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    Barbarian in the Playground
     
    DruidGuy

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    Question Ways to increase Sorcerer's known spells?

    I might do a Pathfinder game some time soon, and I've been itching for a while to play a Sorcerer. Are there any ways to increase its number of spells known other than the human AFCB?

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    Kurald Galain's Avatar

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    Default Re: Ways to increase Sorcerer's known spells?

    Page of Spell Knowledge. It's pretty cheap.
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    Psyren's Avatar

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    Default Re: Ways to increase Sorcerer's known spells?

    Also, while they aren't technically spells known, staves let you use your stats and feats so they might as well be, and they're even rechargeable in PF.

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    Halfling in the Playground
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    Default Re: Ways to increase Sorcerer's known spells?

    A ring of spell knowledge also works. A couple of bloodlines (arcane & psychic that I remember) also add some extra spells later on.

    Don't forget the shadow spells - besides shadow conjuration and shadow evocation & their successor spells, PF1 adds shadow enchantment and shadow transmutation.

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    Imp

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    Default Re: Ways to increase Sorcerer's known spells?

    The optional downtime rules say that when you research a spell it's added to your spells known, and you can research spells that already exist. Obviously that only works if your DM okays it.

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    PaladinGuy

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    Default Re: Ways to increase Sorcerer's known spells?

    Quote Originally Posted by Aldrakan View Post
    The optional downtime rules say that when you research a spell it's added to your spells known, and you can research spells that already exist. Obviously that only works if your DM okays it.
    They actually don't, but your GM can rule it that way. Otherwise, you must take your researched spell as a spell known like anyone else.
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    Jack_Simth's Avatar

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    Default Re: Ways to increase Sorcerer's known spells?

    Quote Originally Posted by Aldrakan View Post
    The optional downtime rules say that when you research a spell it's added to your spells known, and you can research spells that already exist. Obviously that only works if your DM okays it.
    Kinda. They dropped the 3.5 language that it explicitly takes up a spell known slot, but didn't say it becomes a bonus spell known.
    Of course, by the time I finish this post, it will already be obsolete. C'est la vie.

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    Psyren's Avatar

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    Default Re: Ways to increase Sorcerer's known spells?

    Quote Originally Posted by Jack_Simth View Post
    Kinda. They dropped the 3.5 language that it explicitly takes up a spell known slot, but didn't say it becomes a bonus spell known.
    This - in the absence of any language saying otherwise, the sorcerer's spells known stay the same as they are in its class entry.

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    Jack_Simth's Avatar

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    Default Re: Ways to increase Sorcerer's known spells?

    Quote Originally Posted by Kurald Galain View Post
    Page of Spell Knowledge. It's pretty cheap.
    The scaling makes them cheap... for low level spells. You will have problems affording more than a handful of them at the highest level you can cast.
    Of course, by the time I finish this post, it will already be obsolete. C'est la vie.

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    DruidGuy

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    Default Re: Ways to increase Sorcerer's known spells?

    Thanks for the info, guys!

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    Orc in the Playground
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    Default Re: Ways to increase Sorcerer's known spells?

    The ways to permanently increase your limit rarely work.

    Few DMs allow the "research on downtime" option. Even then it wasnt meant to work for Sorcerers but for Wizards that have no limit.

    Pages of Spell Knowledge are not permanent solution, just a way to expand your options. Inb Theory you can have over a hundred Pages. However they have to be created by higher level spellcasters with lots of time and money so its unlikely to have them available.

    The #1 most effective way is through Racial Favored Classes from the Advanced Race Guide. Human Sorcerers permanently add one Spell to your list of Spells Known or Spell Book for every class level in their Favored Class. a Level 20 Human Sorcerer has +20 more spells than a Non-Human.

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    FaerieGodfather's Avatar

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    Default Re: Ways to increase Sorcerer's known spells?

    If 3PP is acceptable, the Arcane Endowmenrs (from RGG) allow you to trade a Feat for the ability to have a "sideboard" of spells you can swap in and out on a daily basis. It's on d20PFSRD.

    There's also the Learned Sorcery archetype (publisher I can't remember) that allows you to trade your entire Bloodline for the ability to prepare (as Arcanist) 1 spell per spell level.

    edit: Oh, obvious answer is obvious: Expanded Arcana feat.
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    Jack_Simth's Avatar

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    Default Re: Ways to increase Sorcerer's known spells?

    Quote Originally Posted by Chaosticket View Post
    Pages of Spell Knowledge are not permanent solution, just a way to expand your options. Inb Theory you can have over a hundred Pages. However they have to be created by higher level spellcasters with lots of time and money so its unlikely to have them available.
    They don't, actually. While yes, a Page of Spell Knowledge has a caster level of 17 and construction requirements that include "creator must be able to cast the spell contained in the page"... this is Pathfinder. Per the Magic Item Creation rules, the caster level just sets the base DC, and missing requirements is just an extra +5 DC per missing requirement (other than the base feat, the level requirement for constructs, spell trigger, and spell completion items - a Page of Spell Knowledge doesn't make the exception list). So if you have Craft Wondrous Item, then not knowing the spell you want to make a Page of Spell Knowledge just makes it a DC 27 check. Which you can take ten on.
    Of course, by the time I finish this post, it will already be obsolete. C'est la vie.

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