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  1. - Top - End - #121
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    MikelaC1's Avatar

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    Default Re: Secret of mana IC thread

    Jerry used a quickened benign transposition to swap places with the big one. i don't know exactly how he got rid of the wind wall, but it was surely a dispel magic variant. I'm pretty sure he used a magic item as an immediate action to teleport down, something like the anklets of translocation or something similiar.
    #GoreMutualarejerks

  2. - Top - End - #122
    Orc in the Playground
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    Default Re: Secret of mana IC thread

    Having dispatched the horrid spiny thing, Aned turns back to the commotion behind her. That vile worm! she thinks, glaring down at Jerry as he levitates downward. She could follow him easily, but that would involve abandoning her comrades. Thinking quickly, she rolls forward, striking at the red man that Rina had just grievously wounded. If she could fell him now, the way would be opened for the wood elf to charge forward and lay waste to the larger foe.

    Spoiler: OOC
    Show
    Tumbling to G9 to avoid AoOs. DC 17 due to the wet floor. (1d20+11)[22]
    Flanking red man with Thaum, so sneak attack is go. Attack (1d20+17)[31] (4d6+1)[22]
    With my dying breath
    Hear my warning I have said:
    "Don't call up what cannot be brought down"

  3. - Top - End - #123
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    RedWizardGuy

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    Aned slashes at the red man, clearly cutting some important arteries. He seems to hang on by a small thread, barely conscious, but still standing. He lashes out at small Larimar, desperate to at least take one combatant out.

    Spoiler: Attack
    Show

    Glaive attack: (1d20+10)[28]
    Damage: (1d10+5)[9]


    There is one short cry from the explosion conjured by Coney, the big gaping monstrosity seems either not be able or not willing too interrupt her casting. There is some movement over there that looks like a small rock is moving about but it's quickly covered in smoke from the stick Larimar threw. Shortly after the smoke enveloped the area, coughing is heard from that area.

    Spoiler: Spot
    Show
    There is a small creature somehow outlined by the smoke, because part of their clothes are still smoldering. It's at H15.


    Jerry shoots a sad look at Zanthia, when she spilled his secrets.

  4. - Top - End - #124
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    Ridai's Avatar

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    Default Re: Secret of mana IC thread

    Jerry's betrayal is unfortunate, but all in all, it really doesn't matter at this moment. Thaum will most definitely remember it, but they have more pressing concerns, especially with Jerry being an idiot who strolls away while letting his minions try to do the dirty work. Classic idiotic move, to the benefit of the group.

    The sudden appearance of the undead creature is the more pressing concern. The smell is disgusting, more than usual, and thus leaves more of an effect than the magic backlash that fails to leave a mark on him. With the creature swinging wildly at Coney and Larimar, Thaum ducks to the side, under one of the massive arms, azure hair flowing in a smooth line.

    "The thing is undead," Thaum calls out, and soon after does a quick step in, to attempt to touch the creature with one hand surrounded by a blue glow, with a familiar drop of healing water forming above and dropping onto the creature at the same time. The healer is hardly a fighter, but undead are one of the few creatures where he can actually make a difference.

    Spoiler: Actions
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    The magic backlash is soaked by Thaum's temporary hit points.

    Religion check to identify the creature (though religion being checked already implies undead) (1d20+6)[20]

    Move 5ft step from E7 to E8

    Standard Healing Hands to attempt a melee touch attack to touch the ghast to "heal" it for 60 damage
    Touch attack vs the ghast (1d20+4)[18] (edit: substract 2 from the result, as Thaum is still sickened, but the flanking bonus cancels out the penalty)

    Swift Defensively casting close wounds on the ghast, "healing" (1d4+21)[22] HP (Will DC 17 halves damage)
    Concentration check, DC 17 (1d20+13)[19]
    Caster level check if needed against any spell resistance (1d20+9)[22]
    As for why swift instead of immediate: Today I learned that, for some godforsaken reason, swift actions and immediate actions share an action slot in D&D 3.5. Using an immediate action out of turn uses up your swift action on your next turn. Using an immediate action on your turn is the same as using a swift action. 3.5 is the only edition that does this, as Pathfinder and later D&D editions made immediate actions their own actions. I'm actually feeling rather good about not having planned to get Quicken Spell now.

    Both "hostile heals" break Aura of Protection against the ghast.

    Spell slots
    Lv 0: 2/6
    Lv 1: 7/8
    Lv 2: 4/7
    Lv 3: 4/6
    Lv 4: 3/5

    Healing Hands pool: 80 (20 if touch attack hits) / 80


    Spoiler: Table of party HP and effects
    Show
    Name HP Effects
    Aned 53 / 60 Recitation (+3 luck to AC, attacks, saves; 6 rounds)
    Coney 41 / 53 Recitation (+3 luck to AC, attacks, saves; 6 rounds)
    Larimar 22 / 43 Recitation (+3 luck to AC, attacks, saves; 6 rounds)
    Rina 48 / 54 Recitation (+3 luck to AC, attacks, saves; 6 rounds), bleed 2 HP/round
    Thaum 50 / 50 (1 THP) Sickened, displacement
    Zanthia 19 / 25 Recitation (+3 luck to AC, attacks, saves; 6 rounds)
    Last edited by Ridai; 2020-01-03 at 06:59 PM. Reason: updated with the displacement granted by Zanthia in the next post

  5. - Top - End - #125
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    MikelaC1's Avatar

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    Undead. The bane of witches. Zanthia knows there are some members of her coven powerful enough that their spells affect even the undead, but she has not achieved that level of power. The best she can do is to aid her fellow party members, and since Thaum is near her and engaging the ghast, she will help him. Stretching forth her hand, but keeping in mind her own defense she touches him quickly, casting a displacement on him, giving him some protection from ghast attacks.
    (cast defensively)
    Last edited by MikelaC1; 2020-01-03 at 07:17 PM.
    #GoreMutualarejerks

  6. - Top - End - #126
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    RedWizardGuy

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    Thaum manages to touch the Ghast and infuse him with a lot of healing power. He seems to shrivel down from all that energy and looks worse for the wear for sure but wasn't blown to bits. He seems to realize that Zanthia casts a spell but couldn't capitalize on it.

    Spoiler: Thaum
    Show
    The Ghast seems to have some positive energy resistance, it was barely noticable on your big heal, but you're sure he saved against your closed wounds and not a lot of that came through. It seemed to you like he was bolstered like from an evil cleric before the fight.

  7. - Top - End - #127
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    BlueWizardGirl

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    "Curse your sudden yet inevitable betrayal, Jerry!"

    Coney takes a step back away from the great undead thing and begins weaving her ears and twitching her nose in very specific, eldritch ways.

    Spoiler: OOC
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    5' step west. Casting defensively Summon Monster I, which will complete at the start of her next turn.
    Last edited by Toliudar; 2020-01-06 at 07:56 PM.
    "We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut

  8. - Top - End - #128
    Ettin in the Playground
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    Not giving up, despite her wounds, Rina spins her sword overhead and then suddenly down in a hammer blow at her crimson opponent, trying to time the swing so that he won't expect it.

    Spoiler: OOC/rolls
    Show

    Attack:(1d20+7)[26]
    Damage: (2d6+4)[8]

    <BananaPhone> Stop sniveling worm! You think something as petty as "oh boo hoo my house is collapsing!" should stop you from posting in an online fantasy game where people pretend to be werewolves?

    "Let me get this straight. Some guy dressed up as Batman to fight the guys dressing up as clowns scaring people. Maybe this planet aint so bad after all."

  9. - Top - End - #129
    Ettin in the Playground
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    And the extra damage: (2d6+4)[13]
    <BananaPhone> Stop sniveling worm! You think something as petty as "oh boo hoo my house is collapsing!" should stop you from posting in an online fantasy game where people pretend to be werewolves?

    "Let me get this straight. Some guy dressed up as Batman to fight the guys dressing up as clowns scaring people. Maybe this planet aint so bad after all."

  10. - Top - End - #130
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    RedWizardGuy

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    Rina cleaves the red man clearly in half with her mighty blow, despite that he manages to shoot her a cursed look, after dissipating into thin air, just like the spined beast before. Despite that the one remaining mantis is still attacking her.

    Spoiler: Updated map
    Show


    Spoiler: Mantis OOC
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    Claw: Attack (1d20+6)[23]
    Damage (1d8+4)[6]
    Bite: Attack (1d20+1)[14]
    Damage (1d6+2)[3]


    The huge Ghast seems to desperately reach out for Zanthia and Larimar with both claws and after that snaps at Thaum with his mouth full of sharp, broken, jellowed and jagged teeth, Thaum becomes intimately aware of the fact that remains of the last meal of the Ghast are still in there.

    Spoiler: Big one OOC
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    Claw Zanthia. Attack (1d20+19)[37] if it hit's then make a Fort save against 15 or be paralyzed for 1d4 rounds (you roll)
    Damage (1d6+9)[10]
    Claw Larimar. Attack (1d20+19)[35] if it hit's then make a Fort save against 15 or be paralyzed for 1d4 rounds (you roll)
    Damage (1d6+7)[13]
    Bite Thaum. Attack (1d20+14)[30] if it hit's then make a Fort save against 15 or be paralyzed for 1d4 rounds (you roll)
    Damage (1d8+16)[20]
    Displacement miss chance (1-50 is a miss.) (1d100)[100]


    There is one last parting shot from the small creature in an alcove but then it disappears deeper into the cavernous system. The shot goes haywire and hits the bridge above the party, doing nothing but letting a bit of stone dust fall down.

    Spoiler: Thaum
    Show
    You're pretty sure he somehow "healed" himself a bit after he bit you.
    Last edited by Alhallor; 2020-01-07 at 04:03 AM.

  11. - Top - End - #131
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    MikelaC1's Avatar

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    With Zanthia's health getting dangerously low, she retreats, casting a cure light wounds on herself

    Spoiler: Rolls
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    [roll]1d20+10[roll] Defensive
    (1d8+5)[11] cure light
    #GoreMutualarejerks

  12. - Top - End - #132
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    MikelaC1's Avatar

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    try the defense again
    (1d20+10)[22]
    #GoreMutualarejerks

  13. - Top - End - #133
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    Larimar again took a nasty blow from the giant abomination, but the little furball was a lot tougher than he looked. Still he was rather woozy at this point, but he was raised with a lot more gumption than to turn tail and flee now.

    Problem was his bow in its current state wouldn't do a dang thing against the undead.

    He carefully steps to the northeast and utters something: 'No Mercy for the unliving...'

    The wondrous bow he holds loses its sparkling shimmer, and takes on the appearance of perhaps any other bow of masterful quality.

    Spoiler: ooc
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    5 foot step NE, and using the command word of my bow to suppress the merciful effect.
    Last edited by WindStruck; 2020-01-06 at 02:45 PM.
    Avatar by linklele!

  14. - Top - End - #134
    Ettin in the Playground
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    Rina lets out a holler, and grits her teeth with an almost bestial growl.

    keep it together... keep it together...don't reveal yourself...

    Sensing the ghast nearby, Rina pulls away from dealing with a literal insect and tries to take the undead's head off instead, swinging her dark metal sword through the air already reaking of blood.

    Spoiler: ooc/rolls
    Show

    (1d20+7)[12]

    Damage: (2d6)[10]

    EDIT: forgot about the +3; that makes the to-hit a 15 and the total damage a 14
    Last edited by tonberryking; 2020-01-06 at 08:59 PM.
    <BananaPhone> Stop sniveling worm! You think something as petty as "oh boo hoo my house is collapsing!" should stop you from posting in an online fantasy game where people pretend to be werewolves?

    "Let me get this straight. Some guy dressed up as Batman to fight the guys dressing up as clowns scaring people. Maybe this planet aint so bad after all."

  15. - Top - End - #135
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    Ridai's Avatar

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    Default Re: Secret of mana IC thread

    Thaum grits his teeth as he feels the thing bite deep, but seeing Zanthia and Larimar getting brutally battered worries him far more, both barely standing at this point. The ghast appearing right next to all of them was about the worst thing that could have happened. The sickness still courses through him, and he is sure that an infection may follow from the bite. Concentrating with all the chaos and distress he is in is more than a little difficult. Seeing Zanthia wounded like this stings especially.

    Golden eyes begin to glow brighter, blue energies beginning to surround Thaum like an aura. More and more accumulates, along with a deep hum, the glow becoming brighter and brighter, until it is nearly blinding at the core.

    As long as he is standing, none shall fall.

    "Come and get me, you ugly son of a bitch!" Thaum shouts, and Undine's energies explode outwards, engulfing all of Thaum's allies and the ghast, filling them with so much life energy that all they sense becomes more intense, colors more saturated, smells stronger, the sensation of their clothes on their skin, every hair standing up on their arms and neck, the incredible relief of all pain and wounds leaving their bodies, and a sense of euphoria as their life force is strengthened beyond what they are used to. And at the same time, searing radiance biting into the corrupt essence of the undead, purging its anathema.

    The sheer exertion makes Thaum stumble backwards, dangerously close to the abyss. His reserves are far from drained, but the human body was not intended to contain such an excess of life energy, the strain he is feeling being intensified along with the dagger in his heart that is Zanthia straining to move because of whatever the ghast did to her.

    Spoiler: Actions
    Show
    Well, if this fails, Zanthia and maybe Larimar will most likely get knocked out or die on the next enemy turn. My next item purchase will be anklets of translocation to get rid of this sort of situation entirely in the future.

    Standard Mass cure light wounds, healing (1d8+33)[40] HP to all allies (excess healing is added as THP for 8 rounds if at least 8 HP were missing, so Aned and Rina sadly is out of luck by a 1 and 2 HP, respectively), and affecting the ghast as well (Will DC 19 for the Ghast to halve damage)
    Defensive casting DC 19 (1d20+11)[23]

    edit: Actually, Rina lost 2 HP from bleeding, so she actually is right on the money for receiving THP!

    Move 5ft step from E8 to F9

    Spell slots
    Lv 0: 2/6
    Lv 1: 7/8
    Lv 2: 4/7
    Lv 3: 4/6
    Lv 4: 2/5

    Healing Hands pool: 20 / 80


    Spoiler: Table of party HP and effects
    Show
    Name HP Effects
    Aned 60 / 60 Recitation (+3 luck to AC, attacks, saves; 5 rounds)
    Coney 53 / 53 (28 THP, 8 rounds) Recitation (+3 luck to AC, attacks, saves; 5 rounds)
    Larimar 43 / 43 (6 THP, 8 rounds) Recitation (+3 luck to AC, attacks, saves; 5 rounds)
    Rina 54 / 54 (32 THP, 8 rounds) Recitation (+3 luck to AC, attacks, saves; 5 rounds)
    Thaum 50 / 50 (21 THP, 8 rounds) Sickened, displacement
    Zanthia 25 / 25 (24 THP, 8 rounds) Recitation (+3 luck to AC, attacks, saves; 5 rounds), paralyzed (1 round)
    Last edited by Ridai; 2020-01-08 at 09:18 AM.

  16. - Top - End - #136
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    RedWizardGuy

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    The giant Ghast grinned when Rina approached and her sword glances off his rough hide. He seems too drool, while looking at both Zanthia and Rina. More elven flesh!

    The grin utterly disappears when Thaum worked his healing magic. The Ghast seemed to be pumped full of it, looking, strangely enough, more healthy and alive then before. With colour seeming to come back in his cheeks and generally looking more lively, though his chest area remains a dull gray. He lets out a howl and crouches, setting his head under Thaum's and whining. Food hurts! Stop! He gives off sounds that seem to be an unsettling combination off sobbing and gulping while he holds his hands above his head, like someone trying to shield itself from further attacks.

    The mantis though is still there and seems still willing too fight.
    Last edited by Alhallor; 2020-01-08 at 03:54 AM.

  17. - Top - End - #137
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    Furrowing her brow, Aned appraises the situation. There's very little she can do against the ghast; even if she could move into a flanking position, its reanimated anatomy was difficult for her to damage. At very least, Thaum seemed capable of damaging it, even if the effort was taking its toll. Right now, the most important thing she could do was to keep the mantis from flanking the rest of her friends.

    Hopping back a step, her eagle claw slashes out in an attempt to end the giant insect once and for all.

    Spoiler: OOC
    Show
    Five foot step back to H9 and full attack on the mantis.
    Attack 1 (1d20+15)[29] Damage (1d6+1)[7]
    Attack 2 (1d20+10)[25] Damage (1d6+1)[6]
    With my dying breath
    Hear my warning I have said:
    "Don't call up what cannot be brought down"

  18. - Top - End - #138
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    RedWizardGuy

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    With the burning wounds from before and the atttacks with her claw the mantis seems to lose cohesion and vanishes into a puff of smoke that drifts harmlessly away in an unfelt wind current. The Ghast kneels at the place he knelt before and produces these unsettling sobbing? Sounds and try's to appear as small as possible, what is quite a feat in it's current state.

    Spoiler: OOC
    Show
    The Ghast spends it's turn sobbing and whining, it's your turn again.
    Updated map: MAP

  19. - Top - End - #139
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    Most of this fight Larimar was outpositioned and getting his butt whooped for no good reason. Even his brilliant little plan to disable the enemy archers was overshadowed by the raw arcane might of their Rabite friend. But now it was time to show the others why he should not be taken so lightly. "You wanna eat something? Chew on this!" Larimar shouts, before unloading a volley of arrows at the giant blubbering ghast.

    Point Blank Rapid Shot:
    attack 1: (1d20+17)[22]
    damage 1: (1d6+5)[6]

    attack 2: (1d20+17)[36]
    damage 2: (1d6+5)[8]

    attack 3: (1d20+12)[15]
    damage 3: (1d6+5)[6]
    Avatar by linklele!

  20. - Top - End - #140
    Ettin in the Playground
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    While she awkwardly bobs back and forth out of fear of being hit by stray arrows, Rina just eventually brings her greatsword down in an over the shoulder swing at the ghast, trying to put the poor thing out of its misery.

    Spoiler: ooc/rolls
    Show

    (1d20+10)[22]

    (2d6+4)[11]
    <BananaPhone> Stop sniveling worm! You think something as petty as "oh boo hoo my house is collapsing!" should stop you from posting in an online fantasy game where people pretend to be werewolves?

    "Let me get this straight. Some guy dressed up as Batman to fight the guys dressing up as clowns scaring people. Maybe this planet aint so bad after all."

  21. - Top - End - #141
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    MikelaC1's Avatar

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    Zanthia stands there paralyzed
    #GoreMutualarejerks

  22. - Top - End - #142
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    Thaum does not believe the act for a second. Both of them having spent far too much time next to the creature, Thaum wraps his arms around Zanthia's waist, lifts her up, steps away from the undead, and puts her back onto the ground, both of them out of reach. And to end the beast before it can decide to attack again, Thaum squeezes in another healing spell, causing another droplet of healing water to drop upon the creature.

    Spoiler: Actions
    Show
    Full-round action Grab Zanthia, 5ft step from F9 to G9, place Zanthia on H9

    Swift Close wounds vs the ghast, dealing (1d4+25)[28] damage (Will DC 17 halves)

    Spell slots
    Lv 0: 2/6
    Lv 1: 7/8
    Lv 2: 3/7
    Lv 3: 4/6
    Lv 4: 2/5

    Healing Hands pool: 20 / 80


    Spoiler: Table of party HP and effects
    Show
    Name HP Effects
    Aned 60 / 60 Recitation (+3 luck to AC, attacks, saves; 4 rounds)
    Coney 53 / 53 (28 THP, 7 rounds) Recitation (+3 luck to AC, attacks, saves; 4 rounds)
    Larimar 43 / 43 (6 THP, 7 rounds) Recitation (+3 luck to AC, attacks, saves; 4 rounds)
    Rina 54 / 54 (32 THP, 7 rounds) Recitation (+3 luck to AC, attacks, saves; 4 rounds)
    Thaum 50 / 50 (21 THP, 7 rounds) Sickened, displacement
    Zanthia 25 / 25 (24 THP, 7 rounds) Recitation (+3 luck to AC, attacks, saves; 4 rounds)

  23. - Top - End - #143
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    BlueWizardGirl

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    Glancing between the undead's splayed legs, Coney mouths her thanks to Thaum for his extraordinary healing. Her spell completes, and a black, hairy spider about the same size as Coney herself appears next to her at the entrance.

    "Now, Shelobite! Web him up then get ready to suck out his innards."

    With an obedient if misguidedly optimistic view of reality, the spider does indeed fire a thick strand of webbing at the undead thing, then steps forward to prepare to bite at the critter.

    Meanwhile, the rabite crouches down even lower than usual, and sends an earful of acid winging toward the monstrosity.

    Spoiler: OOC
    Show
    The SM1 completes at the start of Coney's turn, and she brings in a Small Fiendish Spider directly south of her on the map.

    It sends a web strand to entangle the ghast:
    Touch attack: [roll]1d20+4z[/roll]. If successful, it's an escape artist DC 10 or break DC 14, both a standard action, to remove the web.
    The spider then 5' steps to be adjacent to the creature.

    Coney defensively ((1d20+13)[26]) casts Acid Splash on the ghast.
    Ranged touch: (1d20+9)[14].
    Acid damage: (1d3)[3]



    "We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut

  24. - Top - End - #144
    Orc in the Playground
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    With the mantis taken care of, Aned turns back to look at the ghast, and is aghast to see Thaum carrying Zanthia away in his arms. "Is she alright?!" she asks, though she doesn't wait very long for an answer. Rina is standing alone against the creature, and Aned can see an opportunity when the spider is summoned on the other side of it.

    Leaping into the air, Aned tumbles through it with her now-familiar seeming weightlessness, landing in front of it before slashing out at it with her eagle claw. "Fall, beast!"

    Spoiler: OOC
    Show
    Flying to E8. Automatic success on the tumble check. Assigning my Dodge feat bonus to the ghast, bringing my AC against it up to 27 (including the Recitation bonus).

    Attack (1d20+17)[26] Damage (2d6+1)[10]
    Last edited by Gryps2; 2020-01-10 at 02:50 AM.
    With my dying breath
    Hear my warning I have said:
    "Don't call up what cannot be brought down"

  25. - Top - End - #145
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    RedWizardGuy

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    With his brilliant battle plan fooled, the Ghast twitched nervously when Ridai jumped out of the way, but the webbing of Shelobite hindered him in attacking him. He struggles to get free of the web but before he can make any serious attempt Aned hit him and from one moment to the other he goes totally limp, like a puppet that had it's strings cut. A pool of something that could be black, foul-smelling blood gathers under him.

    He revert's back into a normal sized but still nearly obscenely muscular Ghast. There is also some kind of Illusion that's leaving him, revealing him wearing a breastplate that seems to be made by tacking on different materials, it's a stitchwork of a leather basis with some knitted together rings from a chainmail at one place, some scales from different creatures on another and parts of plates melded and hammered together in a way that they provide protection. It's pretty chaotic but anyone knowing a bit more about armor can see that it's actually fitting quite well together, like a master craftsman, or a very diligent person, actually took a lot of time and care to assemble that thing.

    He also wears a primitive girdle with a little sack on it.

    Shelobite looks a little disappointed that her massive meal was so diminished but would still continue to drain his fluids, beginning at the ones that already form under him.

    Spoiler: OOC
    Show
    If you'd want to search him further I'd like to see a search roll.

  26. - Top - End - #146
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    Default Re: Secret of mana IC thread

    Larimar wrinkles his nose at the ghast corpse. It was bad enough when it was big, but now it was leaking some kind of nasty black fluid... "I don't think the spider should be eating that," he says. Was probably poisonous to any living thing.

    He says something again, and his bow resumes its lustrous shine: 'Praise Luna.'

    Looking over the northern edge of the bridge, he peers down into the darkness below. "I don't know if we can trust this 'Jerry'.. if it is his name. He said the Sprite Whisp was up above at the highest point. But you think that's also misdirection?"
    Avatar by linklele!

  27. - Top - End - #147
    Titan in the Playground
     
    Ridai's Avatar

    Join Date
    Sep 2008
    Location
    Germany (GMT +1)

    Default Re: Secret of mana IC thread

    Thaum gestures an all-clear to Aned in response to her. Once the ghast finally drops, a noise somewhere between an exasperated groan and a sigh escapes Thaum. "Finally." It appears the urgency was warranted, with how much punishment the thing took before dropping. The healer looks to his companions, making sure they are alright, and once it appears that way, one hand goes to his chest and he sighs in relief. There is still a latent glow about him that is only slowly leaving, briefly becoming brighter as he checks where the ghast had bitten him and promptly casts a spell on himself. Perhaps it is wasteful, but he does not have the time for a proper diagnosis and standard treatment. All the expelled energy is making him feel a little woozy... and there is still the sickened feeling that he needs to purge as well.

    "I have no idea. The only thing about this Jerry I could tell is that he stole some glances at me, but given he set a trap and knows what we are after, I'd wager he is enough of a bastard to try and snatch Wisp away." Thaum is reaching into his bag, pulling out a black rod. Stepping to the edge, he holds the rod vertically, but at a slight angle, and presses the third button, causing both ends of the rod to shoot outwards at very high speeds, followed by lengths of rope. The upper portion should lodge itself somewhere above and back in the cavern wall (or even ceiling or one of the stone bridges), but what Thaum wants to find out is if the lower portion strikes something solid as well.

    Spoiler: Actions
    Show
    Thaum casts remove disease on himself, then uses five points from his Healing Hands pool to get rid of being sickened.

    Thaum uses the third option of the Rod of Ropes (from Complete Scoundrel), causing up to 300ft of rope (for a max total of 2x300ft) to shoot out of both ends, the hooks on the end lodging themselves into solid surfaces. Thaum wants to see if he strikes something solid below, implying the ground is within 300ft (~91m), while also providing the group with a rope to climb/slide down, with the middle portion of the rope functioning as a slide (and becoming wider when using this function). The rope can hold up to 1000 pounds of weight without sagging or breaking.

    Spell slots
    Lv 0: 2/6
    Lv 1: 7/8
    Lv 2: 2/7
    Lv 3: 4/6
    Lv 4: 2/5

    Healing Hands pool: 15 / 80


    Spoiler: Table of party HP and effects
    Show
    Name HP Effects
    Aned 60 / 60 -
    Coney 53 / 53 -
    Larimar 43 / 43 -
    Rina 54 / 54 -
    Thaum 50 / 50 -
    Zanthia 25 / 25 -

  28. - Top - End - #148
    Orc in the Playground
    Join Date
    Mar 2007

    Default Re: Secret of mana IC thread

    Aned smiles at Zanthia. "I'm glad to see you are well." She looks towards Thaum. "My thanks to you. Without your healing, we would not have made it. I see you are strong with Undine indeed."

    She watches as he activates his Rod of Ropes, a fascinating device indeed. "He said that the Wisp was on the upper levels, but he himself retreated to the lower ones." She looks over the side of the bridge at the gaping darkness beneath. "It is said in the desert that actions are worth more than words. I would prefer to explore the depths before we seek the heights. All else being equal, it seems more likely we will find the Wisp there."

    "But first, I need to examine this monstrosity," she says, walking over to the ghast. She pats Rina on the arm and smiles approvingly to her before kneeling down next to the fallen undead. "This one wasn't summoned like the others. Curious. It seems like it had some spells cast on it at least... and these are well-crafted items. Perhaps one of you could see if they bear any enchantments?" She leans in, peering through her goggles as she searches the corpse.

    Spoiler: OOC
    Show
    Search (1d20+16)[30]
    Last edited by Gryps2; 2020-01-10 at 09:35 PM.
    With my dying breath
    Hear my warning I have said:
    "Don't call up what cannot be brought down"

  29. - Top - End - #149
    Ettin in the Playground
    Join Date
    Jun 2005
    Location
    Wandering
    Gender
    Male

    Default Re: Secret of mana IC thread

    Rina approaches the ghast behind Aned, ready to hit the corpse with her still raised great blade. She doesn't seem willing to accept that it won't get back up and start attacking again.

    "Whoever he is, I think he's working alone. ...Maybe. The, uh, tracks imply that nobody's really entered or exited these caves in some time, so unless he came in another way it's almost like he's been here for awhile."
    <BananaPhone> Stop sniveling worm! You think something as petty as "oh boo hoo my house is collapsing!" should stop you from posting in an online fantasy game where people pretend to be werewolves?

    "Let me get this straight. Some guy dressed up as Batman to fight the guys dressing up as clowns scaring people. Maybe this planet aint so bad after all."

  30. - Top - End - #150
    Titan in the Playground
     
    MikelaC1's Avatar

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    Nov 2009
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    Default Re: Secret of mana IC thread

    I believe I can assist in that regard Zanthia approaches the corpse, the healing of Thaum leaving her none the worse for wear. Now, why dont you show me your secrets? It sounds almost as if Zanthia is really talking to the corpse and items, but that would be silly (wouldn't it?)

    Detect Magic
    Last edited by MikelaC1; 2020-01-12 at 12:30 PM.
    #GoreMutualarejerks

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