A Monster for Every Season: Summer 2
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  1. - Top - End - #301
    Troll in the Playground
    miinstrel's Avatar

    Join Date
    Jul 2012
    Seattle, WA

    Default Re: The Homebrewer's Extended Signature

  2. - Top - End - #302
    Halfling in the Playground

    Join Date
    Nov 2016

    Default Re: The Homebrewer's Extended Signature

    Current projects:
    World Lore/Goddess Aliara
    base class/ Shield knight
    rework/Molten engineer

    Dungeons and dragons 3.5 classes
    Magic Predator Slime:Class based upon being a slime and learning from your enemies

    The Legendary Cook: class based upon ingredients and cooking with them.

    Monster Hunter: Class based upon the monster hunter games.

    Slipstream fighter: Class based upon Overwatch's Tracer

    Harmonic Wanderer: Class based upon Overwatch's Zenyatta

    Shadowed Veteran: Class based upon Overwatch's Reaper

    Angel of Hope: class based upon Overwatch's Mercy

    Vigilante: class based upon Overwatch's McCree

    Aerial Artillery: class based upon Overwatch's Pharah

    Mecha Pilot: class based upon Overwatch's Pharah

    Kyudo Master: class based upon Overwatch's Hanzo

    Cyborg ninja: Class based upon Overwatch's Genji.

    Molten engineer: Class based upon Overwatches Torbjorn

    Draconic Ascendant: Dragons, claws, and magic

    Blooded Warrior:Using the blood of themselves and others.

    Assault Mech: Class based upon Overwatch's Bastion

    Expanded crafting: A reworked crafting system that helps with nonmagical but powerful weapons, as well as customization.
    Viral Infested: Archetype for the Oracle class from Pathfinder

    Magic Slime:A slime that actually has an intelligence and is a fun character to play sherades with
    Kobolds, Maforian A Kobold whose lives revolve around a notebook.

    personal worlds lore
    Before the First Age: My own worlds god lore pt1
    Gilham the mountain:Pacifist god of nature
    Morrok:God of Nightmares and dreams

    Got a suggestion:
    feel free to message me with your suggestions or ideas, I am always looking forward to create more classes or even supplements. Hearing comments or messages from you always inspires me. go ahead and tell me what you think, it always helps. -Theperfect25
    Last edited by theperfect25; 2018-05-24 at 02:31 PM.
    Be Back In Time.
    If you want to see more of my creations or want to request one feel free to message me.
    Spoiler: For the thread of my Creations

    Spoiler: For Homebrews Signature thread

  3. - Top - End - #303
    Ogre in the Playground

    Join Date
    Jun 2017
    ᕕ( ᐛ )ᕗ

    Default Re: The Homebrewer's Extended Signature

    Goaty14's Extended Signature
    (or "Sig", as the young'uns call it)

    Done: Nothing! (lol)


    -Sensible Vestige Fixes: The Binder is good and all, but some people don't like Ivory Tower game design...

    Trash Can:

    -The Conservationist: I can't even begin on how bad it turned out. Basically reducing spells/day doesn't "fix" downtime shenanigans.

    Spoiler: Random Misc (That I'm just throwing here)
    GENERATION 20: The first time you see this, copy it into your sig and add 1 to the generation. social experiment.
    DEGENERATION 88: Copy this into your sig and subtract 1 from the degeneration when you first see it. This is an antisocial experiment.
    Spoiler: List of Things You Don't Need To Know

    Quote Originally Posted by Venger View Post
    killing and eating a bag of rats is probably kosher.
    Gosh 2D8HP, you are so very correct (and also good looking), and your humility is stunning

  4. - Top - End - #304
    Ettin in the Playground
    nickl_2000's Avatar

    Join Date
    Mar 2017

    Default Re: The Homebrewer's Extended Signature

    These are here to use. You have permission to use them in any home game you like. If you do, I would love to hear stories of how they worked for others.

    You do not have permission to steal them for any publication without permission.
    Battling Bowman - Ranged based artificer who has special projectiles created on the fly so to say.

    Barbarian Paths
    Path of Dumb Luck - Barbarian path based on lucky hits, with a decent amount of out of combat utility for a barbarian.
    Path of the Bloodied - Path where you gain abilities as you take damage while raging.

    Bardic Colleges:
    College of the Luchador - A bardic wrestling subclass

    Cleric Domains:
    Evangelism - A subclass based on the idea of a faith healer
    Plant - Natural domain using plants to protect the caster
    Water - Natural Domain that uses water to react to triggers and debugg
    Air - Offensive focused subclass
    Animal - Offense focused subclass that develops and improves natural weapons
    Middle Management - Somewhat silly subclass in flavor, but has the ability to boost others on your team.
    Madness Domain - A cleric who worships the eldritch horrors and does psychic damage.It uses the madness charts from the DMG as a status capstone.

    Druid Circles:
    Elemental Warrior - Melee Focused Druid who does does extra elemental damage
    Pocket Monster - A summoner subclass that has a pokemon feel to it.

    Fighter Martial Archetypes:
    Fencer - A fighter subclass based around the Renaissance fencer. Utilizing a light finesse weapon, and a cape or cloak in your other hand to assist in defense
    Enlightened Warriors - Wisdom Based fighter

    Monk Traditions:
    Way of the Predator - Natural based monk, a monk who lives and survives in the wild and learns from beast predators
    Way of the Shrine Guardian - A monk who has grown up working in a shrine, uses the Ki to power charms that give passive bonuses and active abilities.

    Paladin Oaths:
    Oath of Two Faces - A Paladin Oath based on the Batman Villain Two-Face.

    Rogue, Tavern Wench - Rogue subclass, who is skilled at improvised weapons and unarmed combat, and is at home in a crowd

    Wizard Arcane Traditions:
    Pinball Wizard - A fun subclass build around the Who's Tommy

    Awakened Animals - Play as an awakened beast.

    Other Fun Stuff:
    Ranged Cantrips - Booming Blade/Green Flame Blade for ranged users
    Blade Ward and True Strike Replacement cantrips

    Premade One Shots:
    Treasure Hunt Riddle Solving - Level 3
    Into the cult caves - Dungeon Crawl - Level 4
    Gladiator Arena - Level 5
    Heist Mission - Level 6
    Last edited by nickl_2000; 2021-04-01 at 02:45 PM.
    Pronouns he/him/his
    Spoiler: 5e Subclass Contest Wins

    ● IV-Pinball Wizard
    ● VI-Luchador Bard
    ● XIII-Rogue, Tavern Wench
    ● XV-Monk, Way of the Shrine Guardian
    ● XVI-Cleric, Madness Domain
    ● XVIII-Fighter, Chef
    ● XXI-Artificer, Battling Bowman
    ● XXV-Ley Line Sorcerer

  5. - Top - End - #305
    Ogre in the Playground

    Join Date
    Jul 2013

    Default The Homebrewer's Extended Signature

    Artificer Specialties:

    Barbarian Paths:
    • Path of the Mad Chemist - A juggernaut-style path Based on League of Legend's Singed (submitted to D&D Subclass Contest IV: I Read This in a Book, Once)
    • Path of the Lunari - a moon-powered path Based on League of Legend's Diana (Submitted to 5e Slapdash Subclass Challenge II)
    • Path of the Shifter - A werewolf-style path that allows Barbarians to use wild shape while raging.

    Bardic Colleges
    • The College of Mentalism - Telepathic / Illusionist subclass based on M:tG's Jace Beleren
    • Faustian College - a fiendish-themed subclass for those who search for talent in all the wrong places: "A devil went down to Cormyr..." (Submitted to D&D Subclass Contest VIII: Something Borrowed taking 3rd place)

    Cleric Domains

    Druid Circles

    Fighter Archetypes
    • Willforger - a emotion manipulation subclass based on M:tG's Angrath
    • Void Survivor - Archetype based on LoL's Kai'Sa.

    Monastic Traditions:

    Paladin Oaths

    Further Revised 5e Ranger - Base Class Revision, including Wild Shape & Spell-less options, available for all existing conclaves.
    Ranger Conclaves:
    • Conclave of the Survey Corps - an incredibly mobile subclass, based on the Survey Corps from the Attack on Titan series
    • Arachnomancer Ranger - Spider Themed Subclass, based on Drow society and a little bit of spiderman
    • Longshot Conclave - A Fate/random manipulation class loosely based on probability manipulating characters, such as the mutants Longshot & Domino, Cameron Hicks from Alphas, Deadshot, and the like. (Submitted to D&D Subclass Contest VII: Well, That's Fortunate)

    Roguish Archetypes:
    • Quantum Trickster - a size-changing subclass, based on Ant-Man & The Wasp from the Marvel Cinematic Universe
    • Timebreaker - a chronomancy (time magic) based subclass, based on League of Legend's Ekko & Overwatch's Tracer
    • Ghost Slayer - a Ghost Hunting subclass, based on M:tG's Kaya
    • Arrogate - a party-leader subclass (submitted to D&D Subclass Contest IX: Follow Me and taking 3rd place!)

    The Sorcerer Revisited, my version of the 5e sorcerer using spell points with new metamagic options.
    Sorcerer Bloodlines:
    • Shield Magic - based on M:tG's Teyo Verada
    • Mutagenic Sorcerer, a support-based class based on the Simic Guild of MTG's Ravnica. [I](Submitted to D&D Subclass Contest III: So You Don't Have To, and taking 3rd place).
    • Cryomancer bloodline - based on the UA Sea Sorcerer and the PS Pyromancer.

    Warlock Patrons:
    • The Gate of Truth - a conjuration and transmutation based subclass, based on the protagonists from the Fullmetal Alchemist series
    • Gaia - A earth/druidic themed patron, based on the protagonists from Kevin Hearne's Iron Druid Chronicles
    • The Soulless- Necromancer Subclass based on M:tG's Liliana Vess
    • The Symbiote - based on Marvel's Venom tangentially attached to the MCU.
    • Hadar - debuffer archetype based on empowering the Hadar-themed spells.
    • Master Hand - goofy Meta-patron based on the BBEG from Super Smash Brother's Franchise, and mechanically expanding on the Bigby's Hand mechanics. (submitted to, and took 2nd place in D&D Subclass Contest VI: Bunch of Fives
    • Bloodlord Patron - a vampiric themed patron, based on M:tG's Sorin Markov
    • The Herald - reality warping & minion-summoning patron based on LoL's Malzahar
    • The Undying - a revision of the underwhelming patron released in SCAG

    Wizard School:
    • The Deathsinger - A wizard school based on League of Legend's Karthus, which makes the line between dead & alive a bit... messy
    • School of Galvimancy - A lightning-based school based on M:tG's Ral Zarek

    New Base Class:

    Last edited by Vogie; 2019-10-24 at 09:08 AM.
    Always looking for critique of my 5E homebrew!

    Quote Originally Posted by Bjarkmundur View Post
    ... does this stuff just come naturally to you? Do you even have to try anymore xD
    Quote Originally Posted by Man_Over_Game View Post
    Vogie is the sh**. I don't really have anything to contribute to the topic, just wanted to point that out.

  6. - Top - End - #306
    Dwarf in the Playground
    Join Date
    Oct 2018

    Default Re: The Homebrewer's Extended Signature

    theVoidWatches' Extended Signature

    Barbarian Subclasses:
    Bard Subclasses:
    College of Gentlemanly Behavior (on GM's Binder | On GiantITP) Current version v0.1 Untested and amusing!
    College of Plautus (On GiantITP) The Roar of the Crowd
    Cleric Subclasses:
    Inspiration Domain (On GiantITP) Current Version v0.2 In Playtest!
    Druid Subclasses:
    Fighter Subclasses:
    The Hero (on GiantITP) Go Beyond: Plus Ultra!
    Monk Subclasses:
    Paladin Subclasses:
    Oath of Royalty (on GiantITP) For Leaders
    Ranger Subclasses:
    The Skinwalker (on GiantITP) Current version 0.2 Silver Medalist!
    Rogue Subclasses:
    Sorcerer Subclasses:
    Warlock Subclasses:
    The Horsemen Warlock Patron (on GM's Binder | on GiantITP) Current version 0.2.2 Untested!
    Wizard Subclasses:

    Base Classes
    Yet Another Warlock Rewrite - Eldritch Dice (on GM's Binder | on GiantITP) Current version 0.1.3 Balancing and Editing!
    The Lycanthrope (on GiantITP) Current version v0.3.1 Contest Winner!
    The Vampire (on GiantITP) Current version v0.4.1 Full Class!
    Anger Point Barbarian (on GiantITP) Current version 0.2 Contest Entrant!

    Prestige Classes
    Vampire Prestige Class (On GiantITP) Current version v0.3.1 Different Taboos!
    Multiclassing Feats (On GM's Binder | On GiantITP) Untested and Unadvised!
    Deck of Many Effects (On GiantITP) In Playtest!
    Last edited by theVoidWatches; 2020-08-17 at 09:44 PM.
    Hi, you can call me Void. I prefer she/her or they/them pronouns, please. Yes, "they" is a singular pronoun. I write a superhero webserial called Paternum - check it out!

    PEACH My 5e Homebrew, including...

    Yet Another Warlock Rewrite (on GiantITP) Playtested Once!

    Lycanthrope Base Class (on GiantITP) Contest Winner!

    Vampire Base Class (on GiantITP) Full Class!

    Inspiration Domain (On GiantITP) In Playtest!

    Skinwalker Ranger Subclass (on GiantITP) Silver Medalist!

  7. - Top - End - #307
    Bugbear in the Playground
    SunderedWorldDM's Avatar

    Join Date
    Sep 2018
    TARDIS repair, Gallifrey

    Default Re: The Homebrewer's Extended Signature

    Ooh, aah! Look at all this mediocre homebrew!

    My PbPs aren't quite up to date are very outdated, I'll do things to change that soon.

    GENERATION 20: The first time you see this, copy it into your sig and add 1 to the generation. social experiment.

    Spoiler: PbPs I'm GMing
    Masters of the Wild- IC OOC
    Cracks of the Multiverse IC OOC
    Abomination in the Slums OOC

    Spoiler: PbPs I'm playing
    None right this second!

    Spoiler: Aformentioned mediocre homebrew
    Whitescourge, a 5e base class and 2nd Place (!) winner of one of the 5e Base Class Contests
    Star domain for clerics
    More to come when it comes!

    Spoiler: Sundered World
    I plan on putting my world information here in the form of google docs on each region. That probably won't be up for a while, though... In the meantime, have a cockroach!
    Spoiler: Mastica
    Spoiler: The Free North
    The Mesa Belt + Charvassi Desert
    Other locales

    Northern Wastes

    Spoiler: Bathari
    Whitecliff Coast
    Plains of Ada

    Spoiler: Kamadara
    Spoiler: Kaz
    P'tol-Zerath Coast

    The Motelands
    Karzan Empire
    Mardian Collection

    Spoiler: Ssor

    Spoiler: Islands
    Mallaway Isles
    Starkindler Island
    Xian Yang

    Gods of Aeros
    Spoiler: Factions of the Sundered World
    Knights of Talvor
    The Apex
    The Knights of Axiom
    The Arcane Congress
    The Gilded Coalition
    The Holy Order
    Order of the Magi
    More to come...

    Spoiler: Meta-options of the Sundered World

    All races (save those from GGtR and Wayfinder's Guide to Ebberon) and classes are available. Some reflavored options are presented here. (link not up yet)
    Last edited by SunderedWorldDM; 2020-03-26 at 01:14 PM.
    See that cool Teifling? Thanks, potatopeelerkin! If you want something like it, they have more avatars up for adoption in the thread with the same name...

    Hey, I have an extended signature now!

  8. - Top - End - #308
    Bugbear in the Playground
    Alent's Avatar

    Join Date
    Sep 2013

    Default Re: The Homebrewer's Extended Signature

    Alent's Extended Homebrew Sig.

    Project Exile:

    General 3.x Homebrew:
    My Homebrew
    A Return to Exile, a homebrew campaign setting.
    Under Construction: Skills revamp for the Campaign Setting. I need to make a new index thread.

  9. - Top - End - #309
    Ogre in the Playground
    sandmote's Avatar

    Join Date
    Oct 2017

    Default Re: The Homebrewer's Extended Signature

    Keep on the Shadowfell: IC, OOC, rolls
    Behave and Beheld: IC, OOC

    5e D&D Homebrew:
    My 5e minimalist Ranger Fix.

    5e D&D subclasses:
    The Extraplanar Researcher, a traveler of the planes.
    Bibliothecary, with superior casting compared to the other magical craftspeople.
    The Runecaster, with the knowledge to craft the least of the runes of the giants.
    A Minimalist Alchemist Fix (plus some additional infusions)
    The Vault Builder: a trap based artificer.
    The Path of the Seer, a clever caster able to work around the worst limits of their class.
    Expanded options for Totem Warriors and Storm Heralds.
    Path of the Guardian Protector, a combat healer diving into the fray for a heroic rescue.
    For the Hangry Barbarian, the Path of the Endless Hunger.
    The Path of Whirling Steel, a subclass focusing on the otherwise weakest fighting style.
    The College of Hymns, converted from 3.5e to sing he praises of the gods.
    The College of Birdsong, who flies to freedom.
    The College of Marshaling. The amateurs discuss tactics; the professionals discuss logistics. These bards master both.
    To hamstring your foes and ease your allies, the College of Karma
    The Travel Domain, always on the road again.
    The Rivalry Domain, as there's nothing better to inspire allies than having them count kills.
    The Protection Domain and The Destruction Domain, each based on one of the 4e Rune Priest's Rune States.
    The Celebration Domain, a controller party cleric. Functional replacement for the love domain?
    The Tremor Domain, channeling the terrors of the earth.
    The Circle of avenging, a combat brawler, converted from 3.5e.
    Expanded options for Land Druids.
    The Circle of Reclamation, who can't bother waiting for civilization to crumble before nature swallows it again.
    The Circle of Spirit Guidance, in tune with the elements and fey. Converted from the 3.5e spirit shaman.
    Circle of Seeking, using ranged weapons to deliver spells. based on the 4e Seeker class.
    The Corruption Touched, tainted by forces that are demonic, illithid, vampiric, or yuan-ti.
    The Vaunt Knight, a master of manipulation converted from 3.5e.
    The Ghostwalker, whose body and soul stand apart.
    The Way of Jotunslag, trained to fight in the manner of the mighty giants.
    Way of the Iron Mountain, for your invulnerable monk.
    Way of the Desert Wind, a hot and cold subclass based on ToB and the 4e Monastic Tradition.
    Way of the Bounding Wind, monks of airborne evasion.
    The Oath of Study, a student of all, including arcane power.
    The Oath of Horror, a soldier of the far realm.
    The Mercenary Oath of Fortune, dedicated to maximum profits.
    Faerie Irregular, trained to directly invoke the powers of the fey.
    The Warden, a melee controller from 4e.
    The Trailblazer, fighting from their mount.
    The evasive and aquatic Wave Breaker
    The Mutilator of Magic, a spellcasting anti-mage.
    Shadow Commander, never truly alone.
    The Silencing Blade, the bane of casters and the minds of everyone else.
    The Divine Avenger, converted from 4e to bring judgement from the gods.
    Oozeblood sorcerer, soft but less squishy.
    The Starmarked Sorcerer, imbuing the power of the heavens.
    A melee oriented undead sorcerer, the Touched of the Tomb.
    Soul of the Astral Wind, a movement heavy Sorcerer.
    The Dragon Patron, giving their aid martial power.
    The Winter Lord, surpassing on the slipperiness of a rogue.
    The Forest Guardian, taking control on the battlefield.
    For Neutrally Aligned Patrons, The Keeper of Balance, granting power over fundamental ordering principles of motion.
    The School of the Sha'ir, drawing on the elements for more flexibility
    School of Hedges, an arcane student of druidic magics.

    Spoiler: Poor Subclasses Archive
    The Empowered Bastion Patron, a sturdy warlock patron. See the Keeper of Balance for an updated version.
    The Circle of the Outer Planes, a druid tied to Aberrations and Monstrosities.
    The Possessed, an eldritch fighter. See the Ghostwalker for an updated version.
    The Way of the Weavemold, an anti-magic monk. See the Silencing Blade for an updated version.
    The Combat Medic, a fighter with healing abilities.
    The Way of the Seven Heavens, a Celestial Monk
    The Professor Explorer, a UA artificer subclass with a poor memory, excellent luck and terrible luck.
    The Blackblot Herbalist, a venomous ranger
    The Master of Plagues, a disease-bringer artificer
    For a more defensive and pious favored monk, the Way of the Serene Grace

    Spoiler: 5e Psionics Overhaul
    Psionic Disciplines Overhaul, (on the Homebrewery) to rebalance the AU mystic. Commentary on this forum here.

    The Psion, a Rewrite of the Mystic backwards compatible to other homebrew subclasses.
    The Battlemind, a half psionic class with 4e influence.
    Order of the Wilder, a Mystic subclass for the 3.5e class of the same name.
    Psychic Warrior, a fighter subclass based on the 3.5e class.
    Way of the Psionic Fist, based on the 3.5e monk prestige class.
    Psychic Bloodline, a psionic sorcerer subclass..

    Blues, psionic golblinoids.
    Maenads a psionic race from 3.5e.
    Dromites, another old psionic race.
    Thri-Kreen, the mantid warriors.
    Psionic Gith.

    Gem Dragonborn and Psionic Feats.

    5e D&D races
    Monotreme Races, based on the IRL platypus and echidna.
    Arachneans, arachnid races without the extra limb problem.
    Ceboids, a three-limbed race based on new world monkeys.
    Desert, Jungle, & Sea Dwarves, with additional distinctions from the PHB's Mountain and Hill Dwarves.
    Gnolls and Aardgnolls, based on actual hyenas instead of demonic influence.
    The Dhampire, tainted by Vampiric powers.
    The Bizuxxie; bumbling bee-folk.
    Cynocephali, the dogfolk of Greek myth.
    The shardminds, the living crystals from 4e.
    Aasimar for the chaotically aligned upper planes, here.

    5e Spells and Invocations: Organized here.
    Warlock Spell and Invocation Options.
    A bunch of spell conversions from 3.5e, mostly high level. See here.
    Marine Spells for aquatic Campaigns
    Conversion of 3.5e spells from Complete Divine.
    Conversion of the 3.5e spells from Complete Arcane.
    Conversion of 2e spells from Al-Quadim and Complete Sha'ir.
    Pile of Touch Spells, for close range casters. Mostly combat focused.
    Bunch of Warlock Invocations to fill in some gaps in the options.
    Spell options for non-adventuring days, with a focus for Artificers. Here.

    5e feats And Skills:
    Heritage Feats for characters with in-humanoid ancestry.
    Volo's Racial Feats, shoring up the variety for monstrous races.
    The Bodily Autonomy skill, only on the forum. Body over Mind.
    9 Genasi Racial Feats, to give the race some more interest.
    A reworked grappler feat, skipping the pin effect of the published version.

    5e Items:
    Medieval Exotic Weapons, Firearms, and Firearms Feat.
    Exotic Weapons II, Deft Weapons, Double Weapons, and a Dual Wielding fix with related feats for all.
    Additional Low Level Potions. Cheap for a show.
    Additional Giant Runes, in the style of Sky King's Thunder.
    A bunch of herbs with expanded medicines, materials, and poisons to make with them.
    3 dozen minor magic items, for low level play and to provide more items without significant boosts to the party's power.
    A pile of magic items, I guess with a minor greek/marine theme.
    NPC items for stealing. Here.
    Additional Alchemical Items

    5e Monsters:
    Additional Beast Abilities For Druid Wild Shape Options.
    Additional Celestials, mostly from Jewish tradition
    Miscellaneous Aquatic Creatures, for filling out the sea and swamps.
    Expanded Golems.
    Summonable Fey and Mesozoic Beasts, for Conjure Fey and Moon Druids.
    Guardinals, converted from 3.5e.
    Dragonettes, Drakes, and Linnorms, filling out the non-true dragons
    A group of Celestials from eastern folklore.
    Additional Para elementals, The Grue, and a few other creatures of the elemental planes, found here.
    Non-Elementals and Sapient Elementals of the Elemental Planes.
    A large number of plant based traps (that work the same way when encountered again) and a few plant creatures, mostly converted from 2e.
    Some Aberrations from Lords of Madness and some more from a variety of sources
    Monsters related to Binders from Tome of Magic, here.
    Amphithere mounts and other non-true dragons.
    Another batch of Celestials, mostly from d&d 2e, but overall creatures that actually inhabit a particular place rather than showing up as a plot development.

    4e D&D Homebrew

    4e Races
    The noble deep sea Triton, with supporting feats and utility powers.
    Cynocephaly, a race of energetic dog-folk. Here
    Lizardfolk, based primarily on the 5e version.

    4e Feats
    Channel Divinity Options for the Greek Pantheon. Here
    Extra Tribal Feats, including for the rest of the skills.
    Powers to aid saving throws for Runepriests.

    4e Monsters
    Mephits, the nasty little elementals
    Last edited by sandmote; 2022-05-19 at 05:23 AM.
    Extended Signature, Woo! Latest Homebrew: Some more Celestials with native environments.

  10. - Top - End - #310

  11. - Top - End - #311
    Dwarf in the Playground
    sleepyhead's Avatar

    Join Date
    Dec 2018
    Mystical land of Nebraska

    Default Re: The Homebrewer's Extended Signature

    Spoiler: Races

    Spoiler: Subraces

    Wizard of Ozd&difed wizard of oz stuff in d&d

    Unfamiliar Familiars- Attempt to make some new options for find familiar and warlocks Pact of the Chain
    Last edited by sleepyhead; 2021-01-07 at 01:55 PM.
    My limited homebrew experience
    oh hey didn't see you there

  12. - Top - End - #312

  13. - Top - End - #313
    Barbarian in the Playground
    Powerdork's Avatar

    Join Date
    Apr 2012

    Default Re: The Homebrewer's Extended Signature

    The future is bright.

  14. - Top - End - #314
    Barbarian in the Playground
    Blueiji's Avatar

    Join Date
    May 2012
    Ordial Plane

    Default Re: The Homebrewer's Extended Signature

    I never thought I'd need to post in this thread, but the links I was putting in my signature finally drove it over 1,000 characters.

    Stuff I'm quite proud of:
    The Bladebound Martyr!
    Quasi-Elemental Genasi (Plus New Feats and a Subtype)!

    Stuff I'm reasonably proud of:
    The Lesser Gnoll!
    The Psicrystal Thief!

    The Pact Bargainer!
    The Dwarven Defender!
    Saga Edition no Densetsu!
    You found the hidden text! Have a cookie.

    Thanks to The Stoney One for the awesome avatar!

    Spoiler: My homebrew!
    The Bladebound Martyr!
    Quasi-Elemental Genasi (Plus New Feats and a Subtype)!
    My Extended Signature!

  15. - Top - End - #315
    Ogre in the Playground
    Tsunamiatunzen1's Avatar

    Join Date
    Apr 2012

    Default Re: The Homebrewer's Extended Signature

    I've finally come up with enough homebrew to warrant a spot on this thread.
    Some of this stuff is old but I am still happy anyone is willing to check out my extended sig.!

    Spoiler: Pathfinder Material

    Last edited by Tsunamiatunzen1; 2020-01-09 at 08:44 PM.
    Invincibility lies in the defense. The possibility of victory is in the attack.
    - Diamond Sword

    Featured Homebrews:
    (SF) bombs and Hangar Support
    The Forge (Crafting System)

    Extended Homebrew Sig

    Dice (feel free to use them!):

    "Why don't you just lop their head off?"
    "A hanging is far less messy. Plus, we want to keep this execution kid-friendly."

  16. - Top - End - #316

  17. - Top - End - #317
    Dwarf in the Playground

    Join Date
    Jan 2017

    Default Re: The Homebrewer's Extended Signature

    Spoiler: My Homebrew
    Roguish Archetype – Bladecloak - 1st Place, Subclass Contest X: Calling Card
    Throw knives, all the knives

    Fighter Archetype – Irradiated - 1st Place, Subclass Contest XI: Points for Everybody!
    A tactical, martial mutant. All that's missing is a Pip-Boy

    Warlock Otherworldly Patron – The Nilbog - 1st Place, Subclass Contest XII: It's Mind
    You'll be the talk of the horde with this mind-melting subclass

    Ranger Archetype – Soulsworn
    A Ranger with Invocations...Rangvocations

    Monastic Tradition – Way of the Swift End
    Monks are fast...this one's faster

    Druid – Circle of the Elements
    A totem placing, damage dealing, elemental phenomenon

    Druid – Circle of the Fossil
    I mean...you can Polymorph into an animated T-Rex skeleton...need I say more?

    Sorcerous Origin – Fateweaver
    Mess about with fate and chance, choose your path and pull some strings

    Barbarian – Path of the Bureaucrat
    Like a papercut personified

    Fighter Archetype – Froghemant - 3rd Place, Subclass Contest XVI: It Came From Beyond II
    An ode to the Froghemoth, the weird, swallowing alien of D&D

    Wizard – School of the Avantguardian - 1st Place, Subclass Contest XVII: The Band
    As if Wizards weren't snobby enough...now you can be a music snob and a magic snob

    Druid – Circle of the Crystalline - 2nd Place, Subclass Contest XVIII: Five Stars
    Be a creepy crystal Druid...if the world isn't to your liking, rearrange it...by force
    Last edited by RickAsWritten; 2020-11-24 at 02:44 PM.
    Spoiler: Homebrew Subclasses by RickAsWritten

  18. - Top - End - #318
    Orc in the Playground

    Join Date
    Jun 2018

    Default Re: The Homebrewer's Extended Signature

    Fnissalot's Lot of Homebrew
    Extended Signature Edition
    Spoiler: Subclasses

    Barbarian Paths
    • Path of the Flowminder, turns rage into a state of extreme focus, took 3rd place in the 5e Subclass Contest XII.

    Bard Colleges

    Cleric Domains

    Monk Ways

    Rogue Archetypes
    • Relic Grifter, trick the gods into granting you favors as a 1/3 divine caster, took 1st place in the 5e Subclass Contest VIII.

    Sorcerer Origins
    • The Lineage, your ancestors were a multitude of peculiar individuals whose power you encapsulate. Use your granny's favorit pot or a portrait of your great great great uncle as a spellcasting focus.

    Spoiler: Classes

    • The Warden, a modular alternative to the ranger class based on the idea that your favored enemy, terrain, and tricks should make your ranger mechanically and flaverfully unique.
    • The Mortifier, a hitdice to spell points 3/4 spellcaster around the concept of blood magic.

    Spoiler: Races

    Spoiler: Humans

    The Intent: Basic humans are boring and weaker than any other race, while variant humans are too good due to the effectiveness of some feats. This version tries to show humans as being good at adapting and not giving up.
    Use these instead of the base or variant human traits.
    Ability Score Increase
    Three different ability scores of your choice increase by 1.
    Short-lived Passion.
    You gain proficiency in one skill or tool of your choice. You cannot gain expertise in that skill or tool.
    When you gain a level, you may spend one week of studying a new subject or practicing with a new tool. If you do, you lose any previous proficiency gained by this feature and choose another skill or tool in which you do not have proficiency. You gain proficiency in that skill or tool.
    Hard Working
    When you finish a long rest, you reduce your level of exhaustion by 1 more than normal.
    Spirited Resolve.
    When you succeed on a death saving throw, you may spend a hit dice, roll it and add it to the result. If the result is equal to or above 20, you regain hit points equal to the result on the hit die and reduce failed death saves by 1.

    Spoiler: Dragonborn

    The Intent: Other races gets multiple things aside from a resistance; see e.g. Shadar Kai, Aasimar, Genasi. Dragonborns normally only have a resistance, a once a rest weak lvl 1 spell (it is better than a lvl 1 spell once you reach lvl 11), and a bad ASI mix. I gave the breath has a number of uses, added a ribbon and subraces in the dragon racial feats.
    Ability Score Increase. (Replace the feature in the base race)
    Your Strength and Charisma scores each increase by 1.
    Breath Weapon. (Replace the feature in the base race)
    You can use your action to exhale destructive energy. It deals damage in an area according to your ancestry. When you use your breath weapon, all creatures in the area must make a saving throw, the type of which is determined by your ancestry. The DC of this saving throw is 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 5th level, 4d6 at 11th level, and 5d6 at 17th level.
    You can use your breath weapon a number of times equal to your Constitution modifier (minimum of once), and you regain all expended uses when you finish a long rest.
    Hoardsense (Add to the base race)
    You have advantage on Intelligence and Wisdom checks regarding fine art, treasures, and jewelry.
    Dragon Eyes (Can be replaced with one of the following feats; Dragon Hide, Dragon Wings, Dragon Fear)
    • Ability Score Increase.: Your Wisdom score increases by 1.
    • Darkvision: Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
    • Dragon's Sight: As a bonus action, you gain 15ft of blindsight until the end of your next turn. After you use this ability, you can't use it again until you complete a long rest.

    Spoiler: Houserules

    Hit Points and Death Saves
    The intent: 5th edition does not give the feeling of being damaged, injured, or hurt. 4th edition’s effect bloodied did this. In fifth, it is also causing yo-yo healing when player characters go down to 0 hit points, which I try to avoid.
    • A player character is bloodied when it is either injured, wounded, or its current hit points are less than half of its maximum hit points. When you are bloodied, you have disadvantage on skill checks.
    • Change from: The number of both is reset to zero when you regain any hit points or become stable. To: The number of successes is reset to zero when you regain any hit points or become stable. Your number of failures reset to zero when you either finish a short or long rest or is healed until not bloodied.
    • Add the following to the effect of Healer’s Kit: As an action, you can expend one use of the kit to try to remove a failed death save from a creature you can reach. Make a Wisdom (Medicine) check dc 12 to remove 1 failed save.

    Escalation Die
    The intent: Speeding up combat as it goes on by making everything more and more dangerous. Borrowed the idea from the game The 13th Age.
    The escalation die represents a bonus to attacks and damaging effects as the fight goes on.

    At the start of the second round, the GM sets the escalation die at 1. Everyone gains a bonus to attack rolls, damage rolls, and save DCs equal to the current value on the escalation die. Each round, the escalation die advances by +1.

    If the GM judges that the characters are avoiding conflict rather than bringing the fight to the bad guys, the escalation die doesn’t advance. If combat virtually ceases, the escalation die resets to 0.
    Last edited by Fnissalot; 2020-07-28 at 04:26 AM.

  19. - Top - End - #319
    Bugbear in the Playground

    Join Date
    May 2016

    Default Re: The Homebrewer's Extended Signature

    Blue Jay's Extended Signature

    I mainly create homebrew for D&D 3.5e, so unless otherwise noted, all content here is for D&D 3.5e.

    Thread Links

    Alphabetical Indices of All of Blue Jay's Homebrew Content
    Each entry identifies which thread it's in.

    Base Classes
    Spoiler: Base Classes
    • Archer Adept: (Repository) An archer class with homebrew martial maneuvers.
    • Battle Dancer: (Repository) A blend of bard, dervish and barbarian.
    • Martial Adept (Generic): (Repository) A generic class that uses Tome of Battle mechanics.
    • Ninja (Mystic Ninja): (Repository) A remake of the ninja class that incorporates features from the monk, assassin and ranger classes.
    • Ranger (Skirmish Ranger): (Repository) A higher-powered ranger that gains skirmish and other mobility-related features.
    • Ranger (Wild Ranger): (Repository) A higher-powered ranger that can also rage like a barbarian.
    • Skinwalker: (Repository) A shapeshifter who takes the forms of animals and vermin by wearing their pelts.
    • Swashbuckler (Dueling Swordsman): (Repository) A nimble swordsman who makes liberal use of attacks of opportunity.
    • Wizard (Tier-3 Wizard): (Repository) A remake of the wizard with weaker spellcasting.

    Base Classes for E6
    Spoiler: Base Classes for E6
    • Aerurge: (Repository) An invocation user with a theme of elemental air.
    • Cantrip Mage: (Repository)A spellcaster who does nothing but cast cantrips.
    • Domain Priest: (Repository) A divine spellcaster based solely on domains.
    • Hydrurge: (Repository) An invocation user with a theme of elemental water.
    • Pyrurge: (Repository) An invocation user with a theme of elemental fire.
    • Spell Cultist: (Repository) A spellcaster who focuses extensively on a narrow set of spells.
    • Tecturge: (Repository) An invocation user with a theme of elemental earth.
    • Warrior: (Repository) A high-powered E6 fighter class with diverse archetypes.

    Prestige Classes
    Spoiler: Prestige Classes
    • Centaur Courser: (Repository) A centaur who fights like a mounted warrior.
    • Blazer: (Monster PrCs) For those miscellaneous Ex or Su energy attacks that have no support.
    • Bruiser: (Monster PrCs) For monsters that want to do something with their slam attacks.
    • Chomper: (Monster PrCs) For monsters that bite.
    • Dire Blob: (Monster PrCs) For oozes and swarms that covet each other's abilities.
    • Goblin Vermin Rider: (Repository) A goblin who rides a giant vermin mount.
    • Gulper: (Monster PrCs) For monsters that just want to swallow stuff.
    • Hivekeeper: (Repository) A messy, complex class for collecting vermin minions.
    • Master Sniper: (Repository) A ranged combatant who focuses on taking single shots at extreme range.
    • Murmillo: (Repository) A class made especially for sword-and-board.
    • Myriad: (Monster PrCs) For swarms that want more swarms.
    • Padiddle: (Monster PrCs) For monsters with only one natural weapon and no other combat abilities whatsoever (Tongue-in-Cheek).
    • Retiarius: (Repository) A class that expands on the Net and Trident feat
    • Shuriken Master: (Repository) A class for throwing lots of shuriken.
    • Slasher: (Monster PrCs) For clawed monsters that don't already have Pounce, Rapidstrike or Rend.
    • Splork: (Monster PrCs) For oozes that want more slimy, contortionist options.
    • Stinger: (Monster PrCs) For monsters with innate Poison attacks.
    • Tangler: (Monster PrCs) For be-tentacled monsters that wish to control a chunk of the battlefield through grappling.
    • Tavern Brawler: (Repository) A class for unarmed strikes and improvised weapons.
    • Thagomizer: (Monster PrCs) For monsters with powerful tail attacks.
    • Web-Slinger: (Monster PrCs) For spiders and other creatures that entangle their victims with webs.
    • Wild Juggernaut: (Monster PrCs) For creatures that charge, trample and knock stuff over.

    Original Monsters
    *All monsters are in the Bestiary thread, unless otherwise noted.
    Spoiler: Original Monsters
    • Animated Objects: Ordinary objects becoming constructs, including: ballista, cage, candelabrum, spellbook, caltrops, wheelbarrow, saddle, rope, chest, big rock, musical instrument, beehive and snowman
    • Devil, Crimson Devil: A generic minor devil with a pitchfork, horns and a tail
    • Demon, Nuckelavee: My take on a classic monster from the folklore of the Orkney Islands
    • Dread Cavalier: A permanently-mounted skeletal warrior
    • Griffins: Several variations on the standard griffin, including four age categories, plus the golden griffin, panther griffin, phoenix griffin, sea griffin, snow griffin, song griffin and storm griffin
    • Poultry: In case you want stats for chickens, ducks and/or turkeys, for some reason
    • Reaper Lord: A "grim reaper" clone
    • Reaping Willow: A tree monster with scythe-like branches
    • Swarm of Flying Swords: It's a swarm... of flying swords
    • Tikbalang: My take on a classic monster from Philippine folklore
    • Unseen Agent: An unseen servant that's become a real boy

    Monster Remakes
    *All monsters are in the Bestiary thread, unless otherwise noted.
    Spoiler: Monster Remakes
    • Boneyard: A large pile of bones that can animate and control skeletons, from Libris Mortis
    • Eldritch Archer: A powerful undead made from the body of an arcane archer, from Dragon #317
    • Fossergrim: My take on a creature from Scandinavian folklore
    • Giants, "Playable": Classic giants built around ogre-like stats, to make them more attractive as PCs
    • Needlefolk: A spiny plant creature from Monster Manual II
    • Shocker: A creature made of electricity, from Return to the Temple of Elemental Evil
    • Sisiutl: A two-headed creature from North Pacific folklore.
    • Yuki-Onna: My take on a classic "frost nymph" from Japanese folklore

    Spoiler: Templates
    • Aberrant Arm: (Monster Templates) For players who want their character to have a weird arm, but don't want to pay for a graft.
    • Animated Armor: (Monster Templates) Because armors should be allowed to be people constructs too.
    • Animated Siege Engine: (Monster Templates) Because catapults should be allowed to be people constructs too.
    • Animated Trap: (Monster Templates) Because traps should be allowed to be people constructs too.
    • Anthropomorphic: (Monster Templates) A more conservative approach than Savage Species did.
    • Flying Head: (Monster Templates) For those weirdos who don't want their character to have a body.
    • Flying Weapon: (Monster Templates) Because swords should be allowed to be people constructs too.
    • Multi-Armed: (Monster Templates) In case your monster doesn't have enough arms.
    • Multi-Headed: (Monster Templates) In case your monster doesn't have enough heads.
    • Multi-Legged: (Monster Templates) In case your monster doesn't have enough legs.
    • Rokurokubi: (Monster Templates) For those weirdos who want a flying head, but don't want to give up their body for it.
    • Symbiotic: (Monster Templates) My attempt to make this template more accessible, but less trouble-prone.
    • Tauric: (Monster Templates) An alternate means of creating a simple "-taur" creature by adding a humanoid torso to a base creature.
    Last edited by Blue Jay; 2021-02-21 at 12:59 PM.

  20. - Top - End - #320
    Colossus in the Playground
    Rater202's Avatar

    Join Date
    May 2013
    Where I am

    Default Re: The Homebrewer's Extended Signature

    Rater's Extended Signature



    Undying One: Base Class built entirely around being as hard to kill as is balanced, fluff neutral, no-ability-dependant, though a high con score is encouraged... Not much else going for it, admittedly. Meant to be taken from 1-20, but the potential exists for dips and multiclassing and it is made with that in mind.


    Super Soldiers: Create Captain America as a PC or NPC ally... Or Nuke as an enemy. Also includes Man-Thing.


    Playable Undead Children


    Subclassess: Symbiotes for Every Class.

    Slaymate Race

    Dragon Ball inspired races


    Envenomed Exalted: Chosen of The King in Black.


    Jump Force Inspired Post Apocalyptic Setting
    Last edited by Rater202; 2022-02-11 at 09:30 AM.
    I also answer to Bookmark and Shadow Claw.

    Read my fanfiction here. Homebrew Material Here Rater Reads the Hobbit and Dracula
    Awesome Avatar by Emperor Ing
    Spoiler: Ode To Meteors, By zimmerwald
    Quote Originally Posted by zimmerwald1915 View Post
    You are a meteor
    Falling star
    You soar your
    Way down the air
    To the floor
    Where my other

  21. - Top - End - #321
    Bugbear in the Playground
    Composer99's Avatar

    Join Date
    Sep 2013

    Default Re: The Homebrewer's Extended Signature

    Composer99's Homebrew

    D&D 5e Homebrew

    Character Options

    Playing the Game


    New Subsystems
    Spoiler: New Subsystems

    Spoiler: Monsters
    Last edited by Composer99; 2021-07-16 at 10:05 AM.
    ~ Composer99

    D&D 5e Campaign:
    Adventures in Eaphandra

    D&D 5e Homebrew:
    This can be found in my extended homebrew signature!

  22. - Top - End - #322
    Troll in the Playground
    Debatra's Avatar

    Join Date
    Mar 2010

    Default Re: The Homebrewer's Extended Signature

    Debatra's 3.5e Homebrew

    Prestige Classes

    The Master of the Mind - An Illusionist/Enchanter synergy collaboration by Debatra and JustToBrowse

    Magic Items

    Falseblade - AKA "The Sword of Ludicrous Legends"


    The Wild ARMs 3.5 Project - My attempt to bring Filgaia to the gaming table. Still technically active as of 1-1-2021.
    Kaedanis Pyran, tai faernae.

    The LA Assignment Threads: Attempting to Make Monsters Playable Since 2016

    My Homebrewer's Extended Signature
    Spoiler: Quotes
    Quote Originally Posted by Lycan 01 View Post
    Roland just endorsed a crack pairing?

    Did... did we break the universe?
    Quote Originally Posted by SassyQuatch View Post
    It is a major flaw in the game. Destroy a moon? Sure. Talk to somebody a hundred miles away, that's going to be difficult.
    Quote Originally Posted by Rizban View Post
    Realistically speaking... D&D style magic doesn't exist, so... let's ignore reality.

  23. - Top - End - #323
    Bugbear in the Playground

    Join Date
    Jun 2020

    Default Re: The Homebrewer's Extended Signature

    3.x Homebrew

    Whirling Mage: A caster prestige class focused on the underappreciated (imo) spell whirling blade.

    Drakenmael: A race of dragon shapeshifters that should provide a interesting experience for players
    Quote Originally Posted by Sparky McDibben View Post
    I am unburdened of my salt, and I rise like a bland-ass potato chip from the ashes of my discontent.

    Rate my homebrew: https://forums.giantitp.com/showsing...&postcount=323

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