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  1. - Top - End - #1
    Ettin in the Playground
     
    Zombie

    Join Date
    Jun 2015

    Default Avernous input - spoilers

    I've started running Descent and the party is about to enter the dungeon of the dead 3. In one of the chambers there's a woman covered in blood that as written tries to fake being a prisoner. I've decided I'd rather have this encounter have a disturbing sexual theme where the naked woman covered in blood tries to seduce them over. Any thoughts on what she can be that will make her not a total pushover when they dont bite (I'm nearly 100% sure they will resist her)?
    I am the flush of excitement. The blush on the cheek. I am the Rouge!

  2. - Top - End - #2
    Barbarian in the Playground
     
    BardGuy

    Join Date
    Apr 2014

    Default Re: Avernous input - spoilers

    When my group went through that encounter, our fighter and our hexblade both got charmed while in single digit hit points. So my sorcerer tossed a sleep spell and knocked all of them out. Rogue tied em up fast and gagged the woman.

    If I was running it though, I would play her up as the "victim" and have her try to separate the party. Nothing sets players on edge more than initiative rounds out of combat.

  3. - Top - End - #3
    Ettin in the Playground
     
    Zombie

    Join Date
    Jun 2015

    Default Re: Avernous input - spoilers

    Good thoughts.

    My desire is to use her to emphasize the devilish corruption of what is normally desired and pleasurable into something titillating but creepy and weird. I want to get their skin crawling.
    I am the flush of excitement. The blush on the cheek. I am the Rouge!

  4. - Top - End - #4
    Barbarian in the Playground
     
    BardGuy

    Join Date
    Apr 2014

    Default Re: Avernous input - spoilers

    Just remember to play up that "cunning" devilish wit. This is a woman who made a deal with devils for her soul. She may not be very wise, but she's probably dam*ed smart. Maybe she rushes down a hallway, pulling the fighter by his hand, because she "knows a faster way out" or maybe she "has a friend that was kidnapped." Leads them directly into another encounter or into a trap. Although that really depends on how your players explored the dungeon.

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