New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 5 of 27 FirstFirst 123456789101112131415 ... LastLast
Results 121 to 150 of 790
  1. - Top - End - #121
    Dwarf in the Playground
     
    Flumph

    Join Date
    May 2017

    Default Re: Pan-aeons: a God Game

    Spoiler: The Paths of Divinity part 2
    Show
    In addition to these four Paths made by Kahar-Djin, the rest of the pantheon created eight more Paths: Chern's Path of Squalor, Transcendence of the Self; Yir's Path of Perfection, Transcendence of the World; Ymon-Thal's Path of the Soul, Memory of the Self; Avestra's Path of Nature, Memory the World; Alatadriel's Dance of Flame, Expression of the Self; Petr's Path of Reflection, Expression of the World; Timorin's Path of Emotion, Application of the Self; and Grawissen's Path of Knowledge, Application of the World.

    Spoiler: The Path of Squalor
    Show
    One who travels this Path has been brought low by the cruelties of life, and has from their hardship discovered that the true nature of divinity lies in a god's detachment from the limitations of the mortal form. Though all things must die and decay, the potentiality of a mortal can never truly fade so long as a soul remains to drive them. Therefore the practitioners of the Path of Squalor seek to hold themselves together through sheer force of will and mortal tenacity.

    Threshold Zero: the requirement to attain this threshold is simple; the mortal must be in some way permanently diseased or disabled. Cripples, lepers, the blind, the malnourished, the unsound of mind, and many others who suffer are eligible for the Path of Squalor.

    First Threshold: at this point the traveller has learned to overcome their ailment through sensible self-medication and a disciplined lifestyle, to the point where they can lead a normal life. The crippled learn to move unimpeded with the tools at their disposal, the lepers keep themselves bandaged and clean, the blind hone their other senses, and so on. This kind of self sufficiency is an achievement worthy of its own threshold, and indeed many will cease travelling the path here now that their ailment has been overcome. However, there is more for those who seek it.

    Second Threshold: those who have adapted to the limitations of their body, but regardless continue to pursue the path, begin to develop robustness against further ailments. Poisons, diseases, injuries, and sustained poverty no longer harm the traveller. They can eat anything and live anywhere, without suffering as they once would have. This threshold cannot be attained through a sensible lifestyle alone, one must seek out ailments and apply them in small doses to increase resilience. Activities like flagellation, fasting, and the limited consumption of poisonous or diseased substances are all necessary to reach this threshold.

    Third Threshold: this threshold comes fairly quickly and naturally after the second threshold; now, instead of merely being able to live with suffering, the traveller thrives in it. The poisoned grow stronger, the diseased fitter, the addled more focussed. At this threshold one gains the ability to perform a blood sacrifice, spilling their own blood to become temporarily superhuman.

    Fourth Threshold: a sacrifice is required to reach this threshold. The traveller must intentionally inflict another permanent ailment upon themselves, something that even their supernatural robustness won't help them to recover from. This time, however, their damage is compensated for by a spiritual replacement. Someone missing a hand gains the use of a single spectral hand to move things telekinetically, someone blinded gains an uncanny sight that surpasses normal vision, missing a leg might grant the ability to levitate, and so on. Further sacrifices can be made for the same effect.

    Final Threshold: the traveller has now sacrificed so much that a normal mortal would be as good as dead. But this traveller is no mere mortal any more. The traveller may now forgo their mortal body entirely, projecting a wholly spiritual manifestation of themselves that has all their sacrificed abilities while being immune to the effects of the physical world. Once their physical body finally dies, the transcended soul is then free to do as it wills, exempt from the cycle of reincarnation similarly to the other paths (not sure if these guys would be on the council too, I'll let Kahar-Djin decide that).


    Spoiler: Path of Perfection
    Show
    Those who travel this Path believe that the true power of divinity lies in a god’s perfect natures, so immutable that the world cannot affect them and instead shifts to their will. To come close to the divine in their true eternal perfection is impossible, but to achieve a small sliver of it on this world is possible through constant judgement of one's self and those around them and perfection in as many things as possible. Those that walk this path may use magic, seeing it as any other talent to be perfected, but may never walk another Path again after starting to walk this one (for all other Paths are imperfect and flawed), even attempting to walk along this path strips those immortal masters of other paths of their talents in what they had learned; however, gods may walk along the path of perfection as well as other paths as normal for them (though it does them little good).

    Threshold Zero: Those that would walk the path of perfection must believe that they need to be perfect, must be perfect, that the flaws of the world can be used against itself, and must have some talent that they are currently perfecting. Singing, swordsmanship, dancing, music script writing, anything that can be perfected qualifies. Other than this there are no requirements.

    First Threshold: The perfectionist at this stage is able to see the flaws of those around them and in themselves, only a demi-god or full god being too naturally perfect to be the target of their cynical eyes. As long as the perfectionist has some degree of skill in any broad field (music, combat, magic, paths, ect), they may exploit the flaws of others around them with a simple glare to make them fail in any attempt (voices cracks, swords miss, spells fizzle to no effect, ect); however, a large enough gap in skill can make it more difficult for the perfectionist to disrupt (using paths as an example, anyone of the third threshold would probably be too skilled for a perfectionist of the first to disrupt).

    Perfectionist of this threshold also show skill in many mundane or magical fields (though not whole schools of magic), never faltering in knowing what they need to do to obtain more skill in whatever field of their choice.

    Second Threshold: Those perfectionists of the second threshold have truly looked upon their bodies and have perfected their physical forms. They've reach the height of normal physical strength and speed their bodies can produce, gone beyond that and have over time improved their own physical features to be the height of what they consider perfectly handsome/beautiful. The perfectionist's body is so perfect that the world refuses to let it be harmed by anyone. Those wishing to harm the perfectionist find it hard, even past their glare, for a shining light appears at the last second protecting them from any attack that targets them (attacks not targeting them are far more effective). Disease, scars, and permanent injuries are outright impossible to inflict upon a living perfectionist unless the person doing so is at the height of mortal power (masters of a school of Su sorcery, masters of a path) or are a divine.

    Those that would try to manipulate the exceedingly large egos of the perfectionist of this stage find it impossible unless they are a divine being or complete master of all the schools of Su sorcery.

    Third Threshold: The perfectionists of the third threshold have set exceedingly high standards for themselves and have yet to give up or lower these standards for years. Most show a high degree of skill in many skills or fields of knowledge, but that is not an actual requirement, only the move towards perfection for years is.

    At this stage the world in awe actively starts to suit the perfectionist's needs, letting the perfectionist manipulate the external qualities of the world and the minds of people around them. Matter near the perfectionist may have it's outer properties changed at will (an example might be making an apple glow or light on fire), and people have their opinions subtly shift towards the perfectionist's far more easily and quickly that could otherwise be accomplished.

    To reach the next threshold the perfectionist must proclaim that they are a master in multiple skills or fields of study (at least three). Anyone else that would be a master in any of the same fields must be confronted by the perfectionist and proven inferior for at least a year before they properly obtain the abilities of the fourth threshold. While being proven inferior at any particular moment does not strip the perfectionist of their power, not focusing on reaching a state where they are superior will strip the perfectionist of their power; it does however hinder the progression of their path (they cannot reach the fourth threshold until they are superior in what they proclaimed mastery in). The only ones that a perfectionist may allow to be superior to them in any particular field they have proclaimed mastery in are immortals, fifth ranked perfectionists, demi-gods, and gods.

    Fourth Threshold: Perfectionists that have reached the fourth threshold have become something greater than most mortals, something close to the divine. Something so perfect no longer needs to worry about wounds, the glowing (literally glowing) ego of the perfectionist absolutely refuses to let anything harm them, and even if something manages to harm them, they can recover from that damage in an instant. Their actions are completely under their control, perfectly coordinated no matter the situation.

    While the other thresholds were obtained through the improvement of the self, only through teaching at least three others to be masters of what they study while remaining superior can a perfectionist move to the fifth threshold. Many perfectionist cannot bring themselves to teach others in fear of teaching someone that may be superior to them at something, but those with true confidence, wisdom, and skill will persevere.

    Fifth Threshold: These semi-divine beings have perfected the mastery of their own egos, no longer needing to prove themselves to others and actually lose the glow of their ego (though the damage negating effect remains). Perfectionists of this level have such control over their surroundings that it is like they are tiny gods playing in sand, the laws of reality simply being what they wish it to be; however this only applies to the immediate area of the master perfectionist and any changes they make fade in short time (immediately disappearing if they die). Masters of a school of sorcery, masters of a path, immortals, and divine beings cannot be directly affected by this. Perfectionists of this threshold are only affected by age if they wish it, and their souls disappear when they die (to Yir they say).


    Spoiler: The Path of the Soul
    Show

    Those who travel this Path have understood that life and death are not opposites and that a soul is the same whether living or dead.

    Threshold Zero: In order to embark on the Path of the Soul the traveler must have a near-death experience — close enough to almost enter the Passing — in order to fully realize how small a change death truly is. Most travelers experience this and then decide the follow the Path but there are those who intentionally try to achieve it. Few survive.
    While it is technically possible to walk the Path for an entirely new soul, in reality it's near impossible since they lack the memories of previous lives to guide them.

    First Threshold: As someone reaches the First Threshold the barriers separating their souls' different lives begin to weaken. The traveler usually start having dreams and flashbacks about any previous lives and time spent in the Passing. At first, they are more symbolic than literal and by focusing on these half-memories during mediation a traveler is able to interpret them better and better.

    Second Threshold:
    By the time a traveler reaches the Second Threshold their ability to interpret memories of the past is almost perfected and the memories have become much clearer and less symbolic. The dreams and visions come more and more often, though the traveler still lacks control over what is shown.

    Third Threshold: A traveler passed the Third Threshold interprets their memories of past lives as easily as those of their current life and by meditating they are able to search their past lives for answers to specific questions.

    Fourth Threshold: Travelers who have reached the Fourth Threshold remember all of their lives with perfect clarity. They are also able to leave their mortal bodies through deep meditation and briefly glimpse into the Passing and speak to its inhabitants. With practice, it is possible to reach specific souls.

    Final Threshold:
    In addition to remembering all of their earlier lives travelers at the end of the Path can recall and use any skill they possessed in a earlier life, including physical skills and even sorcery.
    Those who reach the Final Threshold can also travel freely between the world of the living and the world of the dead, though they leave their body behind if they enter the Passing and if left for too long it may die. If that happens the traveling soul is left to roam the world and the Passing, neither dead nor alive. Such a traveler can speak to both living and dead but never physically influence either world.


    Spoiler: The Path of Nature
    Show


    Assist Kahar-Djin with +2 nature to create the Path of Nature.

    The Path of Nature

    Those who travel this Path believe that the true power of divinity lies in the realisation of the oneness of the self and the universe and one's connection with all living beings. Rather than being encoded in a scroll, the path is available globally through the treewhisper network, with Avestra's Perch being the ultimate source. It can also be transmitted orally by practitioners. Unlike the four paths of Kahar-Djin, its practice is compatible with su-sorcery.

    Threshold Zero:

    To enter threshold zero, the traveller must possess at least a basic fluency in treewhispering. This can either be acquired at a young age by immersion in a forest environment, or by diligent study later in life. Furthermore, the traveller must take an oath to only take life for nourishment or in self-defence and to otherwise live in harmony with nature.

    First Threshold:

    Upon reaching the first threshold, the traveller is able to use advanced treewhispering skills, such as passing messages through a forest, and also can communicate with animals on a basic level through body language and imitating cries.

    Second Threshold:

    Upon reaching the second threshold, the traveller is able to communicate with most animals as if they were their own species. The utility of this can depend the intellect and social abilities of the species in question.

    Third Threshold:

    Upon reaching the third threshold, the traveller has the ability to go into a trance and let their soul temporarily enter the local treewhisper network. Animals will now usually follow the adherent's bidding, provided they have the intellectual capacity to understand the instruction. Additionally, at this level the traveller will begin to regain fragmented memories of any past lives, though in an indistinct manner.

    Fourth Threshold:

    Upon reaching the fourth threshold, the traveller's soul is able to stay indefinitely within the treewhisper network and travel long distances, provided that their physical body is nourished and watered by a willing volunteer. All wild animals will instinctively avoid harming such a practitioner and some may even spontaneously offer aid in times of need.

    Final Threshold:

    Upon achieving the final threshold, the traveller will come to realise their true place in the universe and the circle of life. They will remember their past lives in great detail and be able to draw on knowledge from those lives. All living beings will be soothed by their calming presence, although strong-willed mortals can resist this.

    When the traveller feels the end of their journey drawing near, they will begin fasting in preparation for the final ceremony. They will be placed beneath a tree, where upon death, their soul will be able to roam freely across the treewhisper network, providing a source of guidance for future generations.


    Spoiler: The Dance of Flame
    Show

    The Dance of Flame, and Embracing Happiness:
    Those who follow ‘The Dance’ embrace the beauty and fleeting nature of a flickering flame. Throwing their body and soul into vibrant, electric dances they can harness the power of fire both inwardly and outwardly.

    Dancers live by a simple creed. It still lies etched into the stone where the first dancer was said to have been met with a divine vision of a heavenly flame in the ballet school of Al-Setor. ‘Life is sacred. Everyone should enjoy theirs’. Dancers usually travel in small groups putting on traveling shows to gain money as they expound on their philosophy of a happy life. At the core, nearly all dancers advocate a form of hedonism, but these can vary drastically from dancer to dancer. From advocating an austere life of simple pleasures to believing a life of virtue would cause the greatest happiness as you pursue higher mental pleasures, to advocating that seeking the most happiness for the world will not only create a better world but the greatest happiness for you.

    Threshold Zero: Alatdriel would not give the power of flame to anyone. Three requirements are needed to understand the dance along with abstaining from Su Sorcery.
    The first is the most obvious, the outward element of The Dance is simply to be a master of dancing. The Dance does not care for your style as long as you throw yourself fully into it.
    Next are two inward elements, the first is to Embrace Happiness. This more or less means that you must have a peaceful soul and able to appreciate the value of life, a smile, a child and all the good things in the world.
    The second is a test of self-discipline so that the flames will not consume you. You must take a red hot brand press into your skin creating a solid and strong marking somewhere on your body.

    First Threshold: Gaining mastery over the flame of life, a dancer can use the oxygen in their own blood to fuel gouts of flames they can expel from their own body with little harm to themselves. While it is a most remarkable technique it is only possible due to an intense training regimen that each dancer must take before they can even set a single light in their thumb. During this period, they learn a breathing technique where even a shallow breath can bring oxygen to replenish the depleted oxygen in their cells so that they may continue their dance throughout the night.

    Second Threshold: At this level, the body and soul start to emulate the sacred flame. Outwardly, your body can move faster than the human eye can follow, and with a flexibility that outpaces any mundane contortionist. The body itself may flicker and lengthen beyond its normal limits for moments before returning back to normal. Along with this, they can control the color and shape of the flames they expel.
    In their quest to live a Happy Life, Dancers have learned to ignore or weather various painful but inevitable aspects of life. Their body is more resistant to blows and the fire burning within can nourish them for several days without food, water, or sleep without any ill effects. Their body is at a constant 100 degrees without any negative side effects.

    Third Threshold: Through self-discipline, training and learning to share happiness with others a greater understanding of The Sacred flame allows you to control the size, heat, intensity, speed, and direction of not only your own flame but others around them. They are however bound by fuel as any other flame would be.
    The fire burning within burns stronger than ever. Through concentration and rapid movement, a Flame Dancer can set their flesh ablaze with no ill effects, with the same effort they would be able to boil any liquids they are touching including the liquids of their own body.

    Fourth Threshold: Your flame burns at 10% the strength of The Heavenly Goddess. You can ignore pesky things like the need for fuel as you can sustain the flame with your will alone.
    The Fire within is not just burning but has become a quintessential part of you. You’re not only able to set yourself ablaze but able to turn parts of yourself into fire itself at a moment’s notice.

    Final Threshold: The fire within slowly overtakes your body as you realize that you have little need for one of flesh. You transcend such petty things as you become a spirit of pure flame burning at 33% of the Strength of Alatadriel. If a Flame Dancer ever reaches this point they have achieved true immortality so long as their peaceful soul subsists, and typically spend their days inspiring other hopeful artists.


    Spoiler: The Path of Reflection
    Show

    The world is like water. Ever changing, ever flowing from something to the next. Followers of the path of reflection believes that the world and the divine are the ripples upon a surface of a pond. Expanding ever outwards, changing as the ripples meet, and ultimately, by reflecting upon all the changes, one can trace everything back to the true source of all things. Travelling the path requires tasks of mental, physical and emotional discipline. It requires a sacrifice of the self as an immutable constant, and instead requires one to view themselves as an extension of a whole, and a mirror reflecting life.

    Threshold Zero: To begin walking the path, the disciple must embrace the philosophy of a hated person. The most grave of social sins. Reflecting the truth as accurately as possible. They must embrace honesty and never knowingly tell a lie. They must elaborate on matters as well as they can, and do their utmost to ensure their intentions are genuinely understood. No lies by omission, or by vague wording. They are not required to answer fully. They may still refuse to answer a statement. But they may not put their own well-being ahead of the truth.



    Threshold One: Those who have embraced the costs of honesty, who understands the difference between what is good and what is pleasant, and who is willing to continue the path regardless of these costs, will now find that their devotion is being rewarded. They can pick up the faults in written words. They catch the inconsistencies between that which is spoken, and that which is done. They can't be lied to, not even unintentionally. They always know when someone is hiding something from them. Their flexibility against the harsh lessons of truth have also given them new insights into the Su'Sorcery of Water. While words may never hurt them, sticks and stones may still do harm. Water will help divert those blows.

    To continue the path, one must travel the world, see other cultures and gain an understanding of them. This requires spending at least five years among cultures not ones own.



    Threshold Two: After spending years experiencing different cultures, the path of reflection teaches one to not just understand, but reflect those cultures. A traveller can act in ways that make them undistinguishable from any culture they've lived among for more than a year. They also become skilled at impersonating others, reflecting their mannerisms, speechpatterns and quirks. The world around them also begins to slightly, subtly, reflect upon them. If they are sad, those around them feel sadder, and if they are happy, those around them seem happier.

    Their Su'Sorcery is also strengthened, now allowing the water to reflect force visited upon them.

    To reach the third Threshold, they must create a ripple, some kind of action that extends outwards effecting the world around them, and then follow at least one of it's consequences for five years.



    Threshold Three: After watching how one action has consequences that ripple eternally through the world, it becomes possible to much more reliably ensure the future one wants. The right word in the right place can stop armies in their tracks, topple empires, and avert wars before they even begin. And at the third threshold, those who follow the path of reflection have become really good at knowing what those words are. By telling the right truth to the right person, they can create a chain of consequences that eventually lead to their predicted, desired future. Divine intervention, as well as cataclysmic events that drastically shake up the status quo of the world can throw this chain out of alignment.

    Their Su'Sorcery can now perfectly reflect what's done to them back to the world around. If they are healed, they may let those around them be healed too. If they are hurt, all their enemies are hurt the same way.

    To reach the fourth Threshold, they must revolutionize the world. Something they do must change the majority of the world in some drastic way.



    Threshold Four: The world is a puppet, and the walker of reflection is the puppetmaster who controls all things mundane. They weave plans within plans to forge a future of their own choosing. They understand how all that is mundane work together in an intricate system. Their understanding of the laws of reality means that their plans can only be thrown off course by the direct intervention of a God or someone with even greater powers of reflection in the world. And as the world starts to reflect their desires, weak souls near them start to reflect their souls more fully. Just by their sheer presence does the walker of reflection inspire empathy, compassion, and understanding of others.

    Even a walker who has only minimal experience with Su'Sorcery can be considered a Master of the School of Water. Water is a mirror which reflects the pure soul of the Reflection walker.

    To reach the fifth Threshold, they must complete the cycle and return home where they first began the path of Reflection. There they must locate their old home, their old social bonds and culture, and what might at one point have been their life, and they must meditate on how the journey has changed them, on who they are, and on who they could have been.


    Threshold Five: At the fifth and final Threshold, the barrier between self and the not-self break. Like water, the walker of reflections flows to fill the cracks in society, perfectly able to adept to any and every role that they need to fulfill. They become a rarefied mirror that reflects those around them. They can perfectly mimic any non-divine action. They can perfectly emulate the look and build of any person. And without practice, if they see someone do something once, they will be able to do the same thing.


    Spoiler: Path of Emotion
    Show
    +2 Drama, -2 Fear
    The Path of Emotion is about embracing your true self. Those who follow this path will come to understand their wants and desires better than anyone else. With understanding will come the need to embrace one's self. Once embraced, potential is limitless.

    Threshold Zero: To begin down this path, one must openly wear a piece of jewelry made of magicite. This may be a ring or a necklace or bracelet. It can be anything really as long as it's magicite, worn, and visible. This becomes tied to them and their emotions. It will change color depending on the wearer's emotions. This reveals how they truly deal, whether they want it revealed or not. Coming to terms with this is part of the process.

    Threshold One: Someone at the first threshold is in touch with their emotions and their causes. They no longer feel any shame or desire to hide an emotional response. On top of this they begin to be able to see the emotional aura around others. They become adept at being able to interpret someone's true emotions, despite any facade they may put on. This makes them adept manipulators, counselors, negotiators, etc.

    Threshold Two: A true understanding of emotion is needed to reach the second threshold. Someone who has reached this threshold begins to understand the links people have with eachother and things. They begin to see the aural ties that tie people together. Anyone they see who has powerful emotions about an object or person nearby is apparent to them. They know what is important to themselves and others, able to see if people hate eachother or love eachother, or envy eachother with nothing more than their proximity. This reaches down beyond surface emotions, allowing for them to see these connections, even if the people are not aware of the other being there.

    Third Threshold: At the third Threshold can begin to change emotions in others. Once they reach this level of understanding, they are able to intensify or weaken emotions. They cannot yet turn love into hate or in any way alter the nature of the emotions, but rather changes the intensity. They can make a few lesser or a joy greater through sheer will.

    Fourth Threshold: At this point, their connection to emotion is so strong that they may turn love into hate, lust into fear, curiousity into apathy. Their manipulation of their own emotions and that of others becomes so great that often, people don't realize the change occurred. Most see such changes and assume that their hate had masked their love for fear of being hurt or whatever other reasons people often hide their emotions.

    Fifth Threshold: At the final Threshold, the practitioner becomes more aware of how the soul plays a role in emotion. They can see emotions so plainly that they can look back to the root of such things, spanning lifetimes if needed. They may see how their last life ended in their drowning, to explain their fear of water in this life or that two people had been married in a past life and that is why they are drawn to eachother in this one. It may also be within the life.


    Spoiler: Path of Knowledge
    Show
    Those who decide to walk this path understand the importance of preserving the knowledge. A dedication to study, documentation, and discovery of the beauties of all things that have exist, what’s happening right now and possible futures.

    This path does not discourage studying of Su magic or the other paths because they too are also knowledge.

    Threshold Zero: The curiosity of basic study, an understanding of civilizations, and a desire to fill in the blanks of lost knowledge.

    First Threshold: This is reached when you start to dedicate your life to discovering the mysteries of the world. This makes you more knowledgeable of mistakes from learning from them.

    Second Threshold: this is reached when you start to understand much of other civilizations besides your own. This often gives you advantages when talking to other people from other civilizations. Giving you knowledge of how they tick.

    Third threshold: this is when you start to hone your knowledge even more and start to achieve new knowledge.

    Forth threshold: we start to have a full knowledge of not only today’s life but the entire history of the planet. This helps you give you full knowledge of how nature works, the disasters of the past and how they can be prevented in the future.

    Final threshold: you have become a wise Sage. All come to you for your wisdom. You understand more than even the gods about the world. History refuses to take you as you allowed to live for as long as you seek new knowledge.


    These Paths were distributed thus: the Path of Squalor to Mila in the No Name Desert, the Path of Perfection to the Sugradi giants, the Path of the Soul to the Yith, the Path of Nature to the Crow People, the Dance of Fire to the Sinalese, the Path of Reflection to the people of Sanctuary, the Path of Emotion to the Cult of the Mad God, and the Path of Knowledge to the Ceratopsians.


    Chapter 2, Turn 2

    Okay guys, I'm going to make some changes here. Since scry is underpowered, I've decided to make all scry actions a secondary action, so you can do them at the same time as a primary action. Here's the new table:

    Spoiler: Divine Actions List
    Show
    Undetectable actions

    Free/Instant: manifest avatar, teleport avatar, shapeshift avatar, interact with the world, perform inconsequential/non-divine magic, attempt to remotely contact other gods - general fluff and flavour basically.

    1 AP/0 DC: influence one mortal (significantly alter the course of their life by compelling them to action, altering their body, killing them, etc.).

    2 AP/1 DC: influence a small group of mortals (~10), influence a small landmark or room, change the weather in a village-sized area.

    4 AP/2 DC: influence a large group of mortals (~100), influence a large landmark or building.

    6 AP/3 DC: influence a village of mortals (~1000), influence a village-sized area, change the weather in a city-sized area.

    8 AP/4 DC: change the weather in a state-sized area, create a basic living species (plant, fungus, micro-organisms), create a basic non-living substance.

    10 AP/6 DC: influence a town of mortals (~10k), influence a town-sized area, create an animal species, create one or a collection of lesser magical items (easy to both use and destroy, such as a magic carpet, health potion, invisibility cloak, etc.).

    12 AP/8 DC: influence a city of mortals (~100k), influence a city-sized area, create a collection of lesser magical minions (should be a reasonable match for most mortals, such as hellhounds, cherubs, horse-mounted Nazgul, etc.), immortalise a living creature or mortal, create a pocket dimension (must be bounded and unable to hold a population).

    14 AP/10 DC: influence one immortal, create a single greater magical monster (should be challenging for even the best mortals to slay, such as a dragon, gorgon, fell beast-mounted Witch King, etc.), create a greater magical item (requires understanding of magic to use or destroy, such as a phylactery, enchanted weapons and armour, crystal ball, etc.), sanctify an area for +2 (max 4 per god).

    Detectable actions

    16 AP/12 DC: influence a state of mortals (~1M) or a small group of immortals (~10), influence a state-sized area, scry a country-sized area, induce a celestial phenomenon (comet, eclipse, aurora, etc.), create a sentient species, create a +2 domain religious artefact (max 3 per god).

    18 AP/14 DC: influence a country of mortals (~10M), influence a country-sized area, scry a continent-sized area, create a plane of reality (can be unbounded and capable of sustaining a population), create a +2 domain/-2 weakness demigod (max 2 per god).

    20 AP/16 DC: influence a continent of mortals (~100M), influence a continent-sized area, scry the entire planet, create a law of reality (such as a system of magic for mortals to use, or an objective morality), create a supernaturally gifted sentient species, assign a chosen people for +2 (1 per god).

    22 AP/18 DC: influence every mortal on the planet, influence the entire planet, despoil a +2 sanctified area.

    24 AP/20 DC: destroy a +2 artefact, confer a -2 weakness to a demigod, banish a god for a turn, announce a prophesy.

    30 AP/24 DC: destroy a demigod, confer a -2 weakness to another god.

    40 AP/30 DC: destroy a god.

    Secondary actions

    1 AP: scry one object or living creature (allows you to detect undetectable actions that happen within your scry, effective for the duration of the turn after the turn on which you call the scry).

    2 AP: scry a small landmark or room.

    4 AP: scry a large landmark or building.

    6 AP: scry a village-sized area.

    8 AP: scry a town-sized area.

    10 AP: scry a city-sized area.

    12 AP: scry a state-sized area, reincarnate/reawaken a mortal/monstrous demigod.


    Spoiler: The Pantheon
    Show
    Player Deity Domains/Weaknesses
    Garjel_blah Chern +4 Decay, +1 Fermentation, +2 Starry Crypt, -2 Downtrodden
    Godzillarich Grawissen +2 Mining, +2 Knowledge, +1 Writing, +2 Grawissen's Pickaxe of Architecture, -2 Unknown
    Megadraco Kahar-Djin +2 Paths, +2 Thresholds, +1 Travellers, -2 Unexplored
    Demonjazz Alatadriel +2 Fire, +2 Foxes, +1 Bees, -2 Arrogance
    The Jojo Avestra +2 Nature, +2 Birds, +1 Reproduction?, +2 Avestra's Perch, -2 Primeval
    Batcathat Ymon-Thal +2 Life, +2 Death, +1 Balance, -2 Unliving
    El-the Ellie Vreyalas +2 Community, +2 Forging, -2 Darkness
    Artemis P Nestellbam +4 Preservation, +1 Treasures, +2 Harken Steppe, -2 Creation
    gac3 Timorin +2 Drama, +2 War, +1 Games, -2 Fear
    Mira_124 Opulon +2 Cosmology, +2 Divination, -2 Focus
    flyinglemur Dulnori +2 Fortune, +2 Ambition, +1 Dreams, -2 Stability
    Maryring Petr +2 Water, +2 Healing, +1 Rainbow, +2 Sanctuary Moonpool -2 Pain
    DarthArminius Su'ule +2 Sorcery, +2 Monsters, +1 Birth, -2 Willfulness
    AlexanderML Yir +2 Sun, +2 Majesty, +1 Perfection, +2 Stonesthroe Mountain Peaks, -2 Arrogance, Yir's Vessel (+2 Giants/-2 Petulance)
    Last edited by Garjel_blah; 2020-01-21 at 09:22 AM.

  2. - Top - End - #122
    Ogre in the Playground
     
    AlexanderML's Avatar

    Join Date
    Feb 2015
    Gender
    Male

    Default Re: Pan-aeons: a God Game

    The Edge of the Grey Plains - The Last Shaman and Huntsman of the Tribe of Calm Winter, as well as a Stranger:

    It was another cold sad day for the struggling family among the outer edges of the plains, made worse by the recent tragedy that had be-felled them. After a long and painful birth the shaman's only daughter had been stricken with an illness that took her life after only a few short months, leaving behind her baby girl.

    Just outside the winter tent where the child laid crying the shaman and the father of the child were arguing over what to do next, for both knew that they could not support the child here in this barren land. The grandfather shaman wished to go north, for he feared of the Icanda would slaughter them just as they did their ancestors. The father wished to go south, believing the sorcerous and barbaric mutants to be even worse.

    As neither side reached and agreement, their words becoming ever more bitter, and weapons were in hands they both suddenly stopped; for they felt it appear from the winds in the guise of dark mists. Appearing a fair distance away it looked vaguely humanoid in shape with two barely noticeably glowing eyes looking at the two as it moved side to side. The two were a bit surprised when the thing talked, it's voice creaking and vibrating in an unnatural way.

    "Neyh hehehe... My what sad scene this is, the last heir to this land's legacy with no mother and the two left to guard it about to leave it with even less."

    The shaman stepped forth immediately, brandishing his staff which made the air tremble as he began to call upon the sorcery of icey Water to him. "Begone foul one! By the power of the Picter's blessed ice that covers this land I shall not let you near my kin!"

    The figure gave up on the spell that made it's form mist, becoming something that looked closer to a human or giant, but still utterly malicious with it's mask and skin that clung onto it's bones.

    Spoiler
    Show


    "Nyeh hehehe, you call the water god that?" The figure said with not a care for the staff or magic, and especially not the huntsman. With a snap of their fingers a small burst of purple flame shot out an inch from the figure's bony hands "Waters cold and still, be free from chill once more so you may follow no ones will." In an instant the ice and snow which surrounded the tent transformed into water, the ground became mud beneath the two tribesmen and the hunter tripped.

    The shaman shocked and confused asked: "Why are you here?"

    Replying with a bit of an annoyed tone the thing said: "Now you have some manners?" Looking down for a moment it gazed back up at the shaman, stating like it was still thinking: "I'm here to care for the babe."

    "You lie!" Said the shaman, certain that this thing was no blessing in disguise.

    "It does not matter what you think, I will be taking the babe with me. It would not survive in your care." Said the thing.

    At this point the huntsman was able to rise from the muck and charge at the tall figure with spear in hand. As he got close however, the figure moved with speed that defied it's thin frame and wrapped one of it's bony hands over the neck of the huntsman, drawing blood with it's biting nails. The huntsman struggled madly to break free as he was risen into the air, only stopping once he was at eye level with the thing and looked into it's eyes.

    "How pointless, die." Said the thing as it tore the man's neck open with it's other hand, letting him fall to the ground limp.

    The shaman now enraged, unleashed winds of freezing cold onto the tall now blood-covered thing. Other than it's edges gaining some frost, it just stood there. The shaman did not relent and poured every bit of mana into this attack that he could. The thing began to cackle.

    "Nyehehehe! Foolish shaman your magic is nothing like your predecessors whom slayed giants aplenty, you'd be lucky to have this kill a man! Step aside and let me take the child or I shall tend to you like I did that fool."

    The shaman exhausted fell to his knees in the mud and looking down asked "Why, why do you want my granddaughter?"

    Step by step the thing drew closer, it's shadow the only thing the shaman saw as he lacked the strength to look at the stranger. "Because she's special, she'll have more essence in her than most mutants and has blood ties to this land that are deeper than those Icandan fools. You may not be anything special, but in my hands she will be." it said looming over the shaman. "Such a shame you already used what mana you had in you... I'm peckish and your depleted blood would not satisfy me." Before the shaman could even think about what the stranger said it crushed his skull with one fast downward fisted strike.

    Her family all dead, the orphan still laid crying inside the tent, though now only the stranger heard her cries.

    Spoiler: Varpier
    Show
    A master Su Sorcerer who's gained incredible power during the in-between of godly Ages. It's still alive because of it's habit of using necromancy and the mana of others. After centuries the blood of those with plenty of mana or magicite has become the only substances it craves.
    Last edited by AlexanderML; 2020-01-19 at 01:20 PM.

  3. - Top - End - #123
    Ogre in the Playground
    Join Date
    Dec 2005
    Location
    Bergen

    Default Re: Pan-aeons: a God Game

    Poor Bern has barely slept a wink the past week. He has been flitting from council to council. He begged the diviners high up in the mountains to believe his meeting with Petr. He implored the druids that guard the bird sanctuary to bring the flower arrangements to the Moon Pool. He suffered the trials of the Warrior Transmuters to convince them of his honesty. And somehow, despite the enormity of his demand, the people were convinced. Perhaps it was his brazen certainty, or the vigour with which he made his plea. Or perhaps it was the subtle benevolence of Petr themselves that made the people inclined to believe. Regardless of how, by dusk on the seventh day, everything was in order. Small market stalls of lightweight bamboo have been erected alongside the riverbank. Baskets of fish and fruit, food and drink have been prepared. Magicite stones, enchanted by the island's artificers, provide the heat to prepare the food. Intricate creations of wood and flowers hang from the trees all around the pool, and altars of pearl and coral honour the gods with small offerings in preparation for the feast itself.

    The sun had just begun touching the ocean far off in the horizon when the procession towards the Moon Pool began in earnest. Small lanterns made from light wood, coated in a layer of fire-retardant aquamancy has been painted by the children of the island. The lanterns each carry a single tallow candle that is lit down by the beach and then carried high, one lantern from each family. Everyone makes the journey. The young are carried by their parents. The old are carried by their children. And those suffering burns from attempts to master the art of fire are carried by the priests of Petr. As they walk up, they are joined by all sorts of animals. Predator and prey, large and small. Hyenas and rabbits walk among themselves and the mortals. A painted dog carries her pup in her mouth, while an elephant helps a one-legged pygmy by letting him ride on it's back. When the procession arrives at the Moonpool, a flock of white doves has already placed itself in a protective circle around the Pool itself. Visible even in nothing but the pale moonlight. One by one the people of Sanctuary take their lanterns and place them upon the surface of the lake. There they slowly drift across the water, like uncountable stars drifting upon a perfectly blue mirror. A reflection of the heavens above.

    Then all is silent. A silence so intense it can be heard. Gone are the gentle sway of wind through leaves. The lap of waves upon shores. The animals, the birds, even the insects are all silent. As if the whole world for one brief moment holds it's breath.

    Then the lantern lights go out. Someone, no one's quite sure who, begins to sing. It's a song they all know well.

    O galu e agamalu
    Lulu ia susulu
    E vave le lele
    E ala i lona malosi
    puipuia lo matou fale
    ma fa'amalosia i matou
    upega mamafa mamafa
    seia mae'a le la


    Even the wild beasts join in. A chorus of howls and barks and trumpets to sing glory and praise to this auspicious event.

    ---

    Where the moon reflects upon the lake, a thick mist forms. It rises up in spirals, followed by waves of water obscuring all sight. It forms a globe that suddenly collapses, the water falling back to the lake and the mists spraying the sky above to form a most brilliant rainbow that crosses the entire lake, crisper and clearer than any rainbow before has ever been, easily visible despite the moon being the only light. And beneath the rainbow stands Petr themselves. A brilliant smile upon their face, arms stretched open as if to welcome the people of sanctuary into their arms. "My Children. I have returned!" Petr's voice rings like tiny bells, and is somehow still louder than the raucous roars and cheers from the people of the island.

    Petr calmly walks towards the shore. As they walk, light and water coalesce into their grip, forming a rime-tinted scroll. When their feet touch land, they make a gentle gesture towards the crowd. Small drops of crystal clear water touch the mortals. "You have done well to come so far. You have kept to the teachings of old and created a beautiful sanctuary where life can grow and thrive. For your devotion I bring gifts and grand news. The first is a gift of grace and presence. Other gods have chosen to bear witness to your hospitality. May your offerings make me proud of your works." With a grand gesture Petr introduces the divine who have chosen to not just be present, but make an appearance.

    "The second is a gift of wisdom and power. One of the gods has created a system that will permit mortals to touch upon the divinity of the world, to properly understand it's expressions and intricacies. And I bring here instructions to those who wish to study the art of reflection. To see how all things echo unto one another into eternity." They take the scroll and present it to a nearby priest. They wait for the stir of the crowd to fade once more before gently placing a hand on their middle.

    "As for the third. I bring most wonderful news. I am with child."

    Spoiler: Action!
    Show

    36 AP
    -18 AP/DC 14: Create Demi-God - Nerassus (+2 Love/Justice):
    Petr will create a child of their own. They hope to create a child who can take care of the world while they are gone. A great protector who can travel the world, interact with and take care of mortals, guide the worthy to the island, and shelter damaged souls in his embrace. To this task they utilize

    Moonpool +2: The place of his birth. Petr uses the unique connection forged between Ymon-Thal's realm and the mortal world to tie the mortal to the realm between life and death, giving them a place to be shielded and reborn, and one metaphorical foot in both worlds, allowing him to interact with both the body and soul.
    Water +2: Petr will give him lifeblood. The ability to feel what mortals feel. To take part in their pains and joys. Petr will also give him a mastery of water equal to their own mastery of water. They will be skilled in reading wind and weather, a masterful sailor who never need fear the deep ocean. With their mastery they can summon and divert rains at will.
    Healing +2: Petr will give him a mastery of the physical body as well. They may knit flesh with a touch, revitalize the heart, and even alter the physical form of what he touches to something he deems more suitable.
    Rainbow +1: To allow him to travel freely, Petr will create a rainbow carriage that will be useable only by Nerassus, allowing them to travel across the sky with Petr's emblem.


    The news send the crowd into a frenzy of cheers and whoops. With a voice that rings over the crowd Petr declares the festival to begin, and the evening becomes a blur of festivities and song. The gods hidden among mortals are given the chance to try sweet drinks from fermented sugar-cane and rice-water. The gods who make their presence known are honoured with small crafts of coral, pearl and magicite. The air becomes thick with the smell of rice fried with pineapple and seafood. And when Timorin takes to the stage with their play, the islanders betray their ignorance by laughing at the most foolish couple to have ever graced a stage. The party doesn't end until the sun once more starts to creep over the horizon, at which point Petr gives each and every person on the island a gentle hug. For one incredible moment everything is right.

    And then they wake up. The gods are gone, and the festival from yesterday seems but a faint dream. But a grand time was had by all. They have to do this again next year.

    ---

    "Thank you all for coming and joining in on the festivities. We have given the mortals an experience that will not soon be forgotten. Furthermore, I hope you will all look with benevolence upon my child and help guide him on the right path. And perhaps help give him the power to offer his protection even outside Sanctuary."

    Spoiler: Kahar-Djin
    Show
    "Especially you I have a request for. You wove a prison into the wards that shield the island. One that will keep any master of Su'Sorcery within the island forever. I accept this, but I expect you to help ensure my child does not suffer the same bindings. As freeform Su'Sorcerers enter the island, my people will need someone to shelter them, that they do not become a helpless target for such violence. My son will thus need both to utilize Su'Sorcery, and to move about freely. And so, in this instance I expect your assistance."

  4. - Top - End - #124
    Dwarf in the Playground
     
    OrcBarbarianGuy

    Join Date
    May 2017

    Default Re: Pan-aeons: a God Game

    So what have the Ceratopsians been up too?

    The Starfolk

    “So for this ritual you use this Fungus?” A Ceratopsian mumbled as he stared at the strange fungus.

    “Yes…” a pygmies said as he pulled out a mask. “They are extremely important for our burial rituals. I can show you how…” The pygmies stopped himself when he noticed chewing sounds. Apparently the Ceratopsian was munching on the toxic glowloam. “WHAT ON EARTH ARE YOU DOING!”

    The dinosaur turned towards the Pygmies “Eating this delicious fungus?”

    “But...but that can legitimately melt through steel!”

    “Well, junk food is unhealthy for you but it still delicious” Dino mumbled as he went back to chewing the fungus. “By the way would you be willing to give me some of this fungus for a small price, the other Ceratopsian will love this.”

    ___

    The Yith

    “You seem to have a curiosity for the dead…” a young Yith asked as she sat beside the strange four-legged visitor.

    The female Ceratopsian pause in her research of the dead and turned towards the woman. “It is not that I appreciate death but I see it as an insight to past lives.”

    The Yith smiled. “Well, you seem to have a more nuanced look into death than most.”

    ___

    The Path Missionaries

    “Thank you for carrying this stuff for us…” One of the missionaries said as he strapped the last bit of luggage onto the dinosaur back.

    The Ceratopsian smiled as he got up from the ground “No problem. we are going the same direction so I thought it would be a kind just of the help, besides I’m interested in asking your people some questions.”

    The Al-Sinai

    “AHHHHHHHHHHHHHH! Get these crazy things off me.” A Ceratopsian screamed as he attempted to shake the foxes off of him, screaming out of the city.

    ___

    The Orcs

    A Ceratopsian and an orc stared at the ground below them. Both of them were playing a game of wits to see who was the smartest of both of them. A game that would push both of them to the absolute limit. The dinosaur then drew a circle, “well I guess I win this tic-tac-toe game again.” The dinosaur said as he smiled.

    The orcs slammed his foot onto the ground. “Best of 8 out of 16! I will not be beaten by you.”

    Let’s just say they are probably going to be at this for hours.
    ___

    The Crow People

    A bunch of crow kids rode off the top of a female Ceratopsian back as the dinosaur walked along with another Crow person.

    “I am sorry we were somewhat hostile to you came along, we do not have the best track record when it comes to visitors.” The Crow person told the the visitor.

    “It’s okay.” the female dinosaur interjected. “Learning about your history, your true history I completely understand why you don’t like outsiders but maybe we can begin a more peaceful future.”

    ___

    The Cult of the Mad God

    “I don’t think I’m going to put on the crown the day…” A Ceratopsian mumbled as he slowly backed away from the raving pygmie. “...I’ve heard… Worrying stories.”

    “Come on it on, it’s good to give you such a rush of energy.”

    ___

    Sanctuary

    “This island is so beautiful…” A Ceratopsian explained enjoy as he watched all the weird life, the beautiful architecture and the fact that there was a floating island at all, most assumed it was just the legend.” He then noticed a small gathering of people in the distance. “Well, I guess that’s a good place to start.”

    ___

    The Sugradi Giant Clans
    “Oh I’m sorry you club simpleton I thought you would understand by delicate.” A Ceratopsian yelled at a Giant.

    “Oh I’m sorry Mr. backscratcher that I don’t understand you’re horrific accent.” The giant yelled back

    “I’m going to give you a chance to apologize or I’m going to bring the verbal smack down upon you.”

    “Bring it on your four-legged muted parrot us giants are the kings of insults along with pretty much everything else.”

    “Are you sure about that because from what I’ve seen you have your head so far into the clouds I’m pretty sure you don’t get enough oxygen to Mentally function.”

    “Please herbivores eat so much **** from the ground I’m pretty sure it’s your preferred seasoning.”

    “Saying I each ****, you’re as predictable as yesterday’s weather.”

    Like the tic-tac-toe game this probably went on for hours.

    ___

    Theshana

    “It is amazing that your tribe has lasted this long against the mighty empire of the Giants.” A Ceratopsian proclaims to he was interviewing.

    The person side. “Yes before how long can we last.”

    “Win or lose your story will not be forgotten.”

    ___

    The Wasteland Mutants

    Many of the mutants looked upon their Ceratopsian with pure enthusiasm. “Is this another creation of the great Su?”

    “Um I think you people have the wrong idea…”

    ___

    The Horizon Tribe

    The Ceratopsian was absolutely amazed at the Horizon’s legendary javelin throwers as they demonstrated their skills in front of him. The dinosaur examined one of the speakers. ”This weapon is his finely crafted, this must cost you a lot of materials?”

    A Horizon warrior picked up the spear. “When you have the skill the weapon comes naturally.”

    ___

    the Great Orcishtal Desert

    A Sinalese walked across the hot and humid desert. There were two of them, one was a commander and the other was a lonely foot trooper. “Why do they even want this dry wasteland anyway? It doesn’t seem to be worth anything.” one of the soldiers yelled out.

    “We do not question the greatness that is Alatadriel.” the commander in front yelled. “Now get moving, we have to meet up with the rest of the troops”

    “Look I’m just saying…” The scout then stopped himself.

    The commander stopped as he turned around. “Oh I’m sorry scout are you done being a smart…” the command to stop himself as he saw what the scout was seeing.

    It was the platoon they were told to meet up with what was left of them. A group of about 1000, all dead, the bodies mutilated. Along with the soldiers, there are various other dead animals, most of them being foxes. What was most complex thing about them was beside the absolute horror the bodies were mostly intact save for bite and scratch marks. Whatever killed them seemed to do it just for fun.

    “What in the he…”

    https://www.youtube.com/watch?v=81Ro7vt_U8g

    An ear-piercing screech filled the air as an army of weird two-leg lizards emerged from the ground.

    Without hesitation, the commander pulled out his weapons. “Scout run!”

    “But what about you?” the scout replied. “I can’t leave you here.”

    “We need the information of whatever the hell these things are to be reported to the capital at once, not only for our city but everyone in the desert, and only requires one of us to make it out and your faster. I will slow these beasts down.”

    “But command…”

    “That is an order now go!” and with that the scout started running.

    “All right you...whatever the hell you are, bring it!?” the commander yelled out as he charged at the massive number of the monsters.

    As the scout continued to run he heard the sounds of blades cutting through flesh. The commander would not survive… But the scout will. This would be the first story of these monsters, the first story of The Terrors
    Last edited by Godzillarich; 2020-01-19 at 09:23 PM.

  5. - Top - End - #125
    Ogre in the Playground
     
    Batcathat's Avatar

    Join Date
    Nov 2019

    Default Re: Pan-aeons: a God Game

    Ymon-Thal (feat. Nestellbam), 32/50 AP, The Passing

    Floating through the air high above the shapeless ground and gazing at the Passing's twin sort-of-suns both aspect of the Eternal Argument felt content and, for the first time in existence, truly at peace. Despite the seemingly chaotic nature of the newborn plane, no mortal souls yet giving it form, everything was in perfect order.

    Ymon-Thal felt the souls of the dead and not yet born as clearly as if they had been his own fingers, no longer were they flying around at random with luck and chance deciding who would be reborn. Order had replaced chaos and the dead were swarming around Kahar-Djin's portals, soon to enter the afterlife for the first time.

    But first there was one debt yet to repay and a position to fill. Ymon-Thal let his manifestations dissolve and reappeared in the mortal world, next to one of portals of the dead.

    Nestellbam", Thal greeted one of the two waiting by the portal. Then he turned towards the mortal soul at the Preserver's side. "Verys. A pleasure to meet you. We are Ymon-Thal, God of Life and Death."

    Ymon, silent for once, waited in the background, only raising his hand in greeting of the Mad God and his dead follower.

    Greetings, gods of life and death. I have felt your attempts to create an afterlife- this here is my faithful servant, Verys, who has served me well. I ask that you preserve her soul in this afterlife, and that she may know here the peace she never had in life”, Nestellbam said and took his leave.

    "You are favored by the gods, Verys. Nestellbam asked a favor for you, to be the first mortal to enter the afterlife." He paused. "And we have a very special destiny in mind for you."

    Had Verys still had veins full of blood, she would likely had grown pale.

    "Such a people person..." Ymon mumbled before stepping to his other self's side. "Hi! Don't mind him, Verys. We just have an offer for you. It's real good!"

    Ymon reached out and took Verys' hand in his own, sitting down on the ground between her and the portal to the Passing.

    "Come on, have a seat!" With a combination of force of personality and force of strength Ymon made Verys sit down on the stony ground next to him. "Comfortable, right? Everything's a cushion when you're all spirit."

    Unusually patient and coherent Ymon explained their plan to her and as he did Verys' expression changed from terrified to curious to determined.

    "We don't need you, if you don't wanna. Not exactly you, at least. Just someone like you."

    "Like me?" Verys asked, her first words since meeting Ymon-Thal. "Like me how?"

    "Clever. Determined. Caring", Thal said, from behind her. "And dead at the right time."

    Ymon took Verys' hand again and led her through the portal to the Passing. As they arrived the surrounding landscape changed into a small hill next to Petr's ever present river, perhaps based on some memory of Verys.

    As per Nestellbam's request Verys was the first mortal soul to enter the Passing but within moments others poured in, appearing in flashes of light in the landscape as far as the eye could see.

    “So many...” Verys mumbled.

    Yes”, Thal agreed. “People die every instant and this is where they come...

    Waiting to be born anew.” Ymon added. “They really need someone to look after them though. And like I said before...

    “You want it to be me”, Verys said.

    Both of Ymon-Thal nodded.

    Verys was quiet, staring out at the River of Purity, its flowing water looking almost still compared to the ever changing landscape around it.

    “Yes. I want to do it”, she said after a long moment of silence, broken only by the river and the calls of Avestra's flock flying high above.

    Good”, Ymon said, taking her hand for a third time as Thal took her other one. The Twin God draw on their power and let it flow through them, into the still-mortal Verys.

    "Verys of the Aeons, blessed by Nestellbam, be gone. Be reborn as Thal-Verys of the Passing, chosen by Ymon-Thal", spoke Ymon-Thal.

    Spoiler: Action!
    Show

    Create Thal-Verys, Demigodess of Souls (+2)
    Verys is remade into Thal-Verys to look after the souls of the dead (+2 Death) or the not yet born (+2 Life) and the uphold the balance (+1 Balance) of the Passing.

  6. - Top - End - #126
    Ogre in the Playground
    Join Date
    Dec 2013

    Default Re: Pan-aeons: a God Game

    Timorin 38 AP

    When Timorin woke up after the party, visions of bears and fish dancing in his head, he had some things to consider. Last night was surprisingly fun. Yet very few individually exciting things happened. Perhaps… perhaps companionship can do something to the mundane. It can make it more enjoyable… That or it was the booze… That does seem more likely. Either way, Timorin would need to experiment with this. Perhaps there is a way he can get drama and conflict as well as greater companionship.

    Timorin decided there was only one way to test his theory while also guaranteeing fun. He was going to build all the gods a house to live in. Nothing better than having all your friends and rivals under one roof, sharing soup.

    He began weaving together a new realm, one for only him and his friends and those they invite. Hungover as he was, it only seemed feasible that he accomplished it because he had just done it a few days ago with That. He couldn't remember if Ymon was there. Either way, it was time for the master to become the apprentice.

    The new realm was split into sixteen equal parts, though many of them were blank, to be formed by the power of their masters when they arrived. Only three stood out as unique and different.

    The first was the Solomn Lands. They were a bland and safe land. One where one day Timorin planned to put guides and Wismen and those that found themselves here would be able to begin their journey.

    The second was barren and lifeless. It was the Barren Dunes. One travelling there could find broken chains and shattered cages. A tribute to what has been lost but might have been great. Perhaps terrible, but great.

    The final fleshed out piece of the reality is Timorin's piece, the Madlands. He strove to create in his realm a place where artists, warriors, and gamblers could all live as one. Similar to all that would be, his lands had no sentients yet. It was, however, filled with massive stages and coliseum, vast hunting grounds, training grounds, and anything else someone like Timorin valued. Much of the color scheme is blood red, whether it be trees or stone or dirt.

    At the point where all sixteen slices of pie converge sat a castle larger than most cities, perhaps even larger than that. It too, being centralized, was split into sixteen equal parts. The piece in the Solomn Lands held the grand entrance hall. The piece in the Barren Dunes held dungeon that was in disrepair. Pieces of walls were collapsing or sunken in. The piece in the Madlands held many places similar to the lands themselves. On top of housing Timorin's personal Chambers, it held an armory, a waroom, a creative zen garden, a stage, and many more.

    The realm is constantly shifting to match it's masters. Timorin smiled looking out at it and then sent out a message to all the other gods.

    "Please, come home see our new home."

    Spoiler: Action
    Show
    Creating the Divine World
    Create a Plane of Reality. AP 18. DC 14.
    +2 Drama, +2 War, +1 Games as the realm reflects it's masters. Plus Timorin expects certain people to be… less than happy at the potential sharing of one realm. -2 for Timorin's fear of rejection.

    The idea behind the realm is that it will grow and wane and change with the gods. Not just the gods themselves however but also their worship on Earth. The realms reflect who their respective god is. This means that the more someone is worshipped, the more flourishing their section is. The way in which each god is worshipped will also be reflected in the way the realm manifests. It is shaped equally by the mortal perception of the gods and the personality of the gods themselves.

    Timorin also makes a small group of devices. One device per section. Small little Divine Devices or Divivices. Each god can choose what to do with their own. As of now, these are the only ways mortals can come to the Diviworld.

    Next turn Timorin plans to make a divine sentient species that reflects the gods much the same way the world does. Currently though, there are no sentient species in the realm.

  7. - Top - End - #127
    Ogre in the Playground
     
    AlexanderML's Avatar

    Join Date
    Feb 2015
    Gender
    Male

    Default Re: Pan-aeons: a God Game

    Yir, Valrion, Ulmor, and Ragdios - Holy High - Flesh Awakens:

    It could feel the god above it, what it was just a moment ago, or was it so much more? Haunting dreams of being trapped, escaping, only to find it's heavenly self made as corrupt as the godlings below. It always ended in mutual death, with the one above being slain but the horrid flame would always latch on and burn this flesh. In it's soul it cursed them, cursed everyone that would do this to it. Then it heard the gentle voice of it's old self above.

    "Vessel of my light, I see a great many powers interfered with your decent past even what I had anticipated. What is the extent of the damage?"

    It had to think about this for a while, it was still perfect wasn't it? Besides the flesh, the terrors, and that... that... horrible stench. Moaning out words for the first time using this floppy part of it's face it spoke: "Ixtempsive. Ughhh... worbs er herd."

    Oh, it could feel the disappointment of Yir. Even though it was not it's fault that the godlings did this to them! But then the god above suddenly forgoed the disappointment, feeling more relived, or was it angry?

    "You who hold my light, this world has done you such great harm before you even took one step. My fury shall strike down those that would harm you while so defenseless." It paused for a moment. "I am glad that you live, that my, no, OUR light shall now shine even through the time between divine Ages. You must realize that we are different, limb torn apart from form by the malicious powers. You shall need a name greater than Vessel, rise now and try to speak your name."

    It was able to get up with surprising ease, those nightmares proving advantageous to some degree. It thought on what it's name would be.

    Spoiler: What it looks like.
    Show


    "My... na'me shall bee-be Valrion." It said with a great deal of difficulty, quite a bit of inner awkwardness. Yir was pleased.

    "A fine name Valrion of my light. You may go, meet with the mortal men that built your shell and rule this land in MY name." Valrion felt even more awkward with that statement of Yir's, conflicted. They just moved towards the temple, wait, palace? Did it look different up close or did something about this place change?

    Valrion had to shrink to fit within the building (but not by much, like it was made for them), seeing the inside of one of these buildings for the first time. It was strange, but had a colorful look that was pleasant. What was important was the two Sahgori staring at them, unsure of what they were looking at. Trying really hard not to stumble on it's words, it said to the two.

    "I am Valrion, the Light that has descended from on hiigh." It silently cursed it's screw-up. "Yir thanks you for help in the construction of the Vessel that was my shell."

    "It was my duty to the light." said Ragdios as he started to look upon Valrion judgmentally.

    "I appreciated working with such a complex arcano-divino ritual... oh and it was my duty to serve." Said Ulmor, with growing amusement and pride.

    Did they not respect it? No, they did, Valrion could feel it. Still, it was annoying to see these emotions directed at them. With a bit of a huff, it began to walk past them to try and find a way out of this palace.

    "Come, your presence will aid me down in the council. I must see how MY empire fares."



    Quote Originally Posted by Marying
    Baby demi-god announcement party
    Yir only heard about the child the next day, considering that Petr had purposefully setup the broadcast of them being pregnant for when Yir was gone. Yir only had a clue as to the level of power Petr used, and it became worried at the implications of this malicious divine being gathering enough power to scar many good people with whatever it was planning. So Yir began to investigate the edges of Sanctuary the next dawn after the party. A glimmer of light being the only sign of Yir's gaze being upon the place, to see what information it could gather from the locals.

    The sun god was not surprised that the gods would hold their celebrations away from it it's light, the lowly godlings being things of darkness and hate. It was somewhat relived to hear that Petr was only with child, instead of some artifact of icy destruction, but also worried about what the malicious godling could do with/to the new demi-god.

    When noon came, Yir pronounced to the godling and those solarmancers in the city that called upon it's miracles: "I am Yir the keeper of the heavens and gifter of light. I shall care for the coming child like I do those blessed in lands far from here. They shall share my MAJESTY in blood, and all shall look upon it with awe like my blessed, and by MY light shall it always know there is someone there to help, no matter where they go.

    Spoiler: Aid
    Show
    +2 Majesty: Yir gives Nerassus a similar blessing it gave the giants, making the demi-god at least 12ft tall, mighty in frame, a great beauty, and glowing in their aura. It's the look a demi-god deserves, and something Yir would give to all close to it.

    +2 Sun: The sun will be there for the demi-god. This partly comes in the form of Nerassus being able to use the power of solarmancy with ease, but mainly in the form of always having the ear of Yir. Of course, Yir does not know what Nerassus is doing, but it can be called down for aid or guidance very easily. At times, Yir will also try to give advice to the demi-god and teach it what it knows.

    -2 Arrogance: All this influence from Yir has the downside of having a bit of it's personality rub off on Nerassus, this is not seen as a bad thing by Yir. The extent of this influence is up to Maryring.
    Last edited by AlexanderML; 2020-01-20 at 11:59 PM.

  8. - Top - End - #128
    Dwarf in the Playground
    Join Date
    Apr 2017
    Gender
    Male

    Default Re: Pan-aeons: a God Game

    Alatadriel: The Empire of Inadriel. 32/50 AP

    Alatadriel stood, transformed as a regular human teacher in front of a board of black. “So last week, we covered why you shouldn’t use the word mongrel when referring to other races.” Alatadriel wrote the word mongrel and then tried to draw a circle with a cross around it… Erased the circle and tried three more times before realizing that was the closest she was going to get to a circle. Some of the men and women of the audience took notes at their desks. “Now we’re going to talk about Sexism: Why it’s bad.”

    There seemed to be a general disgruntled sound from the men in the audience.

    “Listen, I know it may be hard to grasp for some of you, but this is a very important lesson for all of us.”
    Alatadriel thought for a second… “Well most of us in the audience. Now Lesson 1:Why women aren’t objects.”

    ~~~

    A Sinalese man sat with other dignified politicians around a game table filled with sets of dice and cards. “The help around here is a little frigid, yunno.” One of them said. A Kantonese servant passed by them with a heavy glare as he placed a bowl of dates in front of them.

    “It’s crazy up here, it’s like everyone is planning to kill me. I could barely get a word in when I’m negotiating. They’ll just yell over you. Definitely isn’t stuffy like up in The Capital.”

    “So how’s your new wife than?” One of the men said with a nudge. “Frigid as the help?”

    The newlywed leaned in a bit closer. “Well a gentleman never kisses and tells, but… She’s ****ing wild for me.”

    “You’re ****ting us, man?! She looks like she wants to bite your head most of the time.”

    “Yeah, that’s the crazy thing. I think it’s some sort of act, cause like I can barely keep up with her. Last night well… “ The man whispered something in the man’s ear. The only words that could be made out were “Three servants… Chamomile Oil… Suspension… Hemp Rope.”

    ~~~

    Imperator Thrang, previously Khan Thrang sat on his throne. His crown weighed heavy on his brow. He was so busy these days, rebellions from the deserts, Trade routes to secure, water to deliver, roads to build. He wondered what would befall his empire when he was dead. With his death, his dynasty would fall. He knew it was naught but a name, that this wide expanse would be left to a suitable successor… But still. There was something melancholic about that. A once-venerable name ending because he was kicked in the balls by a donkey… He remembered that day. Just thinking about it made him grimace as he remembered the pain. He was so angry that he had the donkey executed. In the public square no less for high treason.

    He was a young man then. He used to be energetic, and command the troops in the van. A real pinnacle of battle. Now he felt every little ache and creak in his back when he bent down. He hadn’t seen battle in a long time. So busy, and yet he always felt like he did so much more when he was young. Locked up in this damn fortress because everyone thought he’d keel over dead if he exerted himself too much.

    A fox approached him with a note. A not strange experience in the halls of The Capital of Al-Sinai. He bent down, handing the creature a handful of treats he kept in a small bag for just such an occasion. The note was simple and read as followed. “Monsters rise from the west, you must unify your people not only in body but in spirit to stand a chance.”

    As the Imperator tried to recall reports from the west, a scout burst into the room covered in blood, he looked like he had crossed the entire desert without stopping. “Sire! Sire! There were… Terrors, beasts. They… Killed…” The scout stopped taking deep breaths as he looked on the verge of a panic attack and tears. “Everyone. The entire f-f-****ing platoon!”

    Spoiler: Action
    Show
    Influence a city of mortals,12AP/8DC
    Tolerance, Passion, Unity. These are the values of the Empire of Holy Flame. Alatadriel ignites a new flame in the people of the Empire to bring her people closer together. A three-pronged plan like that of a trident.

    Tolerance lessons as Professor Ala. They haven’t been making much progress honestly, but she thinks she’s going to make a breakthrough soon enough.

    The curse of majesty has given the Peoples of the Deserts some negative opinions about The Empire. A couple of well-placed marriages to unite various lands and cultures with the empire can do wonders to bring the people together.
    +2 from Fire as Alatadriel alights the flames of passion in the couples to ensure peaceful and successful marriages. This can manifest in several ways, but well… There’s one way that it typically manifests.

    Imperator Thrang has started a national propaganda campaign to bring in people from the lesser-known parts of the Empire into the army. Believing firmly that this will help unite his people not only against the common threat of the Terrors but to unite them as citizens of The Empire. He will often come to these recruitment drives himself, doing hour-long speeches about how ‘Every man, woman, and child has a place under the Holy Flame of Alatadrie!l’ And that ‘The Enemy hopes to divide! To conquer not only our lands but our spirit! It is only through the acceptance of our diversity can we triumph!’ along with setting up laws to protect the rights of various minorities. Most of the old guard thinks he’s just gone crazy in his age, but he’s garnered a surprising amount of support from the Orcs, and even some in the Greater Orcishtal Desert.
    +2 Foxes from the fox that delivered this message.


    Spoiler: Petr Help
    Show
    There’s a lot to be said about Alatadriel, but she’s not one to miss a party. To the disappointment of many people. As she made a grand entrance to the dreamlike party on Sanctuary, draped in fine silks, and expensive gold jewelry inset with rubies, and diamonds, she was naught but honored with gifts of coral, and pearl. Ugh, the humidity of this land was starting to give her a headache, and she could not stand the peaceful relations of the animals here. And everything here was so soft and smooth. Not like the hard, and coarse materials of the Empire. What she would do for a nice estately gold breastplate or a fine granite wall in this place. Dreadful architecture. At some point early in the party, she slipped away after a particularly embarrassing encounter with a child who went to pet her tails and went into a more humble human form.

    The rest of the party Alatadriel spent an insubordinate amount of time sulking in a corner eating hor'dourves and drinking far more than the acceptable amount. “I don’t get what’s so friggin’ special anyway.” She knocked back her fifteenth martini of the night. “It’s just being pregnant. I could do that too if I wanted to yunno… I mean, I never tried it, ‘specially with a mortal, but I’m pretty sure I could.” A server carried another tray away from her as a large pile of steamed rice was set in front of the god, she didn’t even bother getting silverware as she just picked it up with her hands and shoveled it into her mouth. “It’s like kids aren’t everything, right. They’re just gonna like die in sixty years so what’s the point. I’m telling ya, I definetly made the right decision not to have them.” There was a pause that was far longer than was socially comfortable even for the bartender used to disorderly patrons. “Yeah.” Was all that Alatadriel said after that.
    “Yunno, miss. If you ain’t enjoying yourself. You could just leave. Get some sleep in the guest rooms.”
    “Ugh! I was gonna to like do this thing when everyone gave their gifts to the kid. But I guess that I really don’t have to do that.” The fox got up from her seat wobbling as she drunkenly stumbled over to Petr.

    Alatadriel stumbled over Petr, nearly knocking over the other god as she used her to support herself. Primarily out of her troubles to stand currently, but partly out of wanting a hug before she left as she heard that was an event. “Ugh! God! Even you’re smooth! Why is everything here so smooth!” Alatadriel slurred, a bit of drink dribbled out of the corner of her mouth as she drank some more fermented beverage. “Hey!” The god somehow got even more uncomfortably close. “Nerassus! I hope that you aren’t as smooth, and boring as your mother! That’s my gift!” The drunken god than let out a belch as she fell off the water god

    It was this belch that entangled the Fire goddess’s powers into the child.
    +2 Fire, The demigod of justice would have his blood alight at the very thought of Injustice! The hotblooded boy would have little patience for the cruel and wicked.
    +2 Fox, The demigod is gifted with the sharp and angular features of a fox. Not smooth and soft like everything of his mother's.


    Spoiler: Ymon-Thal Help
    Show
    The goddess clutched her to a bag of ice in The Passing. She looked up to the gigantic sun in the sky, and then the smaller one. “Ugh, am I seeing double?” She blinked a couple of times as she materialized a glass of water to drink. “Ugh, no. I’m not. I remember making that. Ugh, how did I even get here, and why does it feel like I made awful decisions last night?”

    She walked over to Ymon and Thal in the distance as she drank most of the glass in her hand. “Fancy meeting you two here.” Alatadriel nodded in recognition to something the two were saying. “An usher of souls. Yeah, I’ll help with that. Hey, I’m kind of fighting against these raptors things. Might have been a bit responsible for that. Mind helping me though, unite the land and everything… Ugh, My head still hurts..”

    +2 From Fire. The demigoddess of souls is given caged in iron and seven heavy layers of cloth and leather, what appears to be a miniature version of Alatadriel’s sun in The Passing. Unwrapping the first layer would allow Thal-Verys the ability to see more clearly the shadows cast by the harsh light, the second layer would allow the demigoddess to see even into the soul’s private moments outside of society, the third layer would allow the demigoddess to play out the events to the soul before them, unwrapping the fourth layer and only the strongest souls would be able to stand its gaze being immobilized in its wake. Anything more and the heat of the flame risks damaging not only the soul but even the immaterial landscape or the wielder themselves.


    Spoiler: Timorin Help
    Show
    After several painful hours later, Alatadriel finally felt up to visit Timorin’s new Abode of the gods. Central to her spoke of the wheel is a large hearth that is shared by all of the rooms within her circular layout. Though it does appear more vibrant or soothing depending on the room you are in. The first room of her invention was that of her chambers, for that of a goddess it was rather small and humble all things considered. Smaller than the Imperator’s room at The Capital. It was mainly dominated by the large bed in the center of the room with soft luscious cushions, silken curtains, and fur sheets, but has a couple of reading chairs, scrolls, and a small tea set. The rest of the room has very vibrant and colorful tapestries with strange angular art to them. The walls and floors are made of a coarse cobblestone or perhaps pumice in places.
    Next to her room is her much larger tea den. Sharing a room with the garden where several large tea trees, flowers, herbs, vegetables and other materials for cooking are. The garden appears to somehow be outside but walled in at the edges. Near these edges are where most of the trees and the bee range are kept. the cooking room and tea den being a large building towards the inner edge. The large hearth has several fireplaces divided here.
    Not far from that was her forging room. Nearly every table is filled and disorderly other than the table directly next to the forge. Some tables lay with blueprints splayed out on them for new inventions, others house unfinished projects of complexity, gears lay splayed out on some of the tables of varying sizes. Some failed creation of watches angrily busted in several spots, small-busted springs scattered around them. Little pieces of jewelry lay piled together, some select pieces taken from the pile and laid in a separate smaller pile. Weapons of various work phases are scattered about with different sets of armor, some ceremonial, some very much not looking like awful brutalist creations of wrought iron despite their craftsmanship.
    Across from that is simply a fox sanctuary which shares its room with a store of wood, coal, and other, primarily burnable substances needed for smithing.
    Across from that is an improbably large dance hall and practice range. One half being dedicated to a large stage, and the other half facing the opposite way is dedicated to places to test and train your weapons including a range for bowmanship along with the practice dummies. The room seems to warp to one’s needs. Closing or lengthening distances as needed by your activities.
    There is a small soundproof meditation room following that with only a wooden floor, a square of zen rocks, and a single pillow. Following that room is back to the bedroom.
    +2 Fire, +Foxes, and +1 Bees from the various objects included in her abode.
    Last edited by Demonjazz; 2020-01-21 at 07:33 AM.
    I prefer a keg of beer!

  9. - Top - End - #129
    Ogre in the Playground
    Join Date
    Dec 2005
    Location
    Bergen

    Default Re: Pan-aeons: a God Game

    The coconut plantation outside port Petra:
    It is yet another beautiful day in Sanctuary. The birds are singing, the sea is roaring against the beach, the palm trees are heavy with coconuts, and the sun is shining down. Everything is calm and peaceful and.

    "AAAARHG!" The cry of a man shatters the silence as he is pounced upon by a vicious monster of tooth and scales and claws. One moment he is filling a basket with coconuts. The second an utterly unknown vicious beast is savagely mauling him. The claws rip into his flesh, tear his clothes to shreds. And that ravenous maw comes bearing down on his exposed throat, chomping down with a loud *twang*.

    At the very last moment the man manages to draw mana into his form to transfom his skin into metal. The beast still has his neck in it's jaws, but at least his throat isn't torn out. The vicious ravenous beast keeps up it's onslaught, but the protective spell blunts the trauma for long enough that the man can gather his wits about himself. He grabs a nearby coconut and channels mana into it, before he smashes it into the side of the beast's skull with enough force to knock the beast sideways. The creature screeches as it is flung sideways and onto the ground. The blow has left it dazed, and so it can't flee before the man pounces onto him. He brings the coconut down on the beast again and again and again until *crack*.

    Panting, wincing in pain, and hands quivering at what he's done, the man drops the bloodsoaked, still whole coconut down on the ground. He wants to throw up, but the adrenaline surging through his body helps him focus. Backing away from the corpse, he turns to hobble back towards the nearest garrison. "A... Alarm. Alarm!"

    ---

    Within Sanctuary's Chamber (now castle) of Masters:
    "While we still haven't identified how they arrived at the island, my men and women are confident that we have eradicated most if not all of these mysterious invaders." Tao, the Transmuter General, speaks with a deep, booming voice befitting his station.

    "They may be vicious animals, but there appear to be nothing overtly supernatural about them. Their wounds are healed as easily as anything else at least." P'ua, the Master of Aquamancy inclines his head politely as he enters the chamber. "Have you had any luck Master Nani?"

    "None." The Master Diviner shakes her head sadly. "The stars did tell that ancient beasts would arise from their bones to roam the world again, but nothing suggests that they would be conjured to appear here on the island. I can only conclude that this is an act of the gods."

    "But who of the Great Ones would do something so cruel?" Dew'eyera, Master Necromancer looks up from his cup of rum which he has spent the past ten minutes staring into. "The Sun? Feeling slighted to not be invited to our recent celebration? Timor'in? He might find the conflict amusing. Perhaps the Fox. As we see with our pyromancers, she does love to torment mortals."

    "Silence your insolence." Kalepo, the Great Craftsman, glares daggers at his slightly drunk companion. "They are the Gods, and they deserve our respect. Not unfounded accusations."

    "Oh?" Dew leans forward in his chair, glaring back at Kalepo. "How about this. I'll show them respect when they descend from their high and mighty perch and tell a young mother why her sole child had to die by the hands of the divine."

    "Gentlemen. Please." Okeyani, the Radiant One, gently lowers her hand while gazing imperiously on the two younger Masters. "I understand that emotions are running high, but we are better than this petty squabling. The people of the island look to us for guidance. We must show excellence towards one another, and towards them. This means patience and respect. Understood?!"

    "Yes ma'am." The two Masters lower their head in shame. Though they are all old, Okeyani has the commanding presence to make most anyone feel like a child being chastised by the teacher.

    The room goes silent for a moment, only broken by the soft *cracks* from the bottom floor where a Ceratopsian has been put under guard by the Archdruid and the Master of whispers. He has been given a bunch of coconuts to feast on, which certainly hasn't helped Dew's mood any. After a particularly loud crack, the necromancer deigns to glance down at the content, slightly dopey dino. "So anyway. All in favour of putting that thing *anywhere* else?"

    ---

    Somewhere only the gods know:
    "Looks like they don't consider you the culprit." Petra floats over to Grawissen, her face twisted in an angry scowl. "I have half a mind to go down there and inform them of your culpability. What were you thinking? Sanctuary is meant to be a place where the mortals can focus only on growing and learning in peace and harmony. The curse may have been from Alatadriel, but I hold you responsible for your haphazard scattering of them around the globe." She exhales deeply, conjuring up a small flower to hand to Grawissen. A small bloom of a brilliant bluebell, nestled safely in a clod of wet earth."Mortals are such... sweet fragile things. We can't be haphazard when we deal with them. Else, they might break. Just like how this flower will wilt and wither without a hand to tend to it. I won't tell the mortals what you did. At least if you can show me you have learned a lesson. I shall see you around. I have a lot of work to attend to."

    ---

    Within the passing:
    The sensation of someone being imbued with divine power is unmistakeable. Peter is busy directing a simple rainshower to refresh parts of the southern continent when he feels the surge of energy coming from Ymon-Thal. He briefly sends his presence to the underworld, catching sight of the blessed mortal soul. She has been given an important task, and such an important office requires a proper regalia. He begins his work in earnest. From the beaches he gathers up seafoam, from which he weaves a cape light as a feather, yet strong as ice. From the depths of the ocean he gathers branches of colourful coral, which he fashions into a tiara with sixteen pointed spires, each spire a different colour, from pastel pink to radiant gold. From the Moonpool he gathers up nacre from the many oysters and mollusks that thrive within it's healing waters, and from this he fashions a brilliant scepter. At the very tip is a pearl. Half black, half white. And from seaweed he weaves a book whose pages are written upon with the merest thought.

    These four gifts he carries with him to the Passing, presenting them with a flourishing bow. "Hiya Ymon. Greetings Thal. Your endeavours please me, and so I shall gift these signs of the new office. May your chosen soul prove worthy of the office bestowed upon her."

    Spoiler: Ymon-Thal Help!
    Show
    +2 Water. The cloak of the sea, which is beautiful and lightweight and made to fit Thal-Verys perfectly. It is as flexible as mist, but can be as hard as ice.
    +2 Healing. The book of souls. A reference document to be used to keep track of all the paper work Thal-Verys no doubt has to suffer through.
    +0 Moonpool. The moonpool can't exactly help Thal-Verys in her task, but at least it provided pearls for a beautiful staff with which Thal-Verys can command the healing waters of the passing.
    +1 Rainbow. The crown of coral. A brilliant symbol of authority. And also generally very pretty.

  10. - Top - End - #130
    Orc in the Playground
     
    The JoJo's Avatar

    Join Date
    Nov 2016
    Location
    Dorset, England
    Gender
    Male

    Default Re: Pan-aeons: a God Game

    Avestra, Moonpool, Sanctuary Island, 42 AP

    The flock of doves above the lake scattered and then a moment later, the shadow of a giant falcon passed over the crowd. The voice which emanated from the shape was cold but methodical, seemingly coming from all directions.

    "Nature is a constant battle for survival. But for this child, I will offer a truce. No wild creature shall ever cause harm to him and at times of need, they will come to his aid." Avestra let this sink in. "Should he ever break this truce, however, then the whole of nature shall become his sworn enemy. I hope it may never come to that."

    Spoiler: Assist
    Show

    Assist Petr with the creation of the demigod Nerassus with 2+ nature.

    Avestra blesses Nerassus so that no wild creature (sentient mortals and minions excepted) will cause him harm, and indeed will come to aid in times of need. Should he ever intentionally cause any wild animal to come to harm, however, the truce will be considered broken and the whole natural world will become his sworn enemy. Eating meat and using animal products is permitted, provided they were farmed rather than hunted from the wild.



    ~

    As Avestra was soaring back to Sunset Forest, admiring the rising sun's rays over the eastern ocean, she felt a ripple through reality. A new plane, this one to host a home for the gods themselves. Avestra thought it unlikely that she would find anywhere better to roost than her familiar perch, but nevertheless, she had an inkling for what she could use her allotted section for.

    Spoiler: Assist
    Show

    Assist Timorin with creating the divine world with +2 nature, +2 birds.

    Avestra's segment is a warm, shallow lake, in the centre of which lies an overgrown island. All manner of rare and endangered species can be found on this island, living side by side in a way that would make no sense in reality. A bevy of giant swans encircle the lake, guarding the island from any interlopers who might seek to cause its residents harm.

    For her divine device, if you could call it that, Avestra fashioned her into the shape of a moss-covered overturned log, at its centre a tunnel no more than twelve inches across at its narrowest point. This, if somebody crawled down it, would take them straight to the island and back again. Once her creation was finished, Avestra tossed it a few hundred yards away from the foot of her sacred tree, to keep it safe until there came a time when it might be useful.


    Last edited by The JoJo; 2020-01-21 at 06:04 PM.

  11. - Top - End - #131
    Ogre in the Playground
    Join Date
    Dec 2005
    Location
    Bergen

    Default Re: Pan-aeons: a God Game

    The Diviworld:
    This new plane is plain. Plains upon plains upon flat, featureless plains as far as the eye can see. This simply will not do. With a wave of their hand, the plains sink to create a massive ocean of churning waters. Depths teeming with colourful life as anemones and corals spring up. Islands of unique single biomes dot the blue landscape. One contains only black, volcanic sand, another is an endless field of colourful flowers. The further away from the castle one gets, the colder it becomes. Islands are replaced by ice floes. The white grows denser and denser until it forms an impossibly tall, impenetrable wall of thick, white ice. Small aquatic fungi and flowers bloom against the rocky bottom of the sea, but no truly complex life is created. No mammals or sharks. Neither seabird nor fish. This is clearly just the beginning, so further life will have to be created at a later time, when Petr better understands what exactly Timorin has planned for this place.

    At the other end, where the central castle rests, Petr forms their part of the castle into a beautiful garden. Small islands that rise between rivers of crystal clear water. Bridges of white wood connect all the various islands, and the garden ends in a massive waterfall that spills down into the oceans below. Every island has a unique flower or fruit tree growing upon it, and these trees are always heavy with fruit. Benches and tables of various sizes have been spread throughout the garden, and small games have been laid out for people to play with. Every tenth or so island has a gazebo upon it, and these small structures always seem to have pitchers of sweet fruit juice available. Near the centre of the garden is a small cave of coral where there are beds to rest upon.

    Spoiler: Timorin: Help
    Show
    +2 Water to create a massive ocean, as well as a floating garden.

  12. - Top - End - #132
    Dwarf in the Playground
     
    OrcBarbarianGuy

    Join Date
    May 2017

    Default Re: Pan-aeons: a God Game

    Grawissen, 34/50 AP - Grawpolis

    “I’m glad you’re enjoying yourself mighty Grawissen.” king Ostrom asked, as he sipped his wine around the dinner table. “I also see that you got a little bit… Creative…”

    Attempted to be polite and eat some of the stuff off the table, unfortunately, all of it just fell through his rib cage. “Yes... I hope they will help... the wilderness pursuit of knowledge…”

    The King then lifted himself off his chair. He walked to the window still holding his wine. “I understand you know our situation…” the King stared at one of The Al-Sinai’s flags flying outside. “We did not want to get to this point, we were once a free kingdom but now we can only grovel towards the Al-Sinai.”

    Graw stopped gulping down the food. “How much of they been affecting your research?”

    The king simply shook his head “You seem to have caught on with the errors. To the Al-Sinai facts can take a backsea...”

    Just then a divine visitor came teleporting in, interrupting the conversation.

    Quote Originally Posted by Maryring View Post

    Somewhere only the gods know:
    "Looks like they don't consider you the culprit." Petra floats over to Grawissen, her face twisted in an angry scowl. "I have half a mind to go down there and inform them of your culpability. What were you thinking? Sanctuary is meant to be a place where the mortals can focus only on growing and learning in peace and harmony.
    “Petr? What is wrong? Culprit of what? You mean the Ceratopsian they would anythi...

    Petr then threw down the corpse of The Terror that was killed by a coconut. “what in the world?

    ...The curse may have been from Alatadriel, but I hold you responsible for your haphazard scattering of them around the globe."
    “Alatadriel?” Graw then scanned the corpse, he noticed the extreme burning rage in them, a burning completely identical to Alatadriel. “...is this what she did... She turned them into…

    She exhales deeply, conjuring up a small flower to hand to Grawissen. A small bloom of a brilliant bluebell, nestled safely in a clod of wet earth."Mortals are such... sweet fragile things. We can't be haphazard when we deal with them. Else, they might break. Just like how this flower will wilt and wither without a hand to tend to it. I won't tell the mortals what you did. At least if you can show me you have learned a lesson. I shall see you around. I have a lot of work to attend to."
    After Petr the room became quiet. Then the ground started to shake. “Alatadriel… Graw mumbled as the room continued to shake, becoming more and more powerful by the second. Graw then raised his pickax to the air. “ALATADRIEL!” he screamed as he slammed the pickax down. A massive pillar of rock shot upwards launching Graw into the sky and out of sight.

    The King simply stood there trying his best to keep his composure. ”Okay… We’ll talk about this later.”
    Last edited by Godzillarich; 2020-01-21 at 10:24 PM.

  13. - Top - End - #133
    Ogre in the Playground
     
    AlexanderML's Avatar

    Join Date
    Feb 2015
    Gender
    Male

    Default Re: Pan-aeons: a God Game

    Quote Originally Posted by Batcathat View Post
    "Verys of the Aeons, blessed by Nestellbam, be gone. Be reborn as Thal-Verys of the Passing, chosen by Ymon-Thal", spoke Ymon-Thal.
    It seemed that the two suns of both worlds moved as it spoke it's strangely duel voice. It was not angry or sadistic, just resolute and sad in it's words as it spoke to the one that'd become a demi-goddess.

    "Mortals should never rise above their position and to help one do so is an obscene act. For while glory is in store for those among mortal-kind, it is in something better than this divinity." The suns paused. "Please, little one, do not become like them."

    It's really hard to tell, but if you stared at the sun it's wobble to those it was talking to might look like something from emotional fatigue, the closest equivalent being a sigh. "I shall not stop this, but if you decide to move along this path know that I shall never wish to see you again, and you shall never see the beauty of things made from the divine."

    Spoiler: Hinder
    Show
    +1 Majesty +1 Sun (Yir's not really trying)

    Yir cannot look upon a creature that makes it so sad, and so anywhere Thal-Verys goes with a sun in the sky becomes dark, cold, and filled with growing silent grief. Any who gaze upon them will feel the off aura the demi-goddess has and naturally avoid the living ill-omen. Friends can be made, and those that get to know Thal-Verys personally will have an easier time ignoring this sad lack of pure light. This effect is greatly reduced during the night or when Thal-Verys is far away from a sun.

    +1 Perfection

    Those objects created by the gods hold no beauty to the demi-goddesses eyes, they can only be appreciated by Thal-Verys purely for their practical uses and even then this appreciation is dampened a bit. This has no effect on mortal made copies of divine works.




    Yir Above the Divine World:

    A copy of Yir appeared in the center of the Divine World, above all the other sections. It scoffed at the ridiculous realm that the godling had created. Yir wished to leave, to not participate in such nonsense and to protect any others that did not, but it also did not wish to outright destroy the creation that Timorin had made.

    Yir began to move from the center of the divine world, to the edge of the sky of one of the sections and began to move across to the other realms, for even here Yir would not deny any it's light without cause.

    The part of the castle that was set aside for Yir was almost torn apart to such a level that it was left very bare, becoming a sub-section of the city-castle that acted as a temple. It held an open roof, and no matter where one came from in the miles wide castle and massive realms; all entrances to this part of the castle lead to a singular room (of grand size, but still compared to what a section of the castle should be it was minuscule). It held a simple majesty, holding an aura of peaceful purity, and it would be a place where it would hear those that would wish to speak with the sun. It would always be lonely here, a place too sacred to make casual visits by mortals.

    While Yir would help in the foundation of this realm, it absolutely refused to play in the godling's games, it would not accept the judgement of others. It made it's section of the realm incredibly small on purpose in a token effort; however, it still filled this place with a singular beautiful beach. It lie near a large forested hill, with the empty visage of a humble town of gold and marble able to be seen from the beach side.

    Spoiler: Aid
    Show
    +2 Sun: Yir has a copy of itself move over all the sections of the divine world, for it's light makes this place more solid. It will however drag over it's own section for nine hours, while only giving a single hour to all the others.

    +2 Majesty: Yir creates the majestic Sacred Temple and the blissful Promised Hills for the divine world.

    -2 Arrogance: Yir makes it so that the Sacred Temple and Promised Hills do not change in size or shape depending on how others view Yir, refusing to heed to the judgement of others.
    Last edited by AlexanderML; 2020-01-22 at 01:08 AM.

  14. - Top - End - #134
    Dwarf in the Playground
     
    OrcBarbarianGuy

    Join Date
    May 2017

    Default Re: Pan-aeons: a God Game

    Alatadriel sat in her abode, in front of a large table, her clockwork watches in various levels of managment. "No, no. It's just not quite right." She floated a watch into the disused pile as she brought in another watch case. "Gold, silver? No, no. It has to be perfect. Not something tacky like that. Bronze with... Silver linings. Yeah." Alatadriel's slender fingers started to slowly place gears into the watch case.

    (CRASH)

    Suddenly Graw burst through the ceiling causing everything but the goddess to go flying. Graw turned towards Alatadriel, despite Graw not having eyeballs she could see the fury emanating from him, and emotion she was honestly surprised the bone God even had.

    “HOW ****ING DARE YOU!” Graw yelled as he slammed the dead corpse of the terror he was given to by Petr. “WHAT HAVE YOU DONE!” he yelled pointing at the corpse.

    Alatadriel went into a flurry snapping her items back into place. The hole in her ceiling was being repaired as she tried to get her assorted junk into their piles across the various tables. She continuned snapping her fingers as she talked. "Graw, you better have a good reason to interrupt me in my own home." She brought her watch case back one of the gears was bent and misshapen. "Agh! Do you have any idea how long it's going to take me to make that gear! It was central to the entire creation! I've got a deadline to meet with this divivice, and you ruin my work!"

    Graw without hesitation grabbed her head pulled it towards the corpse. “WHAT HAVE YOU DONE TO MY CHILDREN!” he then let go of her. “Why do they look like that! Why are they killing people! Why do I since your magic on them!”

    "YOU ****ING TOUCH ME AGAIN AND YOUR HEAD IS BEING SENT BACK AS A TROPHY!" A large sword was pulled into Alatadriel's grip as she took a battle stance against Grawissen.

    Graw readied his pickax. “I demand answers! WHAT DID YOU DO TO THEM!” it looks like at any moment one of the gods will for the first swing.

    "WHAT! THEY'RE LIKE A BIG ****ING BIRD I MET ONCE, BUT COOLER! I THINK IT'S PRETTY SELF EVIDENT! YOU WERE THERE WHEN I DID THIS YOU IDIOT! ARE YOU SO STUPID THAT YOU CAN'T EVEN RECOGNIZE AN INSULT TO YOUR FACE!"

    “THOUSANDS OF PEOPLE ARE DEAD BECAUSE OF YOU!“ In that moment Graw Slammed his pickax across the foxes face, sending her flying from miles on end. Graw then launched himself in the air to follow her. She landed in an uninhabited part of the desert. Graw then landed on top of her. “You will bleed a thousandfold for every innocent life taken because of your pride!” he then lifted up his pickax.

    Alatadriel lifted up Graw Singlehandedly. Flames burst from her, turning the sand into glass as she threw Graw head first into a sand dune. "PEOPLE DIE!" She said picking up her weapon again, a blue flame licking the blade. "People die of their own decisions. Would you really be childish enough to deny them that freedom? I instilled a tendency, nothing more. Thousands, if not millions of people die whenever we leave. Don't beset humanity as if it's fragile. They will learn to grow through this. Each man dead, another lives when we are gone." Alatadriel threw her blade into the dune, the dune exploding as the flames froze the sane midflight, shards of glass shattering as the blade flew back towards it's owner.

    When the dust settled Graw was gone. Suddenly something grabbed Alatadriel feet pulling them into the earth. “THIS WAS NOT THERE CHOOSE!” he yelled as he pulled her at incredible speeds across the desert. Suddenly a giant rock emerged in front of her. She slammed directly into the rock. “The Terrors did not have a choice to become killers…” Then a steel rock emerged from the ground with her being slammed into that one as well, continuing on their way. “... My people or the people of the desert did not choose to become your Empire severance…” Then a massive platinum rock emerged from the ground the Fox God was slammed into that one as well. Graw then emerged from the ground and throw Alatadriel. Graw was covered in glass and burn marks many of its shattering his bones, some of them fully falling off. “...you say you do what’s best for mortals…” then a massive chunk of diamond rock emerged from the ground. ” ...but at the end of the day you do it for your own pride…” He then slammed the massive diamond rock onto his adversary.

    Alatadriel stopped the rock with her hand. Her heavy working tinker outfit was tore in several places, and a large gash extended over her stomach, and part of her face. "You do realize that material weapons will not at the end of the day hurt either of us. It pisses me off more than anything! We are as ephemeral as your idea of choice." Alatadriel punched the diamond rock, it shattering into pieces. "And things we find precious are not that strong." Alatadriel took her massive blade and sliced through the platinum rock, it boiling back into the sand. "The Terrors are free to fight against their nature. They are no more violent than that of a crocodile or wolverine." Alatadriel picked up the boulder of steel and threw it overhanded towards Graw. "They are just smarter than those animals." Alatadriel extended her fists and gouts of flame hit against the steel boulders, melting large chunks of it, falling towards Graw. "And yes, they did in fact choose. In fact many areas did not join my Empire. And you act as if my Empire is cruel. They are no more cruel and meanspirited than your own people. They are just people. People with more power than yours."

    Graw block the rocks heading towards him with a mighty rock wall! “I will tear you limb from limb you traitorous…”

    “Grawissen!” a voice suddenly rang out stopping both of them. They turned and saw a
    Ceratopsian sitting watching. “Stop this at once…”

    “She cannot just walk away after which he did…” he said as he turned his head back towards Alatadriel. “Not after all the corpses she laid.”

    The Ceratopsian sat down. “Will this bring them back. Will this free your city, will this stop the Empire. No, the dead are already buried and killing her will only bring more suffering. They may be gone but the stories will not be forgotten, and neither are the terrors doomed to be monsters forever.”

    Graw lowered his pickax.

    The Ceratopsian then turned his attention to the Fox. "Don't be mistaken, I have a strong hatred for what you have done to the Terrors, my siblings but I understand this will solve nothing."

    As he was talking more and more people circled them. From Al-Sinai to Prehist to orcs to Ceratopsian to foxes

    Alatdriel changed into a more dignified outfit with a snap of her fingers. "I never had any desire to fight in the first place, Unwise God of Knowledge. Your debt to me has already been paid. Nor did I kill anyone, or care what happens to your creations. Your people are your own buisness, and keep it out of mine, please."

    ________________

    “Grawissen what the hell happened?” the king yelled out as Graw somewhat broken body walked in.

    He simply ignored the king as he walked towards a Willy rhino skeleton the King had in his collection. “I messed up, I messed up my children, and I messed up our cities relationship all because of my anger. “ he then touched the skeleton. “You people need a protector, one that is wiser, one that can fix the God’s mistakes.

    Spoiler: Action!
    Show
    Create a +2 domain/-2 weakness demigod

    Name: Deja Vu

    Theme song: https://www.youtube.com/watch?v=dv13gl0a-FA

    Domain: +2 heroism

    Description: A shadowy anthropomorphized woolly rhino spirit. Its fur is blue, it’s horns are black and are harder than diamonds along with its fists. It wears a pink leather jacket and cool purple shades.

    It does not have a physical body but can interact with the world by briefly fusing with those in need giving them enhanced powers. Acting like a stand from JoJo’s bizarre adventure. The person they fuse with will be given enhanced physical abilities and the ability to use déjà vu for combat. Déjà vu can only fuse with those with a kind heart
    and the will and need to help others in danger.

    The reason that Graw has put this restriction was he has been aware that the gods have clouded in their power. Restricting him to helping mortals in need will hopefully make sure déjà vu doesn’t fall to the same delusions.

    +2 knowledge: a master at combat techniques, will always know what is happening in a situation so it doesn’t make a stupid mistake.

    +2 mining: déjà vu physical essence is harder than the hardest material, he also makes his user extremely durable. Its main ability is to allow to transform into any physical earth-based material of its choosing along with its host. ( like Stone, diamond, copper, glass.) He can also change the elements of any non-living thing into a different material.

    +2 architecture ( pickax): imbued with the power of the pickax déjà vu is absolutely fabulous, looking like a gorgeous piece of art.

    +1 writing: one of the special abilities is being able to send written messages long distances instantaneously. Giving people warnings of impending danger. This is one of his few abilities he can do without the help of a mortal.


    Graw also realized he needed to repay Petr for the trouble he calls to her people. “I apologize for the mistakes I’ve made I hope this can help mend our broken bond.”
    Spoiler: Help
    Show
    Nerassus
    +2 knowledge: they will become wiser and wiser over the years, learning from their past mistakes and becoming better.
    +2 mining: they will be forged the mighty suit of armor, this armor is practically impenetrable
    +2 architecture (pickax): he will be an extraordinary artist, his craftsmanship shall be remembered far and wide.
    +1 writing: there is no such thing as a language barrier.


    “I shall help you to Ymon-Thal, an apology for the mistake my people made about you.”
    Spoiler: Help
    Show

    Thal-Verys
    +2 knowledge: They will be able to remember every soul that comes by them, this is to make sure the souls do not get lost.
    +2 mining: deep in the caverns of the passing nothing will be lost to them, will be able to find souls there lost and bring them to the light.


    Yes Timorin, your realm will be a crucial help to me and I shall help you
    Spoiler: Help
    Show

    Plane of Reality
    +2 knowledge: all with the gods have discovered will be stored in this area free to be read by the other gods.
    +2 architecture: the place is has a beautiful palace for each of the gods.
    +1 writing: there’s a lot of great books to read

    Last edited by Godzillarich; 2020-02-22 at 06:05 AM.

  15. - Top - End - #135
    Dwarf in the Playground
    Join Date
    Apr 2017
    Gender
    Male

    Default Re: Pan-aeons: a God Game

    Alatadriel reappeared as the demigod of shadow was being formed in front of Grawissen. "By the way, I lied about being even. You still wrecked my house, ruined my creation, and not only touched me without permission, but fought me and ruined my beautiful tails, and my ear will probably be broken for a day and a half. The only reason I didn't cut your head off right there was because I didn't want to cause a scene."
    Spoiler: Hinder
    Show
    "This should almost make us even."

    +2 From Fire, The kind heart of the woolly rhino is corrupted and set ablaze. While it may only attach to people with kind hearts the beast itself is temperamental and prone to excessive use of force in its quest for justice.
    +2 From Foxes, On top of his already violent spirit, the woolly rhino has the spirit of a trickster. Prone to tricking mortals into taking actions to further its own twisted sense of justice and dealing out ironic karmic punishments to those it deems worthy of its ire.
    +1 From BEEEES! The beast has a honeyed tongue, like an assassin pouring poison into an ear it's words can infect the mind of who it possesses to believe that Deja Vu is a just soul.
    -2 Arrogance from her normal pettiness and anger stopping her from putting her all into it.
    Last edited by Demonjazz; 2020-01-22 at 07:21 PM.
    I prefer a keg of beer!

  16. - Top - End - #136
    Ogre in the Playground
    Join Date
    Dec 2005
    Location
    Bergen

    Default Re: Pan-aeons: a God Game

    "Hrm. You wish for him to understand what it is like to be a mortal?" Petr looks over Graw's shoulder at the spirit he is currently creating. "He isn't alive as such. It's a difficult task. But... I think I might be able to offer my assistance with that." With a careful touch, Petr weaves in a reflective bond in Graw's demigod spirit. A bond that will allow the spirit to truly feel what it's like when it binds itself to someone.

    Spoiler: Help Grawissen
    Show
    Petr creates a variant of lifeblood that makes Deja Vu fully link to the one they're possessing. They will feel the pains and aches, the limitations and sufferings, even damage is reflected upon him. He will also feel other emotions. Tenseness, joy, excitement, curiousity. All these things that motivate mortals and direct their actions.
    +2 Water and +2 Healing for the creation of this lifeblood variant.
    -2 Pain because this will teach Deja Vu about mortal suffering.

  17. - Top - End - #137
    Ogre in the Playground
    Join Date
    Dec 2013

    Default Re: Pan-aeons: a God Game

    Timorin - The Baby Shower

    Timorin is so excited to here that there was going to be a baby. Divine babies sound cool. Maybe he can babysit and explain how mortals work. What might a baby defender of an island need from Uncle Timorin? Timorin looked at the fancy new Chariot and imagined a baby warrior riding into battle. There was one thing missing from the image. A cape. Timorin quickly snatched his bedsheet off of his fancy new bed, in his new house, in his new realm. Then with an amberis knife began cutting it into the shape he wanted.

    At the baby shower, Timorin steps up with a shifting rainbow baby bib in hand. "Let this mark their status and bring them style."

    Spoiler: Assist: +4 Petr
    Show
    The Bib will grow with the baby into a full cape by the time the child is fully grown. The cape will be able to take on the form of different clothes depending on need while maintaining its rainbow magnificence. +2 Drama because the cape will draw the attention of all to that of the valiant defender as it shifts and glimors with every color of the rainbow. +2 War because the cape will signal to all those present that Nerassus has arrived. The rainbow cape will begin breaking down the resolve of foes while strengthening that of Allie's.


    Timorin then goes off to enjoy the celebrations. After several hours and drinks, he notices one foxy lady. He goes up to her and says "Do you come here often? Because I brought beer."
    Last edited by gac3; 2020-01-27 at 02:53 PM.

  18. - Top - End - #138
    Dwarf in the Playground
     
    Flumph

    Join Date
    May 2017

    Default Re: Pan-aeons: a God Game

    Chern, 44/50 AP, the Passing

    Chern had forgotten about Ymon-Thal's actions all those weeks ago. So when he died back at the No Name Dunes, he was surprised to find his divine soul reappeared in the Passing. Immediately the land around him wilted and died. He looked around. Even his shadow seemed to crumble into shadowy dust beside him.

    "Even in the land of the decayed, my presence portends still more decay," Chern mourned. He began to slowly trudge through the amorphous land, rotting everything around him as he went. He missed Mila, but supposed that her absence meant that his oasis had successfully nourished her dying body. That was good for her at least.

    He hadn't gone far before he spied Ymon-Thal standing with the dragon Nestellbam, and a woman who's voice he recognised as the one that had spoken the prophecy of Theshana. She was being deified. Gifts were bestowed upon her, as well as some curses. Chern waited, watching from between a pair of rapidly blackening hedges. She was to be a guardian and shepherd to the souls of the dead through the Passing. At some point, Thal-Verys was left alone beside the River of Absolute Purity, and Chern took his chance to approach.

    "Your crown and cloak and lantern do justice to your noble station," he said by way of greeting as the grass dried and snapped beneath her feet, "but death is tiring, thankless work. There is nothing noble about death."

    "No, nothing noble about death", she agreed. "But what about that which comes before and after it?"

    Chern leaned down to the river and submerging a simplistic glass flask beneath the water's surface, causing it to gurgle softly as it filled.

    "You are astute, and optimistic. That's good. Ymon-Thal and Nestellbam chose you well. Indeed, the before and after is why your work is so important. I want to help you maintain your optimism while you go about your important work."

    Chern sprinkled a few powdery spores of glowloam into the flask and sealed it. He gave it a vigourous shake, suffusing a rich, luminous brown hue throughout the liquid. He handed the flask to Thal-Verys.

    "Here, try some. Share it with the souls who struggle. It will take the edge off."

    Spoiler: Help!
    Show
    Help Ymon-Thal create a demigod

    +1 Fermentation, Chern will give Thal-Verys a flask and the knowledge to brew a glowloam-based spirit called chum. She can carry this with her, sharing it with souls in need of consolation, or perhaps even celebration.


    Thal-Verys eyed the flask suspiciously, holding it up towards the light. Then her eyes shifted to Chern, equally suspicious. Mysterious drink? Made from glowloams? Created by him?

    Then again, she wasn't exactly the frail mortal she once had been. With a final glare at Chern she unsealed the bottle and swallowed a mouthful.

    It wasn't bad. Certainly wasn't good either. But still... She slipped the bottle into her clothes and nodded at Chern. "Thank you for your gift, Wiltwatcher."

    Chern inclined his masked head respectfully.

    "You're most welcome. Now if you'd excuse me, I believe the exit is this way."

    He then walked right past the demigod, and into the River of Absolute Purity, floating away like a drowned corpse.

    ---

    Sanctuary Island

    A splash caused ripples in the Moonpool, as something limp dropped into it from another plane of reality. Festival goers looked on from the bank, concerned. A few bubbles appeared, drawing closer and closer, until a man emerged from the water. No one present would've believed that man to be the god of decay, for it seemed even Chern could be cleansed by the River of Absolute Purity. The emaciated god looked healthier, stood straighter. His rags had been stitched together into an elegant tan-and-red toga, and his mask etched into the stylish affectation of a masquerade item. For the first time his hair was clean and luscious enough for him to see that it was salt-and-pepper grey in the pool's reflective surface.

    "Oh..." he said to himself, in a voice far less raspy and foreboding than usual, running a finger through his hair. "This is new."

    Chern mingled among the guests for a while, tasting the wines and the food, dodging Alatadriel as she stumbled drunkenly past to throw up in the Moonpool, and eventually found himself in the presence of the god Petr.

    "Ah," he said with a dashing grin, bowing, "it is a pleasure to finally make the acquaintance of your avatar. I am Chern, the god of decay."

    Petr is watching mortals performing a dance when Chern makes his appearance. The water being inclines her head politely and offers Chern a welcoming smile. "Chern! It is a pleasure to finally meet you. I must say, I wasn't sure you would come. I hope you will enjoy yourself."

    "Why, I already am!" said Chern, toasting her with his goblet of wine. "You have a wonderful society here on Sanctuary. You are to be commended for it. Though I understand further congratulations are in order, for your child. Remember not to drink too much!"

    "My thanks. But this is truly the efforts of mortals. I merely made them a place to call home. They were the ones who built a society in our absence." Petr accepts an opened coconut filled with pineapple juice from one of the mortals, and she uses the nut to toast back to Chern. "And indeed. I am hoping he will grow up strong and hearty, and able to spread the boons of this society. And I should thank you for your efforts. Without the understanding of decay some of the pygmies here brought with them, we wouldn't have such tasty drinks." Petr smiles, one hand resting on their own form.

    Chern chuckled.

    "They're not bad are they? Nothing like a swig of Starfolk chum to scald the innards. Indeed, mortals are the gift that keeps on giving. However, I want to bestow a gift of my own upon the child, if I may. So that nothing may impede his justice."

    Spoiler: Help!
    Show
    Help Petr create a demigod

    +4 decay, blessing Nerassus with the ability to weaken those more powerful than himself.
    -2 downtrodden, because he's giving more power to one who is already powerful, and because he's mingling in high society, which is very not-Chern.
    Last edited by Garjel_blah; 2020-01-23 at 10:06 AM.

  19. - Top - End - #139
    Barbarian in the Playground
     
    Chimera

    Join Date
    Sep 2019
    Gender
    Male

    Default Re: Pan-aeons: a God Game

    Baby Demi God

    Su'ule, arrived at the Sanctuary Island, seeing the gods in attendance, blessing the demi god with their various gifts. Smiling, as if the dragon goddess could even smile, she gave a small, somewhat quiet laugh, for her. "Oh how cute." She stated. Breathing into the baby a magical gift, it was a flash of green energy coming from her maw. The baby Nerassus would have the power to father children at will with his lover/wife without the wife having pain. The child would be born healthy and strong. Furthermore, he would have the power to have monstrous children this way, and his child would even be magically gifted.

    Help
    Spoiler
    Show

    +1 Birth
    +2 Sorcery
    +2 Monsters
    I am ArlEammon. I've been here since 2004, but I've lost access to my other account.

  20. - Top - End - #140
    Pixie in the Playground
     
    BlackDragon

    Join Date
    May 2017

    Default Re: Pan-aeons: a God Game

    Kahar-Djin, 30 AP, Sanctuary

    Kahar-Djin assisted to the party, but didn't participate much. They gave their blessings to the mother and the son-to-be, of course, but then spent most of the nightfine-tuning the third gate, atuning it to the demigod's energy to allow them free passage through it even if they were ever to become a Su Speaker, while also making completely certain that no other Su Speaker would be able to pass through. They did, however bring a drink to share, a beverage formed by grinding or cutting a specific plant into very small pieces, placing them in a drinking vessel, filling it about three quarters with the leaves, pouring hot water on it, and drinking it through a metal straw with small holes, to filter out the leaves. He offered a sip to anyone who walked by, but most people grimaced at the bitter taste of it.

    Spoiler: Help: The Creation of Nerassus
    Show
    Kahar-Djin helps the action by modifying the gates so Nerassus may walk freely through them (+2 Thresholds), as well as blessing the demigod to be tireless in all their journeys (+1 Travellers)





    The Maddening Marsh

    Kahar-Djin went to visit Brom and his missionaries at the Marsh. The last time they'd seen the group, they had been trying, not very successfully, to get the local neanderthals to join their group. They expected it wouldn't be any easier if any had decided to embark upon the Path of Discipline.

    However, as she approached, she immediately realized something was wrong. She could sense the scent of blood and dead. And indeed, as she drew near, she saw her followers mourning the lost and nursing the wounded. Close by, she spotted the corpses of some terrible, monstruous beings. Bron quickly noticed her, her armor shining bright, and he approached and kneeled before her, not saying a word. He was wearing a white sash, from his shoulder to his waist.

    “Please, rise to your feet,” the divinity said, and Bron complied. “I see you have begun to travel the Path of Discipline. That is very good. But please, can you take me to one who can tell me what happened here?”

    Bron bowed deeply and walked away, Kahar-Djin following behind. They were walking toward a man who was standing... Right within the reach of one of those monsters, this one alive! The Goddess raised her shield and started to dash, to interpose herself between them, but Bron lifted his hand, and she stopped to look. The man seemed to be speaking to the monster, in a strange, roaring language, and the creature appeared to be responding. Of course, her people's gift of language, passed down through the generations. But, wait, that would mean...

    “Those creatures can speak?”

    The man turned and bowed deeply. He was also wearing a white sash, though he was clearly not travelling the Path of Discipline. The man roared one final essage to the monster, before approaching her.

    “Kahar-Djin, our goddess! I am blessed to be able to meet you. My name is Nio. And, you are right, they have the gift of speech, and sharp minds to go with it. This one is... Well, I hesitate to call her a prisoner. She came to us of her own accord, claiming to be different than the rest. She says most of her kind are filled with an overpowering bloodlust, driven to battle all they encounter. She herself claims to never have felt it herself.”

    Kahar-Djin nodded, and approached the raptor. Immediately, she could sense she was telling the truth. She felt the creative energy from Grawissen, as well as the curse from Alatadriel, twisting it into its current shape. However, for one reason or another, the curse seemed strangely weak on her. The Divinity formed a Path between their minds, and immediately they understood the Terrors' language. Something kept nagging them, and they asked, in the strange, roaring tongue,

    “How did you and your kind find yourselves in this land?”

    ”We do not know. One moment, we did not exist, the other, we were underground. We dug our way out, then found each other. There seemed to be no pattern to where we appeared."

    The nagging feeling worsened. Kahar-Djin extended her domain throughout the world, superficially, and indeed, all over the world, she sensed people falling to the claws of these Terrors, as they claimed many lives indeed. Her hand curled into a fist, and she spoke out loud, to the Missionaries,

    “You are not safe staying here! There could be more Terrors around, ready to attack on sight! Instead I tell you that there is a mountain range on the North of this continent. I urge you to make a pilgrimage toward it, to find the tallest mountain and build a way to its top, and erect a great gate so that none shall pass without permission! Make it a haven to those who seek to study the Way of the Cardinal Fist and travel the Path of Discipline, and perhaps, in time, any of the Paths of Divinity.”

    The people moved immediately, gathering their belongings and paying their last respects to the dead. Some simply buried them, some did their best to set fire to the remains, some placed masks on their faces and glowloam on their bodies, countless little rituals, each fanning the flames of their anger a little higher. They had to choose who to direct it towards: Alatadriel, who had cursed the creatures in the first place, or Grawissen, who scattered the creatures throughout the world haphazardly, seemingly not caring who might be hurt in the act.

    Then, they felt it. The ripple of creation. Grawissen, ever the fool, was apparently creating something even more powerful and dangerous, rather than making any attempts to fix the mess he made.

    The decision, it is clear, was done.

    Spoiler: Action!
    Show
    (4 AP / 2 DC) Influence a large group of mortals

    Kahar-Djin influenced the Missionaries to travel toward the mountains in the North of The Stricken Lands (+1 Travellers), make a Path up to the tallest mountain (+2 Paths) and make a great gate in that path (+2 Thresholds). However, both the land they must travel and the mountains they must reach are quite devoid of any noticeable civilization (-2 Unexplored)





    Kahar-Djin bent the space between the marsh and Grawpolis. Two points folded together to create a Path allowing the traversal of thousands of miles in seconds. Behind Grawissen, there was a shimmer in the air, and instants later stood a woman in shining metal armor, so bright it looked like it was glowing with its own inner light, a huge shield in her hands.

    "A demigod, Grawissen," she began. "Truly? After that tremendous mishap, scattering those terrible creatures throughout all the known world and endangering dozens of thousands of lives in a careless display of power, you think the way to atone is to bring an even more powerful being into existence?"

    Graw turned to face Kahar-Djin, many of its bone still cracked and shattered.

    "We have lost touch with mortals... to most of us... there just specks of dust in the wind... A playground to play with... unknowing or uncaring of the... consequences of what we make..." Graw then turned back towards the woolly rhino bones. "I want to make up for that... to give them someone... with our power of a god but with the essence of a mortal."

    The divinity furrowed her brow.

    "Give a mortal that power, then. Allow them to do with it as they please, rather than granting the power will and letting it act on its whim alone. Your last creation has already caused so much pain and suffering..."

    "it will bond with.. those with hearts that are pure... and wills made of steel." He then adjusted the bones of this project. "Besides... you think we are completely infallible... you came here yourself... to tell me how much I messed up with the terrors... we can make horrific mistakes... That can be even more horrible... than what mortal could ever do...

    "It is because I think you are fallible," she replied. "That I do not believe this creation of yours is a good idea. By giving it divine will, crafted by your hand, are you not creating an extension of yourself, that might be prone to your same mistakes? Because, as much as you claim otherwise, this construct," she gestured toward the demigod, "at its core, is not a mortal. It is a divine being."

    "then I ask... Would you help me... from making the same mistake...what can I give him to make sure he doesn't lose his way..."

    Kahar-Djin looked into Grawissen's eye sockets, and answered.

    "I do not know.”

    “I did not come here to aid you in your creation." A Threshold began to form around the demigod's hands, like a pair of manacles. "I came here to ensure that you do not cause more needless harm and destruction with a power I no longer believe you to be fit to wield."

    Graw simply turned away. "then do as you wish..."

    Spoiler: Hinder: Deja Vu's Creation
    Show
    Kahar-Djin hinders Deja Vu by determining a Threshold it cannot cross (-2 Thresholds): It cannot take a life. This isn't to say that some terrible event will happen if Deja Vu takes a life; it, and whoever is bonded to it, will be unable to take any action that would result in a mortal's death, no matter the circumstances. If they try, they will find themselves paralized, unable to move unless they change their course of action. Even if due to some circumstance the only way to save a life would be to take another, they will be unable to do so. The ability to deal death was taken from them and eternally locked behind an impassable Threshold.

  21. - Top - End - #141
    Dwarf in the Playground
     
    Flumph

    Join Date
    May 2017

    Default Re: Pan-aeons: a God Game

    Chern, 44/50 AP, Diviworld

    The glamourised and highly intoxicated avatar of Chern popped into existence in his as-of-yet blank sixteenth of Timorin's alternate plane of reality. Beside him, arm interwoven with his own, was the buxom daughter of Dew'eyera, Sanctuary's Master Necromancer.

    "Here we are!" Chern announced triumphantly, his words slurring just a little. "A whole new world... Quite literally. Timorin only just put it together. In fact it's so new, it may not even really exist yet, it could collapse in on itself any minute now!"

    "Wow," said the young woman who's name Chern didn't quite remember, with a little less enthusiasm than he'd been hoping for. "Why's it so empty?"

    "This is all my land," the Wiltwatcher explained hurriedly. "Timorin he, he put all this aside so that I could make something of my own, you see?"

    "Right. Does Ymon-Thal have a place here too?"

    "Oh yes, and so does Petr. All the gods have their own little area. Alatadriel has a mansion over there, Grawissen's got a library..."

    "What are you going to put here then? Like a swamp?"

    "Um..." Chern had in fact been intending to put a swamp full of rot and decay in his quadrant of the Diviworld, but the condescension being levelled at him through his date's dark eye-shadow forced him to reconsider. "I was still, er, thinking about it. But somewhere fun you know? Somewhere you can have a bit of a party. Something like a, uh..."

    "Lame," she said, dealing Chern a greater wound than any sword could ever inflict with one drawled syllable. "You should make a ruin."

    "Eh?"

    "I love ruins. There're ruins in Sanctuary that are as old as the island itself, with the original Grawissen architecture. Dad uses them for his seances."

    "Ahh..."

    "But I like to visit them when no one's around. Bring a book, lay around on the crumbling battlements... Ruins are pretty hot, man."

    "Oh!" Chern's eyes began to glow yellow, as he exerted his influence on the malleable space around them. "Say no more, my dear!"

    Spoiler: Help!
    Show
    Help Timorin create a plane of reality

    +4 decay, to turn his part of the diviworld into a spectacular ruined castle, full of dust and howling winds, overgrown with foliage and riddled with hazardous structural damage, from the deepest dungeons to the tallest towers. It will also be located in the middle of a swamp, because Chern is a strong independent male-identifying god who don't need no mortal (although deep down he kind of does, sad Chern).

    For the device, Chern will style his after an hour glass, but full of glowloam instead of sand.
    Last edited by Garjel_blah; 2020-01-24 at 07:46 PM.

  22. - Top - End - #142
    Orc in the Playground
     
    The JoJo's Avatar

    Join Date
    Nov 2016
    Location
    Dorset, England
    Gender
    Male

    Default Re: Pan-aeons: a God Game

    Juniper, Sunset Forest, Ebonbark Bay

    Juniper grew quickly in the care of the Crow People. It wasn't long before he was a rambunctious boy of eight, popular among the elders for his sociality and eagerness to please, though he openly distained the common epithet "babyface". His peers, on the other hand, tended to regard him with cooler attitudes. As much as Juniper tried, he didn't have the attention span to sit for hours on end, observing the precise ritual to create amberis, or to trace ornate patterns in the dirt with sticks as the born-Crow children did. But that didn't matter for the most part, as the trees around him provided more than adequate company.

    The sweep of a birch tree's branches told him that heavy rain would be expected from the coast that afternoon. The shudder of an oak revealed a nasty fungal infection. The bounce of pine sapling told him... he wasn't quite sure. The closest read he could get was "horn-four-legged-bird", but what sense did that make?

    "Juniper?" he heard his mother call. The small boy reluctantly shimmied back down his favourite oak tree to where she was waiting. "The elder must see you."

    Not many Crow made it to an advanced age, and so those which did were treated with a near veneration. Juniper bobbed his head to the withered skeleton who gestured for him to sit opposite. There were two other elders which Juniper didn't recognise and assumed must be from other Crow tribes.

    "Thank you, Juniper," the elder said. He handed the small boy a leatherbound rectangular box, which opened up to reveal countless pages covered in neat scribbles. "We found these left by the edge of the forest, the Fox People we believe. Can you tell us what these are?"

    Juniper stared at the curling lines, trying to make some sense of them. Certain symbols repeated again and again, but none looked like anything recognisable.

    "I... I don't know," he finally admitted. "They just look like lines."

    "Very well. Thank you. You may go."

    The elder didn't say anything more, but Juniper could see the disappointment in his eyes. He shuffled out of the makeshift hut, not feeling in the mood to play in the trees any longer, so he instead wandered down to the river where he could be alone. He began trying to skim stones, most of which landed with a heavy splash. He didn't even notice his mother until she put a hand on his shoulder.

    "It's not fair," Juniper said. He didn't need to say anything else. His mother always understood him. She knelt down so they were face-to-face.

    "Crow is not here," she said, pointing at her brow. She put her rough hand over his bare chest, pressing against his beating heart. "Crow is here."

    ~

    Avestra, Eaglebeak Rock, Kanto Desert

    Meanwhile, the true Great Crow was far from her familiar forest. Instead the duststrewn rocks of the Kanto Desert lay beneath her, stretching out to the horizon and beyond. A more barren place Avestra could not have imagined, but even here, life somehow clung on. Bushes with thorn-like leaves to retain water. Frogs that could survive for over a year without a drop to drink. A mountain goat, its tawny fur blending in perfectly with the landscape around it.

    Such an inhospitable land was home to few humans, and far fewer of any other race. The perfect place to set her plan in motion. She began to beat her wings, moulding a cave into the slanted mountain in front of her. Eaglebeak Rock, as it would become known, was about to become home to a new curiosity.

    Spoiler: Action
    Show


    Create 2+ religion artefact 16 AP, 12 DC -- The Otherworld Amulet, 2+ Dreams -- with +2 nature and +2 birds.

    In a cave close to the summit of the great Eaglebeak Rock, rests the Otherworld Amulet. Forged from amberis extracted from Avestra's own sacred perch, it is guarded day and night by a vicious flock of rabid vultures who roost in the cave.

    There a tale among the local nomads that one day, a great leader will prove themselves by entering into the cave without armour and or weapons of any kind, yet will return with the amulet unharmed. The truth of this is uncertain, but anyone who sleeps wearing the amulet will have the ability to enter into any concurrently sleeping being's dreams and in turn influence them in subtle ways.

    For mortal users, however, this can come at a terrible cost. Repeated use of the amulet can eventually lead to insanity, as the bearer loses the ability to tell the difference between reality and dreams. They will live in the constant terror of the One Who Stalks At Night, finally understanding the truth -- that inside the amulet is a shard of Avestra's divine soul, and she knows everything that occurs within its bounds.


  23. - Top - End - #143
    Ogre in the Playground
     
    Batcathat's Avatar

    Join Date
    Nov 2019

    Default Re: Pan-aeons: a God Game

    Ymon-Thal, 32/50 AP, Sanctuary

    "Hey, I’m kind of fighting against these raptors things. Might have been a bit responsible for that. Mind helping me though, unite the land and everything… Ugh, My head still hurts.”

    "We don't mind!" Ymon promised as Thal buried his face in his hands but not actually contradicting his livelier self.

    The fox goddess explained some of her ideas for bringing the people together.

    "I do not understand while mortals argue over these petty differences. Like different kinds of ants fighting each other."

    "Ants do fight each other!" Ymon half-shouted. "Don't you remember? In the jungle! There was this big ant hill with the small black ones and then...then there were these bigger brown ones and..."

    "Fine. We will help."

    Spoiler: Help for Alatadriel
    Show

    Ymon-Thal assists Aladriel in influencing mortals to tolerate each other better by causing some to have random glimpses into past lives (+ 2 Life) as members of different races and cultures.


    ***

    Ooooh...”, Ymon said softly as he floated a few feet above the ground of Sanctuary, slowly spinning around his own axis and bumping into the occasional tree branch.
    Some time — hours? days? eons? — had passed since the chat with Alatadriel but with what was a little unclear.

    "You do realize you can't actually get intoxicated, don't you?" Thal was sitting under one of the trees in the otherwise seemingly empty forest.

    "I can pretend, I'm real good at pretend", Ymon replied, the edges of his words blurry.

    Thal flew up to his other self and stopped his rotation with firm hand on the shoulder. "In any case, the party is over, and we have far more important things to do."

    "Yeah, yeah", the God of Life mumbled. "I just gonna leave a present for the baby."

    "Fetus."

    After a few unsuccessful attempts Ymon snapped his fingers and reality responded accordingly.

    Spoiler: Help for Petr
    Show

    Ymon-Thal assists Petr in the creation of Nerassus, granting the demigod the ability to sense souls around him, becoming aware of any living (+2 Life) soul in his vicinity.

  24. - Top - End - #144
    Dwarf in the Playground
     
    Flumph

    Join Date
    May 2017

    Default Re: Pan-aeons: a God Game

    Chern, 44/50 AP, No Name Oasis

    It was mid-afternoon, and the sun's heat was at its unbearable peak. Luckily the palm trees provided ample shade, and the spring water was cool and refreshing. Mila reclined beside a pile of fresh dates, the scroll of the Path of Squalor propped up against the knee of her good leg. She'd spend a month now recovering in the oasis, entirely alone since Cherlie had died, with the exception of one day when a pair of scouts had shown up speaking a foreign language. Other than that one incident, she passed the time by gathering food, swimming, and studying the mysterious scroll.

    The information it contained was... Mila didn't quite know what to make of it. Parts of it were fascinating and quite invaluable to her, but other parts just seemed so eldritch. One thing she did know for certain was that it couldn't be a coincidence that she'd ended up in this place, and found this obviously sacred text. The hand of Kahar-Djin had to be guiding her... Or at least the hand of something just as powerful.

    She was just reading a very useful section on the squalid travellers ability to subsist in poverty, which was highly pertinent to her current situation as the oasis's bounty became more scarce, when she heard a sound. Rustling in the undergrowth. Again? How many people came through this damn desert? Mila set aside the scroll and pushed herself up with her crutch.

    "Who's there?" she demanded. Now she saw the plants visibly twitching, as whatever it was drew closer. Then, with a final flourish, the foliage was whipped apart to reveal two strangers. One was an oddly familiar man in a snug brown toga, hair and chin a luscious salt-and-paper grey around his lavishly engraved white domino mask. The other was an alluring young woman with raven hair and dark make-up, her jewellery and clothing bearing designs strangely reminiscent of those she'd seen among the followers of Ymon-Thal in Boa Jungle, but fashioned in ways obviously far more advanced. Mila goggled at them, crutch raised in self defence.

    "Aha!" exclaimed the man. "So you are still here! I'm so glad that you're okay Mila."

    "Is that... Cherlie?" Mila gasped. "I saw you die!"

    "Nonsense," said Chern, "I feel better than ever."

    "A vulture was literally eating your corpse."

    "A passing nuisance, nothing more. But where are my manners! Mila, meet... Er..."

    "I don't see how you can keep forgetting my name." the woman said quite matter-of-factly, hiding her offence with a swig of some richly shimmering brew from a crystal goblet. "Can't you just read my mind with your god powers or some lofty crap like that?"

    "A gentleman never invades a woman's psyche!" Chern blustered with indignation. "Plus, I have had rather a lot to drink."

    "Did I hear that right?" Mila interjected. "Did she just say you have god powers?"

    Chern didn't have time to give input on this point. For something else had been creeping through the oasis, with much more stealth and menace than Chern had, and at that moment it revealed itself in a flurry of teeth and claws. The moody necromancer's daughter shrieked as the raptor fell on Chern from behind, knocking him to the ground and chomping down on his head. Chern barely had time to shout, before the raptor tore his head clean off with its powerful jaws, and flung it into the air. The god's decapitated head landed between the two women, eyes widened stupidly in surprise behind his cracked white mask.

    "Oh gods, oh Ymon-Thal..."

    "Kahar-Djin preserve us. What is that thing?"

    "Ugh... Damn it, Grawissen."

    While the raptor busied itself with devouring Chern's corpse, Mila and the necromancer's daughter wheeled around to find another Chern crawling out of the sand. He'd reverted to his usual form, his frail and filthy body clad in rags, his eyes bulbous and glowing deep in the sockets of his mask like the fungus that he so often used to manifest his will. He stooped, picking up the head of his much handsomer self.

    "It was never going to last..." Chern rasped despondently at the head.

    "Chern what... What happened to you?" his date asked, failing to hide her revulsion.

    "I think it's time you go home now." Chern dropped the head and looked at her. "This was fun while it lasted. Come visit the ruins some time."

    Chern tossed her one of his hour glass diviworld devices, then before she had a chance to say anything dissolved her into dust. She'd reappear back on Sanctuary, safe and sound. Meanwhile, the raptor had sensed the new intruder, and was now glaring back at him and Mila. It hissed.

    "Cherlie, Chern- whoever you are," Mila stammered, backing away, "can you kill this thing?"

    "I can," said Chern, "but I won't, Mila. This is no ordinary beast. It is more like you than you think."

    "What?"

    The raptor sprung again, again at Chern who was the closest. Its massive toe claw swiped at the god, tearing him open from neck to groin, spattering the sand with foul-smelling guts and ichor. Chern slumped, and the raptor turned itself towards Mila. She raised her crutch once again. Before she had a chance to use it, Chern once again appeared out of the sand, directly between her and the blood-stained beast.

    "Go to the water and submerge yourself in it," Chern ordered Mila, staring down the snarling raptor, "take your scroll. Don't leave until I come to you. You'll be safe there."

    "What the hell are you doing?!" Mila demanded, picking up the scroll with her free hand as she limped backwards.

    "Call it forging an understa-" The raptor fell on Chern once again, roaring furiously as it rent him limb from bloody limb. Mila turned and ran as fast as she could for the oasis springs.

    Spoiler: Action!
    Show
    Influence about ten thousand raptors, plus Mila and his date I guess (10 AP/6 DC)

    +4 decay, as Chern is allowing his avatar to be repeatedly destroyed in this endeavour

    Chern is going to attempt to wrangle all the raptors around the Three Deserts, by allowing them to attack him as much as they like until their bloodlust is satiated. As he does so he will lead them back to the Oasis, grouping them together where they'll have ample water and food (I'd like to point out here that the raptors can eat glowloam just like the ceratopsians, despite being carnivorous, and the oasis was made above a glowloam hollow so there will be plenty of the stuff around for them).

    By doing this Chern is hoping to accomplish several things. Firstly, he wants as many raptors as possible to be safely isolated from other non-raptor mortals, preventing needless bloodshed and concentrating them together so that they can have a chance to build a level of community amongst themselves. Secondly, he wants the vent the raptors bloodlust so much that their more civilised side has a chance to assert itself for a moment, allowing them to mature into something more than mindless killers. Thirdly, Chern wants them to know that he is divine, and that his creed is that of self-sacrifice for the downtrodden.
    Last edited by Garjel_blah; 2020-01-26 at 12:58 AM.

  25. - Top - End - #145
    Dwarf in the Playground
     
    Flumph

    Join Date
    May 2017

    Default Re: Pan-aeons: a God Game

    Grawissen, the Three Deserts

    Graw explored the great desert, he wanted to see his failure firsthand. He saw villages in fear. Corpses of animals and people laying on the sand. Influences of his own corrupted children on the sand.

    "So many stories... have ended."

    He then noticed something, a corpse torn down by a dozen of the Terrors. Graw shook his head. "I'm so sorry..." he mumbled as he started to turn around.

    In the distance, Grawissen spied yet more carnage. Two raptors, holding a figure between them. They pulled and pulled, sinking their claws into the figure's flesh, until they'd torn him in half an the torso. Then the figure reappeared beside them, standing there mournfully as the raptors dropped their two halves and jumped him again. If Graw had eyeballs they would have widened at this site.

    "What's the..." he then ran towards the fresh body that was being eaten by the two terrors. "Where did this body come from?"

    The man appeared once again, and again the raptors dropped their kill and charged him. This time Grawissen was close enough to see who the person was.

    "Grawissen," Chern greeted the god, and was then immediately gutted by the raptors. He reappeared again. "I didn't think that this was what you had in mind with your creation."

    Graw stared blankly at Chern as he was being torn to shreds.

    "No not at all..." he mumbled as he tried to comprehend the situation. "So why are you allowing yourself to be mauled by my cursed children?"

    "These unfortunate souls-" Chern's throat was slit, choking his words and disgorging a torrent of blood. He reappeared. "-know nothing but bloody murder. It is their all, the reason they exist. But-" Chern's legs were swept out from under him, leaving him exposed for a mighty chomp to the midriff. He reappeared. "-just as every object in the world must decay, so too can ideas and motivations. They can't do this forever. There is a spark of intelligence in these-" a blow to the chest cracked his ribs, rupturing his lungs. He reappeared. "-creatures. They will, if given the chance, look further. I wish to give them that chance."

    This time the raptors settled for knocking Chern off his feet, bellowing in frustration at him as he continuously refused to die. Graw then looked around and noticed a bunch of terrors just laying about exhausted.

    "How long have you been at this?"

    "A few hours, with just these two." The raptors glared at Chern, waiting for the slightest provocation to continue their slaughter.

    "Grawissen," he said, ignoring them and looking at the skeleton, "I can abate their rage, but I have little to replace it with. I ask you to lend me your knowledge. Teach these so called terrors to be more. Language, at the very least."

    "Say no more I shall help, anything to help my children." Graw answered as he raised up his hands. "but I asked you for help with something else, to create a being to protect these Mortals."

    Spoiler: Grawissen helping Chern
    Show
    +2 Knowledge: as the bloodlust subsides they will rely more on their intelligence than their instincts. They were also appear more scientifically accurate, showing that the fire has dwindled inside them.

    +1 writing: they will develop their own language that will be one of easiest languages to learn for both of them and other people.


    Spoiler: Chern helping Grawissen
    Show
    Help Grawissen create a demigod

    Chern has learned a great deal on his long walk this age. Two of those things have been drinking, and rapidly creating copies of himself. He will now apply these ideas to Deja Vu.

    +4 decay, giving Deja Vu the ability to split into mildly weaker copies of itself, provided that the person he is bonded to is...

    +1 fermentation, drunk. Deja Vu gains this ability when the mortal he is bonded to is drunk, taking the concept of liquid courage to a strange level of literalness.

  26. - Top - End - #146
    Ogre in the Playground
    Join Date
    Dec 2005
    Location
    Bergen

    Default Re: Pan-aeons: a God Game

    Dew'eyera: Sanctuary Castle

    "Look, it's not that I mind letting these... creatures waltz around and talk to people. As long as they're peaceful it's all the same to me. But I just don't see why we should be bothering to build boats for them just because they don't have hands. Hi Misty. And secondly." Dew'Eyera blinks and turns around, barely catching the bottom part of his daughter's dress as she hurries off in another direction. He turns back to P'ua with a sigh. "We'll continue the talk later okay?"

    "Of course." P'ua can't help but chuckle to himself as he watches Dew hurry after his daughter. The sound of footsteps clacking through the magnificent, divinely built structure. Dew'eyera finally finds his daughter in one of the top towers, gazing wistfully at the setting sun.

    "Misty, where have you been?! I haven't seen you since the festival!"

    "Around." The young woman snarks back, her voice barely a whisper as she lightly shifts the memento given her by her date about, trying to keep it out of her father's sight.

    "Around where? I searched all the usual spots, and even asked the treewhisperers if they could find you." Dew crosses his arms across his chest, glaring sternly at his daughter.

    "Look, I'm not a kid anymore. Don't you have some people you have to bury or something?"

    "Dor Mist'Eyera Hua'Thal!" Dew's voice rings chillingly through the room, making the young necromancer wince. "I am your father and I will not have you backsass me like that."

    Misty frowns, lightly rubbing her hands together with a sigh. "Fine. Fine. I was on a date okay? Not someone you know, now will you please get off my back?"

    "I'll get off your back when you stop being as stubborn as a donkey." Dew's voice softens slightly, but only just a bit. "Who? Where?"

    "None of your business okay? Sheesh. It was just a guy. It won't work out anyway cause." She shrugs. "Reasons. He just took me to see some ruins okay?"

    "Misty... what have I told you. The ruins are no place for a young woman to."

    "Yes yes. I've heard it many times before. Just... ugh. Do you get why I didn't wanna tell you?" She sulks, turning her back pointedly to her father.

    Dew'eyera sighs, watching his daughter for a good minute. But as she refuses to turn back to him, he shakes his head sadly. "I have work to attend to. We'll talk later. You're grounded by the way."

    "Wha. You can't ground me. I'm an adult!"

    "Then perhaps you could act like one."

    ---

    Peter: Eaglebeak Rock, Kanto Desert

    The creation of such a resplendent artifact has drawn Peter's attention. The ability to enter dreams is a powerful gift to give mortals. Especially in a place as inhospitable as this. But if someone has managed to make it all the way out here, then perhaps it should be only fair to give them a slight, subtle nudge.

    Drawing a hand across the ground, Peter shifts the stone and sand, sprinkling hardy seeds that will grow to reveal a rainbow of flowers in time. Subtle blooms whose colours shift from red to violet the closer one gets to the cave itself.

    Spoiler: Avestra Help
    Show
    +2 Water and +1 Rainbow for a total of +3 to create a rainbow of colourful flowers near Eaglebeak Rock.

  27. - Top - End - #147
    Ogre in the Playground
     
    Batcathat's Avatar

    Join Date
    Nov 2019

    Default Re: Pan-aeons: a God Game

    Ymon-Thal, 32/50 AP, the Divine World

    Looking around in the nothingness, Ymon-Thal visualized a great stone bridge. An instant after he could see the great bridge in his mind, he was standing on it in reality. Or what counted for reality in the Divine World.

    The bridge was wide enough to fit a small village and stretched as far as the eyes could see in both directions, thick stone pillars shooting downwards periodically. Completely unnecessary, of course, but impressive-looking.

    So, what's at the end?” Thal asked.

    What do you mean?

    A bridge usually lead somewhere.

    Eehm...” Ymon looked around, as if hoping an answer would appear out of nowhere. “Can't it be all middle?

    Thal shrugged.

    I got a great idea for the middle, though!” Ymon said and pointed at the left railing of the bridge in front of them. A tower, made from the same unidentifiable rock as the bridge, suddenly appeared attached to the bridge as if it had been there forever. “One for you!” Ymon pointed on the right side railing where an identical tower appeared. “And one for me!

    Ymon took flight and starting flying around the two towers he'd just created like a bee around a flower. Meanwhile, Thal walked slowly over to the railing and looked over it. Below was just the same foggy nothingness as before.

    A bridge should at the very least be over something...” He mumbled, glaring at his flying other self.

    As always, Ymon-Thal could sense the countless souls traveling back and forth between the Passing and the mortal world, fleeing their deaths or chasing their births. Thal reached out and diverted the stream of souls by a few metaphysical degrees and immediately he could actually see them, rushing by far beneath the bridge.

    At a distance they almost look like flowing water, their color almost the same as the perpetually cloudy sky above.

    Spoiler: Help for Timorin
    Show

    Ymon-Thal assists Timorin in the creation of the Divine World.
    +2 Life and +2 Death as it connects to the souls traveling between life and death but - 2 Unliving on account of being made of stone.


    Ymon-Thal's own part of it is a massive stone bridge over a sea of souls. The bridge has no actual beginning or end, anyone who enters Ymon-Thal's realm in the Divine World will simply find themselves at its middle with no idea of how they got there and no matter how far they travel they will never reach its end.

    It's not actually infinite though, it simply repeats itself around its visitors. A sufficiently powerful or perceptive visitor might break free of the illusion but would simply find him- or herself in some other god's realm as no ending to the bridge exists.

    On either side of the bridge is a tall tower. Though identical in appearance the one on the right somehow manages to feel much warmer and inviting than the one on the left.


    ***

    Spoiler: Help for Grawissen
    Show

    Ymon-Thal assists Grawissen in the creation of Deja Vu, giving the demigod an instinctive ability to sense people close to death (+ 2 Death) nearby.

  28. - Top - End - #148
    Orc in the Playground
     
    The JoJo's Avatar

    Join Date
    Nov 2016
    Location
    Dorset, England
    Gender
    Male

    Default Re: Pan-aeons: a God Game

    Avestra, Grawpolis

    Avestra took a longer route back to Sunset Forest, soaring along the jagged Ebonbark coast. The surviving Terrors, as mortals had taken to calling them, had began gathering in packs. Avestra watched with a dispassionate eye as one group stalked a cow that inadvertently wandered too far from its herd. A top predator was not necessarily bad for an ecosystem, but a close eye would have to be kept on these new creatures to ensure they didn't throw things further out of balance.

    As she flew over the city of Grawpolis, she sensed that something was happening beneath her. It seemed that Nerassus was not the only demigod being brought into the world.

    "You are not the only one to have been burned by the fox," Avestra said, letting her soul speak to Graw. "Take this as a token of my goodwill."

    Spoiler: Assist
    Show

    Assist Graw in creating Deja Vu with 2+ nature, 2+ birds

    The new demigod will cherish the wonders of nature, a compassionate soul allowing him to identify with all creatures great and small. To symbolise this, his true form will be able to sprout the wings of an eagle at will, allowing him to jump quickly between hosts.


  29. - Top - End - #149
    Ogre in the Playground
    Join Date
    Dec 2013

    Default Re: Pan-aeons: a God Game

    Timorin at the Passin

    Timorin was contented with his gift for the second of his nephews set out to check on the others. It was time to return to the passing. They loved him there, Timorin knew. Every so often he dropped by and gave them some excitement. He was like a cool uncle who had an exciting life. It was almost worth the lingering hangover from the baby shower to know how excited the dead would be to see him.

    Timorin saw all the gifts Petr had laid before Thal-Verys and knew that he needed to provide an equally great offering. He wracked his brain, giving himself and even worse headache than he started with, and then it hit him. He would give this child the one thing every hero needs, a flail for the dramatic. In an instant he had conjured one into existence.

    "This shall help defend you and guide you. When in doubt of how to sort a soul, ask the flail for guidance. Grip the shaft and follow the ball. It will help you place the newly dead."


    Spoiler: Help
    Show

    Timorin made the Flail for the Dramatic to serve as a dependable weapon (+2 War) and a guide. When placing a soul in a new life, the flail will try to guide it to a life which will interact with souls it has met before in the past. Bonus points if they are a great love or a violent enemy. (+2 Drama)


    Eaglebeak Point


    Timorin knew the next stop should be to check on Grawissen's new child but he decided to first stop by Eaglebeak Rock first. There he entered the chamber with the otherworldly amulet. He spent some time sitting among the flowers, meditation on what he should do about Grawissen. For some reason his mind was filled with visions of conquest and victory and great accomplishment. This by itself was not important. What seemed odd is that Timorin was constantly picturing himself as a bear in these dreams. This had been happening frequently ever since the party on Sanctuary. Timorin shook his head aggressively, trying to shake out the visions of bears before he made his way out of the cave.

    Spoiler: Help
    Show
    Timorin accidentally alters the amulet of dreams to help motivate those near it to greatness in whatever way they are best suited. It will guide the wearer through its dreams to fulfill their ultimate destinies. Oddly enough, the dreams always take the form of the wearer as a bear. +2 Drama


    Deja Vu

    Timorin was shaking slightly as he approached the hero Deja Vu. "I am sorry for this child, I sought not to do this but your father must learn his lesson. He knows not the level of enemy he has made. Were I less of a coward, I would face him. Instead I turn to you, who has no power to harm me. You must be the vessel with which I punish your father. Please forgive me."

    Timorin touched the young demigod on the stomach and forehead. In an instant the belly had turned yellow, to match the eyes. "You shall be able to see conflict brewing from all around. You will not be able to resist it's call. Whether it is a game of chance, a bet, affairs of the heart, or conflicts of man. You will not be able to keep your nose out of where it doesn't belong." Timorin was gone in a blink, a single tear falling. In his absence.

    Spoiler: Hinder.... Dun Dun Dun...
    Show
    Timorin curses Deja Vu with the ability to sense conflict and inability to resist getting involved. They will be a horrible gossip, a buys body, an incessant gambler, all the things they need to keep getting involved and enforcing their own sense of justice. They also can't turn down a double dog dare or being called a coward. +2 Drama, +1 Games, -2 Fear


  30. - Top - End - #150
    Dwarf in the Playground
     
    Flumph

    Join Date
    May 2017

    Default Re: Pan-aeons: a God Game

    Chern, 44/50 AP, Boa Jungle

    Having explored much of the Three Deserts by now, Chern found himself disturbed by the expansionist tendencies of southern Inadriel Empire. He feared for the fledgling civilisation he'd helped to establish in the northern jungle. He resolved to keep a watchful eye on them for now...

    Spoiler: Secondary action!
    Show
    Scry a state-sized area (12 AP)

    Chern will scry the Boa Jungle and its surrounding regions, so that he'll know if Alatadriel tries anything next turn.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •