Support the GITP forums on Patreon
Help support GITP's forums (and ongoing server maintenance) via Patreon
Results 1 to 5 of 5
  1. - Top - End - #1
    Barbarian in the Playground
     
    schreier's Avatar

    Join Date
    May 2015

    Default Magic item creation, other bonuses

    In the creation rules, armor class bonuses other than deflection have a 25% premium. Save bonuses other than resistance have a 100% premium (cost double)

    I don't see any discussion on skill bonuses other than competence ... Is there guidance anywhere?

    Thanks

  2. - Top - End - #2
    Barbarian in the Playground
     
    OldWizardGuy

    Join Date
    Jun 2018
    Location
    Nottingham, England
    Gender
    Male

    Default Re: Magic item creation, other bonuses

    I don't know of any specific guidance, but I think the answer is probably that they cost double what competence bonuses do. My reasoning is:

    The cheapest AC bonuses aren't deflection but armor enhancement bonuses, which cost 1000GP x bonus2, whether you're talking about actual armor or bracers of armor. Deflection and natural armor enhancement bonuses have a 100% premium, and others have a 150% premium.

    So, as save items have a 100% premium if they're not the cheapest type (resistance), and AC items have at least a 100% premium if they're not the cheapest type (armor) it seems a fairly safe assumption that skill bonuses also have a 100% premium if they're not the cheapest type (competence).

    Some types may have a 150% premium depending on the DM's preference.

  3. - Top - End - #3
    Titan in the Playground
     
    Segev's Avatar

    Join Date
    Jan 2006
    Location

    Default Re: Magic item creation, other bonuses

    When getting equipment for improving skill checks, donít forget that masterwork gear is 50 gp for a +2 circumstance bonus.

  4. - Top - End - #4
    Pixie in the Playground
     
    BlueKnightGuy

    Join Date
    Nov 2016

    Default Re: Magic item creation, other bonuses

    200% seems reasonable without other guidance ... 25% is immaterial. Would you treat stacked bonuses like secondary items you think (50% premium)?

    For example:
    +10 competence bonus to a skill = 10^2 * 100 = 10,000

    add +5 sacred bonus to the same skill (assuming bonus squared x 200) = 5^2 * 200 = 5,000

    Would the item be 15,000, or 17,500 you think (17,500 = 10,000 + (5,000 x 1.5))

  5. - Top - End - #5
    Titan in the Playground
    Join Date
    Oct 2010
    Location
    Dallas, TX
    Gender
    Male

    Default Re: Magic item creation, other bonuses

    I can't answer for the general case. Tell us the specific item you want to design. That will make a huge difference in cost.

    Far more importantly, it will determine if the item is feasible at all.

    As DM, my answer to the question as asked would be this:
    Pay 50 gp for a +2 circumstance bonus -- if there is an item that can plausibly add to competence (skeleton keys for picking locks, special running shoes, etc.).
    Use the prices listed for a competence bonus.
    Anything else is not allowed without special permission, and a good justification. Then it will be priced individually.

    I probably would not allow cheap stacked item. If you want +10 to a skill, buy a +10 item at the listed price; don't try to buy two +5 items just to cut costs.

    Having said that, I respect good rationalizations. Here are a few that have occurred to me:
    Fins on your feet for an enhancement bonus for Swim
    A rod of Asclepius for a divine or insight bonus for Heal
    Chocolate as a one-use morale bonus for almost any mental skill.

    But the crucial thing is this: anything beyond the rules will require a DM ruling, and will probably need to be a specific item.
    Last edited by Jay R; 2020-02-27 at 10:52 AM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •