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Thread: New Druid Feats

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    Bugbear in the Playground
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    Default New Druid Feats

    Hey all,

    What do we think about these two feats, intended for druids?

    Primal Shillelagh
    When you cast shillelagh, the spell is modified in the following ways:
    • The duration becomes one hour
    • When you take the Attack action with your shillelagh, you make one extra attack at 5th level, two extra attacks at 11th level, and three extra attacks at 17th level


    Terrifying Wild Shape
    Your Wild Shape unhinges the minds of men, reducing them to an atavistic state of terror. Any creature of your choice that starts their turn within 30 feet of you when you are Wild Shaped in a creature of CR 1 or higher must succeed on a Wisdom saving throw equal to your spell saving throw DC or become frightened. A creature who succeeds at this saving throw becomes immune to this effect for 24 hours.
    In addition, when you are Wild Shaped and your attacks hit a frightened creature, you deal an extra 1d6 psychic damage.

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    Colossus in the Playground
     
    JNAProductions's Avatar

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    Default Re: New Druid Feats

    Quote Originally Posted by Sparky McDibben View Post
    Hey all,

    What do we think about these two feats, intended for druids?

    Primal Shillelagh
    When you cast shillelagh, the spell is modified in the following ways:
    • The duration becomes one hour
    • When you take the Attack action with your shillelagh, you make one extra attack at 5th level, two extra attacks at 11th level, and three extra attacks at 17th level


    Terrifying Wild Shape
    Your Wild Shape unhinges the minds of men, reducing them to an atavistic state of terror. Any creature of your choice that starts their turn within 30 feet of you when you are Wild Shaped in a creature of CR 1 or higher must succeed on a Wisdom saving throw equal to your spell saving throw DC or become frightened. A creature who succeeds at this saving throw becomes immune to this effect for 24 hours.
    In addition, when you are Wild Shaped and your attacks hit a frightened creature, you deal an extra 1d6 psychic damage.
    The first one is blatantly OP. You get a fourth attack three levels before a Fighter, using your casting stat, with a magic weapon... Yeah no.

    Second one feels a little overtuned, but not blatantly so.
    I have a LOT of Homebrew!

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  3. - Top - End - #3
    Bugbear in the Playground
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    Default Re: New Druid Feats

    Quote Originally Posted by JNAProductions View Post
    The first one is blatantly OP. You get a fourth attack three levels before a Fighter, using your casting stat, with a magic weapon... Yeah no.

    Second one feels a little overtuned, but not blatantly so.
    This is true, but the fighter doesn't invest anything but levels. This (presumably) druid player is giving up an ASI. Also, it's far less useful than eldritch blast for a warlock (being a melee attack cantrip, as opposed to ranged). At least, those were the benchmarks I designed around. Thanks for feedback, though!

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