Results 61 to 66 of 66
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2020-02-28, 04:52 PM (ISO 8601)
- Join Date
- Jul 2019
- Location
- Delawhere?
Re: Counter spell. Do you know what they are casting
Also, In 2e when spells had casting times, anyone could counterspell--with a sword, a brick, or a faster spell. It played into strategy--cast a fast low power spell or a long winded strong one? I loved the choke spell, too... sigh.
For 5e, yes knowing the spell certainly helps. But one question: when do you ever want the other guy to do whatever HE wants?. My villains never cast heal at you, and even counterspelling something that would fail anyway still means the bad guy did nothing for a round, which can still be a win.
In my group we just announce the spells. I dont think Id use the XGE rule much unless its out of combat.
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2020-02-28, 05:39 PM (ISO 8601)
- Join Date
- Feb 2016
Re: Counter spell. Do you know what they are casting
Spell slots a limited resource. If you keep spending your slots trying to prevent every Cantrip an enemy tries to fling at you, you’ll run out of them quickly.
If you blocked his powerful spells, great. You both spent your resources. But if the smart enemy was deliberately casting unlimited Cantrips to waste the parties spell slots on? Once the party stops countering his Cantrips, he has his full arsenal to unload with impunity.
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2020-02-28, 05:59 PM (ISO 8601)
- Join Date
- Nov 2013
Re: Counter spell. Do you know what they are casting
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2020-02-28, 06:07 PM (ISO 8601)
- Join Date
- Nov 2013
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2020-02-28, 06:59 PM (ISO 8601)
- Join Date
- May 2015
- Gender
Re: Counter spell. Do you know what they are casting
Counterspell is a very D&D thing, at least from my perspective (originally 3.5 player...though back then we used to punsh casters in the face to counterspell ). And it gives an interesting perspective over what a Wizard duel would look like. Can't agree with the premisse that it's OP either.
With all the crazy things magic can accomplish, it's only natural a mage would research a spell to disable his opponent. It also makes seccondary casters and non-casters more relevant to the group, when one of the roles a full caster must fill is "make sure enemy caster doest't fireball/dominate the whole party".
If anything, I believe it should be an ability of casters rather than a spell in itself, as it only functions as a spell tax (you'll get it either way eventually, unless you're ok with changing team members every time someone fails a save), especially for spells known classes.
Oh, we'd make such a wanderful meme... captioned "counterspell? back in my days the fighter would counterspell... by cutting the mage's hands off"
Last edited by Asmotherion; 2020-02-28 at 07:07 PM.
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2020-02-28, 07:27 PM (ISO 8601)
- Join Date
- Feb 2016