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  1. - Top - End - #211
    Ogre in the Playground
     
    DruidGuy

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    Jan 2015

    Default Re: Total War: Rise of Kingdoms IC

    Spoiler: Church of Truth Morale 7
    Show

    May your consumption of the Legion not yield indigestion

    Spoiler: OOC
    Show

    Just confirming I got your confirmation on our deal for this turn.



    Spoiler: Templars of the Burning Savior Morale 7
    Show

    A cavalcade of voices, a chorus, all different yet yoked under a sinister baritone, respond in kind to the lone voice.
    Spoiler: OOC
    Show

    Sure, I've got it to spare. Say, 3 temp Econ for my 2 temp magic and the agreement to maintain a dialogue for trade for the next season.

    “Have no fear, you will find your way. It's in your bones. It's in your soul.”- Mark Z. Danieleweski, House of Leaves

  2. - Top - End - #212
    Orc in the Playground
     
    Lord Athos's Avatar

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    May 2018

    Default Re: Total War: Rise of Kingdoms IC

    The Templars of Our Burning Saviour


    Spoiler: To the Fungal Combine (MOR 9)
    Show

    Groups of dark elf slaves are seen pushing carts towards the infected lands.
    Spoiler: OOC
    Show
    Very good, deal. Looking forward to more trade.



    Spoiler: To the Ironfang Republic (MOR 9)
    Show

    To the Most esteemed Bruthazmus the even-tongued,

    Time is running short if there are still arrangements to be made for troop movements. You told us you would reach out to the Crusade once a plan of attack is agreed upon, yet you have not done so.

    Has the offensive been postponed?
    We hope you have not bowed before the Silvermist's arrogance unbecoming of the beaten.

    Glory to the Flame,
    Vestis of House Ionlar, High Priestess of the Cult of Our Burning Saviour


    To the Theocracy of Shemesh:

    "Light is but the humble image of the Flame." Althudor stated solemnly.
    "I believe there is noone that can say in truth they are not devoted to a certain kind of perception. Ours is not to see everything in slavery, though - that's just how we see the followers of Shemesh. But it is good that you are offended. Now bring a bit of that fire into the hearts of your leadership. If there is one left."

    "Kara-Tey and Alinoi." Althudor responded, after a short pause quickly adding "Herbs from the homeland.", in anticipation of Hotpase' ignorance of native plant life of the other side of the world.
    "Did you know tea was the sole cultural aspect that once united all the nations of Hanrui thousands of years ago?"
    Last edited by Lord Athos; 2020-02-27 at 01:43 AM.

  3. - Top - End - #213
    Barbarian in the Playground
     
    Let'sGetKraken's Avatar

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    The Astral Collective

    Spoiler: To Silvermist: MOR 0
    Show

    The letter is found on Captain Goldfinder's desk. It bears three short sentences, written in exquisite calligraphy.

    The debt is settled.

    As you broke your oath, we have broken you.

    You reap what you sow.



    Spoiler: OoC
    Show
    Long overdue, but better late than never.
    Last edited by Let'sGetKraken; 2020-02-28 at 04:58 PM.
    Loser of Total War: Rise of Kingdoms
    as
    The Astral Collective

    Winner of Total War: Hanrui 3
    as
    The Four Courts of Hanrui/The Equinox League

    Plausible Victor of Total War: Pricipia
    as
    The Chrysaorian Hegemony

  4. - Top - End - #214
    Ogre in the Playground
     
    GameOfChampions's Avatar

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    Turn 6

    “A great civilization is not conquered from without until it has destroyed itself from within.” - Ariel Durant

    Winter gives way once more to the cleansing winds and waters of spring then to the heat of summer. The continents of Hanrui glow in the flames of war as nations march and cities burn.

    Mists Fill the Vale

    The forces of Silvermist gathered in their last city, led by their mighty leaders. Grock, the young firebrand, who lit a fire under their nation to strive for more. His father, Captain Goldfinger, the magical gnome who left the life of adventure behind to lead his people. Finally the mighty ancient adventurer warforged brought to life by the adventurers and now willing to fight and die for his rescuers.

    Former adventurers of all races gather behind them, what they lack in uniformity they make up for in determination. They ready their city defenses, gathering arrows and spears along the walls and reinforcing gates. The mists swirl around their forces and dance about the city as they await their foes.

    A dozen companies of Dwarven infantry, siege engineers, rune priests, some militias raised from the populace who were willing to fight for their King, and even some mercenaries. Mighty walls of shield dwarves cover the less defended support troops and ranged forces. Rune priests travel through the ranks, inscribing weapons and armor with powerful runes to protect them. Thousands march against Silvermist.

    Their allies march with them. Several units of goblin scouts and skirmishers march with their dwarven allies. The lightly armored goblins flow through the mists eyes drinking in all the details to feedback and their weapons gripped tightly.

    By the next day the matter is decided. A grudge is settled and a nation sundered. The great leaders of the Silvermist lay slain or vanished along with the majority of their armies. Some of the former adventurers fled into the wilderness while others fled into the countryside. The ruined city is now controlled by the dwarves.

    Spoiler
    Show
    The dwarves have made history, breaking apart another nation with their force of arms alone. Gain Title, Nation Breakers: Take the last territory of a nation (+1 Mil)



    Wraiths and Wizards

    The outer lands of the Pillar fall easily, only maintained as a port of convenience for goods too irritating or unnecessary to waste teleportation on. The various fishing villages and towns on the edges surrender with ease. The towns closer to the heart of Pilar territory put up a fight with their resident mages devastating troops and dispelling wraiths. However without more serious forces from the Pillar they fall as well.

    Then they arrive at the mouth of the mountain range, and find the path to the Pillar of Wisdom... blocked. A massive enchanted wall stands before the approaching forces, manned by magitech constructs of enchanted stone and iron. Small air elementals are bound to the towers from which they fly over their wall and surrounding lands to scout for intruders. The wall stops their forces in their tracks and when they try to attack they are stymied from all angles, the wall progressing all around the mountains with tireless and ever watching sentinels.

    The Wraith forces and their allies are stymied by the discovery of the massive defensive fortifications the wizards had created by between the two mountain ranges and manned with constructs and summoned air elemental scouts along with their own order of wizard knights. The forces of the Wraiths and Khasal are stopped cold, unable to get past the wall with their current forces.

    On an unrelated note however a massive magical water spout ravages the newly refurbished city of Khasal, causing several companies to defect. They join the faction capable of defending them from powerful magic, the Pillar of Wisdom. They are ferried in through teleportation by the mages they make contact with. Others take what liquid assets they can from the city and flee into the night, leaving a distraught populace behind.


    Izoran, Chained Once More

    Izoran the Unchained bows before the templars, accepting masters once more for the sake of protection, hoping these new masters would be different from the mad necromancers that summoned him and his kind. The show of power from the Templarsis very influential on the powerful Pit Fiend. The Grand Admiral in his Ancient Red Dragon Plate Armour with an army of warriors escort Izoran the Unchained to the Crusader State. They bring much Mithril armour and well-made weapons to present to the mighty devil.

    Izoran is greatly influenced by the powerful forces and the expensive gear and weapons. He joins his might to theirs and the few followers he escaped with. While Izoran may be chained once more he is just as ferocious as ever.


    Diplomatic Unions

    A group of foriegn powers, bound together by a dream of helping the common man, are investigating the state of Hanrui and the lot of the commoners in the ongoing wars and conflicts. They have warned the nations of their investigation and now walk unseen through your cities and countrysides, sending reports every month to their masters.

    Those they deem of matching their values and standard will be reported on and they will send aid to the most valiant of those who try to aiud their fellow man.

    Spoiler
    Show
    Mor competition to see who can be the most inventive and have well thought out plans.



    Magical Flux

    Years of high powered magical rituals reshaping nature, laughing at the laws of physics, calling on the divine to warp reality, and natural events punching holes through the planes into others have caused the Weave to destabilize.

    Mages have started to notice that once simple magical acts have grown more complex and difficult, causing a possible failure chance to everything. Researchers and arcane theorists have begun frantic research and are certain they will have answers in the next few months but are now frantically rewriting the entire current school of magical thought.

    Spoiler
    Show
    Mag failure chance for all actions, stat investments, VIP creation, long term projects, etc.



    Expansion

    The world has now filled to the brim. Various cities, towns, villages, and roving tribes have pledged to their select nations in order for support. On Rivaness the Astral Collective has snapped up the last piece of undeclared land. On Kyrsull the recently arrived Ironfang Republic and City of Khasal have moved into the last remnants of the Brotherhoods lands, leaving none left. Nex now is controlled by the Wraiths but for one hold out in the center of the isle.
    "Facilis Descensus Averni." - Virgil, The Aeneid

    “Why would I want to win anything other than a beautiful game?” - Patrick Rothfuss, The Wise Man's Fear


  5. - Top - End - #215
    Barbarian in the Playground
     
    Writtensanity's Avatar

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    Default Re: Total War: Rise of Kingdoms IC

    Thayda had been watching the sunlight glimmer on the massive statue of the Voice for the past several hours. The temperature had turned a week ago and the ice that had coated the entire Fortress of First Words was slowly dripping away and playing light shows across the courtyard, it was beautiful to watch and she didn't have much to do today. She may have been a Grand Voice in all technical terms but her rise from the Voice had been sudden and there hadn't been a lot of duties moved over to her yet. She, for the most part, was a representative around the Church and that left her with freedom to watch Winter melt away.

    Around the statue, new recruits to the cause filed out for their first days of active patrol in Church lands. Ever since Thayda had heard the Voice, she'd been told that most of the chorus ended up marching to war drums in her name eventually. Some farmers kept farming, but most of them traded in their plowshares for swords. At this point, Thayda could have sworn that the Church had the biggest army on all of Hanrui, but she wouldn't have been able to confirm that.

    Taking another look up at the sun, Thayda guessed that her meeting was coming up soon, and now that Winter was over, there was a new set of Seasons to conquer.


    Spoiler: To the Nations of Rivaness MOR 9
    Show


    The sun is wonderful this time of year. I am grateful to see us all having come out of the cold more-or-less in one piece.

    We would be happy to host the council this season.

    Grand Voice Khal




    Spoiler: To The Legion of Balance MOR 9
    Show


    Dearest Legion of Balance,

    We do not know when this war is going to end, but if we understand your traditions our time of reconsideration is at hand. Thought we have rarely met on the battlefield, I can say that it would be pleasing to not have to meet you on the battlefield ever again.

    Of course that is your choice.

    Grand Voice Syas,




    Spoiler: To the Theocracy of Shemesh MOR 0
    Show


    How do you fare after the last season our neighbors?




    Spoiler: To the Fungal Combine MOR 9
    Show


    We are reaching out in reference to our trade agreement, shall it remain standing?

    Spoiler: OOC:
    Show


    3 temp ECON once more?




    Spoiler: To the PIllar of Wisdom MOR 9
    Show


    What do you consider your chances during the coming months with the new enemy of Khasal and the Wraiths coming down upon you? Are you in need of aid or economic stimulation? Let us know.




    Spoiler: To ALL
    Show


    As you may have noticed, the grand casters of our lands have been confounded by the way magic has weaved in the past days. A rewrite of most magical scripture is needed. The Church of the Truth Seeker has several powerful casters in our ranks who can turn even the most twisted magical laws into something useable. Because of this we are offering to take this 'tainted' magical energy from this season off your hands.

    Please let us know if your academies have anything to send,

    Grand Voice Jeleva.

    Spoiler: OOC:
    Show

    To those of you without the Vips to mitigate failure chances, here is a chance to trade the magic for some good ol' raw stats. Not quite a 1-1 rate but definitely less risky than keeping the magic and using it without VIPS




    Flyers arrive in the coming days after the letter is delivered


    FORTUNE

    FAME

    GLORY

    PURPOSE


    The Church of the Truth Seeker is looking for brave adventurers to explore the exciting temples from our lands. From extradimensional shadow places to jungle temples, we have everything your party has dreamed of!

    Talk to your local governor today for a sponsored trip to explore an exotic land!

    Grand Voice Khal, Economic Master of the Church


    Spoiler: OOC:
    Show


    We are looking to trade for adventurers this season to help with some of the dungeons we haven't gotten quite far enough into. We can offer MIL, ECON, or REP for them.




  6. - Top - End - #216
    Orc in the Playground
     
    Lord Athos's Avatar

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    May 2018

    Default Re: Total War: Rise of Kingdoms IC

    The Templars of Our Burning Saviour


    Spoiler: To the Fungal Combine (MOR 10)
    Show

    The lone voice calls out to the infestation once more. "Our cooperation has been beneficial. Let us continue."
    Spoiler: OOC
    Show
    Can you spare a couple adventurers this turn? Anything you need?



    Spoiler: To the Ironfang Republic (MOR 10)
    Show

    To the Most esteemed Bruthazmus the even-tongued,

    We are concerned by your lack of communication. You must have known of Khazn Durn's plans.
    There could have been an unnecessary clash between the dwarves' forces and our own had we gone though with the agreed-upon assault.
    Do we have reason to distrust your honour?

    Glory to the Flame,
    Vestis of House Ionlar, High Priestess of the Cult of Our Burning Saviour

  7. - Top - End - #217
    Ettin in the Playground
     
    Hamste's Avatar

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    Oct 2012

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    The Wraiths

    14 morale

    Chemosh smiles as he walks for the first time in years. His bones still creak and groan as he walks and his skeletons hold his arms carefully but this has been the most mobile he has been for years. He hobbles over and slides into a bath tub filled with alcohol. A skeleton presents a plate of some sort of raw meat to Chemosh. Carefully taking the meat Chemosh dips it in his bath tub before shoving it into his mouth. Pointed teeth rip and tear the meat apart as he chews it still smiling. The first solid food he had eaten in over 3 years and it was delicious. For hours Chemosh enjoyed the little things in undeath before finally moving back to his desk to write.

    Spoiler: Church of the Truth Speaker
    Show


    Please be aware any assistance given to the Pillar will break the peace summit as it would very much be a harmful action to us. Please do not assist them at this time particularly seeing they started the fighting.


    Though if you are willing to broker a peace, I'm definitely interested in at least talking though not sure about Khasal. Tried to get Ironfang to assist with peace talks before but they didn't reply. This has been going on for way too long and to be honest not entirely sure why they attacked. We are similar in so many ways. Similar modus operandi of minimal casualties, both use magic and stealth, both me and the Jade Wizard are curious about magic though I have harder limits on what I am willing to do than the Jade Wizard and we both live on the same lands. It should work well together.



    Spoiler: Pillar of Wisdom
    Show

    ...so now that you are down just to the Pillar do you want to do peace talks? Not quite sure why you started all this but both of us would probably be better off if we worked together. I mean look at those walls you made, it's an absolutely beautiful defence clearly built with incredible amounts of knowledge and skill. The integration of magitech into the golems was inspired. It's skill like that we are going to need to help with the ultimate ward and honestly this war is kind of pointless. Think of how we have acted, have you ever once heard of a Wraith doing anything even remotely evil? Did we slaughter your people in our counter attacks? Destroy cultural sites? Torture our citizens for our amusement? We even tried avoid harming people in our attacks, instead trying to get them to surrender.

    We both follow similar rules, use similar methods and I can tell we are both insatiable in our curiosity. Think of all the new avenues we could open up for each other if we didn't fight. The theories we could form. What we could create.

    Imagine a bastion of learning unlike any other. Already education centers are opening up in my cities and you have many followers always trying to push the limits knowledge.

    Imagine an entire continent where everyone knows how to read, a continent where everyone has spent decades studying, a continent where knowledge is more important the silly needs of the body like food and water.

    We could live on that continent if we work together.

    Even if this doesn't convince you, would you at least be willing to have a meeting with us and a moderator? We have tried to get Ironfang and now the Truth Speakers to act as peace talk moderators.
    Last edited by Hamste; 2020-03-06 at 04:49 AM.
    Avatar created by Elder Tsofu

    Spoiler: Giant in the Playground Hearthstone Champion
    Show

  8. - Top - End - #218
    Bugbear in the Playground
     
    RangerGuy

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    Default Re: Total War: Rise of Kingdoms IC

    The Dwarf Hold of Khazn Durn

    MOR: 12
    REP: 9

    King Thurgin Wildhammer had only recently returned from the last summit and funeral, and it was time to deal with matters of his own Kingdom that had been left in the hands of others while he was gone. And so, like many times before, he found himself seated in his majestic throne room on the giant throne wrought from the finest metals and the hardest stones.

    "Aye, I be in agreement tha' th' coastal provinces be th' most exposed, Mayor. An' we 'ave seen th' enemy's willingness t' strike at innocent commonfolk. Th' Kingdom 'as built significant defensive improvements since then, but if it be makin' ye feel better, I be willin' t' assign more dwarves t' yer territory t' defend and look over yer people."

    The human man, dressed in the finest clothes he could muster for the audience, nods his acceptance. "That would make those within my province considerably more at ease. Thank you, my King."

    The dwarf nods and gestures to an attendant, "'Ave th' orders written t' reassign th' 12th company to the north coast."

    With that, the matter was concluded and it was on to the next. Something about needing more judges in the port city--seems the demons didn't like laws and they hadn't yet managed to replace those who were lost.

    However, before the matter could be raised, a messenger comes running into the room. "My King! My King! Urgent news!"

    King Thurgin nods, "Aye lad, step forward. What be th' news?"

    The out of breath messenger steps forward before the throne and briefly catches his breath. "Thane Durstrim sends word. The attack was a success. The lands occupied by the Goldfinder Company have been liberated from their foul grasp, and their leaders are dead or scattered."

    The normally stoic dwarf's face shows a small semblance of a smile, and then he straightens his face and nods once more with an approving grunt.

    Once again, the command goes out: "Bring th' book!"

    A finely dressed, aged attendant comes forward from one of the wings of the throne room carrying a massive tome with gold-gilded covers. The old dwarf stands before the throne and carefully opens the tome, holding it before the King. King Thurgin flips through the pages of the book until he finds the one he is looking for and then reaches into his pouch to produce a vial of ink and an inkpen. He carefully scrawls a rune on the page, covering the writing of the entry: the rune for "VENGEANCE".

    The great horn of Khazn Durn then sounds, the loud, deep note echoing off the mountains and spreading far into the plains. It fills every nook and corner of the Great Hold, and even reaches into the territories of nearby allies.

    And so it came to pass, that the Grudge was stricken from the book, and the Kingdom of Khazn Durn found itself once again at peace. The celebrations would last for weeks.




    Spoiler: To: Church of the Truth Speaker (Mor 12)
    Show
    Grand Voice Khal,

    The Dwarves would be honored to once again visit your great city for the summit.

    With Honor,
    King Thurgin Wildhammer


    Spoiler: To: ALL
    Show
    To the nations of Hanrui,

    The Dwarf Hold of Khazn Durn is open to trade with interested parties. Of most interest to the Dwarf Hold are the services of brave adventurers, treasures and precious metals or materials to aid in the continuation of festivities throughout our lands.

    We can provide military advisers, arms and equipment, scouts, runes or diplomatic backing.

    If interested, please write to Forgemaster Kargrin Firehammer.


    Spoiler: OOC
    Show
    Offering MIL, ESP, MAG or REP.
    Seeking ADV, ECO or MOR.
    Last edited by Janwin; 2020-03-06 at 11:25 AM.

  9. - Top - End - #219
    Ogre in the Playground
     
    GameOfChampions's Avatar

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    Default Re: Total War: Rise of Kingdoms IC

    Pillar of Wisdom
    Mor 6

    Spoiler: Church of the Truth Speaker
    Show
    Greetings Esteemed Church of the Truth Speaker,
    Converter of Devils,
    Slayer of Dragons,
    Champions of Good,

    We would be most amenable for aid in our struggle against the forces of evil taking over Nex. The Wraiths and flesh warpers of Khasal are persistent foes and an esteemed church such as yourself would know how troublesome evil can be to stamp out.

    We also have several battlemage adventurers wiling to travel to your dungeons to aid in your clearing of them. We would accept (+++) Econ for our battemages (++) adv and if possible the opportunity to buy any magic items you may find.

    Sincerely,
    Arcturus
    The Jade Wizard,
    Master of the Pillar,
    Bulwark of Good


    Spoiler: Wraiths
    Show
    Wraiths,

    You act as if taking our barely noticed coastal lands is a reason for us to bow and scrape in fear. Talk to us when you have the capability of breaching our wall. This started because you treat those wraiths as if they were living breathing people to be dealt with and interacted with instead of the horrifying perversions of life that they are. If your wraiths were not bound by your dark magics they would be hunting down and destroying every spark of life they could get their hands on. Congratulations for controlling the base instinct of your Wraiths with your bindings and necromancers and not allowing them to run rampant but that changes nothing and proves nothing. Without the hand of your necromancers they would be as any other wraith that wanders this world.

    We are nothing like you and the idea you think so if offensive to the bone. We do not brutally rip the dead from their afterlife to do our work and pervert our bodies with dark magics. We do not deal with horrific flesh warping mages.

    We are of course willing to meet moderators and other esteemed nations however with your dark arts and desire for Nex we see no proper end in sight.

    Sincerely,
    Arcturus
    The Jade Wizard,
    Master of the Pillar,
    Bulwark of Good
    "Facilis Descensus Averni." - Virgil, The Aeneid

    “Why would I want to win anything other than a beautiful game?” - Patrick Rothfuss, The Wise Man's Fear


  10. - Top - End - #220
    Orc in the Playground
     
    BlackDragon

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    May 2012

    Default Re: Total War: Rise of Kingdoms IC

    Free City of Khasal

    All messages essentially public

    Spoiler: Templars of the Burning Crusade, City of Wraiths
    Show


    So, to be brief-congratulations on your new province and warbeast, respectively, Lia promises work on the latter will be done in a few days, and we've obviously got a bit more to discuss. I'm going to be busy, but if you'd both like to come visit lovely Khasal again this season?



    Spoiler: Pillar of Wisdom
    Show


    Hail to the Magus of Jade,

    I take offense to the accusation, but truly i was growing worried you were nothing but a wizened husk glorified in your mausoleum. A pleasure to properly make the acquaintance of a master of the art, I hope you will remain amongst us for some time.

    Truly, I have no fundamental quarrel with you, save the mercenary companies that have fled to hide under your skirts. Unless you seek a vendetta, I'm certain a truce of a year or two might be arranged, if absolutely nothing else.

    -The Exalted Lia Misri, Beloved of the Architect, Weaver in Blood and Bone, Mother of Monsters


    Spoiler: Ironfang Republic
    Show


    To the Immortal General Azaersi,

    Our aid has been fruitful in rebuilding your kingdom's coterie of shadows and assassins, I trust? It is gladdening to see your war against the devils and gnomes brought to such a glorious end, whatever the losses.

    But now that it is done, what future does this continent hold for you? We are neighbors now, after all, and my ears are open to any plans you might have.

    -The Magnificent Vyas Asraya
    Last edited by St. Justicar; 2020-03-06 at 02:57 PM.

  11. - Top - End - #221
    Titan in the Playground
     
    3SecondCultist's Avatar

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    The Ironfang Republic
    Morale 9
    Reputation 8


    "Exactly how long has she been down here?"

    Tinny - formerly digger first class in the seemingly endless ruin that was the Crystalforge, now demoted to a mere tunneler after the disastrous release of the titanic golem last fall - stared off the wooden bridge into the chasm of broken shale and limestone, scratched his head, and launched a loogie down into Hell’s Own Shadow.

    He waited for the spitball, which he’d been working on for the better part of fifteen minutes so as to maximize its mass, to hit the bottom of the immense mineshaft, and as usual was disappointed when no sound greeted him. Grinning lopsidedly, he turned to face the visitor and his armed escort. Big official this one was, though lanky under the robe and iron link chain around his neck. The guards were not so thin at the wrist; Tinny figured they could crush him with those mauls and shields pretty easily.

    Then again, they would need to catch him first, and getting one’s hands on a cave goblin in their natural environment was next to hopeless.

    "It’s not like we get much day down here, so why don’t you tell me! She came to crush those little blighters, the walking gemstones what got Wrench and the northern crews after the last of your lot cleared the most recent floor." Tinny gestured for the others to proceed, waiting for the furred goblin in charge - he’d just decided that his name would be Moustache - before casually kicking up some gem dust in the face of one of the guards. As he spluttered and waved the detritus out of his face, Tinny got to patting him down and lifting his pocket for good measure.

    Well, that was just sloppy, that was. Carrying your hard-earned money in a loose pouch like that; good gold deserved better than to left so vulnerable to the elements! Tinny knew that he would take good care of every coin. He would make sure it stayed nice and safe and dry, yes he would. Waving his hands up in apology for the misstep, he pointed out to Moustache where the next bend in the tunnel was.

    Not that it was of much help; it seemed as though Moustache could already hear the measured, lonesome clicks and clanks of metal striking rock. His ears perked up, and he stride lengthened over the uneven mine floor. A not-insignificant part of Tinny hoped that he would trip; it always made for a great laugh when the odd bigwig adventurers or arrogant official took a tumble down a side passage. However, this one seemed to know his business well enough, and before long was leading the way even past the reach of the torches.

    Following closely behind, Tinny observed Moustache round the corner of the passage and come face to face with a jumble of hapless rock. There, wielding a pickaxe of goblin steel, stood the Glory Girl; Tinny called her that on account of her great red coat with all of its medals, which he had to admit was more of a mottled brown now. She stood amid the field of ruin, four splintered sets of mining tools strewn to the side of the makeshift corridor. Her back was still turned to them, but sweat covered her bald pate.

    "Aza," Tinny heard Moustache say gently. Golden Girl slowly lowered the pickaxe, though she did not reply.

    "Aza," the robed official repeated with a bit more iron in him, "it’s been nearly a month. Ever since the funeral in Oprak, you have holed away here, hiding from the rest of the world. Or have you forgotten your place, among the stones? Would you look at me, at least?"

    A pause, and then Golden Girl spoke, her voice in worse shape than pig iron left out in the rain. "There was a report of another monster breach, the second in less than a year. I thought I would handle it, to make safe the Crystalforge."

    "And then you just... what, decided to become a miner?" Moustache shook his head scornfully. "If you want to bury yourself down here, after everything he did for you - "

    There was a clatter as the tool that the Golden Girl had been holding hit the hewn rock floor, but he had already moved, pinning Moustache against the wall with a speed that took even Tinny aback. His eyes widened as he saw that the hobgoblin had pulled out a blade during her movement and even now held it to Moustache’s throat.

    "Go on," she hissed, purple eyes little more than slits, "talk about him again. Do you think I won’t open your throat right here, lawmaker?"

    To his credit, Moustache did not flinch. If Wrench hadn’t been torn apart in her sleep by flesh-eating garnets, she would have just won a bet about the voiding of bladders. When the diplomat spoke, it was in a perfectly even tone. "I apologize for the slight, Immortal General. I only came down here to inform you that you won - Silvermist is destroyed. Our enemies in Kyrsull are dead. The Third Legion is bringing home Captain Goldfinder’s head, to put it on display from the city gates. A grisly trophy, but fitting, given their new cognomen: Heroesbane."

    The last word lingered in the air like a lover’s promise.

    Clenching her jaw, Golden Girl eventually pulled the weapon away from Moustache. She took a deep breath, and when she stretched up to her full height, Tinny felt a little tingle of what might have been fear - or else something maybe a little bit further down. "Heroesbane," she echoed. "Fitting indeed."

    The furred goblin straightened the collar of his robes. "They will be returning to the capital within the fortnight, but there are other troops that need requisitioning. The west is full of uncertain players, and even as our alliances are strong, there is yet the chance your expertise will be needed." Sensing his moment, Moustache sidled closer. "Azaersi, your people still need you. You were brought back from death itself until your task was done, and a place had been forged for us. Kraelos believed Hanrui to be that vow made real, as do I.

    So dust yourself off... and get back to work."


    Spoiler: To the Templars of Our Burning Saviour
    Show
    Dearest High Priestess,

    You have my most sincere apologies for the lack of communication at the end of the winter assault on Silvermist. Unfortunately, the death of one of our own led to some unexpected turmoil at the top of our command structure, which delayed many of our missives. The Council itself had to intervene at the eleventh hour to even join the fray at Silvermist, and yet here we are.

    We remain committed to friendship with the Templars, and hope that we may remain on good terms in the years to come. There are yet enemies on Kyrsull that pose a threat to all life; the Republic, along with her allies the Dwarves of Khazn Durn and the Church of the Truth Speaker, would see them eradicated. If you would wish to fight alongside us truly in the field of war - to prove our honour - our legions would be more than happy to oblige.

    Sincerely yours,

    Bruthazmus the Even-Tongued, Secretary General of the Republic

    Spoiler: OOC
    Show
    I apologize for the lack of reply last round; I set up the assault with the dwarves but forgot to check this game on my subscription list and so missed that you had sent me a message until after EoT. I hope an OOC oversight won’t cause in-game trouble for us!

    Spoiler: To the Free City of Khasal
    Show
    Greetings Maestro Vyas,

    I find myself behind a desk for the first time in a while. My absent reply was due to a grief that was my own, and for that I am sorry. I am pleased that the Council of Clans was able to finalize our trade deal in my absence, though I have returned into the fold and will be marching my legions

    In the absence of a foe to fight, the Republic is taking stock of its friends, both at home and abroad. I hope that I can count on your people to be reliable in these times. While our magefolk are still at work deciphering the strange happenings around the world, I know that Khasal is far more equipped in equipment and personnel to deal with these so called ‘flux events’. To that end, I want to strike a deal with you.

    In exchange for our shared magical expertise and use of our information network, I would ask an extended stay of your diplomats and your building of an embassy in Oprak. This will make future deals easier for us both, and allow for more open communication between us.

    - General Azaersi

    Spoiler: OOC
    Show
    Given the rather... unfortunate event this round, I am willing to offer you 4 MAG and 2 ESP for any combination of 4 REP / ECO. As I have no MAG VIPs, you would be putting that stat to more use than me, hence the discount.

    Spoiler: To the Nations of Rivaness
    Show
    The reply comes by hobgoblin Blade-Peers, each one riding a yak in ceremonial armor. The season of war is over, yet they do not forget their traditions.

    The Secretary General has left his schedule open to attend the summit of Rivaness.
    Last edited by 3SecondCultist; 2020-03-06 at 04:34 PM.
    Spoiler: Stuff I'm Working On
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    Small Justice


    An ongoing web serial about politics, vengeance, and miniature lizards. Go check it out!

    Quote Originally Posted by Zeno Desaqqara View Post
    You divine bastard.

    "Life is to be lived, not controlled; and humanity is won by continuing to play in the face of certain defeat."

  12. - Top - End - #222
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    Theocracy of Shemesh


    Source: http://iheartloons.tumblr.com/post/1...e-was-received

    The Light falls on our brothers and sisters
    Candles we burn in memory
    The horrors burned in our sight
    The death caused by Darkness

    We bring our lanterns
    We illuminate with our Light
    We pray to Shemesh
    We cast away the Darkness

    Public message to the Church of the Truth Seeker

    A pilgrim arrives at the territory of the Church of the Truth Seeker on the same continent, though looking somewhat hesitantly. “Greetings, I am Ryetretu of the Theocracy of Shemesh.” The female pilgrim dusts her white dress, coughs and then with a bit more confidence proceeds. “I have received word from the Church and come to respond. Unfortunately, it fares badly. The Legion of Darkness has struck again, causing death and mayhem, putting out the lights of many of my brothers and sisters, spreading Darkness throughout this continent. Please tell me the Church of the Truth Speaker managed to strike and lessen the hold of Darkness over these lands.”

    Public message to the Pillar of Wisdom

    A pilgrim walks up to the wards of the Pillar of Wisdom and politely knocks, having a scroll at the ready, which simply states “Amymonq is a diplomatic Pilgrim of the Theocracy of Shemesh.” and waits until a mage or wizard arrives. “Greetings, I am Amymonq of the Theocracy of Shemesh. I wish to ask for a truce between the Pillar of Wisdom and the Theocracy of Shemesh. The Theocracy seeks no harm to you and war need not continue.

  13. - Top - End - #223
    Orc in the Playground
     
    BlackDragon

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    The Free City of Khasal

    Spoiler: Ironfang Republic
    Show


    Your offer is a fair one, and one several of my friends would strike me for not accepting out of hand. But this affair with the Viridian Magister may yet require all the diplomats and rumor-mongers that call my City home, should it escalate. For now, let us call it a deal, but should war properly loom I may yet have to renege

    Spoiler: OOC
    Show
    Done, for 4 Rep, with the proviso that I may have to cancel if the Pillar doesn't accept a truce

  14. - Top - End - #224
    Ettin in the Playground
     
    Hamste's Avatar

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    Default Re: Total War: Rise of Kingdoms IC

    Morale 14
    Country of Wraiths


    Spoiler: Pillar of Wisdom
    Show

    Arcturus
    The Jade Wizard,
    Master of the Pillar,
    Bulwark of Good

    I'm not saying grovel, I'm saying equal. I even tried to get peace before the offensive though didn't bother with out the moderator responding. I genuinely want to make something greater and this is kind of pointless waste of everyone's resources.

    I suggest you do some more looking into what the wraiths were doing before we arrived. The way they act is completely different from what you are saying and has interesting implications.

    Also brutally ripped from the after life is a bit of an over statement, isn't it? We very much try to raise the dead immediately after death while the soul is still near the body. It helps with memory and personality retention and makes the ressurection easier. I have a few books you might be interested in on gray necromancy as opposed to the more darker forms.


    I also have to ask, if everyone consents to flesh warping, what's the problem? It's their body. It even has some interesting applications in body repair, though not really my area of expertise.

    Anyways I will continue trying to get the moderator and am glad you are at least willing to have talks. Hopefully, this can all be sorted out and we can finally have peace in our lands.

    Sincerely
    King of the Wraiths Chemosh
    Educator of the Dead,
    Protector of the People


    Spoiler: City of Khasal and Templars of the Burning Crusade
    Show

    Sounds good to me. I'm busy stabilizing magic but Jenkins will come visit.

    Last edited by Hamste; 2020-03-07 at 11:01 AM.
    Avatar created by Elder Tsofu

    Spoiler: Giant in the Playground Hearthstone Champion
    Show

  15. - Top - End - #225
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    DruidGuy

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    Spoiler: Templars of the Burning Savior Mor. 7
    Show

    Indeed it has. There is much to discuss.

    Spoiler: OOC
    Show

    I have 2 adventurers to trade the use of. Does any combination of Inf./Esp. totally 4 sound like a fair trade? I'm also thinking on some sort of diplomatic proposal, but its something that can wait until after the Midturn.




    Spoiler: Church of Truth Morale 7
    Show

    Indeed.

    Spoiler: OOC
    Show

    Not sure of the situation with the Legion, but also open to discussing the possibility of discussing their end.

    “Have no fear, you will find your way. It's in your bones. It's in your soul.”- Mark Z. Danieleweski, House of Leaves

  16. - Top - End - #226
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    The Templars of Our Burning Saviour


    Spoiler: To the Fungal Combine (MOR 10)
    Show

    "You have our attention."
    Spoiler: OOC
    Show
    Sounds certainly doable. 4 Esp for your 2 Adv. Done. Looking forward to your proposal.



    Spoiler: To the Ironfang Republic (MOR 10)
    Show

    To the Most esteemed Bruthazmus the even-tongued,

    The loss of a great leader can bring great uncertainties, especially in wartime.
    We have also heard of your information network being sabotaged.
    Know we bear no grudge.


    Glory to the Flame,
    Vestis of House Ionlar, High Priestess of the Cult of Our Burning Saviour



    Spoiler: Internal - Midturn
    Show
    [
    The High Master (3 Adv) heads into the Cave of the Stone Giants with multiple units of adventuring knights (9 Adv), trying to clear them out for good.

    The Grand Admiral (1 Mil), wearing red dragon plate (1 Mil) heads into the Plains to investigate the Magical Infestation with some units of Sariant Warriors ( 2 Mil) and Balamite scouts (2 Esp) They are led by Aventurers from Khasal (4 Adv)

    2 adv from the Fungal Combine and 1 Adv from Khasal are scouting a route from 19 to 31.
    Last edited by Lord Athos; 2020-03-07 at 05:48 PM.

  17. - Top - End - #227
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    Spoiler: To the Wraiths MOr 10
    Show


    Pardon, when did the Pillar attack you? We have no declaration of war on record from them. As far as we can discern the last season's attack was the only offensive action that has officially happened between the two of you. You are the aggressor.

    We are going to offer aid to a nation that is under siege. You shall not see us on the battlefield, but we will offer our economy as an opportunity for trade.



    Spoiler: Pillar of Wisdom MOR 10
    Show


    That trade is agreeable.



    Spoiler: To Shemesh MOR 0
    Show


    We and the Legion are locked in a bitter standstill. There was no blood spilled in the past seasons.



    Spoiler: MIDTURN
    Show



    2 ADV from Pillar, Sylas and a MIL into the 20th floor of the Temple of the Soul Singer (Total of 5 stats or 4 floors)

    1 Personal ADV, Grand Voice Dawn (MIL1, ADV1) wielding the Scepter of Storms, + 1 MIL, into the Shadow Mirror (6 Points of Clearing into the Shadow Mirror)

    Zeneith MOR 2 VIP, Myra (Tier 2 MIL) (total of 6) Jungle Temple


    Last edited by Writtensanity; 2020-03-07 at 06:52 PM.

  18. - Top - End - #228
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    3SecondCultist's Avatar

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    The Ironfang Republic
    Morale 9
    Reputation 8


    Spoiler: To the Free City of Khasal
    Show
    Greetings, Tyrant of the Broken Shore,

    Your tentative deal is acceptable to us for now. We have actually offered our services as intermediaries in the ongoing conflict with the Pillar and the Wraiths of Nex, although they were rebuffed. We would be happy to restart some peacekeeping efforts alongside you in the summer, as a token of friendship.

    - General Azaersi

    Spoiler: To the Templars of Our Burning Saviour
    Show
    Dearest High Priestess,

    We here in Oprak are glad to hear of your sympathy. Our nation sees the Templars as worthy friends, and would like to resume our friendship in due course. Please let us know if you are entertaining the idea of engaging any of your western neighbours in a less diplomatic manner, and we would be happy to lend our aid.

    Best regards,
    Bruthazmus the Even-Tongued, Secretary General of the Republic

    Spoiler: Internal - Midturn
    Show
    General Azaersi (MIL 2 / ADV 1) is leading 3 ADV and 2 more MIL into the Crystalforge; clearing 6 floors.
    Last edited by 3SecondCultist; 2020-03-08 at 06:43 AM.
    Spoiler: Stuff I'm Working On
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    Small Justice


    An ongoing web serial about politics, vengeance, and miniature lizards. Go check it out!

    Quote Originally Posted by Zeno Desaqqara View Post
    You divine bastard.

    "Life is to be lived, not controlled; and humanity is won by continuing to play in the face of certain defeat."

  19. - Top - End - #229
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    Spoiler: To the Free City of Khasal (MOR 10)
    Show

    Atena,

    I have already made arrangements. I'm looking forward to our meeting.

    Glory to the Flame,
    Vestis of House Ionlar, High Priestess of the Cult of Our Burning Saviour

  20. - Top - End - #230
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    Midturn 6


    Church of the Truth Speaker
    Mor 10


    Spoiler: Results
    Show
    The Church sent 2 ADV from Pillar, Sylas and 1 MIL into the Cursed Temple clearing 1 floors. 1 ADV, Grand Voice Dawn (MIL1, ADV1) wielding the Scepter of Storms, 1 MIL, into the Mirror of Shadow clearing 3 floors. Zeneith MOR 2 VIP, Myra (Tier 2 MIL) the Ancient Forest, they cleared 6 floors. They came out with the Summoners Totem (+! Adv item), a Wonder in a Bottle Artifact, found two Hanrui Hearts, some old potions ((++) adv), an ancient song crystal ((++) Rep), an ancient +1 Adv Dwarven Exploration Machine Artifact 2/2, some small gems ((++ Eco), a pair of old potions ((++) adv), some silver coins ((++) eco), a wealth of experience and ancient texts for Zenith (8xp), and an old wand ((++) mag). An old Shadow Dragon (Greater Monster Unleashed), and in the battle is Sylas injured 4 turns.


    Astral Collective
    Mor 9


    Spoiler: Results
    Show
    The Astral Collective sent 4 MIL, 4 ADV, 2 ESP, and Zeilrae, Bound by Duty [Tier 1 MIL / Tier 1 REP] to clear 10 floors of the Caverns of Introspection. They returned with Divination Array Artifact, 4xp, (++) rep, (++) adv, (++) adv, (++) rep, +1 Mag item. Zeilrae was injured during their exploration (Injured 1 turn).


    The Dwarf Hold of Kazhn Durn
    Mor 11


    Spoiler: Results
    Show
    The Dwarf Hold sent 3 adv, 4 Mil, (++) Adv into the Beholder Caverns and cleared 7 floors. They came out with a rare collection of abyssal reagents ((+++) Mag), 4xp for Thurgrim, a forgotten potion ((+) adv), and find ancient mirrors of long distance communication with the copies of an ancient king within them (+1 Rep Artifact for PMs). The battle with the massive mutated Beholder in the depths of the caverns cost many of the unprepared soldiers and some unlucky adventurers their lives (Lose 1 Adv, 3 Mil).



    Templars of the Burning Savior
    Mor 9


    Spoiler: Results
    Show
    The Templars sent The High Master (3 Adv) into the Cave of the Stone Giants with multiple units of adventuring knights (9 Adv), clearing the dungeon. The Grand Admiral (1 Mil), wearing red dragon plate (1 Mil), with some units of Sariant Warriors ( 2 Mil), Balamite scouts (2 Esp), led by Adventurers from Khasal (4 Adv) head into the Plains to investigate the Magical Infestation, clearing 8 floors. They gained an ancient transportation artifact (+1 Mag Teleportation array 3/3), an old wand ((++) Mag), 4xp for admiral, several ancient histories of an extinct empire ((++++++) rep), a powerful Trident of Returning (+1 Mil), several potions ((++++) adv), a large ruby eye ((++++) eco), a powerful enchanted necklace ((++) mag), and a piece of what seems to be a desiccated corpse radiating an aura of death (Undead NPC nation 1/3). A Hanrui Heart. The giants flee after a battle, stealing some supplies as they go (Lose Basic loot).


    Forest of the Willow
    Mor 3


    Spoiler: Results
    Show
    The Willow sent 2 Adv into the sunken forest and cleared 2 floors. They gained several rare herbs ((++) temp Mag)



    Ironfang Republic
    Mor 9


    Spoiler: Results
    Show
    The Ironfang sent General Azaersi leading 3 ADV, and 2 more MIL to clear 7 floors. They came out with a powerful Staff of Enchantment (+1 Mag item), a large cache of rare crystals ((++++) eco), and a pouch of rare enchanting materials ((++++) mag). Discovery of the staff unleashed a corrupted work automaton (Lesser monster unleashed).
    Last edited by GameOfChampions; 2020-03-09 at 10:29 PM.
    "Facilis Descensus Averni." - Virgil, The Aeneid

    “Why would I want to win anything other than a beautiful game?” - Patrick Rothfuss, The Wise Man's Fear


  21. - Top - End - #231
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    The Astral Collective

    Not for the first time that evening, Telhu cursed the jungle. What had they been thinking?

    Him and his company – former Silvermist soldiers – had deserted nine weeks prior. Their captain – poor Virtus – had seen the writing on the wall. What had their honour and pride been worth, really? It couldn’t fill their bellies. So, they had fled south, and embraced the noble art of banditry in lands not yet ravaged by war. It should have been easy, really. And at first, it had been. Merchants in the Astral Collective employed few guards, if any. They had been easy pickings.

    But two weeks prior, they had woken in the night to screams. Blurred figures, fading in and out of view, wielding blades that cut through armor like candlewax. Frantic, Telhu and the other deserters had grabbed what they could from their camp and had fled deeper into the jungle. Virtus has stayed behind, to buy them more time. And so the surviving forty-odd men had barreled through the thick foliage in search of safety for what seemed like hours.

    They had found it, but it had cost them. Round-bellied Gorm, always full of laughter, had eaten the wrong set of berries as their meagre provisions dwindled. His had been an agonizing death, blood pouring from every orifice. He had not been the last to die to the dangers of the deep jungle. Gentle Harrim, stone-faced Norn, ever-moody Jillian…

    Now there were only a score of them. Tensions were high as they waited for the agents of the Astral Collective to come.

    Telhu shifted, watching the jungle for flickers of movement. He was expecting the shadows to stir, if anything happened at all. After four days of stillness, with nothing but the faint rustling of leaves and the sounds of animals in the distance, he was not expecting the world to suddenly upend itself in a storm of light and geometry. He could only watch as spiraling, fractal patters of light whirled into existence, surrounding their camp. Among the geometric storm, he could barely spot a figure, all jagged edges.

    Dumbly, Telhu dropped his sword, useless against the arcane maelstrom that surrounded them. Shapes of light fragmented from the storm, wrapping around his wrists and binding him in place. The last thing he remembered before unconsciousness took him were the tears sliding down his face. How foolish they had been.

    -------

    Threats neutralized nullified negated.

    Okrostos pivoted to face the captain of the guard who had accompanied him to secure the bandits. In truth, he didn’t need to turn to the woman. He had no mouth with which to speak, no eyes with which to see. Instead, he spoke directly into the minds of those around him, and saw the world through the eyes of every sentient creature within several miles. It would be impossible to explain to anyone who was not a shardmind, of course. He pitied them, truly. How dull must it be to be confined to a single perspective, to be shackled slaved subordinate to one set of senses.

    “I trust that your men will have no issues collecting the bandits, now that they are secured suppressed subdued.”

    Through the eyes of one of the woman’s lieutenants, he saw her flinch as he spoke directly into her mind, his ‘voice’ flat and emotionless. As always, there was a curious echo, where he both spoke the words telepathically and heard them through all who listened.

    “Yes, Fractal Shaper. It will be done.”



    Spoiler: To the City of Wraiths and the Pillar of Wisdom: MOR 11
    Show

    My esteemed colleagues,

    I write to you this day to implore you to reconsider your bitter conflict, your war waged through shadows and spells. Can you both not see that your petty squabbles ignore the greater danger that the Fungal Combine poses to Hanrui? Please, the Astral Collective urges you to seek a peaceful resolution to your quarrel. Both your nations have proven to be eminently reasonable; the Wraiths have proven themselves to be honourable, despite the reputation that necromancers rightfully deserve. And you did not become known as the Pillar of Wisdom without earning that title. Surely you can put aside your differences and let bygones be bygones in order to stop the greatest horror that Hanrui has ever seen.

    With the utmost respect,

    Yonren, Twelfth Speaker of the Council of the Astral Collective

    Last edited by Let'sGetKraken; 2020-03-10 at 06:49 PM.
    Loser of Total War: Rise of Kingdoms
    as
    The Astral Collective

    Winner of Total War: Hanrui 3
    as
    The Four Courts of Hanrui/The Equinox League

    Plausible Victor of Total War: Pricipia
    as
    The Chrysaorian Hegemony

  22. - Top - End - #232
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    Around the continents of Hanrui, messengers, strangely on foot, pass out flyers and manifests to any member of Government that they can find. All of the legers read the same and all of them ask for a simple thing.


    Spoiler: The Letter
    Show


    To the Armed Forces of Hanrui

    We face an unprecedented time of peace in central Kyrsull. The evil demons and their traitorous adventurers are no-more. Yes, there is still conflict in the land, but for the first time in years armies have a moment to breathe. Let us celebrate this time of peace with a grand ceremony to take place in the Land of the Church of the Truth Seeker. Be part of History!

    - You will not be used in any conflict involving any nation!
    - You will be fed and taken care of for the entire seasons
    - Your name will be written in the Church history

    Let your superiors know that a season of luxury sounds right for you! We are offering Magical Power, Espionage, Morale or Political Repute for the opportunity to host you for a season.

    Grand Voice Jeleva, Church of the Truth Seeker


  23. - Top - End - #233
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    Theocracy of Shemesh

    Public message to the Church of the Truth Seeker

    Ryetretu, pilgrim of the Theocracy of Shemesh receives word from the Church of the Truth Seeker and prays, meditates and ponders on next steps. When another letter arrives, she reads it. Not long after, she steps forward to the Church of the Truth Seeker again, the letter at her belt.

    “A bitter standstill. You did not battle the Legion of Darkness last season, correct?”
    Last edited by Zweanslord; 2020-03-11 at 04:14 PM.

  24. - Top - End - #234
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    "Our passage across the lake has not been possible with the continuation of the storm. We don't have an angle of attack from our lands. Such is the will of the Voice."

  25. - Top - End - #235
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    Theocracy of Shemesh

    Public message to the Church of the Truth Seeker

    “The Church of the Truth Seeker never needed to cross the lake to attack the Legion of Darkness. Go through your allied forest and through the lands of the Theocracy of Shemesh. The Church of the Truth Seeker has free passage through our lands and continues to do so. There are plenty of angles of attack. Why did you not seek out the truth regarding angles of attack?”
    Last edited by Zweanslord; 2020-03-12 at 01:07 AM.

  26. - Top - End - #236
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    Country of Wraiths
    Morale 14

    Spoiler: The Church of the Truth Speaker
    Show

    No one ever actually uses declarations of war. It's almost like they are a terrible idea and by not declaring them you can get the other side blamed.

    You can see the Pillar's magic each season pushing merchants away or making giant water spouts.

    You should be able to check with Ironfang, this war has been ongoing for sometime. Even if you view us as the aggressor though, are you willing to mediate with the Astral Collective won't?


    King of the Wraiths Chemosh
    Educator of the Dead,
    Protector of the People


    Spoiler: Ironfang
    Show


    We asked you for mediation help a season ago with no response. If you are still interested in mediating though that would be helpful.

    King of the Wraiths Chemosh
    Educator of the Dead,
    Protector of the People


    Spoiler: The Astral Collective and The Pillar of Wisdom
    Show


    Yonren, Twelfth Speaker of the Council of the Astral Collective

    We have actually looking for a mediator. We have wanted peace for awhile and the Pillar of Wisdom is willing to talk if there is a mediator though they hold some reservations. Khasal seemed willing to agree with peace as well. I think the Pillars main reservations ate about whether wraiths are people, will they one day be dangerous if the necromancers die out and is it humane to make new undead.

    King of the Wraiths Chemosh
    Educator of the Dead,
    Protector of the People
    Avatar created by Elder Tsofu

    Spoiler: Giant in the Playground Hearthstone Champion
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  27. - Top - End - #237
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    Default Re: Total War: Rise of Kingdoms IC

    "AS much as we appreciate the name Pun, we don't consider putting the Willow in danger an option at the moment as they are busy recovering from the trapping of their lands. Additionally we don't consider a battlefront from your land to be a stable base, considering, based on history, our point of retreat might be taken from by the Legion when we are on the offensive. "

    "We field the largest army in all of Hanrui, and this is not our first continent to push back against the will of the Voice. I do recommend you keep you don't confuse your personal opinions for legitimate input pilgrim of the Sun."

    Spoiler: To the Wraiths: MOR 11
    Show


    Pardon, during the peace treaty conversations we were adamant on declarations of war for a reason. They are honorable and keep things clean.

    We are willing to commit to arbitration.



    Spoiler: To the Willow
    Show


    Esteemed Willow of the Last Light, Heralds of the Forest and Ancient Ways

    We are ecstatic to hear that you have achieved your former glory in such a short time. Now that we both have had time to build we are asking for your assistance economically.

    The forces of the Willow are mighty and we would ask to have them attend our grand ceremony this season, one to mark a new age in Hanrui.

    We are happy to offer power in return for these warriors attending our ceremony. They will not be in harms way either.

    Please see the enclosed dossier for specifics,

    Grand Voice Hybert of the Church of the Truth Seeker

    Spoiler: OOC:
    Show


    For the 8 MIL of the Willow we can offer,

    10 MOR

    up to 5 of that MOR can be Magic instead.

    up to 3 of that MOR can be REP instead.






    Last edited by Writtensanity; 2020-03-12 at 10:01 AM.

  28. - Top - End - #238
    Ogre in the Playground
     
    Zweanslord's Avatar

    Join Date
    Jul 2005
    Location
    The Netherlands
    Gender
    Male

    Default Re: Total War: Rise of Kingdoms IC

    Theocracy of Shemesh

    Public message to the Church of the Truth Seeker

    “There are territories to strike with multiple routes of retreat, which the Legion of Darkness can't all attack. As you say, you have the largest army, against which the Legion of Darkness should have no chance after your previous assault. It feels like a wasted opportunity to me to remain at standstill. The Willow is under no danger, far away from the Legion of Darkness. And otherwise,a path could be find to the lands of the Theocracy such as the Plateau of Seems Seba, or directly to the Legion of Darkness through the mountains. I wish to understand, I seek to hear. Please, shed light on why you remain silent against the horrors of the Darkness, instead of cleansing them with thunderous and radiant voice.”

  29. - Top - End - #239
    Barbarian in the Playground
     
    Let'sGetKraken's Avatar

    Join Date
    Dec 2013
    Location
    Canada
    Gender
    Male

    Default Re: Total War: Rise of Kingdoms IC

    The Astral Collective

    Morale 11

    Spoiler: To the City of Wraiths and the Pillar of Wisdom: MOR 11
    Show


    We would most certainly be willing to mediate between the two of you. I do not wish to insult our northern allies who have offered to arbitrate – as it is an open secret that we are working alongside the Church of the Truth Speaker – but I strongly believe that the Astral Collective would provide a… less rigid and more collaborative approach to mediation. Regardless, we would welcome any efforts towards establishing some measure of peace between you.

    Please let us know if you are both amenable to this.

    With the utmost respect,

    Speaker Yonren,
    Twelfth Speaker of the Council of Speakers of the Astral Collective



    Spoiler: To the Templars of Out Burning Saviour: MOR 11
    Show


    Greetings.

    I hear you have been asking after me. Rest assured that I find your worship of my progenitor quite intriguing, and your devotion to me is noted. You would make fine vassals.

    (There is a scribbled message here, written by whoever transcribed the letter: He seems to mean this as a compliment.)

    I will be brief, as this sort of politicking bores me. We desire whatever espionage your nation can muster. We are prepared to offer you an equivalent amount of resolve or magic, whatever you would prefer. This would please me greatly.

    Additionally, as a personal favour, I would like you to turn your aggression towards the Fungal Combine. Their very existence offends my sensibilities. If you take tangible action against them, I am prepared to offer you my services in the season to come. It is quite dull in these lands, though I appreciate their focus and ambition.

    Zeilrae

    Spoiler: OOC
    Show
    Willing to make a 1:1 trade for ESP you have; I have MOR and MAG I’m willing to part with. Additionally, I would reward you with the services of Zeilrae (Tier 2 MIL/REP VIP) next turn for tangible and suitable action against the Fungal combine. Open to negotiation there.




    Spoiler: To the Theocracy of Shemesh: MOR 11
    Show


    Greetings on behalf of the Council of Speakers.

    We trust that you fare well on Kyrsull. While we personally have no fondness for you – we hold order and subtlety in the highest regard, traits which you have not displayed in your dealings with the other nations of Hanrui. That said, you are a nation devoted to the ideals of Good, and so we would not easily watch you fall prey to the Legion or the Combine. As such, we would like to offer you a trade. For whatever espionage capabilities and reputation you possess, we are prepared to fortify the minds and hearts of your people in equal amounts.

    Let us know what you think of such an arrangement.

    Respectfully,

    Garril, Twenty-Third Speaker of Council of Speakers of the Astral Collective.

    Spoiler: OOC
    Show
    Willing to make a 1:1 MOR-ESP/REP trade, for however much ESP and MOR you have.




    Spoiler: To the Free City of Khasal: MOR 11
    Show


    Ah, how I wish I could correspond with Corrin. I miss our banter in these troubled times.

    In the name of our past collegiality, I would like to offer you a deal of sorts. We have acquired an artifact with the capability to reveal the future, though we have not been able to narrow its predictions to the degree that we would like. Despite that, we believe that we know the shape of the coming season, and are prepared to share this knowledge in exchange for resources. Specifically, we would like [REP] or [ESP]. Trust me when I say that this information may be of particular interest to you.

    Respectfully,

    Kalira, Spymistress of the Astral Collective

    Spoiler: OOC
    Show
    My divination array artifact lets me see the events for the coming season by expending Magic. If you’d like to be able to plan for them ahead of time, then I’m willing to make a deal. How much ESP or REP are you willing to offer for that knowledge? ESP is preferred.


    Loser of Total War: Rise of Kingdoms
    as
    The Astral Collective

    Winner of Total War: Hanrui 3
    as
    The Four Courts of Hanrui/The Equinox League

    Plausible Victor of Total War: Pricipia
    as
    The Chrysaorian Hegemony

  30. - Top - End - #240
    Ogre in the Playground
     
    DruidGuy

    Join Date
    Jan 2015

    Default Re: Total War: Rise of Kingdoms IC

    Mor. 7

    Spoiler: Templars of Your Burning Savior
    Show

    A completely untouched slave is sent back to the saviors, looking perhaps a bit more hale for having spent some time in the quarentine. Oddly, there is a letter in his hands:

    His burning Templars,

    I trust this missive finds you well and that your adventuring proved bountiful. I have given much thought to our commensalism. In this cold, dark world yours is a flame that others can flock to. From the now-digested slaves that you have sent me, I can see that among all the pious on this planet that would call themselves equals, yours is first among them. I find no hypocrisies in the pyres of your dead. Is there nothing Flame and Fungus cannot accomplish together? Let us see this commensalism turned to mutualism.

    All my Hopes,
    M. ominlateralis

    Spoiler: OOC
    Show

    Proposing a defensive pact/some sort of alliance between our nations, wherein we support each other. I have a few things to propose towards it, let me know if theres anything that jumps out at you in terms of red flags/things that are immediately disagreeable to you and we can discuss how to deal with them.

    - The Templars will get access to the Combine's Adventure Sites. Special privileges can be made available to the Templars in terms of what they want from the Sites (within reason, though the Combine will be the ones to finish off any dungeons as thats the only way to get the bonuses from completion. If you want, negotiations over this can be discussed on a case by case basis rather than ouright being part the defensive pact.
    - Open borders from the Combine, counting its territory as friendly for the purposes of moving Templar troops through it to other locations.
    - That the defensive pact holds for the next 3 turns, whereupon we can discuss renewing it at your convenience. Im honestly pretty flexible on this and can stand to have it ad nauseum with some sort of need to give a 1 or 2 turns notice if you want to end it if that suits you better.
    - Full sharing of the Combine's information with the Templars in return for the same. This can be handled in VIP chats or publicly, whatever your comfortable with.

    Additionally, theres the small matter of me being at war with everyone. I don't plan on this being the case for long and would absolutely be alright with the Templars acting as a mediator in this capacity.




    Morale 0
    Church of Truth, but the reply and doubts therein are sent to everyone

    Truly yours is a mighty army, to have been stalemated by the Legion this season past. The plunder you have offered me was in exchange for a secession of hostilties between you and I while conflict with the Legion loomed. As no hostilities are apparent between you and the Legion, I demand a renegotiation of our agreement.


    Spoiler: OOC
    Show

    You haven't told the Shemesh what your doing with your Mil this turn. Perhaps understandably, thats uh, got me a bit nervous. Im not accepting a middling three Econ just to be attacked by double your Mil next turn, nor am I attending a celebration that could see a lot of unaccounted for sharp ends pointed at me. Regardless, the Fungal Combine would very much like to attend, provided the Church of Truth can show it that theres nothing insidious at work behind the scenes. How does one attend?

    Oh also, I'm amenable to peace talks if you are. What better way to kick off the celebrations, eh?
    Last edited by n0ble; 2020-03-12 at 05:08 PM.
    “Have no fear, you will find your way. It's in your bones. It's in your soul.”- Mark Z. Danieleweski, House of Leaves

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