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  1. - Top - End - #121
    Firbolg in the Playground
     
    Gwynfrid's Avatar

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    Default Re: Extinction Curse- The Show Must Go On!

    "This is a possibility, I hadn't thought about that... But for immediate purposes, there's nothing we can do to prove it, or to react against it. I move that we finish a thorough search of the camp for more clues. Hopefully, no more traps and tricks, but if there are any, then we must find them earlier rather than later." With that, the practical-minded Keshkaru goes back, this time to explore the area around the families' wagons.

  2. - Top - End - #122
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: Extinction Curse- The Show Must Go On!

    With a shrug Giggles hops up and follows Keshkaru, looking around for anything out of the ordinary. "So...how do we know we are looking at a clue?" he asks the reptilian humanoid, not wanting to be too distracting but genuinely curious as to what she is looking to find.

  3. - Top - End - #123
    Firbolg in the Playground
     
    Gwynfrid's Avatar

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    Default Re: Extinction Curse- The Show Must Go On!

    "No idea. Something out of the ordinary? The presence of magic? I think what happened to Bardolph cannot be otherwise explained. Unfortunately, I failed to pray for the spiritual strength to seek for magical auras... I didn't expect our show this evening would necessitate divining powers. That leaves our mundane senses to find if anything untoward is around."
    Last edited by Gwynfrid; 2020-04-18 at 09:18 PM.

  4. - Top - End - #124
    Ogre in the Playground
     
    ElfRangerGuy

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    Default Re: Extinction Curse- The Show Must Go On!

    "I guess you're right..." Tessara nods and turns to reconsider the group of wagons that were her original goal. "Come on, Pip - let's finish checking the wagons around the animal area. Then perhaps we can walk the perimeter of the camp before turning in for the night."

    Spoiler: Searching
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    Tessara plans to look around the wagons in the "animals & acrobatics" area first, followed by a counter-clockwise loop around the campgrounds (passing by the "moderately-wooded outskirts").
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    Waylan, Kestros and Auspice (Wrath of the Righteous)


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  5. - Top - End - #125
    Troll in the Playground
     
    PaladinGuy

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    Default Re: Extinction Curse- The Show Must Go On!

    Vorgrok says nothing as the others speculate about the source of the mayhem, but his fingers grip the handle of his sledge with white-knuckled intensity at the mention of "Dusklight". His brows start to bristle, and it is only with a deliberate effort (and some visibly deep breaths) that he contains his ire while continuing to gently stroke the unconscious bear.

    "'ll stay with Bardolph. Might need a hand up." grunts out the dwarf. "But I'll be list'nin'."
    Lehasti Gesmeha and Azkin for Mummy's Mask
    Morevek for Wrath of the Righteous
    Janstina Silentall for Age of Worms

  6. - Top - End - #126
    Halfling in the Playground
     
    Goblin

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    Default Re: Extinction Curse- The Show Must Go On!

    Pip joins Tessara to continue their search, his only complaint a barely audible mutter: "Went so well last time."

    Spoiler: OOC
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    Pip remembers the mess of animal tracks that he saw previously and will thus be paying more attention to the ground as they search.

  7. - Top - End - #127
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    Farmerbink's Avatar

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    Default Re: Extinction Curse- The Show Must Go On!

    Vorgrok waits with Bardolph, who to all appearances seems to be sleeping deeply. The bear's dreams send tics through his legs while he chases phantom prey in his minds eye. The scene is actually kind of comforting- it's reminiscent of many happy exhaustions from the past.

    Meanwhile, Keshkaru and Giggles make their way through the camp towards the quieter portions of their site. They pass near to the fire, and witness an uncomfortable sight: no one is hurt, but the gathered groups of actors, families, and supporting laborers huddles closely for fear of whatever awaits in the night. Instead of the traditional and pleasant sights of revelry and abandon typical of an after-show party, everyone seems subdued, frightened. A few encouraging glances flick their way, but by and large the circus you've come to know as family is legitimately scared.

    Tessara and Pip take a few minutes to investigate the rest of the nearby wagons. The other animals seem less agitated (though the other animals are all "prey," and less naturally prone to violence?), and the various spaces and tools set up for acrobatics practice seem to have gone unmolested. They begin to work their way southward, carefully stepping across the dry surface of partially-submerged stones just outside the camp's outskirts. As they prowl onward, Pip suddenly discovers the faint impression of animal tracks.

    It's hard to tell, as the relatively thick grass outside the camp has masked much of the passage, but a mask of rat tracks similar to the scuffs left around Myron's tent crosses their path here- leading to the camp from the nearby woods (or from/to, it's impossible to be sure). As he looks up, a pair of the roustabouts steps lively out of the woods, carrying a sizeable pile of freshly-collected firewood, each. With a sudden yelp, one of them jumps, dropping his load, and scampers out of the woods. A pair of vipers are hot on his heels, snapping forward with oddly-coordinated looking attacks.

    Begin combat! The players and vipers are both not surprised, and can act as normal, beginning with players. Map updated

  8. - Top - End - #128
    Halfling in the Playground
     
    Goblin

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    Default Re: Extinction Curse- The Show Must Go On!

    "Over here!" Pip shouts as he draws his rapier. Wasting no time he charges the vipers, hoping to distract them from the hapless roustabouts.

    Spoiler: OOC
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    Action 1: Draw weapon
    Action 2: stride to space in front of v1
    Action 3: Take a stab at v1 with the rapier: (1d20+7)[17], damage: (1d6+4)[5]
    If Pip is attacked he will use his reaction on nimble dodge (+2 AC against that attack)

  9. - Top - End - #129
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: Extinction Curse- The Show Must Go On!

    Spoiler: Gigglespit's Status, Round 1
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    Gigglespit Baderiggo Humbleback
    Chaotic Good Gnome Bard, Level 1, HP 16/18, Speed 25 ft.
    Small Humanoid (Fey Touched Gnome), Circus Born
    AC 17, Fort 5, Ref 6, Will 5, Perception 5
    Abilities Str 8, Dex 16, Con 14, Int 12, Wis 10, Cha 18
    Conditions: None

    "What is it? We're coming!" yells Giggles as he starts running towards the commotion. Once out of the light of the campfires he mutters, "I wish we had some more light!" as one of his gloves begins to glow brightly like a torch.

    Spoiler: Mechanics
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    One action to get to V15. Two actions to cast Light on one of the gloves of his ringmaster costume.

  10. - Top - End - #130
    Troll in the Playground
     
    PaladinGuy

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    Default Re: Extinction Curse- The Show Must Go On!

    Vorgrok's head jerks upward from his watchful gaze on the sleeping Bardolph toward the cries of his friends. Wordlessly, he lumbers their direction, swinging his sledge into a readied position...

    Spoiler: Actions
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    Not sure how many actions this takes. As many Stride actions as it takes. Should he manage to get to melee range, attack:
    Attack: (1d20+7)[10]
    Damage: (1d10+4)[7]

    Spoiler: Stats
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    AC: 18 HP: 24
    Fort: 7
    Reflex: 5
    Will: 7
    Per: 7
    Lehasti Gesmeha and Azkin for Mummy's Mask
    Morevek for Wrath of the Righteous
    Janstina Silentall for Age of Worms

  11. - Top - End - #131
    Ogre in the Playground
     
    ElfRangerGuy

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    Default Re: Extinction Curse- The Show Must Go On!

    "Keep running! We'll help you!" Tessara calls out encouragement to the rustabouts as they flee the vipers. Casting a spell, she sends one of the discarded firelogs spinning at the nearest viper, trying to knock it back.

    Spoiler: Actions
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    I think you've got "T" and "K" mixed up on the map - Tessara was walking the perimeter with Pip

    Move to S/13 and cast telekinetic projectile targeting viper v2:
    attack (1d20+7)[14], damage (1d6+4)[10]
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    Waylan, Kestros and Auspice (Wrath of the Righteous)


    Lydia (Age of Worms - loot tracking)

  12. - Top - End - #132
    Firbolg in the Playground
     
    Gwynfrid's Avatar

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    Default Re: Extinction Curse- The Show Must Go On!

    Hearing the ruckus, Keshkaru reacts immediately. Turning on her heels, she hustles to a position where she can survey the scene, and begins casting.

    "L'esprit du feu furieux
    Vient à notre défense
    L'ennemi mystérieux
    Aura sa récompense!"


    From her claw, a fiery ray erupts, to strike at the nearest viper.

    Spoiler
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    MuffinMan is correct, Keshkaru was with Giggles looking at the families' wagons. I take it she begins in Y13.

    Stride to W13 W16, cast Produce Flame.

    Attack (1d20+7)[26] fire damage [roll]1d4=4[/roll] EDIT: damage rolled in OOC: 5. If this is a crit, damage is doubled + the viper takes 1d4 persistent fire damage.
    Last edited by Gwynfrid; 2020-04-21 at 09:47 PM.

  13. - Top - End - #133
    Titan in the Playground
     
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    Default Re: Extinction Curse- The Show Must Go On!

    The heroes rush to act, with mixed success. As Pip closes the distance, both vipers warily slither back into the underbrush (they have a reaction that allows quick retreats and denies AoOs). The Goblin, for the moment, is left with nothing to strike.

    Vorgrok lumbers towards the fray. Delayed slightly by the slick stones crossing the creek, he continues to approach using the "better safe than sorry" method.

    Giggles casts the scene into an eerie light, greatly increasing the visibility and revealing one of the vipers' new hiding place (the other is outside of cover).

    Tessara flings a telekinetic projectile, but just misses the tiny snake. It lets out a warning hiss which rapidly turns pained as Keshkaru sears it with a sudden burst of flames.

    The vipers respond with... unusually ferocious and sound tactics. They swarm forward, rapidly lashing out at Pip in a quick series of strikes. In a sudden mass of violence, Pip is struck 3 times by the little snakes. If it weren't for the wracking pain of his muscles contracting violently at the influx of venom, it might not even hurt much (Pip takes 5 physical damage and 11 poison damage).

    Round 2 Map updated
    Spoiler: OOC, @Pip:
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    For mechanical reasons having a lot to do with the PBP medium, you were essentially denied a third action last round. Consequently, you get 4 actions this round. It's not worth the complication to have your first action happen prior to the vipers taking their turns, so you can simply act from here. If you choose to strike multiple times, both your first and second attacks will resolve free of multiple attack penalty, this round only.

    In addition, Pip is currently afflicted by viper venom. He'll take 1d8 poison damage on the viper's turn, if he fails a DC 16 fort save.
    You can roll that save if you'd like, or I will, on the viper's turn.

  14. - Top - End - #134
    Ogre in the Playground
     
    ElfRangerGuy

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    Default Re: Extinction Curse- The Show Must Go On!

    Round 2

    "Pip!!!" Tessara cries out in alarm as her friend is swarmed by the biting vipers. Furrowing her brows, she weaves an even greater spell. Suddenly three tendrils of pure arcane energy appear behind her, hovering in midair for a second before crashing into the pair of vipers with great force!

    Spoiler: Actions
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    3 actions to cast magic missile for 3 missiles

    1 missile against v2: (1d4+1)[5] force damage
    2 missiles against v1: (2d4+2)[8] force damage
    Spoiler: Active characters
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    Waylan, Kestros and Auspice (Wrath of the Righteous)


    Lydia (Age of Worms - loot tracking)

  15. - Top - End - #135
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    Default Re: Extinction Curse- The Show Must Go On!

    As quickly as it began, it's over. Tessara's magical bolts strike unerringly, and snuff both vipers from the mortal coil.

    End Combat.

  16. - Top - End - #136
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: Extinction Curse- The Show Must Go On!

    "Pip! Come here I have something that will help soothe those snake bites..." cries Giggles as he runs towards the goblin.

    Spoiler: Mechanics
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    Giggles doesn't actually have to be closer than 30 ft to use it but he is concerned for his friend - he casts Soothe targeting Pip, to heal him for (1d10+4)[10] HPs.

  17. - Top - End - #137
    Firbolg in the Playground
     
    Gwynfrid's Avatar

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    Default Re: Extinction Curse- The Show Must Go On!

    "Please take care of him! I'll try to find what causes these..." The iruxi doesn't finish her sentence, instead charging into the wooden area, looking for something... someone, responsible for these attacks. She walks among the trees and bushes, all the while asking the spirits for help in her search.

    Spoiler
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    She'll use her Guidance cantrip a few times, to boost her Perception bonus to +8.

  18. - Top - End - #138
    Ogre in the Playground
     
    ElfRangerGuy

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    Default Re: Extinction Curse- The Show Must Go On!

    Seeing that Giggles is taking care of Pip, Tessara goes after Keshkaru. "Wait, don't go alone - I'm coming too!" She follows her friends into the woods, feeling distinctly out of place in the remnants of her performing dress.
    Spoiler: Active characters
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    Waylan, Kestros and Auspice (Wrath of the Righteous)


    Lydia (Age of Worms - loot tracking)

  19. - Top - End - #139
    Halfling in the Playground
     
    Goblin

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    Default Re: Extinction Curse- The Show Must Go On!

    Pip winces as he feels the burning of the snake's venom slowly subside. He looks gratefully at Giggles "Thanks! I thought I was a goner for sure there. Wasn't expecting the bastards to be so darn fast. On the bright side, looks like our search is on the right track. Lets hurry before we get left behind!" Pip prod's gingerly at the bite wound as he follows the others.
    Last edited by DeVermis; 2020-04-23 at 04:06 PM.

  20. - Top - End - #140
    Troll in the Playground
     
    PaladinGuy

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    Default Re: Extinction Curse- The Show Must Go On!

    Growling in frustration at having failed to assist his friend more quickly, Vorgrok wordlessly charges into the underbrush after the others, sledge readied and eyes narrowed as he scans for some sign of danger or foes...

    Spoiler: Actions
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    Perception is +7; Survival roll (tracking?) (1d20+5)[16]
    Lehasti Gesmeha and Azkin for Mummy's Mask
    Morevek for Wrath of the Righteous
    Janstina Silentall for Age of Worms

  21. - Top - End - #141
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    Farmerbink's Avatar

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    Default Re: Extinction Curse- The Show Must Go On!

    Pip feels an echo of the initial wracking pain as his body masters the dose of viper poison. It's a sting he won't soon forget, but for now it has passed. Thanks in part to Giggles, he's already feeling quite a bit better.

    The two roustabouts take their time recovering the dropped wood. They bow and nod and apologize gratuitously. One looks for a moment like he might be sick, having probably never witnessed such violence, though all of his friends appear to have handled themselves and are safe. They both return to the bonfire with all reasonable haste, wanting less than nothing to do with anything like that.

    Keshkaru steps into the underbrush and receives... absolutely nothing noteworthy from the spirits. Woods always have spirits lurking about, of one sort or another. She strides forward several paces, discomfited by the sensation, the utter silence of her thoughts serving as a distraction all its own

    It's fortunate then, that Vorgrok barks out a "There!" when he does. Ignorant of the inexplicable wrongness of these woods, Vorgrok's keen eye has spotted another viper- this one much larger, about 5 feet in front of Keshkaru. It is coiled to strike, and stares at the druidess with reptilian apathy, waiting patiently for her to take two more steps.

    Map updated. There is the potential for renewed hostilities- roll perception for init if you choose to attack.

  22. - Top - End - #142
    Firbolg in the Playground
     
    Gwynfrid's Avatar

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    Default Re: Extinction Curse- The Show Must Go On!

    Keshkaru is completely thrown off by the lack of response from the spirits. Voices from beyond the grave have become like family to her over the years. Losing contact is more than just unexpected, it is deeply unsettling. What is this place? She takes a step back, too shaken to take any aggressive action at that point. With worry, she notes the unusual size of the viper.

    Spoiler
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    I would try to Recall Knowledge here. Are vipers this big natural?
    Last edited by Gwynfrid; 2020-04-26 at 04:07 PM.

  23. - Top - End - #143
    Ogre in the Playground
     
    ElfRangerGuy

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    Default Re: Extinction Curse- The Show Must Go On!

    At the side of the enormous viper, Tessara clasps a hand over her own mouth to stifle a scream. Keshkaru's calm demeanor is the only thing keeping her from bursting. "Kesh, look out!" she whispers urgently, trying to alert her friend without antagonizing the serpent.
    Spoiler: Active characters
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    Waylan, Kestros and Auspice (Wrath of the Righteous)


    Lydia (Age of Worms - loot tracking)

  24. - Top - End - #144
    Firbolg in the Playground
     
    Gwynfrid's Avatar

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    Default Re: Extinction Curse- The Show Must Go On!

    "All right, let's see if I can convince this one to go away..." Still a bit shaken, Keshkaru begins an undulating movement of her whole body, a mesmerizing motion intended to ingratiate herself to the serpent.

    Spoiler
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    Wild Empathy / Diplomacy (1d20+5)[20]
    Last edited by Gwynfrid; 2020-04-28 at 09:09 PM.

  25. - Top - End - #145
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: Extinction Curse- The Show Must Go On!

    Giggles follows Pip and the others, stopping as he sees Keshkaru's undulating motion. Following the lizardfolk's gaze he sees the large viper and gasps. Going still and silent he waits to see the results of Keshkaru's efforts...

  26. - Top - End - #146
    Titan in the Playground
     
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    Default Re: Extinction Curse- The Show Must Go On!

    Keshkaru begins entreating the viper, an odd display at best to the gathered circus folk. Still, the huge coiled creature watches her intently, and over a few moments begins to relax. The change is almost like an ice block melting as the tension flows out of its coils and its head lowers. It continues to stare with reptilian intensity- one Keshkaru knows by nature is no longer violent but remains disquieting to the others.

    The druid notes an odd change in behavior, however. The snake's attitude has changed too much to be a simple consequence of her efforts. Not only has she appeased to its nature (it isn't actually hungry or threatened), but it's noteworthy to realize how far from its nature it was behaving. The thought occurs to her that- with enough effort- she could probably convince the snake to attack passers-by as a matter of course.

    For the moment, however, the viper is appeased. No longer interested in the party, it slithers into a deeper portion of undergrowth- the better to avoid unwanted confrontation near the game trail the roustabouts were using to forage for firewood.

    The game trail itself shows significant signs of recent disturbance. You know laborers have been using it, so anyone else might, also.

  27. - Top - End - #147
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: Extinction Curse- The Show Must Go On!

    "What is going on tonight?" asks Giggles to no one in particular as he watches the snake slither away. "We need to get everyone safe so we can sit down and start to figure this out...my head feels like it is about to explode! I'm supposed to be the biggest troublemaker around here, but I never hurt anyone!"

  28. - Top - End - #148
    Halfling in the Playground
     
    Goblin

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    Default Re: Extinction Curse- The Show Must Go On!

    "I think we have a decision to make. Do we want to plunge ahead before the trail grows cold, or do we want to wait for the relative safety of the daylight to see where this leads us?"

  29. - Top - End - #149
    Firbolg in the Playground
     
    Gwynfrid's Avatar

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    Default Re: Extinction Curse- The Show Must Go On!

    Keshkaru pauses, taking her time to think the matter over. "I think we first need to finish our survey of the grounds, and check if there are any other traps or other dangers at large. I wouldn't like to go to sleep without first making sure all of our friends are safe."

  30. - Top - End - #150
    Ogre in the Playground
     
    ElfRangerGuy

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    Default Re: Extinction Curse- The Show Must Go On!

    Tessara nods in agreement with Keshkaru. "I think so too! Let's see... the only place we haven't checked on our circuit is those rocks by the family wagons," she points. "How about we check there first and then we can come back to this trail? It shouldn't go anywhere in the next five minutes!" She chuckles a little too nervously.
    Last edited by MuffinMan; 2020-04-30 at 06:58 PM.
    Spoiler: Active characters
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    Waylan, Kestros and Auspice (Wrath of the Righteous)


    Lydia (Age of Worms - loot tracking)

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