New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 16 of 50 FirstFirst ... 6789101112131415161718192021222324252641 ... LastLast
Results 451 to 480 of 1488
  1. - Top - End - #451
    Dwarf in the Playground
    Join Date
    Nov 2014
    Location
    Winter
    Gender
    Male

    Default Re: Warhammer 40K Tabletop Thread XXXIX: Miracle on 39th Thread

    So for my Raven Guard these new changes to combat doctrines is honestly not a big deal. But for Iron hands and Imperial fist this must hurt.
    Page 109 – Combat Doctrines
    Replace the Combat Doctrines ability with the following
    (note that the Devastator Doctrine, Tactical Doctrine
    and Assault Doctrine remain unchanged):
    ‘If your army is Battle-forged and if every unit from
    your army has this ability (excluding Servitor and
    Unaligned units), this unit gains a bonus (see below)
    depending on which combat doctrine is active for your
    army, as follows:
    • During the first battle round, the Devastator Doctrine
    is active for your army.
    • During the second battle round, the Tactical Doctrine
    is active for your army.
    • At the start of the third battle round, select either the
    Tactical Doctrine or Assault Doctrine: until the end of
    that battle round, the doctrine you selected is active
    for your army.
    • During the fourth and subsequent battle rounds, the
    Assault Doctrine is active for your army.

  2. - Top - End - #452
    Titan in the Playground
     
    Lizardfolk

    Join Date
    Jan 2008

    Default Re: Warhammer 40K Tabletop Thread XXXIX: Miracle on 39th Thread

    Quote Originally Posted by The Patterner View Post
    So for my Raven Guard these new changes to combat doctrines is honestly not a big deal. But for Iron hands and Imperial fist this must hurt.
    An issue for me is that it still forces an explosive Turn 1. Devastator Doctrine still exists. It's still Turn 1. And it still happens every game. Having two turns of Tactical Doctrine is a massive reason to play Raven Guard and Ultramarines, because Raven Guard still get access to DevDoc.

    So, instead of:

    S; Iron Hands, Raven Guard
    A; [Everyone else]
    (A-); Salamanders

    You're looking at

    S; Ultramarines, Raven Guard
    A; [Everyone else]

    At least as far as Combat Doctrines are concerned. There's definitely Iron Hands builds that can **** up the entire game even without using DevDoc. But, it depends on the match-up. If you can stack negs to hit on Turn 1, Iron Hands are in trouble after that.

    Did Master Artisans and Stealthy get nerfed? Nope.
    Did they change custom Chapters having access to Chapter Supplements? It's a feature, not a bug.

    Space Marines are still a very high ranked Faction. Combat Doctrines was hardly the sole reason that Marines are strong.

    ...But yes. Imperial Fists will struggle if they don't manage to kill every Vehicle on the board on Turn 1. But like, why wouldn't they?

    At the end of the day, it might simply force Iron Hands and Imperial Fists to ally in other Chapters. You still get Doctrines, just not Doctrines+.
    Last edited by Cheesegear; 2020-02-27 at 09:01 AM.
    Spoiler: My Mum Says I'm Cool
    Show
    Quote Originally Posted by Anuan View Post
    Cheesegear; Lovable Thesaurus ItP.
    Quote Originally Posted by Lycan 01 View Post
    Cheesegear, have I told you yet that you're awesome?
    Quote Originally Posted by MeatShield#236 View Post
    ALL HAIL LORD CHEESEGEAR! Cheese for the cheesegear!
    Quote Originally Posted by Shas'aia Toriia View Post
    Cheesegear is awesome

  3. - Top - End - #453
    Halfling in the Playground
    Join Date
    Dec 2018

    Default Re: Warhammer 40K Tabletop Thread XXXIX: Miracle on 39th Thread

    Quote Originally Posted by The Patterner View Post
    So for my Raven Guard these new changes to combat doctrines is honestly not a big deal. But for Iron hands and Imperial fist this must hurt.
    I'm sorry, when did these changes come out?

  4. - Top - End - #454
    Dwarf in the Playground
    Join Date
    Nov 2014
    Location
    Winter
    Gender
    Male

    Default Re: Warhammer 40K Tabletop Thread XXXIX: Miracle on 39th Thread

    Quote Originally Posted by Meatgrinder View Post
    I'm sorry, when did these changes come out?
    Today.

    So very new.

  5. - Top - End - #455
    Titan in the Playground
     
    Lizardfolk

    Join Date
    Jan 2008

    Default Re: Warhammer 40K Tabletop Thread XXXIX: Miracle on 39th Thread

    Quote Originally Posted by The Patterner View Post
    Today.

    So very new.
    More surprisingly, the changes came out before Adepticon, rather than after, like last year.
    I guess Iron Hands' sweeps globally - ITC and not - forced GW's hand.
    That being said, if 'Iron Hands is t3h sux nao' (not true at all), wouldn't that force people to buy new models for Adepticon? That's GW's normal MO; Nerf what you bought, buy new stuff.
    Spoiler: My Mum Says I'm Cool
    Show
    Quote Originally Posted by Anuan View Post
    Cheesegear; Lovable Thesaurus ItP.
    Quote Originally Posted by Lycan 01 View Post
    Cheesegear, have I told you yet that you're awesome?
    Quote Originally Posted by MeatShield#236 View Post
    ALL HAIL LORD CHEESEGEAR! Cheese for the cheesegear!
    Quote Originally Posted by Shas'aia Toriia View Post
    Cheesegear is awesome

  6. - Top - End - #456
    Ettin in the Playground
    Join Date
    Apr 2007
    Location
    Lemuria
    Gender
    Male

    Default Re: Warhammer 40K Tabletop Thread XXXIX: Miracle on 39th Thread

    An interesting Nerf to space Marines. You can no longer choose to stay in the Devastator Doctrine. You must move to tactical in turn two.
    Spoiler
    Show
    Quote Originally Posted by AvatarZero View Post
    I like the "hobo" in there.
    "Hey, you just got 10000gp! You going to buy a fully staffed mansion or something?"
    "Nah, I'll upgrade my +2 sword to a +3 sword and sleep in my cloak."

    Non est salvatori salvator, neque defensori dominus, nec pater nec mater, nihil supernum.

    Torumekian knight Avatar by Licoot.

    Note to self: Never get involved in an ethics thread again...Especially if I'm defending the empire.

  7. - Top - End - #457
    Titan in the Playground
     
    Forum Explorer's Avatar

    Join Date
    Feb 2008
    Location
    Canada
    Gender
    Male

    Default Re: Warhammer 40K Tabletop Thread XXXIX: Miracle on 39th Thread

    Quote Originally Posted by Cheesegear View Post
    An issue for me is that it still forces an explosive Turn 1. Devastator Doctrine still exists. It's still Turn 1. And it still happens every game. Having two turns of Tactical Doctrine is a massive reason to play Raven Guard and Ultramarines, because Raven Guard still get access to DevDoc.

    So, instead of:

    S; Iron Hands, Raven Guard
    A; [Everyone else]
    (A-); Salamanders

    You're looking at

    S; Ultramarines, Raven Guard
    A; [Everyone else]

    At least as far as Combat Doctrines are concerned. There's definitely Iron Hands builds that can **** up the entire game even without using DevDoc. But, it depends on the match-up. If you can stack negs to hit on Turn 1, Iron Hands are in trouble after that.

    Did Master Artisans and Stealthy get nerfed? Nope.
    Did they change custom Chapters having access to Chapter Supplements? It's a feature, not a bug.

    Space Marines are still a very high ranked Faction. Combat Doctrines was hardly the sole reason that Marines are strong.

    ...But yes. Imperial Fists will struggle if they don't manage to kill every Vehicle on the board on Turn 1. But like, why wouldn't they?

    At the end of the day, it might simply force Iron Hands and Imperial Fists to ally in other Chapters. You still get Doctrines, just not Doctrines+.
    It's a massive difference, because now it's only an explosive turn 1, rather than an explosive every turn of the game. Like, I faced an Iron Hands army that was literally nothing but Heavy weapons once and it was insanely broken. As for Raven Guard and the others having multiple turns of Tactical Doctrine, that hasn't really changed. I mean, yeah, technically it's only 2 Turns rather than 5, but after Turn 2 and 3, most of the damage has been done. But hey, sometimes it does come down to what happens on turns 4 and 5 and very rarely 6. And not having their bonus will make them weaker.

    Do Space Marines still need more nerfs? Yeah, I can think of a couple (Master of the Forge cough cough). But this was always one of the bigger ones I suggested.
    Spoiler: I'm a writer!
    Show
    Spoiler: Check out my fanfiction[URL="https://www.fanfiction.net/u/7493788/Forum-Explorer"
    Show
    here[/URL]
    ]Fate Stay Nano: Fate Stay Night x Magical Girl Lyrical Nanoha

    I Fell in Love with a Storm: MLP

    Procrastination: MLP



    Spoiler: Original Fiction
    Show
    The Lost Dragon: A story about a priest who finds a baby dragon in his church and decides to protect them.



  8. - Top - End - #458
    Barbarian in the Playground
     
    Voidhawk's Avatar

    Join Date
    Jun 2007
    Location
    Oxford, England
    Gender
    Male

    Default Re: Warhammer 40K Tabletop Thread XXXIX: Miracle on 39th Thread

    If it was also mandatory to go into Assault Doctrine on Turn 3, would that bring Ultras and RG inline with other flavours of Marine? (Even if it doesn't bring Marines inline with anyone else.)
    Looking back on sanity from the other side, and laughing really loudly

    "In the whole of oWOD, there are only five normal people not somehow tied to the great supernatural conspiracy, and three of them were Elvis."
    Quote Originally Posted by The Tygre View Post
    If Ravenloft has taught me anything, darkness only makes the stars shine brighter.
    Bowl of Petunias avatar by Rincewind

  9. - Top - End - #459
    Titan in the Playground
     
    LeSwordfish's Avatar

    Join Date
    Jul 2011
    Location
    Oxford, UK
    Gender
    Male

    Default Re: Warhammer 40K Tabletop Thread XXXIX: Miracle on 39th Thread

    I'm glad of this change because I've got a good 1000pts of iron hands on my painting table and I was hoping people wouldn't judge me for it. I can probably throw some other stuff in as well now, that sounds way more fun.
    - Avatar by LCP -

  10. - Top - End - #460
    Titan in the Playground
     
    Lizardfolk

    Join Date
    Jan 2008

    Default Re: Warhammer 40K Tabletop Thread XXXIX: Miracle on 39th Thread

    Quote Originally Posted by Voidhawk View Post
    If it was also mandatory to go into Assault Doctrine on Turn 3, would that bring Ultras and RG inline with other flavours of Marine? (Even if it doesn't bring Marines inline with anyone else.)
    Probably not. Because Turns 1 and 2 are still very strong. The stronger your opening turns are, the better the rest of the game is.

    If Ultramarines and Raven Guard can still have Devastator Doctrine on Turn 1, where all their AP-1 Heavy weapons become AP-2 (and in Space Marines, there's a lot). That's still pretty strong. Then, on Turn 2, **** gets real. Then on Turn 3, you start getting nerfed. For your opponent, it's already way too late, unless their models are hard-as-nails and surviving until Turn 3 is what they do (e.g; Death Guard).

    It hurts Imperial Fists a lot more than it appears, since 'Fists rely so heavily on Heavy Bolters, and Stalker Bolt Rifles. Having that extra AP for the entire game, on Heavy Bolt weapons, is hugely important for their playstyle, even if the +1 Damage to <Vehicles> is irrelevant for that particular game (e.g; Tyranids don't have Vehicles).

    Iron Hands needed a nerf. Combat Doctrines, wasn't it. Because now the IF Doctrine doesn't mean anything. As I've said before, Iron Hands get three really strong bonuses when they're in DevDoc. Tone that down. Don't just blanket nerf everyone. WTF are Salamanders gonna do when forced out of Tactical Doctrine?
    Spoiler: My Mum Says I'm Cool
    Show
    Quote Originally Posted by Anuan View Post
    Cheesegear; Lovable Thesaurus ItP.
    Quote Originally Posted by Lycan 01 View Post
    Cheesegear, have I told you yet that you're awesome?
    Quote Originally Posted by MeatShield#236 View Post
    ALL HAIL LORD CHEESEGEAR! Cheese for the cheesegear!
    Quote Originally Posted by Shas'aia Toriia View Post
    Cheesegear is awesome

  11. - Top - End - #461
    Firbolg in the Playground
     
    Renegade Paladin's Avatar

    Join Date
    Oct 2006
    Location
    Indiana
    Gender
    Male

    Default Re: Warhammer 40K Tabletop Thread XXXIX: Miracle on 39th Thread

    Quote Originally Posted by Cheesegear View Post
    WTF are Salamanders gonna do when forced out of Tactical Doctrine?
    Presumably either have effectively won the game already or it wasn't going to save them anyway, since they won't be forced out until turn 4.
    "Courage is the complement of fear. A fearless man cannot be courageous. He is also a fool." -- Robert Heinlein


  12. - Top - End - #462
    Titan in the Playground
     
    Forum Explorer's Avatar

    Join Date
    Feb 2008
    Location
    Canada
    Gender
    Male

    Default Re: Warhammer 40K Tabletop Thread XXXIX: Miracle on 39th Thread

    Quote Originally Posted by Cheesegear View Post
    Iron Hands needed a nerf. Combat Doctrines, wasn't it. Because now the IF Doctrine doesn't mean anything. As I've said before, Iron Hands get three really strong bonuses when they're in DevDoc. Tone that down. Don't just blanket nerf everyone. WTF are Salamanders gonna do when forced out of Tactical Doctrine?
    I'm amazed Salamanders is the ones you call out as being worried about losing their Doctrine since they have one of the weaker ones.
    Spoiler: I'm a writer!
    Show
    Spoiler: Check out my fanfiction[URL="https://www.fanfiction.net/u/7493788/Forum-Explorer"
    Show
    here[/URL]
    ]Fate Stay Nano: Fate Stay Night x Magical Girl Lyrical Nanoha

    I Fell in Love with a Storm: MLP

    Procrastination: MLP



    Spoiler: Original Fiction
    Show
    The Lost Dragon: A story about a priest who finds a baby dragon in his church and decides to protect them.



  13. - Top - End - #463
    Titan in the Playground
     
    Lizardfolk

    Join Date
    Jan 2008

    Default Re: Warhammer 40K Tabletop Thread XXXIX: Miracle on 39th Thread

    Quote Originally Posted by Forum Explorer View Post
    I'm amazed Salamanders is the ones you call out as being worried about losing their Doctrine since they have one of the weaker ones.
    That's kind of my point:
    I still like Imperial Fists, because their Chapter Tactics still revolves around Bolt weapons, and Bolt weapons form the 'core list' of Space Marine weapons. Imperial Fists still have a play-style. Centurion Devastators with dual Heavy Bolters, and Hurricane Bolters, still have a role, even if their Heavy Bolters are no longer AP-2 dealing 2 Damage to Vehicles. 18 shots per model, is still pretty strong. Especially if you're playing in a casual meta that doesn't have time limits so hordes are still very much part of the game. Especially 'cause Tactical Doctrine is gonna make Hurricanes, AP-1. Thunderfire Cannons are still brutally strong, even if they aren't AP-2. But, Ultramarine players already know this.

    What do Salamanders do now? What's their point? For lack of a better word, what makes them special? Given that Master Artisans is a thing that anyone can just take.
    Last edited by Cheesegear; 2020-02-28 at 04:01 AM.
    Spoiler: My Mum Says I'm Cool
    Show
    Quote Originally Posted by Anuan View Post
    Cheesegear; Lovable Thesaurus ItP.
    Quote Originally Posted by Lycan 01 View Post
    Cheesegear, have I told you yet that you're awesome?
    Quote Originally Posted by MeatShield#236 View Post
    ALL HAIL LORD CHEESEGEAR! Cheese for the cheesegear!
    Quote Originally Posted by Shas'aia Toriia View Post
    Cheesegear is awesome

  14. - Top - End - #464
    Titan in the Playground
     
    Forum Explorer's Avatar

    Join Date
    Feb 2008
    Location
    Canada
    Gender
    Male

    Default Re: Warhammer 40K Tabletop Thread XXXIX: Miracle on 39th Thread

    Quote Originally Posted by Cheesegear View Post
    That's kind of my point:
    I still like Imperial Fists, because their Chapter Tactics still revolves around Bolt weapons, and Bolt weapons form the 'core list' of Space Marine weapons. Imperial Fists still have a play-style. Centurion Devastators with dual Heavy Bolters, and Hurricane Bolters, still have a role, even if their Heavy Bolters are no longer AP-2 dealing 2 Damage to Vehicles. 18 shots per model, is still pretty strong. Especially if you're playing in a casual meta that doesn't have time limits so hordes are still very much part of the game. Especially 'cause Tactical Doctrine is gonna make Hurricanes, AP-1. Thunderfire Cannons are still brutally strong, even if they aren't AP-2. But, Ultramarine players already know this.

    What do Salamanders do now? What's their point? For lack of a better word, what makes them special? Given that Master Artisans is a thing that anyone can just take.
    It seems to be around using Self Sacrifice to protect a different Imperium unit.
    Spoiler: I'm a writer!
    Show
    Spoiler: Check out my fanfiction[URL="https://www.fanfiction.net/u/7493788/Forum-Explorer"
    Show
    here[/URL]
    ]Fate Stay Nano: Fate Stay Night x Magical Girl Lyrical Nanoha

    I Fell in Love with a Storm: MLP

    Procrastination: MLP



    Spoiler: Original Fiction
    Show
    The Lost Dragon: A story about a priest who finds a baby dragon in his church and decides to protect them.



  15. - Top - End - #465
    Barbarian in the Playground
    Join Date
    Nov 2007
    Location
    Boston, MA

    Default Re: Warhammer 40K Tabletop Thread XXXIX: Miracle on 39th Thread

    Pursuant to my prior idea regarding Trukk-spam, I've built a list I will hopefully be able to test tomorrow. I'll most likely be playing against either Crimson Fists or Grey Knights. If anyone has any suggestions about what new and refreshing mistakes to avoid making (as opposed to the usual ones I keep making, like thinking any of my vehicle armor saves will ever pass), or any other insights, I'd appreciate reading them.

    Spoiler: Demolition Derby
    Show
    Evil Sunz Battalion

    HQ
    Deffkilla Wartrike
    +(W) Might is Right

    Weirdboy
    +(Warphead [-1CP]) Warpath, Fists of Gork

    TROOPS
    Boyz 12
    -11 Shootaboyz, Tankbusta Bomb
    -Nob with Killsaw and Choppa

    Boyz 12
    -11 Shootaboyz, Tankbusta Bomb
    -Nob with Killsaw and Choppa

    Grots 10

    ELITES
    Burna Boyz 12

    Nob with Waaagh! Banner
    -Kustom Shoota

    Nobz 10
    -Boss Nob: Choppa, Power Klaw
    -Nob: Choppa, Power Klaw
    -5x Nob: Choppa, Power Stabba
    -3x Nob: Kombi-Skorcha

    Tankbustas 10
    -Boss Nob with Rokkit, 2 Bomb Squigs

    Tankbustas 10
    -Boss Nob with Rokkit, 2 Bomb Squigs

    TRANSPORTS
    Trukk
    -Big Shoota, Wrecking Ball

    Trukk
    -Big Shoota, Wrecking Ball

    Trukk
    -Big Shoota, Wrecking Ball

    Trukk
    -Big Shoota, Wrecking Ball

    Trukk
    -Big Shoota, Wrecking Ball

    Trukk
    -Big Shoota, Wrecking Ball

    Deathskulls Battalion

    Specialist Detachment [-1CP]: Dread Waaagh!

    HQ
    Big Mek on Warbike
    -Kustom Force Field, Kustom Mega-blasta

    Big Mek W/ Shokk Attack Gun[/b]
    -Choppa
    +(Relic) Da Souped-up Shokka

    TROOPS

    Grots 10
    Grots 10
    Grots 10

    HEAVY SUPPORT
    Mek Gun
    -Smasha Gun

    Mek Gun
    -Smasha Gun

    Mek Gun
    -Smasha Gun


    Total: 2,000pts, 13-2=11CP.

  16. - Top - End - #466
    Titan in the Playground
     
    Forum Explorer's Avatar

    Join Date
    Feb 2008
    Location
    Canada
    Gender
    Male

    Default Re: Warhammer 40K Tabletop Thread XXXIX: Miracle on 39th Thread

    Quote Originally Posted by Hootman View Post
    Pursuant to my prior idea regarding Trukk-spam, I've built a list I will hopefully be able to test tomorrow. I'll most likely be playing against either Crimson Fists or Grey Knights. If anyone has any suggestions about what new and refreshing mistakes to avoid making (as opposed to the usual ones I keep making, like thinking any of my vehicle armor saves will ever pass), or any other insights, I'd appreciate reading them.

    Spoiler: Demolition Derby
    Show
    Evil Sunz Battalion

    HQ
    Deffkilla Wartrike
    +(W) Might is Right

    Weirdboy
    +(Warphead [-1CP]) Warpath, Fists of Gork

    TROOPS
    Boyz 12
    -11 Shootaboyz, Tankbusta Bomb
    -Nob with Killsaw and Choppa

    Boyz 12
    -11 Shootaboyz, Tankbusta Bomb
    -Nob with Killsaw and Choppa

    Grots 10

    ELITES
    Burna Boyz 12

    Nob with Waaagh! Banner
    -Kustom Shoota

    Nobz 10
    -Boss Nob: Choppa, Power Klaw
    -Nob: Choppa, Power Klaw
    -5x Nob: Choppa, Power Stabba
    -3x Nob: Kombi-Skorcha

    Tankbustas 10
    -Boss Nob with Rokkit, 2 Bomb Squigs

    Tankbustas 10
    -Boss Nob with Rokkit, 2 Bomb Squigs

    TRANSPORTS
    Trukk
    -Big Shoota, Wrecking Ball

    Trukk
    -Big Shoota, Wrecking Ball

    Trukk
    -Big Shoota, Wrecking Ball

    Trukk
    -Big Shoota, Wrecking Ball

    Trukk
    -Big Shoota, Wrecking Ball

    Trukk
    -Big Shoota, Wrecking Ball

    Deathskulls Battalion

    Specialist Detachment [-1CP]: Dread Waaagh!

    HQ
    Big Mek on Warbike
    -Kustom Force Field, Kustom Mega-blasta

    Big Mek W/ Shokk Attack Gun[/b]
    -Choppa
    +(Relic) Da Souped-up Shokka

    TROOPS

    Grots 10
    Grots 10
    Grots 10

    HEAVY SUPPORT
    Mek Gun
    -Smasha Gun

    Mek Gun
    -Smasha Gun

    Mek Gun
    -Smasha Gun


    Total: 2,000pts, 13-2=11CP.
    I don't like Smasha Guns, can you afford to upgrade them to Tracktor Kannons or Kustom Mega Kannons? Also I'd swap from Deathskulls to Bad Moons so you can have the Big Mek shoot twice.
    Spoiler: I'm a writer!
    Show
    Spoiler: Check out my fanfiction[URL="https://www.fanfiction.net/u/7493788/Forum-Explorer"
    Show
    here[/URL]
    ]Fate Stay Nano: Fate Stay Night x Magical Girl Lyrical Nanoha

    I Fell in Love with a Storm: MLP

    Procrastination: MLP



    Spoiler: Original Fiction
    Show
    The Lost Dragon: A story about a priest who finds a baby dragon in his church and decides to protect them.



  17. - Top - End - #467
    Firbolg in the Playground
     
    Renegade Paladin's Avatar

    Join Date
    Oct 2006
    Location
    Indiana
    Gender
    Male

    Default Re: Warhammer 40K Tabletop Thread XXXIX: Miracle on 39th Thread

    I got a Blood and Skulls 6x6 wheel conversion kit for the Taurox that came in the Tempestus Start Collecting box I picked up secondhand, so I'm going to get to work building it. I believe I'm going to use all the magnets and make the missile launcher into an air defense emplacement or something.
    "Courage is the complement of fear. A fearless man cannot be courageous. He is also a fool." -- Robert Heinlein


  18. - Top - End - #468
    Titan in the Playground
     
    Ionbound's Avatar

    Join Date
    Mar 2013
    Location
    Elsewhere
    Gender
    Intersex

    Default Re: Warhammer 40K Tabletop Thread XXXIX: Miracle on 39th Thread

    I still think Salamander doctrine is way better than people think it is, because +1 to wound is extremely significant, even moreso on high shot, low strength weapons like flamers and heavy flamers. Doubly so because of how good Flamecraft can be if you're packing enough flamers. The only problem really is how to get them close, which, while significant, is not unsolvable.

  19. - Top - End - #469
    Titan in the Playground
     
    Lizardfolk

    Join Date
    Jan 2008

    Default Re: Warhammer 40K Tabletop Thread XXXIX: Miracle on 39th Thread

    Quote Originally Posted by Ionbound View Post
    The only problem really is how to get [Salamanders] close, which, while significant, is not unsolvable.
    In Turns 1 and/or 2? Yes it is.
    If you haven't already done significant damage to your opponent's army by Turn 3, you're in for a bad rest of the game. This is why even White Scars are trying to get in Melee on Turn 1, even if Assault Doctrine can't pop before Turn 3.
    Spoiler: My Mum Says I'm Cool
    Show
    Quote Originally Posted by Anuan View Post
    Cheesegear; Lovable Thesaurus ItP.
    Quote Originally Posted by Lycan 01 View Post
    Cheesegear, have I told you yet that you're awesome?
    Quote Originally Posted by MeatShield#236 View Post
    ALL HAIL LORD CHEESEGEAR! Cheese for the cheesegear!
    Quote Originally Posted by Shas'aia Toriia View Post
    Cheesegear is awesome

  20. - Top - End - #470
    Barbarian in the Playground
    Join Date
    Nov 2007
    Location
    Boston, MA

    Default Re: Warhammer 40K Tabletop Thread XXXIX: Miracle on 39th Thread

    Quote Originally Posted by Forum Explorer View Post
    I don't like Smasha Guns, can you afford to upgrade them to Tracktor Kannons or Kustom Mega Kannons? Also I'd swap from Deathskulls to Bad Moons so you can have the Big Mek shoot twice.
    I normally run KMKs, so one of my goals for this list was to field test the Smasha Gunz, and see how they compare. The Internet generally seems well-disposed towards them in my research, so I'm going to see what the fuss is about.
    Doing a little mental math, they SEEM alright. Half the cost for half the shots, but longer range with more AP might be worth it. Since their odds of wounding scales directly with Toughness instead of using the normal rules...well, if I did my math right, the Smashas are better than KMKs at wounding vs T6 and below. Most vehicles are T7 or T8, though, which means the Smasha Gunz's true calling MIGHT be trying to set up a sneaky shot on a Character, or for vaporizing heavy infantry. I think the real secret benefit of Smashas might be that I won't feel pressured to reroll the number of shots; 1d3 just doesn't have enough variance to be worth rerolling, and I have an entire second gun for the same cost.

    As for the Big Mek, by being part of the Dread Waaagh! Detachment, he can already shoot twice for the same cost as Bad Moons would, and his multiple floating rerolls are somewhat more useful. If I had more units in that detachment that weren't all grots, it might matter. If I had Lootas, it would be an almost mandatory change, which is sorta silly when you consider who the "looting all the stuff" clan is supposed to be.

  21. - Top - End - #471
    Titan in the Playground
     
    Ionbound's Avatar

    Join Date
    Mar 2013
    Location
    Elsewhere
    Gender
    Intersex

    Default Re: Warhammer 40K Tabletop Thread XXXIX: Miracle on 39th Thread

    Quote Originally Posted by Cheesegear View Post
    In Turns 1 and/or 2? Yes it is.
    If you haven't already done significant damage to your opponent's army by Turn 3, you're in for a bad rest of the game. This is why even White Scars are trying to get in Melee on Turn 1, even if Assault Doctrine can't pop before Turn 3.
    ...When at any point did I say that a Salamanders army would be lacking the capacity to put out on T1? All I'm saying is that flamers are good but any list that includes flamers needs to have it's game plan built around their range restriction. Not that you can't run things like Lascannons or Stalker Bolters or Invictor Warsuits or Executioners or whatever your favorite long-range shooting or infiltrating model is to actually do things on the first turn.

  22. - Top - End - #472
    Titan in the Playground
     
    Blackhawk748's Avatar

    Join Date
    Oct 2012
    Location
    Tharggy, on Tellene
    Gender
    Male

    Default Re: Warhammer 40K Tabletop Thread XXXIX: Miracle on 39th Thread

    Quote Originally Posted by Ionbound View Post
    ...When at any point did I say that a Salamanders army would be lacking the capacity to put out on T1? All I'm saying is that flamers are good but any list that includes flamers needs to have it's game plan built around their range restriction. Not that you can't run things like Lascannons or Stalker Bolters or Invictor Warsuits or Executioners or whatever your favorite long-range shooting or infiltrating model is to actually do things on the first turn.
    Then the question becomes, why are you using Flamers at all?
    Quote Originally Posted by Guigarci View Post
    "Mr. Aochev, tear down this wall!" Ro'n Ad-Ri'Gan, Bard
    Tiefling Sorcerer by Linkele
    Spoiler: Homebrew stuff
    Show
    My Spell, My Weapon, Im a God

    My Post Apocalyptic Alternate Timeline setting: Amerhikan Wasteland


    My Historical Stuff channel

  23. - Top - End - #473
    Titan in the Playground
     
    Ionbound's Avatar

    Join Date
    Mar 2013
    Location
    Elsewhere
    Gender
    Intersex

    Default Re: Warhammer 40K Tabletop Thread XXXIX: Miracle on 39th Thread

    Because they're really good? I'm not saying every model in your army has to be holding a flamer. Rather, I think that between the Salamanders Doctrine, the Flamecraft stratagem, and the existence of large transports that can carry large numbers of flamer-holding models, you can work around the range restriction without investing all of your army into that gameplan and still have points and CP left over to do other things with that cover the weakness of that gameplan such as getting T1 kills and providing a threat that the opponent has to work through before they can start shooting at your transports, and that doing so is worth doing because, to use Assault Centurions as an example, you can get 72 auto-hitting S4 shots with +1 to wound, which will rip through just about any infantry blob in the game, up to and including the dreaded IH Intercessor Brick.

    I'm not saying you have to be purely focused on flamers, just that investing in them is, in my opinion, a good use of points, so long as their limitations are kept in mind.
    Last edited by Ionbound; 2020-02-29 at 10:49 AM.

  24. - Top - End - #474
    Dwarf in the Playground
     
    Don Qui Ho Tep's Avatar

    Join Date
    Dec 2019
    Location
    San Diego

    Default Re: Warhammer 40K Tabletop Thread XXXIX: Miracle on 39th Thread

    In which addition did something like combat doctrines originally appear?

  25. - Top - End - #475
    Titan in the Playground
     
    Lizardfolk

    Join Date
    Jan 2008

    Default Re: Warhammer 40K Tabletop Thread XXXIX: Miracle on 39th Thread

    Quote Originally Posted by Don Qui Ho Tep View Post
    In which addition did something like combat doctrines originally appear?
    Doctrines originally appeared in 7th Ed, and only got to use them once, but you could choose when to use them. But, they were very different to how they are now, mostly because of the change to how Captains work.

    e.g; Devastator Doctrine; Until end of turn, all of your Heavy weapons re-roll 1s to hit.

    Tactical and Assault did the same. For one turn, but you got to pick.

    The problem is that in order to force people away from Soup, the bonus you get from playing a single Faction, has to be worth it. By-and-large, what you get for playing a single Chapter, is fairly worth it, with two exceptions; Iron Hands' Doctrine+ is broken, Salamanders' Doctrine+ is basically useless 'cause you'll never use it. White Scars' are pretty naff, too.

    There you go. Play a White Scars and Salmanders army. You still get Combat Doctrines, but you don't get Doctrines+, 'cause who cares?

    It's not the Doctrines' problem.
    It's the Doctrines+:
    - Iron Hands can move and shoot with Heavy weapons, no penalty
    - Iron Hands re-roll 1s to hit with Heavy weapons.

    Jesus GW. Pick one, not both. Iron Hands still get that. 'But it's only for one turn, now'. Yeah, but that Turn is 1.
    Spoiler: My Mum Says I'm Cool
    Show
    Quote Originally Posted by Anuan View Post
    Cheesegear; Lovable Thesaurus ItP.
    Quote Originally Posted by Lycan 01 View Post
    Cheesegear, have I told you yet that you're awesome?
    Quote Originally Posted by MeatShield#236 View Post
    ALL HAIL LORD CHEESEGEAR! Cheese for the cheesegear!
    Quote Originally Posted by Shas'aia Toriia View Post
    Cheesegear is awesome

  26. - Top - End - #476
    Ogre in the Playground
     
    AssassinGuy

    Join Date
    Aug 2008
    Location
    Malaysia

    Default Re: Warhammer 40K Tabletop Thread XXXIX: Miracle on 39th Thread

    So I finally got around to finishing the Death Guard contingent of my Dark Imperium box, and dang.

    Those miniatures are decidedly not noob friendly. I can clearly recall earlier boxes having simple push-fit models, but a few of the ones in DI are super fiddly. At least the DG ones were. Isn’t a new edition box supposed to be, you know, accessible?

    The SM look simpler, but I haven’t started on them yet.
    Awesome OOTS-style Fallout New Vegas avatar by Ceika. Or it was, before Photobucket started charging money.

    General nerd person. Mostly computer games and manga.

  27. - Top - End - #477
    Dwarf in the Playground
     
    Don Qui Ho Tep's Avatar

    Join Date
    Dec 2019
    Location
    San Diego

    Default Re: Warhammer 40K Tabletop Thread XXXIX: Miracle on 39th Thread

    I had a similar experience with Blackstone Fortress, actually. Lots of spindly bits that surely would have snapped-off if someone was trying to pull them out without clippers, lots of filing and cleaning and gaps to fill with green stuff. I think "easy to build" is a polite fiction. As the kits have become more intricate (and they do look lovely), I imagine it is more difficult to make an easy-to-build version.

    I started with Battle for Macragge. Those sculpts were so simple, but they still needed glue for things like Space Marine backpacks and Genestealer arms.

    -------
    Quote Originally Posted by Cheesegear View Post
    It's not the Doctrines' problem.
    It's the Doctrines+:
    - Iron Hands can move and shoot with Heavy weapons, no penalty
    - Iron Hands re-roll 1s to hit with Heavy weapons.

    Jesus GW. Pick one, not both. Iron Hands still get that. 'But it's only for one turn, now'. Yeah, but that Turn is 1.
    Given that a lot of marine armies will emphasize Turn 1, is there a viable list across different armies for a Turn 1 turtle? For Chaos I wonder if Noctilith Crowns might be worth taking and plopping across your DZ. Try and flub the First Turn Roll and let your opponent waste that first turn of shooting.

    I'm sure people have tried to make that work in other forms. What armies do it best?
    Last edited by Don Qui Ho Tep; 2020-03-01 at 05:38 AM.

  28. - Top - End - #478
    Titan in the Playground
     
    Lizardfolk

    Join Date
    Jan 2008

    Default Re: Warhammer 40K Tabletop Thread XXXIX: Miracle on 39th Thread

    Quote Originally Posted by Don Qui Ho Tep View Post
    I'm sure people have tried to make that work in other forms. What armies do it best?
    Armies that are soft-banned out of the ITC due to time clocks, and that's why Iron Hands are so strong. Because their counter(s) aren't in the format.

    If you have an army with ~150 models, where the majority of them have:
    a) An Invulnerable,
    b) Ignore Wounds,
    c) Don't take Morale, and
    d) Respawn

    You can survive Iron Hands. Easily. Unfortunately, if you're playing in a format with clocks, you shouldn't be running an army with ~150 models in it.
    Last edited by Cheesegear; 2020-03-01 at 07:17 AM.
    Spoiler: My Mum Says I'm Cool
    Show
    Quote Originally Posted by Anuan View Post
    Cheesegear; Lovable Thesaurus ItP.
    Quote Originally Posted by Lycan 01 View Post
    Cheesegear, have I told you yet that you're awesome?
    Quote Originally Posted by MeatShield#236 View Post
    ALL HAIL LORD CHEESEGEAR! Cheese for the cheesegear!
    Quote Originally Posted by Shas'aia Toriia View Post
    Cheesegear is awesome

  29. - Top - End - #479
    Dwarf in the Playground
     
    Don Qui Ho Tep's Avatar

    Join Date
    Dec 2019
    Location
    San Diego

    Default Re: Warhammer 40K Tabletop Thread XXXIX: Miracle on 39th Thread

    Gotcha. Have you found similar difficulties with the CA2019 Maelstrom? Or has the doctrine FAQ not been in play long enough to notice a difference?

  30. - Top - End - #480
    Titan in the Playground
     
    Lizardfolk

    Join Date
    Jan 2008

    Default Re: Warhammer 40K Tabletop Thread XXXIX: Miracle on 39th Thread

    Quote Originally Posted by Don Qui Ho Tep View Post
    Gotcha. Have you found similar difficulties with the CA2019 Maelstrom?
    If there's no time clock, hordes win. That's been the major problem of the entire edition, so much so that Space Marines (and Chaos Marines) had to get whole new Codecies.
    At no point did either Codex address the fact that 'The player with the most models, wins.'

    ITC brought in time clocks.
    GW more-or-less removed Objectives from the game.

    GW said, in no uncertain terms, at the start of 8th Ed., that they wanted to make not!Space Marines, competitive.
    It took them a while (until the release of the AM Codex, and CA'17, to be exact), but they did it. But, to be fair, AM was always competitive, even in the Index.
    Oh ****. Turns out when you make your flagship Faction, non-competitive, people don't buy it. ****. What do?

    Removing Objectives from the game (more or less), and adding in time clocks, means that the game near-solely revolves around Kill Points, and math-hammer; Shots-per-point, and ultimately, Damage-per-point. How does your army get Kill Points, the most efficiently.
    (How does your army not give up Kill Points, most efficiently, whilst still maintaining an even time limit? Play Iron Hands, obviously.)

    So, not too long ago, I was convinced that Space Marine Infiltrators were one of the best units in the Codex. Not to spam, mind. But that if you didn't have at least one unit (of 5) in your list, your list was bad because your opponent would be able to Reinforcement in basically wherever they wanted. Combine Concealed Positions with 'No set up allowed' Aura made a really, really strong unit because it gave you intensely strong board control, and perhaps a few free VPs because of your ability to start the game on an Objective.

    Why would you ever have any of your army not on the board? Turn 1 is so strong. So not is re-setting up not part of the game anymore (whatever happened to DMC Tzaangors?), but your opponent no longer cares about board control because Objectives don't matter.

    So scratch all of that. Infiltrators suck.
    Last edited by Cheesegear; 2020-03-01 at 09:43 AM.
    Spoiler: My Mum Says I'm Cool
    Show
    Quote Originally Posted by Anuan View Post
    Cheesegear; Lovable Thesaurus ItP.
    Quote Originally Posted by Lycan 01 View Post
    Cheesegear, have I told you yet that you're awesome?
    Quote Originally Posted by MeatShield#236 View Post
    ALL HAIL LORD CHEESEGEAR! Cheese for the cheesegear!
    Quote Originally Posted by Shas'aia Toriia View Post
    Cheesegear is awesome

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •