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  1. - Top - End - #781
    Firbolg in the Playground
     
    Gwynfrid's Avatar

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    Default Re: Extinction Curse- The Show Must Go On!

    "So more of you want a dose of the same, apparently..." Keshkaru says, in her dispassionate tone. A simple sign of her claw is enough to prompt Ozkrak to renew her attack, while a fresh call to the spirits brings more electricity to bear on the enemy fighters.

    "De nouveaux sicaires
    Viennent chercher grabuge!
    L'esprit du tonnerre
    Leur audace, juge!"


    Spoiler
    Show
    Keshkaru
    #1 Command Ozkrak to attack
    #2-3 Electric arc on R5 and R4, (2d4+4)[12] electricity damage, basic Refl DC19.

    Ozkrak (rolls include +1 to attack and damage from Inspire Courage)
    #1 Jaw attack on R5: (1d20+9)[18] damage (1d8+3)[7]
    #2 Talon attack on R5: (1d20+5)[21] damage (1d6+3)[9]

    Spoiler: Stats
    Show

    Keshkaru
    Female Iruxi Druid (animal order), Level 3, HP 35/35, Speed 25
    Medium humanoid (Frilled Lizardfolk), Animal Wrangler
    AC 18 (shield down), Fort +7, Refl +5, Will +11, Perception +11
    Abilities Str 16, Dex 10, Con 10, Int 10, Wis 18, Cha 14
    Senses: Baseline
    Attack, Claw +8 (1d4+3 slashing, agile)
    Attack, Tail +8 (1d6+3 bludgeoning, sweep)
    Attack, Sling +5 (1d6+1 bludgeoning, propulsive)
    Athletics +8, Diplomacy +7, Intimidation +9, Nature +9, Performance +7
    Focus Points: 1/1
    Conditions: Inspire Courage (not included in stats above)

    Ozkrak
    Female Raptor (dromaesaur) Animal Companion, Level 3, HP 30/30, Speed 50
    Small Animal
    AC 18, Fort +7, Refl +8, Will +6, Perception +6
    Ability bonuses Str +2, Dex +3, Con +2, Int -4, Wis +1, Cha 0
    Senses: Low-light vision, scent (imprecise, 30 feet)
    Attack, Jaw +8 (1d8+2 piercing, finesse)
    Attack, Talon +8 (1d6+2 slashing, agile, finesse)
    Acrobatics +8, Athletics +7, Stealth +8
    Conditions: Inspire Courage (not included in stats above)

    Last edited by Gwynfrid; 2022-01-16 at 03:40 PM.

  2. - Top - End - #782
    Titan in the Playground
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    Default Re: Extinction Curse- The Show Must Go On!

    Thwap rolls from the hit, using the momentum to try to catch his attacker off guard, keeping up his reeling assault.
    Spoiler
    Show
    attack the attacker, who is flat-footed verses the first attack
    1. Strike (1d20+10)[18] for (1d8+4)[9] (target is flat-footed for 1 attack from stumbling style, roll includes +1 damage from backstabber vs flat-footed and +1 IC to att and damage)
    2.Flurry (1d20+6)[20] for (1d8+3)[7]
    (1d20+6)[23] for (1d8+3)[6]
    3. Strike (1d20+2)[22] for (1d8+3)[7]

  3. - Top - End - #783
    Troll in the Playground
     
    PaladinGuy

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    Default Re: Extinction Curse- The Show Must Go On!

    Vorgrok's breath takes the form of a sharp hiss of pain at the thrusting spear, but he releases the inhalation by sputtering, flecks of spittle assaulting his enemy in concert with renewed sweeps of the dwarf's heavy sledge!

    Spoiler: Actions
    Show
    Attack, preferring wounded targets, until/unless there are no more foes in melee. If both foes are downed, move into range with the frog thing.

    Attack 1: (1d20+10)[17] for (1d12+11)[19] damage.
    Attack 2: (1d20+5)[11] for (1d12+11)[21] damage.
    Attack 3: (1d20)[12] for (1d12+11)[20] damage.

    Spoiler: Stats
    Show
    Vorgrok Giantforge
    Level 3 Neutral Neutral Dwarf Barbarian. Speed 20 ft, Medium Humanoid (Rock Dwarf), Rigger
    AC 18, Fort 9, Reflex 6, Will 9, Perception 9
    Rock Dwarf Heritage- +2 vs shove/trip/prone effects, half forced movement over 10 ft
    Dwarven Darkvision
    Abilities Str 18, Dex 14, Con 14, Int 10, Wis 14, Cha 8
    HP 28/55

    Conditions:
    Clumsy 1 (-1 to Dex-based DCs/checks) while wielding Large weapon
    Rage: -1 AC, +6 dmg with 2h Lg Weapon. 8 rds remaining
    Inspire Courage: +1 atk/dmg/saves vs fear
    Lehasti Gesmeha and Azkin for Mummy's Mask
    Morevek for Wrath of the Righteous
    Janstina Silentall for Age of Worms

  4. - Top - End - #784
    Troll in the Playground
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    Default Re: Extinction Curse- The Show Must Go On!

    Castiel Lyonesse, disgraced physician & duelist
    AC: 20 | HP: 41 | Current: 41 | Class DC: 19
    Fortitude: +8 | Reflex: +11 | Will: +9 | Perception: +9
    Active Effects: None.
    Conditions: None.


    Castiel, seeing his stoic companion's grimace of pain. Realising how much pain the dwarf must be in, dropped sheathed his rapier, and with both his hands, recalling the knowledge he'd learned from a semester abroad in such learned institutions as Lepidstat, he reached for his healer's kit, withdrawing balms, and analgesics, and quickly brought relief to his companions wounds, "Hold still but a moment, you lummox, before you tear these wounds asunder," he grunted under his teeth.

    Spoiler: Out of Character Actions
    Show
    OOC: Interact to sheath my rapier. I'll spend my once a day ability as a Medic to use Battle Medicine on a creature, ie. Vorgrok, who is immune. Battle Medicine, DC 20, (1d20+9)[12], if successful, Vorgrok will heal (2d8+15)[19]] HP's, and then my final Action to Interact and draw my rapier again.

    Wow. Sorry.
    Last edited by Zero Prime; 2022-01-19 at 05:52 AM.

  5. - Top - End - #785
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    Farmerbink's Avatar

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    Default Re: Extinction Curse- The Show Must Go On!

    In a flurry that would be more entertaining to watch if it weren't a life-or-death situation, Thwap deftly dodges between the man's trident and shield. From so close, there's just nothing he can do to evade or block the incoming swings, and after no less than 4 heavy-handed blows to the face and torso, he collapses in a heap. He's breathing raggedly, and will wake given time, but one retainer was just KOed rather effectively.

    The other finds himself squaring off against a raptor and a huge mallet-wielding Dwarf. He fares no better, though his injuries are markedly more severe. As he, too, collapses, it's impossible to be sure if he'll live without aid.

    The slurk springs forward, smothering the fallen clerics and lashing out with surprisingly sharp teeth. Once more, Vorgrok takes the brunt of the enemy's retaliation, as it's slimy maw finds purchase on his arm.

    In the moments to follow, with no real assistance, the slur is summarily defeated and the hall grows quiet.

    Spoiler: OOC
    Show
    You guys downed both of the more meaningful targets this round. Between my own desire to get on with it and the likeliness that it's just a formality, I'm gonna fast forward through the Slurk.

    Vorgtok took 4 more damage from its bite on the last "round."

    Map updated

  6. - Top - End - #786
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: Extinction Curse- The Show Must Go On!

    "Tsk tsk, they shouldn't have attacked innocent people," says Giggles with a semi-sad voice. "I don't like us killing folks, but I think they'd have done it to us, and who knows how many more...Oh well!"

    Stepping past the dying men to the door, Giggles listens against the wood carefully for several moments before checking to see if the door is locked. "Do either of them have a key? I could surely pick any lock in here, but keys are faster..."

    Spoiler: Mechanics
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    Perception +7, Thievery +8 - (1d20+8)[15]

  7. - Top - End - #787
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    Default Re: Extinction Curse- The Show Must Go On!

    "It was a rather rude reception." Thwap agrees as he helps rummage for keys or other items of interest.

  8. - Top - End - #788
    Firbolg in the Playground
     
    Gwynfrid's Avatar

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    Default Re: Extinction Curse- The Show Must Go On!

    "They were not on their tribe's territory and attacked us with no attempt to talk", Keshkaru replies, in a matter-of-fact tone. "So they don't deserve much from us. Unless you think they may have useful information about what's going on here?"

    Leaving the matter in her companions' hands, she turns back, to check on the man they just rescued.

    "Mr Mayor, Sir, how are you doing? We were looking for you, citizens in Abberton were worried. What happened to you?"

  9. - Top - End - #789
    Troll in the Playground
     
    PaladinGuy

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    Default Re: Extinction Curse- The Show Must Go On!

    Vorgrok grunts dismissively as the frog-like creature falls to join its unconscious masters.

    Quote Originally Posted by DarkOne7141981 View Post
    "Tsk tsk, they shouldn't have attacked innocent people," says Giggles with a semi-sad voice. "I don't like us killing folks, but I think they'd have done it to us, and who knows how many more...Oh well!"
    "Lookit th' mayor. They 'ad it comin' to em." rumbles the dwarf shortly, paying little heed to the fallen men as he inspects the most recent of bloody scrapes on one burly side of his midsection.

    Spoiler: OOC
    Show
    Currently 24 HP. Medicine check: (1d20+7)[14] (or aid someone else's check) to treat wounds for: (2d8)[10] hp.
    Lehasti Gesmeha and Azkin for Mummy's Mask
    Morevek for Wrath of the Righteous
    Janstina Silentall for Age of Worms

  10. - Top - End - #790
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    Farmerbink's Avatar

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    Default Re: Extinction Curse- The Show Must Go On!

    As you finally get a chance to look around, you find that you're in something of an entry foyer. Bisected by a hugely dense curtain of some thick green cloth, the chamber sports almost no decoration or furnishing at all. Four ornately-carved pillars occupy the corners of the entry half- offering yet more images of Gozreh in its dual-nature. 7 new doors lead off this two-part chamber, 3 each to the north and south and a single imposing granite door to the west (at which the retainer was pounding and from which his two allies arrived). The 6 other doors lead to spartan guest rooms of a sort- 4 of them have a simple wooden bed and desk inside, while the 5th is more like a sitting room. Two long wooden benches stand on either side of a simple wooden table. The only concession made to hospitality appears to be a broad wooden dish filled with clean water on the table. The last room is simple storage. A brief investigation turns up a huge amount of mostly valueless simple dishwares and sheets. On one shelf, however, a jar of Lesser Salamander Elixir lies forgotten.

    Through the door to the west, a wide hallway turns northward at an angle. It ends about 20 feet away in broad double-doors carved out of blue and green marble that depict an abstract pattern evoking swirling winds and waves. The handles are green enameled metal, fashioned as leaves with a single drop of bright blue water coursing down the veined surface.

    Simple wooden doors lead northward and southward from this oddly-angled hallway. Even more oddly, the northern door is nailed shut, with no less than 4 planks of wood across its face.

    One of the fallen retainers carries two tins of Silversheen.

  11. - Top - End - #791
    Titan in the Playground
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    Default Re: Extinction Curse- The Show Must Go On!

    Thwap eyes the crudely secured door. "If it was nailed from this side, they did not want something to come through from the other. It is possible it would be dangerous to open, but I think it is worth checking."

  12. - Top - End - #792
    Firbolg in the Playground
     
    Gwynfrid's Avatar

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    Default Re: Extinction Curse- The Show Must Go On!

    "I agree. However, we may want to do this after we've made sure no further enemies lie in wait just ahead", Keshkaru replies.

  13. - Top - End - #793
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: Extinction Curse- The Show Must Go On!

    Giggles walks about the place, looking in each doorway curiously. At the nailed down door he stops, listens at it for several long breaths. He nods at Keshkaru's wise plan before repeating his effort to listen at the other doors with similar patience, starting at the one to the south and ending at the set of double doors...

    Spoiler: Mechanics
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    Perception +7, Thievery +8

  14. - Top - End - #794
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    Farmerbink's Avatar

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    Default Re: Extinction Curse- The Show Must Go On!

    Giggles sneaks around the room surprisingly quiet, his efforts demonstrating the need to the rest of the carnies. At the northern door (the one nailed shut), no sound can be heard. Obviously, you won't see anything that direction if you leave it nailed shut.

    The southern door is similarly silent.

    From the double-doors to the west, however, can faintly be heard the sound of talking voices. The speakers seem to be conscious of being overheard- they speak in hushed tones, difficult to understand. Occasionally, Giggles can parse an individual word or two, but they're not especially useful. The speakers seem to be using the common tongue, and mention "hallway," "stairs," and several unhelpful articles.

  15. - Top - End - #795
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: Extinction Curse- The Show Must Go On!

    At the double doors Giggles stops and looks back at his companions. With exaggerated motions he tries to make clear that he hears voices that way and pantomimes someone throwing their shoulder into the door to open it violently...

  16. - Top - End - #796
    Troll in the Playground
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    Default Re: Extinction Curse- The Show Must Go On!

    Castiel Lyonesse, disgraced physician & duelist
    AC: 20 | HP: 41 | Current: 41 | Class DC: 19
    Fortitude: +8 | Reflex: +11 | Will: +9 | Perception: +9
    Active Effects: None.
    Conditions: None.


    Quote Originally Posted by Giggles View Post
    With exaggerated motions he tries to make clear that he hears voices that way and pantomimes someone throwing their shoulder into the door to open it violently...
    Castiel, noting his companions frantic gesturing, and quietly drew his rapier, ready to step into the breach beside whomever decided to breakopen the door.

    Spoiler: Out of Character Actions
    Show
    OOC: I will stride to the Door, and Ready an Action to Tumble Through, Acrobatics DC Target Reflex, (1d20+12)[22], and get behind the first opponent I see when the door opens.


    Spoiler: If we had Ten Minutes between Combat & Giggles Search
    Show
    Castiel rushed to Vorgrok's side, and quickly laid out his tools, needles, sutures, and a sharp scalpel, some swabs, and alcohol. "This will hurt mate, n' my apologies." He got to work, judging from the bruising along the dwarf's ribs, the rigger, had some internal bleeding, and he needed to relieve the pressure and clean the wound before they were set on again. He took a quick mouthful of whiskey, before sterilizing the scalpel, and beginning his incision.

    OOC: If time permits, Risky surgery, dealing [roll1d8[/roll], to Vorgrok. Then a Treat Wounds, with a +2 Circumstance bonus from Risky Surgery, against DC 20, (1d20+11)[12], if successful, treat as a critical success, for (4d8+15)[38] healing.

  17. - Top - End - #797
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    Default Re: Extinction Curse- The Show Must Go On!

    Thwap stands ready to go if the door is opened.

  18. - Top - End - #798
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    Gwynfrid's Avatar

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    Default Re: Extinction Curse- The Show Must Go On!

    Keshkaru looks at her comrades, notices how Vorgrok, having taken some bad hits, hesitates to take the lead. She simply steps up, puts both hands on the double doors, and pulls them both open.

    Spoiler
    Show
    If the door is meant to be pushed, please interpret it that way instead

    Spoiler: Stats
    Show

    Keshkaru
    Female Iruxi Druid (animal order), Level 3, HP 35/35, Speed 25
    Medium humanoid (Frilled Lizardfolk), Animal Wrangler
    AC 18 (shield down), Fort +7, Refl +5, Will +11, Perception +11
    Abilities Str 16, Dex 10, Con 10, Int 10, Wis 18, Cha 14
    Senses: Baseline
    Attack, Claw +8 (1d4+3 slashing, agile)
    Attack, Tail +8 (1d6+3 bludgeoning, sweep)
    Attack, Sling +5 (1d6+1 bludgeoning, propulsive)
    Athletics +8, Diplomacy +7, Intimidation +9, Nature +9, Performance +7
    Focus Points: 1/1
    Conditions: Inspire Courage (not included in stats above)

    Ozkrak
    Female Raptor (dromaesaur) Animal Companion, Level 3, HP 30/30, Speed 50
    Small Animal
    AC 18, Fort +7, Refl +8, Will +6, Perception +6
    Ability bonuses Str +2, Dex +3, Con +2, Int -4, Wis +1, Cha 0
    Senses: Low-light vision, scent (imprecise, 30 feet)
    Attack, Jaw +8 (1d8+2 piercing, finesse)
    Attack, Talon +8 (1d6+2 slashing, agile, finesse)
    Acrobatics +8, Athletics +7, Stealth +8
    Conditions: Inspire Courage (not included in stats above)

    Last edited by Gwynfrid; 2022-02-22 at 11:16 PM.

  19. - Top - End - #799
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: Extinction Curse- The Show Must Go On!

    Giggles slips behind Kehskaru and readies himself to cast more magic at anyone who threatens them as they open the door.

    Spoiler: Mechanics
    Show
    Is there anything like readying an action in PF2e? If so, he would cast Ray of Frost on the first enemy...

    (1d20+9)[25] vs AC, (2d4+4)[12] cold damage.

    Critical Success The target takes double damage and takes a –10-foot status penalty to its Speeds for 1 round.
    Success The target takes normal damage.

  20. - Top - End - #800
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    Default Re: Extinction Curse- The Show Must Go On!

    Predictably, the double doors open into a magnificent gallery, resplendently glistening in light cast from a dozens of apparently magical spheres, embedded into the 8 columns which stretch from the floor to the vaulted ceiling some 20 feet overhead. The floor itself is covered in mosaic tiles portraying the depths of the tumultuous ocean, complete with coral reefs, seaweed beds, and vibrantly colored schools of fish. Two narrow corridors lead to the north and south. The wide hall ends in another set of double-doors on the far wall, this time a massive bronze affair sculpted into a fantastic diorama of animals of all kinds: fish swimming in the surf near the floor, beasts strolling through woods around waist-height, and birds alighting from the treetops just overhead. The ceiling is a grand fresco, depicting a cloudy storm-tossed sky with remarkable realism. As you enter, the clouds themselves seem to swirl and cascade upon one another- though you're denied the opportunity to appreciate it or the rest of the artistry on display.

    Instead, you're forced to devote your attention to the robed figure near the middle of the room. Just below average height, a wide-eyed woman speaks in urgent tones with a hideous writhing pink worm. In point of fact, you've seen a pair of these before- in the crypt outside the chapel in town, where they had just abandoned the fleshy husks of their previous victims. For better or worse, and undeniable connection has just been made. Those demons must have come from the hermitage. Even as you make this discovery, the woman and worm turn to you. "Kill the intruders, now!" she commands, and the worm moves quickly to obey.

    Begin combat
    Spoiler: OOC
    Show
    There is "ready an action," but there's not really a "surprise round" anymore. To that end, you guys win initiative because you knew they were there before they knew you were. You can copy your actions and keep rolls, if you like.

    Relevant: The mayor didn't really quite maintain consciousness. What do you want to do/have done with him?

    Map updated

  21. - Top - End - #801
    Titan in the Playground
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    Default Re: Extinction Curse- The Show Must Go On!

    Thwap stumbles and rolls into the room, making a loop to be positioned for flanking as he flails.
    Spoiler
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    1. Stride to M19, looping south to not provoke
    2. Begin stumbling stance
    3. flurry of blows vs CP (1d20+9)[21] for (1d8+2)[7]
    (1d20+5)[6] for (1d8+2)[7]
    Add flanking and backstabber damage (+2 att, +1 damage) if someone gets positioned to flank.

    stunning fist DC 19
    Spoiler: stunning fist
    Show
    The focused power of your flurry threatens to overwhelm your opponent. When you target the same creature with two Strikes from your Flurry of Blows, you can try to stun the creature. If either Strike hits and deals damage, the target must succeed at a Fortitude save against your class DC or be stunned 1 (or stunned 3 on a critical failure). This is an incapacitation effect.

    HP 24/34
    AC 21
    Fort 9
    Ref 11
    Will 6

  22. - Top - End - #802
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: Extinction Curse- The Show Must Go On!

    Quote Originally Posted by Farmerbink View Post
    Spoiler: OOC
    Show
    There is "ready an action," but there's not really a "surprise round" anymore. To that end, you guys win initiative because you knew they were there before they knew you were. You can copy your actions and keep rolls, if you like.
    Spoiler: OoC
    Show
    Please apply Giggle's actions from my last post. If we have a full round to act he will cast Inspire Courage too.

  23. - Top - End - #803
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    Gwynfrid's Avatar

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    Default Re: Extinction Curse- The Show Must Go On!

    The lizardwoman considers the crazy woman with her cold eyes. "You realize you just made this a fight to the death." That's a statement of fact, delivered without apparent emotion. She calls upon the spirits' power to make her words become the truth.

    "O, toi, l'esprit du blanc éclair
    Qui illumine le grand ciel
    Donne-nous la voix du tonnerre
    Pour purger ce lieu de tout fiel!"


    Her claw softly caresses Ozkrak's curbed neck, and the raptor suddenly exudes the feeling of a much bigger, more feral animal. Her steps shake the ground in great blows as she moves forward deliberately. She approaches the demonic worm, baring her fangs, and bites!

    Spoiler
    Show
    Keshkaru
    #1/2 Cast Thundering Dominance over Ozkrak
    #3 Command Ozkrak to attack

    Ozkrak
    #1 move to O16
    #2 bite the worm (1d20+9)[21] damage (1d8+3)[10] including Inspire Courage effects

    Spoiler: Stats
    Show

    Keshkaru
    Female Iruxi Druid (animal order), Level 3, HP 35/35, Speed 25
    Medium humanoid (Frilled Lizardfolk), Animal Wrangler
    AC 18 (shield down), Fort +7, Refl +5, Will +11, Perception +11
    Abilities Str 16, Dex 10, Con 10, Int 10, Wis 18, Cha 14
    Senses: Baseline
    Attack, Claw +8 (1d4+3 slashing, agile)
    Attack, Tail +8 (1d6+3 bludgeoning, sweep)
    Attack, Sling +5 (1d6+1 bludgeoning, propulsive)
    Athletics +8, Diplomacy +7, Intimidation +9, Nature +9, Performance +7
    Focus Points: 1/1
    Conditions: Inspire Courage (not included in stats above)

    Ozkrak
    Female Raptor (dromaesaur) Animal Companion, Level 3, HP 30/30, Speed 50
    Small Animal
    AC 18, Fort +7, Refl +8, Will +6, Perception +6
    Ability bonuses Str +2, Dex +3, Con +2, Int -4, Wis +1, Cha 0
    Senses: Low-light vision, scent (imprecise, 30 feet)
    Attack, Jaw +8 (1d8+2 piercing, finesse)
    Attack, Talon +8 (1d6+2 slashing, agile, finesse)
    Acrobatics +8, Athletics +7, Stealth +8
    Conditions: Inspire Courage (not included in stats above), Thundering Dominance 1 minute

    Last edited by Gwynfrid; 2022-02-23 at 09:54 AM.

  24. - Top - End - #804
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    PaladinGuy

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    Default Re: Extinction Curse- The Show Must Go On!

    Vorgrok, looking decidedly more surly than enraged, stumps irritably in Ozkrak's wake, bringing his heavy flail to bear on the worm-like creature.

    Spoiler: Actions
    Show
    1) Enter Rage
    2) Stride to P16
    3) Attack: (1d20+10)[14] for (1d12+11)[19] damage. No flanking included.


    Spoiler: Stats
    Show
    Vorgrok Giantforge
    Level 3 Neutral Neutral Dwarf Barbarian. Speed 20 ft, Medium Humanoid (Rock Dwarf), Rigger
    AC 18, Fort 9, Reflex 6, Will 9, Perception 9
    Rock Dwarf Heritage- +2 vs shove/trip/prone effects, half forced movement over 10 ft
    Dwarven Darkvision
    Abilities Str 18, Dex 14, Con 14, Int 10, Wis 14, Cha 8
    HP 29/55 (5 Temp)

    Conditions:
    Clumsy 1 (-1 to Dex-based DCs/checks) while wielding Large weapon
    Rage: -1 AC, +6 dmg with 2h Lg Weapon, +5 temp HP. 9 rds remaining.
    Inspire Courage: +1 atk/dmg/saves vs fear
    Last edited by JWallyR; 2022-02-25 at 01:54 AM.
    Lehasti Gesmeha and Azkin for Mummy's Mask
    Morevek for Wrath of the Righteous
    Janstina Silentall for Age of Worms

  25. - Top - End - #805
    Titan in the Playground
     
    Farmerbink's Avatar

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    Default Re: Extinction Curse- The Show Must Go On!

    The heroes dash into the grand hallway, ignoring the artistic designs out of sheer necessity. Thwap delivers a nasty blow to the robed woman, leaving her reeling. Castiel draws the demon off-balance, and naturally fails to capitalize on the moment. Ozkrak and Vorgrok join forces to savage the worm, however, even as Giggles saps its strength with his magic ray.

    Unfortunately for Vorgrok, his hammer leaves the deepest impression (both literally and metaphorically) on the creature, and it retaliates viciously. With a pair of savage bites, the wormlike demon leaves the carny struggling for survival on the tiled floor.

    Fortunately for Thwap, the priestess neglects his natural dexterity. She steps away to conjure a vast ball of fire, but the Goblin clown trivially avoids it, losing only a few patches of singed body hair for her troubles.

    Round 2
    Spoiler: OOC
    Show
    So Vorgrok took a crit for 20 and another swing for 11. By my math, he's at -2.

    That said, you guys kinda wrecked them so far. The worm is not in great shape (though Vorgrok suddenly makes an appealing target), and the priestess is... not well equipped for melee combat.

    Relevant: The mayor didn't really quite maintain consciousness. What do you want to do/have done with him?

    Map updated

  26. - Top - End - #806
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    Default Re: Extinction Curse- The Show Must Go On!

    Spoiler
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    Per our agreement in the Discord forum, I'll play Castiel's actions, until Zero Prime hopefully returns.


    Keshkaru sees her friend fall. Vorgrok saved her life, and now she's exhausted her spiritual power, she can't come to his help! She bares her pointy teeth, emitting a mighty battlecry that might be interpreted as a reaction of rage and pain... In fact, it is more of a command, one aimed at Ozkrak. The dinosaur responds to her mistress in kind, an earth-shaking roar that leaves every ear in the room ringing! But the lizardwoman isn't done, and she calls on the spirits again to unleash an arc of lightning that connects priestess and worm...

    "Merci, esprit de l'éclair
    Pour ton soutien éternel
    Donne-moi pour la guerre
    Encore une étincelle!"


    Castiel makes a swift strike of his deadly weapon in the hope of removing one enemy from the fray, then rushes to Vorgrok's help.

    Spoiler
    Show

    Keshkaru
    #1 Command Ozkrak to roar and attack
    #2/3 Cast Electric Arc over both enemies, (2d4+4)[7] electric damage

    Ozkrak
    #1 Roar, as per Thundering Dominance. Sonic damage for the priestess and worm demon: (4d8)[9], basic Will save DC19, and those who fail the save are frightened 1.
    #2 If the worm is still standing, jaw attack (1d20+9)[29] damage (1d8+3)[10] (incl Inspire Courage); if the worm is dead, Stride to M16 instead.

    Castiel
    A slightly more complicated set of conditional actions:

    - If the demon worm is still standing:
    #1 Tumble Through to N18, Acrobatics (1d20+11)[12]
    - If successful:
    #2 Castiel now has Panache, and attacks the priestess with a Confident Finisher: (1d20+10)[28] damage (3d6+1)[9]; in case of a critical hit, add (1d8)[4] to the doubled damage (rolls include Inspire Courage)
    - If not successful:
    #2 Stride to P18

    - If the demon worm is down:
    #1 Stride to N18
    #2 Attack the priestess: (1d20+10)[27] damage (1d6+1)[7]; in case of a critical hit, add (1d8)[5] to the doubled damage (rolls include Inspire Courage)

    - Finally, irrespective of earlier actions:
    #3 Battle Medicine DC15 on Vorgrok, automatic success with Assurance, (2d8)[14] healing


    Spoiler: Stats
    Show

    Keshkaru
    Female Iruxi Druid (animal order), Level 3, HP 35/35, Speed 25
    Medium humanoid (Frilled Lizardfolk), Animal Wrangler
    AC 18 (shield down), Fort +7, Refl +5, Will +11, Perception +11
    Abilities Str 16, Dex 10, Con 10, Int 10, Wis 18, Cha 14
    Senses: Baseline
    Attack, Claw +8 (1d4+3 slashing, agile)
    Attack, Tail +8 (1d6+3 bludgeoning, sweep)
    Attack, Sling +5 (1d6+1 bludgeoning, propulsive)
    Athletics +8, Diplomacy +7, Intimidation +9, Nature +9, Performance +7
    Focus Points: 1/1
    Conditions: Inspire Courage (not included in stats above)

    Ozkrak
    Female Raptor (dromaesaur) Animal Companion, Level 3, HP 30/30, Speed 50
    Small Animal
    AC 18, Fort +7, Refl +8, Will +6, Perception +6
    Ability bonuses Str +2, Dex +3, Con +2, Int -4, Wis +1, Cha 0
    Senses: Low-light vision, scent (imprecise, 30 feet)
    Attack, Jaw +8 (1d8+2 piercing, finesse)
    Attack, Talon +8 (1d6+2 slashing, agile, finesse)
    Acrobatics +8, Athletics +7, Stealth +8
    Conditions: Inspire Courage (not included in stats above), Thundering Dominance 1 minute


    Castiel Lyonesse]
    Male Human Swashbuckler (fencer), Level 3, HP 41/41, Speed 25
    AC 20, Fort +8, Refl +11, Will +9, Perception +9
    Abilities Str 18, Dex 18, Con 12, Int 10, Wis 14, Cha 14
    Senses: Baseline
    Attack, Rapier +9 (1d6 piercing, disarm, finesse, deadly d8)
    Acrobatics +11, Athletics +5, Deception +7, Diplomacy +7, Medicine +9, Stealth +4
    Panache at start of round: No
    Conditions: Inspire Courage (not included in stats above)

    Last edited by Gwynfrid; 2022-04-04 at 08:24 AM.

  27. - Top - End - #807
    Titan in the Playground
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    Default Re: Extinction Curse- The Show Must Go On!

    Thwap follows the woman, lurching forward into a reeling headbutt as he continues his flailing assault.
    Spoiler
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    1. step to L18
    2. flurry of blows (1d20+9)[24] for (1d8+2)[7]
    (1d20+5)[24] for (1d8+2)[7]
    3. strike (1d20+1)[19] for (1d8+2)[6]
    Spoiler: stunning fist
    Show
    The focused power of your flurry threatens to overwhelm your opponent. When you target the same creature with two Strikes from your Flurry of Blows, you can try to stun the creature. If either Strike hits and deals damage, the target must succeed at a Fortitude save against your class DC or be stunned 1 (or stunned 3 on a critical failure). This is an incapacitation effect.
    Last edited by stack; 2022-04-04 at 07:08 AM.

  28. - Top - End - #808
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: Extinction Curse- The Show Must Go On!

    Spoiler: Gigglespit's Status, Round 1
    Show
    Gigglespit Baderiggo Humbleback
    Chaotic Good Gnome Bard, Level 3, HP 36/36, Speed 25 ft.
    Small Humanoid (Fey Touched Gnome), Circus Born
    AC 19, Fort 7, Ref 10, Will 7, Perception 7
    Abilities Str 8, Dex 16, Con 14, Int 12, Wis 10, Cha 18
    Light Mace (+8 to hit, 1d4 damage, Agile, Shove, Finesse)
    Conditions: Inspire Courage (Allies +1 attack, damage, and vs. Fear)
    Prone
    0/3 - 1st Level Spells
    0/2 - 2nd Level Spells

    "Vorgrok! Hang in there, buddy! Everyone else, take the fight to them, now!" calls out Giggles as he flings more cold magic at the robed woman this time.

    All PCs apply the benefits of Inspire Courage to your rolls!

    Spoiler: Mechanics
    Show
    Cast Inspire Courage and Ray of Frost. Ray of Frost: (1d20+9)[12] vs AC, (2d4+4)[9] cold damage.

    Critical Success The target takes double damage and takes a –10-foot status penalty to its Speeds for 1 round.
    Success The target takes normal damage.

  29. - Top - End - #809
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    Default Re: Extinction Curse- The Show Must Go On!

    Ozkrak demonstrates in quite clear terms the violence some animals are capable of. In conjunction with Keshkaru's electrical onslaught, Thwap's agile fist, and Castiel's blade, the worm and priestess fall in a savage series of blows. In particular, the demon is literally ripped in half by Ozkrak's serrated fangs, only to turn to ichor in his mouth and a rapidly-drying puddle of ooze on the floor.

    Likewise, the priestess falls, severely battered from both sides. The fury on her face suddenly fades as her psyche leaves this world, permanently.

    End of Combat

    With Castiel's quick-thinking ministrations, Vorgrok rapidly returns to consciousness, this time bearing a nasty headache and gross, bleeding wound for his troubles.

    Spoiler: OOC
    Show
    IIRC, Vorgrok now has wounded 2. Could get dicey.

    ((Battle medicine explicitly does not remove the wounded condition. You'll need to get topped off and rest 10 minutes, or have the old-fashioned, 10-minute version of treat wounds performed.


    Finally, in the immediate aftermath of violence (which confirms the hermitage's involvement in Abberton's troubles very convincingly), the party is given a few moments to appreciate the craftsmanship on display. The broad hallway is a truly stunning display of artwork- only more disappointing for its apparent juxtaposition with such violent occupants.

  30. - Top - End - #810
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: Extinction Curse- The Show Must Go On!

    Giggles looks at the fallen woman and the dissolving demons with a sad expression. "I guess this is what they should have expected, but it is sad..." he says before shrugging. Then, with a matter-of-fact attitude, he begins searching their bodies diligently. Once done, he looks around the room and begins checking out the doors, starting with the one at P16 and going around the room counterclockwise, reporting anything he finds.

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