Results 61 to 73 of 73
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2020-05-27, 10:33 AM (ISO 8601)
- Join Date
- Nov 2010
Re: Superheroics: A Weekly E6 Playground
Daredevil is a good challenge!
For permanent blindsight, I think using the variant Ranger to grab that feat would be the only way.
The other path is to pick up Blind-Fight and the other feat to minor blind-sight out to five feet. Then have our Daredevil procure a Blindfold Of True Darkness. The advantage of this build is it leaves the classes wide open for something like Swordsage.My Works:
The Commoner Handbook
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2020-05-27, 10:33 AM (ISO 8601)
- Join Date
- May 2018
- Location
- Colorado
- Gender
Re: Superheroics: A Weekly E6 Playground
Daredevil is a challenging but interesting choice! Dreamsight elite is interesting since it gives you the ability to see invisible creatures and things as an EX ability but I would think Wildhunt would be more important since Wildhunt Elite gives you blindsight out to 30'. The issue with going for a shifter is the time frame you can see is limited to while you are shifting. Though that would thematically make it interesting. Predator Ranger can only transform into small or medium forms so dire bat won't work but desmodu hunting bat would.
Other superheros that could be fun o make: wolverine, sabertooth, mystic, cyclops, captain america, black panther, batman, spiderman.
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2020-05-27, 02:23 PM (ISO 8601)
- Join Date
- Sep 2018
- Location
- Seattle, WA
Re: Superheroics: A Weekly E6 Playground
Wildhunt Elite only gives you blindsense 30ft, so I think just getting Scent and enough ranks in Spot/Listen to find the direction so you can approach for your 5ft Blindsight is a better deal (or getting your hands on the wildshape Blindsight feat, natch). That said, this is E6, so getting both Dreamsight Elite and Wildhunt Elite is totally on the table.
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2020-05-27, 02:37 PM (ISO 8601)
- Join Date
- Nov 2010
Re: Superheroics: A Weekly E6 Playground
For Daredevil I'm currently thinking something like:
Human Unarmed Variant Swordsage 4/Ranger 1/Shadow Sun Ninja 1My Works:
The Commoner Handbook
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2020-05-27, 03:12 PM (ISO 8601)
- Join Date
- May 2018
- Location
- Colorado
- Gender
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2020-05-31, 05:02 PM (ISO 8601)
- Join Date
- May 2018
- Location
- Colorado
- Gender
Re: Superheroics: A Weekly E6 Playground
Here is my first crack at Daredevil using shifter as base, the idea is he has to put some effort in if he wants to maximize his extra ordinary sense and it will be a tiring experience but is also quite powerful:
So reading through some info on Daredevil I think going ranger makes a lot of sense because he is very skilled in tracking, also Nemesis feat gives us an extra source of blindsight.
Matthew Murdock (Daredevil)
Wildhunt Shifter Ranger 4( trade ride for tumble, handle animal for gather information, Champion of the Wild to pick up Weapon Finesse, Favored Enemy (Human), Two Weapon Combat Style)/Unarmed Swordsage 2
Abilities: Wis(19+)>Dex>Con>Str>Int>Cha
Skills: Concentration, max spot/listen, Sense Motive(once you get it at level 5), Survival, and Tumble, rest of the points going into , 5 in jump, 8 climb, 1 or 2 in swim, maybe hide and move silently if we have extra points to use...
Skill Tricks: Nimble Stand
Feats: Wildhunt Elite[L1], Two-Weapon Fighting [R2], Blind-Fighting[L3], Weapon Finesse[R4], Weapon Focus (Shadow Hand)[SS1], Blindsight, 5-foot Radius[L6], Nemesis(Human)[Bo1], Shifter Ferocity[Bo2], Extra Shifter Trait (Dreamsight)[Bo3], Dreamsight Elite[Bo4], Extra Favored Enemy (Mutant)[Bo5], Nemesis (Mutant)[Bo6], Shadow Blade[Bo7], Ability Training (Con)[Bo8], Ability Advancement (Dex)[Bo9],Ability Training (Wis)[Bo10], Ability Training (Dex)[Bo11],Ability Advancement (Wis)[Bo12],Ability Advancement (Con)[Bo13], Adaptive Style[Bo14], Hear The Unseen[Bo15]
Maneuvers: Burning Brand, Flashing Sun, Sapphire Nightmare Blade, Emerald Razor, Cloak of Deception, Mighty Throw, Baffling Defense, Mountain Hammer
Stances: Child of Shadow, Island of Blades
Iconic Equipment: Rod of Ropes
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2020-06-01, 03:05 PM (ISO 8601)
- Join Date
- Nov 2010
Re: Superheroics: A Weekly E6 Playground
That looks like a good build!
In terms of characters to focus on next?
I think Captain America is really too easy, so I'm going to suggest we look at Cyclops.
I think the easiest approach to him is some mixture of Ardent and Warlock.My Works:
The Commoner Handbook
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2020-06-02, 10:37 AM (ISO 8601)
- Join Date
- May 2018
- Location
- Colorado
- Gender
Re: Superheroics: A Weekly E6 Playground
Cyclops would be a fun one, I am thinking Dragonfire Adept.
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2020-06-02, 11:23 AM (ISO 8601)
- Join Date
- Nov 2010
Re: Superheroics: A Weekly E6 Playground
Why Dragonfire Adept?
I'm currently thinking of him as a lesser planetouched race (as to replicate being a Mutant) Ardent 1/Warlock 3/Warblade 1/Ardent 1
That gets you consistent eldritch blasts (with some invocations to increase its range and to let Scott see through invisibility), gets him White Raven maneuvers so he can perform leadership on the battlefield, and psionic powers for more powerful blasts.My Works:
The Commoner Handbook
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2020-06-11, 05:50 PM (ISO 8601)
- Join Date
- May 2018
- Location
- Colorado
- Gender
Re: Superheroics: A Weekly E6 Playground
For me Dragonfire Adept’s Breath weapon flavorfully modified to be ocular blasts just seems more like Cyclop’s ocular blasts than warlock’s eldritch blasts. Cyclop’s ocular blasts function more similarly to line and cone-like breath weapons than balls of energy being shot by warlocks.
Scott Summers (Cyclops)
Human Dragonfire Adept 5/Warblade 1
Abilities: Con(19+)>Str>Dex>Int>Cha>Wis
Skills: Concentration, max spot/listen, Sense Motive(once you get it at level 5), Survival, and Tumble, rest of the points going into , 5 in jump, 8 climb, 1 or 2 in swim, maybe hide and move silently if we have extra points to use...
Skill Tricks: Nimble Stand
Feats: Power Surge (Breath Weapon) [HB], Shape Breath[L1], Lingering Breath[L3], Enlarge Breath[R4], Quicken Breath[L6], Clinging Breath[Bo1], Maximize Breath[Bo2], Recover Breath[Bo3], Entangling Exhalation[Bo4], Adaptive Style[Bo5], Knowledge Devotion[Bo6], Ability Training (Con)[Bo7], Ability Advancement (Con)[Bo8], Ability Training (Dex)[Bo9], Ability Advancement (Dex)[Bo10], Ability Training (Int)[Bo11], Ability Advancement (Int)[Bo12], Improved Unarmed Strike[Bo13], Superior Unarmed Strike[Bo14], Exhaled Barrier[Bo15]
Breath Effects: Cold Breath, Slow Breath
Though sicken, slow, and weaken don’t fit Cyclop’s ocular blasts as thematically; they still are powerful choices. Cyclops is described as having great skill using his ocular blasts so shaped breath seems to be a great representation of that, however, it is also a feat so probably better to choose something else here.
Invocations: Beguiling Influence (Scott is supposed to be a leader after all), See the Unseen (Endure Exposure is also a good choice here)
Maneuvers3: Leading the Attack, Mountain Hammer, Wall of Blades
Stances: Leading the Charge or Punishing Stance
you could also add in a couple martial study feats for some extra maneuvers...
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2020-06-19, 09:44 AM (ISO 8601)
- Join Date
- May 2018
- Location
- Colorado
- Gender
Re: Superheroics: A Weekly E6 Playground
Anyone else with builds for Cyclops?
I will vote for nightcrawler next he seems like a fun challenge!
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2020-06-23, 05:23 PM (ISO 8601)
- Join Date
- Nov 2010
Re: Superheroics: A Weekly E6 Playground
My Works:
The Commoner Handbook
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2020-06-23, 09:35 PM (ISO 8601)
- Join Date
- May 2018
- Location
- Colorado
- Gender
Re: Superheroics: A Weekly E6 Playground
I have been milling over something like Conjurer (Abrupt Jaunt immediate action ACF)1/Swashbuckler 3/Swordsage 2 with Shape Soulmeld (Blink Shirt) feat