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  1. - Top - End - #1111
    Titan in the Playground
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    Default Re: Extinction Curse- The Show Must Go On!

    Thwap attempts to maneuver past the foes and assault it from the rear.
    Spoiler
    Show
    Going to try to tumble to get past the enemy.

    1. Tumble through to W9, acrobatics (1d20+11)[18] (9 acrobatics, +2 bouncy goblin, which I forgot about initially)
    (and again, if needed) acrobatics (1d20+11)[19]

    2 (or 3) flurry of blows
    (1d20+12)[29] (flanking and IC) for (1d8+4)[9] (backstab + IC) flat miss (1d20)[11]
    (1d20+8)[10] (flanking and IC) for (1d8+4)[8] (backstab + IC) flat miss (1d20)[9]
    stunning fist DC19
    3 (if first acrobatics successful) Strike
    (1d20+12)[19] (flanking and IC) for (1d8+4)[5] (backstab + IC) flat miss (1d20)[14]

  2. - Top - End - #1112
    Ettin in the Playground
     
    Triskavanski's Avatar

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    Default Re: Extinction Curse- The Show Must Go On!

    Adrian Godsglory
    AC: 18 | HP: 32 | Current: 32
    Fortitude: +7 | Reflex: +10| Will: +7 | Perception: +7
    Active Effects: None.
    Conditions: None.

    Adrian grumbles a bit and tries to help against the next

    Spoiler: spoiler
    Show



    Exploit Vulnerability
    Select a creature you can see and attempt an Esoteric Lore check against a standard DC for its level, as you retrieve the right object from your esoterica and use your implement to empower it.
    (1d20)[18] concealment
    [roll]1d20+11[roll]
    Spoiler
    Hide
    Critical Success You remember the creature's weaknesses, and as you empower your esoterica, you have a flash of insight that grants even more knowledge about the creature. You learn all of the creature's resistances, weaknesses, and immunities, including the amounts of the resistances and weaknesses and any unusual weaknesses or vulnerabilities, such as what spells will pass through a golem's antimagic. You can exploit either the creature's mortal weakness or personal antithesis (see below). Your unarmed and weapon Strikes against the creature also become magical if they weren't already.
    Success You recall an important fact about the creature, learning its highest weakness (or one of its highest weaknesses, if it has multiple with the same value) but not its other weaknesses, resistances, or immunities. You can exploit either the creature's mortal weakness or personal antithesis. Your unarmed and weapon Strikes against the creature also become magical if they weren't already.
    Failure Failing to recall a salient weakness about the creature, you instead attempt to exploit a more personal vulnerability. You can exploit only the creature's personal antithesis. Your unarmed and weapon Strikes against the creature also become magical if they weren't already.
    Critical Failure You couldn't remember the right object to use and become distracted while you rummage through your esoterica. You become flat-footed until the beginning of your next turn.


    Bon Mot
    Diplomacy Check (1d20+11)[16]vs will DC
    (1d20)[4] concealment


    Spoiler
    Hide
    Critical Success The target is distracted and takes a –3 status penalty to Perception and Will saves for 1 minute. The target can end the effect early with a retort to your Bon Mot. This can either be a single action that has the concentrate trait or an appropriate skill action to frame their retort. The GM determines which skill actions qualify, though they must take at least 1 action. Typically, the retort needs to use a linguistic Charisma-based skill action.
    Success As critical success, but the penalty is –2.
    Critical Failure Your quip is atrocious. You take the same penalty an enemy would take had you succeeded. This ends after 1 minute or if you issue another Bon Mot and succeed.


    (1d20+8)[22] shoot the cat
    (1d20)[20] concealment
    (1d4)[1] damage

    Vulnerability effects on top of that.



    And if they attack or cast spell, then I ring the bell
    (1d20)[15] concealment

    Action 1: Exploit
    Action 2: Bon Mot
    Action 3: Attack
    Animated Spellcards from the Deck of Many Things
    A game I found interesting Aegis: Innocence

  3. - Top - End - #1113
    Titan in the Playground
     
    Farmerbink's Avatar

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    Default Re: Extinction Curse- The Show Must Go On!

    The carnies pile through the now open gate, swarming the leopard in the midst of its smoky cloud. The haze in his eyes prevents Kurgan and Ozkrak from effectively locating the slinking feline, though Thwap (perhaps more used to such tricks as a clown) manages to deliver a pair of fists with audible thumps. When the leopard retaliates, it chooses Ozkrak, and grabs the reptile with its savage jaws before raking with one of its claws.

    Spoiler: OOC
    Show
    See OOC for most of the details.
    Ozkrak took two hits for a combined total of 25 damage[

    Vorgrok is back up at 17 HP, with wounded 1


    Map updated

  4. - Top - End - #1114
    Titan in the Playground
     
    DrK's Avatar

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    Default Re: Extinction Curse- The Show Must Go On!

    Kurgan

    Kurgan, now flanking the beast lashes out with wild fury swinging Gorum's blade as hard as he can in the mist!


    Attack (1d20+10)[16] dam (1d12+6)[15] Flat DC 5 (1d20)[1]
    Attack (1d20+5)[8] dam (1d12+6)[18] Flat DC 5 (1d20)[8]
    Attack (1d20)[3] dam (1d12+6)[8] Flat DC 5 (1d20)[10]
    Thanks to Emperor Ing for the nice Avatar

  5. - Top - End - #1115
    Titan in the Playground
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    Default Re: Extinction Curse- The Show Must Go On!

    Thwap continues his flailing assault
    Spoiler
    Show
    1. Deception for feint (+1 stumbling stance) (1d20+10)[23]
    2. flurry
    (1d20+9)[18] (+2 if feint works, +1 if IC up) for (1d8+2)[8] (+1 if feint) flat check (1d20)[4]
    (1d20+5)[18] (+1 if IC up) for (1d8+2)[9] (1d20)[11]
    Stunningly useless fist if both hit
    3. Strike(1d20+1)[20] (+1 if IC up) for (1d8+2)[7] (1d20)[2]

  6. - Top - End - #1116
    Firbolg in the Playground
     
    Gwynfrid's Avatar

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    Default Re: Extinction Curse- The Show Must Go On!

    Keshkaru's dorsal spines wave left and right as she moves forward to get a better view of her badly hurt dinosaur friend. Quickly, she incants a supplication to the most protective of nature spirits.

    "O, grand esprit de la caverne,
    Défends mon ami ici-bas!
    Devant toi je me prosterne,
    Ne nous abandonne pas!"


    Bloodied, but encouraged by her mistress' words, Ozkrak launches herself at the smoky opponent, unleashing a storm of fangs and talons...

    Spoiler
    Show

    Keshkaru
    #1 Move to V9
    #2 Command Ozkrak to move and attack
    #3 Cast Protect Companion: Ozkrak gets +1 to AC for 1 round. If she gets hit, Keshakru uses her reaction to reduce the damage by 10, and takes 5 damage herself

    Ozkrak (rolls assume that Inspire Courage will still be in effect)
    #1 Jaw Strike, flat check vs concealment (1d20)[14], (1d20+9)[17], damage (1d8+3)[9]
    #1 Talon Strike, flat check vs concealment (1d20)[2], (1d20+5)[20], damage (1d6+3)[5]

    Spoiler: Stats
    Show

    Keshkaru
    Female Iruxi Druid (animal order), Level 3, HP 35/35, Speed 25
    Medium humanoid (Frilled Lizardfolk), Animal Wrangler
    AC 18 (shield down), Fort +7, Refl +5, Will +11, Perception +11
    Abilities Str 16, Dex 10, Con 10, Int 10, Wis 18, Cha 14
    Senses: Baseline
    Attack, Claw +8 (1d4+3 slashing, agile)
    Attack, Tail +8 (1d6+3 bludgeoning, sweep)
    Attack, Sling +5 (1d6+1 bludgeoning, propulsive)
    Athletics +8, Diplomacy +7, Intimidation +9, Nature +9, Performance +7
    Focus Points: 1/1
    Conditions: n/a
    Spells cast today: Speak with Animals, Protect Companion

    Ozkrak
    Female Raptor (dromaesaur) Animal Companion, Level 3, HP 5/30, Speed 50
    Small Animal
    AC 19 (incl +1 from Protect Companion), Fort +7, Refl +8, Will +6, Perception +6
    Ability bonuses Str +2, Dex +3, Con +2, Int -4, Wis +1, Cha 0
    Senses: Low-light vision, scent (imprecise, 30 feet)
    Attack, Jaw +8 (1d8+2 piercing, finesse)
    Attack, Talon +8 (1d6+2 slashing, agile, finesse)
    Acrobatics +8, Athletics +7, Stealth +8
    Conditions: n/a



  7. - Top - End - #1117
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: Extinction Curse- The Show Must Go On!

    Gigglespit Baderiggo Humbleback
    Chaotic Good Gnome Bard, Level 3, HP 36/36, Speed 25 ft.
    Small Humanoid (Fey Touched Gnome), Circus Born
    AC 19, Fort 7, Ref 10, Will 7, Perception 7
    Abilities Str 8, Dex 16, Con 14, Int 12, Wis 10, Cha 18
    Light Mace (+8 to hit, 1d4 damage, Agile, Shove, Finesse)
    Conditions: Inspire Courage (Allies +1 attack, damage, and vs. Fear)
    3/3 - 1st Level Spells available
    1/2 - 2nd Level Spells available
    Keshkaru, you've got Ozkrak, right?" asks Giggles as he looks to Vorgrok again. "Be brave everyone - we've got this!"

    Spoiler: Mechanics
    Show
    Cast Inspire Courage, and Soothe on Vorgrock as a 2nd level spell, healing him for (2d10+8)[14] HPs.

    All allies get +1 status bonus to attack rolls, damage rolls, and saves against fear effects. Vorgrok gets 14 HPs healed an additional +2 vs mental effects for one minute.

  8. - Top - End - #1118
    Ettin in the Playground
     
    Triskavanski's Avatar

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    Default Re: Extinction Curse- The Show Must Go On!

    Adrian Godsglory
    AC: 18 | HP: 32 | Current: 32
    Fortitude: +7 | Reflex: +10| Will: +7 | Perception: +7
    Active Effects: None.
    Conditions: None.



    Spoiler
    Show
    Exploit Vulnerability
    Select a creature you can see and attempt an Esoteric Lore check against a standard DC for its level, as you retrieve the right object from your esoterica and use your implement to empower it.
    (1d20)[4] concealment
    (1d20+11)[23]
    Spoiler
    Hide
    Critical Success You remember the creature's weaknesses, and as you empower your esoterica, you have a flash of insight that grants even more knowledge about the creature. You learn all of the creature's resistances, weaknesses, and immunities, including the amounts of the resistances and weaknesses and any unusual weaknesses or vulnerabilities, such as what spells will pass through a golem's antimagic. You can exploit either the creature's mortal weakness or personal antithesis (see below). Your unarmed and weapon Strikes against the creature also become magical if they weren't already.
    Success You recall an important fact about the creature, learning its highest weakness (or one of its highest weaknesses, if it has multiple with the same value) but not its other weaknesses, resistances, or immunities. You can exploit either the creature's mortal weakness or personal antithesis. Your unarmed and weapon Strikes against the creature also become magical if they weren't already.
    Failure Failing to recall a salient weakness about the creature, you instead attempt to exploit a more personal vulnerability. You can exploit only the creature's personal antithesis. Your unarmed and weapon Strikes against the creature also become magical if they weren't already.
    Critical Failure You couldn't remember the right object to use and become distracted while you rummage through your esoterica. You become flat-footed until the beginning of your next turn.


    Bon Mot
    Diplomacy Check (1d20+11)[28]vs will DC
    (1d20)[20] concealment


    Spoiler
    Hide
    Critical Success The target is distracted and takes a –3 status penalty to Perception and Will saves for 1 minute. The target can end the effect early with a retort to your Bon Mot. This can either be a single action that has the concentrate trait or an appropriate skill action to frame their retort. The GM determines which skill actions qualify, though they must take at least 1 action. Typically, the retort needs to use a linguistic Charisma-based skill action.
    Success As critical success, but the penalty is –2.
    Critical Failure Your quip is atrocious. You take the same penalty an enemy would take had you succeeded. This ends after 1 minute or if you issue another Bon Mot and succeed.


    (1d20+9)[21] shoot the cat
    (1d20)[4] concealment
    (1d4+1)[3]damage

    Vulnerability effects on top of that.



    And if they attack or cast spell, then I ring the bell
    (1d20)[18]concealment

    Action 1: Exploit
    Action 2: Bon Mot
    Action 3: Attack
    Animated Spellcards from the Deck of Many Things
    A game I found interesting Aegis: Innocence

  9. - Top - End - #1119
    Troll in the Playground
     
    PaladinGuy

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    Default Re: Extinction Curse- The Show Must Go On!

    Vorgrok blinks his bleary eyes a few times before it seems to register that there's still a fight going on. With an irritable growl, he climbs heavily to his feet, casting an angry gaze into the smoke for an appropriate object for his ire...

    Spoiler: Actions
    Show
    I'm pretty sure Vorgrok is no longer grabbed, right?
    Action 1: Stand
    Action 2: Move, hopefully to something likeX7
    Action3: Attack! (1d20+10)[12] (not counting any flanking) for (1d12+5)[17]

    Spoiler: Stats
    Show
    Vorgrok Giantforge
    Level 3 Neutral Neutral Dwarf Barbarian. Speed 20 ft, Medium Humanoid (Rock Dwarf), Rigger
    AC 19, Fort 9, Reflex 6, Will 9, Perception 9
    Rock Dwarf Heritage- +2 vs shove/trip/prone effects, half forced movement over 10 ft
    Dwarven Darkvision
    Abilities Str 18, Dex 14, Con 14, Int 10, Wis 14, Cha 8
    HP 17/55

    Conditions:
    Wounded 1
    Clumsy 1 (-1 to Dex-based DCs/checks) while wielding Large weapon
    Inspire Courage: +1atk/dmg, saves vs fear
    Lehasti Gesmeha and Azkin for Mummy's Mask
    Morevek for Wrath of the Righteous
    Janstina Silentall for Age of Worms

  10. - Top - End - #1120
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    Farmerbink's Avatar

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    Default Re: Extinction Curse- The Show Must Go On!

    Surrounded by carnies, even the leopard's cloud of smoke and feline reflexes can't protect it from everything. It's ultimately Thwap's fists that drive the creature to the ground, where it lay still- the room quiet except for the heavy breathing of the carnival-workers turned adventurers.

    With unmolested time, you inspect the room, finding it a well-kept but ultimately unhelpful (to you) little habitat for the recently deceased. Water appears to trickle in slowly from a small hole in the left-natural cave wall, and back out into the waiting ocean through a narrow grate cleverly installed to allow it to pool to only a certain point.

    The rest of the complex lies up the stairs to the south.

  11. - Top - End - #1121
    Titan in the Playground
     
    DrK's Avatar

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    Default Re: Extinction Curse- The Show Must Go On!

    Pausing for breath Kurgan looks about at the others as he leans down pulling some wet leaves to clean the blood off his blade. Looking around his colleagues he'll hold up a hand that glows softly golden with healing light. "Any ye' lad's need blessing o'Gorum to knit those wounds together?"
    Thanks to Emperor Ing for the nice Avatar

  12. - Top - End - #1122
    Firbolg in the Playground
     
    Gwynfrid's Avatar

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    Default Re: Extinction Curse- The Show Must Go On!

    As soon as the leopard collapses, Keshkaru calls on the spirits of nature to heal the badly mauled dromaesaur.

    "Esprit de la fraîche source,
    En cette mésaventure
    Tu es notre ressource
    Referme ses blessures."


    A vawe of green light washes over the bleeding Ozkrak, and her wounds close as if they had never been there... She doesn't even wait for the end of this healing process before she hungrily takes a bite out of the leopard's body.

    Keshkaru turns to thank Kurgan and Giggles for their offers of help. "I appreciate it, but depleting your power won't be necessary at this time. If we can pause for just a few minutes, I'll be able invoke the spirits again later."

    Spoiler
    Show

    Cast Heal Companion for (2d8+16)[32] healing.

    Spoiler: Stats
    Show

    Keshkaru
    Female Iruxi Druid (animal order), Level 3, HP 35/35, Speed 25
    Medium humanoid (Frilled Lizardfolk), Animal Wrangler
    AC 18 (shield down), Fort +7, Refl +5, Will +11, Perception +11
    Abilities Str 16, Dex 10, Con 10, Int 10, Wis 18, Cha 14
    Senses: Baseline
    Attack, Claw +8 (1d4+3 slashing, agile)
    Attack, Tail +8 (1d6+3 bludgeoning, sweep)
    Attack, Sling +5 (1d6+1 bludgeoning, propulsive)
    Athletics +8, Diplomacy +7, Intimidation +9, Nature +9, Performance +7
    Focus Points: 1/1
    Conditions: n/a
    Spells cast today: Speak with Animals, Protect Companion

    Ozkrak
    Female Raptor (dromaesaur) Animal Companion, Level 3, HP 30/30, Speed 50
    Small Animal
    AC 19 (incl +1 from Protect Companion), Fort +7, Refl +8, Will +6, Perception +6
    Ability bonuses Str +2, Dex +3, Con +2, Int -4, Wis +1, Cha 0
    Senses: Low-light vision, scent (imprecise, 30 feet)
    Attack, Jaw +8 (1d8+2 piercing, finesse)
    Attack, Talon +8 (1d6+2 slashing, agile, finesse)
    Acrobatics +8, Athletics +7, Stealth +8
    Conditions: n/a


    Last edited by Gwynfrid; 2024-03-20 at 10:10 PM.

  13. - Top - End - #1123
    Titan in the Playground
     
    DrK's Avatar

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    Default Re: Extinction Curse- The Show Must Go On!

    Kurgan

    Kurgan looks at the injured ad nods, before focusing on the holy weapon that glows enveloping all of hi allies in a pulse of healing power

    Spoiler: Heal spell
    Show


    3 actions heightened to Level 2
    (2d8+16)[24] Healing to ALL allies within 30ft




    Thanks to Emperor Ing for the nice Avatar

  14. - Top - End - #1124
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: Extinction Curse- The Show Must Go On!

    Gigglespit Baderiggo Humbleback
    Chaotic Good Gnome Bard, Level 3, HP 36/36, Speed 25 ft.
    Small Humanoid (Fey Touched Gnome), Circus Born
    AC 19, Fort 7, Ref 10, Will 7, Perception 7
    Abilities Str 8, Dex 16, Con 14, Int 12, Wis 10, Cha 18
    Light Mace (+8 to hit, 1d4 damage, Agile, Shove, Finesse)
    Conditions: Inspire Courage (Allies +1 attack, damage, and vs. Fear)
    3/3 - 1st Level Spells available
    0/2 - 2nd Level Spells available
    Giggles nods before watching in awe at the immense healing rituals performed by both Keshkaru and their new companion Kurgan. Wow - it seems I'm only a lightweight in comparison," he says with a grin at his joke. With a glance to see that Vorgrok is recovering he nods and slips back out the door to look into the rest of the complex again. After several minutes he returns.

    "There are two ways left - the basement where things go ugly and gross and scary, or the locked door in the big hall. Which way do you all want to go? The hallway was really tight and close - no room to move. I'll be something big and bad - maybe even the head of these crazy druid-monks - is behind the big door!"

    Spoiler: OoC
    Show
    If we are up for another fight, I'll bet it's only really one. As discussed in Discord, we might need to work on our system mastery to manage healing and frontliners better. Finishing this dungeon, by dropping the BBEG, might be the best plan, but the basement fight is likely easier...

  15. - Top - End - #1125
    Ettin in the Playground
     
    Triskavanski's Avatar

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    Default Re: Extinction Curse- The Show Must Go On!

    Adrian Godsglory
    AC: 18 | HP: 32 | Current: 32
    Fortitude: +7 | Reflex: +10| Will: +7 | Perception: +7
    Active Effects: None.
    Conditions: None.

    For the Moment Adrian would take a look around where they were at, careful not to disturb any of the plants.
    Animated Spellcards from the Deck of Many Things
    A game I found interesting Aegis: Innocence

  16. - Top - End - #1126
    Firbolg in the Playground
     
    Gwynfrid's Avatar

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    Default Re: Extinction Curse- The Show Must Go On!

    "You are right, friend Giggles. We will have to continue exploring this, if we are to understand what happened here. But first, let us make sure all wounds are fully healed. Also, I find these trees very strange, how do they live with so little light?"

    She begins to examine the garden and its vegetation closely.

    Spoiler
    Show
    She has +9 in Nature.

  17. - Top - End - #1127
    Troll in the Playground
     
    PaladinGuy

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    Default Re: Extinction Curse- The Show Must Go On!

    Vorgrok's surly glower lessens in the wake of Kurgan's ministrations, and his eyes drift from the suddenly scabbed-over gashes in his exposed arms to the armor of his fellow dwarf. "P'raps I let you lead next time," rumbles the dwarf in an uncharacteristically thoughtful tone.

    After brushing the dirt and foliage from his leathers, the dwarf shoulders his heavy sledge before turning to assess the others.

    Spoiler: OOC
    Show
    No strong opinion on where to go next.
    Lehasti Gesmeha and Azkin for Mummy's Mask
    Morevek for Wrath of the Righteous
    Janstina Silentall for Age of Worms

  18. - Top - End - #1128
    Titan in the Playground
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    Default Re: Extinction Curse- The Show Must Go On!

    Once the healer's ministrations are complete, Thwap nods to the southern stairs. "Shall we continue?"

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