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Thread: Magical Whip
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2020-03-05, 01:22 AM (ISO 8601)
- Join Date
- Dec 2013
Magical Whip
I want to know your opinion on this magical whip:
https://docs.google.com/document/d/1...t?usp=drivesdk
Is it overpowered? Underpowered? Absolutely incredible? Absolute dog****? What do you think?Last son of the Lu-Ching dynasty
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2020-03-05, 09:42 AM (ISO 8601)
- Join Date
- Apr 2004
Re: Magical Whip
Not the best about balance, but two things jump out at me:
- The range and damage of Thorn Whip render the base weapon pretty meaningless. Apart from the very, very rare case of a creature who has resistance/immunity to piercing but not slashing (or the even more rare vulnerable to slashing but not piercing). I can't think of a reason to use this as a whip. The sole exception I can think of is if you happen to have Extra Attack, where I guess it's a question of quantity vs. quality.
- If you aren't a spellcaster of any kind (Champion Fighter, for example), what do you use to determine spell attack/DC?
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2020-03-05, 11:14 AM (ISO 8601)
- Join Date
- Jul 2014
- Location
- Avatar By Astral Seal!
Re: Magical Whip
It feels fine. Echoing the issues Grey Watcher had, but honestly, an uncommon item granting a single cantrip doesn't feel OP at all.
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2020-03-06, 11:12 PM (ISO 8601)
- Join Date
- Aug 2013
Re: Magical Whip
Underwhelming. Any given character will either have other cantrips they prefer or won't have a casting stat worth a damn, and even if they do their attack action is likely to be a better choice anyway. I feel like you would be better off giving the whip a 15 foot reach and letting the user force a DC 13 strength check on a target he hits to pull them 15 feet towards him. Maybe give it 8 charges and have 1d8 recharge each dawn for some balance.
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2020-03-08, 11:17 AM (ISO 8601)
- Join Date
- Mar 2020
Re: Magical Whip
Underwhelming, it basically gives a cantrip to use and provides a means to penetrate resistance to magical weapons but they might as well be separate items.
Keep in mind who you are intending the item for, if it is for a fighter or rogue you might have the ability work of dexterity or strength. Rather than a spell attack it would be a weapon attack. Up to 1/round and 3 charges, recharging at dawn.
Damage 1d6 piercing + dexterity / strength etc.
For a caster it might be different so it might be good to have them use their spellcasting ability for the cantrip and increase it with their level or otherwise use it as a whip with 1d6 piercing damage with dexterity /strength / or spellcasting ability if you feel generous (magical weapon attack)
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2020-03-08, 12:04 PM (ISO 8601)
- Join Date
- Mar 2015
- Gender
Re: Magical Whip
Uncommon seems about right.
Might be worth it for a cleric who has one attack, a paucity of cantrips using attack rolls to benefit from advantage (should it be available) and has spirit guardians to pull people into. Especially true if you get a bonus to cantrip damage.
Else... well I guess it's still a magic weapon for bypassing DR.
Of interest is that it needs martial weapon proficiency to attack with it but not to use the cantrip.