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  1. - Top - End - #301
    Titan in the Playground
     
    Thundercracker's Avatar

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    Oct 2011
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    Singapore

    Default Re: (OOC) New Bedford by Night II

    Quote Originally Posted by Bennosuke View Post
    To save people the trouble, here is a the link
    I don’t think you can have a 0 strength.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  2. - Top - End - #302
    Ettin in the Playground
     
    RedWizardGuy

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    Jul 2014

    Default Re: (OOC) New Bedford by Night II

    All right, skimmed through both, didn't see any red flags other than Jeremy's 0 strength which ought to be a 1. Looks like they're both set up with their own strengths that the current group is lacking and not overlapping with each other by too much.

    I would like to see a bit more of Joanna's personality/background, but otherwise I'm fine with this.
    "No man is an island, entire of itself, every man is a piece of the continent, a part of the main... Any man's death diminishes me because I am involved in mankind, and therefore never send to know for whom the bell tolls, it tolls for thee." -John Donne-
    Guides, tables, and other useful tools for 5E D&D

  3. - Top - End - #303
    Ettin in the Playground
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    May 2017

    Default Re: (OOC) New Bedford by Night II

    Quote Originally Posted by Daishain View Post
    I would like to see a bit more of Joanna's personality/background, but otherwise I'm fine with this.
    Background was here if you didn't see it. Moved it to a google doc for ease of storage. Hopefully the link works. I'll write up a personality paragraph as well.

    https://docs.google.com/document/d/1...it?usp=sharing

  4. - Top - End - #304
    Titan in the Playground
     
    SamuraiGuy

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    Mar 2013

    Default Re: (OOC) New Bedford by Night II

    I'm pretty sure the strength thing was just an accident on Mythweaver. I really hate Mythweaver because it's too easy to accidentally change the sheet while just trying to scroll through things. I think I remember that happening with Karl's character sheet way back when.

    There should be a locked, and an editing mode for those character sheets. If I'm given the link to your sheet on Mythweaver, I could accidentally change things. It's just a little frustrating.

    I think the only other thing I am seeing is that Jeremy Coppers needs his trigger (though I may have missed it on the sheet).

    @Haval: For Trigger "The Other" I'm not going to call spirits as an Other, but I will call the Idigam as it's not really truly a spirit and is about as "other" as you can get in Werewolf; if that sounds fair to you.
    Spoiler: Games I am Currently Running
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    San Francisco by Night (Vampire the Requiem 2E)

    New Bedford by Night (Werewolf the Forsaken 2E)

    New Orleans by Night (Changeling the Lost 2E)

  5. - Top - End - #305
    Ettin in the Playground
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    May 2017

    Default Re: (OOC) New Bedford by Night II

    Quote Originally Posted by Bennosuke View Post
    @Haval: For Trigger "The Other" I'm not going to call spirits as an Other, but I will call the Idigam as it's not really truly a spirit and is about as "other" as you can get in Werewolf; if that sounds fair to you.
    Totally fair

  6. - Top - End - #306
    Titan in the Playground
     
    SamuraiGuy

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    Mar 2013

    Default Re: (OOC) New Bedford by Night II

    Ok, my most recent IC post includes a part for each of the new characters! Welcome to the game!
    Spoiler: Games I am Currently Running
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    San Francisco by Night (Vampire the Requiem 2E)

    New Bedford by Night (Werewolf the Forsaken 2E)

    New Orleans by Night (Changeling the Lost 2E)

  7. - Top - End - #307
    Ettin in the Playground
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    May 2017

    Default Re: (OOC) New Bedford by Night II

    Wits 3 + Empathy 1
    (4d10)[9][2][9][8](28)
    Any 10s
    (4d10)[3][1][4][4](12)

    Would a skill speciality of Empathy (Motives) work here? Although maybe I don't need it.

  8. - Top - End - #308
    Titan in the Playground
     
    SamuraiGuy

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    Mar 2013

    Default Re: (OOC) New Bedford by Night II

    Yes, it would.
    Spoiler: Games I am Currently Running
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    San Francisco by Night (Vampire the Requiem 2E)

    New Bedford by Night (Werewolf the Forsaken 2E)

    New Orleans by Night (Changeling the Lost 2E)

  9. - Top - End - #309
    Ettin in the Playground
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    May 2017

    Default Re: (OOC) New Bedford by Night II

    So skill specialty 1 + area of expertise 1
    (2d10)[8][4](12)
    Any 10s
    (2d10)[5][1](6)

  10. - Top - End - #310
    Ettin in the Playground
     
    RedWizardGuy

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    Jul 2014

    Default Re: (OOC) New Bedford by Night II

    presence+persuasion (4d10)[7][10][8][6](31)
    ten again pool (4d10)[5][8][4][6](23)
    "No man is an island, entire of itself, every man is a piece of the continent, a part of the main... Any man's death diminishes me because I am involved in mankind, and therefore never send to know for whom the bell tolls, it tolls for thee." -John Donne-
    Guides, tables, and other useful tools for 5E D&D

  11. - Top - End - #311
    Titan in the Playground
     
    SamuraiGuy

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    Mar 2013

    Default Re: (OOC) New Bedford by Night II

    Going to let werewolf keep going but let me know if you want me to butt in
    Spoiler: Games I am Currently Running
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    San Francisco by Night (Vampire the Requiem 2E)

    New Bedford by Night (Werewolf the Forsaken 2E)

    New Orleans by Night (Changeling the Lost 2E)

  12. - Top - End - #312
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    SamuraiGuy

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    Default Re: (OOC) New Bedford by Night II

    I think I'm going to let the PCs keep discussing. I will leave it to Bear or Blaze to address their thoughts on whether or not this is a spirit riding.

    But please let me know if you want to move out of this scene and if there is any particular avenue you want to start with.
    Last edited by Bennosuke; 2021-02-09 at 09:15 AM.
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    San Francisco by Night (Vampire the Requiem 2E)

    New Bedford by Night (Werewolf the Forsaken 2E)

    New Orleans by Night (Changeling the Lost 2E)

  13. - Top - End - #313
    Titan in the Playground
     
    Thundercracker's Avatar

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    Default Re: (OOC) New Bedford by Night II

    Is my assumption about a little dark fountain / pond thing being able to create Essence for the deep fishes to eat reasonable / correct? I figure we can put it below ground where Peaquod was hanging out before we let him loose.
    Last edited by Thundercracker; 2021-03-01 at 09:28 PM.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  14. - Top - End - #314
    Titan in the Playground
     
    SamuraiGuy

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    Mar 2013

    Default Re: (OOC) New Bedford by Night II

    I think it's fine. Overall the book is pretty vague on this. I think in general it either has to be a significant structure or tied in some way to a significant event or emotion, which may be hard to conceptualize in regards to creating a fountain or pool... so my suggestion would be to instead have its creation affiliated with something like a punk rock christening, like the band performs some ritual music after it is built or something similar, maybe each player burns a point of Essence?
    Spoiler: Games I am Currently Running
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    San Francisco by Night (Vampire the Requiem 2E)

    New Bedford by Night (Werewolf the Forsaken 2E)

    New Orleans by Night (Changeling the Lost 2E)

  15. - Top - End - #315
    Titan in the Playground
     
    Thundercracker's Avatar

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    Default Re: (OOC) New Bedford by Night II

    Quote Originally Posted by Bennosuke View Post
    I think it's fine. Overall the book is pretty vague on this. I think in general it either has to be a significant structure or tied in some way to a significant event or emotion, which may be hard to conceptualize in regards to creating a fountain or pool... so my suggestion would be to instead have its creation affiliated with something like a punk rock christening, like the band performs some ritual music after it is built or something similar, maybe each player burns a point of Essence?
    Yeah that’s a good idea
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  16. - Top - End - #316
    Titan in the Playground
     
    SamuraiGuy

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    Default Re: (OOC) New Bedford by Night II

    Sounds good. Redacted further comment as I'm an idiot.
    Last edited by Bennosuke; 2021-03-02 at 07:51 PM.
    Spoiler: Games I am Currently Running
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    San Francisco by Night (Vampire the Requiem 2E)

    New Bedford by Night (Werewolf the Forsaken 2E)

    New Orleans by Night (Changeling the Lost 2E)

  17. - Top - End - #317
    Ettin in the Playground
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    May 2017

    Default Re: (OOC) New Bedford by Night II

    Going to roll as well just in case

    Tracking (Wits 3 + Survival 1 + Urhan 4)
    [rollv]8d10[rollv]
    Any 10s
    (8d10)[4][1][2][8][8][7][4][3](37)

  18. - Top - End - #318
    Ettin in the Playground
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    May 2017

    Default Re: (OOC) New Bedford by Night II

    Messed up the code
    (8d10)[6][2][2][6][10][8][8][4](46)

    With Honed Senses three successes is an exceptional success

  19. - Top - End - #319
    Titan in the Playground
     
    SamuraiGuy

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    Default Re: (OOC) New Bedford by Night II

    https://static.wixstatic.com/media/e...5dea56000.webp

    Huh, I blanked on this being a real place. I suppose we have smaller mobility carts for the elderly but I've never seen anyone just driving golf carts around.
    Yeah, I used to go there as a kid every summer when I would visit my East Coast family, and the golf cart thing was always very funny to me. I know it doesn't fit the tone of the story, and the Cuttyhunk in this story is very much a fictitious creation, but I couldn't help but include that stranger detail. I think they actually don't have a way of bringing cars onto and off the island very easily, so I think it's easier to transport golf carts to the island (just a guess).
    Spoiler: Games I am Currently Running
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    San Francisco by Night (Vampire the Requiem 2E)

    New Bedford by Night (Werewolf the Forsaken 2E)

    New Orleans by Night (Changeling the Lost 2E)

  20. - Top - End - #320
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    Thundercracker's Avatar

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    Default Re: (OOC) New Bedford by Night II

    dex + firearms: (8d10)[10][8][8][5][3][10][4][6](54)
    10 again: (8d10)[9][5][1][7][3][10][10][9](54)

    dex + firearms: (8d10)[1][8][3][3][1][9][3][6](34)
    10 again: (8d10)[7][6][6][5][8][6][9][7](54)

    Edit: Oops, wrong game. It's late, cut me some slack. let me keep those roles tho? :)
    Last edited by Thundercracker; 2021-04-13 at 09:46 AM.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  21. - Top - End - #321
    Titan in the Playground
     
    SamuraiGuy

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    Default Re: (OOC) New Bedford by Night II

    Leave your rolls. Solid results
    Last edited by Bennosuke; 2021-04-13 at 09:47 AM.
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    San Francisco by Night (Vampire the Requiem 2E)

    New Bedford by Night (Werewolf the Forsaken 2E)

    New Orleans by Night (Changeling the Lost 2E)

  22. - Top - End - #322
    Ettin in the Playground
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    Default Re: (OOC) New Bedford by Night II

    Actually isn't it keep going as long as you get 10s
    (1d10)[2]

  23. - Top - End - #323
    Ettin in the Playground
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    Default Re: (OOC) New Bedford by Night II

    There's actually another one there if it matters
    (1d10)[4]

  24. - Top - End - #324
    Titan in the Playground
     
    SamuraiGuy

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    Mar 2013

    Default Re: (OOC) New Bedford by Night II

    Rolling for Kara with a staggering 9 dice (9d10)[5][2][9][2][10][5][6][6][6](51)

    Also @Haval, you can always just use the extra dice from your 10 again pool rather than rolling over and over as long you have enough dice in that pool. Also, for Joanna's exceptional success (8 freaking successes) I'll give you a choice of one of the following three conditions: Inspired (Jo is inspired by joining The Anchor Wolves and feels compelled to do her best as a new member. She gains an exceptional success on 3 successes when doing something for a pack mate or the pack as a whole), Steadfast (Jo feel steadfast in her new role as a pack member, and when she fails a roll you can choose to convert it into a single success), or Symbolic Focus (Jo is filled with the symbolic essence of the rite she just took part in, and will gain an exceptional success with 3 successes when dealing with spirits)
    Spoiler: Games I am Currently Running
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    San Francisco by Night (Vampire the Requiem 2E)

    New Bedford by Night (Werewolf the Forsaken 2E)

    New Orleans by Night (Changeling the Lost 2E)

  25. - Top - End - #325
    Ettin in the Playground
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    May 2017

    Default Re: (OOC) New Bedford by Night II

    I generally try not to post when people at work keep interrupting me but it doesn't always work out. Wasn't expecting to roll that well.

    Taking symbolic focus because that spirit yelled at her before. I'll add it to my sheet when I'm at home.

  26. - Top - End - #326
    Titan in the Playground
     
    SamuraiGuy

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    Mar 2013

    Default Re: (OOC) New Bedford by Night II

    Sounds good. For what it is worth, I keep track of all that stuff in the character boxes in the first page of this thread, though you are also welcome to keep track on your own sheet.

    Sorry to hear about work. I share my office with my colleague right now, which means we can collaborate a lot more, but it also means I sometimes can't get as much done, and I'm definitely less inclined to try to post when she's around.
    Spoiler: Games I am Currently Running
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    San Francisco by Night (Vampire the Requiem 2E)

    New Bedford by Night (Werewolf the Forsaken 2E)

    New Orleans by Night (Changeling the Lost 2E)

  27. - Top - End - #327
    Ettin in the Playground
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    May 2017

    Default Re: (OOC) New Bedford by Night II

    Wits 3 + Survival 1 + 4 for Urhan
    (8d10)[4][2][4][7][8][4][3][10](42)
    Honed Senses for an exceptional success for three successes
    10 again
    (8d10)[9][8][6][3][10][10][5][6](57)

  28. - Top - End - #328
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    SamuraiGuy

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    Default Re: (OOC) New Bedford by Night II

    You said three successes, but I count four
    Spoiler: Games I am Currently Running
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    San Francisco by Night (Vampire the Requiem 2E)

    New Bedford by Night (Werewolf the Forsaken 2E)

    New Orleans by Night (Changeling the Lost 2E)

  29. - Top - End - #329
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    Thundercracker's Avatar

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    Default Re: (OOC) New Bedford by Night II

    Wits 2 Surivvial 1 Urhan 4 = (7d10)[6][6][8][4][8][10][9](51)
    10 again: (7d10)[6][8][5][7][8][8][7](49)
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  30. - Top - End - #330
    Ettin in the Playground
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    May 2017

    Default Re: (OOC) New Bedford by Night II

    Quote Originally Posted by Bennosuke View Post
    You said three successes, but I count four
    That's a Gift by the way. I maybe should have been clearer.

    Gift of Hunting: Hone'd Senses 'The Uratha achieves an exceptional success on Perception rolls with three successes instead of five.' (137)

    Edit - I may have miscounted as well. If there's another success I'll take it

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