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Thread: Spheres of Power - Nature Help
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2020-01-13, 04:11 PM (ISO 8601)
- Join Date
- Jan 2013
- Gender
Spheres of Power - Nature Help
So i'm new to Spheres of Power as well as kind of new to pathfinder and i'm looking to make a Nature Sorcerer.
My original thought was to go Incantor/Human picking the Nature Talent and putting 2 or 3 talents in Fire and Earth.
Looking for suggestions on how to build this out. I was wanting to stick to mostly nature oriented things, and wasn't sure I needed any specializations.
My Concerns:
Not being able to defend myself.. I see Earth Geo has Stoneskin for DR & Plant has Armor bonus, but is that my only defense? will that be enough?
This campaign is suppose to goto level 16 and i just want to plan ahead.
I have 3 fighters and possibly a cleric to work with my casters.
Is there anyway to boost my skills? Which talents or spheres would help?
Thanks!
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2020-01-13, 04:19 PM (ISO 8601)
- Join Date
- Aug 2011
- Location
- Sharangar's Revenge
- Gender
Re: Spheres of Power - Nature Help
Pathfinder is generally considered to be a 3.X version of D&D (yes, even Pathfinder 2nd Edition). You will probably get better answers if you post your questions in the D&D 3e/3.5e/d20 sub-forum, rather than this one.
Best of luck!Warhammer 40,000 Campaign Skirmish Game: Warpstrike
My Spelljammer stuff (including an orbit tracker), 2E AD&D spreadsheet, and Vault of the Drow maps are available in my Dropbox. Feel free to use or not use it as you see fit!
Thri-Kreen Ranger/Psionicist by me, based off of Rich's A Monster for Every Season
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2020-01-13, 04:20 PM (ISO 8601)
- Join Date
- Jan 2013
- Gender