Support the GITP forums on Patreon
Help support GITP's forums (and ongoing server maintenance) via Patreon
Page 2 of 2 FirstFirst 12
Results 31 to 44 of 44
  1. - Top - End - #31
    Ogre in the Playground
     
    HalflingPirate

    Join Date
    Nov 2011

    Default Re: What's in my City?

    Swamp Folk

    The delta of the river creates a large wetland area, filled with swamp plants and animals. A hardy breed of folk live in the swamp and conduct trade in the city.

    The Folk include humans, half- goblins, and lizardfolk. They are generally of neutral alignment, though the city folk view them as evil and fear being out in the swamp. Though villages tend toward a majority of one race, it is not unusual to see more than one race in a swamp village.

    Rangers from this region which are not urban terrain specialists will likely be swamp specialists and members of a swamp folk village.

    Fish and shellfish, furs, feathers, exotic herbs and spices, and citrus fruits and berries are common trade goods harvested from the swamps.

  2. - Top - End - #32
    Dwarf in the Playground
    Join Date
    Nov 2019
    Location
    Earth
    Gender
    Male

    Default Re: What's in my City?

    On the Swamp Folk

    Quote Originally Posted by brian 333 View Post
    The delta of the river creates a large wetland area, filled with swamp plants and animals. A hardy breed of folk live in the swamp and conduct trade in the city.

    The Folk include humans, half- goblins, and lizardfolk. They are generally of neutral alignment, though the city folk view them as evil and fear being out in the swamp. Though villages tend toward a majority of one race, it is not unusual to see more than one race in a swamp village.
    Rangers from this region which are not urban terrain specialists will likely be swamp specialists and members of a swamp folk village.

    Are there any notable swamp settlements/villages, or even small towns? They would likely be of human or goblinoid origin, as lizardfolk don't usually make permanent settlements. (at least in forgotten realms.) lizardfolk could be travelling merchants and hunters in the swampland. Also what kind of goblins? Normal, hobgoblin, bugbear, norker? I would suggest goblin and hobgoblin.

    Also, the inhabitants of the wetland probably don't call themselves that "Swamp Folk" Does the delta or wetland have a name? They would probably associate under that name. I see Swamp Folk as likely a derogatory name for these people used by the Vitolonians. What is the real reason for the hate? Is it propaganda from the city, or major guilds? Does the city want the land? Is it home to a historical site for both Vitolon and the Swamp Folk?

    Quote Originally Posted by brian 333 View Post
    Fish and shellfish, furs, feathers, exotic herbs and spices, and citrus fruits and berries are common trade goods harvested from the swamps.
    Due to the dislike, which might not be fully mutual, most Vitolonians would avoid the delta-marshland area, with one exception: the spice traders. There are exotic herbs and spices there ripe for the trading. The salt and spice traders have a rivalry, and the salt traders are usually on top. Maybe the corrupt salt trading guilds spread rumors to disrupt the spice business. It's like they say: "there's no I in team but there's con in economy."

    Thoughts welcome!
    No comment.

  3. - Top - End - #33
    Dwarf in the Playground
    Join Date
    Nov 2019
    Location
    Earth
    Gender
    Male

    Default Re: What's in my City?

    Adventures for the Delta Marshlands

    Ghost Ships (Low Level)
    A bandit crew has hired a minor magic-user to create illusions of a ghost boat to scare people into giving them money so they can keep the ship at bay.

    The River King (Low Level)
    A water elemental has manifested in the river, and it's tributaries, that thinks itself a god. It demands offerings in exchange for irrigation, and water supply. Some minor cults have formed around the "River King". While not a major threat, if left unchecked, the River King could become a serious problem.

    Bog Bodies (Mid Level)
    A necromantic cult has been using a secluded part of the marshlands to conduct unholy experiments. Some of these dark creations have broken loose and terrorizing the nearby villages.

    Murky Politics (Mid Level)
    The party must stand up for the people of the Delta Swamp, as the city tries to pass laws that will negatively impact them. The city might hold disdain for these people, but the laws being proposed are especially unfair. Who is behind this? Angry merchants? Undercity crime lords?

    Lord of the Marsh (High Level)
    Aa Black Dragon has made it's lair in the Delta Marsh! (What I'll refer to it as since it has no name.) This is a big problem. It would cause a refugee crisis as many of the Swamp Peoples would leave, and seek shelter in Vitolon. I think this would make a good adventure hook. The city would not be able to handle the influx of people. The players could navigate through city politics, or fight the dragon.
    No comment.

  4. - Top - End - #34
    Dwarf in the Playground
    Join Date
    Nov 2019
    Location
    Earth
    Gender
    Male

    Default Re: What's in my City?

    Just thought of a way to improve the city: Graveyards take up a lot of space that could be used to farm, or build infrastructure upon so the next most logical thing to do is build...

    Catacombs!

    The city had an original graveyard, but as it expanded to a city state, the city was forced to build a catacomb

    Spoiler: Here's a picture!
    Show


    They are quite large and expansive, and though there are rumors of necromantic activity in the catacombs, they are only rumors...

    Opinions wanted!
    No comment.

  5. - Top - End - #35
    Ogre in the Playground
     
    HalflingPirate

    Join Date
    Nov 2011

    Default Re: What's in my City?

    Quote Originally Posted by D&D_Fan View Post
    Just thought of a way to improve the city: Graveyards take up a lot of space that could be used to farm, or build infrastructure upon so the next most logical thing to do is build...

    Catacombs!

    The city had an original graveyard, but as it expanded to a city state, the city was forced to build a catacomb

    Spoiler: Here's a picture!
    Show


    They are quite large and expansive, and though there are rumors of necromantic activity in the catacombs, they are only rumors...

    Opinions wanted!
    Catacombs are fine for a region above sea level, but at sea level the water table puts a damper on efforts to build underground. Thus is born the mauseleum.

    Poor families inter their dead in large communal mauseleums where dozens of coffins sit until the body has decayed sufficiently for the bones to be shoved to the back and another coffin placed in the now empty slot.

    Middle class families have small mauseleums which contain half-a-dozen or so crypts for their dead. They only recycle space in the crypt as needed, and many generations may be interred, as with the poorer folk, by making room for the most recent additions. The names of those so interred may be engraved on a plaque.

    The wealthy families will have suitably prestigious mauseleums with plenty of room for multiple generations.

    Google New Orleans cemetaries, especially St.Louis Cemetary, for pictures.

    Of course, necromancers, undead, graverobbers, and assorted other issues haunt these locations.

  6. - Top - End - #36
    Dwarf in the Playground
    Join Date
    Sep 2019

    Default Re: What's in my City?

    Some of the poorest families live in the mauseleums. After all it a roof over your head.

    Even if it is a cursed roof.

  7. - Top - End - #37
    Dwarf in the Playground
    Join Date
    Nov 2019
    Location
    Earth
    Gender
    Male

    Default Re: What's in my City?

    Quote Originally Posted by Quizatzhaderac View Post
    Some of the poorest families live in the mauseleums. After all it a roof over your head
    It turns out people do do this.

    Anyways, so I've been thinking, what is the food like here???
    I have compiled the average meal based on class, and quality.

    Lower Class Meal
    Cooked lobster (unseasoned) cheap bread, and a small variety of local vegetables. Natural water or milk as a beverage.
    The inclusion of lobster is based off how lobster used to be considered food for the poor. In the real world, they even had to pass laws so prisoners couldn't be fed too much lobster. No salt, or spices.

    Middle Class Meal
    Filleted greenscale seasoned with cheap oil and salt, or cheap imported pork sausages, a slice of bread and butter, and vegetable patties, or imported veggies. Beverages include: Water, Beers wines and ales (imported or local) Imported juices, or milk. A favorite beverage is a drink called "Sailor's Slurp". It is made with whatever alcoholic beverage around with lots of citrus juice to prevent scurvy. Cheap Salts and spices are used.

    Upper Class Meal
    Imported steak (salted, and spiced) artisanal breads and crackers with cheese and butter, fresh vegetables. Fine wines are the preferred drink, but recently, exotic juices have become more popular. Since the land near Vitolon isn't suitable for most livestock (chickens, hogs, and cows) those foods are only available to the upper middle classes.

    Foods of the Swamp Folk
    Frog legs, are a delicacy, as well as crawdads. Rices can be grown in some areas of the marsh. Teas are the most popular drink, since it is safer than normal water (it is boiled). Other foods like breads, and other meats can be obtained through trading.
    No comment.

  8. - Top - End - #38
    Ogre in the Playground
     
    HalflingPirate

    Join Date
    Nov 2011

    Default Re: What's in my City?

    Catfish:
    River Cats are mushy and somewhat slimy. Easily caught on sunken lines using bait caught along the river shoreline. 1 to 2 pounds, and up to 60 pounds with the right hooks and lines.
    Swamp Cats are sweet and delicate. Old timers have many secrets and superstitions about catching them. 1/2 to 1 pound, and up to 5 pounds if you know where to look.

    River Trout: usually caught in the river channels by experts. Firm, sweet fish.

    Bass: Swamp channels and bayous and river backwaters allow expert anglers to catch them. 1 to 5 pounds.

    Perch: virtually anyone can catch perch with a variety of baits. Small but firm and sweet.

  9. - Top - End - #39
    Dwarf in the Playground
    Join Date
    Nov 2019
    Location
    Earth
    Gender
    Male

    Default Re: What's in my City?

    What is the name of the of some of these locations.
    I'm willing to guess the river is just called River Vitolon

    I have been calling the marshes the Delta Marshland, since they are near a delta.

    I have no clue what the delta is called.

    Also what are the names of the nobles, and rulers of the city, and which gods are in the pantheon.

    I need answers brian.

    Anyways...
    Music and Ambience for the city? Theme music. That would be interesting.
    Here are some suggestions:
    City Ambience (Day) : Medieval City | People, Market, Animals, Traders, Immersive, Realistic by Michael Ghelfi
    City Ambience (Night) : Evening Town by Sword Coast Soundscapes.
    Tavern Ambience: Fireplace Sounds - Medieval Tavern - Inn Ambience by the Ambience Guild
    Tavern Ambience (Rain) : Rain & Thunderstorm Sounds | Crackling Fireplace by the Ambience Guild as well
    Docks Music: Arrival at the Docks by Inon Zur for Icewind Dale 2
    Market Music: Medieval Travelers by Derek Fiechter
    Mausoleums Music: Dark Ambience | Ancient Tomb Sounds by Fantasy Realm
    Pro tip: you can play multiple videos at once, at different volumes to fit the theme.
    Last edited by D&D_Fan; 2020-04-01 at 03:22 PM.
    No comment.

  10. - Top - End - #40
    Ogre in the Playground
     
    HalflingPirate

    Join Date
    Nov 2011

    Default Re: What's in my City?

    Quote Originally Posted by D&D_Fan View Post

    I need answers brian.
    Not my thread. I'm offering ideas. You should too.

    River Chiagatan, means River Yellow in the tongue of the previous residents who were out-competed by the current residents, who have subsequently forgotten that their ancestors came as conquerors.
    One reason the Swamp Folk are so despised is that they are the remnants of the evicted former residents who have married into escaped criminals and exiles from the city. Much of their culture has been swallowed up by the conquerors, and they have forgotten they were ever a seperate people.

    Lord Mayor Tansaf
    Baron Dright bar Ferol
    The Lady Agus Hanst
    Guildmaster Yasim Fortuna
    Lord High Priest Vedday, Scourge Of Heaven
    Foedr Lord Kelan

  11. - Top - End - #41
    Dwarf in the Playground
    Join Date
    Nov 2019
    Location
    Earth
    Gender
    Male

    Default Re: What's in my City?

    Quote Originally Posted by brian 333 View Post
    Not my thread. I'm offering ideas. You should too.
    Oof sorry I thought it was your thread my bad.

    I need answers FamiliarRaven

    Anyways, the Vitolonian tounge. a dialect of common, still partially understandable-ish.
    I made it online with the fantasy name generator.
    It is super basic, so if anyone wants to add words:
    Spoiler: The Lingua Vitol
    Show
    Click this link. More word suggestions appreciated
    No comment.

  12. - Top - End - #42
    Dwarf in the Playground
    Join Date
    Nov 2019
    Location
    Earth
    Gender
    Male

    Default Re: What's in my City?

    Designed a flag so there is something to work on with logos.
    Image here.
    No comment.

  13. - Top - End - #43
    Pixie in the Playground
     
    Kobold

    Join Date
    Nov 2019

    Default Re: What's in my City?

    So a few more ideas to add to the soup:

    Agriculture + farming population could use some more fleshing out, so here goes.

    Farms are mostly to the south and south west of the city due to land being flatter there. Most of the farming population do not actually own their farmland, but instead tend the fields on behalf of various nobles. The nobles either are handsoff and lease their lands, or decide exactly what is grown in order to support their other industries (owning multiple stages of a production chain).

    A large number of farmers are likely too poor to own property within the city walls, so a slum area to the south of the walls has likely developed. Here you can find farmers bartering their excess crops for services, tools, or food. Smells strongly of animals due to some people keeping a goat or chickens in their home.

    The area closest to the sea is mostly used as pastures for grazing sheep and other livestock due to the salty sea breeze making it unsuitable for crops. Sheep are likely the animal of choice to raise due to the large demand for wool, while also used for milk (cheese to pair with wine?) and meat.

    A few windmills built near the sea can make use of the constant winds.

    Further inland, the crops grown would depend a lot on the climate and soil type. Considering that there are vineyards suggests that climate could be similar to southern France, or Italy.

    Based on that the main cash crops would probably be grains (wheat/barley/rye), olives, and of course wine grapes. (Vineyards maybe more to the north?)

    On a smaller scale, (not for export) veggies: carrots, tomatoes, leafy greens, potatoes or yams, etc.

    Potential plot stuff:

    A landowners Ďassociationí that pushes for politics and regulations in their favor. Some shady dealings going on here, corruption and bribery.

    Low level quests to help farmers deal with pests. (Standard clear the warehouse/barn/basement or hunt x)

    Quests to catch vegetable/herb thief, or steal required ingredient for alchemistís potion.

    Quest to guard vineyard against sabotage, or quest to sabotage a competitors vineyard.

    Rumors of someone digging up a corpse while farming.

    Discover and put an end to the source of blighted crops.

    Or getting involved in issues related to the 3 major farming groups (with different views on how farming should be done):

    1)Religious, farming is determined by the heavens, the changes in seasons, the weather, so in order to succeed the gods must be appeased. temples with priests in service to a god of fertility/agriculture/nature/life/light.

    Donations and tithes can get a priest to bless oneís crops to increase yields. Charms and rituals to fend off evil pests and blight. Valued crops: olives and wheat, (olive oil to be used in rituals, and bread to feed the hungry)

    The poor, and lower middle class generally belong to this group, as a natural disaster or pest problem, or even the unfortunate timing of rain or sun may result in reduced or failed harvest. The ones to suffer most would be those depending on those harvest for income or food.

    2) industrial/magical/capitalist? Basically using magic to enhance the growth rate, yield, size, flavor of crops and livestock. Controversial, and frowned upon by traditionalists, magic enhanced or modified food is still in its early stages.

    Are there side-effects to consuming such products? How is this being done? Is it ethical? Or is it the missing puzzle piece that will allow cities to have enough food to support growing into metropolises.

    Crops/livestock: meat industry, vegetables, grains.

    Members of this group are usually either those wealthy enough to profit from this development, wizards interested in researching it, or those who donít care where the food comes from as long as they can eat.

    3) organic: the best produce is the one grown naturally without the interference of magic or the gods. Itís the slow growing and ripening that leads to the fullest, most complex flavors. Mother Nature already provides ways to increase yields and enrich the soil.

    May have a separate and exclusive guild where the secret techniques and methods of organic farming are passed on to members only. Members likely to belong to a family that have been members for generations. Possibly elitist. Possible ties to ancient Druidic circle.

    Crops of interest: wine grapes, olives, and large or exotic vegetables.

    Members usually belong to wealthy upper, or upper-middle class who own and tend to their own vineyards, olive groves, or walled in vegetable garden.

  14. - Top - End - #44
    Dwarf in the Playground
    Join Date
    Nov 2019
    Location
    Earth
    Gender
    Male

    Default Re: What's in my City?

    Quote Originally Posted by KragBrightscale View Post
    The area closest to the sea is mostly used as pastures for grazing sheep and other livestock due to the salty sea breeze making it unsuitable for crops. Sheep are likely the animal of choice to raise due to the large demand for wool, while also used for milk (cheese to pair with wine?) and meat.
    There area isn't native to pigs chickens and cows. There may be other livestock, like ponies, but there are sheep
    Quote Originally Posted by KragBrightscale View Post
    A few windmills built near the sea can make use of the constant winds.
    The level of tech I placed the city at was with textile mills powered by rivers, so windmills could still exist.
    Quote Originally Posted by KragBrightscale View Post
    Further inland, the crops grown would depend a lot on the climate and soil type. Considering that there are vineyards suggests that climate could be similar to southern France, or Italy.
    This is also how I was imagining it.
    Quote Originally Posted by KragBrightscale View Post
    Based on that the main cash crops would probably be grains (wheat/barley/rye), olives, and of course wine grapes. (Vineyards maybe more to the north?)

    On a smaller scale, (not for export) veggies: carrots, tomatoes, leafy greens, potatoes or yams, etc.
    I made an expanded list of fruits and vegetables native to the area. Also the crops known for growing by the sea are: potato, tomato, peas, lettuce, broccoli, cabbage, squash, beetroot, kale, asparagus, spinach.
    No comment.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •