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- Join Date
- Mar 2007
- Durham, UK
Re: Warhammer 40K Tabletop Thread XXXIX: Miracle on 39th Thread
I think the thing that has been missing from the terrain system is actually the attitude towards it? The rules have always been there, but they've felt like an addition to the base game, rather than integral. What the game needs in order to make more complex terrain than in 8th work is to have it be recognised as a part of setup just as much as mission selection or deployment. Generally speaking the terrain instructions have been fairly sparse: 'set up the battlefield in a mutually agreeable manner' - what does that even mean? What does a good battlefield look like? What 9th needs in order to make more detailed terrain work is clear examples of battlefields and instructions on how to agree a battlefield. Sure, it's based on verbal agreement, but so is the decision about which mission you're playing, and many other things: going back on the verbal agreement about what terrain does should be as frowned upon as falsely declaring you were playing a different mission and trying to get points on that basis. For that to work, there needs to be an explicit 'you need to do agree terrain' element to set-up of a game, rather than just 'whatever' as there is now.
It's similar to the introduction of Crusade: there have been both narrative rules and terrain rules as an optional extra for ages, but because they're not seen as 'core' they're not used. So it sounds like 9th is explicitly setting them out as a thing that IS core, if you want to play that way.Evil round every corner, careful not to step in any.