Results 91 to 103 of 103
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2007-10-22, 12:06 PM (ISO 8601)
- Join Date
- Jun 2007
Re: 4th Ed Design Article: The Zombie
Well well well, yet another thing that helps convince me to not be bothered to buy 4th-edition, which is depressing considering how much I fell in love with 3rd-edition. Come on, half the cosmology stolen from Warcraft (Feywild coughEmeraldDreamcough)? Tiefling Warlocks as a core race and class? What were they drunk or something?
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2007-10-22, 12:11 PM (ISO 8601)
- Join Date
- Feb 2005
- Location
- Westland, Michigan
- Gender
Re: 4th Ed Design Article: The Zombie
This looks like an improvement to me. Hordes of zombies are earier to run if they are all the same. Who cares what the abse race is if there are 10 of tem attacking you. It's just fluff now.
As for saves being a target... That's pretty mcuh how I play now. I make casters roll d20 to set the DC for spells now and thiss will remain the same.
As for criticals... Maybe a stab to the heart won't overly damage a zombie, but if I hack a leg off at the knee, it will seriously slow it down.
Since there are not rules for specific body part damage, it is represented by damage to the overall system.
And for slam attacks. I always view them as general swipes with a body part, usually arms. I didn't think it needed to be spelled out. Does it really matter if it is the creatures, head, arm or legs?All hail the Dark One!
"Never argue with an idiot. They'll bring you down to their level and beat you with experience" I'm a level 8 Idiot.
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2007-10-29, 10:38 AM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Under a 1st Ed AD&D DMG
Re: 4th Ed Design Article: The Zombie
'
Really? You've heard good things about the "DO away with any chance they have not to use a mini system" Saga edition?
Wow. I haven't had a chance to play it, but I've heard nothing but bad things about the dumbing down of t he system, and the obvious attempt to force minis on players.
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2007-10-29, 11:31 AM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Washington, DC
- Gender
Re: 4th Ed Design Article: The Zombie
I've played Saga, and I like it a lot. It's basically just a streamlined d20 system with fewer obnoxious rules. Here's a good summary, if you're interested.
Also, I've found that its nearly impossible to play D&D without some sort of minis. Even when I played 1st ed 20 years ago we used graph paper and tiny chess pieces (from a magnetic portable set that folded up and fit in your pocket). Combat with measurements involved pretty much requires it. But there's never been a need to buy TSR/WotC sanctioned anything. You just need a map, proportionately sized figures, and maybe some terrain from the bin at the gaming store or from your Lego collection.
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2007-10-29, 12:07 PM (ISO 8601)
- Join Date
- Apr 2007
Re: 4th Ed Design Article: The Zombie
I've also played Saga Edition, and I can say that I have many good things to say about it. My only real issue is with ninja Jedi deflecting the heck out of every projectile, but even that's not as bad as most D&D stuff. I also don't see how it 'pushes' minis onto players any more than D&D...
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2007-10-29, 12:12 PM (ISO 8601)
- Join Date
- Aug 2007
- Location
- Baltimore MD
- Gender
Re: 4th Ed Design Article: The Zombie
I haven't played it, but I'd say that the reactions I've heard have been 75% or more positive. About as good as the reaction to ToB. I'm surprised that TurkishProverb's had such a different experience.
Blunder's Law: Just because it can be fixed doesn't mean it's not broken.
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2007-10-29, 12:12 PM (ISO 8601)
- Join Date
- Feb 2007
- Location
- England
- Gender
Re: 4th Ed Design Article: The Zombie
I like that Undead (Or atleast zombies) and maybe even constructs too are vulnerable to critical hits.
Cause in my head, Smashing a Lich's skull in with a warhammer, even with undead-ness its GOT to hurt more than a regular attack, and Im sure if you jammed your spear into that Iron golems gears or dented a vital joint with a morning star its going to be more than a regular attack, Maybe your sword slashed the G. cube juust right and easily tore it in half.
I don't like the generic zombies, I mean there is a difference between Elves and Bugbears dispite they are both medium humaniods.Last edited by Yeril; 2007-10-29 at 12:15 PM.
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2007-10-29, 12:45 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Under a 1st Ed AD&D DMG
Re: 4th Ed Design Article: The Zombie
I've played for years and only really used minis for wide scale infantry combat or when the other players demanded it.
D&D still (for the moment) has a measurement other than SQUARES.
Star wars does not.
Everything has a range/sight/move of X squares. This is a pain when figuring non-combat movment, nevermind the obvious mini-oriented comat issue...
Frankly, in comparison to that, the ninja jedi are enjoyable.
75%? Who have you been playing around, Wizard reps?
Frankly, like i've said, I don't ahve a group right now, so i haven;t PLAYED it, but I've heard nothing good outside of you guys, wizard reps, and the occasional wizard fanboy. its been like 70% bad feedback coming towards me. 85% if you cut out the wizard reps and you guys.
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2007-10-29, 03:44 PM (ISO 8601)
- Join Date
- Mar 2006
Re: 4th Ed Design Article: The Zombie
Everything in 3rd edition D&D is, effectively, measured in squares. Every form of movement or measurement that matters in a game is measured in increments of five feet. No race has a speed of 33 feet. No spell has a radius of 19 feet plus 4 feet per level. D&D's been running on squares since 3.0 came out. If it bothers you, just translate in your head, every square is five feet. Six squares away? It's thirty feet. Nine squares? Forty-five. We're not looking at calculus, here.
I am a poor man, some say I’m half crazy,
son of the sword and the knife
Lady I pledge you my sword and my honor,
my heart and my pride and my life
--Bella Doña, by Joe Bethancourt
Spoiler
Alas, poor Draknir. By Mephibosheth
Owl-atar by KingGolem
You will be missed, dear 'stache...
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2007-10-29, 05:09 PM (ISO 8601)
- Join Date
- May 2004
- Location
- Enterprise, Alabama
- Gender
Re: 4th Ed Design Article: The Zombie
Last edited by Starbuck_II; 2007-10-29 at 05:15 PM.
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2007-10-29, 05:49 PM (ISO 8601)
- Join Date
- Aug 2007
- Location
- In a shadow of a shadow
- Gender
Re: 4th Ed Design Article: The Zombie
My Homestuck role is Thane of Space of the Land of Insanity and Frogs.
The Malkavians would be proud.
***
Thanks to Mokipi for the Exalted avatar!
For avatars of your own, he's on White Wolf.
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2007-10-29, 05:51 PM (ISO 8601)
- Join Date
- Feb 2007
- Location
- Boston
- Gender
Re: 4th Ed Design Article: The Zombie
By the rules, you're supposed to round down to multiples of 5ft, but if you don't play with a grid or miniatures at all, then there's no one stopping you from saying "okay, your speed is 7.5 ft per round". It's just generally easier to keep track of everything when it's all nice round numbers.
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2007-10-29, 05:58 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Under a 1st Ed AD&D DMG
Re: 4th Ed Design Article: The Zombie