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Thread: (OOC) New Bedford by Night II
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2021-05-26, 11:17 AM (ISO 8601)
- Join Date
- Mar 2013
Re: (OOC) New Bedford by Night II
Rolling for Kara then. Thank you everyone for the patience (4d10)[7][8][4][7](26)
Spoiler: Games I am Currently RunningSan Francisco by Night (Vampire the Requiem 2E)
New Bedford by Night (Werewolf the Forsaken 2E)
New Orleans by Night (Changeling the Lost 2E)
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2021-05-28, 03:17 AM (ISO 8601)
- Join Date
- Oct 2011
- Location
- Singapore
Re: (OOC) New Bedford by Night II
blaze wits + survival: (3d10)[3][3][5](11)
10 again: (3d10)[3][10][5](18)TC for short
"I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig
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2021-05-28, 06:15 PM (ISO 8601)
- Join Date
- May 2017
Re: (OOC) New Bedford by Night II
Hunter's Aspect Roll. When successful gives the Unaware condition. Presumably it's easier to find prey if no one knows you're there.
Intelligence 3 + Stealth 2 + Renown (Cunning) 1
(Moon Kissed Stealth gives 9 again)
(6d10)[1][7][10][3][7][2](30)
9 or 10 again
(6d10)[1][6][7][7][5][1](27)
Just realised I need to add a drawback for Moon Kissed, so this is to remind me to add it to my sheet.
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2021-05-28, 07:47 PM (ISO 8601)
- Join Date
- Mar 2013
Re: (OOC) New Bedford by Night II
I'll add Haval's one success on his Hunter's Aspect to the pool.
Blaze: 0
Joanna: 0+1
Jeremy: 1
Waiting for Bear
Will roll for Kara 2+ -1=1d10 (1d10)[6](6)
EDIT: So Bear needs three successes? Hmmmmm... anyone wanna spend a WP? Not the end of the world if we fail I suppose.Last edited by Bennosuke; 2021-05-28 at 07:48 PM.
Spoiler: Games I am Currently RunningSan Francisco by Night (Vampire the Requiem 2E)
New Bedford by Night (Werewolf the Forsaken 2E)
New Orleans by Night (Changeling the Lost 2E)
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2021-05-28, 08:10 PM (ISO 8601)
- Join Date
- May 2017
Re: (OOC) New Bedford by Night II
I'll have a go
(3d10)[3][1][3](7)
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2021-05-29, 06:00 AM (ISO 8601)
- Join Date
- Mar 2013
Re: (OOC) New Bedford by Night II
Wow. These rolls are impressive
Spoiler: Games I am Currently RunningSan Francisco by Night (Vampire the Requiem 2E)
New Bedford by Night (Werewolf the Forsaken 2E)
New Orleans by Night (Changeling the Lost 2E)
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2021-05-31, 08:42 PM (ISO 8601)
- Join Date
- Jul 2014
Re: (OOC) New Bedford by Night II
wits+hunting survival (5d10)[6][3][2][9][4](24)
ten again (5d10)[10][3][4][4][4](25)"No man is an island, entire of itself, every man is a piece of the continent, a part of the main... Any man's death diminishes me because I am involved in mankind, and therefore never send to know for whom the bell tolls, it tolls for thee." -John Donne-
Guides, tables, and other useful tools for 5E D&D
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2021-06-02, 09:33 AM (ISO 8601)
- Join Date
- Mar 2013
Re: (OOC) New Bedford by Night II
Joanna is down to 3/5 WP, updated in the character box. Sorry for the delay everyone. Looks like the pack is about 2 successes short despite everything.
IC post coming now.Spoiler: Games I am Currently RunningSan Francisco by Night (Vampire the Requiem 2E)
New Bedford by Night (Werewolf the Forsaken 2E)
New Orleans by Night (Changeling the Lost 2E)
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2021-06-03, 09:05 AM (ISO 8601)
- Join Date
- Jul 2014
Re: (OOC) New Bedford by Night II
wits+primal urge (4d10)[5][8][8][2](23)
ten again (4d10)[4][9][6][5](24)"No man is an island, entire of itself, every man is a piece of the continent, a part of the main... Any man's death diminishes me because I am involved in mankind, and therefore never send to know for whom the bell tolls, it tolls for thee." -John Donne-
Guides, tables, and other useful tools for 5E D&D
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2021-06-05, 08:16 PM (ISO 8601)
- Join Date
- May 2017
Re: (OOC) New Bedford by Night II
I think that's reroll everything on stealth if I'm reading this right
Dexterity 2 + Stealth 2 + Urhan 2
(6d10)[10][5][6][10][7][8](46)
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2021-06-06, 12:47 PM (ISO 8601)
- Join Date
- Mar 2013
Re: (OOC) New Bedford by Night II
I'm going to hold off on resolving this roll and docking Joanna's Essence till I know what the other pack members are doing. Is eveyrone going together, are different members doing different things?
Spoiler: Games I am Currently RunningSan Francisco by Night (Vampire the Requiem 2E)
New Bedford by Night (Werewolf the Forsaken 2E)
New Orleans by Night (Changeling the Lost 2E)
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2021-06-07, 11:14 AM (ISO 8601)
- Join Date
- May 2017
Re: (OOC) New Bedford by Night II
Going alone unless told not to. I should try and regain some Wp if possible.
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2021-06-07, 12:36 PM (ISO 8601)
- Join Date
- Nov 2018
Re: (OOC) New Bedford by Night II
With the group, but like an outsider- not directly with the group.
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2021-06-08, 06:26 PM (ISO 8601)
- Join Date
- May 2017
Re: (OOC) New Bedford by Night II
Wits 3 + Survival 1 + Urhan 4
(8d10)[10][2][10][6][8][3][1][8](48)
Any 10s
(8d10)[7][8][4][10][5][2][9][1](46)
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2021-06-08, 06:33 PM (ISO 8601)
- Join Date
- Mar 2013
Re: (OOC) New Bedford by Night II
Kara's Roll, pool 4d10 (4d10)[2][3][10][7](22)
EDIT: Kara gets 1 success making it 4 without Bear and Blaze.Last edited by Bennosuke; 2021-06-08 at 06:33 PM.
Spoiler: Games I am Currently RunningSan Francisco by Night (Vampire the Requiem 2E)
New Bedford by Night (Werewolf the Forsaken 2E)
New Orleans by Night (Changeling the Lost 2E)
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2021-06-08, 06:59 PM (ISO 8601)
- Join Date
- Oct 2011
- Location
- Singapore
Re: (OOC) New Bedford by Night II
Blaze wits + survival + primal urge: (4d10)[2][10][2][6](20)
10 again: (4d10)[2][9][7][1](19)TC for short
"I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig
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2021-06-16, 07:31 PM (ISO 8601)
- Join Date
- Mar 2013
Re: (OOC) New Bedford by Night II
Okay all. Below is the breakdown of earned beats. As always, I will do my best to catch everything, but please feel free to bring up if you think I missed a beat for your character. All conditions will be wiped. Please let me know if you want to spend any XP on anything (cough cough, it may be a good idea with the Idigam and possible new Uratha enemies to start beefing up security). Please let me know if you want to update your aspirations or anything else as well. In review it has been WAAAAAYYYYY too long since I gave out beats so I'll be giving some extra.
Blaze: 2 beats for finishing the scene. Blaze gets a beat for researching the Church of Daigon (towards discovering more about the Idigam). Blaze gets a beat for working on the death locus around post 645. Blaze gets a beat for the first time he investigates Cuttyhunk Island. And a second beat for investigating Cuttyhunk a second time. Blaze gets a beat for learning about the new Uratha (securing the pack territory). 7 beats, leading him to 3 beats and 6 XP.
Bear: 2 beats for finishing the scene. Bear gets a beat for researching the death of Richard Taylor (towards discovering more about the Idigam). Bear gets a beat for working with Databolt to investigate the mysterious deaths. Bear gets a beat for whipping Kara into shape (encouraging pack unity). Bear gets a beat for leading the hunt. Bear gets a beat for learning about the new Uratha (securing the pack territory).Bear gets 7 beats total for 4 beats and 4 xp.
Joanna: 2 beats for finishing the scene. For joining the anchor wolves 2 beats (you must replace this).Joanna gains a beat crossing over for the first time towards learning more about being an Uratha. Joanna gets a beat for investigating Cuttyhunk with Blaze. Joanna gains a beat for taking part in her first hunt. Joanna gets a beat for learning about the new Uratha (securing the pack territory). 8 beats for a total of 0 beats and 2 XP.
Jeremy: 2 beats for finishing the scene. For joining the anchor wolves 2 beats (you must replace this). Jeremy gets a beat for investigating Cuttyhunk with Blaze. Jeremy gets a beat for pushing Bear into a role as leader. Jeremy gets a beat for learning about the new Uratha (securing the pack territory). 7 beats for a total of 2 beats and 1 xp.Spoiler: Games I am Currently RunningSan Francisco by Night (Vampire the Requiem 2E)
New Bedford by Night (Werewolf the Forsaken 2E)
New Orleans by Night (Changeling the Lost 2E)
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2021-06-20, 10:25 AM (ISO 8601)
- Join Date
- Oct 2011
- Location
- Singapore
Re: (OOC) New Bedford by Night II
Blaze xp spend: Fetish 4, shared safe space 1, shared ally 1.
Not sure who to get for the ally, the owner of the place where they play most of their gigs? The owner of the pizza place they order from most often? Any thoughts anyone else?TC for short
"I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig
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2021-06-20, 10:33 AM (ISO 8601)
- Join Date
- Mar 2013
Re: (OOC) New Bedford by Night II
Great. I will update your character box and the shared merits section of this thread. Once you decide on the ally, I will also include this in the NPC list and in the shared merits section.
Spoiler: Games I am Currently RunningSan Francisco by Night (Vampire the Requiem 2E)
New Bedford by Night (Werewolf the Forsaken 2E)
New Orleans by Night (Changeling the Lost 2E)
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2021-06-20, 11:51 AM (ISO 8601)
- Join Date
- May 2017
Re: (OOC) New Bedford by Night II
I'm going to contribute 1 xp to Safe Place to beef up security in the warehouse unless there's something else that'll help there.
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2021-06-20, 07:06 PM (ISO 8601)
- Join Date
- Mar 2013
Re: (OOC) New Bedford by Night II
Okay, I suppose you can feel free to change your mind, but for now I'll spend your XP and update the OOC thread.
Spoiler: Games I am Currently RunningSan Francisco by Night (Vampire the Requiem 2E)
New Bedford by Night (Werewolf the Forsaken 2E)
New Orleans by Night (Changeling the Lost 2E)
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2021-06-22, 02:00 PM (ISO 8601)
- Join Date
- May 2017
Re: (OOC) New Bedford by Night II
Let's say that she was visiting a lot of bars in New Bedford to look for the guy she came here for. Mostly this would have involved giving the guy's description to the bar staff to see if anything panned out or when she was really frustrated, hanging out in one or another of the busier bars during the evening to see if he came in.
The contact was someone she met in one of the quieter bars during the day. He wasn't much help but she liked his band t-shirt and they chatted a little about music. She has since seen him a few more times when she's been in there to drink. Jo has told him that she's a Detective and that's she's looking for a man accused of murder in Boston. They have exchanged numbers. Up to you whether he's from here and has the look, but he's one of the more friendlier locals Jo had met. Feel free to name and flesh out as needed.
I can phone him rather then go see him directly if Bear would prefer that we don't split up at the moment.
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2021-06-23, 11:09 AM (ISO 8601)
- Join Date
- Mar 2013
Re: (OOC) New Bedford by Night II
Okay, I'm going to extrapolate a little from this. I'm editing my last IC post to include a spoiler where we can "simultaneously" run that phone call.
Spoiler: Games I am Currently RunningSan Francisco by Night (Vampire the Requiem 2E)
New Bedford by Night (Werewolf the Forsaken 2E)
New Orleans by Night (Changeling the Lost 2E)
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2021-07-15, 11:34 AM (ISO 8601)
- Join Date
- Mar 2013
Re: (OOC) New Bedford by Night II
Rolling for the spirit (8d10)[9][5][9][6][1][2][4][9](45)
Spoiler: Games I am Currently RunningSan Francisco by Night (Vampire the Requiem 2E)
New Bedford by Night (Werewolf the Forsaken 2E)
New Orleans by Night (Changeling the Lost 2E)
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2021-08-22, 02:07 PM (ISO 8601)
- Join Date
- May 2017
Re: (OOC) New Bedford by Night II
Wits 3 + Streetwise 2
(5d10)[5][4][9][3][1](22)
Any 10s
(5d10)[6][4][7][4][4](25)
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2021-08-22, 10:01 PM (ISO 8601)
- Join Date
- Oct 2011
- Location
- Singapore
Re: (OOC) New Bedford by Night II
blaze wits + occult: (6d10)[9][10][2][9][10][6](46)
9 again: (6d10)[4][9][4][10][7][4](38)
6 successes. Seems Blaze is standing on a locus.. :pLast edited by Thundercracker; 2021-08-22 at 10:02 PM.
TC for short
"I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig
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2021-08-27, 01:29 PM (ISO 8601)
- Join Date
- Oct 2010
- Location
- Canada
- Gender
Re: (OOC) New Bedford by Night II
Hey everyone!
I spoke to Benno recently about some things that have been going on in my life that have made things difficult at best. I apologize for my absence, but it couldn't be helped as situations spiraled out of control very quickly.
I'm in a better and more stable place now, so I thought I'd say Hello.
I hope everyone is staying safe and healthy!"Even in these chains, you can't stop me!" - In This Moment, Big Bad Wolf
Avatar by LCP
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2021-09-01, 01:04 PM (ISO 8601)
- Join Date
- Mar 2013
Re: (OOC) New Bedford by Night II
Hmmm... Kara doesn't have stealth, so being Kara, she's going in like a Cahalith!!!
Rolling Presence + Subterfuge: (5d10)[4][7][1][3][3](18)Spoiler: Games I am Currently RunningSan Francisco by Night (Vampire the Requiem 2E)
New Bedford by Night (Werewolf the Forsaken 2E)
New Orleans by Night (Changeling the Lost 2E)
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2021-09-01, 01:04 PM (ISO 8601)
- Join Date
- Mar 2013
Re: (OOC) New Bedford by Night II
Spending a WP because woof, that's bad luck (3d10)[2][4][10](16)
Spoiler: Games I am Currently RunningSan Francisco by Night (Vampire the Requiem 2E)
New Bedford by Night (Werewolf the Forsaken 2E)
New Orleans by Night (Changeling the Lost 2E)
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2021-09-04, 09:42 PM (ISO 8601)
- Join Date
- Oct 2011
- Location
- Singapore
Re: (OOC) New Bedford by Night II
Does Blaze have any insight or theories of why a powerful dire wolf spirit would be here?
Spoileroccult + int (9d10)[3][3][5][4][2][5][10][9][6](47)
9 again: (9d10)[7][8][1][4][4][2][5][3][9](43)TC for short
"I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig