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  1. - Top - End - #271
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    Thundercracker's Avatar

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    Default Re: (OOC) New Bedford by Night II

    Manipulation + empathy: (5d10)[9][7][5][9][1](31)
    10 again: (5d10)[8][9][8][10][8](43)

    2 successes but oh if only those rolls were reversed
    Last edited by Thundercracker; 2020-11-02 at 09:55 AM.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  2. - Top - End - #272
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    SamuraiGuy

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    Default Re: (OOC) New Bedford by Night II

    If anyone used their Spirit senses, they would have seen no evidence of a "riding" spirit. However, as mentioned, anyone can feel free to give me a Wits + Primal Urge roll.
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  3. - Top - End - #273
    Ettin in the Playground
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    Default Re: (OOC) New Bedford by Night II

    Yeah poking my senses across the Gauntlet was the other thing I was going to try (well, that and actually making a Wits+Empathy roll just to get a sense of his motivations etc) but I didn't get the chance to make an IC post before the priest guy left.

    Wits + PU: (3d10)[3][6][3](12) A big ol' nope.
    And potential exploding 10s: (3d10)[3][2][2](7)
    Last edited by Llyarden; 2020-11-04 at 10:27 AM.
    "Follow the moonwalking Nosepass!"
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  4. - Top - End - #274
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    SamuraiGuy

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    Default Re: (OOC) New Bedford by Night II

    James can't see anything specifically supernatural about the man, though something does feel off.

    Feel free to "retroactively" roll that Wits + Empathy. This is PBP so I generally won't hold it against you that you couldn't "get there" in time, and in general feel free to ask if you can time warp a post or retroactively roll. I'm only going to be against it if it is clear you are trying to use hindsight.
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  5. - Top - End - #275
    Ettin in the Playground
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    Default Re: (OOC) New Bedford by Night II

    Wits + Empathy: (4d10)[2][2][6][5](15) Even more nope.
    Potential exploding 10s: (4d10)[4][10][6][8](28)

    I guess James wasn't really bothered about the specifics of why the priest was here...
    Last edited by Llyarden; 2020-11-04 at 03:32 PM.
    "Follow the moonwalking Nosepass!"
    "Can you put the lich in a box?"

  6. - Top - End - #276
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    SamuraiGuy

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    Default Re: (OOC) New Bedford by Night II

    Was worth a try regardless. Luck with the forum roller tends to change pretty quickly.
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  7. - Top - End - #277
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    Thundercracker's Avatar

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    Default Re: (OOC) New Bedford by Night II

    wits + Primal Urge: (3d10)[6][5][7](18)
    10 again: (3d10)[9][7][10](26)
    Did blaze get anything incriminating from the guy with 2 successes?
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  8. - Top - End - #278
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    SamuraiGuy

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    Default Re: (OOC) New Bedford by Night II

    Did blaze get anything incriminating from the guy with 2 successes?
    He definitely made himself look like an A-hole on tape without realizing he was being recorded, but nothing truly incriminating because he isn't planning on doing anything illegal.

    That said, other than waiting for Daishain to roll, does anyone wanna spend a WP for an additional 3d10?
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  9. - Top - End - #279
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    SamuraiGuy

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    Default Re: (OOC) New Bedford by Night II

    Taking that as a no. Should I post for TC in reply?
    Last edited by Bennosuke; 2020-11-07 at 09:23 AM.
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  10. - Top - End - #280
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    Thundercracker's Avatar

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    Default Re: (OOC) New Bedford by Night II

    Quote Originally Posted by Bennosuke View Post
    Taking that as a no. Should I post for TC in reply?
    Sure, not worth spending a WP for this.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  11. - Top - End - #281
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    SamuraiGuy

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    Default Re: (OOC) New Bedford by Night II

    Like James, Blaze sees no evidence of the guy being ridden, but there is something OFF about him. Are you replying ic?
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  12. - Top - End - #282
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    SamuraiGuy

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    Default Re: (OOC) New Bedford by Night II

    Blaze had a surprisingly bad roll. However, he knows this much simply from past in game experiences; Daigon was a name written outside "The Church of Daigon The Deep One" a building the entire pack passed previously. He also knows Solomon payed the church a visit, and that it didn't go well. Outside of that, very early on the pack visited the New Bedford Whaling Museum. In one of the exhibits was a golden crown with symbols reminiscent of The First Tongue "The Deep One". The crown belonged to the wife of one Robert Olmstead. According to the informative text next to his picture, Olmstead was a famous whaler and leader in the New Bedford community. He had gained his fortune by hiring many natives and Cape Verdean slaves aboard his ships, and was known as one of the most successful and productive whalers during his era. He was interestingly hung, then burned at the stake by the locals of South Dartmouth. Blaze already made this connection between Daigon and The Deep One early in the game (though over 2 years ago in real life... so I don't blame you for not remembering). In trying to find out more about the Idigam, Blaze spoke to a spirit of Knowledge in The Museum. I'm too lazy to summarize so I'll just quote my old post:

    The spirit cackled with delight, "First you tell me Uratha, then I shall provide you with what you want." Blaze gave the spirit what it desired, it practically moaned with ecstasy as Blaze spoke, hanging on his every word and seeming to grow in size.

    Once it was the knowledge spirit's turn to speak, it said, "Long ago, in the days of the one land that your kind call Pangaea... back when Father Wolf was the would be dictator of the world, there were a group of abominations stranger than even the Uratha. They were like spirits, but with no clear form or function, and they were called Idigam.

    The hunt for the Idigam was one of Father Wolf's greatest undertakings, and one of his greatest failures. Unable to slay his foes, Father Wolf cried to Mother Luna like a lost pup, and She banished the Idigam from this Earth." The spirit cackled at this as if it were the funniest of jokes, then continued, "But clearly even Mother Luna was not enough. Though I have never seen an Idigam myself, and have no real proof of their existence, somehow the townsfolk of New Bedford have been influenced by this Idigam. Maybe they have found relics of some ancient spirit long since banished, or maybe the Idigam were never truly banished, I do not know. But it is the only explanation for some of the artifacts kept in this museum. The influence of the Idigam is evident in much of the art and relic stored here."
    Other than that, Blaze knows the priest was not being ridden, as Bear asked.

    I think that's plenty of information despite the failed roll.
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  13. - Top - End - #283
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    SamuraiGuy

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    Default Re: (OOC) New Bedford by Night II

    I assume I should just keep watching to let players respond to Blaze's "info dump"?
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  14. - Top - End - #284
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    Thundercracker's Avatar

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    Default Re: (OOC) New Bedford by Night II

    Quote Originally Posted by Bennosuke View Post
    I assume I should just keep watching to let players respond to Blaze's "info dump"?
    So if understand correctly, the church of diagon may be related to the deep one, who was responsible for Juno’s death. I’m thinking we should look into them to figure out if we need to take revenge.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  15. - Top - End - #285
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    RedWizardGuy

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    Default Re: (OOC) New Bedford by Night II

    That would seem to be the next logical step, though Bear was waiting on a response from Kara, or for that matter any other input on how to deal with the threat posed by the priest.
    Last edited by Daishain; 2020-11-10 at 07:23 PM.
    "No man is an island, entire of itself, every man is a piece of the continent, a part of the main... Any man's death diminishes me because I am involved in mankind, and therefore never send to know for whom the bell tolls, it tolls for thee." -John Donne-
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  16. - Top - End - #286
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    SamuraiGuy

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    Default Re: (OOC) New Bedford by Night II

    So if understand correctly, the church of diagon may be related to the deep one, who was responsible for Juno’s death. I’m thinking we should look into them to figure out if we need to take revenge.
    Correct. This is why Solomon looked into them previously.

    That would seem to be the next logical step, though Bear was waiting on a response from Kara, or for that matter any other input on how to deal with the threat posed by the priest.
    Sorry, I did not realize you were waiting for me. Though I have control of many NPC/characters, I am trying to let the players drive everything. However, will post for Kara now.
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  17. - Top - End - #287
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    Thundercracker's Avatar

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    Default Re: (OOC) New Bedford by Night II

    Wits + computers : (6d10)[6][9][1][3][8][10](37)
    10 again: (6d10)[8][8][8][7][2][8](41)
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  18. - Top - End - #288
    Ettin in the Playground
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    Default Re: (OOC) New Bedford by Night II

    Presence + Academics + Glory + 1 for Locus for James to grant himself Streetwise dots using The Story Is True: (8d10)[10][2][6][8][8][5][7][2](48)
    Potential exploding 10s: (8d10)[6][9][2][5][10][7][4][7](50) 3 successes total + 3 dots

    And to save on double posting I'll put my Int+Streetwise roll here too: (1d10)[10]
    Removing the unskilled penalty on any success above: (1d10)[10]
    And then one extra die per success above, up to 5: (5d10)[5][8][3][8][9](33)
    And more potential exploding 10s: (7d10)[1][3][10][4][7][8][3](36) And then three successes here too with the effective 5 dice.
    Last edited by Llyarden; 2020-11-15 at 10:47 AM.
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  19. - Top - End - #289
    Ettin in the Playground
     
    RedWizardGuy

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    Default Re: (OOC) New Bedford by Night II

    Bear's wits+survival roll (4d10)[10][9][2][10](31)
    ten again (4d10)[5][8][8][8](29)

    Ooh, four successes, nice
    Last edited by Daishain; 2020-11-15 at 01:52 PM.
    "No man is an island, entire of itself, every man is a piece of the continent, a part of the main... Any man's death diminishes me because I am involved in mankind, and therefore never send to know for whom the bell tolls, it tolls for thee." -John Donne-
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  20. - Top - End - #290
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    SamuraiGuy

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    Default Re: (OOC) New Bedford by Night II

    @Daishain: I've updated my last IC post to add a scene for Bear.
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  21. - Top - End - #291
    Ettin in the Playground
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    Default Re: (OOC) New Bedford by Night II

    So, to copy across from Discord, changing my Int+Streetwise to Presence + Socialise, which is 5 dice at base, +3 for the successes on The Story Is True, which comes out as 5 successes using the 7 dice above plus one more die to roll: (1d10)[4] 5 successes total, then.
    Last edited by Llyarden; 2020-11-15 at 03:31 PM.
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  22. - Top - End - #292
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    SamuraiGuy

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    Default Re: (OOC) New Bedford by Night II

    In Urhan Bear would get an extra 4d10 for perception rolls. Will let you use the first three rolls of your 10 again roll guaranteeing 1 success. Will roll an additional 4d10, the first being Bear's last dice, the other three will be extra 10 again

    (4d10)[6][1][10][1](18)
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  23. - Top - End - #293
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    SamuraiGuy

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    Default Re: (OOC) New Bedford by Night II

    For Bear's 10 again (3d10)[5][6][7](18)
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  24. - Top - End - #294
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    SamuraiGuy

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    Default Re: (OOC) New Bedford by Night II

    A quick roll for Chris (4d10)[2][5][1][1](9)

    EDIT: Well darn
    Last edited by Bennosuke; 2020-12-30 at 01:41 PM.
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  25. - Top - End - #295
    Ettin in the Playground
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    Default Re: (OOC) New Bedford by Night II

    So, the current sheet.

    https://www.myth-weavers.com/sheet.html#id=2373886

    And here's some background notes

    Spoiler: Background
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    Background
    Joanna is the eldest daughter of a former Boston police officer turned private investigator. Her mother died when she was young and unknown to the rest of the family, was wolf blooded.

    From necessity Joanna was obliged to help with her younger brother and sister, which grew increasingly difficult when her father was forced to take early retirement after taking an injury on duty. Her Dad was forced to resort to PI work to make ends meet but spent a lot of time outside the house with Joanna or one of her various aunts left in charge. Having to balance schoolwork and family responsibilities led to her developing a rebellious streak by her teens as a means of blowing off steam. She spent a lot of time going to gigs in places where she was underage and had friends that her Dad tended to disapprove of. This led to the occasional argument, but by this point Joanna was fearless enough to laugh off any attempt to stop her acting as she pleased. Eventually her Dad gave up and made sure she was taught a few things so that she could always defend herself if she ever got into trouble.

    Joanna's schoolwork suffered as a result of all this. Her teachers would say that she was smart but was unfocused enough to not put the work in. Combined with her Dad's lack of readily available funds, this has meant that she has yet to make it to college. Instead she has been working for her Dad. Something about the work is deeply appealing to her. She can set her own schedule without the hassle of a boss to tell her what to do, but she can be very focused on the job when she needs to be. Most of the job has involved finding people who don't want to be found or surveilling people in divorce or custody cases. What she sees is not always pleasant but the act of hunting someone or watching them from the shadows has made her feel like she has a calling. At least she can stick with this until she knows what she wants to do with her life.



    Reason to be in New Bedford if needed
    She's in New Bedford to look for a man who badly beat up another man in a Boston bar fight and then avoided showing up to court when he was supposed to. There's decent money for successfully bringing him in although she normally just passes on the location of people like that to the police. The man is supposed to have a cousin out here where he might be staying.

    Description
    Shoulder length messy black hair, usually wears jeans and band t-shirt for comfort and out of laziness unless she has a good reason to dress up to blend in somewhere, has various tattoos down her right arm from when she was a teenager.

    Why she has various Police skills
    Aside from her Dad, Joanna's granddad was a police captain back in the day, and one of her uncles is line to follow in his footsteps. A number of her cousins and her little brother serve in various parts of the Boston police. The Sullivans might have a bit of a reputation to local cops that might know who they are. Occasionally they might know Joanna directly through her job.

    Physical Touchstone
    Beth Caldwell - best friend from way back, front woman of the band Joanna was in as a teenager, had played some shows but never really got anywhere substantial, broke up a few years back due to personal animosity between them and one of the other members, Beth had had more ambition to try to keep going but it didn't work out after they couldn't find any decent replacements, bonded over shared musical interests, Beth is currently in college but they still talk regularly, is a nicer person that Joanna is protective of


    First Change

    Around a year ago Joanna was tasked with surveilling a man who was assumed to be beating his wife. The woman's mother was willing to pay Joanna to find hard evidence of the abuse actually happening so she could get the police involved. After a day or so of hanging out in her car taking pictures of the couple's house she photographed the act before the man left to go to a bar.

    Thinking back, Joanna feels like she had left the car to follow the man and maybe taunt him a little before the police eventually showed up to arrest him. The rest of the night was something of a blur. She eventually woke up naked and bloody in her apartment's shower the following day. From what she has been able to work out she followed the man and a group of his friends to a bar before laying in wait outside it for when they eventually left later that night. As they stumbled home drunk she proceeded to stalk and kill the abusive man's three friends. For the first they never saw or heard her, but for the rest she chose to show herself a little more each time for the sake of terrifying the prey. Eventually, after playing with him a little, Joanna pursued the man into a well lit freeway where the traffic finished things for her.

    Later that day a man and an older woman showed up at her apartment to have a little chat and explain what she was. They had not been aware of her enough to get to her in time, but had done what they could to cover up her kills from anyone who might take an interest. Publicly three men had died to unspecified gang violence and the fourth had died due to a drunken accident. They couldn't quite squash all the stories that sprung up afterwards of a giant black wolf in the Boston suburbs.

    Since her first change Joanna has tried to keep her distance both from what she is and from other Uratha. She doesn't remember what she did but she dreamt of it enough to get an idea of what hunting and killing four men actually felt like. She enjoyed it because they were prey. They were weaker then her and so they deserved what happened to them. She doesn't want to feel like that again unless she absolutely has to and so she has kept her shape-shifting to something that she does under supervision. As yet she has seen no reason to be part of a pack either. Her Uratha friends teach her what she needs to know and she helps them out in return when she can. Why leave behind her life for something she's not sure she even wants. She's not unfriendly to other Uratha, but as yet prefers to work alone.

    The one thing that has encouraged her to stay in contact with the local packs is her brother and sister. She has learnt enough about the wolf-blooded to wonder about her Mum's family. If she changed, what is to stop one or both of them changing at some point? Will they pass it on to their kids? Joanna would like to learn enough to be able to keep an eye on them



  26. - Top - End - #296
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    Thundercracker's Avatar

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    Default Re: (OOC) New Bedford by Night II

    Blaze wits + int + 3 : (9d10)[7][1][2][7][2][8][6][8][4](45)
    10 again: (9d10)[10][4][5][8][6][1][8][10][8](60)
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  27. - Top - End - #297
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    SamuraiGuy

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    Default Re: (OOC) New Bedford by Night II

    Yikes TC, only two successes on 9 dice! You have been having some bad luck.

    Haval, thank you for sharing. I will invite the other players to review, and if no changes are recommended or discussed, I will add what you've posted to the first slide on this thread. If I am having significant trouble storing everything, we may just need to make a new OOC thread.

    @Daishain: How do you want to move forward with Bear. Do you want to wait for TC, start a time warp scene, or maybe roll a computer check?

    I figure at the end of this "Scene" we will have interlude scenes and introduce the new player characters to the pack.
    Last edited by Bennosuke; 2021-01-12 at 08:55 AM.
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    San Francisco by Night (Vampire the Requiem 2E)

    New Bedford by Night (Werewolf the Forsaken 2E)

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  28. - Top - End - #298
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    RedWizardGuy

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    Default Re: (OOC) New Bedford by Night II

    I think Bear would head back, find that Blaze hasn't returned yet, and then hop onto the computer. He'll try to solicit some help from that computer spirit as well, but if its not especially cooperative he's not going to put a huge amount of effort into it.

    In any case, Int+computers? (3d10)[4][7][5](16)
    ten again (3d10)[2][1][1](4)
    "No man is an island, entire of itself, every man is a piece of the continent, a part of the main... Any man's death diminishes me because I am involved in mankind, and therefore never send to know for whom the bell tolls, it tolls for thee." -John Donne-
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  29. - Top - End - #299
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    DruidGuy

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    Default Re: (OOC) New Bedford by Night II

    Greetings all! My Myth sheet for this game:

    sheet.html#id=2372646

    Sadly, as I am have not posted in GITP before, I can't post URLs or images yet.
    See you all in the world, soon.

  30. - Top - End - #300
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    SamuraiGuy

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    Default Re: (OOC) New Bedford by Night II

    To save people the trouble, here is a the link
    Last edited by Bennosuke; 2021-01-16 at 04:52 PM.
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