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  1. - Top - End - #331
    Titan in the Playground
     
    SamuraiGuy

    Join Date
    Mar 2013

    Default Re: (OOC) New Bedford by Night II

    Rolling for Kara then. Thank you everyone for the patience (4d10)[7][8][4][7](26)
    Spoiler: Games I am Currently Running
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    San Francisco by Night (Vampire the Requiem 2E)

    New Bedford by Night (Werewolf the Forsaken 2E)

    New Orleans by Night (Changeling the Lost 2E)

  2. - Top - End - #332
    Titan in the Playground
     
    Thundercracker's Avatar

    Join Date
    Oct 2011
    Location
    Singapore

    Default Re: (OOC) New Bedford by Night II

    blaze wits + survival: (3d10)[3][3][5](11)
    10 again: (3d10)[3][10][5](18)
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  3. - Top - End - #333
    Ettin in the Playground
    Join Date
    May 2017

    Default Re: (OOC) New Bedford by Night II

    Hunter's Aspect Roll. When successful gives the Unaware condition. Presumably it's easier to find prey if no one knows you're there.

    Intelligence 3 + Stealth 2 + Renown (Cunning) 1
    (Moon Kissed Stealth gives 9 again)
    (6d10)[1][7][10][3][7][2](30)
    9 or 10 again
    (6d10)[1][6][7][7][5][1](27)

    Just realised I need to add a drawback for Moon Kissed, so this is to remind me to add it to my sheet.

  4. - Top - End - #334
    Titan in the Playground
     
    SamuraiGuy

    Join Date
    Mar 2013

    Default Re: (OOC) New Bedford by Night II

    I'll add Haval's one success on his Hunter's Aspect to the pool.

    Blaze: 0
    Joanna: 0+1
    Jeremy: 1
    Waiting for Bear
    Will roll for Kara 2+ -1=1d10 (1d10)[6](6)

    EDIT: So Bear needs three successes? Hmmmmm... anyone wanna spend a WP? Not the end of the world if we fail I suppose.
    Last edited by Bennosuke; 2021-05-28 at 07:48 PM.
    Spoiler: Games I am Currently Running
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    San Francisco by Night (Vampire the Requiem 2E)

    New Bedford by Night (Werewolf the Forsaken 2E)

    New Orleans by Night (Changeling the Lost 2E)

  5. - Top - End - #335
    Ettin in the Playground
    Join Date
    May 2017

    Default Re: (OOC) New Bedford by Night II

    I'll have a go

    (3d10)[3][1][3](7)

  6. - Top - End - #336
    Titan in the Playground
     
    SamuraiGuy

    Join Date
    Mar 2013

    Default Re: (OOC) New Bedford by Night II

    Wow. These rolls are impressive
    Spoiler: Games I am Currently Running
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    San Francisco by Night (Vampire the Requiem 2E)

    New Bedford by Night (Werewolf the Forsaken 2E)

    New Orleans by Night (Changeling the Lost 2E)

  7. - Top - End - #337
    Ettin in the Playground
     
    RedWizardGuy

    Join Date
    Jul 2014

    Default Re: (OOC) New Bedford by Night II

    wits+hunting survival (5d10)[6][3][2][9][4](24)
    ten again (5d10)[10][3][4][4][4](25)
    "No man is an island, entire of itself, every man is a piece of the continent, a part of the main... Any man's death diminishes me because I am involved in mankind, and therefore never send to know for whom the bell tolls, it tolls for thee." -John Donne-
    Guides, tables, and other useful tools for 5E D&D

  8. - Top - End - #338
    Titan in the Playground
     
    SamuraiGuy

    Join Date
    Mar 2013

    Default Re: (OOC) New Bedford by Night II

    Joanna is down to 3/5 WP, updated in the character box. Sorry for the delay everyone. Looks like the pack is about 2 successes short despite everything.

    IC post coming now.
    Spoiler: Games I am Currently Running
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    San Francisco by Night (Vampire the Requiem 2E)

    New Bedford by Night (Werewolf the Forsaken 2E)

    New Orleans by Night (Changeling the Lost 2E)

  9. - Top - End - #339
    Ettin in the Playground
     
    RedWizardGuy

    Join Date
    Jul 2014

    Default Re: (OOC) New Bedford by Night II

    wits+primal urge (4d10)[5][8][8][2](23)
    ten again (4d10)[4][9][6][5](24)
    "No man is an island, entire of itself, every man is a piece of the continent, a part of the main... Any man's death diminishes me because I am involved in mankind, and therefore never send to know for whom the bell tolls, it tolls for thee." -John Donne-
    Guides, tables, and other useful tools for 5E D&D

  10. - Top - End - #340
    Ettin in the Playground
    Join Date
    May 2017

    Default Re: (OOC) New Bedford by Night II

    I think that's reroll everything on stealth if I'm reading this right
    Dexterity 2 + Stealth 2 + Urhan 2
    (6d10)[10][5][6][10][7][8](46)

  11. - Top - End - #341
    Titan in the Playground
     
    SamuraiGuy

    Join Date
    Mar 2013

    Default Re: (OOC) New Bedford by Night II

    I'm going to hold off on resolving this roll and docking Joanna's Essence till I know what the other pack members are doing. Is eveyrone going together, are different members doing different things?
    Spoiler: Games I am Currently Running
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    San Francisco by Night (Vampire the Requiem 2E)

    New Bedford by Night (Werewolf the Forsaken 2E)

    New Orleans by Night (Changeling the Lost 2E)

  12. - Top - End - #342
    Ettin in the Playground
    Join Date
    May 2017

    Default Re: (OOC) New Bedford by Night II

    Going alone unless told not to. I should try and regain some Wp if possible.

  13. - Top - End - #343
    Dwarf in the Playground
     
    DruidGuy

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    Nov 2018

    Default Re: (OOC) New Bedford by Night II

    With the group, but like an outsider- not directly with the group.

  14. - Top - End - #344
    Ettin in the Playground
    Join Date
    May 2017

    Default Re: (OOC) New Bedford by Night II

    Wits 3 + Survival 1 + Urhan 4
    (8d10)[10][2][10][6][8][3][1][8](48)
    Any 10s
    (8d10)[7][8][4][10][5][2][9][1](46)

  15. - Top - End - #345
    Titan in the Playground
     
    SamuraiGuy

    Join Date
    Mar 2013

    Default Re: (OOC) New Bedford by Night II

    Kara's Roll, pool 4d10 (4d10)[2][3][10][7](22)

    EDIT: Kara gets 1 success making it 4 without Bear and Blaze.
    Last edited by Bennosuke; 2021-06-08 at 06:33 PM.
    Spoiler: Games I am Currently Running
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    San Francisco by Night (Vampire the Requiem 2E)

    New Bedford by Night (Werewolf the Forsaken 2E)

    New Orleans by Night (Changeling the Lost 2E)

  16. - Top - End - #346
    Titan in the Playground
     
    Thundercracker's Avatar

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    Oct 2011
    Location
    Singapore

    Default Re: (OOC) New Bedford by Night II

    Blaze wits + survival + primal urge: (4d10)[2][10][2][6](20)

    10 again: (4d10)[2][9][7][1](19)
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  17. - Top - End - #347
    Titan in the Playground
     
    SamuraiGuy

    Join Date
    Mar 2013

    Default Re: (OOC) New Bedford by Night II

    Okay all. Below is the breakdown of earned beats. As always, I will do my best to catch everything, but please feel free to bring up if you think I missed a beat for your character. All conditions will be wiped. Please let me know if you want to spend any XP on anything (cough cough, it may be a good idea with the Idigam and possible new Uratha enemies to start beefing up security). Please let me know if you want to update your aspirations or anything else as well. In review it has been WAAAAAYYYYY too long since I gave out beats so I'll be giving some extra.

    Blaze: 2 beats for finishing the scene. Blaze gets a beat for researching the Church of Daigon (towards discovering more about the Idigam). Blaze gets a beat for working on the death locus around post 645. Blaze gets a beat for the first time he investigates Cuttyhunk Island. And a second beat for investigating Cuttyhunk a second time. Blaze gets a beat for learning about the new Uratha (securing the pack territory). 7 beats, leading him to 3 beats and 6 XP.

    Bear: 2 beats for finishing the scene. Bear gets a beat for researching the death of Richard Taylor (towards discovering more about the Idigam). Bear gets a beat for working with Databolt to investigate the mysterious deaths. Bear gets a beat for whipping Kara into shape (encouraging pack unity). Bear gets a beat for leading the hunt. Bear gets a beat for learning about the new Uratha (securing the pack territory).Bear gets 7 beats total for 4 beats and 4 xp.

    Joanna: 2 beats for finishing the scene. For joining the anchor wolves 2 beats (you must replace this).Joanna gains a beat crossing over for the first time towards learning more about being an Uratha. Joanna gets a beat for investigating Cuttyhunk with Blaze. Joanna gains a beat for taking part in her first hunt. Joanna gets a beat for learning about the new Uratha (securing the pack territory). 8 beats for a total of 0 beats and 2 XP.

    Jeremy: 2 beats for finishing the scene. For joining the anchor wolves 2 beats (you must replace this). Jeremy gets a beat for investigating Cuttyhunk with Blaze. Jeremy gets a beat for pushing Bear into a role as leader. Jeremy gets a beat for learning about the new Uratha (securing the pack territory). 7 beats for a total of 2 beats and 1 xp.
    Spoiler: Games I am Currently Running
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    San Francisco by Night (Vampire the Requiem 2E)

    New Bedford by Night (Werewolf the Forsaken 2E)

    New Orleans by Night (Changeling the Lost 2E)

  18. - Top - End - #348
    Titan in the Playground
     
    Thundercracker's Avatar

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    Oct 2011
    Location
    Singapore

    Default Re: (OOC) New Bedford by Night II

    Blaze xp spend: Fetish 4, shared safe space 1, shared ally 1.

    Not sure who to get for the ally, the owner of the place where they play most of their gigs? The owner of the pizza place they order from most often? Any thoughts anyone else?
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  19. - Top - End - #349
    Titan in the Playground
     
    SamuraiGuy

    Join Date
    Mar 2013

    Default Re: (OOC) New Bedford by Night II

    Great. I will update your character box and the shared merits section of this thread. Once you decide on the ally, I will also include this in the NPC list and in the shared merits section.
    Spoiler: Games I am Currently Running
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    San Francisco by Night (Vampire the Requiem 2E)

    New Bedford by Night (Werewolf the Forsaken 2E)

    New Orleans by Night (Changeling the Lost 2E)

  20. - Top - End - #350
    Ettin in the Playground
    Join Date
    May 2017

    Default Re: (OOC) New Bedford by Night II

    I'm going to contribute 1 xp to Safe Place to beef up security in the warehouse unless there's something else that'll help there.

  21. - Top - End - #351
    Titan in the Playground
     
    SamuraiGuy

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    Mar 2013

    Default Re: (OOC) New Bedford by Night II

    Okay, I suppose you can feel free to change your mind, but for now I'll spend your XP and update the OOC thread.
    Spoiler: Games I am Currently Running
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    San Francisco by Night (Vampire the Requiem 2E)

    New Bedford by Night (Werewolf the Forsaken 2E)

    New Orleans by Night (Changeling the Lost 2E)

  22. - Top - End - #352
    Ettin in the Playground
    Join Date
    May 2017

    Default Re: (OOC) New Bedford by Night II

    Let's say that she was visiting a lot of bars in New Bedford to look for the guy she came here for. Mostly this would have involved giving the guy's description to the bar staff to see if anything panned out or when she was really frustrated, hanging out in one or another of the busier bars during the evening to see if he came in.

    The contact was someone she met in one of the quieter bars during the day. He wasn't much help but she liked his band t-shirt and they chatted a little about music. She has since seen him a few more times when she's been in there to drink. Jo has told him that she's a Detective and that's she's looking for a man accused of murder in Boston. They have exchanged numbers. Up to you whether he's from here and has the look, but he's one of the more friendlier locals Jo had met. Feel free to name and flesh out as needed.

    I can phone him rather then go see him directly if Bear would prefer that we don't split up at the moment.

  23. - Top - End - #353
    Titan in the Playground
     
    SamuraiGuy

    Join Date
    Mar 2013

    Default Re: (OOC) New Bedford by Night II

    Okay, I'm going to extrapolate a little from this. I'm editing my last IC post to include a spoiler where we can "simultaneously" run that phone call.
    Spoiler: Games I am Currently Running
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    San Francisco by Night (Vampire the Requiem 2E)

    New Bedford by Night (Werewolf the Forsaken 2E)

    New Orleans by Night (Changeling the Lost 2E)

  24. - Top - End - #354
    Titan in the Playground
     
    SamuraiGuy

    Join Date
    Mar 2013

    Default Re: (OOC) New Bedford by Night II

    Rolling for the spirit (8d10)[9][5][9][6][1][2][4][9](45)
    Spoiler: Games I am Currently Running
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    San Francisco by Night (Vampire the Requiem 2E)

    New Bedford by Night (Werewolf the Forsaken 2E)

    New Orleans by Night (Changeling the Lost 2E)

  25. - Top - End - #355
    Ettin in the Playground
    Join Date
    May 2017

    Default Re: (OOC) New Bedford by Night II

    Wits 3 + Streetwise 2
    (5d10)[5][4][9][3][1](22)
    Any 10s
    (5d10)[6][4][7][4][4](25)

  26. - Top - End - #356
    Titan in the Playground
     
    Thundercracker's Avatar

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    Oct 2011
    Location
    Singapore

    Default Re: (OOC) New Bedford by Night II

    blaze wits + occult: (6d10)[9][10][2][9][10][6](46)
    9 again: (6d10)[4][9][4][10][7][4](38)

    6 successes. Seems Blaze is standing on a locus.. :p
    Last edited by Thundercracker; 2021-08-22 at 10:02 PM.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  27. - Top - End - #357
    Ogre in the Playground
    Join Date
    Oct 2010
    Location
    Canada
    Gender
    Male

    Default Re: (OOC) New Bedford by Night II

    Hey everyone!

    I spoke to Benno recently about some things that have been going on in my life that have made things difficult at best. I apologize for my absence, but it couldn't be helped as situations spiraled out of control very quickly.

    I'm in a better and more stable place now, so I thought I'd say Hello.

    I hope everyone is staying safe and healthy!
    "Even in these chains, you can't stop me!" - In This Moment, Big Bad Wolf

    Avatar by LCP

  28. - Top - End - #358
    Titan in the Playground
     
    SamuraiGuy

    Join Date
    Mar 2013

    Default Re: (OOC) New Bedford by Night II

    Hmmm... Kara doesn't have stealth, so being Kara, she's going in like a Cahalith!!!

    Rolling Presence + Subterfuge: (5d10)[4][7][1][3][3](18)
    Spoiler: Games I am Currently Running
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    San Francisco by Night (Vampire the Requiem 2E)

    New Bedford by Night (Werewolf the Forsaken 2E)

    New Orleans by Night (Changeling the Lost 2E)

  29. - Top - End - #359
    Titan in the Playground
     
    SamuraiGuy

    Join Date
    Mar 2013

    Default Re: (OOC) New Bedford by Night II

    Spending a WP because woof, that's bad luck (3d10)[2][4][10](16)
    Spoiler: Games I am Currently Running
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    San Francisco by Night (Vampire the Requiem 2E)

    New Bedford by Night (Werewolf the Forsaken 2E)

    New Orleans by Night (Changeling the Lost 2E)

  30. - Top - End - #360
    Titan in the Playground
     
    Thundercracker's Avatar

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    Oct 2011
    Location
    Singapore

    Default Re: (OOC) New Bedford by Night II

    Does Blaze have any insight or theories of why a powerful dire wolf spirit would be here?

    Spoiler
    Show
    occult + int (9d10)[3][3][5][4][2][5][10][9][6](47)
    9 again: (9d10)[7][8][1][4][4][2][5][3][9](43)
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

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