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Thread: Kobold Races

  1. - Top - End - #1
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    Default Kobold Races

    Kobolds

    Ability Score Increase
    Your Dexterity increases by 1.

    Size
    Your size is Small.

    Speed
    You have a walking speed of 30'.

    Darkvision
    You have Darkvision out to 60'.

    Slight Build
    You may count as one size smaller when it would be beneficial to you.

    Languages
    You speak Common and Draconic.

    Spoiler: Strong-Arm Kobolds
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    Ability Score Increase
    Your Strength and Constitution increase by 1.

    Mighty Thews
    You may use Heavy weapons as if you were a Medium creature.

    Relentless Endurance
    When you would be reduced to 0 HP (but not killed outright) you may, once per long rest, instead drop to 1 HP.


    Spoiler: Miner Kobolds
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    Ability Score Increase
    Your Dexterity and Constitution increase by 1.

    Scurry
    You may Dash as a bonus action. Furthermore, you are not slowed by squeezing into tight spaces.

    Hardy
    Once per short rest, you may gain advantage on a Strength or Constitution saving throw.


    Spoiler: Scholar Kobolds
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    Ability Score Increase
    Your Intelligence increases by 2.

    Minor Magics
    You know any one cantrip from the Wizard spell list. Intelligence is your casting stat for this spell.

    Learned
    You gain proficiency in any two Intelligence-based skills of your choice.


    Spoiler: Leader Kobolds
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    Ability Score Increase
    Your Charisma and Strength increase by 1.

    Leader Of The Meek
    You may, as an action, grant the Pack Tactics ability for one minute to any ally other than yourself who can see and hear you and is within 60'. This ability lasts one minute, and may only be used once per long rest.

    Bolster
    As an action, you may grant another creature within 60' an Inspiration die, provided they can see and hear you. They may spend this inspiration die in one of three ways:
    1) Gain THP as a bonus action, equal to the number rolled. These THP last one minute.
    2) Gain a bonus on a saving throw as a reaction, equal to the number rolled.
    3) As an action, gain a bonus on their next ability check taken (provided it is taken within one minute).
    An Inspiration die lasts ten minutes or until used. A creature may only have one Inspiration die at a time. The die starts at 1d4, becoming 1d6 at level eleven and 1d8 at level twenty.


    Spoiler: Shamanic Kobold
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    Ability Score Increase
    Your Constitution and Wisdom increase by 1.

    Minor Magic
    You know one cantrip from the Cleric list. Wisdom is your spellcasting modifier for this cantrip.

    Empath
    You can sense the emotions of your allies, provided you can see them and they are willing. This provides advantage on Insight checks made involving them. Additionally, you may take another's wounds onto yourself. As an action, you can touch a creature and roll a number of d6s, up to your proficiency bonus. You take that much damage (up to a maximum of the amount of damage the other creature has taken or your current HP, whichever is lower) and the touched creature heals for that much.
    Last edited by JNAProductions; 2020-02-26 at 12:48 PM.
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  2. - Top - End - #2
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    Default Re: Kobold Races

    Huh, this is cool.

    While you don't give the same abilities as the standard kobold here, I'm not sure it matters - what you've done still feels like what you'd expect from kobolds, especially with Slight Build.

    Slight Build is a wonderful piece of work - I'm assuming this is meant to be a sort of opposite of Powerful Build. Whatever the case, it works quite well and gives players an opportunity to explore mechanical options that they may not have ever considered before.

    Mighty Thews just gives some hilarious imagery, especially because of how small kobolds are. I really want to play a Kobold with a maul that is twice as big as they are now.


    Questions, clarifications, and nitpicks

    Scurry's second point,
    Quote Originally Posted by JNAProductions View Post
    Furthermore, you are not slowed by squeezing into tight spaces.
    is already encapsulated by the Slight Build feature.

    How often can Bolster be used? Right now, it doesn't look like there is any limit. Also, why does it take an action for a creature to gain a bonus on their next ability check?

    Similarly, how often can Empath be used? And what type of damage would you take from it? Also, can this damage be reduced or resisted? The closest spells I found that resemble this ability were Warding Bond (which doesn't specify, but seems to imply the same type of damage) and Life Transference (which specifies necrotic damage).

    Minor nitpick, but Relentless Endurance, Hardy, and Leader of the Meek would more closely resemble the wording of similar abilities if regaining them was worded as "You can't use this feature again until you finish a ___ rest"

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    Default Re: Kobold Races

    Some spaces are small enough to require squeezing for Tiny creatures. Even then, you are not slowed.

    Bolster is at-will, yes. And it takes an action to prevent excessive spamming.

    Empath is at-will. Not sure what damage type-psychic might make sense. Not sure it matters, because, no, it cannot be resisted or reduced.

    As for your nitpick, are the abilities unclear? That's my main worry.
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    Default Re: Kobold Races

    Quote Originally Posted by JNAProductions View Post
    As for your nitpick, are the abilities unclear? That's my main worry.
    They're not unclear, but it might take someone a minute to realize that because they don't match the standard formatting in 5e.

    Is Empath meant to let you be knocked out by it? It does say the max damage you take is equal to your hit points.

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    Default Re: Kobold Races

    Quote Originally Posted by sandmote View Post
    They're not unclear, but it might take someone a minute to realize that because they don't match the standard formatting in 5e.

    Is Empath meant to let you be knocked out by it? It does say the max damage you take is equal to your hit points.
    Yes, you can knock yourself out with Empath.
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    Default Re: Kobold Races

    Quote Originally Posted by JNAProductions View Post
    Yes, you can knock yourself out with Empath.
    Okay. In that case I would change Slight Build to let you count as "one size smaller," and I think the rest is fine. Doesn't change the usual effect, but interacts more reasonably with things that increase your size.

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    Default Re: Kobold Races

    Quote Originally Posted by sandmote View Post
    Okay. In that case I would change Slight Build to let you count as "one size smaller," and I think the rest is fine. Doesn't change the usual effect, but interacts more reasonably with things that increase your size.
    Good point. Thanks for the advice-changed Slight Build.
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    Default Re: Kobold Races

    So, I don't have a subrace suggestion, but rather an item/feat suggestion. The item suggestion is some kind of general Trapmaker's Tools, however you want 'em to work. The feat would be something like this.


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    Quote Originally Posted by Xumtiil View Post
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    Default Re: Kobold Races

    Maybe there should be a CHA/CON subrace that is some sort of a "Scale-scion", with an "initiate of dragons" theme

    Perhaps his abilities would be really limited (5-10 ft) flight speed and some limited innate casting dependant on his draconic heritage?

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    Default Re: Kobold Races

    Is there any limit to how frequently Bolster can be used?


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    Quote Originally Posted by Xumtiil View Post
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    Default Re: Kobold Races

    Quote Originally Posted by AvatarVecna View Post
    Is there any limit to how frequently Bolster can be used?
    No. There is not.
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    Default Re: Kobold Races

    ...I see. Does the 1 at a time interfere with giving them Bardic Inspiration as well?


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    Quote Originally Posted by Xumtiil View Post
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    Default Re: Kobold Races

    Quote Originally Posted by AvatarVecna View Post
    ...I see. Does the 1 at a time interfere with giving them Bardic Inspiration as well?
    I'd say no. If it proves to be too much in playtesting, that's subject to change, but I don't THINK it'd be that bad.
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