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  1. - Top - End - #1
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    Default Onyxia's Lair IC [5e]

    The first thing you notice as you descend beneath the earth is the stench of sulfur and the overwhelming heat which sears your lungs and steals your breath. No human could live in such an environment, and its hostility permeates every step you take. Around you, stretching down from the entrance is jagged rock, hewn not by tools but by claws strong enough to shatter steel. The sheer gleaming obsidian that surrounds you is beautiful, in a way, and the veins of molten flame that split the stone like pulsating blood vessels cast the entire area in a shimmering light that is throughly alien from any environment above ground.

    Spoiler: OOC
    Show

    Well that's enough description to set the tone I think.

    Please set up any and all prep you plan to do to a) 'start the day' (eg. "all day spells") and b) 'prepare to fight' at the start of the dungeon entrance (eg. "1 hour spells")

    If people want to make a Nature check I'll reveal chunks of Onyxia's statblock based on the best roll, ditto for the mooks you meet along the way when you get to them.
    Last edited by Amnestic; 2022-03-16 at 06:48 AM.
    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

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    Master Homebrew Index (5e)

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    GnomeWizardGuy

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    Default Re: Onyxia's Lair [5e]

    Megiddo

    Maggido casts a couple of spell on himself and then disappears.

    "I'm still here."

    Then a translucent image of him appears next to the party.

    Spoiler: OOC
    Show
    Casts foresiaght, then invisibility, then summons his echo.

    Spoiler: Foresight
    Show
    Casting Time: 1 minute
    Range: Touch
    Components: V, S, M (a hummingbird feather)
    Duration: 8 hours

    You touch a willing creature and bestow a limited ability to see into the immediate future. For the duration, the target can’t be surprised and has advantage on attack rolls, ability checks, and saving throws. Additionally, other creatures have disadvantage on attack rolls against the target for the duration. This spell immediately ends if you cast it again before its duration ends.

    Last edited by Bobthewizard; 2022-03-14 at 04:56 PM.

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    Default Re: Onyxia's Lair [5e]

    Roger the Lucky

    Roger stealthily approaches the entrance to the cave, contemplating what he may know about Onyx's capabilities. As they enter the blast furnace that the dragon calls home, he grips his Frostbrand, reassured by the chill emanating from its blade. Knowing that battle is near, he briefly passes the blade across one of the small leather strips fastened to the back of his shield, slicing open a small blister on the leather and coating the blade on the poison within.

    He whispers just loudly enough for his voice to carry to the group. "Don't worry, Tymora's on our side, and so am I. Now let's see if we can take this enemy by surprise..."

    Spoiler
    Show

    Nature: (1d20+13)[26] Reliable talent: My minimum possible roll is 23
    Stealth: (1d20+17)[29] Reliable talent: Minimum possible roll 27
    Perception to keep an eye out (1d20+12)[17] RT, minimum possible 22. Also, blindsense 10'.

    Frostbrand is out, granting fire resistance. It slices, it dices, it provides personal air conditioning.

    Frostbrand is now coated in one dose of poison.

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    Default Re: Onyxia's Lair [5e]

    Kuranath
    Orc Barbarian of the Totem
    AC: 20 HP: 285/285
    PP: 18 PIv: 15 PIs: 18
    Conditions: -

    Kuranath watches his comrades prepare and feels the tension in his own coiled muscles, Soon, it will all be over; one way, or another. He kneels at the entrance, I will consult the spirits, they may know something useful. Closing his eyes, he calms the energy in his heart and reaches out to the spirit realm.

    Spoiler: OOC
    Show
    Kuranath will cast Commune with Nature as a ritual spell, seeking information on the first three bullet points in the spell (terrain/bodies of water, prevalent plants/minerals/animals/peoples, powerful celestials/fey/fiends/elementals/undead).

    Nature check: (1d20+5)[19]

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    Default Re: Onyxia's Lair [5e]

    Guff Runetotem
    Tauren Dreams Druid
    AC: 19 HP: 191/191
    PP: 21 PIv: 9 PIs: 15
    Conditions: Darkvision (8h), Longstrider (1h), Freedom of Movement (1h), Heroes' Feast (24h, 9 mHP
    Concentration: -

    Guff releases all the animals and critters he made friends with along the way of the Burning Steppes amongst whom there were poisonous scorpions, rattlesnakes, lizards and you think he even befriended some earth elementals. You go ahead and be nice. Guff's gonna do some work today.

    He then sits in the volcanic ash and starts to meditate for a bunch, summoning a plethora of delicious food items. Before finishing, he attunes himself to his armor, trying to gauge where the next black dragonkin are. If he knows, he transforms into a small lizard and scouts ahead.

    Should I try to see if I can find the Broodmother magically? The volcano is alive, it could tell me where she is. This could however show her we are here too?

    Spell offers:
    Darkvision
    Longstrider
    Freedom of Movement
    Heroes' Feast (for all, so you all have the buff)

    Last edited by Spore; 2022-03-13 at 12:38 PM.

  6. - Top - End - #6
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    Default Re: Onyxia's Lair [5e]

    Spoiler: Nature Check
    Show

    The revelations of your nature reveal the following statblock sections to you. This is, of course, with noticeable gaps. And don't worry about Onyxia ignoring fire resistance - fire damage will be prevalent elsewhere in the dungeon/fight, it will not go to waste.

    Armor Class: 23 (natural armour)
    Hit Points 574 (???)
    Speed: 60 ft., fly 120ft.

    Str 30 (+10)
    Dex 16 (+3)
    Con ???
    Int 21 (+5)
    Wis ???
    Cha ???

    Saving Throws Dex +11, Wis +14, ???, ???

    Skills Intimidation +16, Perception +22, Stealth +11, Athletics +18
    Damage Resistances Acid, nonmagical bludgeoning, piercing, and slashing damage
    Damage Immunities Fire
    Condition Immunities charmed, poisoned, stunned, ???
    Senses truesight ??ft, darkvision 120ft, passive perception 32
    Languages Common, Draconic
    Challenge ???, Proficiency Bonus +8

    Abilities

    ???

    Flames of Deathwing. Onyxia ignores Resistance to fire damage, and she treats Immunity to fire damage as Resistance instead.

    Legendary Resistance (4/Day). If Onyxia fails a saving throw, she can choose to succeed on it instead.

    Actions

    Bite. Melee Weapon Attack: +18 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) piercing damage plus 13 (2d12) fire damage.

    ???

    Breath and Tail Combo (Recharge 5-6). Onyxia exhales a blast of energy in a 300-foot cone. Each creature in that area must make a DC26 Dexterity saving throw. On a failed save, the creature takes 78 (12d12) fire damage. She then whips her tail in a 25ft cone in the opposite side and direction from her breath. Creatures in that area must succeed on a DC26 strength saving or take 2d8+10 bludgeoning damage and be knocked prone. On a successful save, they take half damage and remain standing.

    ???

    ???

    Legendary Actions

    Onyxia can take 3 legendary actions

    Attack. Onyxia makes one Claw attack.

    ???

    Breath and Tail Combo (Costs 3 Actions). Onyxia recharges her Breath and Tail combo and immediately uses it.

    ???

    Bellowing Roar (Costs 2 actions). Onyxia unleashes a bellowing roar that strikes fear into the heart of all who hear it. Any hostile creature within 500ft of Onyxia must make a DC26 wisdom saving throw or be Frightened of Onyxia until the end of their next turn. While Frightened from this ability, they must spend their turn using all their actions and movement to move as fast as possible in a randomly determined direction.



    Spoiler: Commune with Nature
    Show

    • Terrain: Rocky, no bodies of water, but molten magma bubbles not far below the surface.
    • No plants. Prevalent Minerals: Obsidium, Silver, Mithril. No people beside you. "Animals": Dragonkin, of which there are 3 to your east within the 300ft range of using this underground, grouped together.
    • Powerful celestials, fey, fiends, elementals, or undead: None




    Spoiler: Black Dragonscale Mail Detection
    Show

    The closest true dragon is roughly 750ft east.
    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
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    Master Homebrew Index (5e)

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    Default Re: Onyxia's Lair [5e]

    Kuranath
    Orc Barbarian of the Totem
    AC: 20 HP: 285/285
    PP: 18 PIv: 15 PIs: 18
    Conditions: Immunity to Poison/Frightened, Wisdom Saves w/Advantage

    Kuranath consults with the spirits of nature around the volcano. Once he believes they have told him all they can, he opens his eyes and stands. We are almost alone here, but for 3 dragonblooded creatures, grouped together within 300ft east of us in the cavern. I don't know if Onyxia will be among them.

    If we can rid the volcano of this scourge, there is silver, and mithral to be mined here. If it isn't too close to the lava flowing beneath us.

    Spoiler: OOC
    Show
    If Guff is going ahead as a lizard, I think Kuranath could also cast Beast Sense to see what he sees, in case he gets into trouble. Would that work or could he not target Guff even if he is wildshaped?

    Also, great Heroes' Feast buff. Do we each roll for the max hp?

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    Default Re: Onyxia's Lair [5e]

    Guff Runetotem
    Tauren Dreams Druid
    AC: 19 HP: 191/191
    PP: 21 PIv: 9 PIs: 15
    Conditions: Darkvision (8h), Longstrider (1h), Freedom of Movement (1h), Heroes' Feast (24h, 9 mHP
    Concentration: -

    Guff shakes its tiny lizardhead. On further consideration, he pops out of his tiny travel form and says:No, my armor says the next real black dragon is further ahead, friend. and he converts back.

    Oddly enough the Tauren was in tune enough to not be forced to vocalize his spells, but to say one thing he would have to turn back again.


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    GnomeWizardGuy

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    Default Re: Onyxia's Lair [5e]

    Megiddo

    Still invisible, Megiddo responds to his friends so they hear him standing on their left.

    "Let's press forward then."

    It is a little strange to hear his voice on the left, when the translucent image of him floats ahead of the party to the right.

    Spoiler: OOC
    Show
    Foresiaght is up. Concentrates on invisibility.

    Spoiler: Foresight
    Show
    Casting Time: 1 minute
    Range: Touch
    Components: V, S, M (a hummingbird feather)
    Duration: 8 hours

    You touch a willing creature and bestow a limited ability to see into the immediate future. For the duration, the target can’t be surprised and has advantage on attack rolls, ability checks, and saving throws. Additionally, other creatures have disadvantage on attack rolls against the target for the duration. This spell immediately ends if you cast it again before its duration ends.


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    Default Re: Onyxia's Lair [5e]

    Guff in lizard form takes the lead. Though underground, the smoke and ash in the air blocks vision from more than 60 or 70 feet in front of you. Some 200 feet down the tunnel, the stomp of heavy footfall reaches your lead scout's ears, and at a guess they're anywhere between 80 to 100 feet ahead, barely beyond sight range in the smoky environment. A lizard's skitters won't reach their ears, but footsteps or the clank of armour just might.

    Spoiler: OOC
    Show

    Approaching any closer will necessitate a Stealth roll from those other than lizard-Guff. Note that there's no cover to hide behind, so unless you're invisible like Megiddo, you won't be able to breach the 70 foot range mark without being spotted regardless (unless you do something to change that, of course).
    DMing:
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    Cyre Red IC | OOC

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    GnomeWizardGuy

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    Default Re: Onyxia's Lair [5e]

    Megiddo

    Megido reappears. He looks at everyone else.

    "Let's be quiet and stay right here.. Let me see if I can find more about them."

    He casts a spell and then stands still, not appearing to notice his surroundings. His echo stays about 30' in front of him.

    Spoiler: OOC
    Show
    Foresight is up. Casts Arcane eye at 30' and moves it forward 30', so it can see from 30'-90' this round. If he can't see anything, he'll move it another 30' forward next round.

    Spoiler: Foresight
    Show
    Casting Time: 1 minute
    Range: Touch
    Components: V, S, M (a hummingbird feather)
    Duration: 8 hours

    You touch a willing creature and bestow a limited ability to see into the immediate future. For the duration, the target can’t be surprised and has advantage on attack rolls, ability checks, and saving throws. Additionally, other creatures have disadvantage on attack rolls against the target for the duration. This spell immediately ends if you cast it again before its duration ends.


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    Default Re: Onyxia's Lair [5e]

    Guff Runetotem
    Tauren Dreams Druid
    AC: 19 HP: 191/191
    PP: 21 PIv: 9 PIs: 15
    Conditions: Darkvision (8h), Longstrider (1h), Freedom of Movement (1h), Heroes' Feast (24h, 9 mHP), Wildshape (Dire Wolf, 37/37 HP)
    Concentration: -

    Guff turns back into a Tauren, careful his hooves don't echo on the stone floor. Do we charge them? I have just the animal for you then! he says. He checks the ceiling and turns into a Direwolf, one similar to the one's used in Orgrimmar and by Thrall himself. He lays down nudging someone to ride him

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    Default Re: Onyxia's Lair IC [5e]

    Spoiler: Arcane Eye
    Show

    Beyond the smokey veil is a chamber, if it can be called as such, roughly 60 feet in diameter. It's less a chamber and more just a wider tunnel though, in truth. Three large hulking black dragonkin - with the four legged body of a dragon attached to the torso of a humanoid - stand roughly 30 feet apart from one another, wicked glaives in hand. They all stand at the ready, eyes on guard, but none seem to acknowledge the invisible sensor, and so they likely lack the ability to perceive it.

    May as well drop a map now that you've got eyes on the area. Don't concern yourself with friendly token placement/appearance, they're just there as examples since the fight's not actually being prepped for yet. I'll be sure to change Guff into whatever animal they opt for when the time comes, but while you're still rapid switching not so much :P




    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

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    Default Re: Onyxia's Lair IC [5e]

    The quiet, deathly pale elf, hadn't spoken since the group had started out the day with their feast. Ice crackled as he moved, surrounded by deadly cold. Behind him, two horses followed, one real, the other like it's ephemeral shadow - and yet the elf prefered to sit on a long stick, hovering a few inches above ground.

    In response to the request for more information, he flicked his wrist and the small owl obidiently fluttered into the dark tunnel, while the elf kept his eyes closed.

    Spoiler
    Show

    Freedom of Movement, Fireshield (Fire Resistance)

    Familiar Owl with 19 hp
    Warhorse (w/barding) 30 hp
    Phantom Horse 16 hp

    Bastion of Law 5d8


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    Default Re: Onyxia's Lair [5e]

    Guff Runetotem
    Tauren Dreams Druid
    AC: 19 HP: 191/191
    PP: 21 PIv: 9 PIs: 15
    Conditions: Darkvision (8h), Longstrider (1h), Freedom of Movement (1h), Heroes' Feast (24h, 9 mHP), Wildshape (Dire Wolf, 37/37 HP)
    Concentration: -

    Guff tries to drag the almost three hundred pounds orc onto his back impatient to attack. Failing this, the tauren wolf just advances on its own and casts an outline of magical light on the easternmost two dragonkin.

    Spoiler
    Show
    Faerie Fire using a 1st level spell slot on the eastern dragonkin. Wolf-Guff will stand on the northern flank intercepting the remaining dragonkin.


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    Default Re: Onyxia's Lair IC [5e]

    Roger
    Quickly dipping an arrowhead into a poison vial on his belt, Roger stalks forwards to the edge of visibility...quietly.

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    Default Re: Onyxia's Lair IC [5e]

    Lanius opened his eyes and nodded. The staff in his hand glowed softly as stolen magic suffused the wood and a moment later multiple versions of himself danced around him, obscuring his true position.
    Floating on his stick, he moved forward with his comrades.

    Spoiler
    Show

    Shortly before we go in, I cast Mirror Image and Shilleagh.


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    Default Re: Onyxia's Lair IC [5e]

    The approach and preparations perk up the guards, though they seem more wary than actual alerted. One begins to move towards you to investigate - and the time to strike is now.

    Spoiler: Map
    Show



    Initiative order: Guff/Kuranath/Megiddo->Enemies->Everyone->Enemies->Etc.

    Believe I got all the steeds and shape changes covered. Any Q's or corrections let me know.
    DMing:
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    Cyre Red IC | OOC

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  19. - Top - End - #19
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    Default Re: Onyxia's Lair [5e]

    Megido

    "Alright, let's go! I'll see if I can remove one or two for a few moments."

    Megido pushes his echo forward another 30' and then switches places with it to get in range for his spell. He casts the spell, trying to send the two southeastern ones to a demiplane so we can focus on the northern one.

    He then backs up to let the others advance.

    Spoiler: OOC
    Show
    Foresight is up.
    Moves echo 30' forward so it is 60' in front of him.
    BA to swap places using 15' of movement.
    Casts a 5th level Banishment catching the two SE dragon things. DC20 CHA save or banished.
    Then backs up so he ends up 45' in front of where he started.

    Spoiler: Foresight
    Show
    Casting Time: 1 minute
    Range: Touch
    Components: V, S, M (a hummingbird feather)
    Duration: 8 hours

    You touch a willing creature and bestow a limited ability to see into the immediate future. For the duration, the target can’t be surprised and has advantage on attack rolls, ability checks, and saving throws. Additionally, other creatures have disadvantage on attack rolls against the target for the duration. This spell immediately ends if you cast it again before its duration ends.


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    Default Re: Onyxia's Lair IC [5e]

    Kuranath
    Orc Barbarian of the Totem
    AC: 20 HP: 285(304)/285(304)
    PP: 18 PIv: 15 PIs: 18
    Conditions: Immunity to Poison/Frightened, Wisdom Saves w/Advantage, Reckless (Granting Advantage to Enemies)

    The group moves in and Megido quickly vanishes two of the large draconic creatures. Kuranath leaps down from Guff's back and moves in to engage the remaining draconid with a mighty leap.

    Spoiler: Turn 1
    Show
    Movement - Kuranath dismounts (uses half speed)
    Bonus Action - Rage (triggers Instinctive Pounce, Kuranath moves half speed toward Draconid)
    Movement - Kuranath moves the remainder of his speed if needed to be adjacent to Draconid
    Action - Attack Action
    Attack 1 (w/Advantage, Reckless Attack) - (1d20+15)[35], (1d20+15)[29]
    Damage 1 - (1d6+13)[19]
    Extra Attack (Reckless Attack) - (1d20+15)[34], (1d20+15)[26]
    Damage 2 - (1d6+13)[19]

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    Default Re: Onyxia's Lair IC [5e]

    Though clearly taken aback by the viciousness of the sudden assault and the immediate vanishment by way of banishment of its comrades, the drakonid moves to retaliate, unleashing a wave of flame that washes over Wolf-Guff and Kuranath that pushes away the glittering faerie fire, all while slashing at the orc with its massive glaive. One blow goes wide, but the other finds its mark.

    Spoiler: Map
    Show



    Summary:
    Guff's Faerie Fire was saved against.
    Megiddo's Banishment hit the east and south drakonid. They are now banished for 1 minute/until concentration dropped.
    Kuranath hit for a total of 48 damage. Phew! Big smasher!

    Unless otherwise specified assume that damage numbers I provide are BEFORE reductions/resistances, so you can factor those in yourself.

    The drakonid misses with its Flame Lash ability and one glaive strike. It hits Kuranath with the other for 13 nonmagical slashing damage.
    The drakonid uses its Fire Nova ability on Guff and Kuranath. They both take 19 fire damage.

    Everyone's turn!

    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

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    Default Re: Onyxia's Lair [5e]

    Megido

    "Let's take this one out. The others will be back soon."

    Megido creates his echo next to the drakonid and attacks through it, swinging his great sword as the echo copies his moves. He then stays where he is, a hopefully safe 35' from the opponent.

    Spoiler: OOC
    Show
    Foresight is up. Concentrates on 5th level Banishment Round 2
    BA create echo in the SSE square next to the dragon kin
    All attacks with advantage from foresight, elven accuracy, lifedrinker, and great weapon master

    Attack 1 (1d20+9)[26], (1d20+9)[17], (1d20+9)[17], Damage: (2d6+24)[34]
    Attack 2 (1d20+9)[15], (1d20+9)[29], (1d20+9)[25], Damage: (2d6+24)[31] +6 Crit = 37

    Spoiler: Foresight
    Show
    Casting Time: 1 minute
    Range: Touch
    Components: V, S, M (a hummingbird feather)
    Duration: 8 hours

    You touch a willing creature and bestow a limited ability to see into the immediate future. For the duration, the target can’t be surprised and has advantage on attack rolls, ability checks, and saving throws. Additionally, other creatures have disadvantage on attack rolls against the target for the duration. This spell immediately ends if you cast it again before its duration ends.

    Last edited by Bobthewizard; 2022-03-21 at 06:57 AM.

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    Default Re: Onyxia's Lair IC [5e]

    Roger
    "Well, at least he left one for us..." Roger whispers. He moves forward and raises his bow, lining up a shot, then firing a second as he advances.

    Spoiler
    Show

    Thanks to Sudden Strike, roger gets a second attack as a bonus action, but no sneak attack since it's the same target.
    Advantage on attack rolls against my first (only) target during the first round of targets is automatic due to Ambush Master.
    Moving to just west of Guff.

    Shortbow (1d20+11)[28] or (1d20+11)[16]
    for (1d6+5)[11] non-magic piercing damage and Con DC 14 or take 2d8 poison damage and be poisoned until the start of my next turn; poison damage ignores resistances.

    Sneak attack damage (10d6)[32] applies to the first attack that hits.

    BA attack:
    Shortbow (1d20+11)[25] or (1d20+11)[19]
    for (1d6+5)[8] non-magic piercing damage

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    Default Re: Onyxia's Lair IC [5e]

    Kuranath
    Orc Barbarian of the Totem
    AC: 20 HP: 270(289)/285(304)
    PP: 18 PIv: 15 PIs: 18
    Conditions: Immunity to Poison/Frightened, Wisdom Saves w/Advantage, Reckless (Granting Advantage to Enemies)

    Kuranath, Guff, and Megido's avatar have the creature surrounded. It shrugs off their assault and breathes a gout of fire before striking Kuranath with its glaive. The orc grunts but continues lashing out with reckless abandon, his scimitar slicing with blinding speed.

    Spoiler: Turn 2
    Show

    Reckless Attack w/Advantage - (1d20+15)[18], (1d20+15)[26]
    Damage 1 - (1d6+13)[15]
    Extra Attack w/Advantage - (1d20+15)[25], (1d20+15)[23]
    Damage 2 - (1d6+13)[16]
    Bonus Action Attack w/Advantage - (1d20+15)[18], (1d20+15)[17]
    Damage 3 - (1d6+13)[17]

  25. - Top - End - #25
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    Default Re: Onyxia's Lair IC [5e]

    Lanius Collurio Hexorcadin AC: 22 HP: 151+25/141 PP: 17 PIv: 10 PIs: 17 Conditions: Immunity to Fear, Freedom of Movement, Mirror Image, Necrotic Resistance, Fire Resistance (Fire Shield), Armor of Agathys 25

    After all his comrades had engaged the remaining enemy, Lanius moved, his flanks covered by the two horses into the large cavern and added his contribution to the mayhem.

    Four lances of brilliant blue energy lashed out at the creature.

    Spoiler
    Show


    Attack 1 (1d20)[19]+14, damage (1d10)[4]+6, if crit (1d10)[10]
    Attack 2 (1d20)[14]+14, damage (1d10)[6]+6, if crit (1d10)[2]
    Attack 3 (1d20)[11]+14, damage (1d10)[1]+6, if crit (1d10)[2]
    Attack 4 (1d20)[20]+14, damage (1d10)[1]+6, if crit (1d10)[9]

    Each successful attack pushes the creature 40 ft back into the as of yet unseen part of the cave

    Edit: 45 damage if all hit and 40ft push back



    Each hit drove it further and further away, searing its flesh and pulping its armor

    "Small fry, where is its master?"
    Last edited by Pyrophilios; 2022-03-26 at 02:14 PM.

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    Default Re: Onyxia's Lair [5e]

    Guff Runetotem
    Tauren Dreams Druid
    AC: 19 HP: 191/191
    PP: 21 PIv: 9 PIs: 15
    Conditions: Darkvision (8h), Longstrider (1h), Freedom of Movement (1h), Heroes' Feast (24h, 9 mHP), Wildshape (Dire Wolf, 37/37 HP)
    Concentration: -

    Guff's bestial form starts to slobber a vile liquid. As it drops onto the hot stone floor, it sizzles, but does not evaporate. Guff bites his opponent.

    Spoiler
    Show
    Primal Savagery (1d20+11)[29]
    (4d10)[24] acid damage.
    Sorry for delaying so much, I wasn't aware we did turn 1 already.


  27. - Top - End - #27
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    Default Re: Onyxia's Lair IC [5e]

    The fury with which you bring your strikes down upon the enemy is absolute, and within barely five seconds the beast goes from fighting fit to little more than a splattered mess on the ground, leaving you with the time to set up your next move against the remaining two foes that 'stand' before you - albeit currently on a different plane of existence entirely.

    Spoiler: Map
    Show



    He died, but not by much. For the record, anything that rolled above a 16 hit.

    Since the remaining two are banished, in your next post please provide both a Readied action (bearing in mind the appropriate rules re: concentration, etc. for doing so) and a full proper turn to occur after your Readied action.

    You've also got time to make whatever movements you care for to get into position before your readied action, but not unlimited time - 48 seconds remain on banishment.

    Also Pyro/Lanius: I couldn't work it out from your sheet, but why is your EB doing 1d10+8 and not 1d10+6? I'm missing something and am not sure what.
    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

  28. - Top - End - #28
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    GnomeWizardGuy

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    Default Re: Onyxia's Lair [5e]

    Megido

    "They'll both come back at once when I drop the spell. Let's all take the southern one out and then we'll get the last one."

    Megido moves to the southern drakonid, standing just to the east of where it will reappear. He moves his echo so that it is just to the south of where the eastern drakonid will reappear. He readies his sword, and waits for the others to get ready.

    Spoiler: OOC
    Show
    Foresight is up. Moves 6 squares south and 5 east, placing the echo 5 squares north of his final location (OI think that puts me next to the southern one and the echo next to the eastern one).

    Once everyone is ready, he drops his banishment spell and attacks with his readied attack.

    All attacks with advantage from foresight, elven accuracy, lifedrinker, and great weapon master. If the southern one falls, move the rest to the eastern one, attacking through the echo.

    Readied attack (1d20+9)[19], (1d20+9)[21], (1d20+9)[20], (2d6+24)[27]
    Attack 1 (1d20+9)[26], (1d20+9)[14], (1d20+9)[20], (2d6+24)[31]
    Attack 2 (1d20+9)[17], (1d20+9)[27], (1d20+9)[27], (2d6+24)[28]

    Uses Action Surge
    Attack 3 (1d20+9)[17], (1d20+9)[17], (1d20+9)[15], (2d6+24)[36]
    Attack 4 (1d20+9)[29], (1d20+9)[22], (1d20+9)[14], (2d6+24)[31]

    Any Crits in order (2d6)[3], (2d6)[10], (2d6)[11]

    If any Crits, also add 5th level Eldritch Smite (12d8)[42] = total of 198 against AC17.

    Spoiler: Foresight
    Show
    Casting Time: 1 minute
    Range: Touch
    Components: V, S, M (a hummingbird feather)
    Duration: 8 hours

    You touch a willing creature and bestow a limited ability to see into the immediate future. For the duration, the target can’t be surprised and has advantage on attack rolls, ability checks, and saving throws. Additionally, other creatures have disadvantage on attack rolls against the target for the duration. This spell immediately ends if you cast it again before its duration ends.

    Last edited by Bobthewizard; 2022-03-26 at 02:06 PM.

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    Default Re: Onyxia's Lair [5e]

    Guff Runetotem
    Tauren Dreams Druid
    AC: 19 HP: 191/191
    PP: 21 PIv: 9 PIs: 15
    Conditions: Darkvision (8h), Longstrider (1h), Freedom of Movement (1h), Heroes' Feast (24h, 9 mHP), Wildshape (Dire Wolf, 37/37 HP)
    Concentration: -

    The horned wolf nods in agreement and rushes the place.

    Spoiler
    Show
    Primal Savagery (1d20+11)[17]
    (4d10)[22] acid damage.


  30. - Top - End - #30
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    Dr.Samurai's Avatar

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    Default Re: Onyxia's Lair IC [5e]

    Kuranath
    Orc Barbarian of the Totem
    AC: 20 HP: 270(289)/285(304)
    PP: 18 PIv: 15 PIs: 18
    Conditions: Immunity to Poison/Frightened, Wisdom Saves w/Advantage

    Kuranath follows Megido's echo and positions himself where he thinks the draconid will return, preparing to strike as soon as it appears.

    Spoiler: Turn 3 - Action Readied
    Show
    Readied Action - Attack (1d20+15)[18]
    Damage - (1d6+13)[17]


    Spoiler: Turn 4
    Show
    If the Southern Draconid is still alive after Megido's total onslaught, attack that draconid. Otherwise, move to the other draconid and perform the following attacks:

    Action - Attack
    Reckless Attack - (1d20+15)[31], (1d20+15)[27]
    Damage - (1d6+13)[18]

    Reckless Extra Attack - (1d20+15)[31], (1d20+15)[33]
    Damage - (1d6+13)[17]

    Bonus Action - Scimitar of Speed
    Reckless Scimitar of Speed Bonus Action Attack - (1d20+15)[19], (1d20+15)[34]
    Damage - (1d6+13)[14]


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