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  1. - Top - End - #61
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: Extinction Curse- The Show Must Go On!

    "Whoa! Look out!" cries Giggles as he hops backwards away from the gas-filled wagon. "Shield yourselves from harm and try to take whatever it is alive!" he calls out with a commanding voice, occult magic lacing the words as he draws his whip.

    Spoiler: Mechanics
    Show
    I don't think I can take a 5-ft step and do all this, but if I can add the 5-ft step out of the way to the following three actions:

    Cast Shield
    Cast Inspire Courage
    Draw whip

  2. - Top - End - #62
    Ogre in the Playground
     
    ElfRangerGuy

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    Default Re: Extinction Curse- The Show Must Go On!

    "Yuck! What is that?!" As Giggles stands firm and Keshkaru rushes into the wagon Tessara hangs back a bit, looking around for any other signs of trouble.

    Spoiler: Actions
    Show
    I don't see Tessara on the map but she'll stay put for now.

    Action #1: Seek for enemies or other signs of disturbance around the wagons.
    Action #2&3: Readied to cast telekinetic projectile against any hostile creature that becomes visible
    attack (1d20+7)[16], damage (1d6+4)[6]

    Spoiler: Status
    Show
    AC 15
    HP 14
    Fort +3
    Refl +3
    Will+ 5
    Perception +3
    Spoiler: Active characters
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    Waylan, Kestros and Auspice (Wrath of the Righteous)


    Lydia (Age of Worms - loot tracking)

  3. - Top - End - #63
    Halfling in the Playground
     
    Goblin

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    Default Re: Extinction Curse- The Show Must Go On!

    Pip dashes backward away from the wagon's door in order to have as much time as possible to react should something emerge from the fog-obscured interior. He unstraps his bow and nocks an arrow in preparation for whatever may be coming.

    Spoiler: Actions
    Show
    Action 1: Stride back 15 ft from, but generally still in front of, the wagon door.
    Action 2: Take out shortbow
    Action 3: Ready an attack with the shortbow against anything that comes through the door. Attack (1d20+7)[9] Damage (if applicable) (1d6)[2]
    Spoiler: Stats
    Show
    AC 18
    HP 19
    Fort +3
    Refl +5
    Will+ 5
    Perception +5


  4. - Top - End - #64
    Troll in the Playground
     
    PaladinGuy

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    Default Re: Extinction Curse- The Show Must Go On!

    Mitts recoils from the glob of... whatever, for a moment, as Keshkaru nonchalantly strides into the mist that obscures the wagon's contents. Brows furrowing in suspicion and annoyance, the dwarf hops up the first few steps, raising the heavy mallet he carries in a readied position over one shoulder. Squinting into the mist, he takes a deep breath before following the lizardwoman into the interior of the wagon.

    Spoiler: Actions
    Show
    1) Ready weapon
    2) Stride into the mist
    3) Seek (Perception +7) for enemies to smack!

    Spoiler: Stats
    Show
    Active effects: Inspire Courage: +1 atk/dmg/saves vs fear

    AC: 15
    HP: 24
    Fort: 7
    Reflex: 5
    Will: 7
    Per: 7
    Lehasti Gesmeha and Azkin for Mummy's Mask
    Morevek for Wrath of the Righteous
    Janstina Silentall for Age of Worms

  5. - Top - End - #65
    Titan in the Playground
     
    Farmerbink's Avatar

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    Default Re: Extinction Curse- The Show Must Go On!

    The thick, cloying air inside the wagon doesn't seem to be immediately threatening, so much as gross and moderately uncomfortable. As Keshkaru and Vorgrok enter the space, it quickly becomes clear that the threat is... unusual. There's simply nowhere in the wagon big enough for much of an enemy to hide, yet nothing threatening immediately becomes apparent. In her haste to find an enemy, the Iruxi brushes against something squishy. A sound not unlike a belch comes from the thing, and a thick glob of greasy goop slams into her face at point blank range (Keshkaru takes 10 poison damage). She grimaces, as much of the slop makes its way into her eyes and ears, but manages to continue holding her breath- avoiding what could have been even more unpleasant.

    In almost the same moment, she bumps into Vorgrok, sending the Dwarf stumbling into the other wall- where he finds a similar squishy tube. He fares slightly better, taking the ensuing belch on his upper chest instead of face (Vorgrok takes 4 poison damage), and in stoic, Dwarven fashion, he inhales deeply of the hallucinogenic pollen- but his sheer fortitude overcomes its clinging spores.

    The cloudy interior of the wagon remains, for the moment, almost totally opaque in the rapidly-dimming sunlight, and for now the details of the threat remain somewhat unknown.

    map updated
    Spoiler: OOC
    Show
    Players to act!

  6. - Top - End - #66
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: Extinction Curse- The Show Must Go On!

    "What is in there? Guys, are you alright?" asks Gigglespit as he carefully walks back, avoiding the glob on the ground and watching carefully to strike something with his whip. "Stay brave, but be careful!"

    Spoiler: Mechanics
    Show
    Step to X11
    Seek an enemy to attack.
    Cast Inspire Courage again.

  7. - Top - End - #67
    Firbolg in the Playground
     
    Gwynfrid's Avatar

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    Default Re: Extinction Curse- The Show Must Go On!

    Keshkaru hears Gigglesplit calling out to them, but she keeps her mouth firmly shut. She lashes out at the thing randomly a few times as she shakes her head in an attempt to rid herself of some of the dizziness from the toxic grease, but this only makes things worse. On wobbly legs, she walks out of the wagon. "Not... At my best... Right now..." she says weakly, as she steadies herself by leaning against a nearby tree.

    Spoiler
    Show
    #1 attack, claw (1d20+7)[25] (includes Inspire Courage), flat check DC11 (1d20)[15] damage (1d4+3)[6]
    #2 attack, claw (1d20+3)[9] (agile, includes Inspire Courage), flat check DC11 (1d20)[11] damage (1d4+3)[4]
    #3 get out

    Spoiler: stats
    Show
    AC 13 (unarmored, no shield)
    HP 6/16
    Fort +3
    Refl +3
    Will+ 9
    Perception +7

  8. - Top - End - #68
    Ogre in the Playground
     
    ElfRangerGuy

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    Default Re: Extinction Curse- The Show Must Go On!

    "Keshkaru! You're hurt!" Tessara cries out in dismay and moves to help her friend. Peering into the wagon, she casts one of her spells from the show to illuminate the interior. "Vorgrok, what do you see?!"

    Spoiler: Actions
    Show
    Cast dancing lights within the wagon to try and make the foe(s) more visible.

    Spoiler: Status
    Show
    AC 15
    HP 14
    Fort +3
    Refl +3
    Will+ 5
    Perception +3
    Spoiler: Active characters
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    Waylan, Kestros and Auspice (Wrath of the Righteous)


    Lydia (Age of Worms - loot tracking)

  9. - Top - End - #69
    Halfling in the Playground
     
    Goblin

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    Default Re: Extinction Curse- The Show Must Go On!

    Pip silently watches Keshkaru's unsteady exit trying to determine what might have caused such a reaction. There were no obviously visible injuries, so maybe it was that unnatural smoke? An idea starts to form in his head and he dashes over to the stream, dropping his bow along the way. Tearing off a section of his shirt he dampens it in the water and ties it around his face, covering his mouth and nose with the makeshift mask.

    Spoiler: OOC
    Show
    Action 1: Move over to the water.
    Action 2&3: Prepare the facemask.

    If you think this would take more than one round I can continue this task in the next round.

  10. - Top - End - #70
    Troll in the Playground
     
    PaladinGuy

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    Default Re: Extinction Curse- The Show Must Go On!

    Mitts lets out a grunt of pain that suddenly swells into a roar of anger! Grasping his makeshift weapon in both hands, the dwarf spins it angrily in the direction of the strange, squishy threat!

    Spoiler: Actions
    Show
    1) Activate Rage: +3 temp HP, +2 damage, -1 AC
    Action 2: Attack! (1d20)[14] vs DC 11 to locate, (1d20+7)[10] (with basically all attack types, unless weapon is Large sized). Damage is for whatever this weapon counts as, plus 6.
    Action 3: Attack again! (1d20)[18] vs DC 11 to locate, (1d20+2)[21], damage remains plus 6.

    Spoiler: Stats
    Show
    AC: 14 HP: 20 (+3 temp HP)
    Fort: 7
    Reflex: 5
    Will: 7
    Per: 7

    Active Effects:
    Inspire Courage: +1 atk/dmg/saves vs fear
    Rage +3HP, +2dmg, -1AC
    Lehasti Gesmeha and Azkin for Mummy's Mask
    Morevek for Wrath of the Righteous
    Janstina Silentall for Age of Worms

  11. - Top - End - #71
    Titan in the Playground
     
    Farmerbink's Avatar

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    Default Re: Extinction Curse- The Show Must Go On!

    With the space outside the wagon, it's hard for most of the group to be of direct use. Giggle's encouragement rings true, and both Vorgrok and Keshkaru manage to strike their foes accurately, both noting the impact of fleshiness instead of wagon walls. Vorgrok is rewarded with a second noise- like rotting vegetables impacting a stage, as his target falls to the space near his feet. Immediately thereafter, the Druid retreats, leaving more space inside.

    Unfortunately, the dancing lights do little to permeate the "fog," as the thickness is a consequence of a dense cloud of pollen motes, rather than dimness or vapors. Pip uses a few seconds to douse a piece of cloth, cleverly crafting a makeshift mask to help him avoid breathing in the cloying cloud.

    Spoiler: @Keshkaru
    Show
    The use of claws and Keshkaru's familiars leave her quite sure that what she just struck is a plant- not an animal or person.


    For the moment, the interior of the wagon is silent. The cloud continues creeping forward, no longer fully enclosed by the wagon's walls.
    Map updated

  12. - Top - End - #72
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: Extinction Curse- The Show Must Go On!

    "Keep it up! It looks like you hit something!" cheers Gigglespit as he keeps stepping away from the expanding fog of spores. Swinging his whip around, he continues to watch for a threat to appear from within the cloud.

    Spoiler: Mechanics
    Show
    Step to W10
    Seek an enemy to attack again.
    Cast Inspire Courage again.

  13. - Top - End - #73
    Firbolg in the Playground
     
    Gwynfrid's Avatar

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    Default Re: Extinction Curse- The Show Must Go On!

    "It's a kind of plant... Try fire?" The iruxi looks to put her own advice to the test. She begins an incantation in a language none of her friends understands, and the orange spines on her back begin to move in a rhythm along with her words:

    "L'Esprit de la flamme-mère
    Âme du feu primal
    Vient à moi, pur et fier,
    Brûler ce végétal!"


    A small ball of flame appears at the tip of her claw, and with a flick of her wrist, she hurls it inside the pollen cloud.

    Spoiler
    Show
    #1 Seek (if unsuccessful, she will aim at the approximate area where she found the plant last round)
    #2 and 3 cast Produce Flame, attack (1d20+8)[21] (with Inspire Courage), flat check (1d20)[16], fire damage (1d4+4)[7]
    Last edited by Gwynfrid; 2020-03-31 at 09:29 AM.

  14. - Top - End - #74
    Ogre in the Playground
     
    ElfRangerGuy

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    Default Re: Extinction Curse- The Show Must Go On!

    "Did you say - a plant?!" Shocked, Tessara ceases her concentration on the near useless lights. Instead she picks up one end of a branch from the fireplace, and casts a spell to send it crashing into the wagon besides Vorgrok.

    Spoiler: Actions
    Show
    Action 1: Seek for a foe (1d20+3)[16]
    Actions 2-3: Cast telekinetic projectile to attack with some burning logs from the fireplace. Aim at square Y12 unless the Seek reveals a better location:

    concealment (1d20)[14], attack (1d20+7)[10], damage (1d6+4)[9] bludgeoning (or maybe fire?)

    Spoiler: Status
    Show
    AC 15
    HP 14 / 14
    Fort +3
    Refl +3
    Will+ 5
    Perception +3
    Spoiler: Active characters
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    Waylan, Kestros and Auspice (Wrath of the Righteous)


    Lydia (Age of Worms - loot tracking)

  15. - Top - End - #75
    Halfling in the Playground
     
    Goblin

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    Default Re: Extinction Curse- The Show Must Go On!

    By the time that Pip's preparations are complete, the others have begun their fiery barrage. Not wanting to get hit by the projectiles he dashes up to the side of the wagon, drawing his small rapier and waiting to see what effect the flame will have.

    Spoiler: OOC
    Show
    Action 1: Draw rapier
    Action 2: Step adjacent to wagon door (careful not to cross the line of fire)
    Action 3: Seek for enemies using the spores as cover to leave the wagon.
    Last edited by DeVermis; 2020-04-01 at 03:36 PM.

  16. - Top - End - #76
    Troll in the Playground
     
    PaladinGuy

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    Default Re: Extinction Curse- The Show Must Go On!

    "Oi! A'm still in here!! Ya cracked??" bellows out the dwarf as various flaming projectiles zip past him in the enclosed space. Using his makeshift weapon, Mitts prods the area, looking for some evidence of additional enemies to attack...

    Spoiler: Actions
    Show
    Seek: Perception is +7
    Step (if necessary) into range
    Attack: (1d20)[7] vs hidden-ness, (1d20+7)[17] attack roll, (1d10+6)[12] bludgeoning damage.
    Second Attack (if no movement was required): (1d20)[16] vs hidden-ness, (1d20+2)[4] attack roll, (1d10+6)[8] bludgeoning damage.

    Spoiler: Stats
    Show
    AC: 14 HP: 20 (+3 temp HP)
    Fort: 7
    Reflex: 5
    Will: 7
    Per: 7

    Active Effects:
    Inspire Courage: +1 atk/dmg/saves vs fear
    8 rds: Rage +3HP, +2dmg, -1AC
    Last edited by JWallyR; 2020-04-02 at 01:02 PM.
    Lehasti Gesmeha and Azkin for Mummy's Mask
    Morevek for Wrath of the Righteous
    Janstina Silentall for Age of Worms

  17. - Top - End - #77
    Titan in the Playground
     
    Farmerbink's Avatar

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    Default Re: Extinction Curse- The Show Must Go On!

    In a matter of moments, lots of things change.

    Giggles steps a bit further from the ruckus, continuing to provide magical encouragement to the rest of the entourage.

    Keshkaru hurls a glob of magical fire into the wagon. Perhaps miraculously, it doesn't seem to set anything alight. Instead, she's rewarded with another squishy thud; a repetition of the same sound Vorgrok caused a moment prior.

    Tessara uses a few burning sticks as flaming projectiles. It's probably for the best that her aim is a bit off, as Vorgrok remains both a thoroughly obstructing presence and for the moment, unsinged. The Dwarf, for his part, manages to prod precisely the right place. He returns to the spot with more force, and the sledge encounters the sturdy wooden frame of the wall- just after smashing a third fleshy/planty thing into a squishy mess.

    Finally, thanks in part to the various incendiaries, the air inside the wagon finally clears out enough to do better than make out vague shapes. The drawn shades on the interior of the windows come into focus, and a fourth (and final) huge, bulbous plant is revealed- attached somehow to the far wall. Three similar plants- lie in various states of destruction on the floor of the wagon, their almost 2-feet of length now oozing some kind of pollen-y pus onto the floor.
    Spoiler: plant
    Show
    Think this thing- except about 2 feet long from top to bottom:

    Map updated

  18. - Top - End - #78
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: Extinction Curse- The Show Must Go On!

    "What in the world is that?!" exclaims Gigglespit in a mix of horror and fascination. "I've never seen such a weird looking thing - is it a plant or an animal"

    After an incredulous moment he realizes that they still need to remove the threat of the...gourd? "Hit it again, hard!" he directs, his occult influence still empowering his friends' strikes as he draws a dagger to throw at the monstrous foe.

    Spoiler: Mechanics
    Show
    Cast Inspire Courage again.
    Draw a dagger.
    Strike with the (thrown) dagger: (1d20+6)[19] attack, (1d4)[4] damage

  19. - Top - End - #79
    Ogre in the Playground
     
    ElfRangerGuy

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    Default Re: Extinction Curse- The Show Must Go On!

    "Who cares what it is! Kill it!" Following her own advice, Tessara does her best to strike the creature again with the fire logs, hoping for some of accuracy she displayed in the ring to come back to her.

    Spoiler: Actions
    Show
    Attack with telekinetic projectile
    attack (1d20+8)[18], damage (1d6+5)[7]
    Spoiler: Active characters
    Show
    Waylan, Kestros and Auspice (Wrath of the Righteous)


    Lydia (Age of Worms - loot tracking)

  20. - Top - End - #80
    Titan in the Playground
     
    Farmerbink's Avatar

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    Default Re: Extinction Curse- The Show Must Go On!

    For the first time, the unlikely group of performers and support workers gets to see how the threat operates in truth. Giggles flings a dagger, and the gourd turns towards him. Between the impact of the dagger and Tessara's attack, the plant belches forth a thick glob of pollen-y goop. It streaks towards Giggles, with bizarrely accurate targeting. It splatters all over the Gnome's face (Giggles takes 6 damage). As Vorgrok and Keshkaru experienced, Giggles finds motes and phantom images flickering about in his peripheral vision. With an effort of will, he focuses and dispels the illusions.

    In the same heartbeat, Tessara bludgeons the now-damaged plant with a few flaming logs. Even as they further clear the air of its obscuring spores, they dislodge the gourd. It falls to the floor of the wagon with a squish, and nothing moves inside the wagon.
    End of combat.

    As the seconds pass, the remaining pollen gently wisps into the evening air, dissipating harmlessly once it exceeds the confines of the wagon. You begin to investigate, taking enough time to be sure you're not overlooking something important. The most noteworthy thing is how well-organized his wagon remains. Myron must have been killed outside the wagon, and his belongings weren't even ransacked. In a small (unlocked) chest beside his simple cot, you find a lesser bravo's brew in a crystal vial and a bearskin hat marked with a golden leaf. An everburning torch is mounted on the wall, bearing an inscription "See what you want to see" on the handle. Finally, pinned across most of one wall is a cape once worn by a famous animal trainer named the Great Fortunato. He was a friend of Myron's before he was robbed and killed several months ago. Ultimately, the only noteworthy clue is perhaps the presence and nature of the trap left by your unknown adversary.

  21. - Top - End - #81
    Troll in the Playground
     
    PaladinGuy

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    Default Re: Extinction Curse- The Show Must Go On!

    Vorgrok spins from his assault at the strange plant creatures to cast a frenzied glare about the motley group. "Ya'd best be glad ya missed me!" he barks behind him, clearly unsure of exactly who might have been behind the various projectiles that had been whizzing past his head. To punctuate his point, the dwarf repeatedly raps the thick mallet head of his improvised weapon into one open palm with a meaty thwhack, fingers bulging from the still-dissipating rage.

    After several seconds, the dwarf's muscles seem to relax, and he hops heavily down the wagon's steps to breathe deeply, resting his hands on his knees as the others step up to investigate the wagon. Re-mounting the wagon's steps, he glares into the space with one eyebrow raised in questioning suspicion.

    Spoiler: Action
    Show
    Try to recall info on the plants? Medicine is +5, Nature is +2, Survival is +5.
    (1d20)[9]
    Last edited by JWallyR; 2020-04-05 at 01:07 PM.
    Lehasti Gesmeha and Azkin for Mummy's Mask
    Morevek for Wrath of the Righteous
    Janstina Silentall for Age of Worms

  22. - Top - End - #82
    Ogre in the Playground
     
    ElfRangerGuy

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    Nov 2013

    Default Re: Extinction Curse- The Show Must Go On!

    Tessara gulps and pretends to look the other way as Vogrok glares at party. "Just what was that!? Giant gourd-plants that spit some kind of venom? And this is after the rats and the snakes behaving oddly... what on earth is going on around here? Oh, Giggles! You're hurt!" Her attention turns to the diminutive now-ringleader and she kneels to help him scrape off the goop as gingerly as she can.
    Spoiler: Active characters
    Show
    Waylan, Kestros and Auspice (Wrath of the Righteous)


    Lydia (Age of Worms - loot tracking)

  23. - Top - End - #83
    Halfling in the Playground
     
    Goblin

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    Default Re: Extinction Curse- The Show Must Go On!

    As his adrenaline slowly subsides, Pip turns to the others and asks: "Have any of you seen anything like that before? I haven't left the city much myself and I haven't even heard of a... plant... like this!" As he talks, he absentmindedly looks around the wagon, eyes finally settling on the Great Fortunato's cape. He seems to recall something about a robbery, maybe one of the clowns had mentioned it to him? Scrunching his small brow he tries to recall the story.

    Spoiler: Action
    Show
    Try to remember any additional details he may have overheard or been told about the what happened to the Great Fortunato: recall knowledge society (1d20+6)[24] (rolled in ooc thread)
    Last edited by DeVermis; 2020-04-05 at 01:30 PM.

  24. - Top - End - #84
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: Extinction Curse- The Show Must Go On!

    "Gah! Oh, that hurts! Ugh! It's in my mouth...ew Ew EW EW!" exclaims Giggles as he frantically tries to wipe off the plant matter from his face. With Tessara's help he is able to get it all cleaned off, but he is so distracted by this that he misses several moments of investigation before looking to the others to see what is happening. "Thank you, Tessara - that helped! Was that it, then? Good. So...what have you all found?" he asks as he stands up. "And who all is hurt? I can get the out the first aid kit and see what we can do for everyone that got hit by that thing..."

    Spoiler: Mechanics
    Show
    I am offering to use the Treat Wounds action on anyone who needs it.

    For Gigglespit (self-applied): Medicine check (1d20+3)[8] vs DC 15 for (2d8)[4] HPs (or (4d8)[17] with a critical success or (1d8)[6] additional damage on a critical failure) (normal failure).

    I may cast Soothe on myself unless anyone else can do something useful to heal our HPs...

  25. - Top - End - #85
    Titan in the Playground
     
    Farmerbink's Avatar

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    Default Re: Extinction Curse- The Show Must Go On!

    Vorgrok is fairly sure that plants like this aren't natural. Keshkaru confirms his suspicions, verifying that in some what the scene has been magically manipulated.

    Other than the already-mentioned valuables, there's only a few things to determine from Myron's wagon beyond what you already know. He was not killed there, but just outside it (no signs of struggle). The killer or an accomplice must have had access (wagon was locked, but the inside was trapped- the key was not found on his body). Myron was killed by someone with direct control (or who had an accomplice with it) over both regular animals and now apparently the ability to make plants much larger and more dangerous. Masses of rat tracks cover the ground, masking any more useful tracks.

    While most of the performers and riggers gather around the fire, huddled together for safety as much as anything else, it falls upon you all to investigate further to ensure the circus is as safe as can be.

    Map updated with notations

  26. - Top - End - #86
    Firbolg in the Playground
     
    Gwynfrid's Avatar

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    Default Re: Extinction Curse- The Show Must Go On!

    "What criminal uses animals and plants in this way for murderous purposes... We must put a stop to this." Keshkaru's mind is calm and determined, but her body falters. She sits, next to Giggles. "The first aid will be much appreciated, friend. But let me also call on the spirits' help at this juncture, if no one minds, please gather round?"

    As all those hurt by the murderous poisoned plants get closer to her, she crosses her legs, grasps a small bag that hangs from a leather lace around her neck - a bundle of dried marsh reeves, and her most sacred memory from her native home. In a whisper, she chants along with the mystic gestures of her arms pointing at her companions one by one:

    "L'esprit de la source
    Toujours guérit nos corps
    Comme une main très douce
    La douleur il endort."


    A wave of healing energy flows out of her hands, granting all around her a renewed vigor.

    The deed done, she says a word of grace, this time in the common language: "We thank you, spirits of nature, for your unending blessings." As she stands, she now feels much better.

    "The tracks here lead nowhere. We should search the whole camp, for any trace of who may have done this." She walks away, to look for anything unusual, starting with the vicinity of nearest wagons.

    Spoiler
    Show
    3-action Heal, for (1d8)[4] hp for everyone who got hurt.

    For the purposes of searching, her Perception is +7 and Survival +4.

  27. - Top - End - #87
    Ogre in the Playground
     
    ElfRangerGuy

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    Default Re: Extinction Curse- The Show Must Go On!

    "Yes you're right!" Tessara chimes in. "Should we split up to search more quickly? Or, maybe in pairs? If we encounter another batch of those... things I'd rather not be on my own. Pip, will you come with me?"

    If the young goblin agrees, the pair stride back towards the wagons near the animal pens and acrobatics practice area, looking for clues.

    Spoiler: Searching
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    Perception +3, Survival +0
    Spoiler: Active characters
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    Waylan, Kestros and Auspice (Wrath of the Righteous)


    Lydia (Age of Worms - loot tracking)

  28. - Top - End - #88
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: Extinction Curse- The Show Must Go On!

    As Keshkaru's magic washes over him, healing his wounds, Gigglespit nods in thanks while tossing the first aid kit to the side. As he sees several of the more capable circus members look for clues and a sizable crowd of frightened onlookers forming he shakes his head and makes a face. Then, raising his voice he says, "Back it up, everyone! Professor? If you would come help me, we need to get everyone back to work doing something productive while we keep them out of the way..." and starts to corral the other members of the show away from the spectacle of their dead friend. "No good will come from too many people tramping around...You there, would you please get a couple more people together to set Myron's body aside for a proper, respectful burial? We cannot let it stay around to attract scavengers...Yes, it was a good show, but we need to make sure no one else gets hurt tonight...I think setting up a watch around the perimeter is an excellent idea - please get a couple of people together and make it happen!"

    Spoiler: Mechanics...?
    Show
    I am guessing Diplomacy (+4), Performance (+7), and/or Society (+4) would all help here. I am not sure how to mechanically do it, but the basic idea is to clear the area so an investigation can happen, keep people safe, and try to start getting most of the circus back to the routine.

    Gigglespit would expect the Professor, as the...owner?...of the circus, to help him get things moving in the right direction.

  29. - Top - End - #89
    Titan in the Playground
     
    Farmerbink's Avatar

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    Nov 2013
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    Texas, again!
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    Default Re: Extinction Curse- The Show Must Go On!

    The group splits up somewhat, hoping to find more information without stumbling upon too much danger.

    While Giggles talks with The Professor, the blue-skinned Gnome discovers an odd problem: the "usual" course after a show like this is revelry and abandon. Anything resembling order will be a drastic change from the norm, even if it's necessary. As such, at The Professor's urging, they settle for encouraging some celebration, but restricting it to the gathering around the fire and pond. Hopefully, keeping some of the more adventurous sorts in the company of families and youngsters will serve the dual purpose of keeping them safe. For now, that's probably the best they can accomplish.

    Meanwhile, Keshkaru and Vorgrok inspect the wagons immediately around that area. With the help of each wagon's owners, it's a quick and easy task to verify that each one is clear. Whether the consequence of random luck or a specifically-targeted attack by your unknown assailant, it seems that Myron was the only person injured, and that none of the other wagons were even burgled.

    Finally, Tessara and Pip head off to begin inspecting some of the further wagons. At first, it seems these wagons have likewise gone unmolested, but nonetheless the duo intends to be thorough. When they get close to the wagon where Bardolph (the grizzly bear partner of the late Great Fortunato) lives, the wagon begins to shake vigorously. No doubt, the shaking is Bardolph's doing- he's more than big enough to rattle it around, but he's usually quite docile. As recently as a week prior, he was performing tricks with some of the kids leading him, so the agitation is noteworthy.

    Spoiler: OOC, time-sensitive
    Show
    Before we press on with any further actions, I need a clear statement of who recovered what from Myron's cabin, and what was done with it all. You're welcome to leave it, carry it to be dealt with later, or take it to keep.
    I just need to know what was done, and who's carrying what.

  30. - Top - End - #90
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: Extinction Curse- The Show Must Go On!

    As Giggles and the Professor try to keep everyone calm, the little blue gnome finds himself in an odd role reversal. Usually one of the most rambunctious members of the troope, Giggles knows exactly who to target to keep them in line, promising to make it up to them later. Once things look to be moving in the right direction his gaze returns to Myron's wagon and he tugs at the Professor's sleeve. "I think we need to lock up his wagon and make sure nothing gets moved - once we know everywhere else is safe we can return to study those plants and things more closely, but no one should mess with it until then - don't you think?"

    Spoiler: Mechanics
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    Giggles will ensure the wagon gets closed and locked with a new lock, as well as asking a couple of his more crazy friends to set up a (calm) game like cards or dice or something nearby where they can watch it. He will then make it a point to check on it every ten or fifteen minutes or so to be sure nothing is disturbed.

    After the wagon is locked down he wanders about, seemingly aimlessly for several moments as he lets his mind grapple with the unexpected excitement of the night. It isn't until he is standing in a particularly shady part of the grounds that he realizes that he is crying, the heavy sobs shaking his small frame. Standing there for a minute or two he lets the grief flow and purge the intense feelings from him before wiping his face and walking towards the wagon where Bardolph the bear is making quite a racket...

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