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  1. - Top - End - #271
    Ogre in the Playground
     
    Devil

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    Default Re: IC Lords of Ruin (Spheres PF1)

    As the shaft of Salty's crossbow bolt pierces the large mushroom, the fungal woman screams in pain as a similar wound appears on her shoulder. Her voice hits an excruciating keening, exceedingly painful to hear, to the point of making one's ears bleed.

    Spoiler
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    Keening Scream effect vs Fortitude (1d20+10)[14]
    If successful, it deals (5d6)[19] sonic damage and you are staggered for one round. If save is successful, you take half damage and are not staggered.

    Two wrongs don't make a right, but three lefts do.

    He who laughs last doesn't get the joke.

    Spoiler: Stuff I Wrote
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    Elite Races

    Goliaths [Part One, Part Two]
    Axiomite
    Nephilim

  2. - Top - End - #272
    Ettin in the Playground
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    Default Re: IC Lords of Ruin (Spheres PF1)

    Volistad slashed at the tentacles, but they grabbed his legs again the moment they regrew. He kept enough wits about him to notice that damaging the giant mushroom seemed to be having an effect on the fungal spellcaster, so he tried to pull himself free enough to cast a spell unhindered.

    Spoiler
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    CMB to escape Grapple: (1d20+13)[21] (not including any potential bonus from Light)

    If he does escape, he'll take a Move action to go to N18-O19.

  3. - Top - End - #273
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    CasualViking's Avatar

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    Default Re: IC Lords of Ruin (Spheres PF1)

    Calben Traser
    Perception +4|AC 23 (+4 vs giants), Touch 12, FF 22, CMD 15|Fort +6 Ref +4|HP: 52/68
    Hanging rather unelegantly under the dread beast, Calben swings his sword, and the flame leaves the hilt and shoots towards the fungal druid. Touch - (1d20+10)[15], fire - (3d6)[7]. While the flame speeds away, calben makes a flourish, and the flame blade reignites.

    The floating orb struggles vainly against the tendrils.

    * post roll count doesn't match database
    Last edited by CasualViking; 2020-08-21 at 02:18 PM.
    Semper ludens.

  4. - Top - End - #274
    Ogre in the Playground
     
    Devil

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    Default Re: IC Lords of Ruin (Spheres PF1)

    Screaming in pain from the fire, the fungal dryad's face twists into an expression of extreme, inhuman malice, with her features almost cartoonishly exaggerated. She holds up her hand, clenches her fist tight, spins her palm forward and points at Calben. For those who can see Salty, his form immediately straightens in posture and he turns towards Calben, Xerxes, and the Beast of Zagog. His crossbow somehow preloaded is aimed at Calben, but though it is obvious he is trying to fight against the control as he grits his teeth and his body is actually shaking from the strain. Sadly, it is not enough, as he lets loose an attack targeted at the precariously dangling gnome.

    Spoiler
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    Salty uses Deadly Aim at Calben resolves vs Flat-Footed AC (1d20+10)[16]
    Crit? (19-20/x2) (1d20+10)[30]
    Damage (1d10+5)[13] piercing damage and (1d6)[5] acid damage
    If crit add (1d10+5)[15] piercing damage.

    Two wrongs don't make a right, but three lefts do.

    He who laughs last doesn't get the joke.

    Spoiler: Stuff I Wrote
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    Elite Races

    Goliaths [Part One, Part Two]
    Axiomite
    Nephilim

  5. - Top - End - #275
    Ettin in the Playground
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    Default Re: IC Lords of Ruin (Spheres PF1)

    "Let's get a good look at you, ****er." Volistad swore as he stumbled out of the tentacles and brandished his sword at the giant mushroom. As he spoke, his bright aura expanded to fill the room, illuminating their remaining enemies with harsh firelight.

    Spoiler
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    Move Action: Moved as indicated. He did move on the previous turn as indicated in the post, but I didn't change him since I didn't know if the CMB check succeeded or not, and didn't go back to do it after it was confirmed.

    Standard Action: Spend a spell point to make his glow shed bright light out to 45' (should catch FD and the front of the giant mushroom) without concentration.

    In case an MSB check is needed vs a Dark effect: (1d20+7)[15]

  6. - Top - End - #276
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    Devil

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    Default Re: IC Lords of Ruin (Spheres PF1)

    Volistad's glow brightens, extending its reach to the dryad, showing Salty's form covered in moss and small fungal blooms. You can see from his face that he is still conscious and fighting to resist, but it is obvious he needs help. Now all can see the towering mushroom, with Salty's bolt protruding and yellow sap(?) dripping from its point of contact.

    Two wrongs don't make a right, but three lefts do.

    He who laughs last doesn't get the joke.

    Spoiler: Stuff I Wrote
    Show
    Elite Races

    Goliaths [Part One, Part Two]
    Axiomite
    Nephilim

  7. - Top - End - #277
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    Default Re: IC Lords of Ruin (Spheres PF1)

    Calben Traser
    Perception +4|AC 23 (+4 vs giants), Touch 12, FF 22, CMD 15|Fort +6 Ref +4|HP: 53/68
    Salty's crossbolt bolt goes *ptang!* against Calben's armor. The gnome fixes his gaze on their unfortunate guide, and begins to glow with life-energy. He flings another ball of fire at the Dryad. touch - (1d20+10)[15], fire - (3d6)[10]
    Semper ludens.

  8. - Top - End - #278
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    MindFlayer

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    Default Re: IC Lords of Ruin (Spheres PF1)

    With the foe now visible, Xerxes and the Beast charge, descending on the enemy with sword and claw and tooth.

    Spoiler: OOC
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    Xerxes move and swift keeping up his spell, standard for the vital strike/face strike/poltergeist swing. (1d20+16)[18] damage (4d6+7)[20] and (2d6)[4] precision, usual riders.

    Beast bite (1d20+14)[28] damage (2d6+6)[15] and (1d4)[3] cold; claw (1d20+14)[19] damage (1d6+6)[11] and (1d4)[3] cold, claw (1d20+14)[28] damage (1d6+6)[10] and (1d4)[4] cold. Afterimage is up.

  9. - Top - End - #279
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    Devil

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    Default Re: IC Lords of Ruin (Spheres PF1)

    While his attacks fails to hit their mark, Xerxes beast more than makes up for the deficiency. The fungal dryad is torn to pieces, and as it falls the large mushroom as well as the fungus currently extending its tubes stops and begins to wither. Salty is still afflicted with the fungus in his body, but he is able to slowly start moving again.

    Two wrongs don't make a right, but three lefts do.

    He who laughs last doesn't get the joke.

    Spoiler: Stuff I Wrote
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    Elite Races

    Goliaths [Part One, Part Two]
    Axiomite
    Nephilim

  10. - Top - End - #280
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    CasualViking's Avatar

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    Default Re: IC Lords of Ruin (Spheres PF1)

    Calben Traser
    Perception +4|AC 23 (+4 vs giants), Touch 12, FF 22, CMD 15|Fort +6 Ref +4|HP: 77/77
    Calben drinks in the information about Salty from his healing magic, takes a deep breath, and squares his shoulders. His flame blade flickers and dances in his hand. "Alright, Salty. That gross plant stuff will have to be burned off. You're going to live, but it won't be pleasant. Fellas, hold him down. Daelthyr, keep him alive and give me whatever advice you can."

    Calben sets about burning the infestations off with his flame blade. Daelthyr provides healing and commentary Heal - (1d20+6)[12].

    "You are doing fine, Salty. Almost done. Just a liiiittle bit more". bluff - (1d20+17)[26]
    Semper ludens.

  11. - Top - End - #281
    Ettin in the Playground
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    Default Re: IC Lords of Ruin (Spheres PF1)

    Volistad threw a bolt of fire at the withering mushroom, out of anger and disgust. He didn't have any abilities he knew of that could help out with Salty in any way, so he simply stood guard while the others tried to help him.

  12. - Top - End - #282
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    Devil

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    Default Re: IC Lords of Ruin (Spheres PF1)

    Calben is able to verbally comfort Salty, but his attempt at healing falls a bit short, as Salty yells in pain from the burns, even as they start to heal. The attempt hit more of Salty's uninfected flesh than the parasitic fungus.

    Two wrongs don't make a right, but three lefts do.

    He who laughs last doesn't get the joke.

    Spoiler: Stuff I Wrote
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    Elite Races

    Goliaths [Part One, Part Two]
    Axiomite
    Nephilim

  13. - Top - End - #283
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    CasualViking's Avatar

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    Default Re: IC Lords of Ruin (Spheres PF1)

    Calben Traser
    Perception +4|AC 23 (+4 vs giants), Touch 12, FF 22, CMD 15|Fort +6 Ref +4|HP: 77/77
    "Sorry about that. Can't promise it will be the last time."
    Daelthyr's Heal check (1d20+6)[15]
    Calben's Heal check (1d20-2)[12]
    Semper ludens.

  14. - Top - End - #284
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    Devil

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    Default Re: IC Lords of Ruin (Spheres PF1)

    Calben's flames are a bit more on target, cleansing a greater degree of the fungus off of Salty, but his words start to wear a bit thin in his confidence of the gnome's abilities.

    Two wrongs don't make a right, but three lefts do.

    He who laughs last doesn't get the joke.

    Spoiler: Stuff I Wrote
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    Elite Races

    Goliaths [Part One, Part Two]
    Axiomite
    Nephilim

  15. - Top - End - #285
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    CasualViking's Avatar

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    Default Re: IC Lords of Ruin (Spheres PF1)

    Spoiler: heal rolls
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    1. Calben - (1d20-2)[10], [Daelthyr (rolls in OOC thread) 17
    2. Calben - (1d20-2)[2], [roll=Daelthyr 17
    3. Calben - (1d20-2)[1], [roll=Daelthyr] 12
    4. Calben - (1d20-2)[3], [roll=Daelthyr]23
    5. Calben - (1d20-2)[13], [roll=Daelthyr] 8
    6. Calben - (1d20-2)[14], [roll=Daelthyr]23
    7. Calben - (1d20-2)[6], [roll=Daelthyr]14
    8. Calben - (1d20-2)[7], [roll=Daelthyr]8
    9. Calben - (1d20-2)[12], [roll=Daelthyr]24
    10. Calben - (1d20-2)[11], [roll=Daelthyr]23

    Last edited by CasualViking; 2020-09-09 at 06:03 PM.
    Semper ludens.

  16. - Top - End - #286
    Ogre in the Playground
     
    Devil

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    Default Re: IC Lords of Ruin (Spheres PF1)

    Salty starts to violently convulse after a while, shocked unconscious from the pain, but eventually loses the sickly green, blue, and purple coloring of the fungus. He is out, completely unconscious from strain, but for who knows how long.

    Two wrongs don't make a right, but three lefts do.

    He who laughs last doesn't get the joke.

    Spoiler: Stuff I Wrote
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    Elite Races

    Goliaths [Part One, Part Two]
    Axiomite
    Nephilim

  17. - Top - End - #287
    Ettin in the Playground
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    Default Re: IC Lords of Ruin (Spheres PF1)

    "Looks like you saved him," Volistad ventured cautiously. "But he'll be in no shape to navigate for a while. I think we ought to backtrack to the last good spot we know, and hunker down until he comes to."

  18. - Top - End - #288
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    MindFlayer

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    Default Re: IC Lords of Ruin (Spheres PF1)

    Makes sense to me. The Beast can carry us both. Xerxes hauls the unconscious Salty onto his mount.

  19. - Top - End - #289
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    Default Re: IC Lords of Ruin (Spheres PF1)

    The group finds a secluded area that appears safe to hunker down for a few hours. They are able to get a decent rest in.

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    (1d100)[50]
    (1d100)[55]

    Two wrongs don't make a right, but three lefts do.

    He who laughs last doesn't get the joke.

    Spoiler: Stuff I Wrote
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    Elite Races

    Goliaths [Part One, Part Two]
    Axiomite
    Nephilim

  20. - Top - End - #290
    Ettin in the Playground
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    Default Re: IC Lords of Ruin (Spheres PF1)

    "What do you figure? Think you can heal him now, or does he have to get better on his own? And how long should we wait before we try to backtrack all the way—or press on forward?"

  21. - Top - End - #291
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    MindFlayer

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    Default Re: IC Lords of Ruin (Spheres PF1)

    Xerxes spends an hour in the morning meditating over his blade. The cold grey light that had made the giant-kin uneasy vanishes before the blade bursts into glowing red flame. How are the two of you at subterranean navigation? Outside my area of expertise, I'm afraid.

    OOC: Switching one point of my Enhanced Armaments from Giantbane to Flaming.
    Last edited by PotatoGolem; 2020-09-13 at 11:16 AM.

  22. - Top - End - #292
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    Default Re: IC Lords of Ruin (Spheres PF1)

    Calben Traser
    Perception +4|AC 23 (+4 vs giants), Touch 12, FF 22, CMD 15|Fort +6 Ref +4|HP: 77/77
    "I think he is going to need rest. And I think we are going to need him, because I for one have no idea which way is back."
    Semper ludens.

  23. - Top - End - #293
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    Devil

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    Default Re: IC Lords of Ruin (Spheres PF1)

    As Xerxes meditates on his blade, channeling the power of flame through it, the sparks seem to be noticeably bigger than normal, pulling towards a certain direction. Looking at the Canary reveals it is still alive, but it seems something flammable is leaking into their section of the cavern.

    Two wrongs don't make a right, but three lefts do.

    He who laughs last doesn't get the joke.

    Spoiler: Stuff I Wrote
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    Elite Races

    Goliaths [Part One, Part Two]
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    Nephilim

  24. - Top - End - #294
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    Default Re: IC Lords of Ruin (Spheres PF1)

    Calben Traser
    Perception +4|AC 23 (+4 vs giants), Touch 12, FF 22, CMD 15|Fort +6 Ref +4|HP: 77/77
    As part of the post-rest, Calben has his companion bless everyone with another 8 hours of healing.
    Then: "I thank you for your service, Daelthyr". The vine orbs disappears with a gentle *pop*. Calben starts calling on Izoto. "Come to me, Izoto. Through the rocks, come to me Izoto. In many shapes and none, come to me Izoto. I have flesh and stone to reshape, Izoto."
    Semper ludens.

  25. - Top - End - #295
    Ettin in the Playground
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    Default Re: IC Lords of Ruin (Spheres PF1)

    "I'm not much good at it either. It's only because we were backtracking a short distance that I could lead us back here at all. On that note, anyone know how to take care of the comatose? How to give 'em food and water so they don't just choke on it?"

  26. - Top - End - #296
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    MindFlayer

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    Default Re: IC Lords of Ruin (Spheres PF1)

    Xerxes points at his sword. That is... unusual and troubling. Perhaps some form of gas? Calben, you are a wise scholar. What do you make of this? For now, I shall sheathe it to avoid further complications. He puts the sword away, extinguishing it.

  27. - Top - End - #297
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    Default Re: IC Lords of Ruin (Spheres PF1)

    Calben Traser
    Perception +4|AC 23 (+4 vs giants), Touch 12, FF 22, CMD 15|Fort +6 Ref +4|HP: 77/77
    A brick-red ooze bubbles up the floor, and Calben strokes it like a familiar pet. To the party: "Well, we were warned about flammable, choking gases. Hence the canary. It doesn't seem too bad, but maybe this is not the place to stay any longer".
    Semper ludens.

  28. - Top - End - #298
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    Devil

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    Default Re: IC Lords of Ruin (Spheres PF1)

    Volistad's sudden rush of insight reveals to him that, yes, it is natural gas of some sort. It is highly flammable, and toxic in sufficient amounts, but Xerxes seems to have revealed a small leak, far enough away from the source that it prevented explosive ignition. It is odorless, but if you wish to trace it to its source, it would require using some form of flame and moving in the opposite direction of which it is blowing. Not recommended since, you know, explosions.

    Two wrongs don't make a right, but three lefts do.

    He who laughs last doesn't get the joke.

    Spoiler: Stuff I Wrote
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    Elite Races

    Goliaths [Part One, Part Two]
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    Nephilim

  29. - Top - End - #299
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    MindFlayer

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    Default Re: IC Lords of Ruin (Spheres PF1)

    Agreed. Let us be on our way. Well.. whatever way that might be. He looks around sheepishly.

  30. - Top - End - #300
    Ettin in the Playground
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    Default Re: IC Lords of Ruin (Spheres PF1)

    "So much for staying here while waiting for Salty to recover. I can't see any options now besides backtracking as best we can from memory, or wandering around down here without a guide."

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