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2007-10-20, 01:41 AM (ISO 8601)
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- Apr 2007
Re: 4th Ed Design Article: The Zombie
The term they're using is defenses. Spells and the like now get rolls to beat defenses, as opposed to the defender rolling saves. Like Star Wars Saga Edition uses. I haven't played it myself, but most people who have seem to like it.
And I'm not really concerned about the zombie template going away. Templates are a good idea in theory, but can be needlessly complicated in practice. It's basically an exercise in building a character of the right level, and then adding a whole other level of complication on top of that. Sure, it'd be a loss if lich or vampire templates went away, those are major villains you want some detail for. I can accept zombies just being an entry in the monster manual.Last edited by DSCrankshaw; 2007-10-20 at 01:51 AM.
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2007-10-20, 06:05 AM (ISO 8601)
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- May 2005
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- BROOKLYN!!
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Re: 4th Ed Design Article: The Zombie
The more I think about it, the more not having a zombie template isn't bad. In my current game, a zombie is a body soaked in positive or negative energy. To kill them, you have to separate the energy into enough pieces that the zombie doesn't have enough to move. this is done by destroying the brain (where most of the energy lies) and blasting/smashing/chopping the zombie into pieces. So human and elf zombie where the same. The issues came when we met winged and tailed zombies.
Gitp's No. 1 Cake hater
On Vacation until Aug 7th.
Spell currently researching: Explosive Pie.
Weapon currently crafting: +1 cakebane kris
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2007-10-20, 06:25 AM (ISO 8601)
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- Sep 2007
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- Land of Magic and Ponies
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2007-10-20, 08:28 AM (ISO 8601)
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- May 2007
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Re: 4th Ed Design Article: The Zombie
Elves are fragile because their constitution is low; once this is removed (by dint of them being undead), you've got a "fast" zombie compared to a "strong" zombie, something you can decide to do with a second of work.
Zombies lose special attacks, special qualities, racial abilities, skill points, feats, and mental ability scores. The only thing that differentiates them is the presence of gross physical characteristics, like wings and natural weapons; and Strength and Dexterity. I don't see enough of a difference between an elf corpse and orc corpse to make their zombie significantly different.Drew
This is for everyone who squints hard at stuff in the hope they'll spontaneously develop telekinesis.
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2007-10-20, 08:58 AM (ISO 8601)
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- Mar 2006
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- Connecticut
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Re: 4th Ed Design Article: The Zombie
Definitely not worth it, in my opinion, to bother with statting out a freakin' mook zombie every time you want/need one. Way better to just have the stats, and change the fluff up a bit. That IS what they did before the advent of Templates, after all.
Beguiler, you just got served.
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SpoilerOriginally Posted by BRC
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2007-10-20, 09:12 AM (ISO 8601)
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- Feb 2006
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Re: 4th Ed Design Article: The Zombie
to be truthful , with no int score non intelligent undead ought to be stupider than movie zombies. This is where you get bs like the players saying "that zombie wont try to attack me unless someone told it to, and other DnDism's which is part of the reaon why i think in CoC they had to get Int of 3 and stuff"
If they can make my zombies act more like movie zombies( and hopefully the original kind leaving the fast new super smart zombie of todays flicks to the GHOUL hopefully) More Power To Them.
As for being insulting, honestly I think that half the DnD community has their panties in such a bunch, and the other half bunched in the exact opposite way that they cannot do anything without the "wah im offended syndrom" honestly it seems like it to me.
Also to the person who like rolling for saves, Have you ever dm cause when you'r dealing with mook armies, that static reflex defence looks preety damn temping. And Besides the active player rolling the dice i thought made a lot of sense.(FIREBALL! Just a second, *The Tumble of maddly rolling dice* Save, Fail, Fail, Fail , Fail, Save, Fail, Fail , Fail , Fail, Fail okay now what do you? FIREBALL AGAIN, AGAIN , AGAIN)On the first day of Dnd my dm gave to me
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2007-10-20, 12:10 PM (ISO 8601)
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- Oct 2006
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- Indiana
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2007-10-20, 01:04 PM (ISO 8601)
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- Jun 2006
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- Fairfield, CA
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Re: 4th Ed Design Article: The Zombie
...of creatures that only appear within the MM. What if I want a zombie greenspawn zealot? I've got to spend twenty minutes figuring out all that crap when, with the nontemplate version, I can grab the "advanced" version and describe it as a rotting anthropomorphic alligator in full-plate.
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d20r Compilation PDF - last updated 9.11.14
d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
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2007-10-20, 10:41 PM (ISO 8601)
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- Oct 2006
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- Indiana
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Re: 4th Ed Design Article: The Zombie
If you want a zombie greenspawn zealot, you apply the zombie template to a greenspawn zealot. It isn't all that much paperwork next to, I don't know, everything else a DM has to do in any case to prepare for a campaign. Alternatively, you can take the sample human zombie and describe it as a rotting anthropomorphic alligator in full plate.
"Courage is the complement of fear. A fearless man cannot be courageous. He is also a fool." -- Robert Heinlein
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2007-10-20, 10:58 PM (ISO 8601)
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- Jun 2006
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- Fairfield, CA
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Re: 4th Ed Design Article: The Zombie
And I try to prepare like any other DM does. But there are instances when the PCs do something I was completely unprepared for--or not planning on preparing for another three or four sessions--and I have to make things up on the fly. In such an instance, the non-template format is vastly superior in usefulness to that of a template format. In an instance where I can readily prepare, the template is more accurate and is still useful, but the non-template format does not reduce in value at all--and actually cuts down on my preparation time, leaving me with either more free time on my hands or the ability to focus on other things that the PCs may run into.
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d20r Compilation PDF - last updated 9.11.14
d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
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2007-10-20, 11:38 PM (ISO 8601)
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- Aug 2005
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- Victoria, BC
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Re: 4th Ed Design Article: The Zombie
Personally, I don't mind the change. I always wanted to use Zombies, but they just didn't seem powerful enough to pose much of a threat, I mean, their HP was measly, at best. Also, Zombie isn't a template, that's not a huge deal for me, as long as the zombies are decently tough and lumbering, a Zombie template for 4e would be easy enough to put together. That being said, I really hope templates stay in.
Lords of Madness:Putting the 'Love' back in 'Lovecraft'
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2007-10-20, 11:42 PM (ISO 8601)
- Join Date
- Mar 2006
Re: 4th Ed Design Article: The Zombie
To be honest, if I wanted to do a greenspawn zealot zombie, I'd just use the commoner zombie with some hit dice slapped on. It's not that templates are complicated, it's just that zombies aren't worth the effort. The template changes most of the creature's mechanics anyway. Nearly everything from the original creature is lost, so why bother with a template? It's like a vampire, where the starting creature makes a great difference in the zombie's abilities.
I am a poor man, some say I’m half crazy,
son of the sword and the knife
Lady I pledge you my sword and my honor,
my heart and my pride and my life
--Bella Doña, by Joe Bethancourt
Spoiler
Alas, poor Draknir. By Mephibosheth
Owl-atar by KingGolem
You will be missed, dear 'stache...
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2007-10-21, 01:20 AM (ISO 8601)
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- Oct 2006
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- My house.
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Re: 4th Ed Design Article: The Zombie
I, for one, mostly like this one. If you don't, just take a skeleton and pretend it still has some chunks of flesh on it still, slower/clumsier, call it a "Zombie", etc. Bam!
Last edited by Binary Stars; 2007-10-21 at 01:23 AM.
Imagine if, when those stormtroopers stopped ol' Obi Wan, and asked about his droids, he bellowed "YES, THESE ARE THE DROIDS YOU ARE LOOKING FOR!! PREPARE TO ENGAGE IN HONORABLE COMBAT!!" and whipped out his lightsabre.
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2007-10-21, 01:37 AM (ISO 8601)
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- Sep 2007
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- In your head.
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Re: 4th Ed Design Article: The Zombie
This makes me want to break out The Cranberries.
"Come play in the darkness with me."
Thanks for the avatar, banjo1985!
Spoiler
I guess I'm a Neutral Good Human Wizard (4th Level)
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Take the 'What D&D Character am I?" Quiz!
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2007-10-21, 01:40 AM (ISO 8601)
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- Jan 2007
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- *stab*
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2007-10-21, 01:47 AM (ISO 8601)
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- Oct 2006
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- Here and there.
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Re: 4th Ed Design Article: The Zombie
Catatar made for me many years ago ... pretty sure by banjo1985
Werewolf Awards: 'Best Narration: Helgraf'
Rabbit says stuff that makes me blush.
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2007-10-21, 02:26 PM (ISO 8601)
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- Feb 2006
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- Washington, DC
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Re: 4th Ed Design Article: The Zombie
I'm guessing that they're getting rid of templates and level adjustment all together. And I say good riddance. They've been very clear that material in the MM is meant for monsters/enemies, not PCs. Instead, they'll publish separate rules for PCs who want to play non-standard races. IMO, this is a much better way of going about it.
Building encounters will be much faster and easier for DMs. Building a PC will be much easier and balance issues will be reduced (i.e., you can have play something that would normally be a high LA race but still be a full caster, without being totally nerfed). The down side is if WotC doesn't publish rules for a race that you want to play, then you have to home brew them. And I'm fine with that.
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2007-10-21, 09:35 PM (ISO 8601)
- Join Date
- Apr 2006
- Location
- Illinois
Re: 4th Ed Design Article: The Zombie
The Death Knight article mentions that that's template material, not monster material, so templates are still around. I'll be in favor of that if the "actually differentiating melee abilities" thing pans out nicely; my problem with the Zombie template is just that the thing doesn't tend to pay off.
A good template takes the core monster and builds on it. The Zombie template takes a monster a strips away just about everything. And then it takes another monster and strips away just about everything so that it looks almost exactly like the first monster post-zombification. When you have a template that takes different monsters and boils them down into simpler, nearly identical monsters, it's really not very useful as a template.Last edited by Merlin the Tuna; 2007-10-21 at 09:35 PM.
Merlin the Tuna
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2007-10-21, 09:47 PM (ISO 8601)
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- Jan 2006
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Re: 4th Ed Design Article: The Zombie
I think the best approach would be to say that all zombies of a given size use the same basic stats, but then allow certain characteristics to carry over from the base creature. For instance, a zombie wyvern would be a Large zombie with a fly speed. No calculating stats, no crunching numbers, just take the basic zombie and slap on wings--sort of a "template lite."
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2007-10-21, 11:57 PM (ISO 8601)
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- Apr 2006
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- Illinois
Re: 4th Ed Design Article: The Zombie
Since there seem to be so many people upset at the loss of the Zombie template, here's a rundown I did of the existing system over at ENWorld.
Originally Posted by Merlin the TunaOriginally Posted by Merlin the TunaMerlin the Tuna
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2007-10-22, 12:10 AM (ISO 8601)
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- Jan 2006
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Re: 4th Ed Design Article: The Zombie
Yeah, this sums it up pretty well. There are other advantages to using a "standard zombie" rather than a template, too--like game balance. It's a lot easier to balance animate dead if you don't have to worry about the possibility that some monster will happen to interface perfectly with the zombie template to produce a super-zombie.
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2007-10-22, 12:41 AM (ISO 8601)
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- Jul 2006
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Re: 4th Ed Design Article: The Zombie
I like templates in general because they make monsters more interesting. The zombie template doesn't appeal to me because it doesn't make things more interesting, it provides a system for stripping away what's interesting about a monster until all that's left is its shambling corpse. It's just as well that they strip away everything but size (and, I hope, shape: quadruped zombies should probably have some difference from biped zombies) and save a lot of work.
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2007-10-22, 02:41 AM (ISO 8601)
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- Jul 2007
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Re: 4th Ed Design Article: The Zombie
No template = bad.
Slam = Unarmed attack, available only to monsters (this to keep seperate from PC's, specifically monk types).
Zombies now succeptable to crits = I don't like it. Dead tissue ignores stabbings in the lungs thankyouverymuch.
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2007-10-22, 03:01 AM (ISO 8601)
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- Nov 2006
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- Watching the world go by
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Re: 4th Ed Design Article: The Zombie
But if you hack a zombie to pieces in the right places it will just fall apart.
And as Merlin the Tuna said, how does the zombie template actually help? In almost every case it churns out the same creature at any given size category. The only real differences are hit dice and speed. Even a fly speed doesn't help a zombie much.
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2007-10-22, 08:07 AM (ISO 8601)
- Join Date
- Dec 2004
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- Tallahassee, Florida
Re: 4th Ed Design Article: The Zombie
The easy I do before breakfast,
The difficult I do all day long,
The impossible achieved during the workweek,
Miracles performed when possible.
People call me the Fixer,
and I am here to help you.Spoiler
Fixer's Guide to Neutrality
Fixer's Fighter Fix
(Campaign) Characters:
Searching For... Goldenrod
Survival... Gelder
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2007-10-22, 09:03 AM (ISO 8601)
- Join Date
- Apr 2007
Re: 4th Ed Design Article: The Zombie
All this means to me is that I have to homebrew a 'Voodoo' zombie, compared to now, where I have to homebrew a 'Romero' zombie.
Thing is, I like the Romero zombies more.
Also, what implications will this have to animated dead? Current zombies don't do anything beyond their simple orders, even after their master dies. Will current zombies roam free?
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2007-10-22, 11:39 AM (ISO 8601)
- Join Date
- May 2006
Re: 4th Ed Design Article: The Zombie
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2007-10-22, 11:43 AM (ISO 8601)
- Join Date
- Mar 2006
Re: 4th Ed Design Article: The Zombie
"Back to back, belly to belly, I don't give a damn, 'cause I'm stone dead already..."
I am a poor man, some say I’m half crazy,
son of the sword and the knife
Lady I pledge you my sword and my honor,
my heart and my pride and my life
--Bella Doña, by Joe Bethancourt
Spoiler
Alas, poor Draknir. By Mephibosheth
Owl-atar by KingGolem
You will be missed, dear 'stache...
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2007-10-22, 11:48 AM (ISO 8601)
- Join Date
- Apr 2007
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2007-10-22, 12:04 PM (ISO 8601)
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- Aug 2007
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- Baltimore MD
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Re: 4th Ed Design Article: The Zombie
Originally Posted by khanderas
If crits were allowed on undead, I'm sure my DM could come up with flavorful crit descriptions that didn't break believeability. "You swing your hammer and totally pulverize the zombie's rib cage. Limbs fly everywhere." "The skeleton reaches for you, and your dagger hacks off its arm." "You shoot it in the head. Its head explodes."Blunder's Law: Just because it can be fixed doesn't mean it's not broken.