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  1. - Top - End - #241
    Colossus in the Playground
     
    lostsole31's Avatar

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    Default Re: Council of Thieves [Bastards of Erebus] (IC)

    Moonday, 14 Rova 4709 AR ...

    Janiven holds combat training today for all of the Children (and later, privately, with Kavina).

    Toilday, 15 Rova ...

    Janiven and Aldo tag-team sentry training.

    Wealday, 16 Rova ...

    Having found out about the Old Cathedral Library, Match studies theology, focusing on undead phenomena. He still remembers his harrowing time in the sewers.

    The word goes out that the PCs (not the entirety of the Children of Westcrown) need to report to the Shrine of Aroden the next morning to discuss an important matter.

    In the evening, the rumor is that the vigilante Flycatcher was seen again. Rufus works on developing a network.

    Oathday, 17 Rova ...

    After the PCs (not all of the Children of Westcrown) arrive, Arael and Janiven sit down to talk with them alone. The priest explains that in the past few weeks, a group of thieves calling themselves the Bastards of Erebus have committed a spree of robberies near the old city, with at least one incident resulting in a double murder. The Bastards are reputed to be a gang of tieflings living in the ruined part of the city; their name implies a connection to Hell, though he doesn’t know if the bandits are using it just to evoke fear, if their tiefling heritage actually stems from a fiend of Erebus, or if they have some greater connection. Regardless, they always leave behind a wooden token showing a devil’s head in profile, and have become more brazen about their nighttime crimes. For whatever reason (Arael suspects corruption and Janiven suspects incompetence), the city guards have as of yet done little about the Bastards—which is probably why the mayor turned to the Hellknights for help. The people of the city are growing worried; it’s bad enough that they can’t go out at night except for a few key streets, but at least they were safe in their homes during the dark hours. Now even that safety seems to be vanishing.

    Recently, Match and Kavina thought they were gathering intelligence on the Bastards running racketeering, but that was a separate group using the name (foolishly) trying to use the Bastards of Erebus' fear for their own purposes.

    However, Arael believes he has accurate information from a vagrant living in the ruined part of town (a man who comes to the active city to beg for copper coins, but sleeps in an abandoned house across the wall) as to the location and nature of the tieflings’ lair. In fact, it was after returning from a visit to this contact that Arael was captured by the dottari under suspicion of rebellion.

    Arael reiterates the goals of the Children of Westcrown: to increase the quality of life of the people of Westcrown and eventually inspire Cheliax to rid itself of House Thrune and its evil taint. He believes that eliminating the Bastards of Erebus will show Westcrown that there are people who care about justice and protecting the innocent—and if someone other than the Hellknights does this, it shows the people that there is strength that has nothing to do with Hell. As the PCs have already established themselves as competent, not particularly fond of the Hellknights, and willing to take risks to protect others, he asks them if they would help defeat this tiefling menace. He can promise them no reward but justice, whatever loot the Bastards have on them, and the gratitude of tens of thousands of Westcrown citizens.

    How do each of you respond?
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    21JAN2024: Completed reading Paizo's Pathfinder Campaign Setting: Taldor, the First Empire (2017, Moreland, Frasier, et. al.).
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    bcool999: On hiatus through 01APR2024.

  2. - Top - End - #242
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    NecromancerGuy

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    Default Re: Council of Thieves [Bastards of Erebus] (IC)

    Tia is completely on board with this. Although based on her attitude recently, she may just be a bit annoyed at her bookstore closing down, it's easy to tell that her heart is still in it 100%.
    Kitten: *bats around a mini a few times*
    DM: "Ok, it looks like Fluffy...err, 'The Tarrasque'...Full Attacks the Cleric"
    Cleric: "Full attack my a**, that was just two claw attacks!"
    Kitten: *starts gnawing on the mini*
    Cleric: "...nevermind."

  3. - Top - End - #243
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    Default Re: Council of Thieves [Bastards of Erebus] (IC)

    Aldo nods as well. "This does seem like the exact sort of thing I agreed to stay on for. I can definitely work with that."
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    Quote Originally Posted by Cosi View Post
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  4. - Top - End - #244
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    BlackDragon

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    Default Re: Council of Thieves [Bastards of Erebus] (IC)

    “I am in!” says Kavina, emphatically.

  5. - Top - End - #245
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    Default Re: Council of Thieves [Bastards of Erebus] (IC)

    Rufus checks his weapons are strapped to him properly. "I can be ready to go in just one minute. I'll get my face on."

  6. - Top - End - #246
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    Default Re: Council of Thieves [Bastards of Erebus] (IC)

    Dusha tilts her head, not seeming to care that it sends her long, stringy hair cascading over her face. "One vagrant is as good as another, it seems - there's no difference between rats. Perhaps Dusha should confirm this information, hm?"

  7. - Top - End - #247
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    ElfWarriorGuy

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    Default Re: Council of Thieves [Bastards of Erebus] (IC)

    Meijin is all in for ending the oppression of the people. "I do believe our purpose was to improve the lives of those around us. Nothing currently on our docket seams to offer the same opportunity to do so."

  8. - Top - End - #248
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    Default Re: Council of Thieves [Bastards of Erebus] (IC)

    With the PCs agreeing to help, Arael says that he hasn’t had a chance to verify the beggar’s story because he (Arael) was captured by the Hellknights less than an hour after getting the information. He was going to ask Janiven to sneak out and investigate the location the Bastards are supposedly using as a headquarters (an old temple of Erastil in the ruined part of the city) during the daytime when the tieflings’ darkvision wouldn’t stack the odds in their favor. Janiven has since agreed to do so and has just returned from her mission with confirmation—there are an awful lot of tieflings in the area of the old church. Janiven nods to Dusha for her offer, though.

    Before the PCs rush off to fight the Bastards of Erebus, Arael and Janiven have some more information to share with them about the bandits. The PCs learn that the bandits always attack at night. They never attack two nights in a row, and most attacks are anywhere from 3 to 7 days apart. Eight attacks have taken place in the past 3 weeks—mostly places with small, portable valuables such as a gemcutter, but one was a moneylender and another a crafter of fine weapons. It was the weaponsmith who was killed, presumably because he heard noises downstairs and went to investigate; the tieflings killed him, then went upstairs and killed his wife, probably so there would be no witnesses. They always leave a wooden token or coin with their mark in the shop they’ve robbed and on the bodies of those they’ve killed, and twice they’ve scrawled their name on the building’s front door with a sharp object. Obviously they’re sneaky (and the way Arael says this indicates he feels this way about most tieflings) and skilled at picking locks, for none of the robberies resulted in broken doors or windows, and they even relock the door after leaving. Given the small size of the shops, the number of tieflings involved in a single break-in is probably very few—more than about four and they wouldn’t have much room to move around inside the place they were robbing. However, he suspects it’s more than just a group of four tieflings involved, though he has no evidence for this—“they just tend to gather in large groups for protection when not working for normal people” (again, showing a bit of his prejudice against tieflings).

    Janiven’s scouting mission brings some more information to the table. She knows the Bastards keep a lookout in the old church’s bell tower, but she didn’t spot any patrols during the 3 hours she spent watching the location (though a new tiefling eventually replaced the one in the bell tower). Near the temple are a bunch of two-story buildings, probably a shop of some kind on the bottom with a small residence above. She didn’t risk getting close enough to see what was in any of them, but she did see that the one with windows on the ground level had them boarded up. Other buildings farther out (on the order of 200 feet or more) were either ransacked or had sturdy, locked doors to thwart looters. She also noticed a barn-like structure nearby, little more than a hitching post with a roof, which had a lot of loose rock piled within it, but she couldn’t figure out what the point of that was. She can sketch out a map of the area and point out a path by which even clumsy people can approach unseen to within about 50 feet of the church; any closer and they risk being spotted by the bell tower lookout.

    The Attack Plan

    The PCs have far more strength at their disposal than Arael does, so he defers to how they want to manage the fight. His only concerns are making sure all of the Bastards of Erebus are eliminated, and that nobody on his side (meaning the PCs and the rebels) gets killed. The Bastards are dangerous foes, so Arael rejects any plan that involves the unskilled members of his group fighting directly against the tieflings; he’s willing to bring them along to chase down any stragglers fleeing the temple, but he doesn’t want them to be part of a direct assault where a stray enemy spell could easily kill one of them.

    Arael and Janiven are willing to accompany the PCs, and some of the rebels will help if asked, particularly if the PCs showed an interest in mentoring them and if they can stay near Arael or Janiven. The leaders may accompany the PCs into the lair, but that means the rest of the rebels won’t be coming along. The PCs may bring Arael or Janiven, with whichever leader isn’t selected directing the semi-skilled rebels to watch the temple for escaping tieflings—armed with crossbows, even five commoners and experts should be able to take out anyone trying to get away—or help kill a lookout in a bell tower with a concerted attack, should someone suggest it.

    First, do you want Arael in the main part of the attack?

    Second, do you want Janiven in the main part of the attack?

    Third, do any of you have anyone from the rest of the Children of Westcrown that you've developed a working relationship with that you want to join?
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    21JAN2024: Completed reading Paizo's Pathfinder Campaign Setting: Taldor, the First Empire (2017, Moreland, Frasier, et. al.).
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    bcool999: On hiatus through 01APR2024.

  9. - Top - End - #249
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    Default Re: Council of Thieves [Bastards of Erebus] (IC)

    "Eyes in the sky, like hawks hunting rats... I don't suppose any of you have a bow, to clip our pesky hawk's wings?" Dusha asks, still too unfamiliar with the group to really know their capabilities.

  10. - Top - End - #250
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    Default Re: Council of Thieves [Bastards of Erebus] (IC)

    When it comes to projectile weapons (not thrown weapons) .... none of the PCs can claim either ownership of such an item, let alone competent skill.

    Arael has a masterwork light crossbow, and is a fair shot in general, but not any kind of specialist.

    Janiven, however, is the archer-elite among the Children of Westcrown. She has a masterwork composite longbow and, at least comparatively, is an expert shot.
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    21JAN2024: Completed reading Paizo's Pathfinder Campaign Setting: Taldor, the First Empire (2017, Moreland, Frasier, et. al.).
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    bcool999: On hiatus through 01APR2024.

  11. - Top - End - #251
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    BlackDragon

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    Default Re: Council of Thieves [Bastards of Erebus] (IC)

    Kavina grows bored quickly and starts manicuring her long lacquered nails.

  12. - Top - End - #252
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    Default Re: Council of Thieves [Bastards of Erebus] (IC)

    Aldo will suggest Janiven to be ranged support. He briefly considers Fiosa, but she'd probably be better suited to help patch people up after the fact.
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  13. - Top - End - #253
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    BlackDragon

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    Default Re: Council of Thieves [Bastards of Erebus] (IC)

    Kavina buffs her nails one last time before standing and addressing Janiven.
    “Can you guarantee you can get a kill shot with your bow and that the mortally wounded tiefling won’t be able to signal the alarm? Seems risky.
    I know that I can sneak into the tower and silence the lookout. Your bow would make a good backup, just in case. I have a plan.


  14. - Top - End - #254
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    Default Re: Council of Thieves [Bastards of Erebus] (IC)

    Rufus winces at Arael's tiefling prejudice.
    "I'm rather hard to notice myself. I can go as back up for Kavina to make sure the lookout stays quiet. If Janiven would cover us, that would be another failsafe."

    "If Arael and the other Children would form a perimeter to catch fleeing Bastards, that would be preferable to potentially fouling up a stealthy operation."

    "Also, that potential shop near the church. The shop owner might have useful information on the Bastards considering how close they are. If nothing else, they might want a warning about a fight breaking out near their home."
    Last edited by SwordChucks; 2020-04-21 at 07:59 PM.

  15. - Top - End - #255
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    BlackDragon

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    Default Re: Council of Thieves [Bastards of Erebus] (IC)

    Kavina looks at Rufus as if to say “What you got?”. After a moment she says: “I work alone but thanks.”
    “What about an approach through the sewer?”

  16. - Top - End - #256
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    Default Re: Council of Thieves [Bastards of Erebus] (IC)

    Quote Originally Posted by digiman619 View Post
    Aldo will suggest Janiven to be ranged support. He briefly considers Fiosa, but she'd probably be better suited to help patch people up after the fact.
    Janiven nods, but support does not exclude shooting the bell tower guard.
    Quote Originally Posted by Blackhawk101 View Post
    Kavina buffs her nails one last time before standing and addressing Janiven.
    “Can you guarantee you can get a kill shot with your bow and that the mortally wounded tiefling won’t be able to signal the alarm? Seems risky.
    I know that I can sneak into the tower and silence the lookout. Your bow would make a good backup, just in case. I have a plan.
    "No, I can't guarantee that," says Janiven, "but having a two-pronged approach to silence the belltower is good."
    Quote Originally Posted by SwordChucks View Post
    Rufus winces at Arael's tiefling prejudice. "I'm rather hard to notice myself. I can go as back up for Kavina to make sure the lookout stays quiet. If Janiven would cover us, that would be another failsafe."

    "If Arael and the other Children would form a perimeter to catch fleeing Bastards, that would be preferable to potentially fouling up a stealthy operation."

    "Also, that potential shop near the church. The shop owner might have useful information on the Bastards considering how close they are. If nothing else, they might want a warning about a fight breaking out near their home."
    Arael speaks up. "Good call, Rufus. Nobody should go alone, just in case they might get overpowered. Unfortunately, this is the ruined part of the city, remember. It is neither inhabited (except in corner cases like the Bastards) nor a working place. There are plenty of old shops around, true, but they aren't active or inhabited except by the rare squatter."
    Quote Originally Posted by Blackhawk101 View Post
    Kavina looks at Rufus as if to say “What you got?”. After a moment she says: “I work alone but thanks.”
    “What about an approach through the sewer?”
    "Excuse me?!" Arael turns on Kavina. "You most certainly do not 'work alone' .... thus, the Children of Westcrown. Rufus, Kavina, you will work together to take out the bell tower guard while Janiven covers the tower guard waiting for a good shot. I and some of the other Children will create a perimeter, yes."

    "Here's the thing," says Janiven, with a tone to try and assuage Arael, "the Bell Tower is connected to the building we think the Bastards are in, so I don't think anyone is going to sneak in and up to the tower, assuming the main floor of that building is inhabited by Bastards."
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    21JAN2024: Completed reading Paizo's Pathfinder Campaign Setting: Taldor, the First Empire (2017, Moreland, Frasier, et. al.).
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  17. - Top - End - #257
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    Default Re: Council of Thieves [Bastards of Erebus] (IC)

    Aldo smirks slightly over Kavina getting yelled at. "While I'm no slouch when it comes to not being seen, I'm not going to do much in the way of climbing that tower. The way I see it, short of some sort of distraction, there's not much we can do to stop them from noticing us." He puts his hands to his chin. "As reticent as I am to do property damage, if we start a fire, that would do much to draw their eye away from us."
    Last edited by digiman619; 2020-04-21 at 08:36 PM.
    Quote Originally Posted by digiman619 View Post
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  18. - Top - End - #258
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    Default Re: Council of Thieves [Bastards of Erebus] (IC)

    "And what would you set on fire?" asks Janiven.
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    21JAN2024: Completed reading Paizo's Pathfinder Campaign Setting: Taldor, the First Empire (2017, Moreland, Frasier, et. al.).
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  19. - Top - End - #259
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    Default Re: Council of Thieves [Bastards of Erebus] (IC)

    "Wet leaves make a lot of smoke." Rufus offers.

  20. - Top - End - #260
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    Default Re: Council of Thieves [Bastards of Erebus] (IC)

    "You aren't going to find a lot in the ruined part of the city," says Janiven. "Though ruined, for some reason, nature has not attempted to take back that area, so it is very much a form of urban wasteland."
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    21JAN2024: Completed reading Paizo's Pathfinder Campaign Setting: Taldor, the First Empire (2017, Moreland, Frasier, et. al.).
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  21. - Top - End - #261
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    Default Re: Council of Thieves [Bastards of Erebus] (IC)

    Dusha leans forwards eagerly enough that Radigan can be seen peering out from inside her hood, and her eyes glitter as she speaks. "Urban wasteland, hm? And yet, pile on pile on pile on pile of loose rock, all safely tucked away? Rock doesn't grow, pretties, any more than plants do in those kinds of places. What kind of grave are they digging, that they don't want anyone to see? What other warrens might they have run up against? Mayhaps the rat-road," she gestures at Kavina, "is the way to go."
    Last edited by pfm1995; 2020-04-21 at 11:46 PM.

  22. - Top - End - #262
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    Default Re: Council of Thieves [Bastards of Erebus] (IC)

    Aldo nods. "The more we talk about it, the more the sewer plan seems viable. Even if we can't get the watchtower before they notice us, we should try to bypass it entirely."
    Quote Originally Posted by digiman619 View Post
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    Default Re: Council of Thieves [Bastards of Erebus] (IC)

    Arael shakes his head, "Sorry, we didn't address that. We don't know the sewer passages that way."
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    21JAN2024: Completed reading Paizo's Pathfinder Campaign Setting: Taldor, the First Empire (2017, Moreland, Frasier, et. al.).
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    Default Re: Council of Thieves [Bastards of Erebus] (IC)

    Tia speaks up suddenly, thinking carefully. "If we're thinking about climbing the outside of the tower, I think I would be good for that. I am fairly hard to spot when I want to be, and I can draw upon a power from the Plane of Shadow to improve my ability to climb. If I leave my armor behind, I can still contribute in combat with Via's help without risking too much danger. If you can climb with me, Kavina, I think that would be our best bet for that."
    Kitten: *bats around a mini a few times*
    DM: "Ok, it looks like Fluffy...err, 'The Tarrasque'...Full Attacks the Cleric"
    Cleric: "Full attack my a**, that was just two claw attacks!"
    Kitten: *starts gnawing on the mini*
    Cleric: "...nevermind."

  25. - Top - End - #265
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    Default Re: Council of Thieves [Bastards of Erebus] (IC)

    Kavina grimaces at the thought of attempting to climb the shear sides of a bell tower. Her arms were still sore from her previous climbing class. Or was that from her evening with Aldo. She smiles to herself before addressing Tia.
    ”Thanks Tia. I am good at sneaking and I can take the form of a small fox to better avoid detection. However, I would be a liability trying to climb the tower. At least not until I get better.”

  26. - Top - End - #266
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    Default Re: Council of Thieves [Bastards of Erebus] (IC)

    Aldo put his hand to his chin. "Wait. When exactly are we going to make this attack? Because if we can't avoid being seen by the belltower guard, we might be able to not be noticed; is there anything we could disguise ourselves as so they don't pay attention to us until it's too late?"
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    Default Re: Council of Thieves [Bastards of Erebus] (IC)

    Rufus' eyes light up at the mention of disguises, but he stops himself.

    "If Kavina can take the shape of a fox, could she hitch a ride in Tia's pack while she climbed?"
    He turns to Aldo. "What kind of disguise did you have in mind?"

  28. - Top - End - #268
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    Default Re: Council of Thieves [Bastards of Erebus] (IC)

    The time of infil has not been determined, but is an important question ... day or night?
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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  29. - Top - End - #269
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    Default Re: Council of Thieves [Bastards of Erebus] (IC)

    Aldo put his hand to his chin. "Well, if we hit them during the day, we might be able to look nondescript, or at least uninteresting. The smaller ones of us can probably do that without to much difficulty; we tend to be beneath notice all too often. Rufus, fox-form Kavina (especially if she's in a pack) and I could probably walk up without being noticed. However, the majority of us don't have that option. What if we give them something to look at instead? Maybe dress up one of the carts to look like a nobleman's carriage and have them drive through heading away from them while we advance?"
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  30. - Top - End - #270
    Colossus in the Playground
     
    lostsole31's Avatar

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    Default Re: Council of Thieves [Bastards of Erebus] (IC)

    Arael shakes his head. "Please don't take this the wrong way, Aldo. But there is a certain level of privilege inherent in your thought process. You obviously have never been to the Pararego Dospera."

    He looks to the others, in case they don't understand what the "ruined part of the city" means.
    Spoiler: Everybody
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    Go to OOC post #3. Look at the section called Districts. In the spoilers, go to the section Parego Dospera, and read both entries. The Bastards of Erebus house, if that is in the place, is in the Rego Cader.

    "The main thoroughfares into the Rego Cader are manned by guards. They usually accept a bribe of 50 gp .... per person ... to look the other way, for anyone who appears to outfitted like you. At night, they are no longer there, because they won't sacrifice guards to the roving shadow beasts. Now, because of the rich folks sadistic games, you do have porters going in there, so if combat and infil gear are carried in in sacks that are barrowed or ported in, they usually leave those folks alone. But in that case, you have to look and be outfitted like a porter ... no armor, weapons, or anything that causes suspicion."
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    21JAN2024: Completed reading Paizo's Pathfinder Campaign Setting: Taldor, the First Empire (2017, Moreland, Frasier, et. al.).
    Spoiler: Player Status
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    bcool999: On hiatus through 01APR2024.

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