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  1. - Top - End - #1
    Ogre in the Playground
     
    RedKnightGirl

    Join Date
    Jun 2006
    Location
    Not in Trogland

    Default Superheroes (system)

    Skills: Are the same as in the star wars game or D&D, with technology instead use magic device

    Feats thier are no feats.

    For each level you get a trait.

  2. - Top - End - #2
    Ogre in the Playground
     
    RedKnightGirl

    Join Date
    Jun 2006
    Location
    Not in Trogland

    Default Re: Superheroes (system)

    combat
    Hp: D12
    Skills: 2+sklls
    BAB High
    Fort: Good
    Reflex: Poor
    Will: Poor

    Improved abilities

    Improved strength
    You can lift a ton more than before. (This can betaken multiple times, its effects stack.)

    Improved health
    You get +3 hp each level

    Improved fort:
    Your fort save is +3 higher

    Natural armour
    You get a +1 natural armour (This can be taken multiple times, its affects stack.)

    Fast healer
    You regenerate 1 hp each turn. (This can be taken multiple times, its effects stack.)

    Offence

    Claws
    You get claws these deal an extra plus 1d4 damage (this can be taken multiple times.)

    Ignore hardness
    You choose a weapon and this ignores hardness

    Damager
    You choose a weapon and you do +2 extra damage with it.

    Aimer
    You choose a weapon and you get an extra +1 to hit

    Improvisation
    You are proficient with improvised items.

    Power attack:
    You can trade your Bab for damage

    Manoeuvres

    Trip expert
    You get a +2 on trip attempts (this can be taken multiple times)

    Grappler
    You get a +2 on grappling attempts (this can be taken multiple times)

    Bull rusher
    You get +2 on bull rushing attempts (this can be taken multiple times)

    Unmovable
    Need: Bull rusher
    You can’t be bull rushed

    Unstoppable
    Need; Bull rusher
    You get a +5 on bull rushing attempts

    Angry charge
    You get +2 on damage rolls when you charge.

    Ambusher
    When your opponent doesn’t know your their you get a +1 to hit and +1 to damage


    Unarmed attacker

    Martial arts
    You are proficient with unarmed attacks

    Stunning blow
    Need: Martial arts
    If you hit an opponent they must make a dc 15 attack or be stunned for one turn

    Improved Stunning blow
    Need: Martial arts, Stunning blow
    The Dc is raised by 5 (This can be taken multiple times)

    Longer lasting
    Need: Martial arts, Stunning blow
    When you stun an opponent, they are stunned for an extra turn (This can be taken multiple times)
    Last edited by Emperor Demonking; 2007-10-20 at 06:20 AM.

  3. - Top - End - #3
    Ogre in the Playground
     
    RedKnightGirl

    Join Date
    Jun 2006
    Location
    Not in Trogland

    Default Re: Superheroes (system)

    Mover
    HP: D8
    Skills: 4+ intelligence
    BAB (close) Medium
    Fort: Poor
    Reflex: Good
    Will: Poor


    Teleportation

    Teleport:
    You can teleport a distance of 20ft. (This can be taken multiple times, its affects stack.)

    Bring others:
    Need: Teleport
    You can bring willing others when you teleport

    Don’t need to go:
    Need, teleport and bring others
    You do not need to teleport to teleport a willing participant

    Hostile bring others
    Need: Bring others and teleport
    Make a touch attack, if successful you teleport your opponent. If it would cause your opponent harm it’s a –2, if it would kill it’s a -10

    Second dimension
    Need: Teleport
    The character can teleport to a play created, dm approved dimension. There must be a side effect of this.

    Defensive teleportation
    Need: Teleport
    As a standard action the user gets a plus five to its defence.

    Range teleportation
    You can teleport being 5ft from you (This can be taken multiple times, its affects stack.)

    Super speed

    Super speed:
    Your speed goes up by 10 foot (this can be taken multiple times it affects stack.)

    Advanced speed:
    Need: A speed of 70 ft
    Your speed goes up by 50 ft (this can be taken multiple times, its effects stack.)

    Too quick to fall
    Need: Speed 50ft
    You can run on water and snow clouds

    Steal speed:
    You can take a character’s speed up to your own with a successful touch attack.

    Give speed
    As a move action, you can grant a willing target your speed

    Speed learning:
    You can read a book in one turn but this is lost after 10 turns

    Advanced speed learning:
    Need: Speed learning
    You do not forget what you learnt

    Quick reflexes
    Your reflex saves are +3 higher

    Other movements

    Flight
    Gives the user a 10ft flight (good) speed (This can be taken multiple times, its effects stack)

    Burrow
    Gives the user a 10ft burrow speed. (This can be taken multiple times its effects stack.)

    Swim
    Gives the user a 10ft swim speed. (This can be taken multiple times its effects stack.)

    Wallcrawling
    Gives the user a 10ft climb speed. (This can be taken multiple times its effects stack.)

    Webslinging
    Gives the user a 10ft flight (poor) speed, when near tall items. Can be used as an immediate action (This can be taken multiple times, its effects stack)
    Last edited by Emperor Demonking; 2007-10-20 at 05:58 AM.

  4. - Top - End - #4
    Ogre in the Playground
     
    RedKnightGirl

    Join Date
    Jun 2006
    Location
    Not in Trogland

    Default Re: Superheroes (system)

    Classic

    Mover
    HP: D8
    Skills: 4+ intelligence
    BAB (close) Medium
    Fort: Poor
    Reflex: Poor
    Will: Good

    Range

    Control element:
    You can control an element

    Force blast:
    You can do a 1d8 force blast against an opponent 10 feet from you. Reflex saves for half. (This is considered an item.) (this can be taken multiple times its effect stacks.)

    Telekinesis:
    You can carry an item 10 foot from you weighing 1 ton.

    Heavier telekinesis
    Need: Telekinesis
    You can carry an extra ton (This can be taken multiple times)

    Further telekinesis
    Need: Telekinesis
    You can reach an extra 20 ft (This can be taken multiple times.)

    Forcefield
    You can gain a +5 defense.

    Telepath

    Mental communication
    You can communicate with whoever and how many you want in a 20ft range.

    Mental reading
    Roll a d20, you can read an opponent’s mind in a 20ft distance (can make a will save.)

    Mental control
    Roll a d20 and –5 if higher than your opponents will save you can use a move action to control them in a 20ft distance


    Shapechange

    Shapechange
    You get a +5 on disguise rolls

    Stretch
    Your threatened space is five ft longer.

    Invisibility
    You get a plus five on hide rolls

    Phase shift
    As a standard you can become phased. While phased you cannot be attacked or make standard actions.

    Powers

    Nullify powers
    All characters in 5ft loose thier powers until they leave.

    larger range
    Nullify powers works for an additional 5ft (Can be taken multpal times)

    Power booster
    When touching an ally thier attacks do 1d4 extra damage

    Gain powers
    You gain the powers of those in a 5ft difference

    larger range
    Gain powers works for an additional 5ft (Can be taken multpal times)
    Last edited by Emperor Demonking; 2007-10-20 at 12:33 PM.

  5. - Top - End - #5
    Ogre in the Playground
     
    RedKnightGirl

    Join Date
    Jun 2006
    Location
    Not in Trogland

    Default Re: Superheroes (system)

    Skill

    Hp: D6
    Skills: 8 plus intelligence
    Bab, Fort, Reflex, Will: Poor

    Leader

    Rallying command:
    As a standard action all team members that can hear you gain a +1 to their attack rolls.

    Coordinating speech
    As a standard action when allies that can hear you use aid another they get a +1

    Unshakable leader
    You get a +3 to will saves


    Skill

    Skill
    You gain +3 to a skill. (this can be taken multiple times for different skills.)

    Disarm traps
    You can disarm traps with your technology skill.
    Last edited by Emperor Demonking; 2007-10-20 at 06:07 AM.

  6. - Top - End - #6
    Ogre in the Playground
     
    RedKnightGirl

    Join Date
    Jun 2006
    Location
    Not in Trogland

    Default Re: Superheroes (system)

    Transform
    Out of control: Your weaker form is a third the level of the stronger form.
    In control: Your stronger level must give at least 2 of its levels to the weaker form. Then the weaker form gets an extra two levels.
    Different abilities: If the two have different abilities role separately.
    Last edited by Emperor Demonking; 2007-10-20 at 06:15 AM.

  7. - Top - End - #7
    Ogre in the Playground
     
    RedKnightGirl

    Join Date
    Jun 2006
    Location
    Not in Trogland

    Default Re: Superheroes (system)

    for myself and me and i

  8. - Top - End - #8
    Ogre in the Playground
     
    RedKnightGirl

    Join Date
    Jun 2006
    Location
    Not in Trogland

    Default Re: Superheroes (system)

    I wonder, what.

  9. - Top - End - #9
    Ogre in the Playground
     
    Vadin's Avatar

    Join Date
    Oct 2006
    Location
    Auburn, AL
    Gender
    Male

    Default Re: Superheroes (system)

    So...what are those first few posts?
    Avatar by Linguini


  10. - Top - End - #10
    Ogre in the Playground
     
    Mr.Moron's Avatar

    Join Date
    Oct 2007

    Default Re: Superheroes (system)

    If my comments are off, please excuse me I'm having a bit of difficulty with your particular format. If I'm understanding correctly each type of hero can choose one of the listed abilities every level, instead of advancing by feats etc...

    However, if that's the case the ability lists seem very limited. In the case of the "Classic" hero, he doesn't have even have enough skills to cover all 20 levels (assuming these base classes for the super-hero system). I think expanding the ability list and including some more dramatic effects might help out a lot. Of course I may have misunderstood entirely. Otherwise they'll often be taking the same thing, over and over.

    If that's the case I think a change in format might help those of us who have difficulty adjusting to get a better idea of exactly what you're trying achieve.
    Last edited by Mr.Moron; 2007-10-20 at 11:55 AM.

  11. - Top - End - #11
    Ogre in the Playground
     
    RedKnightGirl

    Join Date
    Jun 2006
    Location
    Not in Trogland

    Default Re: Superheroes (system)

    Your meant to multiclass.

  12. - Top - End - #12
    Ogre in the Playground
     
    Vadin's Avatar

    Join Date
    Oct 2006
    Location
    Auburn, AL
    Gender
    Male

    Default Re: Superheroes (system)

    These would be far easier to read if you could get them in standard table format.
    Avatar by Linguini


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