Quicksilver Swords (40)


    Total: 1990 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 100


    Obviously both need some adjustments to swap out the chameleon skinks and glut of Endless Spells respectively, but I'm starting to suspect that I could run pretty much whatever I wanted if the core of it was a Kroaknado/Slannado. Perhaps the first one - swap the Chameleon Skinks for another twenty ordinary skinks, grab a Balewind Vortex, and have about 150pts left for something.
    - Avatar by LCP -

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    Default Re: Age Of Sigmar II: I Can't Believe It's Not Magic!

    I was wondering. Since I noticed all Kharadon heads and faces are actually helmets, do we know if the Kharadon still look normal under there? Has there been images of unhelmeted Kharadon?

    I started testing out my paint schemes, and the fact that they are all masked really can make them cool Evil Empire mooks.

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    Default Re: Age Of Sigmar II: I Can't Believe It's Not Magic!

    Quote Originally Posted by Cikomyr2 View Post
    I was wondering. Since I noticed all Kharadon heads and faces are actually helmets, do we know if the Kharadon still look normal under there? Has there been images of unhelmeted Kharadon?

    I started testing out my paint schemes, and the fact that they are all masked really can make them cool Evil Empire mooks.
    I think there’s only the one image of an unarmoured Kharadon, and that’s from the back, seen here: https://www.warhammer-community.com/...ms-this-april/
    Evil round every corner, careful not to step in any.

  22. - Top - End - #232
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    Default Re: Age Of Sigmar II: I Can't Believe It's Not Magic!

    There are some in the battletome I believe.
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  23. - Top - End - #233
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    Default Re: Age Of Sigmar II: I Can't Believe It's Not Magic!

    Quote Originally Posted by LeSwordfish View Post
    Been trying to reconcile "what I like" and "what is good" in Seraphon lists. These two look much more my speed than the usual tourney winners:

    Spoiler
    Show
    Allegiance: Seraphon
    - Constellation: Koatl's Claw

    Leaders
    Lord Kroak (320)
    - Spell: Stellar Tempest
    Saurus Astrolith Bearer (140)
    Saurus Scar-Veteran on Carnosaur (210)

    - General
    - War Spear
    - Command Trait: Dominant Predator
    - Artefact: Eviscerating Blade
    Skink Starpriest (120)
    - Spell: Celestial Harmony
    Skink Starseer (140)
    - Spell: Hand of Glory

    Battleline
    15 x Saurus Knights (300)
    - Blades
    10 x Saurus Knights (200)
    - Blades
    10 x Skinks (60)
    - Boltspitters Celestite Daggers & Star Bucklers
    10 x Skinks (60)
    - Boltspitters Celestite Daggers & Star Bucklers

    Units
    20 x Chameleon Skinks (360)

    Endless Spells / Terrain / CPs
    Bound Geminids of Uhl-Gysh (70)

    Total: 1980 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 124


    Spoiler
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    Allegiance: Seraphon
    - Constellation: Koatl's Claw

    Saurus Oldblood on Carnosaur (250)
    - Artefact: Blade of Realities
    Saurus Scar-Veteran on Carnosaur (210)
    - General
    - War Spear
    - Command Trait: Dominant Predator
    - Artefact: Eviscerating Blade
    Skink Starpriest (120)
    - Spell: Tide of Serpents
    Skink Starseer (140)
    - Spell: Bind Endless Spell
    Slann Starmaster (260)
    - Spell: Stellar Tempest
    10 x Saurus Knights (200)
    - Lances
    10 x Saurus Knights (200)
    - Lances
    10 x Saurus Knights (200)
    - Lances
    Firelance Temple-host (160)
    Bound Geminids of Uhl-Gysh (70)
    Bound Purple Sun of Shyish (60)
    Bound The Burning Head (40)
    Bound Ravenak's Gnashing Jaws (40)
    Bound Quicksilver Swords (40)


    Total: 1990 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 100


    Obviously both need some adjustments to swap out the chameleon skinks and glut of Endless Spells respectively, but I'm starting to suspect that I could run pretty much whatever I wanted if the core of it was a Kroaknado/Slannado. Perhaps the first one - swap the Chameleon Skinks for another twenty ordinary skinks, grab a Balewind Vortex, and have about 150pts left for something.
    First one has Kroak and Skinks, it's good. Though I think Chameleon Skinks are often better in smaller units rather than one big brick.

    Second list has too many Endless Spells. You can only take 3 in a 2000 point list now. I think Knights are.... kinda bad in general, but honestly if you have enough of them you can go fast and do ok.
    Quote Originally Posted by Cikomyr2 View Post
    I was wondering. Since I noticed all Kharadon heads and faces are actually helmets, do we know if the Kharadon still look normal under there? Has there been images of unhelmeted Kharadon?

    I started testing out my paint schemes, and the fact that they are all masked really can make them cool Evil Empire mooks.
    The Soulbound book has some images of them without their helmets on. They look like... Dwarves, honestly. Shorter beards or sometimes clean shaven, since they need to fit in their helmets, but overall the same variety that you'd get with Dispossessed. They stay in helmets 90% of the time for practical purposes, but they don't need the suits to live on the ground or in general.

  24. - Top - End - #234
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    Default Re: Age Of Sigmar II: I Can't Believe It's Not Magic!

    First one has Kroak and Skinks, it's good. Though I think Chameleon Skinks are often better in smaller units rather than one big brick.

    Second list has too many Endless Spells. You can only take 3 in a 2000 point list now. I think Knights are.... kinda bad in general, but honestly if you have enough of them you can go fast and do ok.
    I've heard a mix of opinions on Knights and frankly they seem Just Fun. I kind of just want them and a scary monster. The Chameleon Skinks are presumably for teleporting around onto objectives, hence why it's a big block I guess, big enough to take an objective and survive. I might be tempted to run as Starborne instead to let anyone do that, although +2 attacks on all the knights is tempting.

    How about instead:

    Spoiler
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    Allegiance: Seraphon
    - Constellation: Fangs of Sotek


    Leaders
    Lord Kroak (320)
    - Spell: Stellar Tempest
    Saurus Astrolith Bearer (140)
    Skink Starpriest (120)

    - Spell: Hand of Glory
    Skink Starseer (140)
    - Spell: Celestial Harmony
    Skink Oracle on Troglodon (220)
    Saurus Scar-Veteran on Carnosaur (210)

    - General
    - Warblade
    - Artefact: Serpent God Dagger

    [B]Battleline[/B]
    5 x Saurus Guard (100)
    10 x Saurus Knights (200)

    - Blades
    10 x Saurus Knights (200)
    - Blades
    20 x Skinks (120)
    - Meteoric Javelins Celestite Daggers & Star Bucklers
    20 x Skinks (120)
    - Meteoric Javelins Celestite Daggers & Star Bucklers

    Endless Spells / Terrain / CPs
    Balewind Vortex (40)
    Bound Geminids of Uhl-Gysh (70)


    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 134


    Kroak gets a vortex and a bodyguard, and a Troglodon to cast spells through, which gives me essentially complete board coverage with his nukes. Fangs Of Sotek lets my chaff skinks spread out across half the board on the first turn, and the knight units are still pretty tough and big.

    If the Troglodon is the general instead, I can swap the Fangs Of Sotek "yet another command point" command trait for a standard one, probably giving him +1 save for 12 wounds, 3+ save, regenerating.
    - Avatar by LCP -

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    Default Re: Age Of Sigmar II: I Can't Believe It's Not Magic!

    So I've got to play Force the Hand and Blades Edge so far in this weekends TTS tourny. I really dig em.

    also if you want to meme as Seraphon run the following and name each dino

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    Allegiance: Seraphon
    - Constellation: Thunder Lizard
    Mortal Realm: Chamon

    Leaders
    Stegadon with Skink Chief (250)
    - General
    - Command Trait: Prime Warbeast
    - Artefact: Fusil of Conflaguration
    - Weapon: Sunfire Throwers
    Skink Starseer (140)
    - Spell: Hand of Glory

    Battleline
    10 x Skinks (60)
    - Meteoric Javelins Celestite Daggers & Star Bucklers
    Stegadon (240)
    - Weapon: Skystreak Bow
    Stegadon (240)
    - Weapon: Skystreak Bow

    Behemoths
    Dread Saurian (420)
    Dread Saurian (420)
    Bastiladon (220)
    - Weapon: Solar Engine

    Total: 1990 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 125


    meanwhile playing against Karhadrons is exhausting.
    Last edited by 9mm; 2020-07-25 at 03:23 PM.
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  26. - Top - End - #236
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    Feb 2020

    Default Re: Age Of Sigmar II: I Can't Believe It's Not Magic!

    Quote Originally Posted by 9mm View Post
    So I've got to play Force the Hand and Blades Edge so far in this weekends TTS tourny. I really dig em.

    also if you want to meme as Seraphon run the following and name each dino

    Spoiler
    Show

    Allegiance: Seraphon
    - Constellation: Thunder Lizard
    Mortal Realm: Chamon

    Leaders
    Stegadon with Skink Chief (250)
    - General
    - Command Trait: Prime Warbeast
    - Artefact: Fusil of Conflaguration
    - Weapon: Sunfire Throwers
    Skink Starseer (140)
    - Spell: Hand of Glory

    Battleline
    10 x Skinks (60)
    - Meteoric Javelins Celestite Daggers & Star Bucklers
    Stegadon (240)
    - Weapon: Skystreak Bow
    Stegadon (240)
    - Weapon: Skystreak Bow

    Behemoths
    Dread Saurian (420)
    Dread Saurian (420)
    Bastiladon (220)
    - Weapon: Solar Engine

    Total: 1990 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 125


    meanwhile playing against Karhadrons is exhausting.
    Why is it exhausting?

  27. - Top - End - #237
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    Jun 2009

    Default Re: Age Of Sigmar II: I Can't Believe It's Not Magic!

    Quote Originally Posted by Cikomyr2 View Post
    Why is it exhausting?
    they have an Ironclad and 6 gunhaulers: I have 4" movement.
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  28. - Top - End - #238
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    Default Re: Age Of Sigmar II: I Can't Believe It's Not Magic!

    Quote Originally Posted by 9mm View Post
    they have an Ironclad and 6 gunhaulers: I have 4" movement.
    So.. They are fast, and you are slow. They quickly take objectives while you have to play catch-up?

    I thought the advantage of the Kharadron were the Fly High/Deepstrike of their flying units.

    Also, I've read on the internet that the gun hauler is a suboptimal use of point compared to the frigate or the ironclad. Care to comment on that?

  29. - Top - End - #239
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    Default Re: Age Of Sigmar II: I Can't Believe It's Not Magic!

    Quote Originally Posted by Cikomyr2 View Post
    So.. They are fast, and you are slow. They quickly take objectives while you have to play catch-up?
    That and we estimate he killed ~150 skeletons by the end of the game.

    The other reason is Legions of Nagash is positioning restrictions the army, that Khadrons mobility and shooting exasperates.

    I thought the advantage of the Kharadron were the Fly High/Deepstrike of their flying units.
    that and they are a 40K army in the wrong game. That much shooting all with rend is VERY powerful.
    Also, I've read on the internet that the gun hauler is a suboptimal use of point compared to the frigate or the ironclad. Care to comment on that?
    checks out, I don't do mathhammer that much, but everyone I know have been more interested in double frigate than gunhauler spam.
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  30. - Top - End - #240
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    Default Re: Age Of Sigmar II: I Can't Believe It's Not Magic!

    Quote Originally Posted by 9mm View Post
    That and we estimate he killed ~150 skeletons by the end of the game.

    The other reason is Legions of Nagash is positioning restrictions the army, that Khadrons mobility and shooting exasperates.


    that and they are a 40K army in the wrong game. That much shooting all with rend is VERY powerful.

    checks out, I don't do mathhammer that much, but everyone I know have been more interested in double frigate than gunhauler spam.
    Legions is generally weak against shooting, unless you're rolling with Nagash himself, who is fairly durable against (most) shooting and can support the rest of the army. Still, good dice can cut even the big man down before whittling down the troops. Anything that can clear mobs and prevent them from rezzing will do reasonably well.

    The relatively massive drops in KO points is going to make them play very differently, bringing Boats is no longer a burden, and they were relatively buffed in the last book compared to before.

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