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  1. - Top - End - #361
    Titan in the Playground
     
    SamuraiGuy

    Join Date
    Mar 2013

    Default Re: (OOC) New Bedford by Night II

    Blaze's first insight would likely be correct, that this is the totem spirit for the new pack, since this is the location that the Anchor Wolves tracked them down to.
    Spoiler: Games I am Currently Running
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    San Francisco by Night (Vampire the Requiem 2E)

    New Bedford by Night (Werewolf the Forsaken 2E)

    New Orleans by Night (Changeling the Lost 2E)

  2. - Top - End - #362
    Ettin in the Playground
    Join Date
    May 2017

    Default Re: (OOC) New Bedford by Night II

    Wits 3 + Primal Urge 1 + 1
    (5d10)[9][6][1][8][6](30)
    Any 10s
    (5d10)[5][8][2][3][3](21)

  3. - Top - End - #363
    Titan in the Playground
     
    SamuraiGuy

    Join Date
    Mar 2013

    Default Re: (OOC) New Bedford by Night II

    Some rolls for the Deep Ones [rollv]15d10[rollv]

    And for grapple (10d10)[8][2][8][4][9][1][9][9][4][8](62)
    Spoiler: Games I am Currently Running
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    San Francisco by Night (Vampire the Requiem 2E)

    New Bedford by Night (Werewolf the Forsaken 2E)

    New Orleans by Night (Changeling the Lost 2E)

  4. - Top - End - #364
    Titan in the Playground
     
    SamuraiGuy

    Join Date
    Mar 2013

    Default Re: (OOC) New Bedford by Night II

    And because I'm an idiot [roll0]
    Spoiler: Games I am Currently Running
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    San Francisco by Night (Vampire the Requiem 2E)

    New Bedford by Night (Werewolf the Forsaken 2E)

    New Orleans by Night (Changeling the Lost 2E)

  5. - Top - End - #365
    Titan in the Playground
     
    SamuraiGuy

    Join Date
    Mar 2013

    Default Re: (OOC) New Bedford by Night II

    Aggggggghhhhh.... and because the forum gods hate me (15d10)[5][5][10][2][4][8][2][7][7][8][6][2][1][7][4](78)
    Spoiler: Games I am Currently Running
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    San Francisco by Night (Vampire the Requiem 2E)

    New Bedford by Night (Werewolf the Forsaken 2E)

    New Orleans by Night (Changeling the Lost 2E)

  6. - Top - End - #366
    Titan in the Playground
     
    SamuraiGuy

    Join Date
    Mar 2013

    Default Re: (OOC) New Bedford by Night II

    Counter rolls for the Deep Ones (27d10)[3][2][6][10][2][5][10][2][1][2][1][2][1][4][6][5][5][7][8][9][7][10][2][1][2][4][8](125)

    And pinning (18d10)[4][6][4][3][8][5][9][8][7][3][8][8][4][9][9][5][9][2](111)

    Here's hoping I don't have to repost three times again.
    Spoiler: Games I am Currently Running
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    San Francisco by Night (Vampire the Requiem 2E)

    New Bedford by Night (Werewolf the Forsaken 2E)

    New Orleans by Night (Changeling the Lost 2E)

  7. - Top - End - #367
    Titan in the Playground
     
    SamuraiGuy

    Join Date
    Mar 2013

    Default Re: (OOC) New Bedford by Night II

    And of course, I actually have to make one more roll. Initiative for the deep ones (1d10)[10](10) + 5
    Spoiler: Games I am Currently Running
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    San Francisco by Night (Vampire the Requiem 2E)

    New Bedford by Night (Werewolf the Forsaken 2E)

    New Orleans by Night (Changeling the Lost 2E)

  8. - Top - End - #368
    Ettin in the Playground
     
    RedWizardGuy

    Join Date
    Jul 2014

    Default Re: (OOC) New Bedford by Night II

    Bear's athletics roll (8d10)[4][6][9][4][8][2][6][7](46)
    ten again (8d10)[1][3][3][3][9][10][1][10](40)
    "No man is an island, entire of itself, every man is a piece of the continent, a part of the main... Any man's death diminishes me because I am involved in mankind, and therefore never send to know for whom the bell tolls, it tolls for thee." -John Donne-
    Guides, tables, and other useful tools for 5E D&D

  9. - Top - End - #369
    Ettin in the Playground
    Join Date
    May 2017

    Default Re: (OOC) New Bedford by Night II

    I think that's 4 successes and a 9 again
    (1d10)[10]
    In case it's 9 or 10
    (1d10)[7]

  10. - Top - End - #370
    Ogre in the Playground
     
    Ladorak's Avatar

    Join Date
    May 2007
    Gender
    Male

    Default Re: (OOC) New Bedford by Night II

    Hi everyone. To those that don't know me, hello! I'm Ladorak and I'm returning to the game, I look forward to playing with you. To those that do know me, I apologies for my absence, it seems trite to say I've been having a hard time of it given the times we're all living through but there it is. I am very much looking forward to rejoining a very good group of roleplayers and writers
    Spoiler
    Show
    The Human Spirit by kpenguin. The Raynnverse lives!

    Vagrant and Seal by Smuchmuch. This depiction of Seal is so s'much like Smuchmuch

    Sentient #6 Avatar by kpenguin. Clearly the best picture of a M&M character named after a Nevermore song there has ever been.

  11. - Top - End - #371
    Ettin in the Playground
     
    RedWizardGuy

    Join Date
    Jul 2014

    Default Re: (OOC) New Bedford by Night II

    Well hello there ladorak. Long time no type. Welcome back
    "No man is an island, entire of itself, every man is a piece of the continent, a part of the main... Any man's death diminishes me because I am involved in mankind, and therefore never send to know for whom the bell tolls, it tolls for thee." -John Donne-
    Guides, tables, and other useful tools for 5E D&D

  12. - Top - End - #372
    Titan in the Playground
     
    Thundercracker's Avatar

    Join Date
    Oct 2011
    Location
    Singapore

    Default Re: (OOC) New Bedford by Night II

    Oh hey welcome back.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  13. - Top - End - #373
    Ettin in the Playground
    Join Date
    May 2017

    Default Re: (OOC) New Bedford by Night II

    Welcome back

  14. - Top - End - #374
    Titan in the Playground
     
    SamuraiGuy

    Join Date
    Mar 2013

    Default Re: (OOC) New Bedford by Night II

    No idea why my initiative order post never went up. Anyway here is the updated initiative order:

    Initiative
    Joanna 15
    Deep Ones 15
    Bear 10
    Spoiler: Games I am Currently Running
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    San Francisco by Night (Vampire the Requiem 2E)

    New Bedford by Night (Werewolf the Forsaken 2E)

    New Orleans by Night (Changeling the Lost 2E)

  15. - Top - End - #375
    Titan in the Playground
     
    SamuraiGuy

    Join Date
    Mar 2013

    Default Re: (OOC) New Bedford by Night II

    Attacks on Joanna coming down the pipeline (6d10)[10][1][10][1][8][6](36)
    Spoiler: Games I am Currently Running
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    San Francisco by Night (Vampire the Requiem 2E)

    New Bedford by Night (Werewolf the Forsaken 2E)

    New Orleans by Night (Changeling the Lost 2E)

  16. - Top - End - #376
    Titan in the Playground
     
    SamuraiGuy

    Join Date
    Mar 2013

    Default Re: (OOC) New Bedford by Night II

    Initiative
    Joanna 15
    Deep Ones 15
    Bear 10
    Jeremy 10
    Spoiler: Games I am Currently Running
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    San Francisco by Night (Vampire the Requiem 2E)

    New Bedford by Night (Werewolf the Forsaken 2E)

    New Orleans by Night (Changeling the Lost 2E)

  17. - Top - End - #377
    Titan in the Playground
     
    SamuraiGuy

    Join Date
    Mar 2013

    Default Re: (OOC) New Bedford by Night II

    Attack rolls [rollv]6d10/rollv] and [rollv]6d10/rollv]... will have to look up Jeremy's defense...
    Spoiler: Games I am Currently Running
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    San Francisco by Night (Vampire the Requiem 2E)

    New Bedford by Night (Werewolf the Forsaken 2E)

    New Orleans by Night (Changeling the Lost 2E)

  18. - Top - End - #378
    Titan in the Playground
     
    SamuraiGuy

    Join Date
    Mar 2013

    Default Re: (OOC) New Bedford by Night II

    Wow... that's impressive. Try two:

    (6d10)[3][10][4][2][5][8](32) and (6d10)[4][5][9][4][4][3](29)
    Spoiler: Games I am Currently Running
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    San Francisco by Night (Vampire the Requiem 2E)

    New Bedford by Night (Werewolf the Forsaken 2E)

    New Orleans by Night (Changeling the Lost 2E)

  19. - Top - End - #379
    Titan in the Playground
     
    SamuraiGuy

    Join Date
    Mar 2013

    Default Re: (OOC) New Bedford by Night II

    More rolls to needlessly increase my post count (6d10)[1][4][8][6][1][3](23)
    Spoiler: Games I am Currently Running
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    San Francisco by Night (Vampire the Requiem 2E)

    New Bedford by Night (Werewolf the Forsaken 2E)

    New Orleans by Night (Changeling the Lost 2E)

  20. - Top - End - #380
    Titan in the Playground
     
    SamuraiGuy

    Join Date
    Mar 2013

    Default Re: (OOC) New Bedford by Night II

    Deep one attack on Jeremy (1d10)[4](4)

    Deep oneattacking Bear (1d10)[8](8)
    Spoiler: Games I am Currently Running
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    San Francisco by Night (Vampire the Requiem 2E)

    New Bedford by Night (Werewolf the Forsaken 2E)

    New Orleans by Night (Changeling the Lost 2E)

  21. - Top - End - #381
    Titan in the Playground
     
    SamuraiGuy

    Join Date
    Mar 2013

    Default Re: (OOC) New Bedford by Night II

    Deep one Bear 1 (2d10)[7][4](11)
    Deep one Bear 2 (3d10)[10][10][6](26)
    Deep one Jeremy (2d10)[7][7](14)
    Spoiler: Games I am Currently Running
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    San Francisco by Night (Vampire the Requiem 2E)

    New Bedford by Night (Werewolf the Forsaken 2E)

    New Orleans by Night (Changeling the Lost 2E)

  22. - Top - End - #382
    Titan in the Playground
     
    Thundercracker's Avatar

    Join Date
    Oct 2011
    Location
    Singapore

    Default Re: (OOC) New Bedford by Night II

    Blaze presence + persuasion: (4d10)[3][9][9][2](23)

    10 again: (4d10)[9][4][2][9](24)
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  23. - Top - End - #383
    Titan in the Playground
     
    SamuraiGuy

    Join Date
    Mar 2013

    Default Re: (OOC) New Bedford by Night II

    Deep one Bear 1 (2d10)[9][10](19)
    Deep one Bear 2 (3d10)[9][1][1](11)
    Spoiler: Games I am Currently Running
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    San Francisco by Night (Vampire the Requiem 2E)

    New Bedford by Night (Werewolf the Forsaken 2E)

    New Orleans by Night (Changeling the Lost 2E)

  24. - Top - End - #384
    Ettin in the Playground
    Join Date
    May 2017

    Default Re: (OOC) New Bedford by Night II

    No time to post in the IC till later

    Can Joanna hear or smell anything interesting
    Wits 3 + Composure 3 + Urshal 3
    (9d10)[4][6][3][10][4][6][4][1][7](45)
    Any 10s
    (9d10)[6][5][8][3][6][1][2][5][7](43)

    Stealth 2 + Dex 2 + Urshal 2
    (6d10)[1][1][6][2][9][10](29)
    Any 9 or 10s
    (6d10)[7][2][3][6][8][4](30)

  25. - Top - End - #385
    Dwarf in the Playground
     
    DruidGuy

    Join Date
    Nov 2018

    Default Re: (OOC) New Bedford by Night II

    A bit busy buying and selling stuff at the farm. Also learning lots about RVs in winter. :D

  26. - Top - End - #386
    Titan in the Playground
     
    SamuraiGuy

    Join Date
    Mar 2013

    Default Re: (OOC) New Bedford by Night II

    Okay, as we wrap things up I'm going to start counting up beats in preparation for the next scene. As always please speak up if you think I am missing anything! All conditions will be wiped. Please let me know if you want to spend any XP on anything and please let me know if you want to update your aspirations or anything else as well.

    Blaze: 1 beat for completing the scene. Blaze gets a beat for speaking with King Sky Hunter to learn more about the Pure Pack and their totem. Blaze gets a beat for going right up to the Pure tribe's totem spirit to learn more about the Pure. He gets a beat for interacting with Data to hack the college campus website. That's four beats, bringing him to 3 beats and 1 XP.

    Bear: 1 beat for completing the scene. Bear gets a beat for speaking with King Sky Hunter to learn more about the Pure Pack and their totem. Bear gets a beat for his massive combat prowes, and a second for helping to coordinate the pack during their fight towards his personal aspiration. Bear gets four beats for a total of 3 beats and 5 XP

    Joanna: 1 beat for completing the scene. Joanna gets a beat towards the pack's shared aspiration of protecting her territory, by reaching out to her contact Spike to find out more about the Pure. Joanna gets a beat for speaking with King Sky Hunter to learn more about the Pure Pack and their totem. I'm giving Joanna a beat for bravely sneaking past the Totem spirit to do more reconnaissance for the pack towards their shared beats. I'll also give Joanna a beat for her research on Oakheart on the website. Joanna and Jeremy get a beat for chasing down the Deep Ones to learn more about the Idigam. Joanna picks up 6 beats for a new total of 2 beats and two XP

    Jeremy: 1 beat for completing the scene. Jeremy gets a beat for speaking with King Sky Hunter to learn more about the Pure Pack and their totem. Joanna and Jeremy get a beat for chasing down the Deep Ones to learn more about the Idigam. Jeremy gets four beats for a total of 0 beats and 2 XP.

    @Daishain: Do you want to take that point of GLory Renown for 1xp?

    @Haval and GK: I'd consider heavily re-vamping your aspirations but I leave it up to you.

    My proposed Pack Aspirations:
    #Deal with the Pure Tribe
    #Discover more about the Idigam
    #Correct the damage to the Gauntlet caused by the Beshilu
    # (Totem) Increase the number of Vineyards and music halls within the Pack's domain, to expand the domain of Reveler.
    Spoiler: Games I am Currently Running
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    San Francisco by Night (Vampire the Requiem 2E)

    New Bedford by Night (Werewolf the Forsaken 2E)

    New Orleans by Night (Changeling the Lost 2E)

  27. - Top - End - #387
    Ettin in the Playground
    Join Date
    May 2017

    Default Re: (OOC) New Bedford by Night II

    Right, spending 1 essance to use Shadow Pelt to treat the roll as a rote action. I seem to have 1 Wp left so lets add that as well in the hope of gaining it back.

    Dex 2 + Stealth 2 + Wp 3
    (7d10)[1][9][8][1][4][3][5](31)
    Reroll anything that isn't 8-10
    (7d10)[4][2][3][8][10][3][10](40)

    Any 9 or 10s
    (7d10)[2][4][6][2][7][9][1](31)

  28. - Top - End - #388
    Titan in the Playground
     
    SamuraiGuy

    Join Date
    Mar 2013

    Default Re: (OOC) New Bedford by Night II

    Rolling against Joanna (6d10)[1][5][3][2][3][8](22) for assistance and
    (6d10)[1][2][10][7][1][8](29) for the main roll with additional dice as appropriate (6d10)[8][9][10][2][4][5](38)
    Spoiler: Games I am Currently Running
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    San Francisco by Night (Vampire the Requiem 2E)

    New Bedford by Night (Werewolf the Forsaken 2E)

    New Orleans by Night (Changeling the Lost 2E)

  29. - Top - End - #389
    Ettin in the Playground
    Join Date
    May 2017

    Default Re: (OOC) New Bedford by Night II

    Doing this now

    Wits 3 + Larceny 2 + Lock Pick Skill Specialty 1
    (6d10)[6][4][1][10][1][4](26)
    Any 10s
    (6d10)[3][8][4][4][8][8](35)

  30. - Top - End - #390
    Titan in the Playground
     
    SamuraiGuy

    Join Date
    Mar 2013

    Default Re: (OOC) New Bedford by Night II

    It will be a collaborative roll. Each player makes a Dex/wits + larceny roll with goal of 7 successes
    I count one success from Haval.
    Spoiler: Games I am Currently Running
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    San Francisco by Night (Vampire the Requiem 2E)

    New Bedford by Night (Werewolf the Forsaken 2E)

    New Orleans by Night (Changeling the Lost 2E)

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