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  1. - Top - End - #1201
    Ettin in the Playground
     
    u-b's Avatar

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    Default Re: Ruins of Azlant IC

    Taking care not to be hit in the back, Laurelata makes her way back through the deep water. Not particularly fast, but she does put most of her comrades between her and the grindylows, which should be good enough. Henri slowly moves in the opposite direction, Bec de Corbin ready to strike. Hewitt casts a spell on Lightburn, who advances a bit, but not enough to enter the melee. Jessica conducts a bit of healing energy and withdraws to the place vacated by the eidolon. Tazmara, now mostly alone against the five grindylows, does quite a lot of the best things she could do at the moment: she blasts a grindylow into oblivion and takes his place next to the cave wall and away from more of his kin.

    The grindylow facing Tazmara is too horrified with his comrades ultraviolent demise and just waves a spear at Tazmara, unable to make a thrust straight. Two other grindylows charge at Lightburn and Jessica, but, ducking (successfully) Jessica's glaive, slow down their attacks enough that they could be avoided by both targets.

    The forth remaining grindylow makes a step to follow others into the battle, but is cried at by the seagull and stops in place, just looking back at the bird and seemingly trying to understand what that is even supposed to mean.

    The grindylow in the eastern passage advances, but slowly, seemingly unvilling to take on the party on its own.

    Spoiler
    Show
    Jessica glaive AoO: (1d20+2)[8] for (1d10+3)[4] x0.5
    Spear (1d20+4)[10] for (1d6+1)[6] vs Jessica
    Spear (1d20+4)[13] for (1d6+1)[4] vs Lightburn
    Spear (1d20+2)[4] for (1d6+1)[7] vs Tazmara
    Grindylow will: (1d20+2)[9]


    The water is 5 feet deep and is considered difficult terrain to anyone without a swim speed.
    Hewitt is currently swimming (free action to grab an adjacent comrade with a free hand or DC10 swim check on any substantial action).

    => Party

  2. - Top - End - #1202
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: Ruins of Azlant IC

    Spoiler: Round 2, Henri's Status
    Show
    Henri (no last name)
    Male True Neutral Half-Orc Ranger (Wild Stalker), Level 2, Init 1, HP 18/22, Speed 20 ft
    AC 17, Touch 11, Flat-footed 16, CMD 17, Fort 7, Ref 6, Will 4, CMB +6, Base Attack Bonus 2
    Bec de Corbin +5 (1d10+6, 20/x3)
    Breastplate (+6 Armor, +1 Dex)
    Abilities Str 18, Dex 12, Con 15, Int 10, Wis 14, Cha 7
    Condition Power Attack

    "Take them down, one at a time if needed!" says Henri as he strikes at a grindylow with his polearm.

    Spoiler: Mechanics
    Show
    I'm going to roll two attacks, the first targeting the grindylow in BG22 and the second as an AoO, since there seem to be good odds of one incurring such an attack from Henri. All attacks include Power Attack.

    Vs. BG22, Bec de Corbin (1d20+5)[18] to hit, (1d20+5)[12] (20/x3), (1d10+6)[8] piercing damage, (2d10+12)[18] critical strike damage

    Prospective AoO, Bec de Corbin (1d20+5)[8] to hit, (1d20+5)[13] (20/x3), (1d10+6)[7] piercing damage, (2d10+12)[21] critical strike damage

  3. - Top - End - #1203
    Titan in the Playground
     
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    Default Re: Ruins of Azlant IC

    "Good shot, Taz!" Jessica calls, as she draws on the Eternal Maiden's power. "Keep fighting!"

    Spoiler: Jessica, Round 2
    Show
    Jessica Cooper
    F NG Aasimar (Angel-blooded) Cleric, Level 2, Init 2, HP 0/14, DR Acid, Cold, Elec resist 5, Speed
    AC 11, Touch 11, Flat-footed 10, CMD 14, Fort 4, Ref 1, Will 5, CMB +2, Base Attack Bonus 1
    Glaive +3 (1d10+3, x3)
    Dagger +3/+2 (1d4+1, 19-20,x2)
    Abilities Str 14, Dex 12, Con 12, Int 12, Wis 15, Cha 16
    Condition +2 CL for divination spells
    Augery 2/2 (weekly)
    Inner beauty: 1/1
    Alter self: 1/1
    Channel energy: 6/8, 1d6
    Touch of good: 5/5
    Bit of Luck: 5/5
    Talisman of good fortune: reroll natural 1 (once, then it crumbles)
    Bless: 1/1
    Protection from Evil: 1/1
    Unprepared slots: 1

    Channel energy for: (1d6)[6], excluding up to 3 injured grindylows

    Glaive still at the ready for possible AoO?

  4. - Top - End - #1204
    Ogre in the Playground
     
    Daemon

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    Default Re: Ruins of Azlant IC

    She had destroyed one of those things. Then Jessica's second healing patches Taz up considerably more. Her dread, and also her fury, subsides. It was what she had needed in that moment, but now, she needs calm.

    She shifts in the water, and moves further away from her friends and fires another blast at the squiblin in front of her.

    Spoiler: Taz, Round 2
    Show
    5ft step to BF25
    Standard: water blast on BG24
    Attack: (1d20+5)[12] (+1 vs abberations)
    Damage: [roll]1d6+6[/roll]
    Concentration (if damaged): (1d20+6)[10] (11 + damage if the AoO hits her) or spell-like fizzles

    Spoiler: Taz stats
    Show
    Tazmara Stonesong
    F NG Dwarf Kineticist (Aquakineticist), Level 2, Init 2, HP 17/23, DR Cold/pressure - 1, Speed 20 / 20 (swim)
    AC 15, Touch 12, Flat-footed 13, CMD 14, Fort 7, Ref 6, Will 1, CMB +2, Base Attack Bonus 1
    PBS Water Blast +4 (1d6+6, x2)
    Dagger +2 (+3 thrown) (1d4+2, 19-20/x2)
    Heavy Pick +2 (1d6+1, x4)
    Studded Leather (+3 Armor, +2 Dex)
    Abilities Str 12, Dex 14, Con 19, Int 10, Wis 12, Cha 8
    Condition Having a swim speed grants a +8 bonus on some swim checks (most others are not needed)


  5. - Top - End - #1205
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    ElfRangerGuy

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    Default Re: Ruins of Azlant IC

    Standing behind the group, still with wounds, Laurelata releases the cure spell she still has in her. Then she moves a bit towards the one coming up from the other side and stabs a few times with her rapier to try and scare it off.

    Spoiler: OOC Laurelata round 2
    Show

    standard action: use stored spell (cure light wounds): (1d8+2)[9]
    move action: move to BF19
    As skill use is a standard action (and certainly not a free action) I'm not going to roll anything. It's just for fluff that I add that action.
    Clacks-Overhead: GNU Terry Pratchett

    "Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
    "I will not yield to evil, unless she's cute."

  6. - Top - End - #1206
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    Default Re: Ruins of Azlant IC

    After the atatcks bounces off Lightburn, he attacks the grindylow in front of him with a vicious bite aiming for its shoulder taking advantage of its great swimming capabilities. Hewitt decides to keep watching for the time being since he wasnt in a good position to get involved in combat, anyway. "Go get them guys!" Hewitt cheers.

    Spoiler: OOC
    Show

    Its biting BG22: (1d20+4)[19] (1d6+2)[5]
    Thanks to linklele for the amazing avvy.
    Quote Originally Posted by jidasfire View Post
    On a long enough scale, every OOTS forum discussion turns into a debate about alignment, Miko, or Familicide.
    or Star Wars.
    Spoiler: Easydamus result
    Show

    Neutral Good Human Paladin/Cleric (3rd/2nd Level)
    Ability Scores:
    Strength-15 Dexterity-13 Constitution-14
    Intelligence-16 Wisdom-17 Charisma-14
    Alignment: Neutral Good

  7. - Top - End - #1207
    Ettin in the Playground
     
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    Henri attempts to stick the tip of his Bec de Corbin into the nearest grindylow. Jessica is in the way, but Henri manages to avoid this obstacle and thrusts the hammer into the grindylow's face, smashing the teeth in and knocking the creature out on the spot. Jessica brings in more divine energy, and this time more is not just a word. Laurelata and Tazmara feel considerably better. Tazmara concentrates to conjure a water blast, dodges a poorly aimed attack of the grindylow, but fails to aim her own attack well enough and the grindylow dodges too. Laurelata uses her stored magic to finish healing her wounds and is again ready for action. She tries to scare the nearby grindylow with an offer to fight one on one. The grindylow does not seem to be taking fight and instead withdraws some way, but not too far and seemingly more concerned where he's going to than where he's withdrawing from. Laurelata considers chasing the creature further, but notices that ahead of her several heavy rocks are loose in the ceiling. What seems to ba a piece of translucent seaweed runs from the rocks down into the water where the grindylow is now located and from there south across the passage forming a tripwire of sorts. Meanwhile, Lightburn takes a solid bite off the nearest remaining grindylow. The grindylows try to fight back. The one facing Lightburn flails with the tentacles, turning the eidolon upside down in the water, then stabs with the spear for 5 damage, then just passes out from the blood loss and too much effort. The one facing tries mostly the same, but Taz does not let him. The seagull continues to scream at the combat and the last grindylow who is to late to join the party decides he would rather don't come. He retreats quickly east.

    Spoiler
    Show
    Spear (1d20+2)[6] for (1d6+1)[6] vs Tazmara
    Laurelata sense motive (1d20+5)[17]
    Laurelata perception (1d20+8)[22]
    BG22 is down, so Lightburn attacks BG23.

    Grindylow trip (1d20+4)[20] vs Lightburn
    Grindylow spear (1d20+2)[22] for (1d6+1)[5] vs Lightburn
    Grindylow confirm (1d20+2)[9] for (2d6+2)[12] vs Lightburn

    Grindylow will (1d20+2)[20]
    Grindylow trip (1d20+4)[9] vs Tazmara
    Grindylow spear (1d20+2)[13] for (1d6+1)[4] vs Tazmara


    => Party

  8. - Top - End - #1208
    Ogre in the Playground
     
    Daemon

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    Default Re: Ruins of Azlant IC

    Taz shifts out of range of the spear wielding squiblin, and fires another potent punch of water in its direction.

    Spoiler: Taz, Round 2
    Show
    5ft step to BF26
    Standard: water blast on BG24
    Attack: (1d20+5)[17] (+1 vs abberations)
    Damage: (1d6+6)[7]
    CC (25): (1d20+5)[21]
    Crit Damage: (1d6+6)[7]

    Spoiler: Taz stats
    Show
    Tazmara Stonesong
    F NG Dwarf Kineticist (Aquakineticist), Level 2, Init 2, HP 17/23, DR Cold/pressure - 1, Speed 20 / 20 (swim)
    AC 15, Touch 12, Flat-footed 13, CMD 14, Fort 7, Ref 6, Will 1, CMB +2, Base Attack Bonus 1
    PBS Water Blast +4 (1d6+6, x2)
    Dagger +2 (+3 thrown) (1d4+2, 19-20/x2)
    Heavy Pick +2 (1d6+1, x4)
    Studded Leather (+3 Armor, +2 Dex)
    Abilities Str 12, Dex 14, Con 19, Int 10, Wis 12, Cha 8
    Condition Having a swim speed grants a +8 bonus on some swim checks (most others are not needed)

  9. - Top - End - #1209
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    ElfRangerGuy

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    Default Re: Ruins of Azlant IC

    With only one grindylow still visible (although from past experience that didn't mean a lot), Laurelata stopped.

    "Don't go any further," she said to the others, pointing at the rocks, "the one there is holding the rope to let go of those rocks. We could try to shoot him, but in the water it's going to be difficult. Any other ideas?"
    Clacks-Overhead: GNU Terry Pratchett

    "Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
    "I will not yield to evil, unless she's cute."

  10. - Top - End - #1210
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: Ruins of Azlant IC

    Henri glares at the remaining grindylow and its tripwire trap. "So, now what? I can keep an eye on this one. If we try to get it I'm not fast. Someone else should go," says the half-orc as he grips his Bec de Corbin. "You can check out that cavern instead...?"

  11. - Top - End - #1211
    Ogre in the Playground
     
    Daemon

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    Default Re: Ruins of Azlant IC

    With the enemies down, Taz adjusts her bouyancy and surfaces. She disgorges the water from her lungs rather efficiently, then says with a frown, "I don't think I can hit it without stepping into the trap." After a moment of thought, she add, "we could just ignore it. One of the five swam deeper into the other cave. As danger from coming up behind us go, they are both equally bad at this point."

    She then turns to Jessica and says, "thank you. When both of those spears hit me, hard, I really thought I was going to die. Your healing really snapped me out of that fear." She then calls out to the "seagull" with a big smile, "and thank you for your aid!"

    Spoiler
    Show
    Taz is suggesting we just continue down into F3, e.g. towards BO24

  12. - Top - End - #1212
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    Default Re: Ruins of Azlant IC

    Jessica smiles warmly at Taz's praise, and adds a nod of appreciation to the "seagull" as well. "Before we go anywhere, let me help you all recover more," she offers happily. "I have been blessed as a conduit for a lot of Shelyn's grace." Another warm pulse of energy radiates from the young priestess, and several injuries mend a bit tighter in the moments after.

    "All right. I'm with you, Taz. Let's go this way and at least not make it easy for him to drop a bunch of rocks on anyone."

    Spoiler: Jessica, end of the fight
    Show
    Jessica Cooper
    F NG Aasimar (Angel-blooded) Cleric, Level 2, Init 2, HP 14/14, DR Acid, Cold, Elec resist 5, Speed
    AC 11, Touch 11, Flat-footed 10, CMD 14, Fort 4, Ref 1, Will 5, CMB +2, Base Attack Bonus 1
    Glaive +3 (1d10+3, x3)
    Dagger +3/+2 (1d4+1, 19-20,x2)
    Abilities Str 14, Dex 12, Con 12, Int 12, Wis 15, Cha 16
    Condition +2 CL for divination spells
    Augery 2/2 (weekly)
    Inner beauty: 1/1
    Alter self: 1/1
    Channel energy: 5/8, 1d6
    Touch of good: 5/5
    Bit of Luck: 5/5
    Talisman of good fortune: reroll natural 1 (once, then it crumbles)
    Bless: 1/1
    Protection from Evil: 1/1
    Unprepared slots: 1

    Channel energy for: (1d6)[5], excluding up to 3 injured grindylows

  13. - Top - End - #1213
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    Default Re: Ruins of Azlant IC

    "Sounds likea plan and if the disgusting creature decides to approach us, we have Lightburn to attack it back." Hewitt adds feeling a bit more confident about their situation. Lightburn looks at Jessica and thanks her for partially healing its injuries.
    Thanks to linklele for the amazing avvy.
    Quote Originally Posted by jidasfire View Post
    On a long enough scale, every OOTS forum discussion turns into a debate about alignment, Miko, or Familicide.
    or Star Wars.
    Spoiler: Easydamus result
    Show

    Neutral Good Human Paladin/Cleric (3rd/2nd Level)
    Ability Scores:
    Strength-15 Dexterity-13 Constitution-14
    Intelligence-16 Wisdom-17 Charisma-14
    Alignment: Neutral Good

  14. - Top - End - #1214
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    Default Re: Ruins of Azlant IC

    You advance east through the cave following the retreated grindylow. The seagull flies to another rock. Sits there for a moment, then says "Chigayo! Pweza! Pweza!" while looking generally north-east. What you see there is a deeper part of the cave, way over the head for all of you. And there, on the bottom that is littered with bones of all kinds, two octopuses seem to be camping in the darkness berely illuminated by your light.

    Spoiler
    Show

    Shallow water is 5 feet deep. Deep water is 10 feet deep. You have the initiative.

    => Party

  15. - Top - End - #1215
    Ogre in the Playground
     
    Daemon

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    Default Re: Ruins of Azlant IC

    "Two octopodes," Taz announces. She then looks back, "we might want Henri here... I can fire at them and try to draw them out of the depths. With sixteen tentacles, drowning is a very real risk."

    Spoiler: Taz
    Show
    Taz will wait until the party decides OR an octopus advances

    If octopus moves within blast range (30'), she will not move, just attack, otherwise:
    Move: Swim 20' to BQ27
    Standard attack: water blast at BU24
    Attack: (1d20+4)[9] (I assume these are animals, if they are aberrations (as things with tentacles often are) add +1)
    Damage: (1d6+6)[12]

    Spoiler: Taz stats
    Show
    Tazmara Stonesong
    F NG Dwarf Kineticist (Aquakineticist), Level 2, Init 2, HP 22/23, DR Cold/pressure - 1, Speed 20 / 20 (swim)
    AC 15, Touch 12, Flat-footed 13, CMD 14, Fort 7, Ref 6, Will 1, CMB +2, Base Attack Bonus 1
    PBS Water Blast +4 (1d6+6, x2)
    Dagger +2 (+3 thrown) (1d4+2, 19-20/x2)
    Heavy Pick +2 (1d6+1, x4)
    Studded Leather (+3 Armor, +2 Dex)
    Abilities Str 12, Dex 14, Con 19, Int 10, Wis 12, Cha 8
    Condition Having a swim speed grants a +8 bonus on some swim checks (most others are not needed)

  16. - Top - End - #1216
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: Ruins of Azlant IC

    Spoiler: Round 1?, Henri's Status
    Show
    Henri (no last name)
    Male True Neutral Half-Orc Ranger (Wild Stalker), Level 2, Init 1, HP 18/22, Speed 20 ft
    AC 17, Touch 11, Flat-footed 16, CMD 17, Fort 7, Ref 6, Will 4, CMB +6, Base Attack Bonus 2
    Bec de Corbin +5 (1d10+6, 20/x3)
    Breastplate (+6 Armor, +1 Dex)
    Abilities Str 18, Dex 12, Con 15, Int 10, Wis 14, Cha 7
    Condition Power Attack

    "I'm coming" calls Henri as he begins to follow, keeping a cautious ever towards where the last grindylow hides behind its trap.

    Spoiler: Mechanics
    Show
    Double move, I guess - four squares of movement I think.

  17. - Top - End - #1217
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    Default Re: Ruins of Azlant IC

    Jessica offers an enthusiast fist-pump and grin to the "Seagull." "Yes, thanks!" she calls reflexively, though she knows that it doesn't understand.

    Her enthusiasm is clear in her body posture anyway. "Good idea, Taz. Wish I could be more helpful, but if they get too close, I'll... try... to slice one..." Glancing more closely, she quickly becomes less and less confident that she'll fare well in a duel with the aquatic cephalopods.

    Spoiler: Jessica, pre-octo-fight
    Show
    Jessica Cooper
    F NG Aasimar (Angel-blooded) Cleric, Level 2, Init 2, HP 14/14, DR Acid, Cold, Elec resist 5, Speed
    AC 11, Touch 11, Flat-footed 10, CMD 14, Fort 4, Ref 1, Will 5, CMB +2, Base Attack Bonus 1
    Glaive +3 (1d10+3, x3)
    Dagger +3/+2 (1d4+1, 19-20,x2)
    Abilities Str 14, Dex 12, Con 12, Int 12, Wis 15, Cha 16
    Condition +2 CL for divination spells
    Augery 2/2 (weekly)
    Inner beauty: 1/1
    Alter self: 1/1
    Channel energy: 5/8, 1d6
    Touch of good: 5/5
    Bit of Luck: 5/5
    Talisman of good fortune: reroll natural 1 (once, then it crumbles)
    Bless: 1/1
    Protection from Evil: 1/1
    Unprepared slots: 1

  18. - Top - End - #1218
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    ElfRangerGuy

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    Default Re: Ruins of Azlant IC

    "Why don't you cover the rear," Laurelata said to Jessica, putting her hand on her shoulder, "keep us healed up and make sure we're not ambushed by more of those grindylows."

    She gritted her teeth and took Jessica's place in the line, rapier ready.
    Clacks-Overhead: GNU Terry Pratchett

    "Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
    "I will not yield to evil, unless she's cute."

  19. - Top - End - #1219
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    Default Re: Ruins of Azlant IC

    Hewitt stays in the back of the group. "I really need to get something for distance." Hewitt complains. "I have no ranged attacks either." Lightburn complains. "I´ll attack anthing that comes close to us though."
    Thanks to linklele for the amazing avvy.
    Quote Originally Posted by jidasfire View Post
    On a long enough scale, every OOTS forum discussion turns into a debate about alignment, Miko, or Familicide.
    or Star Wars.
    Spoiler: Easydamus result
    Show

    Neutral Good Human Paladin/Cleric (3rd/2nd Level)
    Ability Scores:
    Strength-15 Dexterity-13 Constitution-14
    Intelligence-16 Wisdom-17 Charisma-14
    Alignment: Neutral Good

  20. - Top - End - #1220
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    ElfRangerGuy

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    Default Re: Ruins of Azlant IC

    "I have ranged attacks," Laurelata said, "but they don't really help here, as arrows have trouble going through water."

    She kept an eye on the octopi, waiting for them to come up. She wasn't about go down. She just hoped they would be out of the water soon, as this wasn't all that good for her skin. Or her clothes.
    Clacks-Overhead: GNU Terry Pratchett

    "Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
    "I will not yield to evil, unless she's cute."

  21. - Top - End - #1221
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    Default Re: Ruins of Azlant IC

    It takes some time for Henri to get to you, but neither octopus seems to eager to attack, so the rest of you mostly just wait. When Henri takes his place in front of the group, you notice a gringylow sneaking behind the corner to the west of you. Not quite cutting your retreat if he's there alone, but still unnerving somewhat. When everyone is ready, Tazmara swims forward and blast a stream of water in the deneral direction of an octopus. The stream of water moves around some bones scattered around the octopus and some more bones are moved by the octopus evading the attack. There is no other apparent effect. The octopods react rather passively. Maybe they do not understend they are already being attacked for real? Tazmara also sees a grindylow, who is not attacking her either.

    Spoiler
    Show

    => Party

  22. - Top - End - #1222
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    ElfRangerGuy

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    Default Re: Ruins of Azlant IC

    "Okay, that didn't seem to work," Laurelata said softly, keeping an eye on the octopi, but also on the grindylow behind them, "we'll have to make a decision before they bring enough reinforcements to take us out. Either we go back or we try to rush the one in the back in the hope that the trap is now unmanned. I can try to shoot him, he's well within range."
    Clacks-Overhead: GNU Terry Pratchett

    "Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
    "I will not yield to evil, unless she's cute."

  23. - Top - End - #1223
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    NecromancerGuy

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    Default Re: Ruins of Azlant IC

    "They're fish. Leave them alone and don't look like a meal. It's the grindylows I'm worried about" says Henri, glancing over his shoulder at the grindylow watching the party. "Do we need to swim across, or shall we try to pass their trap?"

  24. - Top - End - #1224
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    Default Re: Ruins of Azlant IC

    Hewitt hesitates for a moment but decides to bring up a possible solution. He wasnt exactly thrilled about the idea for what happened during the last time he didnt had Lightburn by his side but he couldnt think of anything else by this point. "Not exactly the best solution but I could dismiss Lightburn to summon something to attack them. It could even force them to use their trap."
    Thanks to linklele for the amazing avvy.
    Quote Originally Posted by jidasfire View Post
    On a long enough scale, every OOTS forum discussion turns into a debate about alignment, Miko, or Familicide.
    or Star Wars.
    Spoiler: Easydamus result
    Show

    Neutral Good Human Paladin/Cleric (3rd/2nd Level)
    Ability Scores:
    Strength-15 Dexterity-13 Constitution-14
    Intelligence-16 Wisdom-17 Charisma-14
    Alignment: Neutral Good

  25. - Top - End - #1225
    Titan in the Playground
     
    Farmerbink's Avatar

    Join Date
    Nov 2013
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    Texas, again!
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    Default Re: Ruins of Azlant IC

    Jessica glances forwards and backwards uneasily. "They're fish, but animals can be trained right? I'd hate to find that they're attack-fish in a depth where I can't stand. Besides, it can't be an accident that there's all those bones down there." She frowns deeply, gripping her glaive tightly. "Taz, can you reach the one lurking behind us? He's making me very uncomfortable..."

  26. - Top - End - #1226
    Ogre in the Playground
     
    Daemon

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    Nov 2010
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    Default Re: Ruins of Azlant IC

    "I can't even see him from here! I think he's too far away," Taz swims closer to the group, "oh, I see him now!"

    Spoiler
    Show
    He is beyond the 60' of darkvision. And Taz can't get there in one round.

    Move: Swim to BM25
    (This will happen sooner or later, so we can latch this attack as her first)
    Standard: Ready action: Water blast on a enemy target that moves in range
    OR
    If no target moves in range, Move to BK24 *next round* and perform the attack.
    Attack: (1d20+4)[14] (add +1 vs the squiblins) Damage: (1d6+6)[9]

  27. - Top - End - #1227
    Troll in the Playground
     
    ElfRangerGuy

    Join Date
    Jun 2018
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    Belgium
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    Default Re: Ruins of Azlant IC

    "I can shoot that one," Laurelata said, "at least as long as he stays above the water. Or at least threaten to."
    Clacks-Overhead: GNU Terry Pratchett

    "Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
    "I will not yield to evil, unless she's cute."

  28. - Top - End - #1228
    Ettin in the Playground
     
    u-b's Avatar

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    Jun 2011
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    Default Re: Ruins of Azlant IC

    When Tazmara swims to the back of the group, the grindylow to the north-west of her seems to get ready to move away. He does not move away just yet, maybe expecting Taz to get closer. Taz doesn't. Instead, she shoots a jet of water at the grindylow, who is blasted away and knocked out.

  29. - Top - End - #1229
    Firbolg in the Playground
     
    NecromancerGuy

    Join Date
    Oct 2013
    Location
    USA
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    Default Re: Ruins of Azlant IC

    Henri nods at Taz's kill respectfully. "If they're trained, they're not guard-octopi, or at least they're bad ones. They haven't warned any grindylows about us or attacked, so leave them alone. Let's go back the other way," he says, turning to start the slow but steady swim/walk in that direction. He will stop if he sees any grindylows or when he gets to the edge of the trap.

  30. - Top - End - #1230
    Ogre in the Playground
     
    Daemon

    Join Date
    Nov 2010
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    Male

    Default Re: Ruins of Azlant IC

    Taz nods appreciatively to Henri, "let's do that!" She follows the group back bringing up the rear in case any follow.

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