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  1. - Top - End - #211
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    Thundercracker's Avatar

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    Default Re: (OOC) New Bedford by Night II

    Presence + composure + primal urge: (6d10)[5][6][3][6][3][2](25)

    10 again : (6d10)[9][6][1][1][6][9](32)
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  2. - Top - End - #212
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    SamuraiGuy

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    Default Re: (OOC) New Bedford by Night II

    Thank you everyone for the patience with me. IC post coming shortly.

    TC, you have had some bad luck with rolls lately (in my games at least)!
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  3. - Top - End - #213
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    SamuraiGuy

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    Default Re: (OOC) New Bedford by Night II

    And somehow I never rolled for the Beshilu in the first round. (5d10)[7][1][3][5][9](25)
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  4. - Top - End - #214
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    SamuraiGuy

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    Default Re: (OOC) New Bedford by Night II

    Rolling to prevent HWOB from being knocked down (15d10)[4][9][8][3][2][6][1][1][4][6][7][7][9][5][10](82)
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  5. - Top - End - #215
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    SamuraiGuy

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    Default Re: (OOC) New Bedford by Night II

    Sorry for all the extra posts; resistance rolls against Obliterates:

    Reveler (6d10)[10][10][5][4][5][1](35)
    Immovable (6d10)[8][4][2][8][3][6](31)
    Sky Hunter (5d10)[3][10][2][5][5](25)
    Kara (7d10)[10][5][7][6][2][7][1](38)
    Solomon (4d10)[8][1][1][10](20)
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  6. - Top - End - #216
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    SamuraiGuy

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    Default Re: (OOC) New Bedford by Night II

    And lastly HWOB's attacks against everyone who it looks like can't defend...
    (25d10)[2][9][2][4][6][5][10][3][3][6][8][3][6][4][6][3][9][4][10][1][4][4][6][7][6](131)
    (25d10)[9][6][8][4][7][8][6][5][10][10][10][4][9][3][7][5][1][9][1][4][5][3][3][8][3](148)
    (25d10)[4][2][7][9][8][2][7][4][10][1][10][8][7][5][7][6][4][10][5][7][7][9][7][6][10](162)
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  7. - Top - End - #217
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    SamuraiGuy

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    Default Re: (OOC) New Bedford by Night II

    Initiative Order Fighting the Beshilu
    Dog Spirits 17
    Michael 10 (Gauru)
    Beshilu 7

    Initiative Order Fighting the HWOB
    HWOB 28
    Solomon 16 (Urhan)
    Bear 13 (Gauru)
    Reveler 11
    Kara 10 (Dalu)
    Blaze 6 (Hishu)
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  8. - Top - End - #218
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    SamuraiGuy

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    Default Re: (OOC) New Bedford by Night II

    @Daishain: Spirit combat in regards to taking and giving damage goes as follows (as far as I can find):
    -Spirits generally deal bashing damage unless their nature allows them to give lethal damage (clawed hands ect) .
    -Spirits that are two ranks up on another spirit act as their target's Bane, causing aggravated damage. This is how HWOB was able to steam roll King Sky and Immovable. Fortunately neither spirit lost all their Essence and both can/will come back
    -Physical attacks on a manifested spirit only do bashing damage even if they would be lethal. This is explained as being due to spirits having no internal organs to damage.
    -Uratha who out rank a spirit do serious damage to their enemy spirit. This is per side bar on page 186 (tooth and claw). This side bar is incredibly vague, but I assume it means they do aggrevated damage... but that said it is pretty unclear if you have to outrank the spirit by 2 levels as if you were a spirit yourself. That said HWOB is Rank 4, meaning you would need 19 points of Renown to even be one level higher.

    Because of this, I could find no evidence that says Uratha's claws or teeth ignore spirit rules and do lethal damage. I did find a side bar that states that teeth and claws still do L damage to vampires... but I'm not convinced this applies here.

    ... Sooo, I recommend you all start using that liquid bane
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  9. - Top - End - #219
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    SamuraiGuy

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    Default Re: (OOC) New Bedford by Night II

    So based on the stats I originally made for the wolf blooded, I am going to rule that E, Pine, and James King are all present. Chris Wentworth and Mitchell Sanders are worthless in a fight and Ciara is pregnant.

    I am going to roll initiative for each one individually, because FML I need more things to keep track of in this fight.

    E 7 + (1d10)[6](6)
    James 6 + (1d10)[10](10)
    Pine 4 + (1d10)[7](7)

    Regardless, they will wait out to the end of the initiative, and each one will aim in the first round. This allows me to prevent retconning, but since aiming is mental, they will have stored up +3 dice on their rolls.

    I'll roll their full amount now, and based on everyone else's actions will apply HWOB's defense at the end of the "turn".

    E (8d10)[9][1][1][6][1][9][8][2](37)
    James (8d10)[3][10][9][7][10][9][6][2](56)
    Pine (4d10)[7][2][8][8](25)
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  10. - Top - End - #220
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    SamuraiGuy

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    Default Re: (OOC) New Bedford by Night II

    Solomon is going to try to make a Manipulation + Presence roll (measly 2d10) to try to get HWOB to attack him next, then will spend an Essence to shift into Gauru, and will then attack HWOB using a WP

    Convince roll (2d10)[1][10](11) and 10 again (2d10)[3][5](8)
    Attack roll with WP (2d10)[9][9](18) and 10 again (2d10)[2][5](7)

    EDIT: Solomon succeeds at both, he does 5 Bashing from two successes + 3L given Kara's benefit. Bear is up and HWOB's defense will be 9 after Solomon's attack. The more attacks made against HWOB, the more likely the wolf blooded will be able to hit. Make sure you look at your Gifts as it is likely you will have some very combat useful gifts here (hence Solomon's social roll; he's going to use Hit and Run, which will later set up Eviscerate)

    It is now Bear's turn. I will resolve everything once all the players have rolled
    Last edited by Bennosuke; 2020-08-04 at 04:28 PM.
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  11. - Top - End - #221
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    SamuraiGuy

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    Default Re: (OOC) New Bedford by Night II

    Just going to post IC now which will simplify my life later.


    Initiative Order Fighting the Beshilu

    Dog Spirits 17
    Michael 10 (Gauru)
    Beshilu 7

    Initiative Order Fighting the HWOB
    HWOB 28
    Solomon 16 (Urhan)
    Bear 13 (Gauru)
    Reveler 11
    Kara 11 (Gauru)
    Blaze 6 (Hishu)

    and will roll for Reveler and Kara to move things forward

    Reveler will attack Obliterates' Essence (12d10)[10][5][5][2][4][2][6][5][1][5][6][1](52) vs (15d10)[6][4][1][2][10][7][5][7][4][9][4][6][2][7][9](83)
    Kara will spend an Essence to shift into Gauru then will all out attack (2d10)[9][8](17) and 10 again (3d10)[9][7][8](24)
    Last edited by Bennosuke; 2020-08-05 at 05:50 PM.
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  12. - Top - End - #222
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    SamuraiGuy

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    Default Re: (OOC) New Bedford by Night II

    Beshilu attacks (4d10)[7][10][6][6](29)
    Dog pack attack (6d10)[2][8][4][4][10][5](33)
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  13. - Top - End - #223
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    Thundercracker's Avatar

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    Default Re: (OOC) New Bedford by Night II

    Int + occult: (8d10)[2][10][5][8][7][6][2][8](48)
    10 again: (8d10)[1][9][10][7][9][10][8][2](56)

    To know what’s going on with Juno.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  14. - Top - End - #224
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    SamuraiGuy

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    Default Re: (OOC) New Bedford by Night II

    Blaze recognizes the same distant look in Juno's eyes as she saw in the mad Zi'ir Harbor Wolf, even though Juno perhaps seems a little more in control than that Uratha did. However, there is something else that is totally different about Juno, and completely foreign. She is still half-flesh and half-spirit, but there is a third part to her now; something alien and impossible for Blaze to define. It is like seeing a color that Blaze has never seen before; she can say for certain that it's a color, but has no way to describe it.
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  15. - Top - End - #225
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    SamuraiGuy

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    Default Re: (OOC) New Bedford by Night II

    Rolling for Solomon (10d10)[4][8][5][9][9][3][3][8][2][4](55) and 10 again (9d10)[1][6][4][9][9][9][4][2][2](46) vs. (15d10)[1][10][7][4][6][5][10][7][4][4][3][6][7][10][10](94)
    Roll for self control (7d10)[6][8][2][8][5][4][1](34)
    and possibly unneccesary stealth roll (10d10)[6][10][4][4][8][3][8][9][4][8](64) 10 again (9d10)[9][1][2][4][5][1][1][8][5](36) vs. (15d10)[3][4][2][3][4][8][10][6][5][5][9][6][10][8][10](93)
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  16. - Top - End - #226
    Ettin in the Playground
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    Default Re: (OOC) New Bedford by Night II

    It may not matter if this is basically the end of the chapter, but wouldn't Michael need to spend an Essence to shift out of Gauru reflexively (or risk failing the Resolve+Composure roll to not kill things long enough to shift as an instant action)?
    "Follow the moonwalking Nosepass!"
    "Can you put the lich in a box?"

  17. - Top - End - #227
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    SamuraiGuy

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    Default Re: (OOC) New Bedford by Night II

    That is correct, except as combat is over and Michael has spent all active turns fighting, he can spend an instant action to shift without spending Essence. However, if you want to RP Michael not wanting to shift out of Gauru and see where that leads, or something similar, I'd be happy to work that with you.

    Alternatively, if you want we can try to bring Michael into combat with HWOB, though the fight might be over soon...
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  18. - Top - End - #228
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    Default Re: (OOC) New Bedford by Night II

    Urshul sounds good, @Bennosuke. I rolled as though she were in Gauru for the initial attack, but the loss of one die from the pool doesn't change anything in the previous roll I think
    Last edited by Irrelephant; 2020-08-09 at 07:13 PM.

  19. - Top - End - #229
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    SamuraiGuy

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    Default Re: (OOC) New Bedford by Night II

    You can spend the wp still if you would like to roll three extra dice in case you can get one more success
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  20. - Top - End - #230
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    Default Re: (OOC) New Bedford by Night II

    Sounds good! I'll roll here to avoid cluttering up the IC thread

    (3d10)[6][10][1](17)

    Additional potential rolls for exploding 10s: (3d10)[9][3][2](14)

  21. - Top - End - #231
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    SamuraiGuy

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    Default Re: (OOC) New Bedford by Night II

    Whew. Nice roll. Will update Juno's character box with the spent WP. IC post coming in one moment.

    Since the defense in neutralized, all of Solomon's rolls above are basically moot, because HWOB loses its attack turn and has no defense.

    So instead Solomon will spend an Essence to activate Primal Strength and commit a regular attack (11d10)[5][8][1][4][5][5][6][7][8][7][4](60) and +3L bonus for claw attack.

    Initiative Order Fighting the HWOB
    HWOB 28
    Solomon 16 (Gauru)
    Bear 13 (Gauru)
    Reveler 11
    Kara 11 (Gauru)
    Blaze 6 (Hishu)
    Last edited by Bennosuke; 2020-08-10 at 01:51 PM.
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  22. - Top - End - #232
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    Thundercracker's Avatar

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    Default Re: (OOC) New Bedford by Night II

    What are the risks and options with regards to not killing the plague lord spirit?

    (9d10)[6][8][2][1][3][8][10][6][6](50)
    9 again: (9d10)[2][8][4][8][2][8][9][5][4](50)
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  23. - Top - End - #233
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    SamuraiGuy

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    Default Re: (OOC) New Bedford by Night II

    I count three successes total.

    What are the risks and options with regards to not killing the plague lord spirit?
    If the pack does not eat the spirit, it will be thrown into the Hisil in a state of hibernation, needing to take a very long time recover corpus and Essence before it can "awaken". The pack's sigils of warding would keep the spirit contained in the interim, and given how long it would take for the spirit, the pack could prepare many "outcomes" for HWOB.

    -During this time, the pack could learn any number of rites to contain the spirit; such as "Bottle the Spirit", "Shadow Bind", or "Fetish" (see pages 140-142ish). It could potentially turn HWOB into an ally or an asset if the spirit can be contained in this way. I'd probably give the pack some bonuses for being able to prepare the rite for months before HWOB comes back
    -Alternatively, the pack could simply bolster the power of the sigil wards, and thus capturing the spirit within (like Pequod), could then use social maneuvers to turn the spirit into an ally or force it to inform them about the Beshilu... or perhaps whatever it was in the ocean that caused the Beshilu to flee the seaside.

    Just spit balling with the above.

    EDIT: @Irrelephant: If you want help determining how Juno would respond, feel free to PM me.
    Last edited by Bennosuke; 2020-08-12 at 12:05 PM.
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  24. - Top - End - #234
    Ettin in the Playground
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    Default Re: (OOC) New Bedford by Night II

    I thought HWOB would awaken somewhere related to its resonance if it discorporated, rather than where it discorporated? Or do the wards change that?
    "Follow the moonwalking Nosepass!"
    "Can you put the lich in a box?"

  25. - Top - End - #235
    Ettin in the Playground
     
    RedWizardGuy

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    Default Re: (OOC) New Bedford by Night II

    Okay, well that is interesting. Llyarden, I would assume that the essence left would normally migrate to that resonance area, and in this case is being blocked by the ward.

    I would still suggest finishing the thing off. I don't think we can trust this thing as any sort of ally/asset, and there are probably much safer things to use with spirit bottle and the like.

    In addition, safely containing this thing long term in the wards will require maintaining control over the area, which would be difficult enough if it wasn't about to become a crime scene with some pissed off and probably from now on hypervigilant owners.

    We're safer eating the essence, dismantling the wards, picking up evidence of our presence, and bugging out before the sun comes up.
    "No man is an island, entire of itself, every man is a piece of the continent, a part of the main... Any man's death diminishes me because I am involved in mankind, and therefore never send to know for whom the bell tolls, it tolls for thee." -John Donne-
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  26. - Top - End - #236
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    SamuraiGuy

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    Default Re: (OOC) New Bedford by Night II

    Okay, it looks like the pack is in agreement! All Uratha involved in the fight with HWOB must take a Breaking Point roll towards spirit, which will be Resolve + Composure (+2 dice if you have a spirit touchstone). However, as previously discussed, I will allow players to willfully fail the roll if they want to drop their harmony, which I think some players might.

    As part of the eating process, you can either completely refill your Essence pool, or if you have any points in Wisdom Renown, you can forgo the Essence in exchange for learning (for free; no XP cost) the gift Eyes of the Dead on page 122.

    Don't worry about Juno, Solomon or Kara. I'll deal with them...

    I'll let the conversation that's happening IC play out.
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  27. - Top - End - #237
    Ettin in the Playground
     
    RedWizardGuy

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    Default Re: (OOC) New Bedford by Night II

    Right, rolling for breaking point, I like being at the current harmony level (7d10)[7][8][2][10][2][8][6](43)
    ten again (7d10)[3][10][3][7][8][9][6](46)
    "No man is an island, entire of itself, every man is a piece of the continent, a part of the main... Any man's death diminishes me because I am involved in mankind, and therefore never send to know for whom the bell tolls, it tolls for thee." -John Donne-
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  28. - Top - End - #238
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    SamuraiGuy

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    Default Re: (OOC) New Bedford by Night II

    Bear keeps his Harmony at it's current level. Is bear filling up on Essence or taking the Gift?

    Watching the OOC thread, but doesn't seem room to jump in yet. Also, waiting for the characters to finish talking to complete the eating... more is waiting to happen.
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  29. - Top - End - #239
    Ettin in the Playground
     
    RedWizardGuy

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    Default Re: (OOC) New Bedford by Night II

    I don't qualify for the gift, Bear has purity and honor when it comes to renown, not wisdom. So yeah, just filling up.
    "No man is an island, entire of itself, every man is a piece of the continent, a part of the main... Any man's death diminishes me because I am involved in mankind, and therefore never send to know for whom the bell tolls, it tolls for thee." -John Donne-
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  30. - Top - End - #240
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    Thundercracker's Avatar

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    Default Re: (OOC) New Bedford by Night II

    Blaze will accept the move towards spirit and also get the eyes of the dead facet, because it’s free.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

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