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2007-10-28, 06:34 AM (ISO 8601)
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Can someone explain to me Crafts?
I'm working on leveling my character up for the first time, and I'm wondering how the craft system works. The http://www.d20srd.org/ has been my main source of information so far. What I know is:
Crafting is not a skill, it is a placeholder. When you want to learn some sort of crafting, erase/delete/scribble out crafting and put in "craft: decorative cake frosting" or whatever skill it is you want. There are rules that govern end value base cost time spent on it etc.
What I don't know is:
What skills are good for crafting? How broad can crafting be? I mean, why go with "craft: bow-making" when you could have "craft: Woodworking" or even "craft: weaponmaking."
What can you make in crafting? How do you know what odd items are worth? What would be cost-effective for the party?Avatar by K penguin. Sash by Damned1rishman.
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2007-10-28, 06:46 AM (ISO 8601)
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- Aug 2007
Re: Can someone explain to me Crafts?
The more narrow a craft you take, the easier your DCs.
A master blacksmith can make weapons as well as a reasonably competent weaponsmith... but not so well as a master weaponsmith.
As to economics... well, the DMG-suggested treasure for adventuring renders crafting entirely inefficient from a financial standpoint. If your DM plays with different standards of wealth, then alchemy is a fine moneymaker.
Of course, certain skills are useful "on the road". Trapmaking or cooking are inherently useful to any adventurer. If you want to foment revolution, it could be convenient to know how to craft seige engines. If your city bans weapons, you might want to know how to make bows, polearms, or shivs...
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2007-10-28, 09:59 AM (ISO 8601)
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- Dec 2006
Re: Can someone explain to me Crafts?
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2007-10-28, 10:07 AM (ISO 8601)
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- Apr 2007
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- where dreams are made
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Re: Can someone explain to me Crafts?
Last edited by de-trick; 2007-10-28 at 10:08 AM.
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2007-10-28, 10:13 AM (ISO 8601)
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- Dec 2006
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- In America!
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Re: Can someone explain to me Crafts?
In my experience, only two Crafts are worth taking: Trapmaking and Alchemy. Alchemy lets you make interesting quasi-magical concoctions in your down time, and Trapmaking lets you set lures, tripwires, those classic traps where they start swinging upside-down by their ankles...the list can go on. You could also use them both together. Someone tries to open your spellbook without the special key? Spray alchemist's fire on them!
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2007-10-28, 10:17 AM (ISO 8601)
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- Dec 2006
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- London, England.
Re: Can someone explain to me Crafts?
Craft has very little benefit as a direct moneymaker or combat skill. What it's really for is for fluff - rounding your character out, making them more interesting, and giving you something to do when you've got some free time.
I like the art ones, personally - Craft (painting), Craft (drawing), Craft (sculpture), and so on. A high-level character can easily have a Craft skill to rival Shakespeare or Leonardo da Vinci, and there are lots of ways to make use of that if you're creative. :)
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2007-10-28, 11:46 AM (ISO 8601)
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- Sep 2007
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- Earth... sort of.
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Re: Can someone explain to me Crafts?
Ah. So then perhaps Alchemy and Art would be good choices.. that way I can use my nice fat +4 int modifier to help them out. Aah.. alchemy and art can go together in fun ways too...
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2007-10-28, 01:06 PM (ISO 8601)
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- Dec 2006
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- Brazil
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Re: Can someone explain to me Crafts?
That depends. A person that builds closets, houses, and carriages may have no idea on how to build a bow or arrows, that are weapons.
Likewise, the weapon making works for mostly mellee weapons, like a blacksmith specialized in weapons. Normal backsmithing is good to build metal tools, but you need to know how to makes weapons.
A rule some DMs use is to allow synergy bonuses. If you have 5 ranks in leather working, for example, you get a +2 bonus when using armor making to build leather armors.
Likewise, you need bowmaking to make bows. If you have ranks in weapon making, you get a synergy bonus in it.
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2007-10-28, 01:49 PM (ISO 8601)
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- Oct 2007
Re: Can someone explain to me Crafts?
obviously, everyone here is forgetting the valuable Artificer, and the fact that he is completely based around making stuff...namely constructs that do require some amount of craft skills...
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2007-10-28, 01:52 PM (ISO 8601)
- Join Date
- Dec 2004
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- The Land of Angles
Re: Can someone explain to me Crafts?
The most specialised Craft skill in the world is Craft: Fletching. It lets you make one type of item. Arrows.
Woo.
Even Craft: Bowyering can make two types of bows (or four if you include splatbooks).
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2007-10-28, 01:58 PM (ISO 8601)
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- May 2007
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- The Land of Cleves
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Re: Can someone explain to me Crafts?
The other place where the Craft skills can be useful is in combination with spells like Minor Creation and Fabricate. If you're planning on using those spells a lot, I'd recommend putting a smattering of points into Carpentry and Masonry (wood and stone being the most common raw materials you're going to encounter).
Some DMs might also rule that you need the appropriate Craft skill (in addition to the feats) to make magic items. Under the rules as written, though, it's probably easier to just hire a blacksmith or whatever to make the base item, which you then enchant.Time travels in divers paces with divers persons.
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2007-10-28, 02:01 PM (ISO 8601)
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- Oct 2007
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- Alaska
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Re: Can someone explain to me Crafts?
I love craft skills! They're completely useless in our campaign because we're almost always moving about, but they're great fun anyways, just for the character. As an example, I have a heavily armed character, and I gave him a bunch of ranks in craft: armor smithing. Now, I just easily fit this into his fluff saying how he only trusts armor he makes himself.
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2007-10-28, 02:04 PM (ISO 8601)
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- Apr 2007
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Re: Can someone explain to me Crafts?
If fletcher is most specific, what would be the broadest craft? Craft: Martha Stewart?
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2007-10-28, 03:05 PM (ISO 8601)
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- Oct 2007
Re: Can someone explain to me Crafts?
"'Lo, there do I see my father. 'Lo, there do I see my mother, and my sisters, and my brothers. 'Lo, there do I see the line of my people back to the beginning. 'Lo, they do call to me. They bid me take my place among them. In the halls of Valhalla where the brave may live forever."
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2007-10-28, 03:20 PM (ISO 8601)
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- Mar 2007
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- Reykjavík, Iceland
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2007-10-28, 04:59 PM (ISO 8601)
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- Jul 2005
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2007-10-28, 05:13 PM (ISO 8601)
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- Sep 2007
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- Earth... sort of.
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Re: Can someone explain to me Crafts?
No its
"Craft: Universe" and it takes 7 days, but one of them you get to sleep.Avatar by K penguin. Sash by Damned1rishman.
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2007-10-28, 08:41 PM (ISO 8601)
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- May 2007
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- The Land of Cleves
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Re: Can someone explain to me Crafts?
No its
"Craft: Universe" and it takes 7 days, but one of them you get to sleep.Time travels in divers paces with divers persons.
—As You Like It, III:ii:328
Chronos's Unalliterative Skillmonkey Guide
Current Homebrew: 5th edition psionics
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2007-10-28, 09:08 PM (ISO 8601)
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- Feb 2007
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Re: Can someone explain to me Crafts?
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2007-10-28, 09:16 PM (ISO 8601)
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- May 2007
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- Kingston, Ontario
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Re: Can someone explain to me Crafts?
If you're ever interested in making constructs it seems like Craft (sculpting) is the way to go. Every single construct I've seen requires a sculpting check, and while you could just hire the level 4 expert NPC to make the body of your homunculus since magic users are extremely (and rightly so) paranoid it may be better to do it yourself.
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2007-10-28, 09:24 PM (ISO 8601)
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- Sep 2007
Re: Can someone explain to me Crafts?
Actually, flesh golems and colossi don't rquire sculpting. They're the exception.
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2007-10-29, 04:55 AM (ISO 8601)
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- Sep 2007
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- Earth... sort of.
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Re: Can someone explain to me Crafts?
Ah.. interesting.
Currently, my character is a Lawful Evil Evoker. I'm currently imagining him as your sterotypical sort of oily-greasy noble type. I figured he ought to know some sort of silly aristocratic upperclass craft so it'd all fit...Avatar by K penguin. Sash by Damned1rishman.
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2007-10-29, 12:22 PM (ISO 8601)
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- Dec 2006
Re: Can someone explain to me Crafts?
Craft(Bad poetry) would probably be appropriate then. He can send it to the women he's woo-ing.
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2007-10-29, 02:24 PM (ISO 8601)
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- Mar 2007
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- Reykjavík, Iceland
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2007-10-29, 02:27 PM (ISO 8601)
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- Sep 2007
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- around...
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Re: Can someone explain to me Crafts?
a lot of prestige classes require a craft ranks, or even worse, profession ranks, so thats pretty much all its good for.
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2007-10-29, 05:41 PM (ISO 8601)
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- Sep 2007
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- Earth... sort of.
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Re: Can someone explain to me Crafts?
What can I make with Alchemy anyway? My understanding is
Acid
Fire
Liquid Ice
Instant Water-Just add water
Glue
Superglue
I was wondering if any other unique substances could be made. Also, is poison counted under Alchemy?Avatar by K penguin. Sash by Damned1rishman.
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2007-10-29, 06:00 PM (ISO 8601)
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- Jul 2005
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2007-10-29, 06:03 PM (ISO 8601)
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- May 2007
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- The Land of Cleves
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Re: Can someone explain to me Crafts?
a lot of prestige classes require a craft ranks, or even worse, profession ranks, so thats pretty much all its good for.
Alchemy also gives you thunderstones, sunrods, tindertwigs, and tanglefoot bags.Time travels in divers paces with divers persons.
—As You Like It, III:ii:328
Chronos's Unalliterative Skillmonkey Guide
Current Homebrew: 5th edition psionics
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2007-10-29, 06:11 PM (ISO 8601)
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- Aug 2007
Re: Can someone explain to me Crafts?
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2007-10-29, 07:19 PM (ISO 8601)
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- May 2007
Re: Can someone explain to me Crafts?
Crafting is useful to wizards who like to create things. This sounds obvious, but who would think you'd want craft: oragami?
Paper Golem! You can make these bad boys at level 5 on the cheap if you can succeed your craft: oragami check.
Want a simulacrum? Make sure you have craft: sculpting or nobody's going the believe the ruse (that is if you care. This spell is powerful enough. Who cares if your Balor's head is lopsided?)
Fabricate is probably the spell that is most likely to actually need you to have ranks. Take woodworking, smithing, and earthworks and I think you're covered for most practical situations.
Someone mentioned flavor and I think that's really what it boils down to. From an optimization standpoint, it's not really worth the ranks. I mean, my fighter's tower shield took a heavy hit from an ogre. I went to a smithy and began to repair it and the cleric spends a 'mending' spell to fix the damage that would have -- by the RAW -- taken me several hours.On DMPCs: "Remember, nothing will spice up your campaign quicker than long descriptions of NPC’s doing spectacular stuff while the players sit around and watch." -Shamus Young, DM of the Rings
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