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  1. - Top - End - #1
    Dwarf in the Playground
     
    WhiteWizardGirl

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    d20 [Pathfinder] Filcher Rogue advice

    Alo All! And welcome back to the Forums! YAY!

    I have built myself a fun little Filcher Rogue and pretty much just capstoned her at lvl 10 with the ability to use my SoH on Disarms. The only planned feat I have lined up is Greater Disarm so I can fling those weapons away since there does not seem to be a good way to sheathe or stow them in an effective matter.


    I am not looking to increase my damage per se. But would love some ideas as to what I can do to continue to be this funky utility belt of a character.

    I am open to Prestige classes and the like. Character is CG.

    To be honest I was not expecting her to live to lvl 10. So everything after this is a bonus!


    Thanks again Playgrounders!

  2. - Top - End - #2
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    Kurald Galain's Avatar

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    Default Re: [Pathfinder] Filcher Rogue advice

    You can consider the oddball feat Equipment Trick (Heavy Blade Scabbard) for e a good way to sheathe or stow them in an effective matter.

    For utility belt tricks, check the equipment section in this guide.
    Guide to the Magus, the Pathfinder Gish class.

    "I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
    Crystal Shard Studios - Freeware games designed by Kurald and others!

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    Segev's Avatar

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    Default Re: [Pathfinder] Filcher Rogue advice

    The Mixed Combat feat will let you sheathe weapons as a free action that does not provoke AoOs.

    The Bushi gets Mixed Combat for free at 6th level, but I doubt you want to wait until level 16 to get it if you can help it. Though Bushi is a template (an archetype that can apply to a small list of classes) that can apply to Stalker, which may or may not complement your play style. Being an initiator class, it IS going to be mostly about adding combat effectiveness. Still, some maneuvers are surprisingly utilitarian for combat-focused abilities. That said, Veiled Moon, Broken Blade, and Riven Hourglass might have some maneuvers that complement your build. Remember that your 10 levels of rogue count as 5 initiator levels, so you can start with up to level 3 maneuvers with even one level of Stalker. And Bushi offers access to the Mithril Current discipline, which has a lot of quick-draw-related stuff. Bushi also gives Quick Draw as a bonus feat at level 1, so if you wanted to dip Stalker for Bushi's quick Draw it would hasten your ability to get Mixed Combat. But if you already have Quick Draw, that's not necessary.


    If I were playing a character who can walk up to anybody and take anything off of them, I'd want to look into a Cape of the Mountebank and some smoke bombs. Even better if you can find ways to use them as free or swift actions, or at least hide as part of using a smoke pellet's action. The combination means you can actually teleport away in a puff of foul smoke every so often, and make people THINK you've done so more often than that with the smoke pellets (plus hiding, which I assume you're good at).

  4. - Top - End - #4
    Dwarf in the Playground
     
    WhiteWizardGirl

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    Default Re: [Pathfinder] Filcher Rogue advice

    These are awesome suggestions!

    Thank you both!

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    WhiteWizardGirl

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    Default Re: [Pathfinder] Filcher Rogue advice

    Going to request a little more assistance with this as the DM is currently not comfortable with allowing PoW material.

    Thanks for being kind to the bump.

    -C

  6. - Top - End - #6
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    Segev's Avatar

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    Default Re: [Pathfinder] Filcher Rogue advice

    Quote Originally Posted by Caedes View Post
    Going to request a little more assistance with this as the DM is currently not comfortable with allowing PoW material.

    Thanks for being kind to the bump.

    -C
    I'd push him just a little on that, and ask if Mixed Combat is okay. It's a feat, and it doesn't so much as glance at the actual martial maneuver mechanics. It just happens to be released in that material (and be by Dreamscarred Press).

    What material IS he comfortable allowing? Paizo only? Is he okay with psionics? I assume he isn't okay with veilweaving.

    You might look at Vigilante, if you're looking to multiclass and pick up new features. The social talents can complement what you do quite well, and you could make the social identity the "fake" one and the vigilante identity the one you've lived with all this time, if you take great care with your costuming.

    I would look at the Everyman and related social talents; they will let you start being a near-doppelganger for how versatile your disguises get.

    I am, personally, very fond of the Magical Child archetype, but I don't know that it really fits you. Still, if you take the Childlike feat, you could have your social identity actually BE some rich kiddo. Or be a near-literal magical girl (or boy). You don't need to take Magical Child to take advantage of Childlike, though, with or without being a Vigilante.

    The Renown social talent tree would also let you make yourself famous in various places, and nobody would expect that the beloved singer/philanthropist is actually a sticky-fingered thief. Skill Familiarity and Mockingbird also stand out at a quick glance, to me, for your character. Fooling people and just being better at sleight of hand is always nice.

    And Blind Spot is a really useful talent for anybody who likes Stealth (It's a Vigilante Talent, not a Social Talent).

    I'd recommend looking at Psychometrist, but the conjuration school is the one I'd have recommended, and it's specifically forbidden. (It's an archetype for vigilante that gets one Occultist implement school and makes it into batman gear. You might be interested in Occultist, but I'm not as sure about that.)

    If you DO go Magical Child, consider the feat tree for your familiar that ends in Changeling Familiar. You can pick it up at 9th level of Magical Child. Not really sooner, anyway, because you need 7th level for the feat that otherwise gives your familiar shapeshifting, and Magical Child gives its familiar that at 9th level anyway.

    Though I don't know that Magical Child offers that much to your designs. It might, and is my favorite, but normal Vigilante might be all you need.
    Last edited by Segev; 2020-02-27 at 12:33 PM.

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    Dwarf in the Playground
     
    WhiteWizardGirl

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    Default Re: [Pathfinder] Filcher Rogue advice

    Thanks for that insight. I personally love PoW.

    I had not even thought of the Vigilante. and will look into it.

    And no he is not comfortable with Psionics. He is currently ok only going with the Paizo Pathfinder Main system.


    He is open to custom Feats. So he can tweak things so they fit his needs I think. I will work through that.


    Thanks again!

    -C

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    MonkGuy

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    Default Re: [Pathfinder] Filcher Rogue advice

    The Maneuver Monk can flurry of blows with maneuvers.

    You could fold in other maneuvers with your disarm so you can 1st take their weapon, then pants them with Dirty Tricks, and then trip them for complete humiliation.

  9. - Top - End - #9
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    Segev's Avatar

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    Default Re: [Pathfinder] Filcher Rogue advice

    Quote Originally Posted by Caedes View Post
    Thanks for that insight. I personally love PoW.

    I had not even thought of the Vigilante. and will look into it.

    And no he is not comfortable with Psionics. He is currently ok only going with the Paizo Pathfinder Main system.


    He is open to custom Feats. So he can tweak things so they fit his needs I think. I will work through that.


    Thanks again!

    -C
    If he's good with custom feats, Mixed Combat should be usable as-is, I think. Its primary purpose is to enable and empower people who switch out melee and ranged weapons mid-attack-routine, but for your purposes, it also lets you sheathe as many weapons as you can grab in a single round. It in no way uses any mechanics that, other than itself, don't exist in Paizo's main PF rules.

    Vigilante is a Paiso class, so hopefully is okay with him.

    And you're welcome! Please do let us know what, if anything, you decide on. :)


    Edit to add: you may also want to look at the Teamwork Feats. You'd need partners also taking them, but some do some interesting things with combat maneuvers (e.g. disarm and steal).
    Last edited by Segev; 2020-02-28 at 01:34 PM.

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    WhiteWizardGirl

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    Default Re: [Pathfinder] Filcher Rogue advice

    I just wanted to give an update on the final solution from the DM.

    He created a custom feat that is basically mixed combat. For my future levels, I am looking at the Vigilante.


    Thanks again all!

  11. - Top - End - #11
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    Segev's Avatar

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    Default Re: [Pathfinder] Filcher Rogue advice

    Quote Originally Posted by Caedes View Post
    I just wanted to give an update on the final solution from the DM.

    He created a custom feat that is basically mixed combat. For my future levels, I am looking at the Vigilante.


    Thanks again all!
    Out of curiosity, what was it he wanted to do differently than Mixed Combat does it? Is it mostly cosmetic, or were there specific things he wanted to avoid or add?

    And I hope you have fun with vigilante! I appreciate the update, and if you have any amusing anecdotes arise, I hope to hear about them. Thanks for sharing!

  12. - Top - End - #12
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    WhiteWizardGirl

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    Default Re: [Pathfinder] Filcher Rogue advice

    Quote Originally Posted by Segev View Post
    Out of curiosity, what was it he wanted to do differently than Mixed Combat does it? Is it mostly cosmetic, or were there specific things he wanted to avoid or add?

    And I hope you have fun with vigilante! I appreciate the update, and if you have any amusing anecdotes arise, I hope to hear about them. Thanks for sharing!
    Surprisingly he felt that Mixed combat was not flavorful enough. So he came up with the below.

    Spoiler: Greater Quick Stow and Draw
    Show
    Greater Quick Stow and Draw(Combat)

    You effortlessly stow items and weapons.

    Prerequisite(s): Quick Draw, Quick Stow, base attack bonus +6.

    Benefit(s): As a Swift Action you can quickly stow a weapon in a backpack or other container that you are wearing. When you successfully use an action to take a weapon (including when you steal a weapon with a successful Sleight of Hand check, steal combat maneuver, or Disarm combat maneuver check), You can as a swift action stow the weapon away. You can try to hide this object by attempting a Sleight of Hand check with a 20 penalty, opposed by the Perception check results of all opponents.
    In addition, Alchemical items, potions, scrolls, and wands can be drawn quickly using this feat as a Free Action.


    So he made it more powerful? No Free action but uses a Swift, which is a bit limiting. Hard to tell. I do not know what he is aiming at. But it works with the flavor.

    Side note. Next Time I do the DMing thing for this group. I am gonna have everyone role martials using PoW. Need to get more people on that train.

  13. - Top - End - #13
    Titan in the Playground
     
    Segev's Avatar

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    Default Re: [Pathfinder] Filcher Rogue advice

    Quote Originally Posted by Caedes View Post
    Surprisingly he felt that Mixed combat was not flavorful enough. So he came up with the below.

    Spoiler: Greater Quick Stow and Draw
    Show
    Greater Quick Stow and Draw(Combat)

    You effortlessly stow items and weapons.

    Prerequisite(s): Quick Draw, Quick Stow, base attack bonus +6.

    Benefit(s): As a Swift Action you can quickly stow a weapon in a backpack or other container that you are wearing. When you successfully use an action to take a weapon (including when you steal a weapon with a successful Sleight of Hand check, steal combat maneuver, or Disarm combat maneuver check), You can as a swift action stow the weapon away. You can try to hide this object by attempting a Sleight of Hand check with a 20 penalty, opposed by the Perception check results of all opponents.
    In addition, Alchemical items, potions, scrolls, and wands can be drawn quickly using this feat as a Free Action.


    So he made it more powerful? No Free action but uses a Swift, which is a bit limiting. Hard to tell. I do not know what he is aiming at. But it works with the flavor.

    Side note. Next Time I do the DMing thing for this group. I am gonna have everyone role martials using PoW. Need to get more people on that train.
    The change to a swift action is definitely a weakening, but hopefully it'll be enough. I mean, you're not planning to disarm somebody of multiple weapons in a round, are you? (I suppose you could if they're multi-wielding....)

    PoW looks like fun; I haven't ever played anything from it, myself, though.

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