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Thread: Ruins of Azlant OOC
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2021-07-17, 08:43 AM (ISO 8601)
- Join Date
- Jun 2011
- Gender
Re: Ruins of Azlant OOC
I mean, leaving the campsite is not problematic. The problem is, your target is a (semi-)underwater cave on the other side of the rock that is mostly surrounded by the sea. So, you will be getting from the top of the rock down to the cave entrance. It might be expected that the action starts as soon as the first person is down. I did not mention approaching the top of the rock from the land because it is not problematic, but down below you probably won't have much time to don the armor. Or maybe you will.
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2021-07-17, 08:58 AM (ISO 8601)
- Join Date
- Jun 2018
- Location
- Belgium
- Gender
Re: Ruins of Azlant OOC
Clacks-Overhead: GNU Terry Pratchett
"Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
"I will not yield to evil, unless she's cute."
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2021-07-17, 09:06 AM (ISO 8601)
- Join Date
- Nov 2013
- Location
- Texas, again!
- Gender
Re: Ruins of Azlant OOC
I get the impression that using the rope was an alternative to skill checks. Unless something notably complicates it, climbing a rope with a wall to brace is DC 5. Almost anyone can take-10 it (also assuming take 10 is an option). Obviously, if we start getting attacked immediately, taking 10 will be out of the question, but DC 5 is still practically too low to *fail so badly that you fall*. Unless your net modifier is negative.
At any rate, climbing seems obviously a better choice for us than swimming. I'm fine with Laurelata or Henri being the first down- and Jessica has plenty of heals to go around if things go south.
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2021-07-18, 12:32 PM (ISO 8601)
- Join Date
- Jun 2018
- Location
- Belgium
- Gender
Re: Ruins of Azlant OOC
perception check Laurelata: (1d20+8)[26]
Clacks-Overhead: GNU Terry Pratchett
"Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
"I will not yield to evil, unless she's cute."
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2021-07-23, 12:13 AM (ISO 8601)
- Join Date
- Nov 2011
- Location
- Mexico
- Gender
Re: Ruins of Azlant OOC
Yeah, lets go down. I suppose it would mean both Lightburn and Hewitt go down almost at the same time.
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2021-07-23, 01:49 AM (ISO 8601)
- Join Date
- Jun 2011
- Gender
Re: Ruins of Azlant OOC
Would Lightburn try to use the rope somehow or just try DC 15 climb check?
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2021-07-25, 10:48 PM (ISO 8601)
- Join Date
- Nov 2011
- Location
- Mexico
- Gender
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2021-07-27, 03:31 PM (ISO 8601)
- Join Date
- Nov 2010
- Gender
Re: Ruins of Azlant OOC
Between Aquakinesis, Ocean's Kiss, and Waterdancer, Taz is basically as comfortable in water as on land. Depending on the answer to the next question, she would either adjust her bouyancy to keep her head and shoulders out of the water, or adjust it to sink and swim/walk along the bottom.
Rules question: Darkvision underwater? It's hard to see underwater because A) particulates spoiling clarity of water, B) currents and overdensities cause bending effects that result in distant objects blurring, and C) difficulty of light to penetrate water. Dark vision should completely resolve C, I suspect since dark vision is clearly not light-based that B would also be a non-issue, leaving just A. I would think then darkvision in water would work like normal vision in fog with visible distance set by clarity of water. If you have a different interpretation, let me know. Is this water pretty clear? If so Taz would likely just be underwater. If not, she would make herself float.
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2021-07-28, 03:09 AM (ISO 8601)
- Join Date
- Jun 2018
- Location
- Belgium
- Gender
Re: Ruins of Azlant OOC
As scuba diver I can probably give some explanation on this. Your head is only a foot or so under water, it's only A that really comes into play and that depends on the soil more than on most other things. If it's solid rock with no sand on top, there is little that can be in the water and it will be clear. If it's soft mud, the fact that we walk through it means you won't be seeing a lot (if anything) under water and neither will the grindylows.
Clacks-Overhead: GNU Terry Pratchett
"Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
"I will not yield to evil, unless she's cute."
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2021-07-28, 01:32 PM (ISO 8601)
- Join Date
- Jun 2011
- Gender
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2021-08-13, 01:07 AM (ISO 8601)
- Join Date
- Nov 2011
- Location
- Mexico
- Gender
Re: Ruins of Azlant OOC
Well, Lightburn is definitely the fastest here. So, if I am understand correctly, we can trigger the trap and then move on, right? Or do we need to disable it? Just trying to make sure I understood everything correctly.
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2021-08-13, 01:32 AM (ISO 8601)
- Join Date
- Jun 2011
- Gender
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2021-08-13, 09:50 PM (ISO 8601)
- Join Date
- Nov 2013
- Location
- Texas, again!
- Gender
Re: Ruins of Azlant OOC
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2021-08-18, 11:43 AM (ISO 8601)
- Join Date
- Jun 2018
- Location
- Belgium
- Gender
Re: Ruins of Azlant OOC
Just to let you know, I'll be on holiday from this Friday for a week. I should have Wifi but as I'll be doing touristy stuff, I might be slower in reacting.
Clacks-Overhead: GNU Terry Pratchett
"Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
"I will not yield to evil, unless she's cute."
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2021-08-21, 01:52 PM (ISO 8601)
- Join Date
- Nov 2013
- Location
- Texas, again!
- Gender
Re: Ruins of Azlant OOC
I think DarkOne accounted for the bless bonus.
I'm pretty sure everyone else left it off.
You've all got 9 more rounds of +1 to hit and +1 to saves vs fear
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2021-08-28, 12:14 PM (ISO 8601)
- Join Date
- Jun 2018
- Location
- Belgium
- Gender
Re: Ruins of Azlant OOC
Clacks-Overhead: GNU Terry Pratchett
"Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
"I will not yield to evil, unless she's cute."
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2021-09-26, 12:29 AM (ISO 8601)
- Join Date
- Jun 2011
- Gender
Re: Ruins of Azlant OOC
Basically, you have explored and mapped everything that can be explored while returning to the willage by the evening. Well, except the main crater itself, but you don't expect there to be anything. Further exploration will require staying in the wilderness overnight.
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2021-09-26, 10:12 AM (ISO 8601)
- Join Date
- Oct 2013
- Location
- USA
- Gender
Re: Ruins of Azlant OOC
Thank you, u-b, that is a great start!
So, the colony is along the coastline of the bay on the lower left (southwest?) of the island? Roughly speaking, where are the noteworthy items we've found? The goblin village, ruins, ettercap nest, grindylow lair, etc...?
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2021-09-26, 11:59 AM (ISO 8601)
- Join Date
- Jun 2011
- Gender
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2021-09-26, 04:58 PM (ISO 8601)
- Join Date
- Oct 2013
- Location
- USA
- Gender
Re: Ruins of Azlant OOC
Thank you so much! That helps visualize things a great deal!
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2021-09-26, 08:51 PM (ISO 8601)
- Join Date
- Nov 2011
- Location
- Mexico
- Gender
Re: Ruins of Azlant OOC
So, before we move on, can we vote about who to tell what? Just so we are all on the same page.
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2021-09-26, 09:02 PM (ISO 8601)
- Join Date
- Oct 2013
- Location
- USA
- Gender
Re: Ruins of Azlant OOC
What do we hope to accomplish by telling people? A ghost’s testimony is suspect at best, IMO, and (not to meta-game too much) the NPCs won’t win this for us. It’s on the PCs to save the day, so I’m inclined to keep this close to the chest and tell as few as we can. Every choice is risky, so take the risk that keeps the knowledge in our hands. That’s my discussion on the vote.
As for a specific vote, I say we tell no one, or at most two or three trusted NPCs.
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2021-09-27, 03:46 AM (ISO 8601)
- Join Date
- Jun 2018
- Location
- Belgium
- Gender
Re: Ruins of Azlant OOC
I agree to tell as little as possible, but we will have to tell the priests at least something. We have talked to the ghosts and they know it and they will at least want to know if they can use the chapel again (which we actually didn't ask the ghost now that I think about it ).
Perhaps we can tell them that we need to find the body of this Arkley dude and that we're going to search for it during our regular exploration activities. And we'll have to get away from the colony for a longer time I think to search for those ruins and indeed, the ankhegs.Clacks-Overhead: GNU Terry Pratchett
"Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
"I will not yield to evil, unless she's cute."
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2021-09-27, 04:19 AM (ISO 8601)
- Join Date
- Jun 2011
- Gender
Re: Ruins of Azlant OOC
That is assuming there are ankhegs anywhere nearby. It is not guaranteed that previous colonists failed to address every problem they have encountered, at least to some extent, and you've already dealt with one momma ankheg and its spawn here near the village. Of course, there might be more ankhegs elsewhere on this island, so, if you are inclined to, go ahead and search.
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2021-09-27, 12:07 PM (ISO 8601)
- Join Date
- Nov 2010
- Gender
Re: Ruins of Azlant OOC
IC - Taz thinks we need as many people as possible to be aware. In her mind, Ramona needs to be informed (chain of command and all), but she also thinks Ramona is the most in danger of succumbing to whatever this is. If Ramona starts acting a little odd, having this in the public mindset would ultimately help to get control taking away from her. Also, if the danger is known, people might be more suspicious of odd commands. She also thinks that we could become compromised by this influence at the ruins and endanger the colony. The best way is for eveyone to know of the danger and for no one to know that anyone else knows.
OOC and Metagamey - Taz doesn't want to cause a panic, but lacks the foresight to realize that is exactly what her plan would do. I think that telling some would be useful, as an NPC could tip us off that someone is acting odd. I think having Ramona know who we told is a bad idea, as they would almost certainly be targeted (that is if whatever Ramona knows would be known to this controlling influence). Also, OOC worry about the colony if we all become compromised is pretty pointless. I'm on the fence as to whether it is valuable to tell Ramona OOC, but I can't see good IC reasons not to tell her.
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2021-09-27, 04:36 PM (ISO 8601)
- Join Date
- Oct 2013
- Location
- USA
- Gender
Re: Ruins of Azlant OOC
There’s no reason to expect NPCs won’t tell us when someone is acting oddly. The only difference here is the degree of paranoia our discussions inspire.
I think I just went cross-eyed…
This is the sort of overly complex plan that never works as well as intended and frequently blows up in everyone’s faces. I think we tell as few as possible to avoid exactly this sort of hampering-complexity.
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2021-09-27, 04:59 PM (ISO 8601)
- Join Date
- Nov 2010
- Gender
Re: Ruins of Azlant OOC
I completely agree that the full realization of what Taz would want to do here is incredibly complicated and ultimately very stupid (hence the IC and OOC division). This sort of looming witch trial has terrified her into concocting terrible plans.
It will be difficult to persuade her that we should not tell anyone at all, because she wouldn't want to become a danger to the colony after visiting the ruins. She also thinks telling just Ramona is too dangerous. So telling Ramona and a few others is her ultimate vote.
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2021-09-27, 05:32 PM (ISO 8601)
- Join Date
- Nov 2013
- Location
- Texas, again!
- Gender
Re: Ruins of Azlant OOC
We never did find any more chokers, either. I imagine they have to reproduce somehow....
And I feel like most of what we have so far is speculation. It makes sense to me, but it's not at all concrete yet.
At any rate, I vote for the priests and Ramona, and if we want to keep Marius as a thing, him.Last edited by Farmerbink; 2021-09-27 at 05:34 PM.
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2021-09-28, 11:47 PM (ISO 8601)
- Join Date
- Nov 2011
- Location
- Mexico
- Gender
Re: Ruins of Azlant OOC
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2021-10-08, 06:07 PM (ISO 8601)
- Join Date
- Nov 2013
- Location
- Texas, again!
- Gender
Re: Ruins of Azlant OOC
Jessica would not be talking: (1d20+18)[27] "bluff"
(1d20+8)[27] sense motive