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  1. - Top - End - #1
    Dwarf in the Playground
     
    BlackDragon

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    Default Class initiative!

    Which classes give an initaitive bonus? How about feats? I want to go first!

    Yes, I know Dex is easier, but what fun is that? Anybody can make a Dex-based character.
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    Titan in the Playground
     
    Quellian-dyrae's Avatar

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    Default Re: Class initiative!

    Swordsage, scout, and duelist are the ones that spring immediately to mind.

    As for feats, aside from Improved Init, Blooded from Players Guide to Faerun. There's also a feat...I think in Complete Warrior...that lets you reroll initiative 1/day. Wu Jen from Complete Arcane get a similar ability. There are some init boosting spells scattered around. I don't have Complete Scoundrel, but I'd be truly surprised if there isn't at least one luck feat that helps init somehow.
    Last edited by Quellian-dyrae; 2007-10-20 at 09:02 PM.
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  3. - Top - End - #3
    Bugbear in the Playground
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    Default Re: Class initiative!

    Quote Originally Posted by Idea Man View Post
    Which classes give an initaitive bonus? How about feats? I want to go first!

    Yes, I know Dex is easier, but what fun is that? Anybody can make a Dex-based character.
    Swordsages give a stacking, unnamed +1 bonus to initiative at levels 1, 5, 10, 15, and 20. But that's the only one I remember.
    Last edited by Justyn; 2007-10-20 at 09:00 PM.

  4. - Top - End - #4
    Dwarf in the Playground
     
    GreenSorcererElf

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    Default Re: Class initiative!

    Killoren from Races of the Wild have a nice bonus to initiative (+2) with their aspect of the hunter ability activated.

  5. - Top - End - #5
    Bugbear in the Playground
     
    Lemur's Avatar

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    Default Re: Class initiative!

    Psicrystal Affinity. No, really.

  6. - Top - End - #6
    Ettin in the Playground
     
    AslanCross's Avatar

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    Default Re: Class initiative!

    There's a Diamond Mind martial maneuver called Moment of Alacrity that gives a whopping +20 to initiative. Swordsages and Warblades can easily get it, but you'll have to burn a three feats for Martial Study if you don't want to take Martial Adept levels.


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  7. - Top - End - #7
    Bugbear in the Playground
     
    Artemician's Avatar

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    Default Re: Class initiative!

    There's a feat in Complete Adventurer called Quick Reconnoiter that gives a +2 to initiative, as well as letting you make Spot and Listen checks as Free Actions 1/round.

  8. - Top - End - #8
    Barbarian in the Playground
     
    NecromancerGuy

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    Default Re: Class initiative!

    OA and Rakogan have feats that allow you to add your.... INT to initiative checks, and ijitsu master PrC allows you to add your cha to that.

  9. - Top - End - #9
    Ogre in the Playground
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    Default Re: Class initiative!

    There is a weapon enhancement from the Magic Item Compendium that gives a +5 bonus to Intitative. Also, the Swiftblade PRC (available on the wizards site) ands your Int bonus. Finally, the spell nerveskitters gives a bonus.

  10. - Top - End - #10
    Orc in the Playground
     
    F.H. Zebedee's Avatar

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    Default Re: Class initiative!

    Isn't there a feat "Warrior instinct" that adds like 1 to initiative and spot? Useless, but worth mentioning.
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  11. - Top - End - #11
    Orc in the Playground
     
    Kobold

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    Default Re: Class initiative!

    Factorum 3 gives INT to initiative

    This thread probably has some more possibilities...
    X stat to Y bonus

  12. - Top - End - #12
    Ogre in the Playground
     
    Lord Tataraus's Avatar

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    Default Re: Class initiative!

    Well, any class that grants a familiar can get a hummingbird which gives a +4 to initiative.

  13. - Top - End - #13
    Orc in the Playground
     
    Galathir's Avatar

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    Default Re: Class initiative!

    A Wu Jen has the watchful class spirit that allows her to re-roll an initiative roll once per day.

    Hereos of Horror has a feat "Lunatic Insight" that amoung other things gives a +2 morale bonus to initiative.

    Guerrilla Scout from Heroes of Battle gives a +1 unnamed bonus on initiative checks.

    Lucky Start from Complete Scoundrel allows you to reroll an initiative check.

    Plus, there is always Celerity. It doesn't affect your initiative roll, but essentially lets you go first regardless of your roll.
    Last edited by Galathir; 2007-10-20 at 09:50 PM. Reason: Found something else!
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  14. - Top - End - #14
    Ogre in the Playground
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    Default Re: Class initiative!

    The Complete Warrior Samurai gets improved initiative as a bonus feat, too bad thats about the only ability they get that makes them better then a warrior.
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  15. - Top - End - #15
    Barbarian in the Playground
     
    namo's Avatar

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    Default Re: Class initiative!

    - A spell in Dragon Magic (Primal Senses or similar) gives +5 to Init for 24h.
    - A ring in Drow of the Underdark allows to roll Init twice and choose the best result.
    - The spell Sign (SC) gives +4 to one Init check.
    - The Marshal Motivate Dexterty aura adds his Cha to his (and his allies') Init.
    - The Eager weapon enchantment gives +2 to Init.
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  16. - Top - End - #16
    Bugbear in the Playground
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    Default Re: Class initiative!

    Two feats from the Player's Guide to Faerūn give unnamed +2 bonuses to initiative: Blooded and Thug.

    They are regional feats, 1st-level only and come with some other skill bonuses and/or minor special ablities.
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  17. - Top - End - #17
    Troll in the Playground
     
    SamuraiGuy

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    Default Re: Class initiative!

    Exemplar from Complete Adventurer gets INT to initiative as well.
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  18. - Top - End - #18
    Orc in the Playground
     
    Falrin's Avatar

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    Default Re: Class initiative!

    Yondala's sense: Wis to Init.

    Auspician (Races of Faerun prC): +4 Luck Bonus

  19. - Top - End - #19
    Titan in the Playground
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    Default Re: Class initiative!

    There's a feat in Complete Adventurer called Quick Reconnoiter that gives a +2 to initiative, as well as letting you make Spot and Listen checks as Free Actions 1/round.
    Aren't Spot and Listen checks usually free actions, anyway?

  20. - Top - End - #20
    Orc in the Playground
     
    Galathir's Avatar

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    Default Re: Class initiative!

    Trying to spot something you failed to notice earlier is a move action. Listen checks are the same.
    Last edited by Galathir; 2007-10-21 at 06:08 PM. Reason: Typo
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  21. - Top - End - #21
    Dwarf in the Playground
     
    BlackDragon

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    Default Re: Class initiative!

    Thank you all for the references and ideas. Sometimes, it's worth the effort to make a character that just makes the DM groan.

    Now, how many levels would I need to put them all in one character...

    ...
    ...
    ...
    ...wait, hummingbirds give a plus four to initiative?! What a scam! I bet you have to be a forest gnome or something!
    Why is it the best campaign ideas happen when you're sitting down to someone elses game?

    Pun-Pun is an example of the worst case scenario. Never, ever, push your DM that far.

  22. - Top - End - #22
    Orc in the Playground
     
    Galathir's Avatar

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    Default Re: Class initiative!

    The real questions is: what can you do now that you have won initiative?
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  23. - Top - End - #23
    Barbarian in the Playground
     
    RedWizardGuy

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    Default Re: Class initiative!

    Dread Commando from Heroes of Battle grants a bonus equal to your class level to all initiative checks made by yourself and allies within thirty feet.

  24. - Top - End - #24
    Pixie in the Playground
     
    WolfInSheepsClothing

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    Default Re: Class initiative!

    Theres a minor aura for Marshals that adds your Cha Bonus to Dex checks and Initiative

  25. - Top - End - #25
    Firbolg in the Playground
     
    Draz74's Avatar

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    Default Re: Class initiative!

    Quote Originally Posted by BrotherMick View Post
    Theres a minor aura for Marshals that adds your Cha Bonus to Dex checks and Initiative
    And a Dragon Shaman aura that adds to initiative too.
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  26. - Top - End - #26
    Orc in the Playground
     
    bigbaddragon's Avatar

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    Default Re: Class initiative!

    There is a character trait in unearthed arcana ("Aggressive" I think) that gives +2 bonus to initiative but reduces AC by 1.

    Cleric domain "TIme" gives Improved Initiative as granted power.
    Last edited by bigbaddragon; 2007-10-22 at 07:30 PM.
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