Support the GITP forums on Patreon
Help support GITP's forums (and ongoing server maintenance) via Patreon
Results 1 to 11 of 11

Thread: Party Hunters?

  1. - Top - End - #1
    Bugbear in the Playground
    Join Date
    Nov 2016

    Default Party Hunters?

    Let's say you DM for a party of ~level 13 adventurers who not 100% incorrectly killed the capitalistic folk hero savior of a metropolis in the middle of a magic armor for magic weapon trade because they wanted the weapon they were trading AND the armor.

    Who would the king send to corral them before resorting to paying them off or a deal with a Devil to get rid them? What would a Roman Empire's type leader have at his disposal realistically and in what tiers? First he sends a squad of "Negotiators", then a Legion and the old Wizards, then the king has to decide if a deal with a Devil is worth it?

    The savior of this metropolis was mostly guilty of acquiring devastated lands for cheap since he was a dragon in disguise. In turn he WAS feeding people and honestly I was just using him as a task giver for the party. For example, he is the one who paid them to go "Against the Giants" as we have that story handy in Tales from the Yawning Portal.

    Oh well. Maybe they'll think of someway to talk their way out of this.
    Last edited by MarkVIIIMarc; 2020-02-27 at 10:25 AM.

  2. - Top - End - #2
    Barbarian in the Playground
     
    SolithKnightGuy

    Join Date
    Jul 2018
    Location
    GMT-5
    Gender
    Male

    Default Re: Party Hunters?

    Would the group be willing to go to trial to defend themselves and would the leadership be willing to risk it?
    Would the party be willing to make amends with the law so they can again benefit from society?
    Will the party become murderhobos?
    How will this change the direction of the campaign?

    My first thought is to try and get any gods of law and/or justice on the empire's side.

    An empire likely has many resources. They could use the promise of riches to have other powerful beings, such as dragons, to fight the party. They could make favorable agreements with organizations to get their cooperation, perhaps a college of wizards.

    Finally you could have the empire use people the party cares about against them. Imprison family members, turn former allies against them, get a cleric's god to revoke their powers...

    The main thing is that if you send mundane things against a high powered party nothing will work.
    Last edited by CheddarChampion; 2020-02-27 at 10:43 AM.

  3. - Top - End - #3
    Barbarian in the Playground
     
    BardGuy

    Join Date
    Apr 2014

    Default Re: Party Hunters?

    So at level 13, the party's resources are fairly vast, and each one likely has more than 100hp. They now have magic armor and weapons. The king has just about carte blanche to work with in terms of command and money. So let's talk LIKELY options.

    1. Send a team of negotiators. If talking fails, deliver an ultimatum: return what was stolen or else.

    2. If diplomacy fails, king sends his personal assassins. Mind you these are no highway bandits that fight in the open. These are trained poisoners and spies. One could pose as a young bard and star struck fan looking to sing of their exploits, but ends up poisoning the party wizard to near death before disappearing, and being replaced by silence buffed ACTUAL rogue assassins while they are long resting.

    3. If assassins fail, bribe a metallic dragon with gems and gold for bringing several known, dangerous criminals to justice.

    4. If those options fail, then it is time to make deals with devils and other such entities, but for stolen things, one might entreat the powers of justice rather than "evil."

    As a different option, have the king put a bounty out on the party. Lot of mercenary groups would jump at the chance for a payday, and would be more than happy to deliver the party alive or dead, and would also be equipped for this sort of thing. They aren't an army, but 30 vs 5 is poor odds, despite the level gaps.

    Now, always keep in mind the value of what was stolen vs price of replacing it or sending someone after them. Sentimental value could play a role in it (family armor set), or it could be more about the message of "DO NOT MESS WITH THE KING."

    Sometimes it just isn't practical to keep trying for something.

    Hope this helps.

  4. - Top - End - #4
    Troll in the Playground
     
    PaladinGuy

    Join Date
    Mar 2017
    Gender
    Male

    Default Re: Party Hunters?

    Quote Originally Posted by carrdrivesyou View Post
    So at level 13, the party's resources are fairly vast, and each one likely has more than 100hp. They now have magic armor and weapons. The king has just about carte blanche to work with in terms of command and money. So let's talk LIKELY options.

    1. Send a team of negotiators. If talking fails, deliver an ultimatum: return what was stolen or else.

    2. If diplomacy fails, king sends his personal assassins. Mind you these are no highway bandits that fight in the open. These are trained poisoners and spies. One could pose as a young bard and star struck fan looking to sing of their exploits, but ends up poisoning the party wizard to near death before disappearing, and being replaced by silence buffed ACTUAL rogue assassins while they are long resting.

    3. If assassins fail, bribe a metallic dragon with gems and gold for bringing several known, dangerous criminals to justice.

    4. If those options fail, then it is time to make deals with devils and other such entities, but for stolen things, one might entreat the powers of justice rather than "evil."

    As a different option, have the king put a bounty out on the party. Lot of mercenary groups would jump at the chance for a payday, and would be more than happy to deliver the party alive or dead, and would also be equipped for this sort of thing. They aren't an army, but 30 vs 5 is poor odds, despite the level gaps.

    Now, always keep in mind the value of what was stolen vs price of replacing it or sending someone after them. Sentimental value could play a role in it (family armor set), or it could be more about the message of "DO NOT MESS WITH THE KING."

    Sometimes it just isn't practical to keep trying for something.

    Hope this helps.

    For #4 I believe it is a perfect time for the court mage to summon some Mordrins. Considering how Lawful they are, they would not be happy about something like this.

  5. - Top - End - #5
    Ogre in the Playground
     
    bc56's Avatar

    Join Date
    Jan 2018
    Location
    Sector ZZ9 Plural Z Alpha
    Gender
    Male

    Default Re: Party Hunters?

    I love thinking about these sorts of situations. They give you a chance to show how the world really works.

    This is a sort of high-profile crime that may or may not get the government angry (if the PCs haven't done any other serious crimes, extreme steps are, well, too extreme). However, it will definitely incense the people against them. As their infamy spreads, most people will refuse to deal with them, either out of fear of being murdered the same way, or out of anger at the murderers of their national hero. Inns will refuse to house them, merchants will not buy from or sell to them, commoners will stay far away. If they can find people willing to trade, it will be at horrific prices through black markets.

    If the party has any clerics or paladins of Lawful or Good aligned gods, give them visions warning them to repent and accept punishment for their crimes or lose their powers (always give a warning before doing that sort of thing).

    Then, there's the government. I would stay away from making pacts with fiends or bribing dragons unless the PCs are actively and successfully destroying the kingdom. Those are desperate acts that most people wouldn't even consider except in dire straits. However, a high bounty is a very reasonable measure, and will attract other high-level adventurers or mercenary armies, and if high enough, powerful creatures like dragons will eventually come for it. Furthermore, government services would be completely unavailable to the PCs. They can't get permits or be present in noble society, and they're in trouble if they ever need a favor from the king.
    Awesome avatar (Kothar, paladin of Tlacua) by Linkele!

    Quote Originally Posted by William Shakespeare, King Lear, IV.i.46
    'Tis the time's plague, when madmen lead the blind.
    My Nexus characters

  6. - Top - End - #6
    Orc in the Playground
     
    RogueGuy

    Join Date
    Oct 2019

    Default Re: Party Hunters?

    Officially name the party members as criminals and revoke all of their privileges within the entire Kingdom - no merchant can trade with them, they are "wanted." Force them to flee or answer for their actions. Have all Kingdom officials attempt to arrest them on sight, but not engage with force. They have committed a heinous crime, and the Kingdom is telling everyone. They are not heroes or good guys anymore.

    There is no need to directly confront the group, and it would probably not be worth the effort / cost to the Kingdom to take them on directly.

  7. - Top - End - #7
    Orc in the Playground
     
    PaladinGuy

    Join Date
    Dec 2018

    Default Re: Party Hunters?

    Quote Originally Posted by da newt View Post
    Officially name the party members as criminals and revoke all of their privileges within the entire Kingdom - no merchant can trade with them, they are "wanted." Force them to flee or answer for their actions. Have all Kingdom officials attempt to arrest them on sight, but not engage with force. They have committed a heinous crime, and the Kingdom is telling everyone. They are not heroes or good guys anymore.

    There is no need to directly confront the group, and it would probably not be worth the effort / cost to the Kingdom to take them on directly.
    This combined with a bounty on the party's heads would make their lives very miserable. If we're talking about a powerful empire that has a number of allies, the party will very quickly find that being declared outlaws, with a big payday for your head, means they might very well need to move to another continent, or at the very least hide out in the wilderness. Their former allies will turn their backs on the party to avoid bringing down the emperor's wrath, and bounty hunters and even good adventurers will come out of the woodwork looking to claim the bounty/make a name for themselves/hunt down evil.

    Individual adventurers can be very powerful, but that doesn't mean they have the ability to deal with a powerful political entity that has it out for them.

  8. - Top - End - #8
    Barbarian in the Playground
     
    OldWizardGuy

    Join Date
    Jul 2018

    Default Re: Party Hunters?

    This is obviously hugely campaign-dependent. By the time the group is 13th level, the DM should have a good idea of what the world offers and so should the players so that it is well established. If the game starts at 13th level, then the DM needs to relate that information right from the start.

  9. - Top - End - #9
    Barbarian in the Playground
     
    SolithKnightGuy

    Join Date
    Jul 2018
    Location
    GMT-5
    Gender
    Male

    Default Re: Party Hunters?

    BTW if measures are taken and it heavily affects the next session, be sure to tell your players that what they did is a big deal and now the government will X.

  10. - Top - End - #10
    Bugbear in the Playground
    Join Date
    Nov 2016

    Default Re: Party Hunters?

    Thanks for the tips.

    So first I think the local populace will turn on them. Perhaps the party can distort what happened a bit and keep hostilities from breaking out.

    Then if the party doesn't blame the dead folk hero opportunist fellow word will make it out of town to the king. They'll have another chance to blame ANYONE or create an excuse I hope.

    Then the king may hire one of their Father in Laws to come out of military special ops (from a character's backstory!) retirement and hunt them down. I'll make a deal about that coming. The old man putting a team together. His daughter being caught in the middle.

    MAYBE the party can just leave the continent or something. Although them being wild west like bandits could be interesting a legion of troops hunting them seems intense.

  11. - Top - End - #11
    Orc in the Playground
     
    DrowGuy

    Join Date
    Feb 2015

    Default Re: Party Hunters?

    If the party proves to be elusive and there are no consequences for their actions, an evil someone (fan of the folk hero or a frustrated someone who works for the king), could torture/ kill one of the party’s loved ones. Or if the king is evil, he could just start executing random citizens until the party turns themselves in.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •