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2020-03-19, 04:09 PM (ISO 8601)
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- Nov 2010
Re: Superheroics: A Weekly E6 Playground
I'll have her feat chains finished in a day or so, but this is what I have for her initial stat-block/build.
Princess Diana of Themyscira
Female 2nd-level Half-Celestial Lesser Aasimar, 2nd-Level Barbarian/4th-level Warblade
Str 16, Dex 14, Con 16, Int 10, Wis 12, Cha 12
Racial Features: Darkvision (60 ft.), Natural Armor +1, Disease Immunity, Poison Resistance, Acid/Cold,Electricity Resistance 5, Spell Resistance (6), Damage Reduction 5/Magic, Natural Weapons as Magic Weapons (for the purpose of bypassing the damage reduction of other creatures), & Smite Evil (1/day; +6 dmg)
Spell-like Abilities (CL 6): Aid (1/day; DC 13), Bless (1/day; DC 12), Cure Serious Wounds (1/day; DC 14), Detect Evil (1/day; DC 12), & Protection From Evil (3/day; DC 12),
Class Features: Ferocity, Pounce, Improved Uncanny Dodge, Battle Clarity, Weapon Aptitude, & Battle Ardor
-- Maneuvers: Bonecrusher, Claw At the Moon, Iron Heart Surge, Mighty Throw, Mountain Hammer, Shield Block, & Steely Strike
-- Stances: Crushing Weight of the Mountain, Hunter’s Sense, Leaping Dragon Stance, Martial Spirit, Roots of the Mountain, Step of Wind, & Thicket of BladesLast edited by Zonugal; 2020-03-19 at 04:10 PM.
My Works:
The Commoner Handbook
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2020-03-31, 01:13 AM (ISO 8601)
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- Jun 2012
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Re: Superheroics: A Weekly E6 Playground
So, do we want to try building more superheroes or what?
I am rel.
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2020-03-31, 08:11 AM (ISO 8601)
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Re: Superheroics: A Weekly E6 Playground
I would be up for more!
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2020-04-01, 06:54 PM (ISO 8601)
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- Nov 2010
Re: Superheroics: A Weekly E6 Playground
Let's keep at it them.
Dr. Doom
“My methods are a means to an end, no different than pruning weeds in order to let an orchid flourish. Those who stand in the way of my vision oppose me because they fear me, but more than that they fear what I represent. Change. Do you know what I despise Richards? And T'Challa? Because never one have they reined in their own self-righteous arrogance long enough to try and see what I see. Never once have they asked me: why? Do you want to know?Love. Measure my crimes against what mankind does to itself, and I am a saint. ... I have looked into the future, I have seen how one violent action after another spins the world toward a future where all that remains of Earth is a burned out cinder. Every time I have looked into the future, that is what I have seen. Every time but one. In one possible future mankind becomes united. Cures for all diseases are found. Global conflict ends. Hunger is abolished. Education is universal. And no one goes without. In that world, there are laws. To break even the slightest of these is to suffer immediate and terminal punishment. ... Ten thousand futures have I looked at. A hundred thousand. And in only one does mankind finally unite, and flourish...and survive. Only one. Doomworld”
For the third super-powered character, I'm suggesting Victor von Doom, Monarch of Latveria. How would you model Doctor Doom in the E6 system? Let's presume that LA buy-off, as laid out within the E6 sub-system, is available.
Class-wise I think maybe five levels in Archivist and then one last level in Warlock?
What do you folks think? How would you approach this particular build?Last edited by Zonugal; 2020-04-01 at 06:58 PM.
My Works:
The Commoner Handbook
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2020-04-02, 09:31 PM (ISO 8601)
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Re: Superheroics: A Weekly E6 Playground
So looking through some wikis Dr Doom has genius level intellect which probably means 16-18, technopathy (would fit with artificer?), Energy absorption/projection, mind transference, and demonic summoning all via dark mysticism/sorcery (sounds decent for wizard/warlock/sorcerer), then his armor has powers too superhuman strength, blasting guantlets, flight, forcefield, and other high-tech weapons and gadgets. Some other places he has healing powers, teleportation, time travel, banishment, spell reversing and so fourth. Wizard/warlock, artificer/warlock, sorcerer/warlock, straight wizard, or maybe even psion or Archivist could be interesting. Will have to think this over, he is a goofy choice but I think him wearing armor while being able to cast spells is important.
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2020-04-02, 10:50 PM (ISO 8601)
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- Aug 2014
Re: Superheroics: A Weekly E6 Playground
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2020-04-03, 12:55 AM (ISO 8601)
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- Jun 2012
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Re: Superheroics: A Weekly E6 Playground
how about psionics for the armour + magic angle?
I am rel.
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2020-04-03, 10:07 PM (ISO 8601)
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- Nov 2010
Re: Superheroics: A Weekly E6 Playground
Hmm... What if we attempted to do some Magical Training & Precocious Apprentice shenanigans for Doom?
He is exactly the type of character who would use loop-holes to expand his arcane power.My Works:
The Commoner Handbook
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2020-04-04, 08:19 PM (ISO 8601)
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2020-04-05, 04:57 PM (ISO 8601)
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- Nov 2015
Re: Superheroics: A Weekly E6 Playground
So am I the only one who thinks that Wonder Woman doesn't fit into E6 at all? In many stories, she's basically just discount Superman, in terms of power, and that's already WAAAY above the level of heroic fantasy.
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2020-04-05, 06:04 PM (ISO 8601)
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Re: Superheroics: A Weekly E6 Playground
Last edited by PoeticallyPsyco; 2020-04-05 at 06:13 PM.
Originally Posted by Darths & DroidsOptimization Trophies
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2020-04-05, 10:18 PM (ISO 8601)
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Re: Superheroics: A Weekly E6 Playground
Depends which superman we are talking about. Golden Age superman is well beyond epic level god, yet if we look at the one from the 80s or smallville superman then he is well within the E6 range. That is why I think it is very important to identify what the bar is for any of these super hero characters. Also if you look at the original Wonder Woman it was a BDSM comic based around a woman who looses all her powers when she is restrained by a man... So I guess you could add in some homebrew flaws and make her fall pretty well within E6 territory...
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2020-04-05, 10:49 PM (ISO 8601)
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- Nov 2010
Re: Superheroics: A Weekly E6 Playground
My Works:
The Commoner Handbook
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2020-04-05, 11:03 PM (ISO 8601)
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- Nov 2010
Re: Superheroics: A Weekly E6 Playground
We'll get to him soon but Golden Age Superman is a very good baseline for bringing him into E6.
You might have been thinking of Silver Age Superman, who would have to be modeled as a god in D&D.
Some of Silver Age Superman's great feats:
Spoiler
-- A sneeze from Superman destroyed an entire solar system.
-- Superman was so powerful that he could easily move a star with just his breath.
-- He could close a Boom-Tube with his bare hands.
-- He was able to eat molten metal.
-- Superman toyed around with an enraged Hulk like he was a child in a crossover.
-- He could move the entire Earth like a ping-pong ball.
-- He was able to fly at such speeds, that he could enter hyperspace effortlessly.
-- Superman was so powerful that he could alter time itself without even trying.
-- He was able to travel trillions of miles in seconds without exerting any effort at all.
-- He easily threw a neutron star several light years away. He claimed that the star weighed Trillions of tons and that it exerted a magnetic pull greater then dozens of Supernovas, but this didn’t affect him in the slightest.
-- Superman threw moon-sized balls of ice at the Earth, when all of its oceans had been dried up.
-- He was able to fly through the time barrier and go millions of years into the past on a whim.
-- Supes brushed off the explosion of a nuclear warhead which could have vaporized the entire East coast.
-- Clark could move so fast that he appeared invisible.
-- With the sword in his hand, Supeman's cape deflected the most powerful blast that King Kosmos could muster. It was a blast that could have altered reality itself, yet it was blocked by Superman’s clothing.
-- Superman (after nearly killing King Kosmos out of anger) decided that this sword, which was present at the dawn of time, could not be controlled as a seperate entity, so at this point he actually started to merge with the sword. Superman remarked that it had power which he had never felt. Before Superman completely merged himself with infinity (the sword), he stopped just as he got to its hilt, and decided that he no longer needed to merge with the sword, so he threw the remainder of it into deep space. The reason for this is that, in the midst of fusing with the sword, he heard a godly voice (either Jor-El or God himself), and this voice spoke of Superman's greatness. “Your greatness among living things is assured. So shall it EVER be”. Had Superman merged with this sword, he would have become one with all of the universe.
-- Superman displayed his super-intellect by learning a long dead, yet incredibly sophisticated language (which he had never heard before); instantly.
-- Superman caught meteorites, and moved around planet-sized asteroids effortlessly.
-- Not even the Flash was swift enough to punch Superman.
-- The Guardians sent Superman on a special mission to preserve the Galactic Balance of Nature. Superman was not at full power during this event, as the part of the Galaxy he flew through was full of red stars. Despite this, Superman was still strong enough to make a small planet by fusing meteorites together, and then proceeded to move it.
-- Superman intercepted a bomb that was meant to destroy the Earth and wasn’t harmed at all.
-- A Supernova only dazed Superman for a microsecond. He then found himself in an unknown solar system and proceeded to drill his way to the center of a planet.
-- Superman could actually create a tiny version of himself, an avatar so to speak, which was endowed with all of his powers (but he loses his powers if he does so).
-- Superman one time defeated the Galactic Golem. The Galactic Golem is the monstrous result of Lex Luthor’s attempt to create life by collecting galactic matter into the form of a man. Infusing his creation with a hunger for the hyper-stellar energy that made its creation possible. During this battle Superman uses the Golem’s own energy-radiation to speed up his vibrations and shift every living thing on the Earth to another dimensional plane.
-- Superman balanced a replica of the Empire State building with just his pinky.
-- Superman’s Fortress of Solitude contained an entire solar system that he created by himself.
-- Kryptonians could travel between universes at will.
-- Superman and Power Girl easily defeated creatures that had conquered entire worlds.
-- Maaldor, a powerful cosmic being who had existed for billions of years and conquered an entire universe, refered to Superman and Power Girl as the two most powerful beings in the multiverse. He tries to kill Power Girl, then Superman fought him, narration stated that Maaldor shrugged off attacks that could reduce a planet to rubble, and replied with attacks that had been used for just that purpose. Superman was fine, and it turned out that Power Girl survived.
-- Superman and Power Girl tricked Maaldor into confronting his own soul which caused him to self-destruct and create an entire new universe from the remains of his energy. Superman sealed off that universe from the rest of the multiverse with his heat vision.
-- A rogue Superboy robot grabbed Superman and flew him thousands of miles into space in a fraction of a second, then flung him faster than light across the solar system. He couldn't turn around until he reaches Uranus, but he still got back in only a matter of minutes.
-- Superman contained a nuclear bomb with his cape.
-- Superman contained a supernova explosion.
-- Was only knocked back slightly by a gravitational force that could move a planet.
-- Used some extra energy to reignite a dying Sun.
-- Casually flew past galaxies in seconds.
-- Superman moved a star with his breath.
-- Superman turned a piece of coal into a diamond by altering it’s molecular pattern.
-- Fired a beam of heat hotter than the sun from his own eyes which is capable of starting up stars, and even sealing holes within reality.
-- Could move stars and planets with his super-breath. And could also freeze planets and stars alike with it.
Last edited by Zonugal; 2020-04-05 at 11:08 PM.
My Works:
The Commoner Handbook
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2020-04-06, 05:36 AM (ISO 8601)
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- Nov 2015
Re: Superheroics: A Weekly E6 Playground
Can't help but feel like you're just making fun of people and not taking this seriously at all. I'm not familiar with comics, but I assume that Golden age superman is roughly equivalent in power to his appearances in the DC animated series or in Man of Steel. Those things feel like they fit into E6? Seriously? When E6 was literally created by extrapolating a human's capabilities in heroic fantasy stories? Where humans are only slightly more powerful than what the peak of a real human is? How is this comparable to the Superman in those series? A lot of the abilities they use would put 4th level spells to shame, and they have quite a few of those abilities to them. Characters like Cap. America, Hawkeye, Black Widow, Batman or Iron Man could fit into E6, (even if the later 2 need a lot of feats/soulmelds/items to have the diverse powers they have in the movies). Characters like Superman, WW, Flash, Hulk or Thor don't.
Last edited by dude123nice; 2020-04-06 at 05:36 AM.
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2020-04-06, 06:10 AM (ISO 8601)
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Re: Superheroics: A Weekly E6 Playground
Actually the really early Superman wasn't very powerful compared to what he'd become later – he was faster than a train, could leap buildings (he couldn't fly yet), it'd take a grenade to break his skin, etc. Probably still a bit above most heroic fantasy characters but not by nearly as much as the later Superman.
Last edited by Batcathat; 2020-04-06 at 06:11 AM.
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2020-04-06, 10:35 AM (ISO 8601)
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Re: Superheroics: A Weekly E6 Playground
Okay, so first of all, let's recognize that I'm not making fun of folks (just being a bit jovial) and that this isn't a very serious topic. We're just having some soft fun here.
But on to the main crunch of your post, Golden Age Superman can be roughly emulated in E6 because E6 allows characters to gain continual hit-points, damage reductions, and speed boosts unlike the regular system.
Golden Age Superman is pretty easy to emulate if we're just approaching him as an outsider who is very strong, very durable, can breath cold, fly, and punch people.
The only thing E6 doesn't quite get is his phenomenal strength (we have to slap a Belt of +6 Giant Strength to get anywhere close).My Works:
The Commoner Handbook
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2020-04-06, 12:30 PM (ISO 8601)
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Re: Superheroics: A Weekly E6 Playground
Yep meant silver age, didn't look up superman when I was typing, I always think golden age superman was the powerful one since it is 'golden' but golden age is the height of popularity for comics....
Again this is why I have been saying it is important to identify what we are trying to do with these superheros upfront. Golden Age superman is pretty close to clark kent in smallville if you have ever watched the show. Original wonder woman had super strength and was good at fighting but most of the comic books focused around her getting tied up by bad guys and was more focused on the kink then the powers. It wasn't until much later when she was revamped into the cartoon version, even then she is significantly weaker than superman.
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2020-04-06, 12:53 PM (ISO 8601)
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- Nov 2015
Re: Superheroics: A Weekly E6 Playground
Huh? That's not according to any E6 rulesets I've read, like the one here https://dungeons.fandom.com/wiki/E6_...rcebook)/Rules. In fact it limits how much characters can advance quite a lot.
What E6 ruleset are you using? Or is this using some combination of feats like essentia or something similar?
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2020-04-06, 03:01 PM (ISO 8601)
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- Nov 2010
Re: Superheroics: A Weekly E6 Playground
My Works:
The Commoner Handbook
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2020-04-06, 05:14 PM (ISO 8601)
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- Nov 2010
Re: Superheroics: A Weekly E6 Playground
This is what I would do for something like Superman (this is built with the most luxury for the Man of Steel [he has had time to find & read all manuals & tomes] and should be thought of as an E6 character doing weekly adventures for 80 years.
Superman
"Yes, it's Superman, strange visitor from another planet who came to Earth with powers and abilities far beyond those of mortal men. Superman, who can change the course of mighty rivers, bend steel in his bare hands; and who, disguised as Clark Kent, mild-mannered reporter for a great metropolitan newspaper, fights a never ending battle for truth, justice, and the American way."
Clark Joseph Clark aka ‘Kal-El’
Male Sainted Half-Celestial(2) Lesser Aasimar; Ardent 1/Dragonfire Adept 3/Crusader 1/Ardent 1
Size/Type: Medium Outsider (Dragonblood, Native), Lawful Good
Str 22 (+6), Dex 18 (+4), Con 22 (+6), Int 18 (+4), Wis 18 (+4), Cha 20 (+5)
Racial Features: Darkvision (60 ft.), Low-Light Vision, Natural Armor +1, Disease Immunity, Poison Resistance, Acid/Cold/Electricity/Petrification Immunity, Fire Resistance 10, Spell Resistance (6), Damage Reduction 5/Magic, Natural Weapons as Magic Weapons (for the purpose of bypassing the damage reduction of other creatures), Smite Evil (1/day; +6 dmg), Holy Power, Holy Touch, Fast Healing (3), Protective Aura (This acts as a double-strength Magic Circle Against Evil and as a Lesser Globe of Invulnerability; CL 6), & Tongues (constantly active)
Spell-like Abilities (CL 6): Aid (1/day; DC 17), Bless (at will; DC 16), Cure Serious Wounds (1/day; DC 18), Detect Evil (1/day; DC 16), Guidance (at will), Protection From Evil (3/day; DC 16), Resistance (at will), & Virtue (at will)
Class Features: Assume Psionic Mantle (Primary: Guardian & Justice; Secondary: Knowledge), Breath Weapon (2d6 fire or cold; 15-foot cone or a 30-foot line; Reflex save (DC 17) halves the damage), Invocations (Magic Insight & See the Unseen), Breath Effect (Frost Breath), Scales (+2 natural armor), Furious Counterstrike, & Steely Resolve (5)
-- Invocations:
---- Magic Insight: Detect magical auras; identify magic items.
---- See the Unseen: Gain darkvision; gain See Invisibility as the spell.
-- Maneuvers: Claw At The Moon*, Cloak of Deception*, Crusader’s Strike, Foe Hammer, Leading the Attack, Mighty Throw*, Mountain Hammer, & Tactical Strike
-- Stances: Child of Shadow*, Hunter’s Sense*, Martial Spirit, & Step of The Wind*
Feats: Tireless [1st], Dragontouched [DFA1], Practiced Manifester (Ardent) [3rd], Stone Power [6th]
Extra Feats: Improved Unarmed Strike, Superior Unarmed Strike, Stonewalker Fist (x2), Open Least Chakra (Feet), Shape Soulmeld (Airstep Sandals), Bonus Essentia (x2), Sacred Vow, Vow of Nonviolence, Vow of Peace, Adaptive Style, Martial Study (Claw At The Moon, Cloak of Deception, & Mighty Throw), Martial Stance (Child of Shadow, Hunter's Sense, & Step of The Wind), Toughness (x300), Roll With It (x50)
I imagine he would pick up a lot of psionic feats as to boost his power capabilities as well.Last edited by Zonugal; 2020-04-06 at 05:56 PM.
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2020-05-07, 04:17 PM (ISO 8601)
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Re: Superheroics: A Weekly E6 Playground
So I have been doing some reading up on DR Doom and I think he is too powerful for E6, He started out in silver age and therefore his min power threshold has been quite high. A basic description of him goes like this; his magic power is second only to Dr Strange who is the most magically powerful person on earth, he has power armor that is on par with Iron Man, and intelligence that rivals Reed Richards (Mr Fantastic) who is the smartest person in the world. Particularly the issue comes up with having magic power that is almost as powerful as Dr. Strange who should be sitting at equivalent to a level 17 wizard on the lowest end and somewhere in epic level with maybe a god rank on the high end.
Although I think Golden Age Superman is a bit of a stretch he still seems like a good max power level of for E6, on the other hand I think Dr. Doom is beyond Golden Age Superman. For that matter we might find similar issues with most characters with magical or psionic powers.
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2020-05-13, 12:15 AM (ISO 8601)
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Re: Superheroics: A Weekly E6 Playground
Then how about we try something else.
How would people stat Hawk Eye or Green Arrow?
Capturing the utility that comes from improbable archery skill and lots of gimmick arrows seems like a challenge but they are definitely within the E6 power level.I am rel.
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2020-05-20, 10:36 AM (ISO 8601)
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2020-05-24, 12:43 AM (ISO 8601)
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Re: Superheroics: A Weekly E6 Playground
So as would be expected after doing some research hawkeye is a normal person but extremely good with a bow. Interesting enough marvel puts him at peak of human strength level being able to press lift 315lb so that does keep consistency with d&d putting his strength between 18 and 19. Besides that he is described as a master archer/marksman, peak human endurance (18 con), peak human reflexes (18 dex), expert Acrobat, peak human sight (max spot and maybe search skill), master martial artist, expert tactician, cunning fighter, talented weapon designer (decent number of points in craft [bower]) and multilingual.
On the other hand Green Arrow while similar is more like batman with a bow While he is also in peak human condition, a master archer, martial artist, and acrobat; he is skilled in disguise, stealing, interrogation, and intimidation
Clinton Barton (Hawkeye)
Human Ranger 6(thinking Trap Expert ACF, trade ride for tumble, handle animal for gather information, Distracting Shot, Favored Enemy (Human,Mutant), Archery Combat Style)
Skills: max spot/listen/search, Hide/Move Silently, Knowledge (local), and Tumble, rest of the points going into disable device, craft (bower), 5 in jump, 8 climb, 1 or 2 in swim, and survival
Skill Tricks: Collector of Stories, Corner Perch, Nimble Stand
Feats: Knowledge Devotion (Knowledge (Local))[HB], Point Blank Shot[L1], Rapid Shot [R2], Precise Shot[L3], Many Shot[R6], Improved Rapid Shot[L6], Ability Training (Con)[Bo1], Ability Training (Str)[Bo2], Ability Training (Dex)[Bo3], Ability Advancement (Str)[Bo4], Ability Advancement (Con)[Bo5], Ability Advancement (Dex)[Bo6], Expeditious Dodge[Bo7], Mobility[Bo8], Shot on the Run[Bo9], Woodland archer[Bo10], Ranged disarm[Bo11], Darkstalker[Bo12], Greater Manyshot[Bo13], Martial Study (Cloak of Deception)[Bo14], Martial Stance (Child of Shadow)[Bo15]
Oliver Queen (Green Arrow)
Human Rogue 4/Ranger 2
Skills: max spot/listen/search, Hide/Move Silently, Knowledge (local), and Tumble, also ranks in gather information, disguise, intimidate, survival, sleight of hand, use magic device, and disable device
Skill Tricks: Collector of Stories, Corner Perch, Nimble Stand
Feats: Knowledge Devotion (Knowledge (Local))[HB], Point Blank Shot[L1], Precise Shot[L3], Rapid Shot [R2], Many Shot[L6], Ability Training (Con)[Bo1], Ability Training (Str)[Bo2], Ability Training (Dex)[Bo3], Ability Advancement (Str)[Bo4], Ability Advancement (Con)[Bo5], Ability Advancement (Dex)[Bo6], Greater Manyshot[Bo7], Expeditious Dodge[Bo8], Mobility[Bo98], Shot on the Run[Bo10], Woodland archer[Bo11], Ranged disarm[Bo12], Darkstalker[Bo13], Martial Study (Cloak of Deception)[Bo14], Martial Stance (Child of Shadow)[Bo15]
As far as equipment both would have an Elvencraft Dragonbone Composite Longbow of their strength score and Elhonna Quiver. Serpentongue Arrows, Dragonsbreath Arrows, Adamantine-Darkwood Arrows, Alchemists Arrows, Blunt Arrows, Flight Arrows, Signal Arrows, Thundering Arrows, Swiftwing Arrows, Razorfeather Arrows
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2020-05-25, 01:27 AM (ISO 8601)
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Re: Superheroics: A Weekly E6 Playground
It isn't about making a perfect copy of a character in DnD but rather adapting them into our setting.
So, if Doctor Doom is second only to Dr. Strange in magical skill, we simply design Dr Strange first (who, within our setting, would just be the most powerful mage in D&D E6) and work backwards from there.My Works:
The Commoner Handbook
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2020-05-25, 02:32 PM (ISO 8601)
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Re: Superheroics: A Weekly E6 Playground
As for someone like Hawkeye, I'd maybe portray him as such:
Hawkeye
"I mean, I can't miss... I'm on a team with super-humans. And one god, in case you've forgotten. Even you... well, you climb walls really well. The training is the only thing that makes me special. And if I'm not special, then none of this is worth it. I gave up a lot for this life. I could have been happy with Mockingbir-- Bobbi. We could have had a good, simple life. But I wanted to play with the big boys. And if I miss, it means I'm just another dude with a bow. It means I've been fooling myself this whole time. And that's why I never miss."
Clint Barton
Male Human Ranger 5/Deadwood Sniper 1
Size/Type: Medium Humanoid (Human), Chaotic Good
Str 12 (+1), Dex 18 (+4), Con 14 (+2), Int 10 (+0), Wis 13 (+1), Cha 10 (+0)
Spell Typically Prepared (CL 6): Raptor’s Sight (1/day; DC 12)
Class Features: Favored Enemy (Humans +4; Animal +2), Track Expert, Wild Empathy (+5), Animal Companion (Hawk), Spellcasting, Keen Arrows, & Range Increment Bonus
-- Maneuvers: Claw At The Moon*, Clinging Shadow Strike*, & Drain Vitality*
-- Stances: Blood in the Water*, Child of Shadow*, & Hunter’s Sense*
Feats: Point Blank Shot [Human], Weapon Focus (Longbow) [1st], Rapid Shot [Ranger 2], Endurance [Ranger 3], Far Shot [3rd], & Precise Shot [6th]
Extra Feats: Able Sniper, Bowslinger, Close Quarters Fighting, Combat Reflexes, Crossbow Sniper, Defensive Archery, Deflect Arrows, Deft Opportunist, Dodge, Elusive Target, Expert Tactician, Heroic Destiny, Hindering Opportunist, Improved Favored Enemy (Humans), Improved Mounted Archery, Improved Rapid Shot, Improved Two-Weapon Defense, Improved Two-Weapon Fighting, Improved Unarmed Strike, Many Shot, Martial Stance (Blood in the Water), Martial Stance (Child of Shadow), Martial Stance (Hunter’s Sense), Martial Study (Claw at the Moon), Martial Study (Clinging Shadow Strike), Martial Study (Drain Vitality), Mobility, Mounted Archery, Mounted Combat, Plunging Shot, Power Critical, Practiced Spellcaster (Ranger), Protected Destiny, Ranged Disarm, Ranged Pin, Ranged Sunder, Rapid Reload (Hand Crossbow), Rapid Reload (Heavy Crossbow), Rapid Reload (Light Crossbow), Raptor School, Sharp Shooting, Shot On The Run, Snap Kick, Snatch Arrows, Spring Attack, Superior Unarmed Strike, Track, Two-Weapon Defense, Two-Weapon Fighting, Two-Weapon Pounce, Urban Tracking, Vexing Flanker, Weapon Finesse, Weapon Focus, Weapon Focus (Composite Longbow), Weapon Focus (Composite Shortbow), Weapon Focus (Dagger), Weapon Focus (Hand Crossbow), Weapon Focus (Heavy Crossbow), Weapon Focus (Heavy Repeating Crossbow), Weapon Focus (Light Crossbow), Weapon Focus (Light Repeating Crossbow), Weapon Focus (Shortbow), Weapon Focus (Short Sword), Wolfpack, & Woodland ArcherMy Works:
The Commoner Handbook
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2020-05-26, 10:27 PM (ISO 8601)
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Re: Superheroics: A Weekly E6 Playground
Yes I understand that but I still believe there are plenty of characters out there that fall outside of the E6 power range and so can't be represented inside of it without loosing much of what makes them what they are. For example as we talked about above silver age super man, or characters like Thor that are actual gods, Legion or other Omega level mutants, and Both Doctor Doom and Dr Strange also fall into this realm along with Dr X.
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2020-05-27, 02:22 AM (ISO 8601)
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Re: Superheroics: A Weekly E6 Playground
We'll just have to agree to disagree then.
But I'm not one to get bogged down in such matters.
Which character should we focus on next?My Works:
The Commoner Handbook
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2020-05-27, 02:56 AM (ISO 8601)
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Re: Superheroics: A Weekly E6 Playground
There was a recent thread on making a blind swordsman; in a similar vein, Daredevil could be cool. Probably Dreamsight Shifter as the race, maybe pick up Wild Hunt via Extra Shifter Trait, but Warblade for the Scent stance that's name I forget is probably a better idea there.
There are two feats called Blindsight worth noting. The first is from Sword & Fist, and grants a radius of just 5 ft, which could work well with Scent to find enemies, moving next to them, and this feat to attack them without penalty. The second is from Masters of the Wild, and gives permanent blindsight out to an absurd 120 ft, but requires you to be able to Wildshape into a Dire Bat. Could Predator Ranger (the variant w/ Fast Movement and Wildshape instead of a combat style) do that at level 5?Last edited by PoeticallyPsyco; 2020-05-27 at 03:00 AM.
Originally Posted by Darths & DroidsOptimization Trophies
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