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  1. - Top - End - #241
    Ogre in the Playground
     
    Devil

    Join Date
    May 2018
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    Male

    Default Re: IC Lords of Ruin (Spheres PF1)

    Krova's Speed Dating Extravaganza

    As the applicants filter in, Krova ensures that their names are on the list. It is a new concept for the area, so at the very least, it seems there are no crashers to the event.

    The bunch is an ecletic group, though the dwarves have the largest representation.

    Spoiler: Applicants
    Show
    This list includes some minor notes with respect to Krova's quick readings of each.

    1. Finnik Glimmermist, Male Gnome - Stereotypical for his ilk, he is adorned in bright, eye-catching clothing. He seems rather sanguine for the occasion. He tips his vibrantly purple wide-brimmed hat and with a glimmer in his eye he says, "Hi there mam, I hope you might be joining us."

    2. Retta Faun, Female Human - You do not get a very good read on her. At best you can tell by her clothing and scent that she spends a lot of time outdoors. From the little you can see, she is rather stoic and says nothing outside of her name when she signs in.

    3. Karin Stonesinger, Female Dwarf - She comes across ass oddly passive, which is rare for dwarves of either gender. She is a bit startled by you, seeing as there is an innate fear of your kind, though she stumbles through her speech enough to give her name and then tipping her head down to conceal her blushing.

    4. Jade Gild, Female Gold Dwarf - Bedazzled in gaudy jewelry, Jade comes across as a quintessential material girl. She dresses . . . promiscuously, and has a hunger in her eyes. While somewhat predatory, you do not sense anything dangerous from it, though such an outlook might put Jade herself into precarious situations if her voraciousness exceeds her better judgment, which seems like it readily does.

    5. Briiga Coldhammer and Faron Greystone, Female Mountain Orc & her Male Mountain Orc translator - Briiga is clad an eye-catching outfit, a dress which upon closer inspection is lined with intricate mithral, causing her form to have an almost luminous gleam around the edges. Her jewelry is made of simple wrought iron, but is exquisite nonetheless. Briiga is mute, bearing an X shaped scar on her neck, though mostly hidden by her collar. She speaks through sign language, which Faron translates. She is a powerfully built woman and, despite being a head shorter than Krova, she seems equally imposing. Her face is slightly lined with soot, forming something akin to eyeshadow and her dark hair is short, buzzed on one side and the other forming bangs across her forehead. Faron is smaller and a bit more lithe, but muscled nonetheless. He is servile to Briiga, possibly some sort of cultural rank.

    6. Braum Sturges, Male Human - You get a strong vibe of potential violence from him, as he gives a look of disgust, not just at you, but at applicants as well. He mutters something under his breath, but you don't catch all of it, something about filthy giant-kin and cowardly dwarves. You have no idea why somebody with that sort of outlook would have signed up in the first place unless he plans to do some form of harm to the others. You also do not know how he managed to get past the guards when he is exuding such strong malice.

    7. Doogan Blackstone, Male Duergar - an endearing man, from his appearance, you can tell he earnestly and honestly worked with what little he has to clean up his appearance. Like most Duergar, he is bald and . . . significantly asymmetric, almost crooked in appearance. He has taken some serious time to work on his whispy beard, brading it and adding a few beads for decoration. His clothing is simply and somewhat poor quality, but it seems he had a seamstress work on it to clean up any tatters or holes.

    8. Gib Rockhand, Male Dwarf - he presents as a hardened, serious man, clear signs of minor burns and soot, associated with smithing. However, laugh lines on his face and wrinkles at the corners of his eyes suggests he has a soft side. You get the sense that he was married and had children, but that said marriage ended.

    9. Rosey, Female Gnome - her hair is vibrant pink, but you can tell she is not childish, with her wearing it in a conservative length, long enough to reach her shoulders, nicely braded. You can tell she gets a lot of flak and unwanted attention from it, but she is determined to not let that slow her down in search of a partner.

    10. Erana, Winter's Dream, Female Snow Elf - an unusual sight to say the least, her presence is ephemeral and she seems to glide with her movements. Unfortunately, this eerie countenance makes her opaque to your scrutiny. She is very, very thulin, her skin soft and platinum white, with white hair that seems as thick as packed snow. If she would present a threat, it would not be physical.

    11. Marsha, Female ??? - this being is rather unusual. She looks human at first, but is far more primal. Her hair is varying colors of green and you can see her normal looking skin lined with small traces of similar green at the joints. She also seems to have wring tattoos on her wrists as well as her neck. She is pretty enough when she is still, but her teeth are sharp, like a shark's and her fingernails are rather sharp. When she speaks, there is a sound, like two people speaking slightly out of sink with one another. She insists she is fine and continues forward with her application. Beyond that, she seems somewhat feral and uncouth, like she is unused to company.

    12. Tindertwig, Male Forgeheart Dwarf - very rare to see one them this close to the surface. The one thing that is glaringly obvious is his excitement. It's more akin to a child entering an amusement park, everything new to him. As he enters, his hands are absentmindedly playing with bits of metal and scrap, forming exquisite shapes, like a dove with moving wings, and a loping gazelle, changing it to something different each time he completes a new shape. His red skin is covered in soot, and he kind of smells of sulfur, but he is noseblind to it.

    13. Thera Blackthorn, Female Human - a woman of definite means, she comes across as haughty and condescending, referring to most of the applicants in a pejorative fashion. Yet . . . she is here looking for a partner, but she seems too thickheaded to appreciate the irony.

    14. Fourleaf, Male Halfling - sort of a stereotypical scoundrel, you can not his experience in scuffles by the scars on his face and arms. He presents himself happily, but you are not sure you are seeing everything. He definitely seems talented in deception. Beyond that, you cannot tell anything more.

    15. Red Jenny, Female Halfling - judging by her attire, she looks like she works in a casino and went straight from work to this tavern. She is cheery and uplifting but, well, ditzy. You don't sense much more than that off of her.

    16. Grin Greenstone, Male Half-Orc - a bard by trade, he definitely seems to avoid the stereotypes of his kin. He speaks with a melodic voice, with his lyre across his back. He is charming, but you have difficulty determining if he is genuine.

    17. Endais Bloodleaf, Male Half-Elf - A strapping man, but something seems off about him, as if his entire personality is but a projected image. You cannot tell what is beneath his veneer, but it spooks you. He smiles and interacts with some of the other applicants, but it seems like he is biding his time for some reason.

    18. Krend Gesh, Male Cragtopper Goliath - You can't get a good read on him, as his demeanor is rather blank. Due to lack of experience with his kind, you cannot tell if this is normal or if something is off. While built like most Goliaths, it is his hands that stand out, more massive and toned than others, a result of barehanded climbing his whole life. His skin seems mottled like differently layers of stone sandwiched together. He is bald and his eyes look like pale quartz.

    19. Eris Firemane, Female Muspelblut Goliath - Hard to tell if she is some form of threat or not. She comes across as very extroverted. She takes one look at you and says, "Hey there, snowflake, aren't you the cutest little thing," as she looks you up and down with a hunger in her eyes. Hard to tell if she is threatening you or flirting with you, as it seems like she is sizing you up for a fight just as much as it seems like she is drinking you in by checking you out. She has a far more lithe build than most of her kind, but is still very well toned and has a snaking tattoo of an imperial dragon reaching from one arm to the other. It is a line drawing, so no color outside of the orange-red ink, and it matches her hair.

    20. Alaris Ebonwood, Male Treestrider Goliath - A very attractive male, but stoic and soft spoken. Less the type to command a room, and more capable of listening and observing. He is powerfully built, but lean. He has some ornate tattoos, all black ink, along his pale green skin. He smells of freshly cut grass and berries. His clothing is well crafted leather, remodeled for aesthetic purposes. His quietness is intriguing, but distant.
    Last edited by Bansheexero; 2020-07-15 at 01:27 AM.

    Two wrongs don't make a right, but three lefts do.

    He who laughs last doesn't get the joke.

    Spoiler: Stuff I Wrote
    Show
    Elite Races

    Goliaths [Part One, Part Two]
    Axiomite
    Nephilim

  2. - Top - End - #242
    Troll in the Playground
     
    CasualViking's Avatar

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    Default Re: IC Lords of Ruin (Spheres PF1)

    Calben Traser
    Perception +4|AC 23 (+4 vs giants), Touch 12, FF 22, CMD 15|Fort +6 Ref +4|HP: 61/68

    Calben keeps his eyes peeled for.... whatever it was that made salty **** his crossbow.
    Semper ludens.

  3. - Top - End - #243
    Ogre in the Playground
     
    Devil

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    Default Re: IC Lords of Ruin (Spheres PF1)

    Dark Tunnels

    As the group remains stationary, accepting Salty's advice, suddenly a giant spider, roughly the size of a horse, quickly scuttles towards the group. As it does, however, it halts just before it would reach Volistad, as the tip of a crossbow bolt protrudes through one of its eyes. It shakes uncontrollably and drops.

    However, something seems off about it. It looks like it is covered in some form of fungus, as several white tubes begin to pierce its skin and spread rapidly. Salty briefly shimmers into view to say, "Keep alert, the fungus is the real danger." As he says this, he flickers out of view again as Volistad can see several shapes in the distance approaching in an odd, shambling gate.

    The figures themselves seem to be Humanoid but, like the spider, are heavily coated in the fungal matter.

    Spoiler: Initiative rolls
    Show
    Block Initiative is in effect

    Initiative
    Volistad (1d20+2)[17]
    Xerxes (1d20+1)[21]
    Calben (1d20+1)[4]
    Salty (1d20+4)[24]

    Enemies (1d20-2)[9]

    Two wrongs don't make a right, but three lefts do.

    He who laughs last doesn't get the joke.

    Spoiler: Stuff I Wrote
    Show
    Elite Races

    Goliaths [Part One, Part Two]
    Axiomite
    Nephilim

  4. - Top - End - #244
    Ettin in the Playground
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    Default Re: IC Lords of Ruin (Spheres PF1)

    "Best take 'em out from a distance then." Volistad growled as a familiar fiery aura surrounded him and he expanded once again to a true giant's size. "I'll cover you from any who get close."

    Spoiler
    Show

    Free Action: Activate Glory --> Encompassing Light for the effective size and reach increase.
    Standard Action: Cast Shapeshift --> Size Change (seems to have been nerfed since the start of the game such that he can only do Large rather than Huge - your ruling?)
    Move Action: Move to K23

  5. - Top - End - #245
    Colossus in the Playground
     
    Hazuki's Avatar

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    Default Re: IC Lords of Ruin (Spheres PF1)

    "Okay, you, and you, wait here," Krova says to Braum Sturges and Endais at the door. "I need to go and check the boss' policy on people who may or may not be murderers. Do not murder anyone while I am gone or I will have to crush you," she warns them, then goes to seek out her momentary boss

    Krova adds Jade Gild, Marsha, Thera, and Alaris to the list of people to keep an eye on as she goes to seek her boss.

    "Yes, hello, I think we should refund these men." Krova points at them from across the staging area. "I have a very strong suspicion that they like to stab people and pull out their entrails. I have a good sense for these things; I knew that dwarf from before was a total ****, for example."

  6. - Top - End - #246
    Ogre in the Playground
     
    Devil

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    Default Re: IC Lords of Ruin (Spheres PF1)

    Krova

    The Halfling barkeep listens to Krova's concerns, and replies, "These guests paid for entry, and the bar needs that money. However, I am not against "random" security checks to ensure they are not armed. One of the stipulations was that they would enter without any weapons. Should you locate any, and they refuse to part with them, then I will leave you to your discretion. Arriving armed, according to the contract, results in immediate removal and no refund."

    Two wrongs don't make a right, but three lefts do.

    He who laughs last doesn't get the joke.

    Spoiler: Stuff I Wrote
    Show
    Elite Races

    Goliaths [Part One, Part Two]
    Axiomite
    Nephilim

  7. - Top - End - #247
    Ogre in the Playground
     
    MindFlayer

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    Default Re: IC Lords of Ruin (Spheres PF1)

    We should prepare ourselves for battle. Form up, stay close to your allies, and watch for openings. Wait until the get closer. Xexes raises his sword. Powers of time, attend me! Grant me speed to strike down my foes! His blade glows with golden light, and a chorus of voices whispers speed... speed... haste... victory... The golden glow settles around him and the Beast. As he weaves the spell, his mount prowls forward, taking them beside Volistad, its movements now unnaturally quick. It shimmers and distorts as it moves.

    Spoiler: OOC-Actions
    Show
    Xerxes- Standard Action to cast Haste, spending a spell point to share with his mount. Move action to activate Aggressive Flanking tactic.

    Beast- Move Action to move them up next to Volistad (speed is 50ft with Haste). I assume the ceiling is too low to fly, so no Afterimage. Standard Action is readying a bite attack against the first enemy to get within reach.
    Last edited by PotatoGolem; 2020-07-18 at 01:00 PM.

  8. - Top - End - #248
    Ogre in the Playground
     
    Devil

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    Default Re: IC Lords of Ruin (Spheres PF1)

    Dark Tunnels

    As the party groups together, the humanoid shapes come further into view. They look like corpses, some seeming human, while others have a stouter stature, most likely dwarves. As the initial 3 advance, Volistad notices a new group of three step into view. Additionally, the giant spider's body breaks down rapidly, as the sprouting fungal tubes splay outward and grow a thin sheathe of mold.

    Two wrongs don't make a right, but three lefts do.

    He who laughs last doesn't get the joke.

    Spoiler: Stuff I Wrote
    Show
    Elite Races

    Goliaths [Part One, Part Two]
    Axiomite
    Nephilim

  9. - Top - End - #249
    Troll in the Playground
     
    CasualViking's Avatar

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    Default Re: IC Lords of Ruin (Spheres PF1)

    Calben Traser
    Perception +4|AC 23 (+4 vs giants), Touch 12, FF 22, CMD 15|Fort +6 Ref +4|HP: 68/68

    Calben raises his hand, and shoots out a ray at each of the shambling enemies. They fall short of the ones in the rear, but strike the closer ones.

    Spoiler: Actions
    Show
    Free action invocation for +3 to attack rolls. Daelthyr's move action for (1d4)[3] Con damage to boost my CL enough to actually reach the enemies. Trigger wild magic to use Inspired Surge (rolled on Discord). Move closer, cast Mass Affliction. Ranged Touch Attacks: FZ1 - (1d20+10)[25], FZ2 - (1d20+10)[26] (This one has cover and is in melee), FZ3 - (1d20+10)[11]. Each target hit must make a fort save DC 22 or be nauseated for 1d6 rounds. On a succesful save, they are sickened 1d6 rounds. They must also make another fort save or be sickened 1d6 rounds (overlapping) as a [pain] effect
    .
    Last edited by CasualViking; 2020-07-19 at 11:25 PM.
    Semper ludens.

  10. - Top - End - #250
    Ogre in the Playground
     
    Devil

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    Default Re: IC Lords of Ruin (Spheres PF1)

    As Calben fires his rays, he manages to hit two of of the creatures, but it seems to have no effect at all.

    Two wrongs don't make a right, but three lefts do.

    He who laughs last doesn't get the joke.

    Spoiler: Stuff I Wrote
    Show
    Elite Races

    Goliaths [Part One, Part Two]
    Axiomite
    Nephilim

  11. - Top - End - #251
    Ettin in the Playground
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    Default Re: IC Lords of Ruin (Spheres PF1)

    "Disgusting, these things," Volistad rumbled. "Watch the spider," he gestured between mighty swings of his burning sword.

    Spoiler
    Show

    Knowledge (Dungeoneering) via Pageant of the Peacock: (1d20+18)[19]

    FZ3 would have provoked an AOO for moving through Volistad's 20' threatened area:
    To Hit: (1d20+12)[14]
    Damage: (4d6+11)[25] Slashing

    Attack him again (or FZ1 if FZ3 dies), with Energy Strike:
    To Hit: (1d20+12)[18]
    Damage: (4d6+11)[20] Slashing + (4d6)[13] Fire; target catches fire if they fail Reflex DC 16

    Free Action: Activate Story Feat (Never Conquered, Forever Feared)
    Enemies within 30' become Shaken (Will DC 16 negates); via Villain persona trope, enemies within 20' (currently FZ1, FZ3) lose immunity to fear

  12. - Top - End - #252
    Colossus in the Playground
     
    Hazuki's Avatar

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    Default Re: IC Lords of Ruin (Spheres PF1)

    "Okay." Krova shrugs, then heads back to the two murderers. "Okay, the boss says that you are allowed in, but I am definitely going to snap your necks if you try anything. Like a twig. Like snap. Gone. No neck. It was here, and then it is gone, turned to dust, because I snapped it. With my muscles. Here is your seats," she tells them, then leads them inside.

  13. - Top - End - #253
    Ogre in the Playground
     
    MindFlayer

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    Default Re: IC Lords of Ruin (Spheres PF1)

    Spirits of Valor, heed my call! For the King! ...the King...spirits call... protect the Kingdom Xerxes' sword glows with a gray light as misty shapes swirl around it. The Beast springs into action, charging forward and leaping at one of the creatures in a flurry of teeth and fangs. Xerxes brings his sword down in one terrible blow, timing his strike just as the Beast impacts the enemy.

    Spoiler: OOC-Actions
    Show
    Beast of Zagog: Full Action Charge and Pounce on FZ1. Bite (1d20+16)[20], possible confirmation (1d20+16)[32], damage (2d6+6)[13] and (1d4)[3]cold. Claws (1d20+16)[26], confirmation(1d20+16)[25], damage damage (1d6+6)[11] and (1d4)[3]cold; claw 2 (1d20+16)[33], confirmation (1d20+16)[26] damage (1d6+6)[12] and (1d4)[4]cold

    Xerxes: Move Action is concentration on Haste, Swift Action is maintaining Aggressive Flanking. Standard Action is a Poltergeist Ghost Strike with Vital Stike and the Face Strike Fatal Thrust.(1d20+17)[28], confirmation (1d20+17)[28], damage (4d6+7)[24] and (2d6)[6] precision damage. If the attack hits, the enemy takes a -3 to a roll on its turn (I'll pre-elect attack to make things faster) and has a 20% miss chance on its attacks.

  14. - Top - End - #254
    Ogre in the Playground
     
    Devil

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    Default Re: IC Lords of Ruin (Spheres PF1)

    Xerxes and the Beast of Zagog pounce upon one of the infected creatures, shredding it apart with ease, but as he does so, it bursts open, filling the air with spores.

    Spoiler
    Show
    Effect vs Fortitude (1d20+6)[24], on failure, suffer (1d4)[1] Wisdom damage.

    You use a passive value rather than roll for a save, and I roll the dice for the effect instead. The passive value is 11 + Fort save bonus (takes care of the 5% shift). In your case, I believe your passive value is 19. I do this to keep things moving[/roll]


    As Volistad cuts down the enemy, he too releases a spore cloud, but his radiance burns the spores before they do any harm.

    Meanwhile, the fungal zombies advance further upon the group. Beyond Volistad's vision, the sounds of Salty's crossbow firing and reloading can be heard. Additionally, Volistad notices a figure at the edge of his Darkvision. It is a feminine creature looking like she is made of soil as patches of glowing fungus and mold cover her in large patches. Unlike the others, she does not seem mindless, as she does not advance and she seems to be looking at the group and trying to calculate a means of attack.
    Last edited by Bansheexero; 2020-07-24 at 11:34 PM.

    Two wrongs don't make a right, but three lefts do.

    He who laughs last doesn't get the joke.

    Spoiler: Stuff I Wrote
    Show
    Elite Races

    Goliaths [Part One, Part Two]
    Axiomite
    Nephilim

  15. - Top - End - #255
    Troll in the Playground
     
    CasualViking's Avatar

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    Default Re: IC Lords of Ruin (Spheres PF1)

    Calben Traser
    Perception +4|AC 23 (+4 vs giants), Touch 12, FF 22, CMD 15|Fort +6 Ref +4|HP: 68/68

    The floating vine ball silently hovers up between Volistad and the Beast. As it twists, a few tube-like orifices appear, and it sprays a stream of corrosive spittle at the zombies.
    Calben raises his wand at the zombies and jabs it a few times, but nothing happens. He brings it down in a sword grip instead, and with a VOUMM sound, a blade of pure fire springs out from it.

    Spoiler: Actions
    Show
    Daelthyr moves up to J22 and breathes Acid - (3d8)[18] (reflex half) at FZ2 - (1d20+4)[16], FZ5 - (1d20+4)[22], FZ6 - (1d20+4)[23]. Calben moves up, tries to use Nature's Weapon (Air) as a standard action but fails UMD, uses Nature's Weapon (Fire) as a free action and passes UMD.
    Semper ludens.

  16. - Top - End - #256
    Ettin in the Playground
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    Default Re: IC Lords of Ruin (Spheres PF1)

    The fiery giant continued hacking at the zombies, trusting his toughness and fire to repel the spores. "Watch for that one! It's different!" he pointed at the new figure between swings.

    Spoiler
    Show

    Attack of Opportunity: (1d20+12)[23] (on FZ2?)
    Damage: (4d6+11)[23]

    Attack Action: (1d20+12)[25] (against FZ2 if it is still alive, FZ5 otherwise)
    Damage: (4d6+11)[21] + (4d6)[14] Fire

    Forgot that saves are passive now, so the Fear effect from his story feat: (1d20+6)[21] vs Will or opponents within 30' are Shaken (he has a 20' aura that removes Fear immunity and gives -2 to the save).

    Were any of them affected by it last turn? Creatures affected by his demoralization provoke an attack of opportunity if they attack him and miss (he has multiple AOOs from Muscular Reflexes), and when he attacks them he rolls twice and takes the better result.

  17. - Top - End - #257
    Ogre in the Playground
     
    Devil

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    Default Re: IC Lords of Ruin (Spheres PF1)

    As the shambling corpses advance, Volistad cuts a wide swathe, reflexively rending 3 of them to little more than pollen dust, which even then is burnt away from the shining brilliance covering his body.

    Two wrongs don't make a right, but three lefts do.

    He who laughs last doesn't get the joke.

    Spoiler: Stuff I Wrote
    Show
    Elite Races

    Goliaths [Part One, Part Two]
    Axiomite
    Nephilim

  18. - Top - End - #258
    Ogre in the Playground
     
    MindFlayer

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    Default Re: IC Lords of Ruin (Spheres PF1)

    Xerxes looks around. It appears your wings are a hindrance here, my valiant companion. Shed them. I command you to fly by will alone!command...by will...fly... In a flash of light, the Beast's wings dissolves and yet it stands on the air. It charges through the air as if on solid ground before coming down and crashing into the strange enemy.

    Spoiler: OOC
    Show
    Standard action to change the Adaptive talent from Avian (Wings) to Avian (supernatural), giving it a Perfect maneuverability. Move action and swift action to keep concentration and tactics.

    Beast charges the weird enemy with Pounce. I think FZ7 gets an AOO. Because it's flying again, Afterimage kicks in defensively. Bite (1d20+16)[36], confirmation (1d20+16)[21],damage (2d6+6)[14] and (1d4)[4]cold. Claw (1d20+16)[17], conf (1d20+16)[34], damage (1d6+6)[11] and (1d4)[4] cold. Other claw (1d20+16)[33], conf (1d20+16)[17], damage (1d6+6)[7] and (1d4)[3] cold

  19. - Top - End - #259
    Ettin in the Playground
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    Default Re: IC Lords of Ruin (Spheres PF1)

    Volistad hacked down at the last zombie near the group with his flaming sword.

    Spoiler
    Show

    Move forward through the difficult terrain and Energy Strike FZ6.

    Attack: (1d20+12)[30]
    Damage: (4d6+11)[30] Slashing + (4d6)[7] Fire

  20. - Top - End - #260
    Ogre in the Playground
     
    Devil

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    Default Re: IC Lords of Ruin (Spheres PF1)

    While Xerxes and Volistad make quick work of the zombies, rending them until they are confetti, the strange fungus covered woman, only visible to Volistad, says something that sounds like a chant, seemingly aiming a spell at him.

    Spoiler
    Show
    Dark vs Light MSD vs MSB, (1d20+9)[15] (DC 17 I believe). If successful, Volistad loses his light effect and is covered in darkness (can still use Darkvision though) in a 30 ft radius. If that occurs, effect vs Fortitude towards Volistad (1d20+9)[25] if successful, deals 1 Constitution damage. The darkness will move centered on Volistad. After casting the spell, the woman steps back, out of range of Volistad's sight.


    Meanwhile, the last visible fungal zombies steps adjacent to Xerxes and The Beast, and bursts into a shower of spores, which cause the ground to quickly grow thick mold.
    Last edited by Bansheexero; 2020-08-03 at 11:32 AM.

    Two wrongs don't make a right, but three lefts do.

    He who laughs last doesn't get the joke.

    Spoiler: Stuff I Wrote
    Show
    Elite Races

    Goliaths [Part One, Part Two]
    Axiomite
    Nephilim

  21. - Top - End - #261
    Ettin in the Playground
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    Default Re: IC Lords of Ruin (Spheres PF1)

    "Oi! Get back here!" Volistad shoved his way through the increasingly choked cavern in pursuit of the final enemy.

    Spoiler
    Show

    Volistad moved forward 10' as indicated through difficult terrain. If he can see the fungus woman again (his darkvision is 90') he will throw a fire blast at her.

    Attack: (1d20+6)[13] vs Touch AC
    Damage: (4d6)[8] Fire

  22. - Top - End - #262
    Ogre in the Playground
     
    Devil

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    May 2018
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    Default Re: IC Lords of Ruin (Spheres PF1)

    As Volistad advances, the cave comes much more fully into view. He can see the fungus covered woman and behind her is an absolutely enormous mushroom.

    Casting his magic outward, it seems like it should be on target, but it seems to oddly stop short and hit something else. As it does, Salty appears, his invisibility ending as the mold beneath him begins to spread upward through his feet. He tries to ready his crossbow, but is overcome with lethargy.

    Two wrongs don't make a right, but three lefts do.

    He who laughs last doesn't get the joke.

    Spoiler: Stuff I Wrote
    Show
    Elite Races

    Goliaths [Part One, Part Two]
    Axiomite
    Nephilim

  23. - Top - End - #263
    Troll in the Playground
     
    CasualViking's Avatar

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    Default Re: IC Lords of Ruin (Spheres PF1)

    Calben hustles up to the mat of mold, and leaps over it, with flames jetting from his boots and the air shimmering beneath him. Daelthyr floats along placidly.
    Semper ludens.

  24. - Top - End - #264
    Ogre in the Playground
     
    MindFlayer

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    Aug 2014
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    Default Re: IC Lords of Ruin (Spheres PF1)

    Xerxes charges the final enemy, sword held high as the Beast soars through the air. For the King and the Order! Taste death! ...death...doom approaches....

    Spoiler: OOC
    Show
    Second verse, same as the first.

    Xerxes: Move and Swift are maintaining spell/tactic. Standard is Vital Strike/Fatal Thrust/Ghost Strike. (1d20+16)[29] (+1 more if she's Medium, unclear from description), damage (4d6+7)[14] and (2d6)[5] precision damage.

    Beast charge pounce bite(d20+14)[26], damage (2d6+6)[16] and (1d4)[1] cold. Claw (d20+14)[16] damage (d6+6)[10] and (1d4)[3] cold, claw (d20+14)[32] damage (d6+6)[11] and (1d4)[3] cold

  25. - Top - End - #265
    Ogre in the Playground
     
    Devil

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    May 2018
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    Default Re: IC Lords of Ruin (Spheres PF1)

    As the group tries to close in on the fungal woman, she raises her hands, and suddenly, the squares where the mold has spread erupt violently with tubes the seek to latch on any thing within 10 ft of them (including above them).

    Spoiler
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    Grapple CMB vs each player CMD (Volistad gets a +4 bonus to CMD, due to his glow weakening the fungus) (1d20+13)[21]

    If the CMB check succeed, you gain the grappled condition and take 1 damage (normally 1d6, but had a minor syntax error, so I rolled it on discord)
    Last edited by Bansheexero; 2020-08-10 at 11:51 PM.

    Two wrongs don't make a right, but three lefts do.

    He who laughs last doesn't get the joke.

    Spoiler: Stuff I Wrote
    Show
    Elite Races

    Goliaths [Part One, Part Two]
    Axiomite
    Nephilim

  26. - Top - End - #266
    Troll in the Playground
     
    CasualViking's Avatar

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    Default Re: IC Lords of Ruin (Spheres PF1)

    Calben Traser
    Perception +4|AC 23 (+4 vs giants), Touch 12, FF 22, CMD 15|Fort +6 Ref +4|HP: 68/68
    "Would you.... BUGGERY!", Calben shouts incoherently, and slashes wildly at the mold tubes with his flaming sword. touch - (1d20+7)[26], Fire - (3d6)[8]
    Semper ludens.

  27. - Top - End - #267
    Ettin in the Playground
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    Default Re: IC Lords of Ruin (Spheres PF1)

    Volistad kept his footing and hewed about himself with his own flaming sword, trying to cut down the tubes reaching up at him, and he cursed vilely. "Get Salty out of there, and pull back!"

    Spoiler
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    Attack? (1d20+12)[18]
    Damage: (4d6+11)[21] Slashing, (4d6)[7] Fire

  28. - Top - End - #268
    Ogre in the Playground
     
    MindFlayer

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    Default Re: IC Lords of Ruin (Spheres PF1)

    Understood. Come, Calben. Flying will get you out of here easier. Xerxes reaches down to take the gnome's hand and have the Beast fly them away.

    Spoiler: OOC
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    Grapple (1d20+12)[27]

  29. - Top - End - #269
    Ogre in the Playground
     
    Devil

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    May 2018
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    Default Re: IC Lords of Ruin (Spheres PF1)

    Xerxes successfully extricates Calben, but in doing so, the tubes cut into the gnome a bit. Still, he is free and held aloft.

    Spoiler
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    Calben takes (1d6+4)[8] slashing damage[/roll]


    Volistad swings at the various fungal tubes, and while his glowing radiance slows their movements, the tubes immediately start regrowing as soon as they are cut.

    Spoiler
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    The tubes attempt to grasp again, CMB as Grapple (1d20+13)[28]. Again, Volistad gains a +4 bonus to his CMD due to his glow

    Two wrongs don't make a right, but three lefts do.

    He who laughs last doesn't get the joke.

    Spoiler: Stuff I Wrote
    Show
    Elite Races

    Goliaths [Part One, Part Two]
    Axiomite
    Nephilim

  30. - Top - End - #270
    Ogre in the Playground
     
    Devil

    Join Date
    May 2018
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    Male

    Default Re: IC Lords of Ruin (Spheres PF1)

    As the fungus continues to spread across Salty, his movements slowly calcify, but he is able to fire a crossbow bolt at the Giant Mushroom behind the woman.

    Spoiler
    Show
    Salty uses Deadly Aim (1d20+10)[24] vs Flat-Footed (object)
    No Crit since it is an object
    Damage is (1d10+5)[12] piercing and (1d6)[4] acid

    Two wrongs don't make a right, but three lefts do.

    He who laughs last doesn't get the joke.

    Spoiler: Stuff I Wrote
    Show
    Elite Races

    Goliaths [Part One, Part Two]
    Axiomite
    Nephilim

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