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  1. - Top - End - #181
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    SamuraiGuy

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    Default Re: (OOC) New Bedford by Night II

    That’s 11 successes, so three vats.
    That's my count as well. So a total of 9 uses of weaponized Bane! I'll let you divy that up however you want, weaponized in whatever way the players want.
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  2. - Top - End - #182
    Ettin in the Playground
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    Default Re: (OOC) New Bedford by Night II

    Not...completely sure if I should be rolling this here or if we have a dice thread or what, but Michael+Solomon Wits+Survival: (8d10)[4][8][10][8][9][9][3][3](54)

    And a few spare in case of exploding 10s: (3d10)[6][8][7](21)

    (I'm assuming that since this isn't actually a Teamwork test I don't get Michael's Pack Dynamics bonus.)

    Looks like 5 successes?
    Last edited by Llyarden; 2020-07-20 at 11:45 AM.
    "Follow the moonwalking Nosepass!"
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  3. - Top - End - #183
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    SamuraiGuy

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    Default Re: (OOC) New Bedford by Night II

    This was the correct place to post, and I count 5 successes as well. Once I have Dai's rolls, I'll put up a post resolving everyone's rolls.
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  4. - Top - End - #184
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    RedWizardGuy

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    Default Re: (OOC) New Bedford by Night II

    Let's see how this goes, finger's crossed

    main roll (11d10)[1][4][9][2][9][9][7][4][5][10][5](65)

    ten again (11d10)[2][8][3][5][4][5][4][6][4][4][2](47)
    "No man is an island, entire of itself, every man is a piece of the continent, a part of the main... Any man's death diminishes me because I am involved in mankind, and therefore never send to know for whom the bell tolls, it tolls for thee." -John Donne-
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  5. - Top - End - #185
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    RedWizardGuy

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    Default Re: (OOC) New Bedford by Night II

    I want at least one fortification thingy here, so spending one WP

    (3d10)[8][9][1](18)

    All righty then.
    Last edited by Daishain; 2020-07-20 at 05:08 PM.
    "No man is an island, entire of itself, every man is a piece of the continent, a part of the main... Any man's death diminishes me because I am involved in mankind, and therefore never send to know for whom the bell tolls, it tolls for thee." -John Donne-
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  6. - Top - End - #186
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    RedWizardGuy

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    Default Re: (OOC) New Bedford by Night II

    Oh hell, that was supposed to be three rolls...

    (11d10)[8][1][2][3][7][8][9][4][1][9][3](55)
    (11d10)[4][9][9][4][2][5][2][7][6][9][8](65)

    14 successes, two layers of fortification. Hmm, do I burn another WP to try for three?
    Last edited by Daishain; 2020-07-20 at 05:28 PM.
    "No man is an island, entire of itself, every man is a piece of the continent, a part of the main... Any man's death diminishes me because I am involved in mankind, and therefore never send to know for whom the bell tolls, it tolls for thee." -John Donne-
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  7. - Top - End - #187
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    SamuraiGuy

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    Default Re: (OOC) New Bedford by Night II

    I leave it up to you, but I need you to decide. Of course a WP is a WP, but one more success gives you another level of fortification.

    I'm going to post IC. Sorry for the delay. Today was a very busy day.
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  8. - Top - End - #188
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    RedWizardGuy

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    Default Re: (OOC) New Bedford by Night II

    Yes, I'll burn the second point, a mess up here would be really bad. Fingers crossed.

    (3d10)[6][9][2](17)

    And there we go
    Last edited by Daishain; 2020-07-21 at 07:14 PM.
    "No man is an island, entire of itself, every man is a piece of the continent, a part of the main... Any man's death diminishes me because I am involved in mankind, and therefore never send to know for whom the bell tolls, it tolls for thee." -John Donne-
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  9. - Top - End - #189
    Ettin in the Playground
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    Default Re: (OOC) New Bedford by Night II

    So obviously I don't know much about Michael's character or the pack's standard Siskur-Dah, so much of my stuff is going to be kinda made up on the spot, but one thing I wanted to check - I'm assuming we'd be in Dalu for the bonus to the rite roll? Or is there some reason we wouldn't want to do that?
    "Follow the moonwalking Nosepass!"
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  10. - Top - End - #190
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    SamuraiGuy

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    Default Re: (OOC) New Bedford by Night II

    Hey everyone. Sorry again for the delay in posting. My post rate should be back to "normal" starting today.

    Daishain: Noted. Taking a second WP out of your character box and giving you all the third layer of fortification.

    Llyarden: No real reason, no, though I would imagine playing a string instrument may be harder if you have claws on your fingertips
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  11. - Top - End - #191
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    SamuraiGuy

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    Default Re: (OOC) New Bedford by Night II

    Spending a WP for 3 dice for Kara to try for that one last success (3d10)[7][7][4](18)
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  12. - Top - End - #192
    Ettin in the Playground
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    Default Re: (OOC) New Bedford by Night II

    Ditto Michael: (3d10)[5][1][8](14) There we go.
    Last edited by Llyarden; 2020-07-23 at 01:52 PM.
    "Follow the moonwalking Nosepass!"
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  13. - Top - End - #193
    Ettin in the Playground
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    Default Re: (OOC) New Bedford by Night II

    Does the sewer count as a single 'building' for the purpose of Michael's All Doors Locked Gift? All the other Warding facets have specific maxima defined for when they aren't affecting discrete buildings, but All Doors Locked doesn't seem to.
    Last edited by Llyarden; 2020-07-25 at 10:32 AM.
    "Follow the moonwalking Nosepass!"
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  14. - Top - End - #194
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    SamuraiGuy

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    Default Re: (OOC) New Bedford by Night II

    I'm gonna give it to you for this. We will continue the sewer system one structure, which he will have sufficient control over. But really Michael will just need to seal off one passageway that Solomon goes down forcing the corporeal Beshilu to follow Michael.
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  15. - Top - End - #195
    Ettin in the Playground
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    Default Re: (OOC) New Bedford by Night II

    Just to make sure I don't spend it twice, was Michael starting on 9 Essence for some other reason or did you deduct the cost of All Doors Locked already?
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  16. - Top - End - #196
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    SamuraiGuy

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    Default Re: (OOC) New Bedford by Night II

    Prior expenditure, though I would be very surprised if you blew all the way through his pool during the fight... though I guess anything is possible.
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  17. - Top - End - #197
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    SamuraiGuy

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    Default Re: (OOC) New Bedford by Night II

    Sorry for the delay. IC post up. Forum is being fidgety again.
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  18. - Top - End - #198
    Ettin in the Playground
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    Default Re: (OOC) New Bedford by Night II

    And an extra two dice from Hunting Grounds that I didn't know we had active: (2d10)[6][7](13)
    Potential exploding 10s: (2d10)[2][6](8)
    Nope.
    Last edited by Llyarden; 2020-07-28 at 10:08 AM.
    "Follow the moonwalking Nosepass!"
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  19. - Top - End - #199
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    SamuraiGuy

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    Default Re: (OOC) New Bedford by Night II

    All the rolls and initiative order

    Initiative Order Fighting the Beshilu
    Dog Spirits 17 (Urhan)
    Beshilu 7

    Initiative Order Fighting the HWOB
    HWOB 28
    Solomon 16 (Urhan)
    King Sky 15
    Immovable 15
    Reveler 11
    Kara 10 (Dalu)


    Hiding roll for Kara (2d10)[4][7](11)
    Hiding roll for Spirits (5d10)[1][8][6][9][6](30)
    Seeking for HWOB (15d10)[9][2][2][6][6][2][9][6][7][9][1][6][8][4][2](79)


    Initiative for Kara (1d10)[5](5) +5 (Dalu)
    Initaitive for Solomon (1d10)[8](8) +8 (Urhan)
    Initiative for Reveler (1d10)[3](3) +8
    Initiative for King Sky (1d10)[8](8) +7
    Initiative for Immovable (1d10)[10](10) +5
    Initiative for HWOB (1d10)[3](3) +25

    Initiative for Beshilu (1d10)[2](2) +5
    Initiative for Dog Spirits (1d10)[10](10) +7
    Last edited by Bennosuke; 2020-07-29 at 01:11 PM.
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  20. - Top - End - #200
    Ettin in the Playground
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    Default Re: (OOC) New Bedford by Night II

    I'm assuming I don't have time to shapeshift before this, so Michael will still be in Urhan; Dex (currently 5) + Composure: (1d10+7)[11]

    EDIT: Also I, uh, just realised Michael has -2 to all rolls when a member of his pack is 'missing.' Does that apply now since he doesn't exactly know the status of the others?
    Last edited by Llyarden; 2020-07-29 at 03:23 PM.
    "Follow the moonwalking Nosepass!"
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  21. - Top - End - #201
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    SamuraiGuy

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    Default Re: (OOC) New Bedford by Night II

    No that does not apply.
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  22. - Top - End - #202
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    Thundercracker's Avatar

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    Default Re: (OOC) New Bedford by Night II

    Initiative for Blaze: (1d20+4)[11]

    Does Blaze need to be in Human form to close the wards?
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  23. - Top - End - #203
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    SamuraiGuy

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    Default Re: (OOC) New Bedford by Night II

    @TC: I would say Human or Dalu form. But, I need you to roll stealth (even though the group hit their mark), and it looks like you rolled a d20 rather than a d10, so if you don't mind, could I get you to re-roll that as well?

    @Dai: Just to clarify two things; Hishan looks like an amalgamation of Hishu and Urhan to me, but I assume you mean Urhan (normal wolf form) if you are talking about an initiative bonus??? Please confirm. Also, even with a +2 initiative bonus in Urshul or Urhan, I'm not sure how you got a 13 initiative base; could you please explain this?

    @All: For my own sanity, once the above has been sussed out, I will post IC. This will also buy me a little more time to finish statting out all the extra spirit NPCs I'm going to be using

    Initiative Order Fighting the Beshilu
    Dog Spirits 17
    Michael 11 (Urhan)
    Beshilu 7

    Initiative Order Fighting the HWOB
    HWOB 28
    Solomon 16 (Urhan)
    King Sky 15
    Immovable 15
    Reveler 11
    Kara 10 (Dalu)
    Blaze 6 (Hishu)
    Last edited by Bennosuke; 2020-07-30 at 10:46 AM.
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  24. - Top - End - #204
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    Thundercracker's Avatar

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    Default Re: (OOC) New Bedford by Night II

    (1d10+4)[6]

    I will stick with human for the time being.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  25. - Top - End - #205
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    SamuraiGuy

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    Default Re: (OOC) New Bedford by Night II

    And that stealth roll please?
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  26. - Top - End - #206
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    Thundercracker's Avatar

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    Default Re: (OOC) New Bedford by Night II

    Oh and I forgot the stealth roll: (3d10)[9][3][2](14)

    10 again: (3d10)[3][8][4](15)
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  27. - Top - End - #207
    Ettin in the Playground
     
    RedWizardGuy

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    Default Re: (OOC) New Bedford by Night II

    Yes, I meant Urhan. Sorry, not sure how I got that mixed up...
    "No man is an island, entire of itself, every man is a piece of the continent, a part of the main... Any man's death diminishes me because I am involved in mankind, and therefore never send to know for whom the bell tolls, it tolls for thee." -John Donne-
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  28. - Top - End - #208
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    SamuraiGuy

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    Default Re: (OOC) New Bedford by Night II

    Okay, so it looks like the pack beat HWOB's perception check, meaning they will get a surprise round on the spirit. Final initiative order below. Feel free to post your turn whenever for simplicity sake. Note HWOB has a defense of 10.


    Initiative Order Fighting the Beshilu
    Dog Spirits 17
    Michael 11 (Urhan)
    Beshilu 7

    Initiative Order Fighting the HWOB
    HWOB 28
    Solomon 16 (Urhan)
    King Sky 15
    Immovable 15
    Bear 14 (Urhan)
    Reveler 11
    Kara 10 (Dalu)
    Blaze 6 (Hishu)

    Going to make a whole bunch of rolls here to get things started, and will post IC

    Solomon's poppet roll (6d10)[4][3][8][1][7][9](32)
    King Sky Hunter's Blast spending 1 Essence for +1L damage (11d10)[1][6][7][10][6][6][2][7][5][10][8](68)
    Immovable Hunter activates Phantom Arsenal with 1 Essence for +1L, roll to activate (9d10)[2][4][2][3][2][2][5][9][6](35)
    Reveler activates Drain for Essence (11d10)[8][10][10][7][7][3][10][5][4][6][3](73) vs. (15d10)[4][2][10][3][7][5][5][3][10][4][1][1][7][3][4](69)
    Kara's War Howl: (10d10)[9][4][8][7][10][5][6][9][2][3](63)


    Dog spirit's attack roll (5d10)[2][1][7][5][6](21)
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  29. - Top - End - #209
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    SamuraiGuy

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    Default Re: (OOC) New Bedford by Night II

    Like a fool, I never rolled for the Beshilu, doing so for their attack here (1d10)[8](8)

    Round two... ready, FIGHT!

    Initiative Order Fighting the Beshilu
    Dog Spirits 17
    Michael 10 (Gauru)
    Beshilu 7

    Initiative Order Fighting the HWOB
    HWOB 28
    Solomon 16 (Urhan)
    King Sky 15
    Immovable 15
    Bear 13 (Gauru)
    Reveler 11
    Kara 10 (Dalu)
    Blaze 6 (Hishu)


    Rolling for thedog spirits for their second attack (5d10)[7][6][10][5][5](33)
    Izidakh's roll (12d10)[10][4][6][6][1][10][1][7][4][3][7][4](63) to activate Banshee Wail contested by Beshilu (4d10)[6][6][3][5](20)

    On the other side of combat, HWOB casts Awe (25d10)[8][2][5][7][5][2][9][3][5][6][9][10][6][4][4][5][7][10][10][8][10][1][5][4][4](149) EVERYONE Will need to contest with with Presence + Composure + Primal Urge. Losing to the spirit means losing your turn and being unable to speak. Assuming HWOB gets an exceptional success... well why wouldn't it, this will actually cost you all 3 turns.

    EDIT: Target to beat is 8 successes. IC post coming soon.
    Last edited by Bennosuke; 2020-08-01 at 02:22 PM.
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  30. - Top - End - #210
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    RedWizardGuy

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    Default Re: (OOC) New Bedford by Night II

    Yikes... Oddly enough I think we're all losing at least one turn here

    All right, fingers crossed

    presence+composure+primal urge (8d10)[4][10][7][4][4][4][5][10](48)
    ten again (8d10)[1][4][6][7][4][3][1][6](32)

    And... not even close. Couldn't even avoid losing the three turns rather than just one.

    Leaving aside the damage that thing could do in three turns, this is gonna waste most of my time in guaru, great.
    Last edited by Daishain; 2020-08-01 at 04:43 PM.
    "No man is an island, entire of itself, every man is a piece of the continent, a part of the main... Any man's death diminishes me because I am involved in mankind, and therefore never send to know for whom the bell tolls, it tolls for thee." -John Donne-
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