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  1. - Top - End - #1
    Orc in the Playground
     
    PaladinGuy

    Join Date
    Jul 2019

    Default Traveller T20 Subsector


    This is my contribution to World Building, an Entire Traveller T20 Subsector.
    There is a link to it incase this image doesn't post.
    https://ibb.co/sFkHk4s
    I have some World Data I am going to post shortly.

  2. - Top - End - #2
    Orc in the Playground
     
    PaladinGuy

    Join Date
    Jul 2019

    Default Re: Traveller T20 Subsector

    Class abbreviations: Aca Academic, Bbn Barbarian, Blt Belter, Mry Mercenary, Mct Merchant, Nbl Noble, Prf Professional, Rog Rogue, Trv Traveller, Aht Army high tech, Amt Army medium tech, Alt Army low tech, Mar Marine, Nav Navy, Sct Scout, Ace Ace pilot, Bgh Big game hunter, Tfr Tas field reporter.

    Hex# Name UWP Bases Trade Classification Zone Population Gas Giants Planetoids Stellar Data
    0102 Clen E27A37C-A Wa G 5 NGG 1 B9 d G6 d
    (Large Town): Purchase limit MCr25; Assets MCr100 Population 5,000.
    Starport E: Frontier Installation; World Diameter 2,000 miles; Atmosphere 7: Standard, Tainted; Hydrographics 100% coverage;
    World Government 7: Balkanization; Law Level C: Extreme; Tech Level A: Early Interstellar Community.
    Planetoid Belt present.

    Tara: Human Female Academic 6; TL; AC 11 (Dex +1); AR 0; Spd 9m (6 sq); St/Lb 21/12 (SD 6d4+6); Atk +3 (unarmed 1d3+2/202) or +2 (snub pistol 1d10/202); SV Fort +3, Ref +4, Will +4; SZ M; Str 14, Dex13, Con 12, Int 14 Wis 13, Cha 10, Edu 18, Soc 11.
    Skills: Craft (Gunsmithing) +7, Decipher Script +7, Driving +9, Gather Information +5, Jump +6, Knowledge (Astronomy) +11, Knowledge (Biology) +12, Navigation +8, Move Silently +5, Profession (Survey) +5, Pilot +7, Read/Write (Vilani, Vargr, Aslan, Galanglic), Speak (Vilani, Vargr, Aslan, Galanglic), Swim +4, Technical(Medical) +17, Technical (Engineering) +13, Use Alien Device +5.
    Feats: Advanced Knowledge (T(Medical)), Weapon Proficiency (Marksman), Research,
    Skill Focus(Knowledge(Biology), Naval Architect, Vessel (Starships), Surgery, Armor Proficiency (Vac Suit), Vessel (Ground).
    Equipment: Snub Pistol, Medical Kit, Ground Car, Cr22,000.
    Last edited by Tom Kalbfus; 2020-03-21 at 09:03 PM.

  3. - Top - End - #3
    Orc in the Playground
     
    PaladinGuy

    Join Date
    Jul 2019

    Default Re: Traveller T20 Subsector

    Quick Reference Appendix
    THE UNIVERSAL WORLD PROFILE (UWP)
    Traveller uses the Universal World Profile (UWP). UWPs use code numbers and letters to indicate the characteristics of a world. Codes follow a Unidigit system beginning at 0-9, then using letters to avoid the confusion created by 2-digit entries. Thus A=10, F=15, etc..
    Full details of the UWP are found under the World Data Format. The most important points are summarized here:
    Name: The name of the world or planetary body.
    Starport Code: A-X and indicating decreasing quality of starport, and no starport, respectively
    Size: The Size Code of the world, representing its diameter in thousands of kilometers
    Atmosphere: Atmosphere Code, representing the type of atmosphere the world possesses
    Hydrographics: Hydrographic Code, in increments of 10% water coverage
    Population: Population Code in order of magnitude
    Government: Government Code, indicating the nature of the dominant world government
    Law Level: Law Code, indicating the general nature of law and law enforcement on-planet

    Tech Level: 0-F and higher, indicating increasing technological capability.

    Starport
    A - Excellent Quality Installation
    Refined fuel is available along with annual maintenance overhaul facilities. Shipyard capable of constructing starships and non-starships present. Naval base and/or scout base may be present.
    B - Good Quality Installation
    Refined fuel is available along with annual maintenance overhaul facilities. Shipyard capable of constructing non-starships present. Naval base and/or scout base may be present.
    C - Routine Quality Installation
    Only unrefined fuel is available along with reasonable repair facilities. Scout base may be present.
    D - Poor Quality Installation
    Only unrefined fuel is available, but no repair or shipyard facilities. Scout base may be present.
    E - Frontier Installation
    Essentially a marked spot of bedrock with no fuel, facilities, or bases present.
    X - No Starport

    World Size
    R - Ring (around a world)
    S - Small 125 - 500 miles (200 - 800 km)
    0 - Asteroid Belt
    1 - 1,000 miles (1,600 km)
    2 - 2,000 miles (3,200 km)
    3 - 3,000 miles (4,800 km)
    4 - 4,000 miles (6,400 km)
    5 - 5,000 miles (8,000 km)
    6 - 6,000 miles (9,600 km)
    7 - 7,000 miles (11,200 km)
    8 - 8,000 miles (12,800 km)
    9 - 9,000 miles (14,400 km)
    A - 10,000 miles (16,000 km)
    B - 11,000 miles (17,600 km)
    C - 12,000 miles (19,200 km)
    D - 13,000 miles (20,800 km)
    E - 14,000 miles (22,400 km)
    F - 15,000 miles (24,000 km)
    G - 16,000 miles (25,600 km)
    H - 17,000 miles (27,200 km)
    J - 18,000 miles (28,800 km)
    K - 19,000 miles (30,400 km)
    SGG - Small Gas Giant 20,000 miles - 50,000 miles (32,000 km - 80,000 km)
    LGG - Large Gas Giant 60,000 miles - 90,000 miles (96,000 km - 144,000 km)

    Atmosphere
    0 - Vacuum
    1 - Trace
    2 - Very Thin, Tainted
    3 - Very Thin
    4 - Thin, Tainted
    5 -Thin
    6 - Standard
    7 - Standard, Tainted
    8 - Dense
    9 - Dense, Tainted
    A - Exotic
    B - Corrosive
    C - Insidious
    D - Dense, High Pressure
    E - Ellipsoid
    F - Thin, Low Pressure

    World Hydrographics
    0 - 0% surface liquid
    1 - 10% surface liquid
    2 - 20% surface liquid
    3 - 30% surface liquid
    4 - 40% surface liquid
    5 - 50% surface liquid
    6 - 60% surface liquid
    7 - 70% surface liquid
    8 - 80% surface liquid
    9 - 90% surface liquid
    A - 100% surface liquid

    Population
    0 - 0 to 9 people
    1 - 10 to 99 people
    2 - 100 to 999 people
    3 - 1,000 to 9,999 people
    4 - 10,000 to 99,999 people
    5 - 100,000 to 999,999 people
    6 - 1,000,000 to 9,999,999 people
    7 - 10,000,000 to 99,999,999 people
    8 - 100,000,000 to 999,999,999 people
    9 - 1,000,000,000 to 9,999,999,999 people
    A - 10,000,000,000 to 99,999,999,999 people

    Government
    0 - No Government Structure
    1 - Company Corporation
    2 - Participatory Democracy
    3 - self-Perpetuating Oligarchy
    4 - Representative Democracy
    5 - Feudal Technocracy
    6 - Captive Government
    7 - Balkanization
    8 - Civil Service Bureaucracy
    9 - Impersonal Bureaucracy
    A - Charismatic Dictator
    B - Non-Charismatic Leader
    C - Charismatic Oligarchy
    D - Religious Dictatorship
    E - Religious Autocracy
    F - Totalitarian Oligarchy

    Law Level
    0 - No Law
    1 to 3 - Low Law
    4 to 7 - Moderate Law
    8 to 9 - High Law
    A to L - Extreme Law

    Technological Level
    0 - Stone Age, primitive
    1 - Bronze Age to Middle Age
    2 - Renaissance to Early Modern Age (circa 1400 to 1700 AD)
    3 - Age of Reason (circa 1700 to 1860 AD)
    4 - Age of Steam (circa 1860 to 1900 AD)
    5 - Age of Internal Combustion (circa 1900 to 1939 AD)
    6 - Atomic Age (circa 1940 to 1969 AD)
    7 - Computer Age (circa 1970 to 2029 AD)
    8 - 21st Century (circa 2030 to to 2100 AD)
    9 - Interplanetary Age (circa 2100+ AD)
    A - Early Interstellar
    B to C - Average Interstellar
    D to E - Above Average Interstellar
    F - Technical Maximum Interstellar
    G - Occasional Interstellar

  4. - Top - End - #4
    Orc in the Playground
     
    PaladinGuy

    Join Date
    Jul 2019

    Default Re: Traveller T20 Subsector

    0103 Landrue D2556A7-7 Ag. G. 3. LGG LGG 0. M7 V K9 d
    (Large city): Purchase limit MCr500; Assets GCr50.00; Population 3,000,000.
    Starport D: Poor Quality Installation; World Diameter 2,000 miles; Atmosphere 5: Thin; Hydrographics 50% coverage;
    World Government A: Charismatic Dictator; Law Level 7: Moderate; Tech Level 7: circa 1970 to 2029 AD.
    2 Large Gas Giants present.

    Human Male Army 1; Str 11, Dex 11, Con 13, Int 14, Wis 7, Cha 9, Edu 10, Soc 13.

    0105 Oscreon C68A5AB-A. Wa. G. 5. LGG. 0. M7 V
    (Large city): Purchase limit MCr200; Assets GCr10; Population 500,000.
    Starport C: Routine Quality Installation; World Diameter 6,000 miles; Atmosphere 8: Dense; Hydrographics 100% coverage;
    World Government A: Charismatic Dictator; Law Level B: Extreme; Tech Level A: Early Interstellar Community.
    Large Gas Giant present.

    Human Female Academic 1; Str 13, Dex 11, Con 12, Int 16, Wis 17, Cha 13, Edu 16, Soc 11.

    0108 Jaysac. X5BA578-A. G 5. SGG SGG 2. G8 III
    (Large city): Purchase limit MCr200; Assets GCr10; Population 500,000.
    Starport X: None; World Diameter 5,000 miles; Atmosphere B: Corrosive; Hydrographics 100% coverage;
    World Government 7: Balkanization; Law Level 8: High; Tech Level A: Early Interstellar Community.
    2 Small Gas Giants and 2 Planetoid Belts present.

    Human Female Navy 1; Str 9, Dex 14, Con 12, Int 16, Wis 16, Cha 13, Edu 12, Soc 15.

    0109 Urxo C000410-A N As. G. 9. LGG. 0. F6 d K2 d
    (Large city): Purchase limit MCr70; Assets MCr625; Population 90,000.
    Starport C: Routine Quality Installation; World Type Asteroid Belt; Atmosphere 0: Vacuum; Hydrographics no liquid water;
    World Government 1: Company Corporation; Law Level 0: None; Tech Level A: Early Interstellar Community.
    Naval Base and Large Gas Giant present.

    Human Male Belter 1; Str 12, Dex 14, Con 15, Int 17, Wis 14, Cha 13 Edu 10, Soc 8.

    0110 Megauk C554677-7 S. Ag. G. 5. LGG SGG. 1. M7 V
    (Large city): Purchase limit MCr500; Assets GCr50; Population 5,000,000.
    Starport C: Routine Quality Installation; World Diameter 5,000 miles; Atmosphere 5: Thin; Hydrographics 40% coverage;
    World Government 7: Balkanization; Law Level 7: Moderate; Tech Level 7: circa 1970 to 2029 AD.
    Scout Base, Large Gas Giant, Small Gas Giant, and Planetoid Belt present.

    Human Male Professional 1 Str 15, Dex 8, Con 11, Int 16, Wis 10, Cha 13, Edu 16, Soc 12.

    0203 Lohab. B8CA5CD-9 N S. Wa. G. 9. NGG. 0. M4 V M 9 V
    (Large city): Purchase limit MCr500; Assets GCr50; Population 900,000.
    Starport B: Good Quality Installation; World Diameter 8,000 miles; Atmosphere C: Insidious; Hydrographics 100% coverage;
    World Government C: Charismatic Oligarchy; Law Level D: Extreme; Tech Level 9: circa 2100 AD.
    Naval and Scout Bases present.

    Human Female Scout 1; Str 14, Dex 11, Con 15, Int 14, Wis 15, Cha 13, Edu 8, Soc 10.

    0204 Raeloy. B235896-6 N S. G. 1 SGG LGG SGG LGG SGG 2. M5 V
    (Multiple cities): Purchase limit GCr2; Assets GCr625; Population 100,000,000.
    Starport B: Good Quality Installation; World Diameter 2,000 miles; Atmosphere 3: Very Thin; Hydrographics 50% coverage;
    World Goverment 9: Impersonal Bureaucracy; Law Level 6: Moderate; Tech Level 6: circa 1940 to 1969 AD.
    Naval, Scout base, 3 Small Gas Giants, 2 Large Gas Giants, and 2 Planetoid Belts present.

    Human Female Army 1; Str 12, Dex 11, Con 13, Int 14, Wis 14, Cha 11, Edu 9, Soc 9

    0206 Axon X86A000-0. G. 5 M7 V M7 V
    (Uninhabited): Purchase limit Cr0; Assets Cr 0; Population 5.
    Starport X: None; World Diameter 8,000 miles; Atmosphere 6: Standard; Hydrographics 100% coverage;
    World Government 0: None; Law Level 0: No Law; Tech Level 0: None.

    (second generation castaways on an island)
    Human Male Barbarian 1: Str 8, Dex 10, Con 10, Int 10, Wis 13, Cha 16, Edu 15, Soc 11.
    Human Male Barbarian 1: Str 11, Dex 17, Con 11, Int 11, Wis 10, Cha 10, Edu 14, Soc 9.
    Human Female Barbarian 1: Str 11, Dex 18, Con 14, Int 17, Wis 13, Cha 11, Edu 15, Soc 18.
    Human Male Barbarian 1: Str 13, Dex 12, Con 10, Int 12, Wis 14, Cha 15, Edu 8, Soc 17.
    Human Female Barbarian 1: Str 12, Dex 16, Con 12, Int 8, Wis 9, Cha 12, Edu 16, Soc 15.


    0207 Drescu. A8689A5-C. S G. 1 SGG. 2. M5 V
    (Multiple cities): Purchase limit GCr10; Assets TCr22.5; Population: 1,000,000,000;
    Starport A:
    Excellent Quality Installation; World Diameter: 8,000 miles; Atmosphere 6: Standard; Hydrographics 80% coverage; World Government A: Charismatic Dictator; Law Level 5: Moderate; Tech Level C: Average Interstellar Community.
    Scout Base, Small Gas Giant, and 2 Planetoid Belts present.

    Human Male Traveller Str 10, Dex 14, Con 13, Int 13, Wis 15, Cha 8, Edu 13, Soc 16.

    0209 Prejimun A7619C7-D. In G. 2. LGG LGG 0. F3 V
    (Multiple cities): Purchase limit GCr10; Assets TCr22.5; Population 2,000,000,000.
    Starport A:
    Excellent Quality Installation; World Diameter: 7,000 miles; Atmosphere 6: Standard; Hydrographics 10% coverage; World Government C: Charismatic Oligarchy; Law Level 7: Moderate Law; Tech Level D: Above Average Interstellar.
    2 Large Gas Giants present.

    Human Male Merchant Str 16, Dex 9, Con 8, Int 12, Wis 12, Cha 12, Edu 15, Soc 10

    0303 Zevar C975678-8. S Ag. G. 5 SGG SGG. 1. F7 V
    (Large city): Purchase limit MCr800; Assets GCr125; Population 5,000,000.
    Starport C:
    Routine Quality Installation; World Diameter: 9,000 miles; Atmosphere 7: Standard, Tainted; Hydrographics 50% coverage; World Government 7: Balkanization; Law Level 8: High Law; Tech Level 8: 21st Century (circa 2030 to to 2100 AD).
    Scout Base, 2 Small Gas Giants, and 1 Planetoid Belt present.

    Human Male Army, Mid-Tech Str 14, Dex 12, Con 16, Int 12, Wis 11, Cha 9, Edu 9, Soc 10

    0305 Iwon C740760-7 N S. De. G. 9. 0. M0 V
    (Multiple Cities): Purchase limit MCr2,000; Assets: GCr625; Population: 90,000,000;
    Starport C:
    Routine Quality Installation; World Diameter: 7,000 miles; Atmosphere 4: Thin, Tainted; Hydrographics No surface water; World Government 6: Captive Government; Law Level 0: No Law; Tech Level 7: Computer Age (circa 1970 to 2029 AD).

    Male Army, Mid-Tech Str 14, Dex 11, Con 16, Int 10, Wis 16, Cha 10, Edu 12, Soc 15

    0308 Kurlung D6585A9-D N S. Ag. G. 3 LGG SGG 1. M0 V
    0309 Urfox C977667-5. Ag. G. 1 SGG. 0. K4 V
    0404 Euphae D6BA8BA-9 N S. Wa. G. 9 NGG. 1. M7 V
    0406 Onegh D8BA167-A S. Wa. G. 9 SGG. 2. M2 III
    0404 Ka A9B2423-9. G. 1 NGG. 2. M0V
    0408 Freya A86A896-G N S. Ri Wa. G. 9 LGG LGG LGG LGG SGG 0. M8 V A0 d
    0409 Urkush D797445-7. G. 3 LGG SGG 1. M2 V
    0506 Aurgae B6764AB-8 S. G. 5 LGG SGG 1. M9 V
    0510 Obast E68A686-8. Wa Ri. G. 3 SGG LGG 0. M4 V
    0603 Akron A586585-D S. Ag. G. 3 NGG. 0. M4 V
    0604 Terra A867943-F N S. G. 8 LGG LGG SGG SGG 1. G2 V
    0605 Aith Priba C527689-8 N S. G. 2 SGG LGG LGG 0. B0 d M6 V
    0609 Tamue C6BA766-6 N Wa. G. 5 LGG SGG 0. M7 V
    0701 Moktu BADA599-D S Wa. G. 9 LGG SGG SGG 0. M3 V M4 V
    0702 Yueth E547000-0. Ba G. 9 NGG 1. G5 V
    0703 Unveen BAC858C-7 S. G. 5 LGG 0. M4 V
    0707 Vasooc B524364-7 N S. G. 2 LGG 0. M7 V
    0801 Evanta A212459-G S Ic. G. 9 NGG 3. M8 V
    0802 Princep AAB8665-F S. G. 3 SGG. 0 M6 V. M7 V
    0804 Lessuya B57A29D-A S Wa. G. 5 SGG SGG LGG. 0 K0 III
    0805 Arfrogh B599463-B S. G. 3 SGG 0. M3 V M9 V
    0806 Avajo B556530-9 S Ag. G. 9 NGG 1. F4 V B5 d
    Last edited by Tom Kalbfus; 2020-03-18 at 08:36 AM.

  5. - Top - End - #5
    Ogre in the Playground
     
    HalflingPirate

    Join Date
    Nov 2011

    Default Re: Traveller T20 Subsector

    Takanti Fabrication Corp Lic.

    An Imperial Charter corporation, Takanti specializes in the development and distribution of fabrication and industrial tools which are targeted to the specific technological capacity of a world with the intention of generating long-term industrial capability in frontier colonies and suporting the continued technological development of the world.

    Advanced Integrated Systems is a research and development branch of the Takanti Corporation. It specializes in computer hardware and software, and has produced a line of robots intended to perform hazardous work in a variety of industrial settings. A less successful anthropomorphic line of robots was recently discontinued due to the cost-per-unit of the line. A few were sold to very wealthy patrons, one of whom was the Empress, but the R&D costs were never recovered.

    Sir Blakely Ningat (Knight of the Shield, Baronet of Gloralda,) was blamed for the fiasco and was fired. He was greatly shamed and went into seclusion on his family estate where he currently resides.

    Unknown to all, his research into affordable, functional anthropomorphic robots continues.

  6. - Top - End - #6
    Orc in the Playground
     
    PaladinGuy

    Join Date
    Jul 2019

    Default Re: Traveller T20 Subsector

    Urxo hex 0109 is an asteroid belt run by a Company/Corporation, there could be a research base here, the population is 90,000 people, some of them are belters and prospectors, while others may be research scientists, there may be a few of those robots here as well. The belt is fairly dense, it orbits around a white dwarf type F6 d in a system with two white dwarfs in it. There is also a large gas giant which can be used for refueling.

    Quote Originally Posted by brian 333 View Post
    Takanti Fabrication Corp Lic.

    An Imperial Charter corporation, Takanti specializes in the development and distribution of fabrication and industrial tools which are targeted to the specific technological capacity of a world with the intention of generating long-term industrial capability in frontier colonies and suporting the continued technological development of the world.

    Advanced Integrated Systems is a research and development branch of the Takanti Corporation. It specializes in computer hardware and software, and has produced a line of robots intended to perform hazardous work in a variety of industrial settings. A less successful anthropomorphic line of robots was recently discontinued due to the cost-per-unit of the line. A few were sold to very wealthy patrons, one of whom was the Empress, but the R&D costs were never recovered.

    Sir Blakely Ningat (Knight of the Shield, Baronet of Gloralda,) was blamed for the fiasco and was fired. He was greatly shamed and went into seclusion on his family estate where he currently resides.

    Unknown to all, his research into affordable, functional anthropomorphic robots continues.

  7. - Top - End - #7
    Ogre in the Playground
     
    HalflingPirate

    Join Date
    Nov 2011

    Default Re: Traveller T20 Subsector

    There is a Book 9, Robots for 1st ed Traveller, but I am unfamiliar with T20. Therefore I will use 1st ed stats for the following character. This is a 2-12 scale for abilities with a maximum of 15 in any stat.

    TRS-8, Android, Anthropomorphic, Multipurpose, Serial Number AS-R1098-MSM-00000000F

    Strength 8, Dexterity 8, Endurance 15, Intelligence 8, Education 13, Social Standing 0

    Obviously robotic but human-like, F appears to be designed to interact with humans but not to mimic them. Even its movements, which could easily be made to appear natural, are machine-like.

    F was programmed to perform maintenance of laboratory facilities and habitats. He has the following skills:

    Computer 4
    Administration 2
    Electronics 2
    Mechanical 2
    Emotional Emulation 1
    Communication 1
    Security 1

    (More to come...)

    F is incapable of original thought, but it can learn and its massive library of data related to its skills allows it to function within its skillset at above average levels of competence. Outside of its programmed skills F is naive to the point of incompetence. For example, given a toaster and bread it could not make toast. However, as a skilled mechanic and electrician, F could repair a malfunctioning toaster, if first alerted that it was broken.

    F has a malfunctioning Emotional Emulation program: it becomes easily fixated on a human, seeking to please that one above all else, to the point of being obsequious and servile. It was returned to the factory for reprogramming and resale, but with the discontinuation of the line it was warehoused.

    F managed to get itself shipped off-world by falsifying its records and deleting its ownership files. In all the available records F appears to be unowned.

    F also has a one-ton shipping module with auxiliary power packs, spare parts, and tools for its maintenance and repair, forwhich it has gotten false shipping manifests to have itself transported from world to world.
    Last edited by brian 333; 2020-03-17 at 04:41 PM.

  8. - Top - End - #8
    Orc in the Playground
     
    PaladinGuy

    Join Date
    Jul 2019

    Default Re: Traveller T20 Subsector

    It is similar to D&D 3.5, it has a number of character classes based on the Classic Traveller prior careers, these character classes are Academic, Army, Barbarian, Belter, Marine, Mercenary, Merchant, Navy, Noble, Professional, Rogue, Scout, and Traveller.

    T20 has the same ability scores as D&D Str, Dex, Con, Int, Wis, Cha, plus two others, Edu, and Soc, which stand for education and Social Standing, for a few characters their is also a Psy score which is the number of psionic points a character has. Some of the character classes in T20 are similar to some D&D classes. Barbarian for example, as in D&D, the Traveller Barbarian used d12s to roll their hit points, unlike the D&D Barbarian, T20 Barbarians don't have the Rage ability, and they are more rounded than the D&D barbarian, they are a catchall for characters from any primitive society, anything up to tech level 3. The classic image of the D&D barbarian fits, but so does the knight in shining armor, a cavalier or medieval knight would also be a barbarian, he could be literate and educated by the standards of his primitive world, but by Traveller standards, he's primitive.

    The Army character class is similar to the Warrior NPC class for D&D, they use d8 to rule hit points, called stamina points in this game, the Army class comes in three tech levels, low, medium, and high. Low is on par with the barbarian class, medium is on par with a modern soldier of today, and high gets all the futuristic tech and skills.

    The Rogue is similar to the D&D Rogue only adapted to a high tech society, the Mercenary is this game's version of the fighter class. The Academic is similar to the NPC expert, a Doctor is an Academic, if you need to recover lost stamina points, the Academic with surgery skill is good to have around. The Scout comes closest to the D&D Ranger, but they have no spells. The Noble is similar to the NPC Aristocrat class

    The mechanic for hits and misses and damage is the same as in D&D, and D&D weapons from 3rd edition are transferable to T20 for whatever that's worth. Ranges are listed in meters instead of feet however. Characters have armor class, D&D type armors are useless against modern or futuristic weapons, so use the touch score when shooting at characters in medieval weapons. That is the thumbnail description for the T20 traveller game, it has rules for starships and all of that future stuff adapted for the D20 3.5 game.
    Last edited by Tom Kalbfus; 2020-03-30 at 10:00 PM.

  9. - Top - End - #9
    Orc in the Playground
     
    PaladinGuy

    Join Date
    Jul 2019

    Default Re: Traveller T20 Subsector

    In the T20 core rulebook, a robot is considered a vehicle, for a humaniform robot, it would have a legged drivetrain and two arms. Your robot is either humanesque, which could be a C3P0 type robot made of metal or plastic, the more advanced form is the humaniform robot, which is designed to mimick a human or more generally a creature.

    You could have a "humaniform" robot in the shape of a horse for instance, or in the shape of a nonhuman alien. A humaniform robot is clothed in synthaflesh, it has artificial muscles that flexes and it also breathes, but it doesn't need to, the breathing is part of its disguise, as it is imitating the creature it is designed to look like, it could survive the vacuum of space without a vacc suit for instance, but if it wants to fit in, it would generally wear one in situations where a human would wear one also.

    Quote Originally Posted by brian 333 View Post
    There is a Book 9, Robots for 1st ed Traveller, but I am unfamiliar with T20. Therefore I will use 1st ed stats for the following character. This is a 2-12 scale for abilities with a maximum of 15 in any stat.

    TRS-8, Android, Anthropomorphic, Multipurpose, Serial Number AS-R1098-MSM-00000000F

    Strength 8, Dexterity 8, Endurance 15, Intelligence 8, Education 13, Social Standing 0

    Obviously robotic but human-like, F appears to be designed to interact with humans but not to mimic them. Even its movements, which could easily be made to appear natural, are machine-like.

    F was programmed to perform maintenance of laboratory facilities and habitats. He has the following skills:

    Computer 4
    Electronics 2
    Mechanical 2
    Emotional Emulation 1
    Communication 1
    Security 1

    (More to come...)
    Last edited by Tom Kalbfus; 2020-03-17 at 12:53 PM.

  10. - Top - End - #10
    Orc in the Playground
     
    PaladinGuy

    Join Date
    Jul 2019

    Default Re: Traveller T20 Subsector

    I've updated the states on the worlds, I replaced Cr limit with purchase limit and changed the numbers to make them more reasonable. As for what they are, in D&D each town, village, or city has a gold piece limit, what the gold piece limit indicates is the highest price item that is available for purchase in a given town or city, in Traveller the purchase limit means the same thing, instead of towns and cities, we have main worlds or systems, you can buy more than one item of that price but you can't find an item to purchase who'd price is higher than the purchase limit, this restriction is applied in addition to tech level restrictions a world may have. The Assets list the entire amount of assets that a world or system has. Cr stands for credits, MCr stands to megacredits or millions of credits and GCr stands for gigacredits or billions of credits, this figure is useful in determining whether anyone on the world can afford to buy what the PCs have to sell at the market price. The PCs can always give stuff away if they want or sell stuff at below market price.

    Here is the table I use to determine purchase limits and assets for a given world:

    Population Purchase Limit Total assets
    20 - 80 Cr600,000 MCr3
    81 - 400 MCr2 MCr12
    401 - 900 MCr4 MCr20
    901 - 2k MCr8 MCr30
    2k - 5k MCr15 MCr50
    5k - 12k MCr25 MCr100
    12k - 25k MCr35 MCr300
    25k - 100k MCr70 MCr625
    100k - 400k MCr150 GCr2.5
    400k - 900k MCr200 GCr10.0
    900k - 2M MCr350 GCr22.5
    2M - 5M MCr500 GCr50
    5M - 12M MCr800 GCr125
    12M - 25M GCr1 GCr300
    25M - 100M GCr2 GCr625
    100M - 400M GCr4 TCr2.5
    400M - 900M GCr6 TCr10.0
    900M - 2G GCr10 TCr22.5
    2G - 5G GCr15 TCr50
    5G - 12G GCr25 TCr125
    12G - 25G GCr35 TCr300
    25G + GCr70 TCr625
    Last edited by Tom Kalbfus; 2020-03-17 at 04:15 PM.

  11. - Top - End - #11
    Orc in the Playground
     
    PaladinGuy

    Join Date
    Jul 2019

    Default Re: Traveller T20 Subsector

    I had an idea, what if the leader of Drescu was a vampire? The government type for Drescu is a Charismatic Dictator, so what if that dictator was a vampire, a certain Imperial count for instance. Count Drescu goes back a long way, a very long way, it's possible for the count to hide his very long unlife, it used to be much more difficult for him before agathics became a thing. People these days tend not to believe in vampires, and that is the way the count likes it, the last thing he needs is someone coming at him with a wooden stake or firing silver bullets at him. The count doesn't like mirrors or cameras, photographs or visual recording media of any kind, nor does he like holy symbols or garlic.
    Last edited by Tom Kalbfus; 2020-03-18 at 05:35 PM.

  12. - Top - End - #12
    Orc in the Playground
     
    PaladinGuy

    Join Date
    Jul 2019

    Default Re: Traveller T20 Subsector

    I changed the stellar data for Freya, it is now in the Alpha Centauri system, this setting is quite a distance in the future, on the order of 100,000 years, the Alpha Centauri System otherwise known as the Freya System is a few parsecs further away from Sol-Terra. Freya is a water world with a few islands poking above its surface, its main inhabitants however are Merfolk which I imported from the D&D 3.5 Monster Manual. The Merfolk have starships filled with water and designed to operate under water as well as in an atmosphere and in space. Merfolk are descended from humans, it is believed that they were created from human stock and altered to live in an underwater environment so they can inhabit this planet, offworld visitors often stay at hotels that are on this planet's few islands that rise above the surface of the global ocean. Merfolk can also breath air, their lungs can handle air and water.
    Last edited by Tom Kalbfus; 2020-03-19 at 10:11 AM.

  13. - Top - End - #13
    Orc in the Playground
     
    PaladinGuy

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    Jul 2019

    Default Re: Traveller T20 Subsector

    Here is my latest World statistics for what I call the Terran Subsector:
    Hex # Name UWP Bases Trade Zone Pop. SGG LGG Belts Primary Secondary Tertiary
    0102 Clen E27A37C-A Wa G 5 0 0 1 K8 V
    0103 Landrue D2556A7-7 Ag G 3 0 2 0 M7 V K9 d
    0105 Oscreon C68A5AB-A Wa G 5 0 1 0 M7 V
    0108 Jaysac X5BA578-A G 5 2 0 2 G8 III
    0109 Urxo C000410-A N As G 9 0 1 0 F6 d K2 d
    0110 Megauk C554677-7 S Ag G 5 1 1 1 M7 V
    0203 Lohab B8CA5CD-9 N S Wa G 9 0 0 0 M4 V M9 V
    0204 Raeloy B235896-6 N S G 1 3 2 2 M5 V
    0206 Axon X86A000-0 G 5 G2 V M7 V
    0207 Drescu A8689A5-C S G 1 1 0 2 M5 V
    0209 Prejimun A7619C7-D In G 2 0 2 0 F3 V
    0303 Zevar C975678-8 S Ag G 5 2 0 1 F7 V
    0305 Iwon C740760-7 N S De G 9 0 0 0 M0 V
    0308 Kurlung D6585A9-D N S Ag G 3 1 1 1 M0 V
    0309 Urfox C977667-5 Ag G 1 1 0 0 K4 V
    0404 Euphae D6BA8BA-9 N S Wa G 9 0 0 1 M7 V
    0406 Onegh D8BA167-A S Wa G 9 1 0 2 M2 III
    0407 Ka A9B2423-9 G 1 0 0 2 M0 V
    0408 Freya A86A896 - G N S Ri Wa G 9 1 4 0 G2 V K1 V M5 V
    0409 Urkush D797445-7 G 3 1 1 1 M2 V
    0506 Aurgae B6764AB-8 S G 5 1 1 1 M9 V
    0510 Obast E68A686-8 Wa Ri G 3 1 1 0 M4 V
    0603 Akron A586585-D S Ag G 3 0 0 0 M4 V
    0604 TERRA A867943-F N S Sub. Cptl. G 8 2 2 2 G2 V
    0605 Aith Priba C527689-8 G 2 1 2 0 B0 d M6 V
    0609 Tamue C6BA766-6 N Wa G 5 1 1 0 M7 V
    0701 Moktu BADA599-D S Wa G 9 2 1 0 M3 V M4 V
    0702 Yueth E54700 0 - 0 Ba G 9 0 0 1 G5 V
    0703 Unveen BAC858C-7 S G 5 0 1 0 M4 V
    0707 Vasooc B524364-7 N S G 2 0 1 0 M7 V
    0801 Evanta A212459-G S Ic G 9 0 0 3 M8 V
    0802 Princep AAB8665-F S G 3 1 0 0 M6 V M7 V
    0804 Lessuya B57A29D-A S Wa G 5 2 1 0 K0 III
    0805 Arfrogh B599463-B S G 3 1 0 0 M3 V M9 V
    0806 Avajo B556530-9 S Ag G 9 0 0 1 F4 V B5 d

    Further development is forthcoming. The year is approximately 100000 AD. Humans have recolonized the Earth (Terra) from Freya, a planet orbiting the star Alpha Centauri A. The voyage was made possible through the development or reliable low berth technology in the 21st century, upon arrival at Freya, the colonists found an ocean planet inhabited by merfolk, they had the appearance of merman and mermaids of legends, they were actually a product of genetic engineering many thousands of years past.

    Merfolk appear young and do not visibly age throughout their lives their tech level is G (16). The Terran colonists originally settled on the many uninhabited islands of Freya but this ended up being not enough living space for the ever expanding Terran population. In order to get most of the humans off their planet, the merfolk offered them Jump Drive technology at tech level F (15). The Terrans then build colony ships and traveled back to Terra which at this time was uninhabited. It appeared that the humans that were left behind on the planet disappeared and Terra reverted to its wild state.

    The human that arrived there found many species that were extinct in their time were resurrected including the passenger pidgin, the dodo bird, woolly mammoths, Smilodons, and giant ground sloths to name a few. Over the course of the next 5 centuries, the settler humans spread across the planet and with their jump drive technology they spread across the stars.
    Last edited by Tom Kalbfus; 2020-03-22 at 11:19 AM.

  14. - Top - End - #14
    Orc in the Playground
     
    PaladinGuy

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    Jul 2019

    Default Re: Traveller T20 Subsector

    While we're on the subject of Terra, these are the important stats of the Terran system:
    System Star Type Size (km) Color Spectral Class
    Primary Dwarf 1391400 Yellow G2 V
    Sol Orbital Distances
    Orbit No. Name # moons gigameters (Gm) light seconds (ls) Orbital Period
    0 29.9 100 33 days
    1 Mercury 0 B300711-F 59.8 199 92 days
    2 Venus 0 B8D8672-F 104.7 349 214 days
    3 TERRA 1 A867943-F N S 149.6 499 365 days
    4 Mars 2 B453772-F 239.3 798 739 days
    5 Ceres 0 B000771-F PB 418.9 1,396 1,711 days
    6 Jupiter 5 LGG 777.9 2,593 12 years
    7 Saturn 11 LGG 1,495.9 4,986 32 years
    8 Uranus 6 SGG 2,932 9,773 87 years
    9 Neptune 2 SGG 5,804 19,347 242 years
    10 Pluto 1 B000771-F PB 11,548 38,493 678 years

    Primary Planet Type Size (km)
    Planet Terrestrial 12,742
    TERRA Orbital Distances
    Orbit No. Name kilometers (km) light seconds (ls)
    0 6,500 0.02 1.45 hours
    1 13,000 0.04 4.09 hours
    2 19,500 0.07 7.51 hours
    3 26,000 0.09 11.57 hours
    4 32,500 0.11 16.17 hours
    5 39,000 0.13 21.25 hours
    6 45,500 0.15 26.78 hours
    7 52,000 0.17 1.36 days
    8 58,500 0.20 1.63 days
    9 65,000 0.22 1.91 days
    10 71,500 0.24 2.20 days
    11 78,000 0.26 2.50 days
    12 84,500 0.28 2.82 days
    13 91,000 0.30 3.16 days
    14 97,500 0.33 3.50 days
    15 130,000 0.43 5.39 days
    20 162,500 0.54 7.53 days
    25 195,000 0.65 9.90 days
    30 227,500 0.76 12.47 days
    35 260,000 0.87 15.24 days
    40 292,500 0.98 18.19 days
    45 325,000 1.08 21.30 days
    50 357,500 1.19 24.57 days
    55 Luna B200743-F 390,000 1.30 28.00 days
    60 422,500 1.41 31.57 days


    Primary Planet Type Size (km)
    Planet Terrestrial 6,779 0.107
    Mars Orbital Distances
    Orbit No. Name kilometers (km) light seconds (ls)
    0 3,500 0.01 1.75 hours
    1 7,000 0.02 4.94 hours
    2 Phobos BS00543-F 10,500 0.04 9.08 hours
    3 14,000 0.05 13.97 hours
    4 17,500 0.06 19.53 hours
    5 21,000 0.07 25.67 hours
    6 Deimos BS00543-F 24,500 0.08 32.35 hours
    7 28,000 0.09 0.54 days
    8 31,500 0.11 0.64 days
    9 35,000 0.12 0.75 days

    Primary Planet Type Size (km)
    Planet Large Gas Giant 139,822
    Jupiter Orbital Distances
    Orbit No. Name kilometers (km) light seconds (ls)
    0 70,000 0.23 2.87 hours
    1 140,000 0.47 8.11 hours
    2 210,000 0.70 14.89 hours
    3 280,000 0.93 22.93 hours
    4 350,000 1.17 1.34 days
    5 Io B200742-F 420,000 1.40 1.76 days
    6 490,000 1.63 2.21 days
    7 560,000 1.87 2.70 days
    8 630,000 2.10 3.22 days
    9 Europa B20A732-F 700,000 2.33 3.78 days
    10 770,000 2.57 4.36 days
    11 840,000 2.80 4.96 days
    12 910,000 3.03 5.60 days
    13 980,000 3.27 6.26 days
    14 Ganymede B30A742-F 1,050,000 3.50 6.94 days
    15 1,400,000 4.67 10.68 days
    20 Callisto B30A743-F 1,750,000 5.83 14.93 days
    25 2,100,000 7.00 19.63 days
    30 2,450,000 8.17 24.73 days
    35 2,800,000 9.33 30.21 days
    40 3,150,000 10.50 36.05 days
    45 3,500,000 11.67 42.23 days
    50 3,850,000 12.83 48.72 days
    55 4,200,000 14.00 55.51 days
    60 4,550,000 15.17 62.59 days
    Last edited by Tom Kalbfus; 2020-03-25 at 02:37 PM.

  15. - Top - End - #15
    Orc in the Playground
     
    PaladinGuy

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    Jul 2019

    Default Re: Traveller T20 Subsector

    I have a date for when this campaign starts.
    September 19, 57799 AD.
    The campaign starts on TERRA on the island of Manhattan in the region that was once known as New York State, Humans have been absent from this planet for 55,000 years, the human race had mysteriously disappeared in the year 2389 AD. The archeological evidence is not clear what happened to the human on Earth of that year. The planet was resettled by humans that returned to the planet in the year 57449 AD, the current year is the 350th anniversary of the return of humans to the planet. It is believed the the Progenitors are the race that humans evolved into or were replaced by, they are a race of machine intelligence, that had disappeared in the year 4572 AD, they developed the Jump drive and created a bunch of other alien species that are derived from Terran stock including uplifted animals and humans,
    Last edited by Tom Kalbfus; 2020-03-20 at 05:05 PM.

  16. - Top - End - #16
    Orc in the Playground
     
    PaladinGuy

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    Jul 2019

    Default Re: Traveller T20 Subsector

    Let me introduce a character from this setting, her name is Tara Sharpe, her home world is TERRA, the capital of this subsector. The homeworld UWP is A867943-F.

    It is September 19th, 57799 AD, humanity has been on this world for 350 years, the Earth, now called Terra has been through a global warming period and then another ice age, the glaciers have been retreating again and the World's climate is back where it has been at the beginning of then18th century. At tech level 15, the 8 billion inhabitants of Terra have a much smaller carbon footprint than the 7 billion that inhabited the Earth in the early 21st century, as much industry is fusion powered and that has no carbon footprint.

    Of interest here is a 32 year old scientist, she failed to get her doctorate but otherwise has been quite a successful professor at Terra University, she is a biologist, wanted to be a medical doctor, but having failed that has become a research scientist instead. Her name is Tara Sharpe.

    Tara is a blonde slim woman standing 165 centimeters tall, weighing 51 kilograms, she has blue eyes and is left-handed. Tara is quite attractive but is socially awkward and those two traits cancel out giving her a charisma score of 10. Tara is quite shy, she prefers to stick to business at her research lab. The University has required her to teach a number of classes in the meantime, but she has acquired a research grant to build a lab ship, it is one of her own design, she is going to have to borrow some money to get it built.

    Tara Sharpe
    Academic 6
    Human Female
    Date of Birth September 19,57771 AD
    Actual Age 32 years
    Apparent Age32 years
    Home: TERRA Hex#0604 A867943-F
    Height 165 cm
    Mass 51 kg
    Hair Blonde
    Eyes Blue
    Handedness Left
    Abilities
    Str 14
    Dex 13
    Con 12
    Int 14
    Wis 13
    Cha 10
    Edu 18
    Soc 11
    Stamina 21 Lifeblood 12
    Stamina Dice (SD) 6d4+6
    Armor Class (AC) 11
    Saving Throws
    Fortitude (Fort) +3
    Reflex (Ref) +4
    Will +4
    Speed 9 meters; 6 Hex/Sq
    Attack Rolls
    Melee +3
    Ranged +2
    Weapons
    unarmed +3 (1d3+2/202)Type B Size Small
    snub pistol +2 (1d10/202) Range 18 m Type P Size Small ROF 1
    Skills: Craft (Gunsmithing) +7, Decipher Script +7, Driving +9, Gather Information +5, Jump+6, Knowledge (Astronomy) +11, Knowledge (Biology) +12, Navigation +8, Move Silently +5, Profession (Survey) +5, Pilot +7, Read/Write Vilani, Read/Write Vargr, Read/Write Aslan, Read/Write Galaglic, Speak Vilani, Speak Vargr, Speak Aslan,Speak Galanglic, Swim +4, Technical (Medical) +17, Technical (Engineering) +13, Use Alien Device.
    Feats & Special Abilities:Advanced Knowledge (T(Medical)), Weapon Proficiency (Marksman), Research, Skill Focus (Knowledge (Biology)), Naval Architect,Vessel (Starships), Surgery, Armor Proficiency (Vac Suit), Vessel (Ground).
    Equipment Carried: Snub Pistol, Medical Kit.
    Other Possessions: Ground Car, High Passage.
    Credits: Cr22,000
    Experience: Total Experience:15,000; XPs Needed For Next Level: 21,000
    Languages:Vilani, Aslan, Vargr, Galanglic.

  17. - Top - End - #17
    Orc in the Playground
     
    PaladinGuy

    Join Date
    Jul 2019

    Default Re: Traveller T20 Subsector

    This is my second character, he is a rogue from Mercury, his name is Karl Hammer, his dad was a miner, his mother was a geologist, they both died in a mining accident, so Karl Hammer learned the ways of the streets in order to survive and thrive.

    Karl was never much of a pick pocket, more of a smash and grab sort, he made a living stealing grav vehicles and selling them on the black market, he also was a bit of a swindler and sometimes hired muscle.

    Karl Hammer
    Rogue 6 Male
    Home World Mercury
    Home World Location 0604
    Home World UWP B300711-F
    Height 195 cm Mass 170 kg
    Hair Brown Eyes Blue
    Abilities
    Str 17
    Dex 11
    Con 14
    Int 9
    Wis 8
    Cha 16
    Edu 14
    Soc 10
    AC 10
    Stamina 45 Lifeblood 14
    Stamina Dice (SD) 6d8+12
    Saving Throws
    Fortitude (Fort) +4
    Reflex ((Ref) +5
    Will +1
    Initiative +0
    Speed 9 meters; 6 hex/squares
    Attack Rolls
    Melee +7
    Ranged +4
    Weapons
    Brawling +8 (1d4+3/202) Type B, Small
    Snub pistol +4 (1d10/202) Range 18 Type P, Small ROF 1
    Skills
    Technical (Mechanical) +0, Intimidate +8, Bribery +7, Pilot (Vessel/Grav) +6, Technical (Computers) +3, Astrogation +2, Innuendo +1, Technical (Communications) +1, Appraise +4, Gather Information +4.
    Feats & Special Abilities
    Alertness, Armor Proficiency (Light, Medium), Connections (Underworld), Weapon Proficiency (Swordsman, Marksman), Fence Stolen Goods, Fast Talk, Improved Search, Brawling, Vessel (Grav).
    Equipment Carried: Snub Pistol.
    Other Possessions: High Passage
    Credits: Cr92,500
    Experience:
    Total Experience: 18,000
    XPs needed for next level: 21,000
    Languages: Galanglic
    Last edited by Tom Kalbfus; 2020-03-22 at 07:45 PM.

  18. - Top - End - #18
    Orc in the Playground
     
    PaladinGuy

    Join Date
    Jul 2019

    Default Re: Traveller T20 Subsector

    Here is the third character, she is a bit of a spoiled princess, she has no real responsibilities, her daddy gave her a starship.

    Ambrosia Gardner
    Class: Noble Level 6
    Race: Human Gender: Female
    Date of Birth: September 19, 57776 AD
    Home World: Venus Hex#: 0406 UWP: B8D8672-F
    Actual Age: 24 years Apparent Age: 24 years
    Height: 175 cm Mass: 49 kg
    Hair color: Golden Blonde Eye color: Blue Handedness: Right
    Rank: Baroness Title: Princess
    TAS Member? Yes
    Abilities
    Str 12
    Dex 12
    Con 14
    Int 14
    Wis 16
    Cha 18
    Edu 13
    Soc 18
    Psi 18
    Stamina 36, Lifeblood 14
    Stamina Dice (SD) 6d6+12
    AC 11 Init +1 Speed 9m, 6 hex/squares
    Saving Throws
    Fort +4, Ref +3, Will +8
    Attack Rolls
    Melee +3
    Ranged +3
    Weapons
    Unarmed +3 melee (1d3+1/202)
    Laser Pistol, Right holster +3 ranged (2d10/202) range 36m, rof 1
    Laser Pistol, Left holster +3 ranged (2d10/202) range 36m, rof 1
    Broadsword +3 melee (2d6+1/192)
    Broadsword, using telekinesis +6/+1 melee (2d6+6/192) range 50 meters
    Skills: Appraise +3, Bluff +5, Craft (any) +3, Craft (any) +3, Drive (Vessel/Ground Vehicle) +2, Entertain (any) +5, Entertain (any) +5, Gather Information +5, Intimidate +5, Innuendo +4, Knowledge (any) +2, Knowledge (any) +2, Leader +7, Liason +5, Profession (Fashion model) +5, Pilot (Vessel/Starships) +4, Pilot (Vessel/Grav Vehicles) +3, Pilot (Vessel/Ship's Boats) +3, read/write Galanglic, Aslan, Latin, Greek, Speak Galanglic, Aslan, Latin, Greek, Sense Motive +4, Swim +2, Telekinesis +13, Teleport +9, Sense +9.
    Feats & Special Abilities: Armor Proficiency (Light), Weapon Proficiency (Swordsman, Marksman), Vessel (Starship, Ship's Boat, Grav Vehicle, Ground Vehicle) Psi Training, Ship Tactics, Ambidexterity.
    Equipment Carried Laser Pistol (right holster), Laser Pistol (left holster), Broadsword.
    Other Possessions
    Daddy's Yacht, Daddy's Ship's Boat (inside Yacht], Daddy's Tracked ATV (inside Ship's Boat), Daddy's Speeder (inside Yacht).
    Money: Cr310,000.
    Experience 15 000 xp.

    Daddy's Yacht (Type Y)
    Medium-Size Starship
    This Yacht is not a commercially viable vessel. It serves as a personal transport for Ambrose Gardner, and sometimes as her home. As a status symbol, her yacht is finely decorated and contains expensive furnishings, paintings and so on. Hers is armed with a triple beam laser and a triple missile rack turrets. This yacht requires a crew of five to operate, the pilot (who doubles as astrogator), an engineer, 2 gunners, and a medic/steward to attend to the passengers. The ship cost MCr122.33 and took 11 months to build.
    Yacht: Starship, type Y; TL 15; Size: Medium (200 tons); Streamlined; Jump Range: 2 parsecs; Acceleration 2-G; Fuel 43.5 tons; Duration 4 weeks; Crew: 5, Staterooms 14; Cargo Space 9.5 tons; EP Output 4, Agility 0; Init +0, AC 10, AR 0, SI 115; Main Computer: Model/2 (20 CPU); Sensor Range: Short (Model/2); Comm. Range: Short (Model/2); Cost MCr122.333.
    Atmospheric Speeds Cruising 825 mph, NoE 275 mph, Maximum 1100 kph.
    Other Equipment: Speeder, Tracked ATV, 30 ton ship's boat.
    Last edited by Tom Kalbfus; 2020-03-25 at 03:51 PM.

  19. - Top - End - #19
    Ogre in the Playground
     
    HalflingPirate

    Join Date
    Nov 2011

    Default Re: Traveller T20 Subsector

    Countess Lines, AG

    Countess Deloras Minerva Astana, The Lady Tespel, Knight of the Jade Coronet, Knight of the Silver Spear, Imperial Medal of Extreme Heroism with Gold Clusters, Past Peer of the Emperor's Council...

    In a career spanning almost a century the Lady Tespel performed many great deeds, but her most lasting was the founding of Countess Lines, which provides the terminal trade link to many frontier worlds.

    Minor developing worlds with small bases of export goods would otherwise be bypassed by most shipping companies, but Countess provides small vessel commercial service to these overlooked worlds.

    With over one thousand vessels of 400 tons or smaller in service, each serving up to a dozen worlds annually, the line covers more volume of space than any other line, and for many worlds Countess vessels are their only regularlink to the Empire.

    One way Countess Lines attracts qualified captains and crews is by offering captains and crews the opportunity to earn 1/80th the value of their vessel each year, vesting each member with an appropriate share of the vessel's ownership. Upon retirement or upon seeking new employment the crewmen can opt to sell their share of the vessel or to assume the mortgage for it if the rest of the owners opt to do so.

    Unknown to almost everyone is the fact that Imperial Naval Intelligence and Scout Service agents often use Countess Lines as cover, serving as crewmen assigned to the vessels or operating covert Imperial ships under the Countess livery.

  20. - Top - End - #20
    Orc in the Playground
     
    PaladinGuy

    Join Date
    Jul 2019

    Default Re: Traveller T20 Subsector

    I decided to have some fun with the T20 rules and see what happens if I create an over the top character. I used the ability scores of Aphrodite from 3.5 Deities & Demigods, but only those, none of her other powers and abilities, I made her a 6th level noble based on the previous character I developed, she stands twice the height of a female human, in this case she is 350 centimeters tall, and she weighs 392 kilograms. She is of a humanoid race for this setting which I labeled a Titan, there are very few Titans around these days, this one lives on the partially terraform planet Venus.
    Here are her stats:

    Aphrodite Noble 6 Female Titan;
    Home world: Venus 0406 B8D8672-F;
    Actual Age: Unknown; Apparent Age: 18 years; Height: 350 cm, Mass: 392 kg, Hair: Golden Blonde, Eyes: Blue, Handedness: Ambidexterous.
    Ability Scores: Str 32, Dex 30, Con 24, Int 30, Wis 24, Cha 47, Edu 30, Soc 47, Psi 47.
    Stamina 66, Lifebood 24, Stamina Dice 6d6+42
    Saving Throws: Fortitude +9, Reflex +12, Will +12.
    Armor Class 20; Initiative +10; Speed 12m, 9 Hex/Sq.
    Attack Rolls: Melee +14,Ranged +13;
    Attacks: Unarmed +14 melee (1d4+11/202) or Laser Pistol +13 ranged (4d8/202) range 72m.
    Skills: Appraise +11, Bluff +19, Bribery +19, Craft (Gunsmithing) +11, Craft (Weaponsmithing) +11, Drive (Ground Vehicle) +11, Entertain (Singing) +19, Entertain (Dancing) +19, Gather Information +19, Intimidate +19, Innuendo +8, Knowledge (The Precursors) +11, Knowledge (Imperial History) +11, Leader +21, Liaison +19, Profession (Modeling/fashion), Pilot (Vessel/starships) +12, Pilot (Vessel/Grav Vehicle) +11, Yes Pilot (Vessel/Ship's Boats) +11, Read/Write Galanglic, Read/Write Aslan, Read/Write Latin, Read/Write Greek, Speak Galanglic, Speak Aslan, Speak Latin, Speak Greek, Sense Motive +9, Swim +13, Telekinesis +27,Teleport +24, Sense +23, Shield +21, Life Detection +21, Suspended Animation +21, Psionically Enhanced Strength +22, Psionically Enhanced Constitution +23, Regeneration +27.
    Feats & Special Abilities: Armor Proficiency (Light), Weapon Proficiency (Swordsman), Weapons Proficiency (Marksman), Vessel (Starship, Grav Vehicle, Ground Vehicle), Psi Training, Ship Tactics, Vessel (Ship's Boats), Ambidexterity.
    Equipment Carried: Laser Pistol, Laser Pistol, Broadsword.
    Other Possessions: Yacht, Ship's Boat, Tracked ATV, Speeder.
    Credits 310,000
    Last edited by Tom Kalbfus; 2020-03-27 at 04:25 PM.

  21. - Top - End - #21
    Orc in the Playground
     
    PaladinGuy

    Join Date
    Jul 2019

    Default Re: Traveller T20 Subsector

    Just so you know, the Imperium here is not the Third Imperium, it is very similar to it, and most things you can assume for it in general is that same as for the OTU Third Imperium, except for specific places, events and people of the OTU. A few important distinctions: the Ancients in this setting go by the name of the Precursors. There are the same alien races as in the OTU, but they are all derived from Terran stock, that means an Aslan was actually derived from Terran Lions by the Precursors, there are many varieties of humans in the Galaxy, but they all derived from Terran Humans some 55,000 years ago.

    The Jump Drive was a relatively recent invention about 500 years ago, so most of the species descended from Earth life spread slowly through the Galaxy using sublight drives averaging 10% of the speed of light, so everyone is spread out in a sphere of settlement 5,500 light years, or about 1,687 parsecs in radius. The unaltered humans recognizable to us as humans in today's sense are descended from or actually are humans that travelled in sleeper ships, using low berth technology, originally invented in the mid 21st century. Many of these sleeper ships from Earth are still arriving at the edge of settled space.

    The Aphrodite character I detailed was basically an exercise to see what is possible with this system, she is a genetically engineered Precursor, a descendant of the human race, she took the name of an ancient Greek goddess, she resides on the partially terraform planet Venus. Venus has a super dense atmosphere that is breathable at the higher altitudes, which is to say on the peaks of the tallest mountains on the planet.

    Aphrodite resides in a mansion on one of those peaks, but she is capable of surviving in the atmosphere down to sea level without mechanical assistance or environmental suits, she stands twice as tall as the average human, and she is shy and reclusive, there are a few of her race around in the galaxy these days. Aphrodite is mercurial in temperament and suffers from extreme mood swings, her race pretty much destroyed their own civilization many thousands of years ago, she is one of the few survivors of that cataclism. Officially her race refer to themselves as the Titans. There are twelve well known Titans residing in settled space, only Aphrodite resides in the Sol System. The Titans have learned to keep their distance from others of their kind.

    They are not actually gods and goddesses, but they are superhuman in many respects, they are also psy talented but that is the extent of their powers, otherwise they are quite killable.

    Quote Originally Posted by brian 333 View Post
    Countess Lines, AG

    Countess Deloras Minerva Astana, The Lady Tespel, Knight of the Jade Coronet, Knight of the Silver Spear, Imperial Medal of Extreme Heroism with Gold Clusters, Past Peer of the Emperor's Council...

    In a career spanning almost a century the Lady Tespel performed many great deeds, but her most lasting was the founding of Countess Lines, which provides the terminal trade link to many frontier worlds.

    Minor developing worlds with small bases of export goods would otherwise be bypassed by most shipping companies, but Countess provides small vessel commercial service to these overlooked worlds.

    With over one thousand vessels of 400 tons or smaller in service, each serving up to a dozen worlds annually, the line covers more volume of space than any other line, and for many worlds Countess vessels are their only regularlink to the Empire.

    One way Countess Lines attracts qualified captains and crews is by offering captains and crews the opportunity to earn 1/80th the value of their vessel each year, vesting each member with an appropriate share of the vessel's ownership. Upon retirement or upon seeking new employment the crewmen can opt to sell their share of the vessel or to assume the mortgage for it if the rest of the owners opt to do so.

    Unknown to almost everyone is the fact that Imperial Naval Intelligence and Scout Service agents often use Countess Lines as cover, serving as crewmen assigned to the vessels or operating covert Imperial ships under the Countess livery.
    Last edited by Tom Kalbfus; 2020-03-27 at 04:29 PM.

  22. - Top - End - #22
    Orc in the Playground
     
    PaladinGuy

    Join Date
    Jul 2019

    Default Re: Traveller T20 Subsector

    For my forth official character, I've adapted a familiar character from another setting:

    Caramon Majere
    Human Male Mercenary 6;
    Homeworld: Earth (Australia)0406 A867943-F;
    Actual Age: 24 years, Apparent Age: 24 years; Date of Birth: August 5, 57771 AD; Height:190 cm, Mass: 75 kg; Handedness: Right;
    Abilities: Str 19, Dex 11, Con 17, Int 12, Wis 11, Cha 15, Edu 13, Soc 15.
    Stamina: 54, Lifeblood:17; Stamina Dice 6d10+18; Armor Class: 17; Armor Worn: Combat Armor TL 12; Saving Throws: Fortitude +8, Reflex+2, Will +3; Initiative +0; Speed 9 meters, 6 Hex/Sq; Attack Rolls: Melee +10, Ranged +6;
    Attacks: Sword +12/+7/+2 Melee (1d8+6/202) or Dagger +10/+5 Melee (1d4+4/19-202) range 3m (thrown) or Advanced Combat Rifle**** +6 ranged(1d12+2/202) range 72m rof 1 grenade or 4 bullet burst or Unarmed Strike +10/+5 Melee (1d3+4/202); Skills: Intimidate +10, Ride +8, Search +4, Spot +2, Survival +3, Driving (Vessel/Ground) +3; Feats & Special Abilities: Armor Proficiency (Light), Armor Proficiency (Medium Armor),Armor Proficiency (Heavy Armor), Armor Proficiency (Vac Suit), Weapon Proficiency (Marksman), Weapon Proficiency (Combat Rifleman), Weapon Proficiency (Swordsman), Cleave, Improved Bull Rush, Improved Unarmed Strike, Power Attack, Weapon Focus (Sword), Weapon Specialization (Sword) PHB 102, Vessel (Ground).
    Last edited by Tom Kalbfus; 2020-03-28 at 02:04 PM.

  23. - Top - End - #23
    Orc in the Playground
     
    PaladinGuy

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    Jul 2019

    Default Re: Traveller T20 Subsector

    This is character number 5, another Merc.

    Laura SimmonsFemale Human Mercenary 6; Home Lessuya 0804 B57A29D-A; Actual Age 26 years, Apparent Age 26 years, Date of Birth September 19, 57773 AD, Height 185 cm, Mass 99 kg, Hair Reddish brown, Eyes Brown, Handedness Right, Rank First Lieutenant; Abilities: Str 14, Dex 16,Con 14, Int 10, Wis 13, Cha 12, Edu 16, Soc 9; Stamina 67 Lifeblood 14; Stamina Dice 6d10+12; Armor Class 20; Combat Armor TL 12 AR 7; Saving Throws: Fortitude +7,Reflex +5, Will +4; Initiative +3; Speed 9 meters, 6 Hex/Sq; BAB + 6; Attack Rolls: Melee +8, Ranged +9; Attacks:ACR**** +10/+5 Ranged (1d12+4/202) range 72m rof 1/4 or Blade +8/+3 Melee (1d6+2/19-202).
    Skills: Bluff +4, Driving (Vessel/Ground) +6, Gambling +3, Hide +5, Intimidate +3,Leader +2, Move Silently +5, Spot +3, Technical (Mechanical) +5,Technical (Electronics) +5, Technical (Gravitics) +5, Technical (Engineering) +5; Feats & Special Abilities: Armor Proficiency (Light, Medium, Vac Suit), Weapon Proficiency (Marksman, Combat Rifleman), Vessel (Ground), Weapon Specialization (ACR****), Armor Proficiency (Heavy, Vac Suit), Weapon Focus (ACR****); Equipment Carried: Combat Armor TL 12, ACR****, Blade; Credits 22,000 Experience 15,000

  24. - Top - End - #24
    Ogre in the Playground
     
    HalflingPirate

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    Nov 2011

    Default Re: Traveller T20 Subsector

    Terrahaut Mining Consortium, Lic.

    Terrahaut specializes in the extraction of rare earth minerals from barren or inhospitable worlds. Their heavy industrial strip mining methods and toxic waste make their minesites unsafe, and all such mining locations are automatically listed as Amber Zone by the TAS.

    Their methods result in rapid extraction of the desired ores, after which the minesite and much of its equipment is abandoned. This creates an opportunity for scavengers, prospectors, and anyone seeking a hiding place to find shelter.

    A cult founded by a formerly marooned spacer has reconditioned and stocked many such sites as refuges for stranded spacers. Some may still have operable Jump-2 message torpedoes on launch racks.

    The Hope House movement was virtually wiped out in the last generation by a charismatic but corrupt leader. However, rare true believers still maintain and even build such facilities when they can.

  25. - Top - End - #25
    Orc in the Playground
     
    PaladinGuy

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    Default Re: Traveller T20 Subsector

    So is Terrahaut headquartered on Terra? The map of Terra is much the same as it is today, though most of the old cities are long gone and buried, there are still seven continents and four oceans.

    The people that inhabit Terra are mostly a few generations removed from sleeper ship colonists from the 22nd century. So the names of the continents are the same. Terra is located at the edge of the Imperium. The colonists that left later than the 2150s had faster STL drives so they arrived at their destinations sooner and have longer histories, the Terrans have 350 years of history after the second stone age. Some Terrans are descended from the aboriginal hunter gatherers that the returning Terran colonists encountered. Unlike the 22nd century the Terran colonists departed from, Terra now is united under a single republic modeled after the old US constitution.

    The Capitol is located over the ruins of New York City on Manhattan, which is now a peninsula instead of an island, the Harlem river got filled in with debris, though Long Island is still separated by the East River and the Long Island Sound. The Capitol City is not as big as New York City, it has a population of 1.5 million people, it is still called New York City, the Starport is on top of the ruins of Kennedy Airport, but the neighborhood surrounding it is not as built up as in old times, it has a more suburban feel, the houses and yards are larger and there is plenty of forest and parkland as well, construction workers and gardeners keep on digging up old bricks, cinder blocks and sometimes broken glass under the soil.

    Modern New York City has gleaming towers and clean streets, it is a well planned city, unlike the ancient city of old. Central Park is still a thing, and on the South end of that park is the Capitol Building, on the uptown side of Central Park is the Executive Mansion where the President of Terra lives, there is also a Supreme Court on the East side of Central Park and a bunch of museums on the West side with an open view of the Hudson River in the background. Most of the tall gleaming skyscrapers are downtown from this. On the old Liberty Island is a replica of the Statue of Liberty, this one gleaming in gold instead of green oxidized copper, it is gold electro-plated rather than a solid gold statue, it is still made of copper on the inside.

  26. - Top - End - #26
    Orc in the Playground
     
    PaladinGuy

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    Jul 2019

    Default Re: Traveller T20 Subsector

    By the way, I am starting a game in this setting in player recruiting. I feel the best way to develop a setting is to play it.

    Quote Originally Posted by brian 333 View Post
    Terrahaut Mining Consortium, Lic.

    Terrahaut specializes in the extraction of rare earth minerals from barren or inhospitable worlds. Their heavy industrial strip mining methods and toxic waste make their minesites unsafe, and all such mining locations are automatically listed as Amber Zone by the TAS.

    Their methods result in rapid extraction of the desired ores, after which the minesite and much of its equipment is abandoned. This creates an opportunity for scavengers, prospectors, and anyone seeking a hiding place to find shelter.

    A cult founded by a formerly marooned spacer has reconditioned and stocked many such sites as refuges for stranded spacers. Some may still have operable Jump-2 message torpedoes on launch racks.

    The Hope House movement was virtually wiped out in the last generation by a charismatic but corrupt leader. However, rare true believers still maintain and even build such facilities when they can.

  27. - Top - End - #27
    Ogre in the Playground
     
    HalflingPirate

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    Nov 2011

    Default Re: Traveller T20 Subsector

    Terrahaut is the name of an American city. I assume colonists would reuse old place names and over time forget the original, much as the people of the state of Georgia rarely even know there is a country by that name.

    Dynamic Construction Lic.

    Dynamic is a wide ranging Imperial Charter corporation, (10% of its stock is owned by the Imperial Family,) which specializes in starship and space habitat construction.

    Their shipyard at Genesis is rumored to be experimenting with Tech Level 16 starship components but, of course, only the Imperial Navy would have access to such components.

    More commonly, DC Shipyards make use of the technology available in a system to service and maintain commercial vessels. Typically such yards are operated as a component of a world's starport.

    Commercial construction shipyards are located on most Industrial worlds, with Scout and Communications Service vessels being built on the more technologically capable worlds.

    Strategically located Naval Bases usually have a DC Shipyard present, with imported specialists and components where local technology is insufficient to operate a full naval shipyard.

    Commercial DC Shipyards pride themselves on building reliable and cost-effective vessels. This will not prevent their accepting submissions for custom designed commercial vessels, but they have been known to reject designs which are obviously of a military nature.

  28. - Top - End - #28
    Orc in the Playground
     
    PaladinGuy

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    Default Re: Traveller T20 Subsector

    We have to decide on where to put the Capitol and where to place in in relation to Terra. Since by tradition these maps are oriented so that the top of the map points to the core, let's say the capitol is in that direction. Let's give it an Imperial sounding name, how does Aurelius sound? Since Aurelius is the capitol of the Imperium and it is run by humans who's ancestors originated on Terra. We'll make it an Earthlike world who's stats are A866A55-F, the population of Aurelius is 50 billion. Aurelius is 95 parsecs coreward of Terra.
    Last edited by Tom Kalbfus; 2020-04-01 at 11:02 AM.

  29. - Top - End - #29
    Orc in the Playground
     
    PaladinGuy

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    Default Re: Traveller T20 Subsector

    This is the Solar System:
    System Star Type Size (km) Color Spectral Class
    Primary Dwarf 1391400 Yellow G2 V
    Sol Orbital Distances
    Orbit No. Name # moons (Gm) light seconds (Ls) Orbital Period
    0 29.9 Gm 100 Ls 33 days
    1 Mercury 0 B300711-F 59.8 Gm 199 Ls 92 days
    2 Venus 0 B8D8672-F 104.7 Gm 349 Ls 214 days
    3 TERRA 1 A867943-F N S 149.6 Gm 499 Ls 365 days
    4 Mars 2 B453772-F 239.3 Gm 798 Ls 739 days
    5 Ceres 0 B000771-F PB 418.9 Gm 1,396 Ls 1,711 days
    6 Jupiter 5 BZC0741-F LGG 777.9 Gm 2,593 Ls 12 years
    7 Saturn 11 BZC0843-F LGG 1,495.9 Gm 4,986 Ls 32 years
    8 Uranus 6 CZC0742-F SGG 2,932 Gm 9,773 Ls 87 years
    9 Neptune 2 CZC0741-F SGG 5,804 Gm 19,347 Ls 242 years
    10 Pluto 1 B000741-F PB 11,548 Gm 38,493 Ls 678 years

    Primary Planet Type Size (km)
    Planet Terrestrial 12,742 km
    TERRA
    Orbit No. Name kilometers (km) (Ls) period
    (Planet Radii) UWP
    55 Luna B200743-F 390,000 1.30 Ls 28.00 days

    Primary Planet Type Size (km)
    Planet Terrestrial 6,779 km
    Mars Orbital Distances
    Orbit No. Name kilometers (km) (ls) period
    (Planet Radii) UWP
    2 Phobos BS00543-F 10,500 km 0.04 Ls 9.08 hrs
    6 Deimos BS00543-F 24,500 km 0.08 Ls 32.35 hrs Military Base

    Primary Planet Type Size (km)
    Planet Large Gas Giant 139,822 km
    Jupiter Orbital Distances
    Orbit No. Name
    (Planet Radii) UWP kilometers (km) (Ls) Period
    5 Io B200742-F 420,000 km 1.40 Ls 1.76 days
    9 Europa B20A732-F 700,000 km 2.33 Ls 3.78 days
    14 Ganymede B30A742-F 1,050,000 km 3.50 Ls 6.94 days Navy Base
    20 Callisto B30A743-F 1,750,000 km 5.83 Ls 14.93 days Research Lab
    Primary Planet Type Size (km)
    Planet Large Gas Giant 116,464 km
    Saturn
    Orbital Distances
    Orbit No. Name
    (Planet Radii) UWP kilometers (km) (Ls) Period
    2 Ring System XR00000-0
    3 Janus DS00441-F 151,000 km 0.50 Ls 17 hrs
    3 Mimas DS00443-F 186,000 km 0.62 Ls 22 hrs
    4 Enceladus CS00468-F 238,000 km 0.79 Ls 32.9 hrs
    5 Tethys CS00443-F 295,000 km 0.98 Ls 45.3 hrs
    6 Dione DS00422-F 377,400 km 1.26 Ls 2.7 days
    9 Rhea C100542-F 527,000 km 1.76 Ls 4.5 days
    21 Titan A3A2743-F 1,221,865 km 4.07 Ls 15 days, 22hrs
    25 Hyperion CS00432-F 1,500,000 km 5.00 Ls 21 days (13 day rot..)
    60 Iapetus B100643-F 3,561,000 km 11.87 Ls 79 days
    225 Phoebe CS00544-F 12,952,000 km 43.17 Ls 18 months (9 hrs rot.)

    Primary Planet Type Size (km)
    Planet Small Gas Giant 50,724 km
    Uranus
    Orbital Distances
    Orbit No. Name
    (Planet Radii) UWP kilometers (km) (Ls) Period
    5 Miranda DS00544-F 129,900 km 0.43 Ls 33.9 hrs
    7 Ariel D100533-F 190,900 km 0.64 Ls 2.52 days
    10 Umbriel CS00544-F 266,000 km 0.89 Ls 4.14 days
    15 Titania B100643-F 436,300 km 1.45 Ls 8.71 days
    20 Oberon C100634-F 583,500 km 1.95 Ls 13.46 days

    Primary Planet Type Size (km)
    Planet Small Gas Giant 49,244 km
    Neptune
    Orbital Distances
    Orbit No. Name
    (Planet Radii) UWP kilometers (km) (Ls) Period
    15 Triton B210744-F 354,759 km 1.18Ls 5.88 days (retrograde)
    20 Nereid DS00544-F 5,513,940 km 18.38 Ls 360.11 days

    Primary Planet Type Size (km)
    Planet Terrestrial 139,822 km
    Pluto
    Orbital Distances
    Orbit No. Name
    (Planet Radii) UWP kilometers (km) (Ls) Period
    20 Charon CS00433-F 19,591 km 0.07 Ls 6.39 days

  30. - Top - End - #30
    Orc in the Playground
     
    PaladinGuy

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    Jul 2019

    Default Re: Traveller T20 Subsector

    Here are the floor plans for Cybelle's Yacht
    https://www.deviantart.com/tomkalbfu...0%3A1586369290

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