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Thread: (OOC) New Bedford by Night II
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2021-09-05, 02:32 PM (ISO 8601)
- Join Date
- Mar 2013
Re: (OOC) New Bedford by Night II
Blaze's first insight would likely be correct, that this is the totem spirit for the new pack, since this is the location that the Anchor Wolves tracked them down to.
Spoiler: Games I am Currently RunningSan Francisco by Night (Vampire the Requiem 2E)
New Bedford by Night (Werewolf the Forsaken 2E)
New Orleans by Night (Changeling the Lost 2E)
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2021-09-19, 08:54 PM (ISO 8601)
- Join Date
- May 2017
Re: (OOC) New Bedford by Night II
Wits 3 + Primal Urge 1 + 1
(5d10)[9][6][1][8][6](30)
Any 10s
(5d10)[5][8][2][3][3](21)
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2021-10-17, 01:25 PM (ISO 8601)
- Join Date
- Mar 2013
Re: (OOC) New Bedford by Night II
Some rolls for the Deep Ones [rollv]15d10[rollv]
And for grapple (10d10)[8][2][8][4][9][1][9][9][4][8](62)Spoiler: Games I am Currently RunningSan Francisco by Night (Vampire the Requiem 2E)
New Bedford by Night (Werewolf the Forsaken 2E)
New Orleans by Night (Changeling the Lost 2E)
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2021-10-17, 01:26 PM (ISO 8601)
- Join Date
- Mar 2013
Re: (OOC) New Bedford by Night II
And because I'm an idiot [roll0]
Spoiler: Games I am Currently RunningSan Francisco by Night (Vampire the Requiem 2E)
New Bedford by Night (Werewolf the Forsaken 2E)
New Orleans by Night (Changeling the Lost 2E)
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2021-10-17, 01:26 PM (ISO 8601)
- Join Date
- Mar 2013
Re: (OOC) New Bedford by Night II
Aggggggghhhhh.... and because the forum gods hate me (15d10)[5][5][10][2][4][8][2][7][7][8][6][2][1][7][4](78)
Spoiler: Games I am Currently RunningSan Francisco by Night (Vampire the Requiem 2E)
New Bedford by Night (Werewolf the Forsaken 2E)
New Orleans by Night (Changeling the Lost 2E)
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2021-10-18, 04:11 PM (ISO 8601)
- Join Date
- Mar 2013
Re: (OOC) New Bedford by Night II
Counter rolls for the Deep Ones (27d10)[3][2][6][10][2][5][10][2][1][2][1][2][1][4][6][5][5][7][8][9][7][10][2][1][2][4][8](125)
And pinning (18d10)[4][6][4][3][8][5][9][8][7][3][8][8][4][9][9][5][9][2](111)
Here's hoping I don't have to repost three times again.Spoiler: Games I am Currently RunningSan Francisco by Night (Vampire the Requiem 2E)
New Bedford by Night (Werewolf the Forsaken 2E)
New Orleans by Night (Changeling the Lost 2E)
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2021-10-18, 04:17 PM (ISO 8601)
- Join Date
- Mar 2013
Re: (OOC) New Bedford by Night II
And of course, I actually have to make one more roll. Initiative for the deep ones (1d10)[10](10) + 5
Spoiler: Games I am Currently RunningSan Francisco by Night (Vampire the Requiem 2E)
New Bedford by Night (Werewolf the Forsaken 2E)
New Orleans by Night (Changeling the Lost 2E)
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2021-10-18, 05:56 PM (ISO 8601)
- Join Date
- Jul 2014
Re: (OOC) New Bedford by Night II
Bear's athletics roll (8d10)[4][6][9][4][8][2][6][7](46)
ten again (8d10)[1][3][3][3][9][10][1][10](40)"No man is an island, entire of itself, every man is a piece of the continent, a part of the main... Any man's death diminishes me because I am involved in mankind, and therefore never send to know for whom the bell tolls, it tolls for thee." -John Donne-
Guides, tables, and other useful tools for 5E D&D
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2021-10-18, 09:08 PM (ISO 8601)
- Join Date
- May 2017
Re: (OOC) New Bedford by Night II
I think that's 4 successes and a 9 again
(1d10)[10]
In case it's 9 or 10
(1d10)[7]
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2021-10-19, 06:11 AM (ISO 8601)
- Join Date
- May 2007
- Gender
Re: (OOC) New Bedford by Night II
Hi everyone. To those that don't know me, hello! I'm Ladorak and I'm returning to the game, I look forward to playing with you. To those that do know me, I apologies for my absence, it seems trite to say I've been having a hard time of it given the times we're all living through but there it is. I am very much looking forward to rejoining a very good group of roleplayers and writers
SpoilerThe Human Spirit by kpenguin. The Raynnverse lives!
Vagrant and Seal by Smuchmuch. This depiction of Seal is so s'much like Smuchmuch
Sentient #6 Avatar by kpenguin. Clearly the best picture of a M&M character named after a Nevermore song there has ever been.
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2021-10-19, 09:45 AM (ISO 8601)
- Join Date
- Jul 2014
Re: (OOC) New Bedford by Night II
Well hello there ladorak. Long time no type. Welcome back
"No man is an island, entire of itself, every man is a piece of the continent, a part of the main... Any man's death diminishes me because I am involved in mankind, and therefore never send to know for whom the bell tolls, it tolls for thee." -John Donne-
Guides, tables, and other useful tools for 5E D&D
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2021-10-19, 10:12 AM (ISO 8601)
- Join Date
- Oct 2011
- Location
- Singapore
Re: (OOC) New Bedford by Night II
Oh hey welcome back.
TC for short
"I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig
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2021-10-19, 11:30 AM (ISO 8601)
- Join Date
- May 2017
Re: (OOC) New Bedford by Night II
Welcome back
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2021-10-24, 12:56 PM (ISO 8601)
- Join Date
- Mar 2013
Re: (OOC) New Bedford by Night II
No idea why my initiative order post never went up. Anyway here is the updated initiative order:
Initiative
Joanna 15
Deep Ones 15
Bear 10Spoiler: Games I am Currently RunningSan Francisco by Night (Vampire the Requiem 2E)
New Bedford by Night (Werewolf the Forsaken 2E)
New Orleans by Night (Changeling the Lost 2E)
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2021-10-27, 07:53 PM (ISO 8601)
- Join Date
- Mar 2013
Re: (OOC) New Bedford by Night II
Attacks on Joanna coming down the pipeline (6d10)[10][1][10][1][8][6](36)
Spoiler: Games I am Currently RunningSan Francisco by Night (Vampire the Requiem 2E)
New Bedford by Night (Werewolf the Forsaken 2E)
New Orleans by Night (Changeling the Lost 2E)
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2021-10-30, 02:32 PM (ISO 8601)
- Join Date
- Mar 2013
Re: (OOC) New Bedford by Night II
Initiative
Joanna 15
Deep Ones 15
Bear 10
Jeremy 10Spoiler: Games I am Currently RunningSan Francisco by Night (Vampire the Requiem 2E)
New Bedford by Night (Werewolf the Forsaken 2E)
New Orleans by Night (Changeling the Lost 2E)
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2021-10-30, 02:37 PM (ISO 8601)
- Join Date
- Mar 2013
Re: (OOC) New Bedford by Night II
Attack rolls [rollv]6d10/rollv] and [rollv]6d10/rollv]... will have to look up Jeremy's defense...
Spoiler: Games I am Currently RunningSan Francisco by Night (Vampire the Requiem 2E)
New Bedford by Night (Werewolf the Forsaken 2E)
New Orleans by Night (Changeling the Lost 2E)
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2021-10-30, 02:37 PM (ISO 8601)
- Join Date
- Mar 2013
Re: (OOC) New Bedford by Night II
Wow... that's impressive. Try two:
(6d10)[3][10][4][2][5][8](32) and (6d10)[4][5][9][4][4][3](29)Spoiler: Games I am Currently RunningSan Francisco by Night (Vampire the Requiem 2E)
New Bedford by Night (Werewolf the Forsaken 2E)
New Orleans by Night (Changeling the Lost 2E)
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2021-10-30, 02:47 PM (ISO 8601)
- Join Date
- Mar 2013
Re: (OOC) New Bedford by Night II
More rolls to needlessly increase my post count (6d10)[1][4][8][6][1][3](23)
Spoiler: Games I am Currently RunningSan Francisco by Night (Vampire the Requiem 2E)
New Bedford by Night (Werewolf the Forsaken 2E)
New Orleans by Night (Changeling the Lost 2E)
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2021-10-31, 04:38 PM (ISO 8601)
- Join Date
- Mar 2013
Re: (OOC) New Bedford by Night II
Deep one attack on Jeremy (1d10)[4](4)
Deep oneattacking Bear (1d10)[8](8)Spoiler: Games I am Currently RunningSan Francisco by Night (Vampire the Requiem 2E)
New Bedford by Night (Werewolf the Forsaken 2E)
New Orleans by Night (Changeling the Lost 2E)
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2021-11-05, 08:42 AM (ISO 8601)
- Join Date
- Mar 2013
Re: (OOC) New Bedford by Night II
Deep one Bear 1 (2d10)[7][4](11)
Deep one Bear 2 (3d10)[10][10][6](26)
Deep one Jeremy (2d10)[7][7](14)Spoiler: Games I am Currently RunningSan Francisco by Night (Vampire the Requiem 2E)
New Bedford by Night (Werewolf the Forsaken 2E)
New Orleans by Night (Changeling the Lost 2E)
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2021-11-06, 06:05 AM (ISO 8601)
- Join Date
- Oct 2011
- Location
- Singapore
Re: (OOC) New Bedford by Night II
Blaze presence + persuasion: (4d10)[3][9][9][2](23)
10 again: (4d10)[9][4][2][9](24)TC for short
"I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig
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2021-11-11, 11:55 AM (ISO 8601)
- Join Date
- Mar 2013
Re: (OOC) New Bedford by Night II
Deep one Bear 1 (2d10)[9][10](19)
Deep one Bear 2 (3d10)[9][1][1](11)Spoiler: Games I am Currently RunningSan Francisco by Night (Vampire the Requiem 2E)
New Bedford by Night (Werewolf the Forsaken 2E)
New Orleans by Night (Changeling the Lost 2E)
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2021-11-20, 02:21 PM (ISO 8601)
- Join Date
- May 2017
Re: (OOC) New Bedford by Night II
No time to post in the IC till later
Can Joanna hear or smell anything interesting
Wits 3 + Composure 3 + Urshal 3
(9d10)[4][6][3][10][4][6][4][1][7](45)
Any 10s
(9d10)[6][5][8][3][6][1][2][5][7](43)
Stealth 2 + Dex 2 + Urshal 2
(6d10)[1][1][6][2][9][10](29)
Any 9 or 10s
(6d10)[7][2][3][6][8][4](30)
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2021-11-27, 09:49 PM (ISO 8601)
- Join Date
- Nov 2018
Re: (OOC) New Bedford by Night II
A bit busy buying and selling stuff at the farm. Also learning lots about RVs in winter. :D
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2021-11-28, 06:01 PM (ISO 8601)
- Join Date
- Mar 2013
Re: (OOC) New Bedford by Night II
Okay, as we wrap things up I'm going to start counting up beats in preparation for the next scene. As always please speak up if you think I am missing anything! All conditions will be wiped. Please let me know if you want to spend any XP on anything and please let me know if you want to update your aspirations or anything else as well.
Blaze: 1 beat for completing the scene. Blaze gets a beat for speaking with King Sky Hunter to learn more about the Pure Pack and their totem. Blaze gets a beat for going right up to the Pure tribe's totem spirit to learn more about the Pure. He gets a beat for interacting with Data to hack the college campus website. That's four beats, bringing him to 3 beats and 1 XP.
Bear: 1 beat for completing the scene. Bear gets a beat for speaking with King Sky Hunter to learn more about the Pure Pack and their totem. Bear gets a beat for his massive combat prowes, and a second for helping to coordinate the pack during their fight towards his personal aspiration. Bear gets four beats for a total of 3 beats and 5 XP
Joanna: 1 beat for completing the scene. Joanna gets a beat towards the pack's shared aspiration of protecting her territory, by reaching out to her contact Spike to find out more about the Pure. Joanna gets a beat for speaking with King Sky Hunter to learn more about the Pure Pack and their totem. I'm giving Joanna a beat for bravely sneaking past the Totem spirit to do more reconnaissance for the pack towards their shared beats. I'll also give Joanna a beat for her research on Oakheart on the website. Joanna and Jeremy get a beat for chasing down the Deep Ones to learn more about the Idigam. Joanna picks up 6 beats for a new total of 2 beats and two XP
Jeremy: 1 beat for completing the scene. Jeremy gets a beat for speaking with King Sky Hunter to learn more about the Pure Pack and their totem. Joanna and Jeremy get a beat for chasing down the Deep Ones to learn more about the Idigam. Jeremy gets four beats for a total of 0 beats and 2 XP.
@Daishain: Do you want to take that point of GLory Renown for 1xp?
@Haval and GK: I'd consider heavily re-vamping your aspirations but I leave it up to you.
My proposed Pack Aspirations:
#Deal with the Pure Tribe
#Discover more about the Idigam
#Correct the damage to the Gauntlet caused by the Beshilu
# (Totem) Increase the number of Vineyards and music halls within the Pack's domain, to expand the domain of Reveler.Spoiler: Games I am Currently RunningSan Francisco by Night (Vampire the Requiem 2E)
New Bedford by Night (Werewolf the Forsaken 2E)
New Orleans by Night (Changeling the Lost 2E)
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2021-11-28, 06:09 PM (ISO 8601)
- Join Date
- May 2017
Re: (OOC) New Bedford by Night II
Right, spending 1 essance to use Shadow Pelt to treat the roll as a rote action. I seem to have 1 Wp left so lets add that as well in the hope of gaining it back.
Dex 2 + Stealth 2 + Wp 3
(7d10)[1][9][8][1][4][3][5](31)
Reroll anything that isn't 8-10
(7d10)[4][2][3][8][10][3][10](40)
Any 9 or 10s
(7d10)[2][4][6][2][7][9][1](31)
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2021-11-29, 07:52 PM (ISO 8601)
- Join Date
- Mar 2013
Re: (OOC) New Bedford by Night II
Rolling against Joanna (6d10)[1][5][3][2][3][8](22) for assistance and
(6d10)[1][2][10][7][1][8](29) for the main roll with additional dice as appropriate (6d10)[8][9][10][2][4][5](38)Spoiler: Games I am Currently RunningSan Francisco by Night (Vampire the Requiem 2E)
New Bedford by Night (Werewolf the Forsaken 2E)
New Orleans by Night (Changeling the Lost 2E)
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2022-01-14, 10:37 PM (ISO 8601)
- Join Date
- May 2017
Re: (OOC) New Bedford by Night II
Doing this now
Wits 3 + Larceny 2 + Lock Pick Skill Specialty 1
(6d10)[6][4][1][10][1][4](26)
Any 10s
(6d10)[3][8][4][4][8][8](35)
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2022-01-15, 03:34 PM (ISO 8601)
- Join Date
- Mar 2013
Re: (OOC) New Bedford by Night II
It will be a collaborative roll. Each player makes a Dex/wits + larceny roll with goal of 7 successesSpoiler: Games I am Currently RunningSan Francisco by Night (Vampire the Requiem 2E)
New Bedford by Night (Werewolf the Forsaken 2E)
New Orleans by Night (Changeling the Lost 2E)