Results 61 to 90 of 330
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2010-03-15, 08:56 PM (ISO 8601)
- Join Date
- Jul 2008
- Location
- Broken Damaged Worthless
Re: The Homebrewer's Extended Signature
If you wish to post on my homebrew (and I very much wish you do!) please contact be beforehand so I can have the thread properly revivified so it won't be locked. Private Message me with any questions or feedback; I'd be delighted to hear from you
Campaign Settings
Creatures
Base Classes
- The Magister
- The Rearranger
- The Spellweaver (incomplete)
- The Savant and the Summoner (ignore the Spellweaver here, it's an old version)
- The Extinguisher
Z-R Base Classes
Prestige Classes
Items- Adamantly Magical (New Materials and Rules; never completed)
- Concerning Tower Shields (contains a new item and feat)
- The True Hand of Vecna
- The Measure of a Man (new weapons)
- Alchemical Marvels
- Artifact Collection
- The Book of Pages
- Firearms!
- The Seven Lost Rings of Mhzentul
- Traitor's Legacy
Feats
- Alchemical Marvels
- Reserve Feat Brainstorm
- Quirks, Level 1 Feats
- Weapon Masteries
- Miscellaneous Collection
Spells- The Voyeur's Spells
- Malygnus' Shattering Obelisk
- Daer'Ragh's Spellbook
- The Seven Lost Rings of Mhzentul
- Traitor's Legacy
- Zekharyah, Aggregate Soul (actually a vestige)
Game Rule Alterations
Disclaimer: Everything here is for D&D 3.5 only. You are welcome to use anything here, just let me know and please, tell me how it goes.Last edited by arguskos; 2012-02-08 at 02:41 PM.
All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.
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2010-04-07, 01:56 PM (ISO 8601)
- Join Date
- Feb 2010
- Location
- Usaki City, Syona
- Gender
Re: The Homebrewer's Extended Signature
SEE FIRST
My new homebrew compendium, including updated and new material.
Exalted
Now compiled here
D&D 3.5
Base Classes
The Beastmaster: Similar to a druid, with far less spellcasting, and far more animals tearing your opponents into small pieces.
The Ghostblade: A combat class with the ability to shoot people using his soul-among other things.
The Muscle Mage: A spellcasting class that may not hit things very often, but when it does, they die. (Revamp'd!)
The Shrewd Tactician, Noble Guardian and Proud Warrior. Fighter replacements with radical ideas-like a BAB higher than full, and Save Or Dies that aren't magic. Epic Progression.
The Souledge, a Soulknife/bow fix.
The Axe Mystic, the arcane equivalent to the Souledge.
The Divine Pennant, the divine version of the above.
The Antithesis, a Nothing themed class made for a contest.
A tweak to the Warmage, hopefully boosting it a little.
The Wolfguard, the guard's answer to the Cat Burglar. Buffed a little, should now be interesting at low levels.
The Worldrender, a base class that attacks abstract concepts.
The Fatetamer, a Charisma based initiator.
The Devotee, essentially a Divine Sorcerer. Made so I can play an FE monk without being Wis based.
The Paladin. Cause everyone has to make one some time.
The Ascetic, a vaguely psionic and slightly monkish class that believes fervently in mind over matter.
The Generalist, a class that focuses on doing everything reasonably, and having more feats than it can use.
The Radiant, a light themed invoker based on the LoL character Leona-and her foe Diana.
The Swarmlord. Now you too can be the Queen of Blades.
Proud Warrior remake! Weaker (read: less overpowered) than the original, but hopefully more options, to make it more fun to build and play.
The Draconic Adept, mixing the Dragon Shaman and the Dragonfire Adept into one dragony class. Also includes fixed half-dragon.
The Mystic Hand, an arcane monk class.
The Alchemist, which does what it says on the tin.
The Divine Crusader, a Paladin/Divine Fighter/Soulknife, which began as a fix of the Divine Spear and snowballed a different way.
The Cardcaller, a class and magic system based on the game Lost Kingdoms. NOW NOMINALLY COMPLETE
The Songsmith, a Bard rework to make it more about music. Leans a little heavy caster as opposed to rogue.
The Socialite, a rogue/beguiler-ish class themed around con-artists and magical disguise.
The Master of the Tattoo-Born, an explicitly powerful class to build a campaign and a party around.
Talent Classes
The Emblem Dark Mage, Sorcerer, and Summoner, a base class and two PrCs based on Fire Emblem's Dark tome wielders. Comes with rules for the CR 3 Raven Swarm.
The Emblem Pegasus Knight, Falcon Knight, and Dark Flier, a base class and two PrCs based on Fire Emblem's sweet fliers.
The Emblem Myrmidon, Swordmaster, and Assassin, a base class and two PrCs from the masters of swords in Fire Emblem.
The Emblem Laguz, a class focused on the use and improvement of shapeshifting progress, based on the Laguz and the Taguel.
The Emblem Archer, which is self-explanatory. Also features Sniper and Bow Knight.
The ToME Oozemancer, guardian of nature.
The Oracle, viewer of the future and understander of strange things.
Prestige Classes
The Jewelcaster, a magic using class that stores its spells for when it needs them-not to mention everyone elses. Also has variants on two psionic powers, and a Jewel-forming conjuration.
The Blaze Adept and the Frostwielder, two opposed elemental magic users.
The Cold-Fury Archer, for the archers who ball up their rage until it's an icy chip within them... and then strike.
The Flashblade, a magical warrior who uses teleportation to strike in the blink of an eye. Repeatedly.
The Invisible Blade, a Gish who fights with an invisible weapon.
The Blade of Arcane Felinity, crossing Bhu's Cat Burglar with DragoonWraith's Swordmage.
The Euphoric, a class based around the Wilder's Surging Euphoria.
The Pyrokineticist. I like fire. Don't you? Such an awesome idea shouldn't have such a cruddy PrC.
The Mage of Blades, because while the Jade Phoenix Mage is fun, it's very specific in its fluff.
Lord of the Wild, for the king who rules the beasts and trees.
The Unleashed, a PrC based on Syndra, and the first example of what I tentatively call a prestige destiny, an ACF to let you use a PrC's fluff from level one.
The Wand Master, a crafting PrC that is mildly obsessed with Wands.
Wielder of the Anima, a PrC based on the game Sins of a Solar Empire. Complete with bare-bones Advent race.
The Shining Princess, a pure-evoking theurge for the Tome of Radiance.
Shadowdancer fix!
The Many As One, which is technically a base class but doesn't work on it's own. Based on the Tome of Radiance. The Empath+ for gestalt.
The Storm of Blades, a shuriken specialist. Also includes the Typhoon Shuriken, which is a giant version of the weapon.
Alternate Class Features
Arcane Healing/Inflicting for Sorcerers.
Races
The Onoka, a template that converts one character into two characters, who are opposites in many ways.
The Manakete, a draconic race from Fire Emblem. Complete with Dragonstone items.
The Tentacular! A tentacle monster with a top hat. What more could you want?
The Tresmortic, Necromantic beings that die three times before it sticks.
Valley Dwarves, russian dwarves with an affinity for cold and wolves.
Slimegirls! Also includes monsters.
Half Dragon fix, with the Draconic Adept.
The Stranger, Owthro's Ozodrin in race form.
The Crystalline, a memory altering construct race.
'Lesser' Project
The Mimette, a (mostly) humanoid version of the Mimic.
The Wolfkin, an LA 0 lycanthrope template/race.
The Marissic, a lesser form of medusa with reasonable LA.
The Estilkians, who are essentially goo-people.
The Equitarians, lesser Centaurs.
The Fiendish, a race of demon-touched who use a mass of feats to mimic their ancestors.
The Seraphic, the good-aligned version of the Fiendish. For style points, a half-fiend Seraphic gets both sets of feats. Now also includes a homebrew archon, and some feats for shield users.
Lesser Harpies, Lesser Phoenixes, and avians galore. Protip: Exploding is a viable combat strategy.
The Nymphic, the lesser nymph/elemental. Also made the Forest-Touched redundant.
Monsters
Slivers! I adore Slivers.
Slimes! Also includes racial templates.
ToB Disciplines
Raging Dragon, a draconic themed barbarian discipline.
Fate's Hand, a card themed discipline with touches of fate and space/time. Includes weaponised cards item!
Nature's Wrath, a Druid Gish's heart's desire.
Sanguine Hand, a murderous, sadistic discipline about blood and cruelty.
Feats
Great Speed. Simple way to boost your speed. Final version by Arran Banks.
Elemental and Polarised Soul, feats to change the damage type dealt by Soulknives and Soulbows.
Items
The Singing Blade, a masterwork property that allows a weapon to be used to fight, and to Perform, even to use Bardic Music mid-combat.
Twinned Weapons, to slightly reduce the Bank Breaking of trying to enchant multiple weapons.
Mighty, Striking, and Featherweight weapons. Simple.
Tomes, as described by Fire Emblem.
And other Fire Emblem Weapons.
Staffs, as described in Tales of Maj'Eyal.
And now mindstars too!
Spells
Wind Based Evocation, for that lovely feeling you can only get by making your enemies collide for lovely, lovely d10s of damage.
Alternate Rules
Eldritch Blast Metamagic, exactly what it says on the tin. Want an Energy Admixtured Hellrime Spear of the Three Thunder-ed Utterdark? Now you can.
Deities
Serena, the Innocent's Shield - Magical Girl deity
Little Pieces
Google document containing small things, including swords-on-a-chain and Detect Vitality.
And also, the quotes I couldn't fit in my normal sig.
SpoilerOriginally Posted by Bisected8Originally Posted by MasamuneSSXOriginally Posted by Kuma Kode
Read. That. Comic. XD
Go read that post. XD
Originally Posted by Eve from Bibliography, by ElaguneOriginally Posted by Darths And Droids"When the guy upstairs talks, people listen even if they're on fire."
In this case, the guy upstairs is a book.Originally Posted by NanoOriginally Posted by Kaylee and Wash, from FireflyOriginally Posted by Me and DogmantraOriginally Posted by OzyandMillieOriginally Posted by MeOriginally Posted by CardeaOriginally Posted by 3.5 Tier ListOriginally Posted by 3.5 Tier ListOriginally Posted by Rock, Paper, CynicOriginally Posted by CardeaOriginally Posted by Zombiegleemax
Blue Ghost is the most wonderful, kindest person. I adore him.
Originally Posted by Manual of Exalted power: LunarsOriginally Posted by HalfTangibleOriginally Posted by ReynardOriginally Posted by DragnarOriginally Posted by GuancytoOriginally Posted by Random_PersonOriginally Posted by HomestuckRPOriginally Posted by BeansOriginally Posted by BeansOriginally Posted by VaelOriginally Posted by Aotrs CommanderOriginally Posted by Graywatch
And pictures/banners.
The Signature
SpoilerLix Lorn of CRITIC, the Manifold Mother and the Great and Powerful Lixie, also known as General Everin Stormclaw of the Many Titles, High Priest of the Crazy Hand, Master of the Emerald Stars and Acolyte of the New Chu Order, High Dragon and the Sixth Sutakage, Bearer of the Prophecy and the Moonrider, Commander of the Blood Talons and Seeker of Self, Queen of Alanjeh and the Last Hairlander, She Who Knows and Servant To That Which Waits, Senshi of the Many Moons and Sailor Elara, Scion of Bramimond, the Vagina-Brand Messiah and She Who Lulz With Cats, The Kinetic Impact and the Red Fist, the Ninja Hippo and She Who Has Glee, Seer of Callan and Mistress of the Bishie Plane, Priestess of the Numberless Gods and Keeper of the EXY Borderline, Harbinger of the Unreal and Sorceress of the Unknown, Master of the Five Styles and Prophet of the Shipping Goddess, Dancer of the Wind and the Nurtured Flame of Life Through Death, Fangirl Among Fangirls and Defier of Birth and Nature, Storm's Companion, Seeker of the Third Dawn and Answer to The Question, Walker of the Countless Paths, and She Who Only Seeks Home.Last edited by Lix Lorn; 2014-08-08 at 12:04 PM.
Recent Homebrew: The Socialite | The Crystalline: Memory Altering Construct Race | Sanguine Hand, a ToB Discipline of blood and cruelty
Homebrew Signature | NEW Homebrew Collection
Thanks to all my avatar artists, especially to Paisley for my avatar of Vivian, cowardly cryophoenix.
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2010-04-12, 02:46 AM (ISO 8601)
- Join Date
- Oct 2009
- Location
- Florida
- Gender
Re: The Homebrewer's Extended Signature
Compilations (Classes, Feats, Spells)
Pokemon d20
Fooly Cooly
The Big O (wip)
Classes
Fallen Star
Epic Pathfinder (new)
Epic Pathfinder (old)
Feats
Epic Metamagic
Monsters
Agumon
Yubaba
Mananagal
Fable - Hobbs, Balverines, Kraken
Pokemon - Bulbasaur, Ivysaur, Magickarp, Riolu (old)Last edited by Real Sorceror; 2010-04-12 at 04:53 AM.
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2010-04-12, 04:39 PM (ISO 8601)
- Join Date
- Jan 2006
- Location
- Scotland
- Gender
Re: The Homebrewer's Extended Signature
CLASSES
The Barbarian - A warrior class less focused on raging and more on a savage fighting style.
The Soldier - An alternative fighter not dependent on bonus feats.
PRESTIGE CLASSES
Knight of Iron and Steel - A Prestige Class for Steel Mountain and Iron Heart initiators.
TOME OF BATTLE DISCIPLINES
Scarlet Rose - A more graceful, two-weapon focused alternative to Tiger Claw.
Steel Mountain - A defensive shield style focusing on counters.Last edited by Nero24200; 2010-10-06 at 05:31 AM.
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2010-04-20, 07:49 PM (ISO 8601)
- Join Date
- Feb 2008
- Location
- A Chicago Suburb
- Gender
Re: The Homebrewer's Extended Signature
All of my homebrew is intended for use with the D&D 3.5 rule set. You're welcome to use whatever you'd like just about however you'd like, but I'd appreciate a PM if something catches your eye. If you ever want to comment on one of my homebrews but it's dead, please PM me. I'd be more than happy to talk it over with you there and/or reopen the thread for discussion.
As a general rule, I don't provide much fluff for my 'brews; this isn't because I don't like fluff, or because I think it's not important. No, I just like to leave those types of things open to interpretation. I've met (and played with) people who greatly disliked going against the written fluff, so I've taken to not writing it into the mechanics very strongly. I hope that you can see past this, and enjoy what I've done.
Base Classes:
The Beastlord
Last Updated 8/9/2011
The Skinwalker
Last Updated 9/28/2012
Campaign Worlds:
Gatazka, the world in my head (fluff only)
Last Updated 8/22/2011
Gatazka, the mechanical guide (crunch only)
Last Updated 9/24/2012
Creatures:
Hyenas (Aardwolf, Dire Hyena, Spotted Hyena)
Last Updated 7/3/2010
Equipment:
Improved Gloves of Endless Javelins
Last updated 5/2/2011
Prestige Classes:
The Tribal Paragons
Last Updated 7/23/2010
The Fire, Acid, Cold, & Electricity Mages
Last Updated 1/29/2012
Races:
The Lesser Marilith
Last Updated 7/14/2009
The Tanarkin
Last Updated 2/24/2010
Templates:
The Therianthrope
Last Updated 3/3/2010
Spoiler: Non-Homebrew signature extensionLast edited by Lyndworm; 2018-07-29 at 02:18 PM.
Are any of my tables still broken?Visit Beautiful Gatazka Today!Extended Signature
(Last updated 9/28/12)Linnormatar by the ever-wonderful Serpentine. MRH - FACE Mages
(Last updated 1/29/12)
Fluff | Crunch
I'm hardly an expert, but feel free to PM me if you ever need anything; build advice, homebrew advice,
elaboration of a post I made, elaboration of my homebrew,my Social Security number,or just a friendly ear.
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2010-05-10, 08:52 AM (ISO 8601)
- Join Date
- Apr 2004
- Location
- Melbourne, Australia
- Gender
Re: The Homebrewer's Extended Signature
Campaign Settings
Hilarity EnsuesCandy
Chainmail Bikini and Codfish Speedos
Chili Holy Hand Grenade
Dead Template
Malzalalim, Daemon
Nukémon
Spider-Pig
You Are Awesome Feats
Monsters
Dinosaurs
Killer Penguins
Maleventhorn
Megalodon
Sereifah
The Black Zodiac
The Light From On High; Angels
Major Projects and Setting Inclusions
Senaphim and EphroumThe Omnomnomicon
Anthropomorphic Personification Overdeities
Avowed and Undead Hunting Feats
Beverages of the Planes
Butter of Faith, of Reason, of Hope
Captain Planet
Conventional and Magical Firearms
Disney d20
Eros, the Glorious Rose
Fear Instrumentality Project
Gettin' Drunk
Gordon Freeman
Lior, the Uplifter From On High
Of Deities and Demigods
Paragonia, the Paragon Reality
Pathfinder Drizzt
Space Marines
The Book of Death
The Fleshvats
The Great Vivarium
The Rose SocietyLast edited by Amiel; 2010-10-21 at 02:11 AM.
To see the world in a grain of sand
and Heaven in a wild flower
To hold infinity in the palm of your hand
and eternity in an hour.
- William Blake, Auguries of Innocence
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2010-05-24, 07:15 PM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Wisconsin
- Gender
Re: The Homebrewer's Extended Signature
My Homebrew (for the Sig is overly cluttered and I need the space )
The Crossbow Slinger
Staff Slings
Embrace/Resist the Wild
Fledgling Artificer
Turkeyzilla
PF Thri-Kreen and Thri-Kreen ParagonLast edited by Cieyrin; 2012-07-27 at 05:32 PM.
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2010-05-29, 11:01 PM (ISO 8601)
- Join Date
- Aug 2006
Re: The Homebrewer's Extended Signature
Rauthiss' Homebrew Hoard
All material here is open for commenting; in fact, I encourage it! However, please do not break thread necromancy rules without permission from an admin.
Key:
SpoilerClasses marked with a red asterisk (*) are currently works in progress. They are the ones I would most appreciate comments on. Thanks!
Classes marked with blue asterisks (*) are currently works that are on hold. I would still appreciate comments on them, but they are less important to me and/or incomplete.
Classes marked with green asterisks (*) are currently "completed". I believe they are ready to be played, but there may be one or two tweaks that need to be made. If you are playing any of them, please link to the game in the thread so we can see how it's going!
Base Classes:
*The Intuimancer*
This was an attempt at making a Wisdom-based arcane caster. It needs a lot of work, but so far it seems to be doing okay. The main attractive things to this class are the Wis-based arcane casting and the ability to expand your spell list with magic items. If you're looking for something to comment on, please look at this!
*The Monstrous Initiate*
This was my first ever attempt at homebrewing a base class, and still seems to be one of my more successful ones. This class' features are becoming monstrous - the PC gains natural weapons and abilities like poison. It's a martial class.
*The Lifeweaver*
My first experience with creating a new magic system, somewhat. Been successful so far. I wanted a healer that wasn't a healer or cleric, and still had combat abilities. This is what I came up with. Cool stuff about it includes warlock-like "vimvocations" and a dualistic magic system.
*The Anarch*
Done as a bit of a thought experiment - What if a caster couldn't control what spell she was casting? I've gotten some good feedback on it, and I personally like it very much. Class features include at-will random spells and random metamagic added to the spell.
*The Dungeoneer *
I was running a playtesting campaign, and realized that I had no trapfinder class for the prospective party. I fixed that by making a roguey-type class, only more stoic. Interesting parts include all good saves, automatic cartography, and an inability to die.
*The Tactician*
This class originated from my love of playing a 4e druid - the movement abilities to set up fireballs and such were so cool, so I decided to turn it 3.5 style. The class is very martial. Interesting features include forced movement and the ability to deny opponents actions.
The Sniper
There have been any number of archer base classes, but many try to focus on shooting many arrows. The sniper is me turning a modern sniper - a stealthy ranged deathdealer - into D&D 3.5. Cool stuff includes locks that help with ranged attacks, steathy abilities, and a customized spell list that never hinders the sniper.
The Elementalist
Of the elemental planes, they're often separated into the 4 classical elements and the energy planes. I decided to fix that, in the process creating a class that is very customizable in terms of it's use. It has a basic magic system of it's own, but nothing complicated. Class features include energon familiars, different element fireballs, and devotion feats.
*The Weight Warrior*
Originally a contest entry for "light", the weight warrior is my attempt to jam as much fluff into a class while not forgetting crunch. I also wanted to make use of the oft-ignored rules for encumbrance. Interesting abilities include stronger bull rushes, improved bludgeoning weapons, and Imprison, only not.
*The Cultrimancer*
The cultrimancer is my second new magic system, and shows off my absolute love for them. It's a melee class that prepares "spells" like wizards, then uses them as they attack. These imbuements lay dormant until the cultrimancer attacks, then they are unleashed! Cool class features include surges of weapon strength, an ever-changing arsenal, and the built-in ability to go supernova.
Prestige Classes:
*The Formthief*
Spellthieves are cool... but I want to steal more than spells. What if I could steal the very form of a foe itself? Class features include Supernatural ability theft and Polymorph-style form stealing.
*The Shrouded Duelist*
Duelist types are already cool enough. So are illusionists. So what could be cooler than an illusion-wielding duelist? Class features include new tricks with illusioned weapons and swift action feinting.
*The Spellslayer*
Entry in the PRC Contest XIV: Power is a Gish best served Bold!. I wanted a Gish that specialized in fighting other spellcasters, and after some revisions, the spellslayer ended up specializing in counterspells. Cool class features include immediate action counterspelling and extra dispel magic slots.
Current Contest Entries:
These homebrews are currently in contests. DO NOT comment on them in the threads I link to - rather, comment in the chat thread that is linked to the contest in question or PM me.
The Improviser
Current entry in the PRC Contest XX: In the Shadows!. One of my favorite themes of class creation is to take an underused part of the rules and build on it. This was my attempt at building on improvised weapons. Now you, too, can wield anything!
The Bereft Blade
Current entry in the Base Class Challenge - The Altar of Naught. Shadow magic has always been one of my favorite magic systems, but it has woefully few options associated with it. Therefore, I decided to make a shadow-magic gish. Currently ready for PEACHing.Last edited by Rauthiss; 2010-07-18 at 08:01 PM.
Homebrew Hoard
Avatar by myself.
Current Characters:
SpoilerAll images by myself.
_____________________________
Last edited by Rauthiss : Today at 6:66 AM.
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2010-06-02, 09:50 AM (ISO 8601)
- Join Date
- Jul 2007
Re: The Homebrewer's Extended Signature
Warning: English isn't my native language so all my work is replete with gramatical error. I'm trying to improve but it's going slowly, I would welcome any help, if you're interest please PM me.
Project:
The Revised and Expanded Template Project
The Old Template project
Other work:
Feat:
Metainitiation feat, you can now customize your maneuver like you could do with spell.
Incarnum Themed feat, sixty one feat link to incarnum.
Prc:
The War Summoner, my entry in the XIX PrC Contest.
The Tiny Thief, my entry in the XX Prc Contest.
The Spirit manifester, my entry in the XXI Prc Contest. Here are the spirit shape that go with it.
The Vestige summoner, summon vestige to your side to crush your enemy. (Work in progress)
The Wild soul, an Hybrid Druid and Totemist, it allow you among other thing to shape animal soulmeld and to take the shape of magical beast, my entry in the XXIII Prc Contest.
The Warefare Grandmaster a Prc for Fighter.
The Humble Soulshaper an exalted Prc for incarnum user, my entry in the XXIV Prc Contest.
The Symbolist, a spellcasting Prc based around the four saintly beast of chinese mythology. Winner of the XXVI Prc contest !
The Poisoner: A Prc that deal with poison, grant you a venomous companion and limited speciallized spellcasting.
The Living Avatar, a Prc and an Epic destiny to become one with your deity.
The Martial Dabbler, a Prc that allow you to gain a few maneuver while still progressing features from another class.
The Procrastinator, a Prc that focused on delaying thing, you can delay effect targeting you or you force a delay betwen your foe attack.
The Eldritch Soul, a Prc that combine the warlock and the inarnate.
Race:
Lesser Silthilar, my entry in the Potpourri Creation Contest IV: Origin of the Species.
Spell:
Kuthar of Ironhame's Spellbook, spell that work in conjunction with martial maneuver. Honorable mention in the Potpourri Creation Contest III: Salazar's Spellbook Supreme.
Substitution levels:
Shifter substitution levels for Totemits, Binder and swordsage including exclusif soulmeld, vestiges and maneuvers.
Changeling Incarnate ACF, plus an exclusif soulmeld.
Template:
My personal version of the Lycanthrope template.
Vestiges:
Here, lot of different thing but among them an incarnum and martial adept one.
Skills:
As part of the Potpourri contest V, I've devised new use for the craft and handle animal skill.
Soulmelds:
Nine new soulmelds for the Totemist based on more obscur magical beasts.
Monsters:
The Avatars of Magic, powerful monster each dedicated to ne school of magic.Last edited by zagan; 2012-02-27 at 03:01 PM.
Latest homebrew: The Avatars of Magic, powerful monster each dedicated to ne school of magic.
My homebrewer's Extended Signature
My character :
Spoiler
Mirar, Bizarre human Focused Conjurer/Master specialist (summoning specialist)
Xilef, shifter Druid 8//Barbarian 5/Weretouched master 3
Other Character.
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2010-08-03, 05:26 PM (ISO 8601)
- Join Date
- Jul 2008
- Gender
Re: The Homebrewer's Extended Signature
WIP Projects
Spoiler
Homebrew Dump
Spoiler
****
Thread Contributions
Spoiler
****
Supplements
Spoiler
Monk Progression
Elementalist (base class; the better alternative of warmage)
Psionic Duel of Wills
Prince of Persia
Monster Classes for Traditional Use of Monsters Without the LA
Spawn of the VIRUS
Paladin Code of Conduct Variant
Battlecruiser PrC
Samus and Master Chief Artifact Armors
Executioner PrC
New Maneuvers (mostly tigerclaw)
Gravity
More For Damage Rogues
Sense Motive
Aging
Return of the Living Dead Zombies
Feats for Very Heavy Creatures
Stupid Gods
More for the Bard
****
Actual Houserules and RP Debates
Spoiler
Redesignating Tech Levels
Vampire Template, Revised
Roleplaying Debates
Int and Wis Part 1
Int and Wis Part 2
****
Rules Discussion
Past GM'd Adventures
Last edited by imp_fireball; 2010-09-24 at 01:17 AM.
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2010-08-03, 07:04 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- On my back, in my heart
- Gender
Re: The Homebrewer's Extended Signature
Current Projects
Name Homebrew Type Description Crossroads: the New World Setting A pathfinder campaign setting about an alternate history of North America, where five empire collide in a magical land full of potential. On the road to publication! Thirtysixes Race Octopus-starfish-thing race. Pretty wierd, but fun.
Finished Projects
Name Type Description Adlet Race A merging of human and dog spirit from the cold north. The Aegis Prestige Class A dual-shield guardian. Alot Monster A cute and cuddly beast of bad grammar. Amulet of the Boundless Wanderer Artifact An artifact with mobility in mind The Amulet of the Primal Heart Artifact Tap into the animal within Angelic Preener Monster A heavenly stylist, a contest-winning entry. Beastmaster Base Class A wildman and his monstrous friend Bleachwood Beast Template Construct? Undead? Animal? Plant? ALL OF THE ABOVE! Bloodprawn Swarm Artifact/Monster A swarm of tiny bloodswimming shrimp robots designed to keep you alive. Nanobots, anyone? Bone Nightmare Monster A shape-shifting undead beast made of dozens of skeletons, able to rearrange itself into various shapes. Byakugan Feat Set Feats A naruto homebrew for monks Cerberans Monster/Race A race of three-headed guardians, straddling the line between carceri and the mortal world. Champion of Krav Monster The firebird awakes with this contest entry Changeling Warshaper Prestige Class A changeling warrior whose body is a weapon. Chimerans Race + Feats An old project for Tryor, de-specified and updated for universal use. Cucco Swarm Monster A monster adapted from Legend of Zelda. Feathers... Feathers everywhere.. Dire Rabies Disease/Template A magically-enhanced plague that turns it's victims into bloodthirsty savages. Dire Staff Weapon Ever wanted to wield a tree? Dragon Shaman Fix Base Class An attempt to fix a poorly-made but oh so flavorful class. Drasil Race Playable Treefolk Dullahanni Monster A hulking, armored monster, and the curse that makes them. Eldritch Metamagic Feats Warlock feats that let you trade damage for metamagic effects. Gibberling Race A three-in-one race of small, fuzzy sailors Garuda Monster/Race A race of massive eagle-warriors, brothers of the rocs. Gorons Race + Paragon The rock-eating people from Legend of Zelda The Grinch Monster A contest-winning Christmas baddie. Guardian Base Class A powerful warrior trained to protect his allies and himself. Gustav's Throne Artifact/Monster An animated throne, for the mage with a discerning eye. The Harvest King Monster A Halloween contest-winning entry. Honu/Ikahonu/Honukai Races + Feats + Items Turtle-taurs, based on box turtles, snapping turtles, and sea turtles. Houpetor (Hidden) Race + Feats Dragon-descended whose dragon aspect is concealed within. Hunter's Weapons Items The weapons of Monster Hunter, for those who hunt monsters Jakkai Race A race of small, fuzzy creatures from the webcomic Slightly Damned. Jerboans Race Tiny, bouncy kangaroo-mice. Lightbeast Template MADE OF LASERS! Pelemana Template Magma-warriors, defenders of nature granted the power of nature's fury. Redwall Races Furry little allies, based on the books. The Reveler Monster The un-life of the party, a contest-winning creature Rook, the Greymount Fortress Monster A contest-winning entry, a living castle. Screamers Monster/Race Destrachan-men, created by a mad wizard to study sound. Skilled Feat An extremely simple upgrade/replacement for the +2/+2 skill feats. Sslak Race + Feats A race of slimes that can borrow skeletons to move around and manipulate things. Stranger's Wrath Monsters + Races + Items Converting the video game to D&D rules, because I can. Taklobo Race + Feats + Material A race of clam-people. Tawaki Race Little penguin pirates! Tenaxi Race + Feats A race of plant people based on crabgrass. Regenerating, expansionist, and very hard to really kill. Tibur Kosj Race + Feats A race of playable 'Runt' dragons Titan-Soul Race The ultimate Cute Bruiser. Tommy Rawhead Monster The best (read: worst) hobgoblin who ever lived. Totem Fury Base Class Ranger + Barbarian + Shapeshifter Druid = Awesome Viridia: The green realm Setting A world without animals, where plants have risen in their place. Waddlebang, Cannon Homonculus Creature A homonculus that doubles as a siege weapon Warform Initiate Prestige Class The defenders of the shifter people, warriors sacrificing their lives and their bodies for the greater good. Wolvar Race + Feats A race of rageaholic wolverine-folk. Zora Race + Paragon A race of aquatic warriors from Legend of Zelda
Unfinished Projects
Name Homebrew Type Description Ancient Spice Base Class + Artifact + Deity The Man Your Man Could Smell Like. I'm on a horse. Crimson Fang TOB Discipline A brutal, up-close grappling style. Braineater Monster zombies who have a good reason to eat brains. Chrysalids Races A metamorphosing race of insectoids Court of Seasons: Monsters A fey court that manages the shifting of the seasons. Demigod's Demigods Monsters The demigods of the game Demigod, converted to D&D. Divine Totems Items Wielding the power of the gods in a sanctified maul, a portable shrine. Fleshforge Legacy Setting A world remade by powerful flesh-warping creatures, struggling to establish control once they're gone. Goomi Race A race of sentient ooze. Greater Totem Barbarian Alternate Class Features A huge remake of all the totem barbarian variations, with many new options. Improved Trolls Races Re-imagining a race that seems flat so often. Kroon Monster/Race An abberant race of glowing monsters. Masks of Majora Incarnum The masks from the game adapted to pen and papre. Omnomnomicon Magic System Eat your foes and gain their strengths Paragon of Balance Base Class A less-than-stellar paladin remake Percy Jackson Setting A modern world full of greek myth. Based on the books, adapted to D&D. The Weapons Of The Natural Things Artifacts A set of artifacts created by powerful elemental beings. Tome of Iron Monsters + Races + Items + Vehicles A massive homebrewed resource for constructs of all sorts. WoW: patch 3.5 Monsters + Races A project that started with the WoW races becomes a project to make the game. Last edited by Admiral Squish; 2018-06-26 at 09:29 AM.
My Homebrew
Five-time champion of the GITP monster competition!
Current Projects:
Crossroads: the New World: A pathfinder campaign setting about an alternate history of North America, where five empire collide in a magical land full of potential. On the road to publication!
Epic Avatar and Sigitar by AlterForm
Spoiler
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2010-08-10, 04:58 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- Tintageer Terrace
- Gender
Andion Isurand's Homebrew Jutsu
MageRune -- Andion Isurand's Homebrew Blog
CLASSES
Fighter Mods
Feat Ninja Variant
RACES
Eredar
Race Revisions
Variant Avariels + Winged Template Mod
Elf Adult Age
Tree Troll PCs
GRAFTS
FLAWS
Lone Ethos
FEATS
Cantrip Mastery & Superior Two-Weapon Fighting
Ninja Feat Brew Jutsu
Reserve Feat Brew
First Level Only Feat Brew
Eschew Materials Errata
SPELLS
Bite Of The Werebat
Bite Of The Werefox
Bite Of The Wererhino
Deathless Veil
Flexing Weapon
Indiscernable Location
CREATURES
Purple Prisme WispLast edited by Andion Isurand; 2011-10-06 at 08:47 PM.
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2010-08-17, 12:30 AM (ISO 8601)
- Join Date
- Dec 2009
- Location
- I live in Alabama
- Gender
Re: The Homebrewer's Extended Signature
My meager additions. I don't claim to be a good homebrewer, I just think it's fun.
Classes
Hand Mage - Finished, I guess.
Speedster - broken or something, I don't plan to work on it anymore.
Shadow Shepherd - I like it, you may not. I didn't get a lot of Critique on this one so I'm not sure how it is.
Rift Ripper - Not complete.
The Viral Agent - A Cancer Mage remake. Just my own take on it.
Smoker - A silly prestige class I made.
Monster Classes
I've helped make some of the monster classes over on the Improved Monster Class thread started by Oslecamo. These are the ones I've helped with.
Air Elemental
Beguiler
Beholder
Blink Dog
Earth Elemental
Fire Elemental
Griffon
Silthilar
Zern
Races
Bloodbred - Finished. It's probably not great, but I'm proud of it.
O'naroo - Ant-eater race a made because.
Monsters/Templates
Living Lightning Bolt - Also proud of this one. Finished. Actually, It isn't; I'm probably going to expand this.
Werewolf (Redone) - More or less finished, though it probably isn't great.
Darksoul - Not finished. Hastily made for a game one time. The DM let it slide, but I'm not sure how good it is.
Gaze Archon - Finished. I think. Once again, not much feed back but it seems solid.
Spells and Feats
Feat and Spells for summoning Shadow Creatures - Wanted a way to summon shadow creatures.
Electric Spells - Spells made for a sorcerer character specializing is electric spells.
Dark Grasp - A telekinesis invocation for warlocks.
Pathfinder Stuff
Pathfinder Summoner Feats - I became interested in the summoner class awhile back and was disappointed when there were no feats tailored to improving them. I might add more, who knows?
New Oracle Mysteries - Made because I like darkness and shadow stuff.Last edited by AustontheGreat1; 2011-12-30 at 08:34 AM.
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2010-08-17, 11:46 AM (ISO 8601)
- Join Date
- Aug 2009
- Gender
Re: The Homebrewer's Extended Signature
<<<Classes>>>
Doll Maker
Description: Ever wanted to control customizable mooks in combat without slowing encounters to a crawl? Well, so have I. The Doll Maker has nigh endless possibilities for how you can organize or design your character's 'Dolls'- disposable creations whose best quality is their quantity- all organized in a way to allow strategy while streamlining your actions. [Note: Up to date version on minmaxforums, link in the thread.]
<<<Races>>>
Kitsune
Description: A species of shapeshifting, spiritually attuned troublemakers, who can imitate the form of any humanoid creature. Their true form is that of a small Fox, and they must hide their tails and ears to avoid detection.
<<<Monsters>>>
Living Servant
Description: A construct that easily passes itself off as a humanoid, acting both as butlers and as bodyguards for their masters. While lacking any truly extraordinary abilities, it is versatile, determined and loyal, and when built for a purpose it is good at what it does.
EDIT: As seen here, it is part of the bestiary for the 'Blades of Keran' setting made by Milo v3 of this forum with my permission. I recommend checking it out.
Rebirth Cauldron (50th GiTP Monster Competition Entry, 3rd place!)
Description: Inspired by Invasion of the Body Snatchers, this seemingly harmless flower eats it's foes alive, then spits them back up as it's brainwashed servants, plant monsters in the shape of whatever they were before being eaten. Turning entire cities or even continents into it's own personal playground, this beast can be anything from a tough random encounter to climax boss to an endgame BBEG in and of itself.
Grave Swimmer
Description: Just when you thought it was safe to get out of the water. Grave Swimmers are undead that died buried alive, clinging to life out of regret or anger. While completely solid, it can move through the ground like water, and can pull people into the ground with it to immobilize them. Ranging from raging beasts to mischievous pranksters, Grave Swimmers can be thrown into almost any plot role you wish.
<<<Community Project Contributions>>>
=Contributions to Ishka=
Saint Minerva
The Founder's Museum
The Peacekeepers
<<<Old>>>
Stuff I've grown to dislike, abandoned projects, and other outdated stuff I want to keep on record in case someone likes the idea or I decide to go back and try my hand at the idea one more time.
The Dancer (Incomplete, needs 'Spelldances')
Description: Just as the Bard produces magic with music, the Dancer produces magic with precise steps. Rather then deal with spell slots, the dancer must make a Perform (Dance) check to cast a 'spelldance', the DC increasing by 2 for every success.
Solar Adept (Base class contest entry)
Description: A ranged fighter powered by natural light. Comes in the Sun variant (Paladin like abilities and a focus on range) and Moon variant (Rouge like abilities and minor close quarters specialization), allowing them to store light and get various bonuses.
Yet Another Monk Remake
Description: An upgrade to the Core Monk, designed without any additional systems such as Ki Points or Psionics. Plays exactly like the Core Monk, but at a level it can actively contribute. Additional, optional class features allow players to play a blind/handicapped martial artist and/or non-magical fist fighter.
Yet Another Yet Another Monk Remake
Description: An idea I had for a monk fix, made with a few more years of experience than my first and built around a new ability. Mostly a vanity project, I wanted to see how far I've come and make something I'd love to play. Scrapped, having had a lot of the opposite issues of the one that came before it and having suffered from my tendency to constantly add more. I'll be making a better fix soon.
Drunken Master as a Base Class
Description: A concept I looked at and thought to myself as 'ooh neat'. And then looked again and thought 'huh, I wonder if I could make this a base class?'. This version of Drunken Master is playable from 1st level to 20 as a master of all things improvised weapon and alcohol, with a number of class options in the vein of pathfinder Rogues and Barbarians that let you customize how exactly you play the role.
One of the bigger things I ever posted (though only through virtue of stage fright keeping me from posting the other stuff), I hope you'll enjoy.Last edited by UserShadow7989; 2015-06-22 at 03:22 PM.
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2010-08-20, 08:45 AM (ISO 8601)
- Join Date
- Oct 2008
- Location
- Freljord
Re: The Homebrewer's Extended Signature
Most of this is DnD-related Homebrew, some of it is non-DnD Homebrew, some of it is just collected thoughts.
Struckthroughentries are those that are personally deemed unsuccessful. Some of these are humorous, others are based on video games that I've tried to adapt to be workable within DnD in a wholly unique manner that fits with the fluff (and hopefully the mechanics) of the original material.
Games:
Analyzing Tabletop RPG Systems To Make My Own
EMPIRE! A Community World-Building Tale of People & Discovery and its sequels:
- Empire! 2
- Empire! 3
- Empire! 4
- Related: Empire Pre-History, of before the game start
The Mammoth Hunt
Colour Coded, a very simple card game which you can do with any kind of cards.
Contests (Co-)Organized:
Base Class Challenge VI: Let's Play Dress Up!
Mixed Ultimate Homebrew Arts: Power Has a Price
Mixed Ultimate Homebrew Arts II: Non-Usual Homebrew (Minmaxboards)
Compendia:
Homebrew Tier Compendium, a Tier system of Homebrew classes great in fluff or mechanics. A project in eternal progress.
NPC Database, for whenever I need an NPC in a particular situation while DMing.
Rules Variant:
Unclassic DnD, a classless, low-magic, high-power rules variant of DnD.
Campaign Settings:
Project Epsilon: Ymaggion, a setting 7 years in the making!
Base Classes:
[Base Class Challenge X Second Place after the tie-breaker!] Botanimorphist, a plant-based battlefield controller.
Dabblemaster, a base class that uses every single magic system that exists in 3.5, and does it pretty well, too!
Limit Dragoon, the first base class I ever made and the one I am still proudest of.
[Base Class Challenge III Winner!] Hemoscribe
Hitjacker, an attempt to make a dabblemaster-like class for non-magic classes.
[Base Class Challenge XII Winner!] Son of Man, drawing upon the powers of his ancestors!
Commoner Flaw-based Prestige Classes:
BARNGOD! It combines the powers of the Chicken Master, the Pig Master and the Tasted! CAPTAIN BARNGOD!
Broken Corpse, who is dead, but awesome!
Chicken Master, based off the well-known Commoner flaw!
Pig Master, in a similar vein, but with a pig!
Mad Hat Trickster, whom acquires hat powers.
Nameless Zerobody, who tries so very hard to get noticed, or accepts fate and becomes a ninja.
Tasted, delicious~!
Warsheep! BAAAAAAAAAHHH!!
NPC Prestige Classes:
Waristocrat of the Forge, a leader of pacified warforged veterans.
PC Prestige Classes:
Beastly Fusionist, who merges his animal companion, familiar, psicrystal and soulspark familiar into one.
The Samildanach, Master of Every Art! PrC version of the dabblemaster above.
[PrC Contest XXII] Tomebinder Librarian, who seals fiends and undead into books.
[PrC Contest XXX Winner!] Raysailor of Sol Invictus, who lights the way for airships.
Feats:
Anti-feats! These "feats" have prerequisites that normal feats don't have, such as low ability scores, or zero ranks in a skill.
Iaijutsu Duel of Wills, combining Intimidate with Iaijutsu Focus.
Spellblade Bladespell, a Duskblade initiator feat.
Skills:
Disciplines:
Pungeon Pendragon, Truenaming used in the martial ways of Tome of Battle.
Races:
Video game races, from sources like the Legend of Zelda, Final Fantasy, Fire Emblem, Warcraft, Starcraft, etcetera.
Deadmind Dragonsoul Ragewarder, tiny psychopomps made of rotten wood.
Complete Human, but not completely! An Aid AnotherTM project to make humans culturally and (sub)racially diversified.
Hyu zat, a race of drunk breed-happy humans.
[Potpourri Creation Contest IV Winner!] Unspirited, a race of dragon-descended, incarnum-using fey whose souls were broken and put back together by gods who were very bad at puzzles.
Ymaggion angels
Ymaggion humans, dwarves and jotun
Ymaggion hedgefolk
Bloodlines:
Naruto Bloodlines, for ninjas!
Monsters:
Bearly Legal Grizzly Swarm, a tower of bears.
Chicken, derp!
Fimalaire, watch out! It will steal you away!
[Monster Competition L] Hollow Haunter, a plant-possessing spirit.
Lampiche, a mixture of lich and vampire.
Nightmare creatures, who will invade everything and everyone.
Pyrefly Rift, a 0-dimensional monster, and it's component soulstuff creature: the Pyrefly.
Artifacts:
Other:
Dragon Shouts, based on the powers of the same name from The Elder Scrolls V: Skyrim.
Traps, Riddles, Puzzles, Dungeon Design
Campaigns Journals: Born to be Pirate Kings
Special threads: Homebrew Playtest Services
Aaaaand some links to projects I don't want to lose when I'm not on my laptop for some reason; projects I may be involved in or would like to get involved in, mostly:
Age of Warriors
One guy's homebrew I want to keep track of
Same for this guy
Future work ideas: this, And this. Also just because.
Also: Needed for a future thread.Last edited by Morph Bark; 2017-12-21 at 07:52 PM.
Homebrewer's Signature | Avatar by Strawberries
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2010-08-20, 11:49 AM (ISO 8601)
- Join Date
- Aug 2009
- Location
- Erutnevda
Re: The Homebrewer's Extended Signature
Feel free to PM me about anything here. I always welcome critiques or praise (yes my ego knows no bounds). If the thread has died, PM me and I'll try and get it where it won't be necromancy. Also since it got too big for a single post: Here is Expanded Sig Part 2 - GiantITP Regulars as Sig Bloat.
Projects:
True Dragons: Over 100 and counting; 3, and 1 unfinished last I knew by other contributors. Includes a few non-true dragon creatures.
Expanded Dragonblood: Lots of dragonblooded races, new breeds of half-dragons, new draconic feats, and new aspects for dragonborn.
Mundus Primordialis: Expanding the fluff of the Inner Planes; all mechanics listed are 3.5 but hopefully could be used with 2e easily enough (as most of the mechanics are just attempts to update 2e ones). Some stuff by LOTRfan as well.
The Three Worlds: My brain child setting; always a work in progress (once I'm off my current homebrew kick I might finish writing up halfling fluff).
The Harrowing Halloween Harvest of Horror Take 1.
Pseudoelemental Plane of Force: A fluff request that spawned a project.
Variations on a Theme - Fixin' Fighter
Songs of the Bard Expanding Bardic Music.
Races:
Races of the Three Worlds: A collection of races, and subraces from a two year campaign.
The Beshadowed: Pseudo-undead elves.
Gryffos: Griffon-men.
Dwarf Subraces
Incarnum Subraces
Fjolkir: Spell immune earth fey.
Yamabito: Naturally initiating human subrace.
Atterkin: Spider-PCs.
Class Fixes:
Heroic Warrior A fighter fix I haven't disowned.
Mage an attempt at a nerfed wizard.
Variations on a Theme - Fixin' Fighter: A collection of fighter fixes.
Class Variants:
Water Druid: Alternate druid spell list for those limited to Core/SRD.
Musketeer: Light armored Knight variant.
Sublime Monk: Monk with maneuvers.
Classes:
The Sacred Healer+: Channeling life energy.
Daggerstrike Adept: the master of using daggers in combat.
Wildwood Knight (Original): Fey themed ToB.
Scholar
Beast Tamer: A master of pets.
Awakened Champion (Original): The hero eternal awakened to his role; a versatile class with a bit of everything, though a martial leaning.
Form Shifter+: Shapeshifting base class (aimed at high tier, think it failed somewhat and needs an overhaul).Disowned.
Protean Adept: The Adept to the Form Shifter's Cleric... or Warrior to Form Shifter's Fighter.Disowned.
Countermage: Specialist in abjuration and divination magic.
Argent Blade: A warrior who mixes sublime techniques and spells.
Morphic Claw: A martial artist who shapes his very body into an entire arsenal.
Runebound Knight*: A warrior who bound his soul to the service of the archons and the forces of Law and Good in exchange for power.
Luck Blessed: A guile hero blessed by luck beyond their skill.
Dragon Knight: A dragon themed spellsword.
Dragon Chorister: Singer of the draconic songs of creation.
Kyodai: Aka Giant Hero, a class which becomes kaiju sized to fight evil and defend the weak (or to crush cities and conquer kingdoms, I didn't give an alignment restriction).
Courtier: A noble/ruler/dilettante class hopefully actually worth using in a game.
Incarnation: A god made flesh, the avatar of an established god, the nascent mortal god-body of a god to be, a dead god given one chance at resurrection. A demigod hero in the classical sense, a replacement for Favored Soul, a mortal whose perfection pushes them into godhood. All these are possible.
Werewolf: Because sometimes you just want to play a werewolf.
Dream Crafter: Turning the stuff of dreams into sword, shield, and magic trinkets.
Jinnblood: Elemental invocation users; Base Class Contest winner.
Tall Tale: Uses skills in larger than life ways to hide from death, swim through the air, and dance through combat.
Vestige Priest: Binds vestiges to gain spellcasting.
Jedi: Because I don't know why just because.
Intoxicanter*: Channels the power of booze into debilitating touches and an aura of drunkenness; Winner of the Booze themed Base Class Challenge, will be given Alchemical/Plague related adaptations for more serious games.
Animator*: Uses the power of creativity to paint creatures into existence and the world to match their whims.
Doomsayer*: Gifted, or cursed, with whispers of the end of times, they speak the words of the final hours of reality to bring about the end of days or to prevent it, channeling a specific path of apocalypse, a means by which the world will end.
Ruin Delver: Skill monkey which can augment allies' skills and do a little of everything.
Dragonsoul Acolyte: Tapping into the power of dragons long dead and yet unborn, a champion which takes on the aspects of dragons and gains a hint of their versatile magical power. A class I fail horribly at summing up (feel free to suggest better ways).
Wonder: A conduit of pure magic, able to shape it into almost any spell as they so desire. Fewer spells than a wizard, but more spells known than you can shake a wand at.
Theurge: An arcane-divine base class, intended to play with the big boys.
Simic Biomancer: In case the name doesn't say it, a Magic the Gathering based spellcasting class which uses a combination of spells, summons, grafts, and evolutions.
Simic Initiate: A graft using martial combatant; with a sublime variant.
Fiendpact Medium: A mortal who has the essence of a fiend in their soul.
Princess: The fairest in the land, protected by beauty and able to turn the world to her will with her songs.
Paragon: Wield the magic of Good itself. Fixed list goodie two-shoes divine caster.
Gnostic: Pragmatically utilize and controlling alignment (yours and others') for fun and profit.
Whisper: Stealthy rogue-types forgotten by reality.
Freelancer: Final Fantasy Job System in a class.
Fury Medium: Raging warrior who commands spirits to work magic.
Form Shifter: Invocation wielding master of many forms.
Moonborn: A class of shifting roles which change with the moon.
Elvish Exemplar: Elf the base class.
Goetic Knight: Warrior who binds vestiges into objects.
Contractor: A mixed/combined Warlock/Binder base class.
Aasimar Ascendant: Aasimar the Base Class. A melding of celestial power and human genius.
Gnome Gnight: Gnome the base class. Somewhat like a Ranger-Illusionist/Ranger-Beguiler.
Maid: Support character inspired by anime maids and butlers.
Racial Paragon Classes:
Dvati Paragon
Goliath Paragon
Changeling Paragon Does it have too much 'get A or B and C or D'?
Lizardfolk Paragon
Dragonblood Paragon
Hobgoblin Paragon
Prestige Classes:
Werewolf Paragon: A paragon class for werewolves.
Aura Guardian: So you can play Lucario in D&D.
Storm Swordsman: A storm themed warrior.
Defiler of Athas: Some love for Dark Sun.
Seal Knight: An elemental themed knight, defending the world from plane hopping illithids.
Unseelie Chancellor: A druid-warlock theurge class.
Divine Savant: A divine version of the Ultimate Magus.
Dragonfire Mage: Sorcerer/Dragonfire Adept Theurge.
Hundserkr: Blink dog warriors.
Argent Mind: Psions who are spiritually bound with wolves.
Fang of Split Souls: Spellswords who fight as one with their familiars. For if you ever wanted a familiar that could use Mountain Hammer.
Thorkir: A not serious dwarf PrC whose beard defends them.
Bolverk Runecraft: A campaign specific dwarf enchanter PrC.
Thief of Tales: A master thief with the skills that legends are born from; stealer of voices, souls, buffs, and knights' worn full-plate.
Transcendent Shifter: Mastering Wild Shape and building off of Master of Many Forms.
Fist of Fury: Unarmed barbarian PrC whose rage lets them grapple ghosts.
Pan-Disciplinary Adept: A psionicist who studies each of the 6 disciplines in depth learning their powers and mastering their interplay.
Oracle of the Bottle: A magical drunken master.
Greensteel Infiltrator: A diabolic corrupter and infiltration.
Spireknight: A warrior who uses knowledge of the Spire to combat magic and outsiders.
Hellpact Initiate: Warlock-Binder theurge with a diabolic bend.
Aberrant Shepherd: Aberrant druids with aberration companions.
Snow Shepherd: Rangers (or others) who venture forth into the Frostburn to save those lost in the icy night.
Soulcrafter: Dwarves who emulate their god in his ultimate creation... of souls.
Blooded Hunter: Aberration blooded warriors who hunt their own inhuman ancestors.
Secrets Thief: A spy and assassin which can steal the deepest held secrets and even the memories of their targets.
Everspell Mage: A mage who learns to preserve their magic for eternity.
Mage of Pearl and Horn: Sleep/dreams based caster.
Kensai of Three Storms: A master of elemental maneuvers, balancing fire, ice, and lightning.
Jack of Blades: A sublime Prestige Class for Tall Tales, exaggerating the Sublime Way.
Final Fantasy Tactics Advanced (FFTA) Fighter A swordsman inspired by FFTA.
Knight of Tir fo Thuinn A knight of the Seelie Court.
Snake Slayer: Hunter of Yuan-ti and serpentine monsters.
Mystic Traveler: Teleportation PrC.
Raven Lord: A mage who builds upon their connection to corvid-kind.
Heaven Blooded Mage: A mage whose magic is born of archon blood.
Elan Exemplar: An exemplary paragon of the elan species.
Nova Blast Mage: Extreme masters of evocation and spells of mass destruction.
Proselyte of Death: Undead warrior of a death cult.
Shepherd of Death: Necromancer who raises undead armies.
Dragoon: FF PrC.
Hematomancer: Blood mage.
Disciple of Yog-Sothoth: Arcanist servant of Yog-Sothoth.
Mask of Nyarlathotep: Face stealing servant of the Crawling Chaos.
Thrall of Shub-Niggurath: Pseudo-druidic servant of Shub-Niggurath. 15 level PrC.
Thrall of Cthulhu: Psionic priest of Cthulhu.
Player in Yellow: Servant of the King in Yellow and actor of plays of madness.
Proselyte of Death: Undead creature who has embraced killing and dedicated themselves religiously to death.
Eldritch Contractor: Binder-Warlock theurge PrC.
Grenadier: Grenade-like weapon specialist.
Crow Court Knight: Mortal assassin for the Fae Courts.
Dread Vulture Mage: Sublime Warlock PrC.
Magocrat Enforcer: Anti-Mundane Mage (it was a request).
Spells:
Spells from the Wyvern's Roost: Spells I made during a 2 year long campaign. About 19 new spells I think.
Fey themed domains and spells
Chaos Sphere
Laughing Tentacles: A spell every mad conjurer ought to have.
Random Spells from a game I am in
Spells for Thrall: Spells for cultists of the Great Old Ones.
Ommadon's Heads of the Dark Dragon: An homage to one of the great animated movies of the 80s.
Vestiges
Avengers Vestiges
Lords of the Nine
Pacts of Possession: Fiends (non-arch) as vestiges.
To Boldly Bind What No Man Has Bound Before: Thinly disguised Kirk and Spock as vestiges.
Lord Vader: Darth Vader as a vestige.
Jormund the Comatose God: An injured draconic deity whose dream can be bound as a vestige.
Nykthog the Shadow that Lives: The cast off mortality of an ascended dragon god.
Horror (Film) Vestiges: Ashley "Ash" Williams, Xenomorphs, the Thing, and Christopher Lee as vestiges.
The Loving Dead: 'Vestige' of loved ones lost but still remembered.
Jhakara Who Gambled and Won: A chance based vestige.
Illyahr the Lost Troubadour: Bardic vestige (request).
Invocations:
A Collection of Invocations: Invocations originally for others of my base classes converted for Warlock use.
Monsters:
2 new Planar Dragons
Hierarch Modrons: Cause I didn't like the ones I could find free on the net.
Badlands Dwarves: Savage, evil dwarves.
90 New True Dragons and other draconic creatures
Yugoloths
Slivers
Pokemon
Beasts from a Mad Mage's Lab
Made by Mad Mages: Because I have a thing for mad mages.
Bestiary of the Three Worlds
Made by a Mad Alhoon: Illithid based monsters.
New from the Makers of Owlbears: More monsters from mad mages.
Spiders Spiders Everywhere! A Clutter of Spider Creatures: I think the name says it.
Updated Beholder Kin: A few beholderkin (and a Lensmen Paragon class) updated from 2e (MM and Spelljammer MC Appendix I... I think all are found in both).
Monsters of Force: Monsters of the Pseudoelemental Plane of Force.
Necrobotany: Undead plants and fey.
Scarecrow Golem: Low level golem.
Jack o' the Harvest: Genius loci, fay god-being of the Harvest.
Plague Golem: A golem made of diseases.
Elder Cat: 100 year old cat awakened to sapience and power, and able to take a Wizard as a familiar.
Dread Fiddler: Skeleton template, musical undead.
Living Graveyard: Dungeon as a monster, monster as a dungeon.
Meatdoll: Doll made from human flesh and charged with protecting the creator's children.
Corpse Hound: An undead hound driven by vengeance.
Jack o' the Pumpkin Patch: A protecting house faerie which lives in a pumpkin.
Cat Swarm: A swarm of cats.
Tumoral Ancestor: Symbiotic tumor instilled with the sometimes life hijacking spirit of an ancestor.
Sprite, Face Stealer: A sprite that loves to steal faces and wear them as masks.
B Grade Movie Monsters: Giant shrews, gila monsters, and blood drinking plant-men.
Frightening Fiends: Devil and Demon of Fear.
Half-lich: Child of a lich and a mortal (squick), child of a woman who made herself into a lich while pregnant (squick), or person who messed up turning themselves into a lich.
Feats:
Tiefling Feats
Intelligent Artifice
New Devotion Feats
Battle Healer: Cast Cure spells as swift actions.
Feats from the College of War Magic Feats for large scale conflicts, and small scale ones too.
Vestige's Maneuver: Gain a maneuver as a granted ability when binding a favored vestige.
Master of his Weapon: Weapon Focus/Weapon Specialization fix which ballooned out and now has at least 10 new feats.
Some Sublime Feats Exactly what it says on the tin.
So I heard you like Teleportation: 2 new Teleportation themed feats.
Some Random New Feats
Some New Vile Feats
Some New Exalted Feats
Multiclassing Feats
A Cat is a Wizard's Best Friend: Or I like Familiars. Familiar feats and a flaw and a spell.
Supernatural Feats
Caroling Feats For your inner yuletide caroler.
Tea Feats Because tea makes us civilized.
Variations on a Theme - Skill Focus: Variant skill focus feats.
To Serve the Ancient Ones: Feats for servants of Lovecraftian elder beings.
Feats (and Flaws) of Fear: Fear themed feats.
Songs of the Bard Expanding Bardic Music.
Clerical Domains
Conquest
Fey themed domains and spells
Fear Domain
Teleportation Domain
Hunt Domain
Harvest Domain
Inner Planes Domain
Magic Items:
Soul Lantern: A jack o' lantern that can trap a soul.
Martial Disciplines
March Martial Madness (Index)
Star Dream (Original): Fey-themed martial combat.
Lunar Spirit: Abjuration based discipline.
Protean Hunter: Shapeshifting discipline.
Feral Hunger: Natural weapons discipline.
The Edge of Apocalypse: Wield the powers of final annihilation and the black winds of the end of days.
Arcane Techniques: An attempt at making an arcane discipline. Check it out, and tell me if it should be continued.
Crushing Avalanche: A discipline of ice, cold, and the weight of glaciers.
Flashing Lightning: A discipline of thunder, lightning, and the speed to rule the battlefield.
Jeering Monkey: A discipline of mobility and theft.
Darting Viper: Emulating the venomous viper you deliver debilitating strikes at the least opportunity.
Crone's Hex: Drawing upon the magical nature of hags, and your own dark emotions, you perform a variety of sublime hex and cursing strikes.
Dual Discipline Maneuvers: Not actually a new discipline but maneuvers combining the various paths of the Nine Swords (official disciplines).
Fingers of Death (9th level maneuver) Minor expansion to Shadow Hand and/or Darting Viper.
Eldritch Rain: Eldritch Blast discipline.
The Hewn Tree: Oh I'm a lumberjack and that's ok.
Adamant Eagle: Bodyguard discipline.
The Grown Blade: Terra-forming Discipline.
The Perfected Style of the Grand Court: Knowledge (Nobility) based disciple of arrogant elitist elves.
Demon Lords
Amdusias
Gods
Nycthog: Dragon god of shadow.
Jormund: God of all Meta-Dragons.
Thilgrim: Dragon god of winter.
Misc
Immediate Action Options: Feats, ACF, Skill Options and more for mostly Tier 4 and 5 classes.
The Hungry Dead: PC options for ghouls.Last edited by Zaydos; 2016-09-30 at 11:15 PM.
Peanut Half-Dragon Necromancer by Kurien.
Current Projects:
Group: The Harrowing Halloween Harvest of Horror Part 2
Personal Silliness: Vote what Soulknife "Fix"/Inspired Class Should I make??? Past Work Expansion Caricatures.
Old: My homebrew (updated 9/9)
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2010-08-26, 12:56 PM (ISO 8601)
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- May 2009
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A small collection for now, hopefully growing soon though.
---
Prestige Classes
Blighted Blade:
Diseases, diseases and even more diseases! Also, Tome of Battle.
Shadow Sentinel (Remake):
A remake of the Races of Destiny PrC that allows the player to become one of the Elirhondas elite. With the shadow points system removed, it becomes a lot more useable and can last the whole day!
Shadow Theurge:
Arcane support for the Shadow Sentinels. Using an amount of points (which replenish daily) you can boost your spellcasting more than usual (free heighten, other metamagics, eschew or even cast without using a slot!) and even infuse your body with shadowstuff! Loses 2 casting levels.
Shadow Agent:
An unarmoured rogue PrC that grants you some very useful abilities for playing a spy of sorts, including learning all languages, extraordinary dimension doors and permanent concealment!
Spellslayer: A mage slayer PrC that focuses on hunting and destroying spellcasting effectively. Grants various ways to negate or avoid spells, steal buffs, nullify magic and a handful of useful SLAs.
Bladeturner: A dextrous melee PrC that focuses on deflecting and blocking attacks using swords. Grants an armour bonus equal to BAB in place of regular armour, gives dex to various things and allows the deflection of melee attacks.
Old Avatars (Since I've got nowhere else to put them.)
Spoiler
All avatars by Bradakhan, the most awesome guy in the playground!
Shadow Sentinels
http://i200.photobucket.com/albums/a...drawing165.png
http://i200.photobucket.com/albums/a...rawing-585.png
Other Illumians
http://i200.photobucket.com/albums/a...rawing-886.png
Festive Illumians
http://i200.photobucket.com/albums/a...rawing-107.png
http://i200.photobucket.com/albums/a...rawing-108.png
http://i200.photobucket.com/albums/a...drawing-46.png
Other
[url=http://i219.photobucket.com/albums/cc273/xilobucket/gentlejester.png]
Jester Demon Lord Derek, by DerjuinLast edited by Niezck; 2011-03-30 at 02:09 PM.
Dragonborn Gnome avatar by the ever-lovely Derjuin!
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2010-09-06, 08:34 PM (ISO 8601)
- Join Date
- May 2008
- Location
- Minneapolis
- Gender
Re: The Homebrewer's Extended Signature
Homebrewer’s Signature
Base Classes
Barbarian (Retooled Barbarian)
Planar Mage (Retooled Wizard)
Priest (Retooled Cleric)
Psionicist (Retooled Psion)
Druid (Retooled Druid)
Bard (Retooled Bard)
Psychic Warrior (Retooled Psychic Warrior)
Ranger (Retooled Ranger)
Prestige Classes
Bridger of Death (PrC+Item+Demiplane)
Spirit of the Land
Blind Soldier
Stoneskinned
Templar
Bladedancer
Silvershaft
Shifter
Phantom Slash
Speaker for the Ancient Winters
Devoted of the Hurd
Rootdrinker
Wanderer
Knight of Snow
Dreamweaver
Storysinger
Battlemind
Axe of the Feral Gods
Hospitaler of Berronar
Steelform Earthcaster
Heavenly Shepherd
Sapphire Blademaster
Gunslinger
Luck Thief
Cosmic Ashardala
Campaign Setting
Sueńos del Caido
Contest Entries
Monsters
Guoreeat
Xsoaetsziq (The Blind Ones)
Bloodsplitter
Ones From the Waves
Dryad of the Sanguine Holly
the Maltressor
Knight of the Golden Court
The Fireborn
The Usora
The Tchidda
Mortismachina
Prestige Classes
Child of Petriel
Cabalist of the Heinous Realms (And Vestiges)
Deathspirit Necrophyte
Protector of the Hidden Gate
Fleshsinger
Monk of the Five Palms
The Jadewind Blademaster
Rainbow Thaumaturgist
d20r Prestige Classes
Lifeseeker
Oracle of the Elemental Grove
Base Classes
Essentia Thief
Jade Weaveshaper
Warrior Poet
Stitch Witch
Trapsmith
Creatures
The Everflowerer and Barksinger
Mithral Dragon
Improved Nymphs
Berronar (God)
Moradin (God)
Feats
Songs of Night and Day
Disciplines
Open Tome
Fox's Guile
Rules
Polytheism Rules
Vestiges
Sirion, the Shining One
Spells
Prismatic Baked Goods
Prismatic Shot Glass
Prismatic Baguette
Prismatic Ray
Prismatic Touch
Prismatic Bomb
Prismatic Domain
Reverse Polarity
Alternate Class Features
Druid
Bard
Monk
Ranger
Paladin
RogueLast edited by unosarta; 2012-03-26 at 10:02 AM.
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2010-09-06, 09:40 PM (ISO 8601)
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- Oct 2009
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Monsters
17 LOTR Monsters
Base Classes
Creature Types/Subtypes
Deities
Feats
SpoilerAcidic Alchemy [Warforged]
Alchemical Body [Warforged]
Alchemical Tracery [Warforged]
Aurorum Body [Warforged]
Aurorum Metabolism [Warforged]
Corpulence [Hutt]
Disembowel [Monstrous]
Excellent Assimilator [Fieldguard]
Excellent Grasper [Monstrous]
Extra Oily Coating [Hutt]
Gravelly Body [Golmoid
Hay Form [Fieldguard]
Igneous Body [Golmoid]
Improved Dorsal Plating [Fighter, Monstrous]
Improved Soft Body [Fieldguard]
Jungle Runner Elite [Shifter]
Lodestone Hands [Golmoid]
Magma Soul [Golmoid]
Metamorphic Body [Golmoid]
Organic Sediments [Golmoid]
Protective Frill [Monstrous]
Overpowering Stench [Monstrous]
Rancid Smell [Monstrous]
Raptorleap Elite [Shifter]
Sedimentary Body [Golmoid]
Sicklestone Body [Golmoid]
Soothing Alchemy [Warforged]
Squirmle [Hutt]
Swarm of Bees Proficiency [Weapon Proficiency, Fighter]
Trumpeting Defense [Monstrous]
Volcanic Might [Golmoid]
Epic Feats
Epic Protective Frill [Epic, Monstrous]
Epic Scent [Monstrous]
Items
SpoilerArtifacts
Bag of Souls
Death's Ring
Death's Scythe
The Elder Wand
Grafts
Protoceratops Frill
Raptor Talons
Venomous Spit
Zuniceratops Horns
Weapons
Exotic
Thagomizer
Siege
Swarm of Bees
Armor
Scale mail, Pangolin scale
Monsters
Spoiler
Alp-luachra
Ankylotaur
Armadillo
Armadillo, Pink Fairy
Armed Horror
Atroxasaurus
Automaton, Tiktok Servitor
Bezoar
Carbuncle
Clurichaun
Demon, Balrog
Demon, Miquot
Demon, Mohra
Deva
Devil, Fyral
Dinosaur, Amargasaurus
Dinosaur, Ankyloranodon
Dinosaur, Desmatosuchus
Dinosaur, Dilophosaurus
Dinosaur, Dilophosaurus (Spitting)
Dinosaur, Diplodocus (Calf)
Dinosaur, Dracorex Hogwartsia
Dinosaur, Epidendrosaurus
Dinosaur, Gigantoserpen
Dinosaur, Guanlong
Dinosaur, Icarosaurus
Dinosaur, Iguanodon
Dinosaur, Junggarsuchus
Dinosaur, Masiakasaurus
Dinosaur, Microceratus
Dinosaur, Microraptor
Dinosaur, Muttaburrasaurus
Dinosaur, Nemicolopterus
Dinosaur, Nothronychus
Dinosaur, Ornithocheirus
Dinosaur, Platyhystrix
Dinosaur, Protoceratops (Psionic)
Dinosaur, Pyroraptor
Dinosaur, Pyroraptor (Elemental)
Dinosaur, Stegospinus
Dinosaur, Terradactyl
Dinosaur, Titanoceratops
Dinosaur, Tuojiangosaurus
Dinosaur, Tyrannosaurus (Chick)
Dinosaur, Utahraptor
Dinosaur, Yinlong
Dinosaur, Zuniceratops
Dire Animal, Armadillo
Dog, Toy Breed
Draugr (Template)
Far Darrig
Gancanagh
Goat of Sacrificial Horror
God-Blooded of Abbathor
God-Blooded of Berronar Truesilver
God-Blooded of Clangeddin Silverbeard
God-Blooded of Dumathoin
God-Blooded of Durgmaren Brighthandle
God-Blooded of Moradin
God-Blooded of Muamman Duathal
Golem (Planar), Battleglory
Golem (Planar), Gear Golem
Golem (Planar), Sentinel of Mithardir
Golem (Planar), Valorhammer
Grav
Gremloblin
Homunculus, Skinwrapper
Illawara
Inevitable, Harut
Kikimora
Leprechaun
Mourning Spectator
Pale Reaver
Pale Reaver Lord
Pangolin
Paraelemental, Primal Magma
Paraelemental, Tiny Magma
Phoenix, Lesser
Planetouched, Kerabolo
Pterrax
Rawhead
Revenant
Shardmind
Skinwalker
Shtriga (Template)
Swarm, Nemicolopterus
Swarm, Pink Fairy Armadillo
Tromble
Widow's Weed (winner of Monster Competition LIII: The Hunt)
Races
Racial Progressions
Vestiges
Prestige Classes
SpoilerPC Prestige Classes
Dactyl Rider
Firstborn of Moradin
Jaguar Knight
Living Volcano
Survivor of the Sauric Isles
NPC Prestige Classes
Taskmaster
Paragon Classes
Substitution Levels
Ecology Articles
Sci-fi Stuff
Spoiler
Battlestar Galactica
Cylon, Centurion
Star Wars
SpoilerStar Wars Monsters
Baktoid Combat Automata B1-series Battle Droid
Baktoid Combat Automata B2-series Super Battle Droid
Star Wars Races
Wookiee
NPCs
Spoiler
1.2.
1. Cog, Warforged Fighter (by C-lam!)
2. Arval, Hornhead Saurial Soulknife (by Serpentine!)Last edited by LOTRfan; 2013-08-23 at 07:03 PM.
Extended Homebrew Signature
Let's Read the Monster Manual II!
Dwarf Cleric avatar by azuyomi244. Thanks!
Saurial Soulknife avatar by Serpentine. Thanks!
Warforged Fighter Avatar by C-Lam. Thanks!
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2010-10-07, 02:22 PM (ISO 8601)
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Re: The Homebrewer's Extended Signature
Extended signature FTW!
So far all I actually HAVE is this big ass ruleset and list of feats that mainly has the effect of turning Swallow Whole into a list of skills/feats available to pretty much everything. BIGASS SPOILER, ENGAGE:
SpoilerValgyti Combat:
Valgyti check = 1d20 + base attack bonus + strength + size modifier. Like a grapple check, but certain things affect it without affecting grapple and visa versa.
Escape check = grapple check or escape artist check.
New Grapple Attack Options (if you have multiple attacks, you may use them for multiple grapple attacks)
Grapple Attack: Ingest
If you succeed at an opposed grapple check against a creature you are grappling, the target is now in your mouth. With creatures that are smaller than your mouth (which is two sizes smaller than you), you may repeat this action and place several creatures in your mouth, but with larger creatures you must swallow or spit out the first before you can ingest another. If the prey is your equal to your mouth size or smaller, you are no longer considered grappling (but the prey is). Targets in your mouth can be bitten (with no penalty), pinned, or swallowed. You may not attempt to consume any creature greater than 2 sizes above you (IE, a small creature may eat a Large creature but nothing bigger.)
Grapple Attack: Swallow
As an attack action you may make a single Valgyti roll. All creatures in your mouth are sent to your stomach unless they beat you with an opposed roll.
So Basically:
Free <-(0)-> Grapple <-(1)-> Mouth <-(2)-> Stomach
Preds want to move prey to the right. They make individual grapple attacks to do (0), individual ingest attacks to do (1), a single swallow attack does (2) to all targets in the mouth. The Voracious feat gives preds a bonus attack to use for (1) or (2), but not (0).
Prey want to move to the left. (0), (1), and (2) are all accomplished with a grapple attack or escape artist check. The Elusive feat gives a bonus attempt to do any of these.
Stomach capacity: If you eat your size in food, your stuffing penalty is -4 . If you eat twice your size, its -8; three times your size, -12 and so on. The stuffed penalty applies to actions requiring speed and balance, like melee attacks, thrown weapon attacks, and str- and dex- based skill checks. Half of the stuffed penalty applies to AC, grapple rolls, and reflex saves. Valgyti attacks, initiative and most ranged attacks are not affected by the stuffed penalty. At -8 and every 4 points beyond it, a pred takes a -10 ft penalty to all movement. There is no maximum capacity, you can eat until you are too fat to stand up. Oh, the gluttony!
Digestion: At the beginning of your turn, you can (if you want) deal digestion damage to everything in your stomach; this is automatic and does not require any action. In addition, as an attack action you may make a melee attacks against a target in your stomach, dealing digestion damage if you hit.
Base digestion damage is 1d6+str for all creatures. After the 8 hours required to fully digest a meal, the pred recovers 1/8th of the digested meal's max HP, adding them to temporary HP if full.
Stomach AC: Swallowed prey can make an attempt to cut their way out of a predator's stomach, rather than coming back up the same way they had went down. The AC of the stomach's interior is equal to 15 + Preds natural armor bonus. Dealing damage equal to 1/3 of the predator's total HP will cause the predator to get queasy, throwing up the character who has done the damage. Predators do not disgorge the entire contents of their stomachs--it is a character by character basis.
Escaping from a stomach: Escaping from a stomach is simply a check of 15 + predators Valgyti bonus. There is no opposed roll to get out of the stomach - it is a set DC, based upon how efficient the predator is. However, once back in the throat/mouth, another opposed roll can be made to try and get back into a grapple...or, for the predator to once more swallow it's prey!
Feats (Version 3.5):
Predatory feats
Predatory Instinct [Valgyti]
You have a hunger that can only be satisfied with a live meal.
Prerequisites: none
Benefits: You gain a +2 bonus on Valgyti checks and on intimidate checks involving predation.
Note: Devourers or creatures with the Predator template gain this feat as a bonus feat at 1st level.
Voracious [Valgyti]
You really enjoy eating.
Prerequisites: Predatory Instinct, one other Valgyti feat
Benefit As part of a standard or full attack action, you may make one additional attack at your highest base attack bonus. This attack must be a Valgyti action (ingest or swallow), so you must already be grappling to use it.
Improved Chomp [Valgyti]
You eat by grabbing prey in your jaws.
Prerequisites: Predatory Instinct, Base Attack Bonus +4, bite attack
Benefit If you score a hit with a bite attack, you may attempt to start a grapple as a free action without provoking an attack of opportunity.
Normal: Starting a grapple requires a melee touch attack and provokes an attack of opportunity.
Note: This feat overlaps with Improved Grapple; the latter is intended for those who start grapples with their hands, and this feat for predators who mainly grapple with their mouths. If you take both feats, you may start a grapple with either method, and always have the +4 bonus when doing so.
Greater Chomp [Valgyti]
You take prey in a single bite.
Prerequisites: Predatory Instinct, Improved Chomp, Two other Valgyti feats, Base Attack Bonus: +7
Benefit: When you successfully start a grapple following a bite attack, you may chose to have the target start out in your mouth.
Normal: A successful bite allows you to start a grapple, a second grapple attack is needed to ingest the target.
Ambush Chomp [Valgyti]
Your prey are caught off guard and sent down the hatch before they even know what's happening.
Prerequisites: Predatory Instinct, Improved Chomp
Benefit: When making a bite attack versus a target denied their dexterity bonus to AC, you gain the benefits of Greater Chomp feat.
Special: If you already have the Greater Chomp feat, you instead gain a +4 bonus on ingest attempts versus a target denied their dexterity bonus to AC.
Tight Belly [Valgyti]
Once inside, your prey find it difficult to do anything other than dissolve.
Prerequisites: Predatory Instinct
Benefit: Characters in your stomach take a -3 penalty to attacks and escape rolls.
Special: You may take this feat multiple times. Its effect stacks.
Belly Crush [Valgyti]
You know how to use your extra bulk to your advantage in close combat.
Prerequisite: Improved Grapple, Predatory Instinct, three other Valgyti feats
Benefit: When grappling, you do not apply half your stuffed penalty to grapple rolls to initiate a grapple, to deal damage or to pin. In addition, against opponents that are your size or smaller you may instead apply your stuffed penalty as a bonus, up to a maximum bonus equal to half your BAB, to offensive grapple rolls and grapple damage. (example: medium pred with BAB +6 and stuffed penalty -4 would take no penalty to offensive grapple rolls; against foes that are medium or smaller they would get +3 grapple attack and +3 grapple damage) Valgyti checks and defensive grapple checks are unaffected by this feat.
Normal: Characters apply half of their stuffed penalty to all grapple rolls.
Improved Mastication [Valgyti]
As you eat, you may easily shred prey between your jaws.
Prerequisites: Predatory Instinct, bite attack, Base Attack Bonus +6
Benefit: You may make multiple bite attacks using your full base attack bonus against creatures you have ingested as part of a full attack action; such attacks gain a +1 circumstance bonus to hit and damage.
Normal: You may make one bite attack per round. Biting ingested targets incurs no penalty or bonus.
Cleave & Great Cleave [General]
Special: These feats are triggered by successful ingest, as long as your mouth is not full following the attack. The bonus attack must be another ingest or a bite attack.
Terrible Jaws [Valgyti]
Your mouth is the stuff of prey's nightmares.
Prerequisites: Predatory Instinct, one other Valgyti feat, intimidate 7 ranks
Benefit Whenever you score a hit with your bite against a creature smaller than you, that creature must make a will save DC 10+1/2 your HD+your strength modifier or become shaken for 1d6 rounds
Greater Churn [Valgyti]
By focusing on your belly, you can make things very unpleasant for those inside.
Prerequisites: Predatory Instinct
Benefits: When you make active digest attacks, you may target all creatures in your stomach (use one attack roll, roll damage for each hit separately). In addition, you gain a +2 bonus to active digest attacks.
Normal: You may target individual creatures in your stomach with active digest attacks.
Dexterous Maw [Valgyti]
Once ingested, your prey find resisting your slippery tongue to be a futile effort.
Prerequisites: Predatory Instinct
Benefit: Prey take a -3 penalty on all escape or attack rolls while in your mouth.
Special: You may select this feat multiple times. Its effects stack.
Strong Stomach [Valgyti]
The smooth muscle tissue of your gastrointestinal tract is very dense and resistant to harm.
Prerequisites: Predatory Instinct
Benefit: The natural armor bonus of your stomach increases by +3. The hp needed to cut through your interior increases by 15.
Special: You may select this feat multiple times. Its effects stack.
Normal: The AC of your interior is 15 + natural armor bonus. To escape by cutting, prey must deal damage with a light slashing or piercing weapon equal to 1/3 the pred's max hp.
Impenetrable Stomach [Valgyti]
The tissue of your gastrointestinal track is incredibly resistant to harm. Only the most determined prey can even make you uncomfortable.
Prerequisites: Predatory instinct, Strong Stomach
Benefit: The natural armor bonus of your stomach increases by another +3 (This bonus stacks with the bonus from Strong Stomach). The HP needed to cut through you interior increases by another 15. Prey must now deal at least 15 points to your insides before any is negated from your health.
Normal: The AC of your interior is 15 + natural armor bonus. To escape by cutting, prey must deal damage with a light slashing or piercing weapon equal to 1/3 the pred's max HP.
Improved Acid [Valgyti]
Your body secretes greater volumes of gastric juices than normal. (or stronger juices)
Prerequisites: Predatory Instinct
Benefit: You deal an additional 1d8 acid damage to prey in your stomach every round, and an additional 1d8 damage on active digest attacks.
Special You may purchase this feat multiple times. Each time you deal an additional 1d8 acid damage.
Improved Stretch [Valgyti]
You are able to stretch and contort your body and your mouth to accommodate prey of even larger sizes. Bon appetite!
Prerequisites: Predatory Instinct, one other Valgyti feat
Benefit: The maximum size you are allowed to ingest is increased by one level.
Normal: You are allowed to ingest creatures up to 2 sizes above your own.
Special: You may purchase this feat multiple times. Its effect stacks.
Merciless [Valgyti]
Once your prey has begun to limp, it's pretty much over.
Prerequisites: Predatory Instinct, two other Valgyti feats, Base Attack Bonus +5
Benefit: The bonuses on Valgyti checks against injured prey are doubled.
Normal: Valgyti checks against prey that have lost 1/3 of their hit points have a +2 circumstance bonus. Against prey that have lost 2/3 of their hit points, Valgyti checks have a +4 circumstance bonus.
Large Maw [Valgyti]
You are able to take food in huge bites.
Prerequisites: Predatory Instinct
Benefit: Your mouth is one size smaller than your size.
Normal: Your mouth size is two sizes smaller than your size. A predator is no longer considered grappling after ingesting prey, unless that prey is larger than their mouth size.
No Escape [Valgyti]
Food only moves in one direction through your mouth.
Prerequisites: Predatory Instinct, two other Valgyti feats, Base Attack Bonus +6
Benefit A successful escape from your mouth provokes an attack of opportunist from you. This attack must be a bite attack, or a grapple attack to return the prey to the mouth.
Improved Grapple [General] (modified from standard version)
Prerequisites: Improved Unarmed Strike or natural weapon
Benefit No attack of opportunity for starting grapple, +4 on grapple or escape checks (but not on Valgyti checks).
Normal: Attempting to start a grapple provokes an attack of opportunity from the target.
Grapple Defense [General]
You do not let your guard down against outside attacks when you're grappling.
Prerequisites: Dexterity 13+, Improved Grapple, Combat Reflexes
Benefit When grappling, you retain your dex bonus to AC against attacks from outside the grapple. You still threaten the space around you while grappling.
Normal: Combatants in a grapple lose their dex bonus to AC against attacks from outside the grapple. You do not threaten anyone during a grapple except the creatures you are grappling with unless you beat their check by 20.
Improved Gluttony [Valgyti]
You are able to stuff yourself past your normal limits.
Prerequisites: Predatory Instinct.
Benefit Your size is doubled for the purposes of capacity and digestion speed.
Normal: If you eat your size in food, you take a -4 stuffing penalty. If you eat twice your size, its -8; three times your size, -12 and so on. You digest your size worth of food in 8 hours, 4 hours if resting.
Special You may purchase this feat multiple times. Its effects stack.
Improved Digestion [Valgyti]
Your body is able to absorb every last ounce of nourishment from your food, and to do it quickly.
Prerequisites: Predatory Instinct and either Strong Stomach, Improved Acid, or Powerful Abdomen
Benefit: You recover 1/5th of your prey's max HP upon the culmination of digestion. Additionally, your digestion speed is doubled.
Normal: You digest your size's worth of food in 8 hours (4 if resting) and recover 1/8th of your total prey's max HP upon digestion.
Powerful Abdomen [Valgyti]
Your stomach is like a biological trash compactor.
Prerequisites: Predatory Instinct, Strength 13+
Benefit: You may add your strength bonus times 1.5 to digestion damage. Creatures in your stomach take a -2 penalty on all rolls.
Normal: You add your strength bonus to digestion damage.
Mighty Abdomen [Valgyti]
The contents of your stomach are under incredible pressure. Even when stuffed, a pred with this feat can hold in their gut and have only a slight bulge.
Prerequisites: Predatory Instinct, Powerful Abdomen, Base Attack Bonus +6
Benefit You may add twice your strength bonus to digestion damage. Creatures in your stomach take a -4 penalty on all rolls. (this replaces the penalty from powerful abdomen).
Normal: You add your strength bonus to digestion damage.
Improved Digestion [Valgyti]
Prerequisites: Predatory Instinct
Benefit Your automatic digestion damage increases by one step, as with the Improved Natural Attack feat.
Normal: A medium creature has a digestion damage of 1d6.
Deep Gut[Valgyti]
Your stomach empties into an additional digestive chamber, increasing your ability to handle large meals. This extra feat might represent a second stomach chamber, a separate stomach, or it might represent powerful intestines that are as dangerous as the stomach. All of these function the same.
Prerequisites: Predatory Instinct
Benefit: As a grapple attack action, you may send a creature currently in your stomach deeper into your gut by succeeding at an opposed Valgyti check. Creatures in the second chamber take an additional 1d8 points of acid damage each round, and cannot attempt to enter the throat until they return to the top stomach. Add the contents of all stomachs together for the purpose of calculating fullness.
Special You may purchase this feat multiple times, each time gaining additional depth. Each subsequent chamber deals an additional 1d8 damage (eg. 2d8 for third stomach, 3d8 for fourth)
Escape feats
Determined Prey [General]
You refuse to be another creature's food.
Prerequisites: none
Benefit You gain a +6 competence bonus to active escape rolls. Passive escape rolls (made against enemy attacks) are unaffected by this feat.
Elusive [general]
You are difficult to hold onto.
Prerequisites: Determined Prey
Benefit Once per round as a free action you may make a single bonus escape attempt using either your highest grapple attack or the escape artist skill.
Normal You may make escape attempts as part of a full round action using grapple rolls, or as a standard action using escape artist.
Never Give Up [General, Fighter]
You draw strength from your courage.
Prerequisites: Determined Prey
Benefit Whenever you make a successful escape attempt or your predator fails a Valgyti check, you gain a +6 morale bonus on your next escape attempt.
Hide Weakness [General]
You are able to defend yourself, even when injured.
Prerequisites: none
Benefit Predators gain no bonus against you for injury.
Normal: Valgyti checks against prey that have lost 1/3 of their hit points have a +2 circumstance bonus. Against prey that have lost 2/3 of their hit points, Valgyti checks have a +4 circumstance bonus.
Leap for Freedom [General]
Predators have a hard time keeping you where they want you.
Prerequisites: Determined Morsel
Benefit: When you successfully escape from the mouth, you may chose to escape from the grapple entirely.
Normal: The predator may chose to be grappling you after you escape from the mouth.
Squirmer [General]
You use speed and flexibility in addition to brute strength to escape predators.
Prerequisites: Escape Artist 6 ranks
Benefit: You may use a full attack action to make multiple escape attempts as though your ranks in Escape Artist were a BAB. (Example: 7 ranks is +7/+2)
Normal: You may either use grapple attacks to escape a grapple, or make one escape artist attempt as a standard action.
Inedible [General]
You don't go down without a fight.
Prerequisites: Determined Prey
Benefit Whenever a predator fails on a Valgyti check against you, they provoke an attack of opportunity. If this AoO hits, you gain a bonus on your next escape attempt against that pred equal to the damage dealt.
Reposting Oslecamo's fire dragon because I wanted it in just one thread:
SpoilerOriginally Posted by Oslecamo
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2010-10-12, 12:53 PM (ISO 8601)
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Re: The Homebrewer's Extended Signature
Extended Sig- Because I can.
Note: If you find something awry with one of my homebrews, please PM me instead of posting in the thread. I'd rather be able to quote the thread when I want to repost the stuff in whole than have to dig through my files to find it.
Homebrew
Classes, Standard:
Spiral Warrior- WHO THE HELL DO YOU THINK I AM? (Psionic/ToB gish base class)Disowned.
Barrier mage: What's worse than an anti-magic field? A caster specializes in anti-mage spells.
Sentai: For all your transforming superhero needs.
Kaijin: Totally not a dude in a rubber suit, guys!
Classes, Prestige:
Parivir- The Final Fantasy Tactics A2 job, turned into a PrC. Yep.
Judge- The Final Fantasy Tactics Advanced Judge, now in PrC form.
One Winged Angel- Cliche villain form transformation, turned into a PrC. Yeaaahhh....
Master of Gradation Air- Suddenly, magic swords.
Keeper of the King's Vault- Owns an extradimensional space, from which they can fire stuff.
Knight of the Blank Shield- Suddenly, your own swords turned magical swords.
Shaper of the Way- A ToB/Spellshaping prestige class.
Translocation Adept- A teleporting Spellshaping prestige class.
Exoplasmic Master- Take ToB. Add Astral Construct as a suit of armor. Done.
Epic Destinies:
Heroic Spirit- For all your legendary warrior needs.
Creatures/Types:
Nobodies- The Kingdom Hearts enemies that you get oh so annoyed by.
Disciplines/Spells:
Hero's Edge- Take a flying leap and cut that dragon in two.
Chronological Adjustment spells- Change your age around!
Bloodlines:
Nanaya bloodline- Based on the demonslaying clan in the Nasuverse.
Holy Blood- FE 4's Holy Blood as bloodlines.
Misc:
My homebrew idea repository
Expertise Bonuses- Giving the anti-mage guys a chance to get their plusses.
Non-homebrew stuff:
Recent Avatars
SpoilerThe Mage King, by Felyndiira.
Master Xehanort, by Bradakhan
Vanitas, by Bradakhan
Van Hohenheim, also by Bradakhan
Snow Villiers, yet again by Bradakhan
TMK, by Bradakhan
Mirror!TMK, by Bradakhan
N, again by Bradakhan
The-Mage-Kid, by Savannah
GIRUGAMESH, by kaptainkrutch
Eldritch TMK by Savannah
GURRENGAIGAR, by Tiny Mushroom
Zelretch, by Ceika
Saber (Fate/Prototype), by Ceika
Fate/Zero Berserker, by Ceika
TMK, take 3, by Ceika.
Gokai Red, by Ceika
Internets. I haz them.
Quotes
Last edited by The-Mage-King; 2014-03-20 at 11:35 PM.
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2010-10-12, 09:19 PM (ISO 8601)
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Re: The Homebrewer's Extended Signature
PrC's
River Warden: skillmonkey PrC with water themes.
Shadow Warrior: Soulborn/Shadowcaster gish.
SssSsSss: Incarnum using PrC for lizardfolk.
Apostate Sword: class based around not fighting. Probably not useful in a standard D&D game.
Scion of Awesome: You're so cool you make the universe forget that you shouldn't be able to do that.
Dissembler: As it turns out, some undead don't need to be all in one piece to be dangerous.
Channel of Ysgard: Incarnate PrC which is viking themed.
Cogitator: Warforged PrC based around executing your battle plan.
Unbound: Another Incarnum PrC, this one combines Factotum and Incarnate. There is also an epic destiny involved but... friends don't let friends play Epic.
Master of Marks: A skill based class which creates supernatural effects with runes. Most effective if given the chance to prepare a battlefield, an ambush, a robbery, etc ahead of time.
Goldbug: Turns money into power without the bother of magic items. Comes in direct engagement and manipulator/summoner varieties.
Phoenix Hunter: A ranger oriented PrC with various abilities to help v mythical firebirds.
Mystic Ninja: Warlock/Ninja hybrid, with the goal of making it easier to make ninjas from the movies using the ninja class.
Dream Warrior: It's like Combat Focus, but less terrible.
Promethean Psion: It's a caveman wielding a club that is also a psion. Not the caveman, the club.
Brilliant Paladin: Remember the Helm of Brilliance? This class makes it... less stupid to use.
Mythtaken: It's a bard who tells people that monsters aren't so scary. And they have powers to make it (sort of) true.
Marked One: Mark of Justice is normally a problem. This class makes it an opportunity.
Crucible: Have you ever wanted to purge evil with your fireballs, but your party members keep getting in the way? This class is for you.
Adept of Loki: Did you ever think that D&D needed more dice? This class has you roll for class features every level. And BAB, saves, skills... it's probably not a good idea to actually play it.
Celestial Seed: It's a fighter. With a dash of Favored Soul. Also it gets outsider powers and turns into an angel... or a devil.
Flow Walker Scout PrC that lets you make an area of the battlefield more interesting. Attack and movement choices, and something about knowledge I guess.
Longstaff Devotee: It was suggested that we make classes using exotic weapons. So, here is one.
Karmic Accelerator: Paladin-ish PrC that kills evil and forces them to reincarnate, with a chance of turning neutral or good.
Dwemer Defiler: Turns people's magic items against them.
Agent Provocateur: Get bonuses for provoking attacks of opportunity.
Base Classes
Pilot of Nothingness:Class based around calling a giant fighting robot.
Soulborn Remake: it's full BAB and full meldshaper level. And gets essentia from level12.
Misc
Totemist Soulmelds
Incarnate Soulmelds
Another Incarnate Soulmeld: much more effective at healing than Lifebond Vestments.
Paladin Spells: most of these are useless for Archivists, which is good or bad, depending.
Human Paragon Substitution Levels: includes a vestige based on Theodore Roosevelt.
New uses for Sense Motive and Gather Information: exactly what it says on the tin.Last edited by Glimbur; 2021-05-05 at 09:37 AM.
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2010-10-12, 09:52 PM (ISO 8601)
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- May 2009
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Re: The Homebrewer's Extended Signature
Count me into one of these extended sigs. I'd have loved that the Compendium updated a bit more, but hey, the more I
shamelesslyself-promote the better, no?
Classes
Original
Blademaster - super-focused master of a single Martial Discipline.
Dreadlord - spontaneous Necromancy specialist "profane" champion that slowly turns into a Death Knight. Or, "what would the Dread Necromancer be if it was forced into the Paladin chassis"
Summoner* - a Conjuration/Transmutation spontaneous specialist who can summon up to nine beefed up creatures.
*Note: intended for 3.5 only, hence original and not retooled.
RetooledTM
Bez-Kismet (Hexblade) - a warrior that defies fate, and alters probability through arcane magic and sheer willpower to do so.
Healer - now with 150% more healing, 200% more buffing, 300% better healing and 500% more offensive abilities!* (*:Rough estimates)
Marshal - toughened veteran with the extraordinary ability to make MEN out of wimps.
Monk - the first in the Ki retooling series, this Monk is sure to give the old arts a run for their money! Now on its 2nd edition, with more options for the discerning builder. Also Monk Lite for those who want a less complex class.
Ninja - the second in the Ki retooling series, this shadowy spy, assassin and overall badass is sure to shut up bright orange ninjas in their midst.
Ranger - now with more stealth and tracking options, better combat styles and improved magic!
Samurai - the third in the Ki retooling series; now with combat styles and sure-striking instant kill moves!
Warlock - with improved invocation acquisition! Comes with free Channeler PrC.
Warmage - now with 50% more firepower, 125% more battlefield control, 300% of damage potential, and less than 1% of the frustration of playing a blaster!
Wyrmlord - an improvement to the Dragon Shaman that improves their auras of leadership and further emphasizes their draconic potential.
Zealot - an extensive retooling of the Soulborn, using the divine champion chassis from Project Heretica in combination with the power of Incarnum.
* (*:Rough estimates)
Project Heretica - Paladins, Blackguards, Anarchs, Justiciars, champion-flavored PrCs, Avenger weapons, armor suits of Virtue, new spells for divine champions, and a discussion on the core concept of retoolings: chassis!
Archetypes -- modifications to classes that form an entirely different playstyle
Swashbuckler - a Rogue archetype that sacrifices skill prowess for improved combat prowess, using finesse and intellect rather than brute force.
Subclasses -- 5th Edition content exclusively
Oath of Martyrdom - a Sacred Oath for the 5e Paladin that re-introduces Damage Redirection and improves healing capabilities.
Weapon Master - a Martial Archetype seeking to reimagine Weapon Specialization rules into 5e.
College of Pied Pipers -a Bardic College inspired on the Pied Piper of Hamelin, with control over beasts and fascinating musical skill.
Oath of the Shining Blade - a Sacred Oath for the 5e Paladin inspired on the Shining Blade of Heironeous 3e PrC.
Prestige Classes
Original
Dragonfire Disciple and Dragonfire Theurge - Two prestige classes combining draconic invocations and arcane/divine magic! (Also available for Warlocks)
Retooled
Arcane Archer - one of the base PrCs from the Dungeon Master's Guide, now with improved arcane spellcasting ability.
Arcane Fencer - one of the base PrCs from the Dungeon Master's Guide, now with actual class features. Comes in general or specialized flavor.
Assassin - one of the base PrCs from the Dungeon Master's Guide, now with improved stealth capabilities and anti-spellcasting techniques.
Bladesinger - the original Elven gish, now in a much more effective format! (Spells not included)
Defender of Sealtiel - making justice to a class that should have been just as awesome as Fist of Raziel (hopefully, that is).
Mystic Theurge - the original dual-caster, now with easier entry and optional level extension for real and effective dual-casting.
Deity-specific PrCs - new and improved PrCs for Heironeous, Pelor, Ehlonna, Gruumsh, and others!
Thespian of Many Roles - a retooling of the Master of Masks that uses method acting to boost the PrC to Chameleon-levels of jacking.
Alternate Class Features
ACFs for the Martial classes without Adeptness - providing options for old classes to enjoy the new features of the Tome of Battle without a need for dipping. (Note; use at your own risk)
Feats
Feats for the Martial dabblers - felt that the feats in the Tome of Battle were not enough? No worries! Support for Incarnum, Psionics, Combat Form and Weapon Style feats included.
Alternate Rules - a way to deal with the pesky rules problems of D&D in a clever and well thought format.
Combat - deal with some of the issues in combat, including iterative attacks and special combat actions.
Magic & spellcasting - work the rules of magic to reduce the power of some spells, turn others into invocations, and deal with the overall act of spellcasting.
Magic items - a near-complete revision of magic items from the SRD. Includes new and interesting items.
Dragonmarks as Bloodlines - take the Eberron Dragonmarks, and rework them using the Bloodline rules from Unearthed Arcana.
Fluff
Deities of the absurd and the awesome! - Hot Blood! Evil Lawyers! Tonberry gods of death! Beautiful assassins! Mechas! And more gods that hardly had a chance to appear.
Monsters
Hippozoology - monsters with a strong horse theme.
Coming soon: More classes! More prestige classes! Feat retoolings! HAL System! More 5e content!Last edited by T.G. Oskar; 2015-02-18 at 05:47 PM.
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2010-10-21, 12:14 AM (ISO 8601)
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Re: The Homebrewer's Extended Signature
Last edited by Dante & Vergil; 2013-05-19 at 03:52 AM.
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2010-10-22, 07:29 PM (ISO 8601)
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- Dec 2008
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- City of Stormreach
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Re: The Homebrewer's Extended Signature
Classes:
The Summoner
The Witch
The Yojimbo
Races:
Deadborn Races Tainted with Unlife.
Kilzecru Baatezu devils masquerading as men.
Night-Touched Vampire-descended humanoids.
Virtues Angels that walk among men.
Paleborn A wraith in a human prison.
Races of Nippon:
Kappa
Tatsu
Tengu
Hari-Onago
Shameless Ego Quotes:
Last edited by Jarrick; 2011-01-02 at 08:09 PM.
"To play a fighter is to play the game.
To play a wizard is to understand the rules.
To understand the rules, and play a fighter, is to understand the game."
-Lycar
SpoilerClasses
The Summoner
The Witch
The Yojimbo
Races
Deadborn
Kilzecru
Night-Touched
Virtues
Paleborn
Full List
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2010-10-23, 08:15 AM (ISO 8601)
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Re: The Homebrewer's Extended Signature
Base Classes:
Soul Weaver - Warlock-ish Incarnum Base class
Metamorph
Metamorph v2.0 - Shapeshifter base class
Prestige Classes:
Master Generalist - Like the Master Specialist, but for Generalists (because they rock).
Mystic Theurge Fix - a Theurge that doesn't make me cry at night
Archmage Fix - It's the Archmage for crying out loud, IotSV shouldn't be preferred to this badboy.
Archpsion - Archmage for Psionics (and not that crappy WotC one)
Misc:
Compassionate Mage - Arcane healing ACF
Passing Grace - Paladin Spell
Telepathic Creature - 0LA template
Some of the Improved Monster Classes - Check 'em out because they're all awesome.Last edited by Kobold-Bard; 2012-02-06 at 07:15 PM.
Piratebold-Bard by Elder Tsofu | Backer #121 of the Giantitp Kickstarter | My homebrew
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2010-10-29, 03:53 PM (ISO 8601)
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Re: The Homebrewer's Extended Signature
Last edited by fil kearney; 2011-02-16 at 02:53 PM.
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2010-11-08, 12:15 AM (ISO 8601)
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- Jul 2009
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- Ohio, USA
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Re: The Homebrewer's Extended Signature
{table=head;width=100%]
Dungeons and Dragons 3.5
{table=head;width=100%]Homebrew | Type | Description | Status
Whisper | Base Class | Far realm invocation/shadow magic user based on balance, karma, and anti-magic | Usable
Sycophant | Base Class | Master manipulators and navigators of the social labyrinth. | Usable
True Specialist Diviner | Base Class | Knowledge is power. An experimental first-step in creating a series of True Specialists. | Abandoned Draft
Winds of Aether | Campaign Setting | Magic and adventure on the high seas. The really, really high seas. | Abandoned Concept
[/table][/table]
{table=head;width=100%]d20 Modern
{table=head;width=100%]Homebrew | Type | Description | Status
Cybermentalist | Advanced Class | When does a perceptual schematic become consciousness? When does a difference engine become the search for truth? When does a personality simulation become the bitter mote of a soul? | Usable
Shadow Theory | Horror Campaign Setting | Sometimes, fear is the appropriate response. Supernatural apocalyptic horror setting complete with a custom, rune-based magic system. | Usable, ACTIVE
Starship Combat | Variant Combat System | Reworked system for starship combat, including 3-dimensional grids, facing, maneuverability, power cores, variant shield mechanic, variant action economy, new weapons, and the ability to use psionics in ship-to-ship battles. | Mostly usable
Aurora | Future Campaign Setting | Two stars are better than one. | Abandoned Concept
[/table][/table]Last edited by Kuma Kode; 2012-02-23 at 08:14 PM.
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2010-11-16, 03:30 PM (ISO 8601)
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- Mar 2010
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Re: The Homebrewer's Extended Signature
D&D 3.5
Base Classes- The Golden Alchemist, who has more money than you!
Prestige Classes- Nightbeast, lurk in the shadows and devour small children... or candy, whatever floats your boat.
- Auran Pirate, a sailor who engraves their ship with powerful runes to create a vessel to be remembered.
Monster Classes- Dream Larva, will scare them to death and haunt the dreams of a nation!
- Saint, be excellent to each other.
- Living Spell, the best customizable incarnation of living magic. And the only one.
- Animated Object, wants you to be its guest.
- Yellow Musk Creeper, the only plant creature that makes zombies.
Epic Prestige Classes- Impossible Burglar, an epic class which can steal anything. Anything.
Monsters- Necropolitan Lord, for when you need that extra dry dead guy!
Last edited by Magicyop; 2011-07-07 at 01:38 PM.
Full Homebrew List
New Homebrew:
Auran Pirate, a sailor who engraves their ship with powerful runes and creates a vessel to be remembered.
Many thanks to Qwernt for my amazing mind flayer avatar!
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2010-11-19, 07:25 AM (ISO 8601)
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- Sep 2010
Re: The Homebrewer's Extended Signature
Base Classes:
Shaman of the Infinite ScalesSpoiler